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Games Keyboarding Teachers Play
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Book Synopsis Games Keyboarding Teachers Play by : Michael Gecawich
Download or read book Games Keyboarding Teachers Play written by Michael Gecawich and published by . This book was released on 2002-09 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Games Keyboarding Teachers Play contains over 100 pages of sensational games, activities and instructional strategies to liven any keyboarding or typing classroom. Games Keyboarding Teachers Play is a number-one selling book in the business education teaching market with over 4,000 copies sold to date.
Book Synopsis Games Accounting Teachers Play by : Joy Tavano
Download or read book Games Accounting Teachers Play written by Joy Tavano and published by . This book was released on 2006-01-01 with total page 112 pages. Available in PDF, EPUB and Kindle. Book excerpt: Games Accounting Teachers Play includes a fantastic collection of creative games, activities, and strategies that will add a new dimension to the way you teach accounting. From debits and credits and T-accounts to journalizing entries and the accounting equation, this book will spark new energy and spirit in your accounting classroom. The activities have been carefully selected to offer students a variety of methods in which to learn accounting. From beach balls to doughnuts, your students will be more engaged in the hands-on learning environment this book will help you create in your classroom.
Book Synopsis Music Moves for Piano by : Marilyn Lowe
Download or read book Music Moves for Piano written by Marilyn Lowe and published by . This book was released on 2004-01-01 with total page 55 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis My First Piano Adventure: Lesson Book A with CD by :
Download or read book My First Piano Adventure: Lesson Book A with CD written by and published by Hal Leonard Corporation. This book was released on 2007-01-01 with total page 88 pages. Available in PDF, EPUB and Kindle. Book excerpt: (Faber Piano Adventures ). Written for ages 5 and 6, My First Piano Adventure captures the child's playful spirit. Fun-filled songs, rhythm games and technique activities develop beginning keyboard skills. Three distinguishing features of the Lesson Book A make it unique and effective for the young 5-6 year old beginner. 1. A strong focus on technique embedded in the book through playful technique games, chants, and carefully-composed pieces that gently lead the child into pianistic motions. 2. An outstanding CD for the young student to listen, sing, tap, and play along with at the piano. The orchestrated songs on the CD feature children singing the lyrics, which has great appeal to the 5-6 year old beginner. The CD becomes a ready-made practice partner that guides the student and parent for all the pieces and activities in the books. 3. The fanciful art features five multi-cultural children who are also learning to play. These friends at the piano introduce basic rhythms, white key names, and a variety of white and black-key songs that span classical, folk, and blues. Young students will listen, sing, create, and play more musically with Nancy and Randall Faber s My First Piano Adventure, Lesson Book A. The Lesson Book introduces directional pre-reading, elementary music theory and technique with engaging songs, games, and creative discovery at the keyboard. Young students will enjoy the multi-cultural "friends at the piano" who introduce white-key names, basic rhythms, and a variety of songs which span classical, folk, and blues. Ear-training and eye-training are also part of the curriculum. The Fabers' instructional theory "ACE" - Analysis, Creativity, and Expression, guides the pedagogy of My First Piano Adventure. Analysis leads to understanding, creativity leads to self-discovery, and expression develops personal artistry. The CD for this book offers a unique listening experience with outstanding orchestrations and vocals. The recordings demonstrate a key principle of the course: when children listen, sing, tap, and move to their piano music, they play more musically. View Helpful Introductory Videos Here
Book Synopsis Business Education (UBEA) Forum by :
Download or read book Business Education (UBEA) Forum written by and published by . This book was released on 2006-10 with total page 474 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Gamifying the Music Classroom by : Andrew Lesser
Download or read book Gamifying the Music Classroom written by Andrew Lesser and published by Oxford University Press. This book was released on 2024 with total page 201 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Digital games, often referred to as video games, have the potential to act as effective educational resources in the teaching of musical concepts and skills. This book will serve as an introduction to how digital games can be used in educational contexts for in-service and pre-service school music teachers and show how to successfully use digital games to create, perform, respond to, and connect musical content in a way that is engaging and relevant for students. Specific examples of over 40 digital games are included in lesson plan outlines that, along with connections to educational objectives and National Core Arts Standards, are designed to be implemented in multiple classroom technology environments. Gamifying the Music Classroom: Digital Tools for Practical Application will showcase digital game-based learning technology as valuable tools not only to produce new innovative ways to teach music, but to create meaningful experiences for all students"--
Book Synopsis Computer Games in the EFL Classroom by : Marie Schneider
Download or read book Computer Games in the EFL Classroom written by Marie Schneider and published by Anchor Academic Publishing (aap_verlag). This book was released on 2014-02-01 with total page 122 pages. Available in PDF, EPUB and Kindle. Book excerpt: Fact is that commercial computer games play an extensive role in young people's lives, today. According to a recent study, 62 % of German teenagers play computer games at least once a week. This development led many researchers, school leaders and teachers to the question in how far games can be used to engage young people and support their learning inside the classroom. These considerations have been supported by various studies, showing that computer games can enhance various cognitive skills such as the ability of concentration, stamina, tactical aptness, anticipatory thinking, orientation in virtual spaces, and deductive reasoning. Since then, few research projects have launched which examine digital game based learning (i.e. the learning with the help of computer games), both on a theoretical and empirical level. This study approaches the subject of digital game based learning in the EFL classroom from three different angles: Firstly, a scientific perspective will be adopted. The principles of the design and construction of games and game worlds will be examined. Secondly, the subject of the psychological effects of games on the player will be broached. Thirdly and as the main point, the didactic potential of computer games will be explored in detail. The author presents ways of integrating games into teaching units, and further, the abilities and competences that can be enhanced by the use of digital games. Moreover, particular challenges and problems will be identified that arise when the use of a digital game in class is planned.
Book Synopsis Learning, Education & Games, Volume 3: 100 Games to Use in the Classroom & Beyond by : Karen Schrier
Download or read book Learning, Education & Games, Volume 3: 100 Games to Use in the Classroom & Beyond written by Karen Schrier and published by Lulu.com. This book was released on 2019-11-14 with total page 584 pages. Available in PDF, EPUB and Kindle. Book excerpt: Have you ever wanted to know which games to use in your classroom, library, or afterschool program, or even at home? Which games can help teach preschoolers, K-12, college students, or adults? What can you use for science, literature, or critical thinking skills? This book explores 100 different games and how educators have used the games to teach - what worked and didn't work and their tips and techniques. The list of 100 goes from A to Z Safari to Zoombinis, and includes popular games like Fortnite, Call of Duty: Modern Warfare, and Minecraft, as well as PC, mobile, VR, AR, card and board games.
Download or read book Piano Games written by Natasha Mikhaylova and published by . This book was released on 1914-03-14 with total page 48 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Play This Book written by Jessica Young and published by Bloomsbury Publishing USA. This book was released on 2018-05-22 with total page 31 pages. Available in PDF, EPUB and Kindle. Book excerpt: For fans of Press Here, this new interactive picture book invites readers to touch and move and "play" with the book. To start our show we need a band--maybe you can lend a hand! There are lots of ways little hands can make music. Each page of this interactive book invites readers to strum the guitar, slide the trombone, crash the cymbals, and more--no instruments required! With a delightful rhyming text and engaging illustrations, this book is full of instruments waiting to share their sounds. The only thing this band needs is YOU! Just use your imagination, turn the pages, and Play This Book! Pair with Pet This Book, another title by author Jessica Young and illustrator Daniel Wiseman that comes printed on heavy-duty card stock pages to stand up to all kinds of play!
Author :Matthew Farber Publisher :New Literacies and Digital Epistemologies ISBN 13 :9781433144745 Total Pages :0 pages Book Rating :4.1/5 (447 download)
Book Synopsis Game-based Learning in Action by : Matthew Farber
Download or read book Game-based Learning in Action written by Matthew Farber and published by New Literacies and Digital Epistemologies. This book was released on 2018 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Matthew Farber's Game-Based Learning in Action: How an Expert Affinity Group Teaches with Games showcases how one affinity group of K12 educators--known as "The Tribe"--teaches with games.
Book Synopsis What Video Games Have to Teach Us About Learning and Literacy. Second Edition by : James Paul Gee
Download or read book What Video Games Have to Teach Us About Learning and Literacy. Second Edition written by James Paul Gee and published by Macmillan. This book was released on 2014-12-02 with total page 233 pages. Available in PDF, EPUB and Kindle. Book excerpt: Cognitive Development in a Digital Age James Paul Gee begins his classic book with "I want to talk about video games–yes, even violent video games–and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. This revised edition expands beyond mere gaming, introducing readers to fresh perspectives based on games like World of Warcraft and Half-Life 2. It delves deeper into cognitive development, discussing how video games can shape our understanding of the world. An undisputed must-read for those interested in the intersection of education, technology, and pop culture, What Video Games Have to Teach Us About Learning and Literacy challenges traditional norms, examines the educational potential of video games, and opens up a discussion on the far-reaching impacts of this ubiquitous aspect of modern life.
Book Synopsis 100 Ideas for Primary Teachers: Coding by : Martin Burrett
Download or read book 100 Ideas for Primary Teachers: Coding written by Martin Burrett and published by Bloomsbury Publishing. This book was released on 2018-08-09 with total page 129 pages. Available in PDF, EPUB and Kindle. Book excerpt: No matter what you teach, there is a 100 Ideas title for you! The 100 Ideas series offers teachers practical, easy-to-implement strategies and activities for the classroom. Each author is an expert in their field and is passionate about sharing best practice with their peers. Each title includes at least ten additional extra-creative Bonus Ideas that won't fail to inspire and engage all learners. Coding comprises half of the National Curriculum strands for computing, and 100 Ideas for Primary Teachers: Coding is packed with resources that will give every teacher the confidence to deliver it. The easy-to-follow and practical activities in this book will be invaluable for all teachers, whether they are new to coding and just getting to grips with the basics, or are more experienced and wish to expand their repertoire. All the ideas have been carefully selected and written to be appropriate for the widest range of pupils' ages and abilities, and to be used with most coding platforms and devices – making them compatible with any existing scheme. Readers can also access and download additional free resources and templates online – 100 ideas is just the start!
Book Synopsis Proceedings of the 2012 International Conference on Cybernetics and Informatics by : Shaobo Zhong
Download or read book Proceedings of the 2012 International Conference on Cybernetics and Informatics written by Shaobo Zhong and published by Springer Science & Business Media. This book was released on 2013-08-23 with total page 2355 pages. Available in PDF, EPUB and Kindle. Book excerpt: Proceedings of the International Conference on Cybernetics and Informatics (ICCI 2012) covers the hybridization in control, computer, information, communications and applications. ICCI 2012 held on September 21-23, 2012, in Chongqing, China, is organized by Chongqing Normal University, Chongqing University, Nanyang Technological University, Shanghai Jiao Tong University, Hunan Institute of Engineering, Beijing University, and sponsored by National Natural Science Foundation of China (NSFC). This two volume publication includes selected papers from the ICCI 2012. Covering the latest research advances in the area of computer, informatics, cybernetics and applications, which mainly includes the computer, information, control, communications technologies and applications.
Book Synopsis The Best of Corwin: Differentiated Instruction in Literacy, Math, and Science by : Leslie Laud
Download or read book The Best of Corwin: Differentiated Instruction in Literacy, Math, and Science written by Leslie Laud and published by Corwin Press. This book was released on 2011-09-28 with total page 217 pages. Available in PDF, EPUB and Kindle. Book excerpt: Content-specific DI guidance from the best minds in education The Best of Corwin series showcases key chapters from critically acclaimed Corwin publications for a powerful compilation of perspectives on important education issues and topics. In this collection, current research on the most effective differentiation practices for teaching students at all levels of proficiency in literacy, mathematics, and science is brought alive through the many strategies and classroom examples from prominent authors Topics covered include: Reading and writing: A comprehensive array of models for differentiating reading instruction, an approach to gradual release of responsibility to accelerate progress, and multi-tiered writing instruction Mathematics: Support for both low- and high-achieving students, including interventions and challenges, and the implementation of RTI in math instruction Science: Models and methods for increasing student achievement through differentiated science inquiry From the differentiation of content to the differentiation of instructional methods to the pacing of material to meet different students′ needs, everything you need to begin and master differentiated instruction is right here!
Book Synopsis Innovative Technologies and Learning by : Lisbet Rønningsbakk
Download or read book Innovative Technologies and Learning written by Lisbet Rønningsbakk and published by Springer Nature. This book was released on 2019-11-25 with total page 864 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the Second International Conference on Innovative Technologies and Learning, ICITL 2019, held in Tromsø, Norway, in December 2019. The 85 full papers presented together with 4 short papers were carefully reviewed and selected from 189 submissions. The papers are organized in the following topical sections: application and design of innovative learning software; artificial intelligence and data mining in education; augmented and virtual reality in education; computational thinking in education; design and framework of learning systems; educational data analytics techniques and adaptive learning applications; evaluation, assessment and test; innovative learning in education; mobile learning; new perspectives in education; online course and web-based environment; pedagogies to innovative technologies; social media learning; technologies enhanced language learning; and technology and engineering education.
Download or read book Discourse 2.0 written by Deborah Tannen and published by Georgetown University Press. This book was released on 2013-02-15 with total page 274 pages. Available in PDF, EPUB and Kindle. Book excerpt: Our everyday lives are increasingly being lived through electronic media, which are changing our interactions and our communications in ways that we are only beginning to understand. In Discourse 2.0: Language and New Media, editors Deborah Tannen and Anna Marie Trester team up with top scholars in the field to shed light on the ways language is being used in, and shaped by, these new media contexts. Topics explored include: how Web 2.0 can be conceptualized and theorized; the role of English on the worldwide web; how use of social media such as Facebook and texting shape communication with family and friends; electronic discourse and assessment in educational and other settings; multimodality and the "participatory spectacle" in Web 2.0; asynchronicity and turn-taking; ways that we engage with technology including reading on-screen and on paper; and how all of these processes interplay with meaning-making. Students, professionals, and individuals will discover that Discourse 2.0 offers a rich source of insight into these new forms of discourse that are pervasive in our lives.