Game-Based Learning in Education and Health Part B

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Author :
Publisher : Elsevier
ISBN 13 : 044322370X
Total Pages : 116 pages
Book Rating : 4.4/5 (432 download)

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Book Synopsis Game-Based Learning in Education and Health Part B by :

Download or read book Game-Based Learning in Education and Health Part B written by and published by Elsevier. This book was released on 2023-08-18 with total page 116 pages. Available in PDF, EPUB and Kindle. Book excerpt: Progress in Brain Research serial highlights new advances in the field with this new volume presenting interesting chapters. Each chapter is written by an international board of authors.

Game-Based Learning in Education and Health Part B

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Author :
Publisher : Elsevier
ISBN 13 : 0443223718
Total Pages : 118 pages
Book Rating : 4.4/5 (432 download)

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Book Synopsis Game-Based Learning in Education and Health Part B by :

Download or read book Game-Based Learning in Education and Health Part B written by and published by Elsevier. This book was released on 2023-09-01 with total page 118 pages. Available in PDF, EPUB and Kindle. Book excerpt: Progress in Brain Research serial highlights new advances in the field with this new volume presenting interesting chapters. Each chapter is written by an international board of authors. Provides the authority and expertise of leading contributors from an international board of authors Presents the latest release in Progress in Brain Research serials Updated release includes the latest information on Game-Based Learning in Education and Health

Game-Based Learning in Education and Health Part B

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Author :
Publisher : Elsevier
ISBN 13 : 9780443223709
Total Pages : 0 pages
Book Rating : 4.2/5 (237 download)

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Book Synopsis Game-Based Learning in Education and Health Part B by :

Download or read book Game-Based Learning in Education and Health Part B written by and published by Elsevier. This book was released on 2023-08-17 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Game-Based Learning in Education and Health, Part B, Volume 279 in the Progress in Brain Research series, highlights new advances in the field, with this new volume presenting interesting chapters on highly relevant topics including Evaluating the validity of game-based assessments measuring cognitive function among children and adolescents: A systematic review and meta-analysis, Children grow upwards, and so does the number line: Evidence from a directional number line paradigm, and Tasting inhibition: A proof-of-concept study of the food stop-signal game.

Game-Based Learning in Education and Health - Part A

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Author :
Publisher : Elsevier
ISBN 13 : 0323994598
Total Pages : 112 pages
Book Rating : 4.3/5 (239 download)

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Book Synopsis Game-Based Learning in Education and Health - Part A by :

Download or read book Game-Based Learning in Education and Health - Part A written by and published by Elsevier. This book was released on 2023-04-13 with total page 112 pages. Available in PDF, EPUB and Kindle. Book excerpt: Game-Based Learning in Education and Health, Volume 276 in the Progress in Brain Research series, highlights new advances in the field, with this new volume presenting interesting chapters on topics such as Math computerized games in the classroom: a Number Line Training in Primary School Children, Digital games for learning basic arithmetic at home, Game-Based Assessment of Cognitive Function among Children and Adolescents: A Systematic Review and Meta-Analysis, Different aspects of fraction understanding are associated selectively with performance on a fraction learning game, and more. Provides the authority and expertise of leading contributors from an international board of authors Presents the latest release in Progress in Brain Research serials Updated release includes the latest information on Game-Based Learning in Education and Health

Game-based Learning

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Publisher :
ISBN 13 : 9781536119206
Total Pages : 468 pages
Book Rating : 4.1/5 (192 download)

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Book Synopsis Game-based Learning by : Youngkyun Baek

Download or read book Game-based Learning written by Youngkyun Baek and published by . This book was released on 2017 with total page 468 pages. Available in PDF, EPUB and Kindle. Book excerpt: At a time when digital games are becoming much more commonly used in classrooms, Game-Based Learning: Theory, Strategies, and Performance Outcomes provides a much-needed guide to different forms and applications of digital game-based learning. This book brings together researchers and practitioners from around the world who share their theories, strategies, findings of case studies, and practical approaches to support better performance and learning outcomes when learning with digital games. This book is intended to provide readers with three main parts of information. One is a clear and practical understanding of theory and research-based principles of game-based learning. This first section of the book includes fresh perspectives and an overview of existing and emerging theories in game-based learning, which are also presented in the form of case study findings and implications. The second section of this book gives readers the "how to" information needed to turn the understanding of intellectual grounding into effective practices of digital games for classroom use. The third part of this book also includes some practical approaches for evaluating different aspects of learning within the game-based learning context. This information about practical approaches is presented through chapters on achievements and performance outcomes. Game-Based Learning: Theory, Strategies, and Performance Outcomes synthesizes arguments, practices, and research findings on the effectiveness of different designs and approaches within game-based learning practices. But, a major message of this book is that the joint influence of implementation, context, and learner characteristics interacting with digital games is what determines learning and achievement outcomes. This book is intended for researchers, practitioners, designers, policy makers, and current and future teachers. The teacher/-educator will benefit from topics such as practical strategies to improve student performance, while researchers can use the findings from the case studies presented in this book as a foundation for future explorations and research studies.

Game-Based Teaching and Simulation in Nursing and Health Care

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Author :
Publisher : Springer Publishing Company
ISBN 13 : 0826109691
Total Pages : 275 pages
Book Rating : 4.8/5 (261 download)

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Book Synopsis Game-Based Teaching and Simulation in Nursing and Health Care by : Eric B. Bauman

Download or read book Game-Based Teaching and Simulation in Nursing and Health Care written by Eric B. Bauman and published by Springer Publishing Company. This book was released on 2012-07-27 with total page 275 pages. Available in PDF, EPUB and Kindle. Book excerpt: Print+CourseSmart

Handbook of Research on Innovations in Non-Traditional Educational Practices

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Author :
Publisher : IGI Global
ISBN 13 : 1799843610
Total Pages : 462 pages
Book Rating : 4.7/5 (998 download)

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Book Synopsis Handbook of Research on Innovations in Non-Traditional Educational Practices by : Keengwe, Jared

Download or read book Handbook of Research on Innovations in Non-Traditional Educational Practices written by Keengwe, Jared and published by IGI Global. This book was released on 2020-12-11 with total page 462 pages. Available in PDF, EPUB and Kindle. Book excerpt: While many school districts and institutions of higher education still cling to the traditional agrarian school year with a factory model delivery of education and Carnegie units based on seat time when most people are no longer farmers, factory workers, or reliant on learning in a classroom, there are bursts of promising practices that buck the norm by questioning the educational value of these traditions. Though researchers have investigated the potential of students learning in their own homes via personalized instruction delivered by computers rather than attending traditional institutions, the status quo in education has remained stubbornly resistant to change. Mixed-reality simulations, year-round schooling, grouping students by competencies instead of age, and game-based teaching are just a few of the educational innovations that seek to maximize learning by recognizing that innovation is essential for successfully teaching students in the modern era. The Handbook of Research on Innovations in Non-Traditional Educational Practices is a comprehensive reference source that examines various educational innovations, how they have developed workarounds to navigate traditional systems, and their potential to radically transform teaching and learning. With each chapter highlighting a different educational innovation such as experiential learning, game-based learning, online learning, and inquiry-based learning and their applications in all levels of education, this book explores the issues and challenges these educational innovations face as well as their impact. It is intended for academicians, professionals, administrators, and researchers in education and specifically benefits academic deans, vice presidents of academic affairs, graduate students, faculty technology leaders, directors of teaching and learning centers, curriculum and instructional designers, policymakers, principals and superintendents, and teachers interested in educational change.

Educational Gameplay and Simulation Environments: Case Studies and Lessons Learned

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Author :
Publisher : IGI Global
ISBN 13 : 1615207325
Total Pages : 528 pages
Book Rating : 4.6/5 (152 download)

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Book Synopsis Educational Gameplay and Simulation Environments: Case Studies and Lessons Learned by : Kaufman, David

Download or read book Educational Gameplay and Simulation Environments: Case Studies and Lessons Learned written by Kaufman, David and published by IGI Global. This book was released on 2010-01-31 with total page 528 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This book covers theoretical, social, and practical issues related to educational games and simulations, contributing to a more effective design and implementation of these activities in learning environments"--Provided by publisher.

Smart Learning Environments

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Publisher : Springer
ISBN 13 : 366244447X
Total Pages : 224 pages
Book Rating : 4.6/5 (624 download)

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Book Synopsis Smart Learning Environments by : Maiga Chang

Download or read book Smart Learning Environments written by Maiga Chang and published by Springer. This book was released on 2014-09-05 with total page 224 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book addresses main issues concerned with the future learning, learning and academic analytics, virtual world and smart user interface, and mobile learning. This book gathers the newest research results of smart learning environments from the aspects of learning, pedagogies, and technologies in learning. It examines the advances in technology development and changes in the field of education that has been affecting and reshaping the learning environment. Then, it proposes that under the changed technological situations, smart learning systems, no matter what platforms (i.e., personal computers, smart phones, and tablets) they are running at, should be aware of the preferences and needs that their users (i.e., the learners and teachers) have, be capable of providing their users with the most appropriate services, helps to enhance the users' learning experiences, and to make the learning efficient.

Research Anthology on Developments in Gamification and Game-Based Learning

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Author :
Publisher : IGI Global
ISBN 13 : 1668437112
Total Pages : 1971 pages
Book Rating : 4.6/5 (684 download)

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Book Synopsis Research Anthology on Developments in Gamification and Game-Based Learning by : Management Association, Information Resources

Download or read book Research Anthology on Developments in Gamification and Game-Based Learning written by Management Association, Information Resources and published by IGI Global. This book was released on 2021-11-26 with total page 1971 pages. Available in PDF, EPUB and Kindle. Book excerpt: Technology has increasingly become utilized in classroom settings in order to allow students to enhance their experiences and understanding. Among such technologies that are being implemented into course work are game-based learning programs. Introducing game-based learning into the classroom can help to improve students’ communication and teamwork skills and build more meaningful connections to the subject matter. While this growing field has numerous benefits for education at all levels, it is important to understand and acknowledge the current best practices of gamification and game-based learning and better learn how they are correctly implemented in all areas of education. The Research Anthology on Developments in Gamification and Game-Based Learning is a comprehensive reference source that considers all aspects of gamification and game-based learning in an educational context including the benefits, difficulties, opportunities, and future directions. Covering a wide range of topics including game concepts, mobile learning, educational games, and learning processes, it is an ideal resource for academicians, researchers, curricula developers, instructional designers, technologists, IT specialists, education professionals, administrators, software designers, students, and stakeholders in all levels of education.

Gaming and Simulations: Concepts, Methodologies, Tools and Applications

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Author :
Publisher : IGI Global
ISBN 13 : 1609601963
Total Pages : 2164 pages
Book Rating : 4.6/5 (96 download)

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Book Synopsis Gaming and Simulations: Concepts, Methodologies, Tools and Applications by : Management Association, Information Resources

Download or read book Gaming and Simulations: Concepts, Methodologies, Tools and Applications written by Management Association, Information Resources and published by IGI Global. This book was released on 2010-11-30 with total page 2164 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This book set unites fundamental research on the history, current directions, and implications of gaming at individual and organizational levels, exploring all facets of game design and application and describing how this emerging discipline informs and is informed by society and culture"--Provided by publisher.

Game-Based Learning in Education and Health

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Author :
Publisher : Elsevier
ISBN 13 : 032399458X
Total Pages : 110 pages
Book Rating : 4.3/5 (239 download)

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Book Synopsis Game-Based Learning in Education and Health by :

Download or read book Game-Based Learning in Education and Health written by and published by Elsevier. This book was released on 2023-04-14 with total page 110 pages. Available in PDF, EPUB and Kindle. Book excerpt: Game-Based Learning in Education and Health, Volume 276 in the Progress in Brain Research series, highlights new advances in the field, with this new volume presenting interesting chapters on topics such as Math computerized games in the classroom: a Number Line Training in Primary School Children, Digital games for learning basic arithmetic at home, Game-Based Assessment of Cognitive Function among Children and Adolescents: A Systematic Review and Meta-Analysis, Different aspects of fraction understanding are associated selectively with performance on a fraction learning game, and more.

Active Learning for Digital Transformation in Healthcare Education, Training and Research

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Author :
Publisher : Elsevier
ISBN 13 : 0443152497
Total Pages : 246 pages
Book Rating : 4.4/5 (431 download)

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Book Synopsis Active Learning for Digital Transformation in Healthcare Education, Training and Research by : Miltiadis Lytras

Download or read book Active Learning for Digital Transformation in Healthcare Education, Training and Research written by Miltiadis Lytras and published by Elsevier. This book was released on 2023-09-06 with total page 246 pages. Available in PDF, EPUB and Kindle. Book excerpt: Active Learning for Digital Transformation in Healthcare Education, Training and Research discusses the potential of advanced training of health professionals as a contributing factor to improve treatment outcomes. By reading this book, professionals who deal with patients with low health literacy will be prepared to promote better access to digital tools, understand the habits of users of health services, and empower engagement. The book contains a set of techniques and instruments associated with health literacy, communication skills and personal development that will enable their application in good daily practices and assist healthcare professionals to promote digital transformation to patients. This is a valuable resource for researchers, graduate students and healthcare professionals who are interested in learning more about how they can be an effective agent of change in healthcare. Discusses the potential of patient education through the training of health professionals to improve patient engagement and adherence to treatment Presents techniques from real-world examples to demonstrate the efficacy of better communication between health professionals and patients, especially in the digital medicine era Outlines digital tools that can be used to strengthen the healthcare professional-patient relationship

Educational Technologies in Medical and Health Sciences Education

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Publisher : Springer
ISBN 13 : 3319082752
Total Pages : 265 pages
Book Rating : 4.3/5 (19 download)

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Book Synopsis Educational Technologies in Medical and Health Sciences Education by : Susan Bridges

Download or read book Educational Technologies in Medical and Health Sciences Education written by Susan Bridges and published by Springer. This book was released on 2015-10-20 with total page 265 pages. Available in PDF, EPUB and Kindle. Book excerpt: This evidence-packed guide explores the growing importance of new technologies and situated learning in the vanguard of medical and health sciences education, backed by real-world clinical applications. Its dual emphasis on problem-based learning (PBL) and applied learning is reflected in the range of author perspectives, from understanding how technologies engage learners to implications for program design. Innovations covered range from wider and more targeted use of mobile devices and electronic medical records to video cases and virtual patients, in clinical contexts from family practice to specialized surgery. At the same time, chapters detail both the necessary hardware for putting these systems into place and the software needed to make them accessible to learners. Among the featured topics: Technology and group processes in PBL: An ethnographic study. What is real? Using problem-based learning in virtual worlds. Are Wikipedia articles reliable learning resources in PBL curricula? Utilizing mobile electronic health records in clinical education. Measuring emotions in medicine: methodological and technological advances within authentic medical learning environments. The deteriorating patient smartphone app: towards serious game design. Medical/health sciences educators and researchers in educational technology will look to Educational Technologies in Medical and Health Sciences Education to pinpoint current and future trends in an ever-important field.

Simulation and Game-Based Learning for the Health Professions

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Author :
Publisher : IGI Global
ISBN 13 : 1799843793
Total Pages : 275 pages
Book Rating : 4.7/5 (998 download)

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Book Synopsis Simulation and Game-Based Learning for the Health Professions by : Umoren, Rachel

Download or read book Simulation and Game-Based Learning for the Health Professions written by Umoren, Rachel and published by IGI Global. This book was released on 2022-06-17 with total page 275 pages. Available in PDF, EPUB and Kindle. Book excerpt: Simulation and gaming are emerging as useful tools in the field of education. Health professional schools around the world have been expanding their use of simulation; however, there are few resources for health educators that highlight the advances in the field. Additionally, the use of simulation in low-resource settings is an area of growing interest globally, as is the sustainability of simulation-based education. Further study is required to fully understand this dynamic technology. Simulation and Game-Based Learning for the Health Professions focuses on simulation-based education for the health professions and the role of school-business-community collaboration to promote the translation of simulation skills to clinical and public health practice. The book also provides guidance for educators organizing simulations for interprofessional learners in high and low resource settings as well as tools for in-person and remote evaluation of simulation performance using telesimulation. Covering topics such as gaming, augmented reality, and clinical practice, this reference work is ideal for medical professionals, nurses, health educators, researchers, academicians, scholars, practitioners, instructors, and students.

New Pedagogical Approaches in Game Enhanced Learning

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Author :
Publisher : IGI Global
ISBN 13 : 1466639512
Total Pages : 321 pages
Book Rating : 4.4/5 (666 download)

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Book Synopsis New Pedagogical Approaches in Game Enhanced Learning by : Sara de Freitas

Download or read book New Pedagogical Approaches in Game Enhanced Learning written by Sara de Freitas and published by IGI Global. This book was released on 2013-01-01 with total page 321 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This book addresses the major challenges associated with adopting digital games into a standard curriculum, providing fresh perspectives from current practitioners in the education field"--Provided by publisher.

ECGBL2013-Proceedings of the 6th European Conference on Games Based Learning

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Author :
Publisher : Academic Conferences Limited
ISBN 13 : 1908272694
Total Pages : 678 pages
Book Rating : 4.9/5 (82 download)

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Book Synopsis ECGBL2013-Proceedings of the 6th European Conference on Games Based Learning by : Patrick Felicia

Download or read book ECGBL2013-Proceedings of the 6th European Conference on Games Based Learning written by Patrick Felicia and published by Academic Conferences Limited. This book was released on 2012 with total page 678 pages. Available in PDF, EPUB and Kindle. Book excerpt: