Games of Discontent

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Author :
Publisher : McGill-Queen's Press - MQUP
ISBN 13 : 0228006945
Total Pages : 211 pages
Book Rating : 4.2/5 (28 download)

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Book Synopsis Games of Discontent by : Harry Blutstein

Download or read book Games of Discontent written by Harry Blutstein and published by McGill-Queen's Press - MQUP. This book was released on 2021-04-15 with total page 211 pages. Available in PDF, EPUB and Kindle. Book excerpt: The year 1968 was ablaze with passion and mayhem as protests erupted in Paris and Prague, throughout the United States, and in cities on all continents. The Summer Olympic Games in Mexico were to be a moment of respite from chaos. But the image of peace – a white dove – adopted by organizers was an illusion, as was obvious to a record six hundred million people watching worldwide on satellite television. Ten days before the opening ceremony, soldiers slaughtered hundreds of student protesters in the capital. In Games of Discontent Harry Blutstein presents vivid accounts of threatened boycotts to protest racism in the United States, South Africa, and Rhodesia. He describes demonstrations by Czechoslovak gold medal gymnast Věra Čáslavská against the Soviet-led invasion of her country. The most dramatic moment of the Olympic Games was Tommie Smith and John Carlos's black power salute from the podium. Blutstein furnishes new details behind their protest and examines how this iconic image seared itself into historical memory, inspiring Colin Kaepernick and a new generation of athlete-activists to take a knee against racism decades later. The 1968 Summer Games became a microcosm of the discord happening around the globe. Describing a range of protest activities preceding and surrounding the 1968 Olympics, Games of Discontent shines light on the world during a politically transformative moment when discontents were able, for the first time, to globalize their protests.

Games To Play After Dark

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Publisher : Vintage
ISBN 13 : 0307740900
Total Pages : 338 pages
Book Rating : 4.3/5 (77 download)

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Book Synopsis Games To Play After Dark by : Sarah Gardner Borden

Download or read book Games To Play After Dark written by Sarah Gardner Borden and published by Vintage. This book was released on 2011-05-03 with total page 338 pages. Available in PDF, EPUB and Kindle. Book excerpt: When Kate and Colin meet at a party in Manhattan their connection is electric. They marry quickly, moving to the suburbs, and in the light of day they seem like any young couple, but the games they play after dark are far from routine.

Value Solutions in Cooperative Games

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Publisher : World Scientific
ISBN 13 : 9814417408
Total Pages : 236 pages
Book Rating : 4.8/5 (144 download)

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Book Synopsis Value Solutions in Cooperative Games by : Roger A. McCain

Download or read book Value Solutions in Cooperative Games written by Roger A. McCain and published by World Scientific. This book was released on 2013 with total page 236 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book introduces new concepts for cooperative game theory, and particularly solutions that determine the distribution of a coalitional surplus among the members of the coalition. It also addresses several generalizations of cooperative game theory. Drawing on methods of welfare economics, new value solutions are derived for Non-Transferable Utility games with and without differences of bargaining power among the members of the coalition. Cooperation in intertemporal games is examined, and conditions that permit the reduction of these games to games in coalition function form are outlined. Biform games and games that combine non-cooperative search and matching of coalition members with cooperative solutions (i.e., efficient contracts) within the coalition are considered.

Party Games

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Publisher : Univ of North Carolina Press
ISBN 13 : 9780807855379
Total Pages : 372 pages
Book Rating : 4.8/5 (553 download)

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Book Synopsis Party Games by : Mark Wahlgren Summers

Download or read book Party Games written by Mark Wahlgren Summers and published by Univ of North Carolina Press. This book was released on 2004 with total page 372 pages. Available in PDF, EPUB and Kindle. Book excerpt: Much of late-nineteenth-century American politics was parade and pageant. Voters crowded the polls, and their votes made a real difference on policy. In Party Games, Mark Wahlgren Summers tells the full story and admires much of the political carni

Women in Gaming: 100 Professionals of Play

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Publisher : Penguin
ISBN 13 : 0744019931
Total Pages : 354 pages
Book Rating : 4.7/5 (44 download)

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Book Synopsis Women in Gaming: 100 Professionals of Play by : Meagan Marie

Download or read book Women in Gaming: 100 Professionals of Play written by Meagan Marie and published by Penguin. This book was released on 2018-12-04 with total page 354 pages. Available in PDF, EPUB and Kindle. Book excerpt: Women in Gaming: 100 Professionals of Play is a celebration of female accomplishments in the video game industry, ranging from high-level executives to programmers to cosplayers. This insightful and celebratory book highlights women who helped to establish the industry, women who disrupted it, women who fight to diversify it, and young women who will someday lead it. Featuring household names and unsung heroes, each individual profiled is a pioneer in their own right. Key features in this book include: *100 Professionals of Play: Interviews and Special Features with 100 diverse and prominent women highlighting their impact on the gaming industry in the fields of design, programming, animation, marketing, voiceover, and many more. *Pro Tips: Practical and anecdotal advice from industry professionals for young adults working toward a career in the video game industry. *Essays: Short essays covering various topics affecting women in gaming related careers, including "Difficult Women: The Importance of Female Characters Who Go Beyond Being Strong," "NPC: On Being Unseen in the Game Dev Community," and "Motherhood and Gaming: How Motherhood Can Help Rather Than Hinder a Career." *"A Day in the Life of" Features: An inside look at a typical day in the gaming industry across several vocations, including a streamer, a voice actor, and many more.

The Half-Empty Heart

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Publisher : St. Martin's Press
ISBN 13 : 1429973145
Total Pages : 260 pages
Book Rating : 4.4/5 (299 download)

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Book Synopsis The Half-Empty Heart by : Alan Downs, Ph.D.

Download or read book The Half-Empty Heart written by Alan Downs, Ph.D. and published by St. Martin's Press. This book was released on 2007-04-01 with total page 260 pages. Available in PDF, EPUB and Kindle. Book excerpt: Finally, a book of insightful and practical advice for the millions of people suffering from low-grade depression, also known as dysthymia or chronic discontent Frustrated. Stressed. Irritable. Discouraged. Cynical. Fed up. These are among the feelings experienced by millions of people. Whether they realize it or not, their feelings are not caused by a negative attitude, a lack of gratitude, or laziness. Rather, these feelings are among the symptoms of a condition called dysthymia, also known as chronic discontent or low-grade depression. It blocks feelings of happiness, contentment, and passion, leaving emptiness, a lack of meaning, and despair. This powerful and practical book explains how this condition takes hold—and presents simple yet profound ways to overcome it once and for all. Using anecdotes from his private practice as well as insightful questions and exercises, psychotherapist Alan Downs, Ph.D., shines light into the dark corners of this isolating and debilitating condition and includes a five-week program to help you feel good again. Not a superficial, magic-bullet approach, The Half-Empty Heart is a probing, honest book that offers a path to meaningful change. The path begins here.

The Ethics of Playing, Researching, and Teaching Games in the Writing Classroom

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Author :
Publisher : Springer Nature
ISBN 13 : 303063311X
Total Pages : 339 pages
Book Rating : 4.0/5 (36 download)

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Book Synopsis The Ethics of Playing, Researching, and Teaching Games in the Writing Classroom by : Richard Colby

Download or read book The Ethics of Playing, Researching, and Teaching Games in the Writing Classroom written by Richard Colby and published by Springer Nature. This book was released on 2021-01-27 with total page 339 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book explores ethos and games while analyzing the ethical dimensions of playing, researching, and teaching games. Contributors, primarily from rhetoric and writing studies, connect instances of ethos and ethical practice with writing pedagogy, game studies, video games, gaming communities, gameworlds, and the gaming industry. The collection’s eighteen chapters investigate game-based writing classrooms, gamification, game design, player agency, and writing and gaming scholarship in order to illuminate how ethos is reputed, interpreted, and remembered in virtual gamespaces and in the gaming industry. Ethos is constructed, invented, and created in and for games, but inevitably spills out into other domains, affecting agency, ideology, and the cultures that surround game developers, players, and scholars.

The Oxford Handbook of Children's Musical Cultures

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Publisher : Oxford University Press
ISBN 13 : 0199876274
Total Pages : 656 pages
Book Rating : 4.1/5 (998 download)

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Book Synopsis The Oxford Handbook of Children's Musical Cultures by : Patricia Shehan Campbell

Download or read book The Oxford Handbook of Children's Musical Cultures written by Patricia Shehan Campbell and published by Oxford University Press. This book was released on 2012-12-17 with total page 656 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Oxford Handbook of Children's Musical Cultures is a compendium of perspectives on children and their musical engagements as singers, dancers, players, and avid listeners. Over the course of 35 chapters, contributors from around the world provide an interdisciplinary enquiry into the musical lives of children in a variety of cultures, and their role as both preservers and innovators of music. Drawing on a wide array of fields from ethnomusicology and folklore to education and developmental psychology, the chapters presented in this handbook provide windows into the musical enculturation, education, and training of children, and the ways in which they learn, express, invent, and preserve music. Offering an understanding of the nature, structures, and styles of music preferred and used by children from toddlerhood through childhood and into adolescence, The Oxford Handbook of Children's Musical Cultures is an important step forward in the study of children and music.

Cultural Perspectives of Video Games: From Desiger to Player

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Author :
Publisher : BRILL
ISBN 13 : 1848881614
Total Pages : 207 pages
Book Rating : 4.8/5 (488 download)

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Book Synopsis Cultural Perspectives of Video Games: From Desiger to Player by :

Download or read book Cultural Perspectives of Video Games: From Desiger to Player written by and published by BRILL. This book was released on 2020-09-25 with total page 207 pages. Available in PDF, EPUB and Kindle. Book excerpt: Understanding that video games are a fundamentally human creation, in this volume international scholars, designers, developers, and most importantly gamers, share with us their common connection though video game culture.

The World Is Born From Zero

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Publisher : Walter de Gruyter GmbH & Co KG
ISBN 13 : 3110719452
Total Pages : 206 pages
Book Rating : 4.1/5 (17 download)

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Book Synopsis The World Is Born From Zero by : Cameron Kunzelman

Download or read book The World Is Born From Zero written by Cameron Kunzelman and published by Walter de Gruyter GmbH & Co KG. This book was released on 2022-07-18 with total page 206 pages. Available in PDF, EPUB and Kindle. Book excerpt: The World is Born From Zero is an investigation into the relationship between video games and science fiction through the philosophy of speculation. Cameron Kunzelman argues that the video game medium is centered on the evaluation and production of possible futures by following video game studies, media philosophy, and science fiction studies to their furthest reaches. Claiming that the best way to understand games is through rigorous formal analysis of their aesthetic strategies and the cultural context those strategies emerge from, Kunzelman investigates a diverse array of games like The Last of Us, VA-11 Hall-A, and Civilization VI in order to explore what science fiction video games can tell us about their genres, their ways of speculating, and how the medium of the video game does (or does not) direct us down experiential pathways that are both oppressive and liberatory. Taking a multidisciplinary look at these games, The World is Born From Zero offers a unique theorization of science fiction games that provides both science fiction studies and video game studies with new tools for thinking how this medium and mode inform each other.

United in Discontent

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Publisher : Berghahn Books
ISBN 13 : 1845459652
Total Pages : 194 pages
Book Rating : 4.8/5 (454 download)

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Book Synopsis United in Discontent by : Dimitrios Theodossopoulos

Download or read book United in Discontent written by Dimitrios Theodossopoulos and published by Berghahn Books. This book was released on 2009-11-01 with total page 194 pages. Available in PDF, EPUB and Kindle. Book excerpt: Cosmopolitanism is often discussed in a critical and disapproving manner: as a concept complicit with the interests of the powerful, or as a notion related to Western political supremacy, the ills of globalization, inequality, and capitalist economic penetration. Seen as the moral justification for embracing or tolerating cultural difference, ethnically and socially diverse communities unenthusiastic with change, develop an acknowledgement of their common position vis-à-vis a western, “universal” political point of view. By means of exploring the idiosyncratic form of political intimacy generated by anti-cosmopolitanism, and assuming an analytical and critical stance towards the concepts of parochialism and localism, this volume examines the political consciousness of such negatively predisposed actors, and it attempts to explain their reservation towards the sincerity of international politics, their reliance on conspiracy theories or nationalist narratives, their introversion.

American Physical Education Review

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Publisher :
ISBN 13 :
Total Pages : 860 pages
Book Rating : 4.3/5 (91 download)

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Book Synopsis American Physical Education Review by :

Download or read book American Physical Education Review written by and published by . This book was released on 1927 with total page 860 pages. Available in PDF, EPUB and Kindle. Book excerpt: Includes abstracts of magazine articles and "Book reviews".

Edutainment Technologies. Educational Games and Virtual Reality/Augmented Reality Applications

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Publisher : Springer Science & Business Media
ISBN 13 : 3642234550
Total Pages : 582 pages
Book Rating : 4.6/5 (422 download)

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Book Synopsis Edutainment Technologies. Educational Games and Virtual Reality/Augmented Reality Applications by : Maiga Chang

Download or read book Edutainment Technologies. Educational Games and Virtual Reality/Augmented Reality Applications written by Maiga Chang and published by Springer Science & Business Media. This book was released on 2011-08-19 with total page 582 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 6th International Conference on E-learning and Games, Edutainment 2011, held in Taipeh, Taiwan, in September 2011. The 42 full papers were carefully reviewed and selected from 130 submissions. The papers are organized in topical sections on: augemented and mixed reality in education; effectiveness of virtual reality for education; ubiquituous games and ubiquitous technology & learning; future classroom; e-reader and multi-touch; learning performance and achievement; learning by playing; game design and development; game-based learning/training; interactions in games; digital museum and technology, and behavior in games; educational robots and toys; e-learning platforms and tools; game engine/rendering/animations; game-assisted language learning; learning with robots and robotics education; e-portfolio and ICT-enhanced learning; game-based testing and assessment; trend, development and learning process of educational mini games; VR and edutainment.

Real Games

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Publisher : MIT Press
ISBN 13 : 0262353636
Total Pages : 219 pages
Book Rating : 4.2/5 (623 download)

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Book Synopsis Real Games by : Mia Consalvo

Download or read book Real Games written by Mia Consalvo and published by MIT Press. This book was released on 2019-10-01 with total page 219 pages. Available in PDF, EPUB and Kindle. Book excerpt: How we talk about games as real or not-real, and how that shapes what games are made and who is invited to play them. In videogame criticism, the worst insult might be “That's not a real game!” For example, “That's not a real game, it's on Facebook!” and “That's not a real game, it's a walking simulator!” But how do people judge what is a real game and what is not—what features establish a game's gameness? In this engaging book, Mia Consalvo and Christopher Paul examine the debates about the realness or not-realness of videogames and find that these discussions shape what games get made and who is invited to play them. Consalvo and Paul look at three main areas often viewed as determining a game's legitimacy: the game's pedigree (its developer), the content of the game itself, and the game's payment structure. They find, among other things, that even developers with a track record are viewed with suspicion if their games are on suspect platforms. They investigate game elements that are potentially troublesome for a game's gameness, including genres, visual aesthetics, platform, and perceived difficulty. And they explore payment models, particularly free-to-play—held by some to be a marker of illegitimacy. Finally, they examine the debate around such so-called walking simulators as Dear Esther and Gone Home. And finally, they consider what purpose is served by labeling certain games “real."

Beyond Discontent

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Publisher : Bloomsbury Publishing USA
ISBN 13 : 1441127895
Total Pages : 280 pages
Book Rating : 4.4/5 (411 download)

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Book Synopsis Beyond Discontent by : Eckart Goebel

Download or read book Beyond Discontent written by Eckart Goebel and published by Bloomsbury Publishing USA. This book was released on 2012-04-26 with total page 280 pages. Available in PDF, EPUB and Kindle. Book excerpt: According to Freud's later works, we do not really feel well or free within civilization. Our discontent never disappears, and we shall never become completely reliable members of society. Alcohol already suffices, Freud tells us, to ruin the fragile architecture of sublimations. Since 'Beyond the Pleasure Principle,' sublimation seems to be nothing more than a euphemism for suppressing the drives. We sublimate because we did not get or were not allowed to have what we 'actually' wanted. Is sublimation a mere surrogate or perhaps even the name psychoanalysis found for 'theoria' in the twentieth century? With Freud as its pivot, Goebel provides an intellectual history of sublimation, which also serves as an introduction to other key ideas associated with the authors discussed, such as Schopenhauer's philosophy of music, the will to power in Nietzsche, the structure of Freudian psychoanalysis, Adorno's concept of modern art, or Lacanian ethics. In examining both its prehistory and reception, Goebel argues that sublimation can be reconsidered as the road toward an individual and social life beyond discontent.

Experimental Games

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Publisher : University of Chicago Press
ISBN 13 : 022663003X
Total Pages : 403 pages
Book Rating : 4.2/5 (266 download)

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Book Synopsis Experimental Games by : Patrick Jagoda

Download or read book Experimental Games written by Patrick Jagoda and published by University of Chicago Press. This book was released on 2020-12-07 with total page 403 pages. Available in PDF, EPUB and Kindle. Book excerpt: In our unprecedentedly networked world, games have come to occupy an important space in many of our everyday lives. Digital games alone engage an estimated 2.5 billion people worldwide as of 2020, and other forms of gaming, such as board games, role playing, escape rooms, and puzzles, command an ever-expanding audience. At the same time, “gamification”—the application of game mechanics to traditionally nongame spheres, such as personal health and fitness, shopping, habit tracking, and more—has imposed unprecedented levels of competition, repetition, and quantification on daily life. Drawing from his own experience as a game designer, Patrick Jagoda argues that games need not be synonymous with gamification. He studies experimental games that intervene in the neoliberal project from the inside out, examining a broad variety of mainstream and independent games, including StarCraft, Candy Crush Saga, Stardew Valley, Dys4ia, Braid, and Undertale. Beyond a diagnosis of gamification, Jagoda imagines ways that games can be experimental—not only in the sense of problem solving, but also the more nuanced notion of problem making that embraces the complexities of our digital present. The result is a game-changing book on the sociopolitical potential of this form of mass entertainment.

The Video Game Theory Reader 2

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Author :
Publisher : Routledge
ISBN 13 : 113589518X
Total Pages : 453 pages
Book Rating : 4.1/5 (358 download)

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Book Synopsis The Video Game Theory Reader 2 by : Bernard Perron

Download or read book The Video Game Theory Reader 2 written by Bernard Perron and published by Routledge. This book was released on 2008-11-19 with total page 453 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Video Game Theory Reader 2 picks up where the first Video Game Theory Reader (Routledge, 2003) left off, with a group of leading scholars turning their attention to next-generation platforms-the Nintendo Wii, the PlayStation 3, the Xbox 360-and to new issues in the rapidly expanding field of video games studies. The contributors are some of the most renowned scholars working on video games today including Henry Jenkins, Jesper Juul, Eric Zimmerman, and Mia Consalvo. While the first volume had a strong focus on early video games, this volume also addresses more contemporary issues such as convergence and MMORPGs. The volume concludes with an appendix of nearly 40 ideas and concepts from a variety of theories and disciplines that have been usefully and insightfully applied to the study of video games.