The Reference Information Skills Game

Download The Reference Information Skills Game PDF Online Free

Author :
Publisher : Bloomsbury Publishing USA
ISBN 13 : 0313022852
Total Pages : 124 pages
Book Rating : 4.3/5 (13 download)

DOWNLOAD NOW!


Book Synopsis The Reference Information Skills Game by : Myram Forney Tunnicliff

Download or read book The Reference Information Skills Game written by Myram Forney Tunnicliff and published by Bloomsbury Publishing USA. This book was released on 1995-04-15 with total page 124 pages. Available in PDF, EPUB and Kindle. Book excerpt: This simple new approach to teaching information skills takes students beyond mere fact-finding to designing and recording search strategies. Structured as a game-with search maps, award badges, and search strategy suggestions-the activities help students acquire and sharpen reference, information retrieval, and problem-solving skills on a daily basis. As they explore print materials and audiovisual, computer, and human sources, they also build their background knowledge in a variety of subjects. Credit is given for process (search strategy) as well as for product (fact-finding). With these activities, school librarians and teachers collaborate as a teaching team to meet goals for improved reference skills. Adaptable to any size and format of library, media center, or classroom, the game has been successfully used at middle and high school levels in both libraries and classrooms. A classified subject index, bibliography of sources, and alphabetical index ease the process of curriculum integration.

Games for Information Skills

Download Games for Information Skills PDF Online Free

Author :
Publisher :
ISBN 13 :
Total Pages : 172 pages
Book Rating : 4.3/5 (91 download)

DOWNLOAD NOW!


Book Synopsis Games for Information Skills by : Margaret R. Tassia

Download or read book Games for Information Skills written by Margaret R. Tassia and published by . This book was released on 1980 with total page 172 pages. Available in PDF, EPUB and Kindle. Book excerpt: Presents a variety of gaming ideas to teachers and school library media specialists for use in integrating information and library skills into curricular units.

Graduate Skills and Game-Based Learning

Download Graduate Skills and Game-Based Learning PDF Online Free

Author :
Publisher : Springer Nature
ISBN 13 : 3030277860
Total Pages : 238 pages
Book Rating : 4.0/5 (32 download)

DOWNLOAD NOW!


Book Synopsis Graduate Skills and Game-Based Learning by : Matthew Barr

Download or read book Graduate Skills and Game-Based Learning written by Matthew Barr and published by Springer Nature. This book was released on 2019-09-05 with total page 238 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book explores the efficacy of game-based learning to develop university students’ skills and competencies. While writing on game-based learning has previously emphasised the use of games developed specifically for educational purposes, this book fills an important gap in the literature by focusing on commercial games such as World of Warcraft and Minecraft. Underpinned by robust empirical evidence, the author demonstrates that the current negative perception of video games is ill-informed, and in fact these games can be important tools to develop graduate skills related to employability. Speaking to very current concerns about the employability of higher education graduates and the skills that university is intended to develop, this book also explores the attitudes to game-based learning as expressed by instructors, students and game developers.

Let the Games Begin! Engaging Students with Interactive Information Literacy Instruction

Download Let the Games Begin! Engaging Students with Interactive Information Literacy Instruction PDF Online Free

Author :
Publisher : ALA Neal-Schuman
ISBN 13 : 9781555707392
Total Pages : 0 pages
Book Rating : 4.7/5 (73 download)

DOWNLOAD NOW!


Book Synopsis Let the Games Begin! Engaging Students with Interactive Information Literacy Instruction by : Theresa R. McDevitt

Download or read book Let the Games Begin! Engaging Students with Interactive Information Literacy Instruction written by Theresa R. McDevitt and published by ALA Neal-Schuman. This book was released on 2011-06-30 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: The value of games in teaching and learning has been well-documented in research in education. Here are sixty field-tested games that teach information literacy skills using fun, interactive activities at a variety of skill and knowledge levels.

Learn-to-Read Treasure Hunts

Download Learn-to-Read Treasure Hunts PDF Online Free

Author :
Publisher : Workman Publishing
ISBN 13 : 9780761103301
Total Pages : 0 pages
Book Rating : 4.1/5 (33 download)

DOWNLOAD NOW!


Book Synopsis Learn-to-Read Treasure Hunts by : Steve Cohen

Download or read book Learn-to-Read Treasure Hunts written by Steve Cohen and published by Workman Publishing. This book was released on 1997 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: From the author of "Games for Reading" comes the perfect learning aid for beginning readers and their parents. This book features 50 treasure hunt games plus two sheets of two-color, die-cut reward stickers bound into the book.

What Video Games Have to Teach Us About Learning and Literacy. Second Edition

Download What Video Games Have to Teach Us About Learning and Literacy. Second Edition PDF Online Free

Author :
Publisher : Macmillan
ISBN 13 : 1466886420
Total Pages : 233 pages
Book Rating : 4.4/5 (668 download)

DOWNLOAD NOW!


Book Synopsis What Video Games Have to Teach Us About Learning and Literacy. Second Edition by : James Paul Gee

Download or read book What Video Games Have to Teach Us About Learning and Literacy. Second Edition written by James Paul Gee and published by Macmillan. This book was released on 2014-12-02 with total page 233 pages. Available in PDF, EPUB and Kindle. Book excerpt: Cognitive Development in a Digital Age James Paul Gee begins his classic book with "I want to talk about video games–yes, even violent video games–and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. This revised edition expands beyond mere gaming, introducing readers to fresh perspectives based on games like World of Warcraft and Half-Life 2. It delves deeper into cognitive development, discussing how video games can shape our understanding of the world. An undisputed must-read for those interested in the intersection of education, technology, and pop culture, What Video Games Have to Teach Us About Learning and Literacy challenges traditional norms, examines the educational potential of video games, and opens up a discussion on the far-reaching impacts of this ubiquitous aspect of modern life.

The Librarians' Book on Teaching Through Games and Play

Download The Librarians' Book on Teaching Through Games and Play PDF Online Free

Author :
Publisher :
ISBN 13 : 9781911500070
Total Pages : 158 pages
Book Rating : 4.5/5 ( download)

DOWNLOAD NOW!


Book Synopsis The Librarians' Book on Teaching Through Games and Play by : Andrew Walsh

Download or read book The Librarians' Book on Teaching Through Games and Play written by Andrew Walsh and published by . This book was released on 2018-09-03 with total page 158 pages. Available in PDF, EPUB and Kindle. Book excerpt: Aimed mainly at staff in libraries, especially those who teach information skills in FE/HE, this book contains many examples of games and playful interactions to help turn the information literacy classroom into a more playful space. Some theory behind the use of play and games are covered to help readers use these approaches more effectively.

Educational Games for Soft-Skills Training in Digital Environments

Download Educational Games for Soft-Skills Training in Digital Environments PDF Online Free

Author :
Publisher : Springer
ISBN 13 : 3319063111
Total Pages : 178 pages
Book Rating : 4.3/5 (19 download)

DOWNLOAD NOW!


Book Synopsis Educational Games for Soft-Skills Training in Digital Environments by : Elena Dell'Aquila

Download or read book Educational Games for Soft-Skills Training in Digital Environments written by Elena Dell'Aquila and published by Springer. This book was released on 2016-12-14 with total page 178 pages. Available in PDF, EPUB and Kindle. Book excerpt: The book explores advances in soft-skill training through the adaptation of traditional psycho-pedagogical methodology to digital and online settings. Several educational techniques are explored, such as role-playing, psychodrama and rule and drama-based games. The experiences reported in the book are the synthesis of several European projects, coordinated by the authors, aimed at applying known psycho-pedagogical training models to on-line, technology enhanced learning contexts in a broad range of applications and target groups. The specificity of such a psycho-pedagogical methodology, applied throughout all the discussed EU projects, is mainly represented by the importance of feedback and debriefing processes that can be conveyed to learners through different means, such as online group or individual chat with tutors, automatic reports and a psychologically informed scoring system. Tutors, either real or artificial, are seen as the key factor facilitating the training process. The ultimate objective of this book is to offer a theoretical framework where real examples, direct experiences and possible indications on how rule and drama-based multiplayer and single player games can support traditional practice for enhancing soft skills to a wide community of trainers, coaches, HR advisors, consultants and psychologists.

Handbook of Game-Based Learning

Download Handbook of Game-Based Learning PDF Online Free

Author :
Publisher : MIT Press
ISBN 13 : 0262356546
Total Pages : 601 pages
Book Rating : 4.2/5 (623 download)

DOWNLOAD NOW!


Book Synopsis Handbook of Game-Based Learning by : Jan L. Plass

Download or read book Handbook of Game-Based Learning written by Jan L. Plass and published by MIT Press. This book was released on 2020-02-04 with total page 601 pages. Available in PDF, EPUB and Kindle. Book excerpt: A comprehensive introduction to the latest research and theory on learning and instruction with computer games. This book offers a comprehensive introduction to the latest research on learning and instruction with computer games. Unlike other books on the topic, which emphasize game development or best practices, Handbook of Game-Based Learning is based on empirical findings and grounded in psychological and learning sciences theory. The contributors, all leading researchers in the field, offer a range of perspectives, including cognitive, motivational, affective, and sociocultural. They explore research on whether (and how) computer games can help students learn educational content and academic skills; which game features (including feedback, incentives, adaptivity, narrative theme, and game mechanics) can improve the instructional effectiveness of these games; and applications, including games for learning in STEM disciplines, for training cognitive skills, for workforce learning, and for assessment. The Handbook offers an indispensable reference both for readers with practical interests in designing or selecting effective game-based learning environments and for scholars who conduct or evaluate research in the field. It can also be used in courses related to play, cognition, motivation, affect, instruction, and technology. Contributors Roger Azevedo, Ryan S. Baker, Daphne Bavelier, Amanda E. Bradbury, Ruth C. Clark, Michele D. Dickey, Hamadi Henderson, Bruce D. Homer, Fengfeng Ke, Younsu Kim, Charles E. Kinzer, Eric Klopfer, James C. Lester, Kristina Loderer, Richard E. Mayer, Bradford W. Mott, Nicholas V. Mudrick, Brian Nelson, Frank Nguyen, V. Elizabeth Owen, Shashank Pawar, Reinhard Pekrun, Jan L. Plass, Charles Raffale, Jonathon Reinhardt, C. Scott Rigby, Jonathan P. Rowe, Richard M. Ryan, Ruth N. Schwartz, Quinnipiac Valerie J. Shute, Randall D. Spain, Constance Steinkuehler, Frankie Tam, Michelle Taub, Meredith Thompson, Steven L. Thorne, A. M. Tsaasan

Designing Online Information Literacy Games Students Want to Play

Download Designing Online Information Literacy Games Students Want to Play PDF Online Free

Author :
Publisher : Rowman & Littlefield
ISBN 13 : 0810891433
Total Pages : 303 pages
Book Rating : 4.8/5 (18 download)

DOWNLOAD NOW!


Book Synopsis Designing Online Information Literacy Games Students Want to Play by : Karen Markey

Download or read book Designing Online Information Literacy Games Students Want to Play written by Karen Markey and published by Rowman & Littlefield. This book was released on 2014-03-12 with total page 303 pages. Available in PDF, EPUB and Kindle. Book excerpt: Designing Online Information Literacy Games Students Want to Play sets the record straight with regard to the promise of games for motivating and teaching students in educational environments. The authors draw on their experience designing the BiblioBouts information literacy game, deploying it in dozens of college classrooms across the country, and evaluating its effectiveness for teaching students how to conduct library research. The multi-modal evaluation of BiblioBouts involved qualitative and quantitative data collection methods and analyses. Drawing on the evaluation, the authors describe how students played this particular information literacy game and make recommendations for the design of future information literacy games. You’ll learn how the game’s design evolved in response to student input and how students played the game including their attitudes about playing games to develop information literacy skills and concepts specifically and playing educational games generally. The authors describe how students benefited as a result of playing the game. Drawing from their own first-hand experience, research, and networking, the authors feature best practices that educators and game designers in LIS specifically and other educational fields generally need to know so that they build classroom games that students want to play. Best practices topics covered include pre-game instruction, rewards, feedback, the ability to review/change actions, ideal timing, and more. The final section of the book covers important concepts for future information literacy game design.

Hands-on Rust

Download Hands-on Rust PDF Online Free

Author :
Publisher : Pragmatic Bookshelf
ISBN 13 : 1680508806
Total Pages : 446 pages
Book Rating : 4.6/5 (85 download)

DOWNLOAD NOW!


Book Synopsis Hands-on Rust by : Herbert Wolverson

Download or read book Hands-on Rust written by Herbert Wolverson and published by Pragmatic Bookshelf. This book was released on 2021-06-30 with total page 446 pages. Available in PDF, EPUB and Kindle. Book excerpt: Rust is an exciting new programming language combining the power of C with memory safety, fearless concurrency, and productivity boosters - and what better way to learn than by making games. Each chapter in this book presents hands-on, practical projects ranging from "Hello, World" to building a full dungeon crawler game. With this book, you'll learn game development skills applicable to other engines, including Unity and Unreal. Rust is an exciting programming language combining the power of C with memory safety, fearless concurrency, and productivity boosters. With Rust, you have a shiny new playground where your game ideas can flourish. Each chapter in this book presents hands-on, practical projects that take you on a journey from "Hello, World" to building a full dungeon crawler game. Start by setting up Rust and getting comfortable with your development environment. Learn the language basics with practical examples as you make your own version of Flappy Bird. Discover what it takes to randomly generate dungeons and populate them with monsters as you build a complete dungeon crawl game. Run game systems concurrently for high-performance and fast game-play, while retaining the ability to debug your program. Unleash your creativity with magical items, tougher monsters, and intricate dungeon design. Add layered graphics and polish your game with style. What You Need: A computer running Windows 10, Linux, or Mac OS X.A text editor, such as Visual Studio Code.A video card and drivers capable of running OpenGL 3.2.

International Games

Download International Games PDF Online Free

Author :
Publisher : Human Kinetics
ISBN 13 : 9780736073943
Total Pages : 132 pages
Book Rating : 4.0/5 (739 download)

DOWNLOAD NOW!


Book Synopsis International Games by : Gayle L. Horowitz

Download or read book International Games written by Gayle L. Horowitz and published by Human Kinetics. This book was released on 2009 with total page 132 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Through International Games: Building Skills Through Multicultural Play, you can build motor skills and open kids' eyes to the cultures and traditions of other countries at the same time. This book features 67 games from 38 countries. The games can be used in a physical education curriculum or as part of an interdisciplinary unit."--BOOK JACKET.

New Games for Information Skills

Download New Games for Information Skills PDF Online Free

Author :
Publisher : Hi Willow Research and Publishing
ISBN 13 : 9780931510595
Total Pages : 0 pages
Book Rating : 4.5/5 (15 download)

DOWNLOAD NOW!


Book Synopsis New Games for Information Skills by : Eleanor B. Krause

Download or read book New Games for Information Skills written by Eleanor B. Krause and published by Hi Willow Research and Publishing. This book was released on 1996 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt:

101 Games for Social Skills

Download 101 Games for Social Skills PDF Online Free

Author :
Publisher : Didax Educational Resources
ISBN 13 : 9781855033702
Total Pages : 144 pages
Book Rating : 4.0/5 (337 download)

DOWNLOAD NOW!


Book Synopsis 101 Games for Social Skills by : Jenny Mosley

Download or read book 101 Games for Social Skills written by Jenny Mosley and published by Didax Educational Resources. This book was released on 2003 with total page 144 pages. Available in PDF, EPUB and Kindle. Book excerpt: This invaluable book for parents and teachers is packed with creative and dynamic games that will help children to develop positive relationships. Part 1: Games that teach looking, listening, speaking, thinking and concentration skills. Part 2: Consolidating the 5 skills area and opportunities for children to apply them in different social contexts. * Collection of inventive games that will enable you to have a positive influence on a child's complex social journey through life. * All activities have been tried, tested and thoroughly enjoyed!

Games and Gamification in Academic Libraries

Download Games and Gamification in Academic Libraries PDF Online Free

Author :
Publisher :
ISBN 13 : 9780838947869
Total Pages : 315 pages
Book Rating : 4.9/5 (478 download)

DOWNLOAD NOW!


Book Synopsis Games and Gamification in Academic Libraries by : Stephanie H. Crowe

Download or read book Games and Gamification in Academic Libraries written by Stephanie H. Crowe and published by . This book was released on 2020 with total page 315 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Games of all kinds, from breakouts and escape rooms to traditional board game collections, are often featured in academic library instruction, programming, and outreach initiatives, where their natural ability to foster interaction and communication is especially valuable. Games and gamification can be used to help students engage with the thresholds of the ACRL Framework for Information Literacy for Higher Education; locate resources and identify misinformation and disinformation; and build connections with faculty and librarians, in one-shots and for-credit courses. In four sections--An Overview of Games and Gamification, Adding and Maintaining a Circulating Game Collection to your Library, Games and Gamification in Information Literacy Instruction, and Programming and Outreach through Games--Games and Gamification in Academic Libraries explores incorporating games into first-year experience programs, using games to help students engage with special collections, making games accessible, and ideas for game nights and events. Games and gamification function best not as something separate, but as one tool in an academic library's approach to their goals and initiatives. Games and Gamification offers encouragement, strategies, and proven practices for developing and using accessible, welcoming gamification as a flexible tool to meet their institutions' missions and their students' learning needs."--

Reading for Our Lives

Download Reading for Our Lives PDF Online Free

Author :
Publisher : National Geographic Books
ISBN 13 : 0593332172
Total Pages : 0 pages
Book Rating : 4.5/5 (933 download)

DOWNLOAD NOW!


Book Synopsis Reading for Our Lives by : Maya Payne Smart

Download or read book Reading for Our Lives written by Maya Payne Smart and published by National Geographic Books. This book was released on 2022-08-02 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: An award-winning journalist and literacy advocate provides a clear, step-by-step guide to helping your child thrive as a reader and a learner. When her child went off to school, Maya Smart was shocked to discover that a good education in America is a long shot, in ways that few parents fully appreciate. Our current approach to literacy offers too little, too late, and attempting to play catch-up when our kids get to kindergarten can no longer be our default strategy. We have to start at the top. The brain architecture for reading develops rapidly during infancy, and early language experiences are critical to building it. That means parents’ work as children’s first teachers begins from day one too—and we need deeper knowledge to play our positions. Reading for Our Lives challenges the bath-book-bed mantra and the idea that reading aloud to our kids is enough to ensure school readiness. Instead, it gives parents easy, immediate, and accessible ways to nurture language and literacy development from the start. Through personal stories, historical accounts, scholarly research, and practical tips, this book presents the life-and-death urgency of literacy, investigates inequity in reading achievement, and illuminates a path to a true, transformative education for all.

Information Literacy and Information Skills Instruction

Download Information Literacy and Information Skills Instruction PDF Online Free

Author :
Publisher : Bloomsbury Publishing USA
ISBN 13 : 1440844526
Total Pages : 293 pages
Book Rating : 4.4/5 (48 download)

DOWNLOAD NOW!


Book Synopsis Information Literacy and Information Skills Instruction by : Nancy Pickering Thomas

Download or read book Information Literacy and Information Skills Instruction written by Nancy Pickering Thomas and published by Bloomsbury Publishing USA. This book was released on 2020-06-09 with total page 293 pages. Available in PDF, EPUB and Kindle. Book excerpt: Exploring the ways in which today's Internet-savvy young people view and use information to complete school assignments and make sense of everyday life, this new edition provides a review of the literature since 2010. The development of information literacy skills instruction can be traced from its basis in traditional reference services to its current growth as an instructional imperative for school librarians. Reviewing the scholarly research that supports best practices in the 21st-century school library, this book contains insights into improving instruction across content areas—drawn from the scholarly literatures of library and information studies, education, communication, psychology, and sociology—that will be useful to school, academic, and public librarians and LIS students. In this updated fourth edition, special attention is given to recent studies of information seeking in changing instructional environments made possible by the Internet and new technologies. This new edition also includes new chapters on everyday information seeking and motivation and a much-expanded chapter on Web 2.0. The new AASL standards are included and explored in the discussion. This book will appeal to LIS professors and students in school librarianship programs as well as to practicing school librarians.