Games and Activities for Media, Communication, and Cultural Studies Students

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Author :
Publisher : Rowman & Littlefield
ISBN 13 : 9780742530447
Total Pages : 100 pages
Book Rating : 4.5/5 (34 download)

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Book Synopsis Games and Activities for Media, Communication, and Cultural Studies Students by : Arthur Asa Berger

Download or read book Games and Activities for Media, Communication, and Cultural Studies Students written by Arthur Asa Berger and published by Rowman & Littlefield. This book was released on 2004 with total page 100 pages. Available in PDF, EPUB and Kindle. Book excerpt: Based on class activities and assignments used by the author over nearly forty years of teaching, Games and Activities for Media, Communication, and Cultural Studies Students is a natural accompaniment for texts in media or cultural studies and communication courses. Berger has put together a range of activities that will help students apply the ideas and concepts learned about media and communication to films, television programs, advertisements, and other media texts. It also gives tips to students and professors on how to create new games and includes a glossary of communication and cultural studies terms. Games and Activities will help turn textbook concepts into useful applications. Visit our website for sample chapters!

Media Analysis Techniques

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Publisher : SAGE Publications
ISBN 13 : 1412987768
Total Pages : 281 pages
Book Rating : 4.4/5 (129 download)

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Book Synopsis Media Analysis Techniques by : Arthur Asa Berger

Download or read book Media Analysis Techniques written by Arthur Asa Berger and published by SAGE Publications. This book was released on 2011-06-29 with total page 281 pages. Available in PDF, EPUB and Kindle. Book excerpt: In the Fourth Edition of Media Analysis Techniques, author Arthur Asa Berger once again provides students with a clearly written, user-friendly, hands-on guide to media research methods and techniques. The book empowers readers to make their own analyses of the media rather than just accept how others interpret the media. Media Analysis Techniques begins by examining four techniques of media interpretation--semiotic theory, Marxist theory, psychoanalytic theory, and sociological theory--that Berger considers critical for creative people to acknowledge if they are to understand how their creations translate to the real world. Application chapters then link popular culture to these four theories. Written in an accessible style that demystifies complex concepts, it includes a glossary, study guides, and the author's own illustrations.

The Social, Psychological and Cultural Significance of Westerns

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Publisher : Cambridge Scholars Publishing
ISBN 13 : 1527502546
Total Pages : 131 pages
Book Rating : 4.5/5 (275 download)

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Book Synopsis The Social, Psychological and Cultural Significance of Westerns by : Arthur Asa Berger

Download or read book The Social, Psychological and Cultural Significance of Westerns written by Arthur Asa Berger and published by Cambridge Scholars Publishing. This book was released on 2023-04-26 with total page 131 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is about cowboy Western books and two important Western films, Shane and High Noon. Its focus is on the psychological, social, and cultural significance of Westerns, a narrative genre of major importance in American popular culture. What you will find, as you read this book, is that while the stories may have relatively simple plot lines, compared to classic novels, and are based on certain formulas, their psychological significance and cultural importance is a very complicated matter. Fans of Westerns read them to entertain themselves but, as will be shown—in considerable detail—there’s more to reading Westerns, or any novel, than meets the eye. This text presents the idea that people read Westerns because these stories provide certain psychological and social pleasures, payoffs, and benefits.

Gizmos or: The Electronic Imperative

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Publisher : Springer
ISBN 13 : 1137565454
Total Pages : 114 pages
Book Rating : 4.1/5 (375 download)

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Book Synopsis Gizmos or: The Electronic Imperative by : Arthur Asa Berger

Download or read book Gizmos or: The Electronic Imperative written by Arthur Asa Berger and published by Springer. This book was released on 2015-11-05 with total page 114 pages. Available in PDF, EPUB and Kindle. Book excerpt: Gizmos or: The Electronic Imperative offers a concise series of analyses on the transformative impact of digital devices on American society. With approaches ranging from semiotic theory to psychoanalytic theory, sociological theory to personal reflection, Berger taps the span of knowledge from his prolific career to help readers better understand the role digital devices play both in their technologic, economic, and common-use forms. Using accessible, conversational language and numerous illustrations, Berger deconstructs familiar objects and media for readers ranging from field specialists to everyday cultural consumers alike.

Game Cultures

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Publisher : McGraw-Hill Education (UK)
ISBN 13 : 0335224873
Total Pages : 184 pages
Book Rating : 4.3/5 (352 download)

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Book Synopsis Game Cultures by : Jon Dovey

Download or read book Game Cultures written by Jon Dovey and published by McGraw-Hill Education (UK). This book was released on 2006-05-16 with total page 184 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book introduces the critical concepts and debates that are shaping the emerging field of game studies. Exploring games in the context of cultural studies and media studies, it analyses computer games as the most popular contemporary form of new media production and consumption. The book: Argues for the centrality of play in redefining reading, consuming and creating culture Offers detailed research into the political economy of games to generate a model of new media production Examines the dynamics of power in relation to both the production and consumption of computer games This is key reading for students, academics and industry practitioners in the fields of cultural studies, new media, media studies and game studies, as well as human-computer interaction and cyberculture.

How to Get a 2:1 in Media, Communication and Cultural Studies

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Author :
Publisher : SAGE
ISBN 13 : 9780761949121
Total Pages : 246 pages
Book Rating : 4.9/5 (491 download)

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Book Synopsis How to Get a 2:1 in Media, Communication and Cultural Studies by : Noel R Williams

Download or read book How to Get a 2:1 in Media, Communication and Cultural Studies written by Noel R Williams and published by SAGE. This book was released on 2004-05-25 with total page 246 pages. Available in PDF, EPUB and Kindle. Book excerpt: How can you succeed in media, communication and cultural studies? How can you sort out your dissertation? This guide defines the field, provides easy tips on being a good learner and supplies a trouble-shooting and problem solving guide for all aspects of your study.

Children, Media and Playground Cultures

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Publisher : Springer
ISBN 13 : 1137318074
Total Pages : 342 pages
Book Rating : 4.1/5 (373 download)

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Book Synopsis Children, Media and Playground Cultures by : R. Willett

Download or read book Children, Media and Playground Cultures written by R. Willett and published by Springer. This book was released on 2013-06-11 with total page 342 pages. Available in PDF, EPUB and Kindle. Book excerpt: Drawing on ethnographic accounts of children's media-referenced play, this book explores children's engagement with media cultures and playground experiences, analyzing a range of issues such as learning, fantasy, communication and identity.

Proceedings of the 3rd International Conference on Language, Communication and Culture Studies (ICLCCS 2022)

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Author :
Publisher : Springer Nature
ISBN 13 : 2494069270
Total Pages : 434 pages
Book Rating : 4.4/5 (94 download)

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Book Synopsis Proceedings of the 3rd International Conference on Language, Communication and Culture Studies (ICLCCS 2022) by : Yulia Pogrebnyak

Download or read book Proceedings of the 3rd International Conference on Language, Communication and Culture Studies (ICLCCS 2022) written by Yulia Pogrebnyak and published by Springer Nature. This book was released on 2023-02-10 with total page 434 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is an open access book. International Science and Culture Center for Academic Contacts (ISCCAC) is pleased to announce The 3rd International Conference on Language, Communication and Culture Studies (ICLCCS 2022). The conference was held on August 12-13, 2022. Due to the COVID-19 pandemic, the conference was held in on-line format. ICLCCS 2022 covers a number of problems, such as: prospects for the development of linguistics, modern approaches and topical issues of teaching foreign languages, information technologies as a medium of language existence, language as the means of intercultural communication, problems of modern translation studies and other topical issues in the interrelated fields of language, communication and culture.

Critical Play

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Publisher : MIT Press
ISBN 13 : 0262518651
Total Pages : 363 pages
Book Rating : 4.2/5 (625 download)

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Book Synopsis Critical Play by : Mary Flanagan

Download or read book Critical Play written by Mary Flanagan and published by MIT Press. This book was released on 2013-02-08 with total page 363 pages. Available in PDF, EPUB and Kindle. Book excerpt: An examination of subversive games like The Sims—games designed for political, aesthetic, and social critique. For many players, games are entertainment, diversion, relaxation, fantasy. But what if certain games were something more than this, providing not only outlets for entertainment but a means for creative expression, instruments for conceptual thinking, or tools for social change? In Critical Play, artist and game designer Mary Flanagan examines alternative games—games that challenge the accepted norms embedded within the gaming industry—and argues that games designed by artists and activists are reshaping everyday game culture. Flanagan provides a lively historical context for critical play through twentieth-century art movements, connecting subversive game design to subversive art: her examples of “playing house” include Dadaist puppet shows and The Sims. She looks at artists’ alternative computer-based games and explores games for change, considering the way activist concerns—including worldwide poverty and AIDS—can be incorporated into game design. Arguing that this kind of conscious practice—which now constitutes the avant-garde of the computer game medium—can inspire new working methods for designers, Flanagan offers a model for designing that will encourage the subversion of popular gaming tropes through new styles of game making, and proposes a theory of alternate game design that focuses on the reworking of contemporary popular game practices.

Communication, Cultural and Media Studies: The Key Concepts

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Publisher : Routledge
ISBN 13 : 1134492065
Total Pages : 296 pages
Book Rating : 4.1/5 (344 download)

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Book Synopsis Communication, Cultural and Media Studies: The Key Concepts by : John Hartley

Download or read book Communication, Cultural and Media Studies: The Key Concepts written by John Hartley and published by Routledge. This book was released on 2003-12-16 with total page 296 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is the third edition of an up-to-date, multi-disciplinary glossary of the concepts you are most likely to encounter in the study of communication, culture and media, with new entries and coverage of recent developments.

ECGBL 2022 16th European Conference on Game-Based Learning

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Author :
Publisher : Academic Conferences and publishing limited
ISBN 13 : 1914587529
Total Pages : 842 pages
Book Rating : 4.9/5 (145 download)

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Book Synopsis ECGBL 2022 16th European Conference on Game-Based Learning by : Conceição Costa

Download or read book ECGBL 2022 16th European Conference on Game-Based Learning written by Conceição Costa and published by Academic Conferences and publishing limited. This book was released on 2022-10-06 with total page 842 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Handbook of Computer Game Studies

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Author :
Publisher : MIT Press
ISBN 13 : 0262516586
Total Pages : 471 pages
Book Rating : 4.2/5 (625 download)

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Book Synopsis Handbook of Computer Game Studies by : Joost Raessens

Download or read book Handbook of Computer Game Studies written by Joost Raessens and published by MIT Press. This book was released on 2011-08-19 with total page 471 pages. Available in PDF, EPUB and Kindle. Book excerpt: A broad treatment of computer and video games from a wide range of perspectives, including cognitive science and artificial intelligence, psychology, history, film and theater, cultural studies, and philosophy. New media students, teachers, and professionals have long needed a comprehensive scholarly treatment of digital games that deals with the history, design, reception, and aesthetics of games along with their social and cultural context. The Handbook of Computer Game Studies fills this need with a definitive look at the subject from a broad range of perspectives. Contributors come from cognitive science and artificial intelligence, developmental, social, and clinical psychology, history, film, theater, and literary studies, cultural studies, and philosophy as well as game design and development. The text includes both scholarly articles and journalism from such well-known voices as Douglas Rushkoff, Sherry Turkle, Henry Jenkins, Katie Salen, Eric Zimmerman, and others. Part I considers the "prehistory" of computer games (including slot machines and pinball machines), the development of computer games themselves, and the future of mobile gaming. The chapters in part II describe game development from the designer's point of view, including the design of play elements, an analysis of screenwriting, and game-based learning. Part III reviews empirical research on the psychological effects of computer games, and includes a discussion of the use of computer games in clinical and educational settings. Part IV considers the aesthetics of games in comparison to film and literature, and part V discusses the effect of computer games on cultural identity, including gender and ethnicity. Finally, part VI looks at the relation of computer games to social behavior, considering, among other matters, the inadequacy of laboratory experiments linking games and aggression and the different modes of participation in computer game culture.

Game Cultures: Computer Games As New Media

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Author :
Publisher : McGraw-Hill Education (UK)
ISBN 13 : 033521357X
Total Pages : 183 pages
Book Rating : 4.3/5 (352 download)

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Book Synopsis Game Cultures: Computer Games As New Media by : Dovey, Jon

Download or read book Game Cultures: Computer Games As New Media written by Dovey, Jon and published by McGraw-Hill Education (UK). This book was released on 2006-05-01 with total page 183 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book introduces the critical concepts and debates that are shaping the emerging field of game studies. Exploring games in the context of cultural studies and media studies, it analyses computer games as the most popular contemporary form of new media production and consumption. This is key reading for students, academics and industry practitioners in the fields of cultural studies, new media, media studies and game studies, as well as human-computer interaction and cyberculture.

Storytelling Games

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Author :
Publisher : Greenwood
ISBN 13 :
Total Pages : 196 pages
Book Rating : 4.4/5 (91 download)

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Book Synopsis Storytelling Games by : Doug Lipman

Download or read book Storytelling Games written by Doug Lipman and published by Greenwood. This book was released on 1995 with total page 196 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Introducing Cultural Studies

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Publisher : Taylor & Francis
ISBN 13 : 1317426029
Total Pages : 462 pages
Book Rating : 4.3/5 (174 download)

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Book Synopsis Introducing Cultural Studies by : Brian Longhurst

Download or read book Introducing Cultural Studies written by Brian Longhurst and published by Taylor & Francis. This book was released on 2016-11-10 with total page 462 pages. Available in PDF, EPUB and Kindle. Book excerpt: This updated, new edition of Introducing Cultural Studies provides a systematic and comprehensible introduction to the concepts, debates and latest research in the field. Reinforcing the interdisciplinary nature of Cultural Studies, the authors first guide the reader through cultural theory before branching out to examine different dimensions of culture in detail – including globalisation, the body, geography, fashion, and politics. Incorporating new scholarship and international examples, this new edition includes: New and improved 'Defining Concepts', 'Key Influences', 'Example ', and 'Spotlight' features that probe deeper into the most significant ideas, theorists and examples, ensuring you obtain an in-depth understanding of the subject. A brand new companion website featuring a flashcard glossary, web links, discussion and essay questions to stimulate independent study. A new-look text design with over 60 pictures and tables draws all these elements together in an attractive, accessible design that makes navigating the book, and the subject, simple and logical. Introducing Cultural Studies will be core reading for Cultural Studies undergraduates and postgraduates, as well as an illuminating guide for those on Communication and Media Studies, English, Sociology, and Social Studies courses looking for a clear overview of the field.

Analog Game Studies: Volume II

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Author :
Publisher : Lulu.com
ISBN 13 : 1365640930
Total Pages : 264 pages
Book Rating : 4.3/5 (656 download)

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Book Synopsis Analog Game Studies: Volume II by : Aaron Trammell

Download or read book Analog Game Studies: Volume II written by Aaron Trammell and published by Lulu.com. This book was released on 2017-05-05 with total page 264 pages. Available in PDF, EPUB and Kindle. Book excerpt: Analog Game Studies is a bi-monthy journal for the research and critique of analog games. We define analog games broadly and include work on tabletop and live-action role-playing games, board games, card games, pervasive games, game-like performances, carnival games, experimental games, and more. Analog Game Studies was founded to reserve a space for scholarship on analog games in the wider field of game studies.

Multiplayer Online Games

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Publisher : CRC Press
ISBN 13 : 1351649965
Total Pages : 127 pages
Book Rating : 4.3/5 (516 download)

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Book Synopsis Multiplayer Online Games by : Guo Freeman

Download or read book Multiplayer Online Games written by Guo Freeman and published by CRC Press. This book was released on 2018-02-12 with total page 127 pages. Available in PDF, EPUB and Kindle. Book excerpt: Multiplayer Online Games (MOGs) have become a new genre of "play culture," integrating communication and entertainment in a playful, computer-mediated environment that evolves through user interaction. This book comprehensively reviews the origins, players, and social dynamics of MOGs, as well as six major empirical research methods used in previous works to study MOGs (i.e., observation/ethnography, survey/interviews, content and discourse analysis, experiments, network analysis, and case studies). It concludes that MOGs represent a highly sophisticated, networked, multimedia and multimodal Internet technology, which can construct entertaining, simultaneous, persistent social virtual worlds for gamers. Overall, the book shows that what we can learn from MOGs is how games and gaming, as ubiquitous activities, fit into ordinary life in today’s information society, in the moments where the increased use of media as entertainment, the widespread application of networked information technologies, and participation in new social experiences intersect. Key Features: Contains pertinent knowledge about online gaming: its history, technical features, player characteristics, social dynamics, and research methods Sheds light on the potential future of online gaming, and how this would impact every aspect of our everyday lives – socially, culturally, technologically, and economically Asks promising questions based on cutting-edge research in the field of online game design and development