The Wargaming Compendium

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Author :
Publisher : Casemate Publishers
ISBN 13 : 1783830697
Total Pages : 573 pages
Book Rating : 4.7/5 (838 download)

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Book Synopsis The Wargaming Compendium by : Henry Hyde

Download or read book The Wargaming Compendium written by Henry Hyde and published by Casemate Publishers. This book was released on 2013-08-19 with total page 573 pages. Available in PDF, EPUB and Kindle. Book excerpt: An extensive reference guide to the exciting hobby, for beginners as well as longtime players. Wargaming is a fascinating, engrossing, and exciting pastime that encompasses a wide range of different talents. The average wargamer uses the skills of artist, designer, sculptor, illustrator, historian, librarian, researcher, mathematician, and creative writer, as well as the more obvious ones of general, admiral, or air marshal for large games, or perhaps lieutenant, commodore, or squadron leader for skirmishes. Aside from calling upon many skills, wargaming also covers many aspects of combat, spanning the history of Earth. With science fiction gaming, we plunge into imagined worlds many thousands of years into the future, and a fantasy gamer, of course, deals with eons of imagined history, as anyone who has read The Lord of the Rings will know. A wargamer may find themselves recreating an encounter between a handful of adversaries one day, or a massed battle involving perhaps hundreds of miniature troops the next. Moreover, it is possible to play wargames that recreate warfare on land, on sea, in the air, or even in outer space. This book demonstrates the wonderfully varied hobby of wargaming with miniatures, looking at the broad scope of what it has to offer as well as detailed explanations of how to get involved, including comprehensive rules for gladiator combat, Wild West skirmishes, and the horse and musket era, as well as lots of advice for anyone new to wargaming. Whether you’re a complete newcomer to the hobby, or a veteran of many years, you’ll find plenty in The Wargaming Compendium to entertain and inspire you.

George Gush's Wargames Rules For Fifteenth to Seventeenth Centuries (1420-1700)

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Author :
Publisher :
ISBN 13 : 9781326628277
Total Pages : 76 pages
Book Rating : 4.6/5 (282 download)

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Book Synopsis George Gush's Wargames Rules For Fifteenth to Seventeenth Centuries (1420-1700) by : John Curry

Download or read book George Gush's Wargames Rules For Fifteenth to Seventeenth Centuries (1420-1700) written by John Curry and published by . This book was released on 2016-04-14 with total page 76 pages. Available in PDF, EPUB and Kindle. Book excerpt: George Gush was an important contributor to the development of wargaming. He wargamed in virtually all periods, but his favourite was the Renaissance period of the 16/ 17th centuries. These rules are the most successful Renaissance wargaming rules to date and for a number of years were regularly played at most wargaming clubs. The rules are complex by today's standards and players require good tactical sense, rather than good dice rolls, to overcome their opponent. The rules are still popular (as of 2016) and many wargamers maintain these are still the best rules for renaissance wargaming.

Renaissance Fun

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Author :
Publisher : UCL Press
ISBN 13 : 1787359158
Total Pages : 418 pages
Book Rating : 4.7/5 (873 download)

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Book Synopsis Renaissance Fun by : Philip Steadman

Download or read book Renaissance Fun written by Philip Steadman and published by UCL Press. This book was released on 2021-04-13 with total page 418 pages. Available in PDF, EPUB and Kindle. Book excerpt: Renaissance Fun is about the technology of Renaissance entertainments in stage machinery and theatrical special effects; in gardens and fountains; and in the automata and self-playing musical instruments that were installed in garden grottoes. How did the machines behind these shows work? How exactly were chariots filled with singers let down onto the stage? How were flaming dragons made to fly across the sky? How were seas created on stage? How did mechanical birds imitate real birdsong? What was ‘artificial music’, three centuries before Edison and the phonograph? How could pipe organs be driven and made to play themselves by waterpower alone? And who were the architects, engineers, and craftsmen who created these wonders? All these questions are answered. At the end of the book we visit the lost ‘garden of marvels’ at Pratolino with its many grottoes, automata and water jokes; and we attend the performance of Mercury and Mars in Parma in 1628, with its spectacular stage effects and its music by Claudio Monteverdi – one of the places where opera was born. Renaissance Fun is offered as an entertainment in itself. But behind the show is a more serious scholarly argument, centred on the enormous influence of two ancient writers on these subjects, Vitruvius and Hero. Vitruvius’s Ten Books on Architecture were widely studied by Renaissance theatre designers. Hero of Alexandria wrote the Pneumatics, a collection of designs for surprising and entertaining devices that were the models for sixteenth and seventeenth century automata. A second book by Hero On Automata-Making – much less well known, then and now – describes two miniature theatres that presented plays without human intervention. One of these, it is argued, provided the model for the type of proscenium theatre introduced from the mid-sixteenth century, the generic design which is still built today. As the influence of Vitruvius waned, the influence of Hero grew.

A History of the Athonite Commonwealth

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Publisher :
ISBN 13 : 1108425860
Total Pages : 335 pages
Book Rating : 4.1/5 (84 download)

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Book Synopsis A History of the Athonite Commonwealth by : Graham Speake

Download or read book A History of the Athonite Commonwealth written by Graham Speake and published by . This book was released on 2018-06-07 with total page 335 pages. Available in PDF, EPUB and Kindle. Book excerpt: Explores the role played by Athos in the spread of Orthodoxy and Orthodox monasticism throughout Eastern Europe and beyond.

Prophetical, Educational, and Playing Cards

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Author :
Publisher :
ISBN 13 :
Total Pages : 400 pages
Book Rating : 4.:/5 (89 download)

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Book Synopsis Prophetical, Educational, and Playing Cards by : Mrs. John King Van Rensselaer

Download or read book Prophetical, Educational, and Playing Cards written by Mrs. John King Van Rensselaer and published by . This book was released on 1912 with total page 400 pages. Available in PDF, EPUB and Kindle. Book excerpt:

From Studiolo to Gallery

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Author :
Publisher :
ISBN 13 : 9788087922286
Total Pages : pages
Book Rating : 4.9/5 (222 download)

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Book Synopsis From Studiolo to Gallery by : Alice Fornasiero

Download or read book From Studiolo to Gallery written by Alice Fornasiero and published by . This book was released on 2020 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Renaissance Armies in Italy 1450–1550

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Publisher : Bloomsbury Publishing
ISBN 13 : 1472842006
Total Pages : 50 pages
Book Rating : 4.4/5 (728 download)

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Book Synopsis Renaissance Armies in Italy 1450–1550 by : Gabriele Esposito

Download or read book Renaissance Armies in Italy 1450–1550 written by Gabriele Esposito and published by Bloomsbury Publishing. This book was released on 2020-11-26 with total page 50 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Italian Renaissance marked a period of political and military turmoil. Many regional wars were fought between the states ruled by Milan, Venice, Genoa, Florence, the Papacy, Siena and Naples. For more than 50 years starting in 1494, major foreign powers also exploited these divisions to invade Italy; both France and Spain made temporary alliances with city states to further their ambitions, and early in the 16th century the Emperor Charles V sent armies from his German realms to support the Spanish. These wars coincided with the growth of disciplined infantry – carrying not only polearms and crossbows but also handguns – which proved capable of challenging the previously dominant armoured knights. The widespread use of mercenaries ushered in the early development of the 'pike and shot' era that succeeded the 'High Middle Ages'. During this period costumes, armour and weapons varied greatly due to their national origins and to the evolution of tactics and technology. This masterfully illustrated study offers a fascinating insight into the many armies which fought in Italy during this turbulent period, explaining not only their arms and equipment, but also their structure and successes and failures on the battlefield.

The Ultimate Experience

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Author :
Publisher : Springer
ISBN 13 : 0230583881
Total Pages : 399 pages
Book Rating : 4.2/5 (35 download)

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Book Synopsis The Ultimate Experience by : Y. Harari

Download or read book The Ultimate Experience written by Y. Harari and published by Springer. This book was released on 2008-03-07 with total page 399 pages. Available in PDF, EPUB and Kindle. Book excerpt: For millennia, war was viewed as a supreme test. In the period 1750-1850 war became much more than a test: it became a secular revelation. This new understanding of war as revelation completely transformed Western war culture, revolutionizing politics, the personal experience of war, the status of common soldiers, and the tenets of military theory.

Phil Barker's Introduction to Ancient Wargaming and WRG 6th Edition Ancient Rules: 3000 BC to 1485 AD

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Author :
Publisher : Lulu.com
ISBN 13 : 9780244279561
Total Pages : 154 pages
Book Rating : 4.2/5 (795 download)

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Book Synopsis Phil Barker's Introduction to Ancient Wargaming and WRG 6th Edition Ancient Rules: 3000 BC to 1485 AD by : John Curry

Download or read book Phil Barker's Introduction to Ancient Wargaming and WRG 6th Edition Ancient Rules: 3000 BC to 1485 AD written by John Curry and published by Lulu.com. This book was released on 2020-04-07 with total page 154 pages. Available in PDF, EPUB and Kindle. Book excerpt: He described his rules-writing philosophy as simply ""It is my aim to produce the most accurate and playable rules I possibly can"" The WRG Ancients rule series were both the first rule books professionally printed and the first universal rule set. They went through 7 editions and were the standard ancient wargames rules from 1969 until replaced by DBM in 1993. This reprint includes the classic Introduction to ancient warfare The Airfix Guide to Ancient Wargaming by Phil Barker. Advice on tactics, Guide to sources, How ancient wargaming began, Sample army lists The complete WRG 6th edition rules for simulating every aspect of ancient and medieval warfare, from the battlefield to full scale sieges and shipboard fighting. The History of Wargaming Project is edited by John Curry. It aims to present the very best wargaming books and rules to a modern audience.

Ilkley: Ancient & Modern

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Author :
Publisher :
ISBN 13 :
Total Pages : 442 pages
Book Rating : 4.A/5 ( download)

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Book Synopsis Ilkley: Ancient & Modern by : Robert Collyer

Download or read book Ilkley: Ancient & Modern written by Robert Collyer and published by . This book was released on 1885 with total page 442 pages. Available in PDF, EPUB and Kindle. Book excerpt:

History of Britain and Ireland

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Publisher : Penguin
ISBN 13 : 0744024404
Total Pages : 400 pages
Book Rating : 4.7/5 (44 download)

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Book Synopsis History of Britain and Ireland by : DK

Download or read book History of Britain and Ireland written by DK and published by Penguin. This book was released on 2019-12-20 with total page 400 pages. Available in PDF, EPUB and Kindle. Book excerpt: Discover the pivotal political, military, and cultural events that shaped British and Irish history, from Stone Age Britain to the present day, in this revised and updated ebook. Combining over 700 photographs, maps, and artworks with accessible text, the History of Britain and Ireland is an invaluable resource for families, students, and anyone seeking to learn more about the fascinating story of the England, Scotland, Wales, and Ireland. Spanning six distinct periods of British and Irish history, this ebook is the best way to find out how Britain transformed with the Norman rule, fought two world wars in the 20th century, and faced new economic challenges in the 21st century. DK's visual guide places key figures - from Alfred the Great to Winston Churchill - and major events - from Roman invasion to the Battle of Britain - in their wider context, making it easier than ever before to learn how they influenced Britain and Ireland's development through the age of empire into the modern era.

De Bellis Renationis

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Author :
Publisher : Lulu.com
ISBN 13 : 1326571168
Total Pages : 152 pages
Book Rating : 4.3/5 (265 download)

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Book Synopsis De Bellis Renationis by : Phil Barker

Download or read book De Bellis Renationis written by Phil Barker and published by Lulu.com. This book was released on 2016-03-27 with total page 152 pages. Available in PDF, EPUB and Kindle. Book excerpt: "De Bellis Renationis" is a set of wargames rules for Renaissance battle, covering the period from 1491 AD to 1700 AD. It was first published in 1995 and later updated to version 2.0 published in 2004. It was accompanied by three books of Army Lists descr

Horse, Foot and Guns Version 1.1

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Publisher : Lulu.com
ISBN 13 : 1326571184
Total Pages : 74 pages
Book Rating : 4.3/5 (265 download)

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Book Synopsis Horse, Foot and Guns Version 1.1 by : Phil Barker

Download or read book Horse, Foot and Guns Version 1.1 written by Phil Barker and published by Lulu.com. This book was released on 2016-02-20 with total page 74 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Horse Foot and Guns" (HFG) is a set of quick-play army-level wargames rules for large land Battles for the period 1701-1914. This version 1.1 is a slight revision of the version 1.0 written about ten years ago by Phil Barker and for many years available as a free download. It is primarily intended for games between two players each controlling a complete army against its historical opponents using a minimum number of figures on a small table. The series' inspirations are that no current rules can cope with more than one corps per player; that few of the many wars of the period except the Napoleonic and American Civil Wars are covered by existing rule sets; and that great interest is being shown in smaller model scales for which casualty removal is impractical. Later it will be followed by HFG Version 2.0 which will extend the period to 1925 as well as detailed companion sets, initially "Tricorne & Musket" covering 1701-1790, "Shako and Bayonet" for 1791-1850, and "Kepi & Rifle" for 1851-1914.

Solo-wargaming

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Author :
Publisher : Frederick Warne
ISBN 13 :
Total Pages : 202 pages
Book Rating : 4.X/5 ( download)

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Book Synopsis Solo-wargaming by : Donald F. Featherstone

Download or read book Solo-wargaming written by Donald F. Featherstone and published by Frederick Warne. This book was released on 1973 with total page 202 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Renaissance Military Memoirs

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Publisher : Boydell Press
ISBN 13 : 9781843830641
Total Pages : 246 pages
Book Rating : 4.8/5 (36 download)

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Book Synopsis Renaissance Military Memoirs by : Yuval N. Harari

Download or read book Renaissance Military Memoirs written by Yuval N. Harari and published by Boydell Press. This book was released on 2004 with total page 246 pages. Available in PDF, EPUB and Kindle. Book excerpt: Renaissance military memoirs studied for what they reveal of contemporary attitudes towards war, selfhood and identity. This is a study of autobiographical writings of Renaissance soldiers. It outlines the ways in which they reflect Renaissance cultural, political and historical consciousness, with a particular focus on conceptions of war, history, selfhood and identity. A vivid picture of Renaissance military life and military mentality emerges, which sheds light on the attitude of Renaissance soldiers both towards contemporary historical developments such as the rise of the modern state, and towards such issues as comradeship, women, honor, violence, and death. Comparison with similar medieval and twentieth-century material highlights the differences in the Renaissance soldier's understanding of war and of human experience.

One-Hour Wargames

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Publisher : Pen and Sword
ISBN 13 : 1473840937
Total Pages : 226 pages
Book Rating : 4.4/5 (738 download)

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Book Synopsis One-Hour Wargames by : Neil Thomas

Download or read book One-Hour Wargames written by Neil Thomas and published by Pen and Sword. This book was released on 2014-09-03 with total page 226 pages. Available in PDF, EPUB and Kindle. Book excerpt: A fun and practical new approach to wargaming that lets you complete a game in about an hour—includes rule sets and scenarios for most popular periods. One of the biggest problems facing wargamers is finding the time to actually play. Most commercially available games require several hours to set up and see to a conclusion; some can even take a whole day or weekend to complete. Apart from time, lack of space can also keep wargamers from enjoying their favorite pastime. In One-hour Wargames, veteran gamer and rule-writer Neil Thomas has addressed both problems. Now it is practical to play a satisfying game in around an hour on a normal dining table or living room floor. The book contains 8 all-new sets of very simple rules for various periods—from Ancient to WW2—and thirty stimulating scenarios which can be played using any of them. All the rules and scenarios are intended to be played on a 3ft x 3ft battlefield. The rules only require a small number of miniatures, so this really is an ideal way for new gamers, or veterans trying a new period, to get started with minimal investment of time and money. Also ideal for a quick game in the evening with a friend. Also included are sections on campaigns and solo games.

In Deo Veritas

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Author :
Publisher : Helion Wargames
ISBN 13 : 9781913336097
Total Pages : pages
Book Rating : 4.3/5 (36 download)

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Book Synopsis In Deo Veritas by : Philip Garton

Download or read book In Deo Veritas written by Philip Garton and published by Helion Wargames. This book was released on 2020-05-19 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: The aim of these rules is to help gamers recreate the challenge and uncertainty of European battle during the seventeenth century.