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Getting Started With Dwarf Fortress
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Book Synopsis Getting Started with Dwarf Fortress by : Peter Tyson
Download or read book Getting Started with Dwarf Fortress written by Peter Tyson and published by "O'Reilly Media, Inc.". This book was released on 2012-05-25 with total page 241 pages. Available in PDF, EPUB and Kindle. Book excerpt: Dwarf Fortress may be the most complex video game ever made, but all that detail makes for fascinating game play, as various elements collide in interesting and challenging ways. The trick is getting started. In this guide, Fortress geek Peter Tyson takes you through the basics of this menacing realm, and helps you overcome the formidable learning curve. The book’s focus is the game’s simulation mode, in which you’re tasked with building a dwarf city. Once you learn how to establish and maintain your very first fortress, you can consult the more advanced chapters on resource management and training a dwarf military. You’ll soon have stories to share from your interactions with the Dwarf Fortress universe. Create your own world, then locate a site for an underground fortress Equip your party of dwarves and have them build workshops and rooms Produce a healthy food supply so your dwarves won’t starve (or go insane) Retain control over a fortress and dozens of dwarves, their children, and their pets Expand your fortress with fortifications, stairs, bridges, and subterranean halls Construct fantastic traps, machines, and weapons of mass destruction
Book Synopsis Procedural Generation in Game Design by : Tanya Short
Download or read book Procedural Generation in Game Design written by Tanya Short and published by CRC Press. This book was released on 2017-06-12 with total page 339 pages. Available in PDF, EPUB and Kindle. Book excerpt: Making a game can be an intensive process, and if not planned accurately can easily run over budget. The use of procedural generation in game design can help with the intricate and multifarious aspects of game development; thus facilitating cost reduction. This form of development enables games to create their play areas, objects and stories based on a set of rules, rather than relying on the developer to handcraft each element individually. Readers will learn to create randomized maps, weave accidental plotlines, and manage complex systems that are prone to unpredictable behavior. Tanya Short’s and Tarn Adams’ Procedural Generation in Game Design offers a wide collection of chapters from various experts that cover the implementation and enactment of procedural generation in games. Designers from a variety of studios provide concrete examples from their games to illustrate the many facets of this emerging sub-discipline. Key Features: Introduces the differences between static/traditional game design and procedural game design Demonstrates how to solve or avoid common problems with procedural game design in a variety of concrete ways Includes industry leaders’ experiences and lessons from award-winning games World’s finest guide for how to begin thinking about procedural design
Book Synopsis Procedural Storytelling in Game Design by : Tanya X. Short
Download or read book Procedural Storytelling in Game Design written by Tanya X. Short and published by CRC Press. This book was released on 2019-03-14 with total page 341 pages. Available in PDF, EPUB and Kindle. Book excerpt: This edited collection of chapters concerns the evolving discipline of procedural storytelling in video games. Games are an interactive medium, and this interplay between author, player and machine provides new and exciting ways to create and tell stories. In each essay, practitioners of this artform demonstrate how traditional storytelling tools such as characterization, world-building, theme, momentum and atmosphere can be adapted to full effect, using specific examples from their games. The reader will learn to construct narrative systems, write procedural dialog, and generate compelling characters with unique personalities and backstories. Key Features Introduces the differences between static/traditional game design and procedural game design Demonstrates how to solve or avoid common problems with procedural game design in a variety of concrete ways World’s finest guide for how to begin thinking about procedural design
Book Synopsis Getting Started with Raspberry Pi by : Matt Richardson
Download or read book Getting Started with Raspberry Pi written by Matt Richardson and published by "O'Reilly Media, Inc.". This book was released on 2012-12-10 with total page 178 pages. Available in PDF, EPUB and Kindle. Book excerpt: What can you do with the Raspberry Pi, a $35 computer the size of a credit card? All sorts of things! If you’re learning how to program, or looking to build new electronic projects, this hands-on guide will show you just how valuable this flexible little platform can be. This book takes you step-by-step through many fun and educational possibilities. Take advantage of several preloaded programming languages. Use the Raspberry Pi with Arduino. Create Internet-connected projects. Play with multimedia. With Raspberry Pi, you can do all of this and more. Get acquainted with hardware features on the Pi’s board Learn enough Linux to move around the operating system Pick up the basics of Python and Scratch—and start programming Draw graphics, play sounds, and handle mouse events with the Pygame framework Use the Pi’s input and output pins to do some hardware hacking Discover how Arduino and the Raspberry Pi complement each other Integrate USB webcams and other peripherals into your projects Create your own Pi-based web server with Python
Download or read book Narrative Mechanics written by Beat Suter and published by transcript Verlag. This book was released on 2021-05-31 with total page 363 pages. Available in PDF, EPUB and Kindle. Book excerpt: What do stories in games have in common with political narratives? This book identifies narrative strategies as mechanisms for meaning and manipulation in games and real life. It shows that the narrative mechanics so clearly identifiable in games are increasingly used (and abused) in politics and social life. They have »many faces«, displays and interfaces. They occur as texts, recipes, stories, dramas in three acts, movies, videos, tweets, journeys of heroes, but also as rewarding stories in games and as narratives in society - such as a career from rags to riches, the concept of modernity or market economy. Below their surface, however, narrative mechanics are a particular type of motivational design - of game mechanics.
Book Synopsis The CRPG Book: A Guide to Computer Role-Playing Games by : Felipe Pepe
Download or read book The CRPG Book: A Guide to Computer Role-Playing Games written by Felipe Pepe and published by . This book was released on 2019-09 with total page 528 pages. Available in PDF, EPUB and Kindle. Book excerpt: Reviews over 400 seminal games from 1975 to 2015. Each entry shares articles on the genre, mod suggestions and hints on how to run the games on modern hardware.
Book Synopsis Mother of Learning: ARC 1 by : nobody103
Download or read book Mother of Learning: ARC 1 written by nobody103 and published by Wraithmarked Creative, LLC. This book was released on 2021-12-01 with total page 786 pages. Available in PDF, EPUB and Kindle. Book excerpt: Zorian Kazinski has all the time in the world to get stronger, and he plans on taking full advantage of it. A teenage mage of humble birth and slightly above-average skill, Zorian is attending his third year of education at Cyoria's magical academy. A driven and quiet young man, he is consumed by a desire to ensure his own future and free himself of the influence of his family, resenting the Kazinskis for favoring his brothers over him. Consequently, Zorian has no time for pointless distractions, much less other people's problems. As it happens, though, time is something he is about to get plenty of. On the eve of Cyoria's annual summer festival, Zorian is murdered, then abruptly brought back to the beginning of the month, just before he was about to take the train to school. Finding himself trapped in a time loop with no clear end or exit, he will have to look both within and without to unravel the mystery set before him. He does have to unravel it, too, because the loop clearly wasn’t made for his sake, and in a world of magic even a time traveler isn't safe from those who wish him ill. Fortunately for Zorian, repetition is the mother of learning…
Download or read book Spelunky written by Derek Yu and published by Boss Fight Books. This book was released on 2016 with total page 147 pages. Available in PDF, EPUB and Kindle. Book excerpt: A game's creation as told by its creator, perhaps the best rpimer on game design.
Download or read book Game Feel written by Steve Swink and published by CRC Press. This book was released on 2008-10-13 with total page 377 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Game Feel" exposes "feel" as a hidden language in game design that no one has fully articulated yet. The language could be compared to the building blocks of music (time signatures, chord progressions, verse) - no matter the instruments, style or time period - these building blocks come into play. Feel and sensation are similar building blocks whe
Book Synopsis The Fallen Fortress by : R.A. Salvatore
Download or read book The Fallen Fortress written by R.A. Salvatore and published by Wizards of the Coast. This book was released on 2009-09-22 with total page 293 pages. Available in PDF, EPUB and Kindle. Book excerpt: Equipped with new powers and confidence, Cadderly wages battle against Castle Trinity in this penultimate installment of the Cleric Quintet Warrior-priest Cadderly Bonaduce is tired of living in fear of his enemies. Joined by his friends Danica, Ivan and Pikel Bouldershoulder, Shayleigh the elf, and Vander the firbolg, he takes matters into his own hands to bring the battle to Castle Trinity, the headquarters of a nefarious sect that worships the goddess of disease. Against the wishes of the chief priests, the friends set forth to win fight after fight against foes old and new, drawing on Cadderly’s newfound strength and power. As the most epic battle of all draws near, the motley group of warriors will each need to unleash their powers, especially as the ultimate enemy may be more familiar and more deadly than they anticipate . . .
Download or read book The Naming written by Alison Croggon and published by Candlewick Press. This book was released on 2010-12-07 with total page 515 pages. Available in PDF, EPUB and Kindle. Book excerpt: "An epic fantasy in the Tolkien tradition, with a strong girl hero. . . . I couldn’t put it down!" – Tamora Pierce Maerad is a slave in a desperate and unforgiving settlement, taken there as a child when her family is destroyed in war. She doesn’t yet know she has inherited a powerful gift, one that marks her as a member of the noble School of Pellinor and enables her to see the world as no other can. It is only when she is discovered by Cadvan, one of the great Bards of Lirigon, that her true identity and extraordinary destiny unfold. Now, she and her mysterious teacher must embark on a treacherous, uncertain journey through a time and place where the forces of darkness wield an otherworldly terror. The first book in a projected quartet, Alison Croggon’s epic about Maerad and her remarkable yet dangerous gift is a beautiful, unforgettable tale. Presented as a new translation of an ancient text, The Naming evokes the rich and complex landscape of Annar, a legendary world just waiting to be discovered.
Download or read book The Dwarves written by Markus Heitz and published by Orbit. This book was released on 2009-11-03 with total page 483 pages. Available in PDF, EPUB and Kindle. Book excerpt: For countless millennia, the dwarves of the have defended the stone gateway into Girdlegard. Many and varied foes have hurled themselves against the portal and died attempting to breach it. No man or beast has ever succeeded. Until now. . . Abandoned as a child, Tungdil the blacksmith labors contentedly in the land of Ionandar, the only dwarf in a kingdom of men. Although he does not want for friends, Tungdil is very much aware that he is alone -- indeed, he has not so much as set eyes on another dwarf. But all that is about to change. Sent out into the world to deliver a message and reacquaint himself with his people, the young foundling finds himself thrust into a battle for which he has not been trained. Not only his own safety, but the life of every man, woman and child in Girdlegard depends upon his ability to embrace his heritage. Although he has many unanswered questions, Tungdil is certain of one thing: no matter where he was raised, he is a true dwarf. And no one has ever questioned the courage of the Dwarves.
Book Synopsis Great Naval Blunders by : Geoffrey Regan
Download or read book Great Naval Blunders written by Geoffrey Regan and published by . This book was released on 2017-02 with total page 272 pages. Available in PDF, EPUB and Kindle. Book excerpt: Who was responsible for the design of the Admiral Popov, the circular Russian battleship that wouldn't steer straight? Why did Lord Ansonset set out to circumnavigate the world with a crew of Chelsea pensioners? And how did the British cruiser HMS Trinidad manage to torpedo itself in the Arctic? The answers to these questions and details of numerous other entertaining and unbelievable historical events are revealed in this absorbing survey of naval incompetence from Roman times to the Falklands War. Geoffrey Regan certainly sets out to prove that there is truth in the old adage "Worse things happen at sea." Crammed with intriguing and often bizarre anecdotes and more than 50 illuminating illustrations, Great Naval Blunders takes a serious, but often entertaining, look at the misjudgments and oversights of captains, fleet commanders, strategic planners, and ship designers over the ages. Peppered with quotes from those who did their utmost (albeit unwittingly) to hinder naval progress, this entertaining and instructive book will appeal to the naval enthusiast and general reader alike.
Book Synopsis RimWorld Guide - Tips and Tricks by : Saturnx1
Download or read book RimWorld Guide - Tips and Tricks written by Saturnx1 and published by . This book was released on 2021-05-05 with total page 34 pages. Available in PDF, EPUB and Kindle. Book excerpt: This guide for Rimworld will provide you with a detailed description of the game interface and controls. You will learn invaluable information that will, to a large extent, allow your colonists to survive. Apart from that, this guide provides a detailed description of many complex mechanics of the game, you will learn which features of the colonists are key for survival and what is the best way to develop your colony.Rimworld is an expansive strategy game that resembles, in many of its aspects, Dwarf Fortress. During the game, you will have to ensure the survival of the colonists that have inhabited a distant planet. The key to success is to cater for their needs and the necessity to protect them from danger, whether posed by space pirates, wildlife or other cataclysms.
Book Synopsis Mastering VIM Quickly: From Wtf to Omg in No Time by : Jovica Ilic
Download or read book Mastering VIM Quickly: From Wtf to Omg in No Time written by Jovica Ilic and published by Independently Published. This book was released on 2018-08-29 with total page 144 pages. Available in PDF, EPUB and Kindle. Book excerpt: Exiting Mastering Vim Quickly One of the beautiful things about learning Vim is the fact that you don't need to know everything. You only need to understand a few critically important concepts that provide most of the value. If you invest the time and energy necessary to learn these concepts, you'll easily be in the top 1% of the human population when it comes to productivity in coding/programming/text editing. Instead of trying to absorb all of the Vim knowledge- and there's really a lot out there -use this book to get what matters the most. Readers of digital editions have said: Mastering Vim Quickly is a great tour through the most important aspects and concepts of Vim. It starts beginner friendly and quickly advances to show more involved text editing techniques.Throughout the book I especially liked the focus on large scale operations.With numerous realistic examples it teaches how various simple commands can be combined in different ways to achieve powerful transformations across multiple files. And even if you already know all the topics covered in the book, it will refresh your knowledge and fuel your curiosity about the depths of Vim once again. - Christian Wellenbrock, the creator of the targets.vim plugin I have been using vi editor for almost 20 years and in the very first chapter, I found some new tips. It is easy to follow. It comes with useful tips, not only cool tips. Makes you more confident on using vi. You can find what you need with ease. I would absolutely recommend it! A very nice job doing this book. - G. Santovena A very approachable way to learn Vim. The writing is really good and contains a fine balance between explanations, examples and tips. It covers all the topics you need to know to really understand what Vim is about and why so many people choose it. If you are either just getting started or you have been wanting to switch to Vim full-time you will find this book to bethe perfect reference. - Mariano Cavallo, Front-end Developer What can you learn? How to exit Vim (this is a very important skill, as you might have heard) The power of Mini habits How to improve your skills 38x in one year How to personalize and properly configure Vim How to speak the Vim language Registers, buffers and windows-the right way The power of Visual modes, argdo, bufdo, etc. Ranges and substitution Boost your productivity in Vim How to install and manage plugins The magic of recursive macros and much more...
Download or read book Skate the Thief written by Jeff Ayers and published by Rag and Bone Chronicles. This book was released on 2020-05-28 with total page 352 pages. Available in PDF, EPUB and Kindle. Book excerpt: Beware of Spilling Ink. Skate is a thief, trained and owned by the local crime syndicate, the Ink. When she tries to burgle a shut-in's home, she gets caught by the owner-a powerful undead wizard. He makes a deal with her: "borrow" books from other wizards in return for a place to stay. Caught between her growing fondness for the wizard and her past with the crime syndicate, Skate doesn't know where her loyalties lie. But she'd better figure it out, because there's a new player in town, one whose magical hypnotism puts them all at risk.
Book Synopsis Getting Started with Dwarf Fortress by : Peter Tyson
Download or read book Getting Started with Dwarf Fortress written by Peter Tyson and published by "O'Reilly Media, Inc.". This book was released on 2012-05-31 with total page 241 pages. Available in PDF, EPUB and Kindle. Book excerpt: The author presents a guide to the computer game Dwarf Fortress, playable on Windows, Linux, and Mac OS X-based computers, with the author focusing on the game's simulation mode and how to establish and maintain a Dwarf Fortress city, manage its resources and train a dwarf military--