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Furfastrix Roleplaying System Core Rulebook
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Book Synopsis Furfastrix Roleplaying System: Core Rulebook by : Steve Alford
Download or read book Furfastrix Roleplaying System: Core Rulebook written by Steve Alford and published by Lulu.com. This book was released on 2019-05-06 with total page 208 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Furfastrix Roleplaying System enables players to create characters and run adventures in any time, from the dawn of the dinosaurs to the pinnacle of interstellar space travel, and everything in between. Player have freedom to create any style of character, from one of over 90 playable species (with many more optional ones available), and customise them as they grow in experience. Requires paper, a pencil and two six-sided dice to play.
Book Synopsis Fantasy AGE Basic Rulebook by : Chris Pramas
Download or read book Fantasy AGE Basic Rulebook written by Chris Pramas and published by . This book was released on 2017-09-12 with total page 144 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Fantasy AGE Basic Rulebook is your entry point to tabletop roleplaying. Now you can be the hero in your own sword and sorcery adventures! This is the game played on Wil Wheaton's new tabletop RPG show, Titansgrave: The Ashes of Valkana. The Adventure Game Engine (AGE) rules are easy to learn, and feature an innovative stunt system that keeps the action tense and exciting. This Basic Rulebook includes full 20 level advancement for all three classes, a new magic system, advice for players and GMs, and an introductory adventure so you can get started right away. You can use Fantasy AGE to run adventures in the campaign setting of your choice or a world of your own creation. A new AGE is upon us!
Book Synopsis ZWEIHANDER Grim & Perilous RPG by : Daniel D. Fox
Download or read book ZWEIHANDER Grim & Perilous RPG written by Daniel D. Fox and published by Andrews McMeel Publishing. This book was released on 2019-06-11 with total page 1658 pages. Available in PDF, EPUB and Kindle. Book excerpt: Powered by HTML, this Zweihander eBook edition is published with a nuanced reflowable document layout. It includes: Reflowable text and images Sidebar navigation via device contents Hyperlinked Table of Contents and Index for fast, easy searches Hyperlinked cross-references throughout the book Tap and zoom illustrations This digital format differs from standard fixed layouts and PDFs. We highly suggest users download a sample before purchasing. WELCOME TO GRIM & PERILOUS GAMING Featured on Forbes.com, ranked one of the best-selling fantasy tabletop role-playing games at DriveThruRPG, and having sold over 90,000 copies worldwide, ZWEIHÄNDER Grim & Perilous RPG is a bloodier, grimmer, and grittier version of classical tabletop role-playing games. This revised edition is published in celebration with Andrews McMeel Publishing and features a refreshed layout, new artwork, rules clarifications, color plates by Dejan Mandic, and errata. ZWEIHÄNDER Grim & Perilous RPG is a game where your characters will: Live in a gritty, "realistic" fantasy world Make morally grey decisions & enact vicious reprisals Uncover insidious plots & political intrigue Take part in heart-pumping chase scenes Venture into the wilderness & survive its perils Desperately fight in clandestine & open field combat Defend themselves from injuries, madness, & mutations Encounter sanity-blasting creatures & their minions Using the Powered By ZWEIHÄNDER d100 game engine, you will create grim characters, write perilous adventures, and build your own low fantasy & dark fantasy campaigns. These rules are a perfect fit for Renaissance and medieval-styled adventures, too. You can also use this book to create your own home-brewed worlds, whether inspired by the works of Andrzej Sapkowski’s The Witcher, George R.R. Martin’s Game of Thrones, Glen Cook’s Black Company, Myke Cole’s The Armored Saint, Robert E. Howard’s Solomon Kane, Scott Lynch’s Gentlemen Bastard series, or other "grimdark"-inspired media. This all-in-one game includes most of what you need to play: a character creation guide, game mastery rules, and a bestiary brimming with creatures both fair & foul. All that’s left are a few friends, pencils, and a handful of dice. ZWEIHÄNDER Grim & Perilous RPG awaits, and the fate of your grim & perilous tale hangs in the balance!
Book Synopsis Exiled in Eris: Sword & Blaster Fantasy Roleplaying by : Christian Conkle
Download or read book Exiled in Eris: Sword & Blaster Fantasy Roleplaying written by Christian Conkle and published by . This book was released on 2016-04-26 with total page 174 pages. Available in PDF, EPUB and Kindle. Book excerpt: Hunt for lost treasures among the ruins of a bygone age in this roleplaying game inspired by classic pulp tales of Planetary Romance, Sword and Sorcery, and the Wild West. Swords, blasters, and sorcery mix with monsters, robots, and aliens while searching for fortune and adventure amidst danger and intrigue. All this awaits in the desert no-man's land of the distant future. Imagine the wild west with swords and Seventies-style blaster pistols. Imagine a female espionage agent in a futuristic skin-tight bodysuit and a Clint Eastwood-style poncho karate kicking an orc in the face. Imagine a grizzled veteran and his buddy, a robot from a proud lineage of noble warriors, cracking open the tomb of a long-dead king only to wake the immortal, six-legged, genetically-engineered guardian beast from its thousands of years of suspended animation. That is Exiled in Eris. Easy-to-learn rules system, using a 20-sided die for most rolls, but also the standard range of dice (d4, d6, d8, d12, d10, d20). Choose from 8 different species, including Humans, Cyberdroids, the reptilian Dakazi, mole-like Deru, and various types of homunculi (genetically-engineered beings). Harness supernatural powers like Sorcery (psychic powers) and Ta'Oudh (manipulating an invisible force). An extensive list of allies and rivals, as well as beasts and monstrosities. Artifacts that can be issued as rewards for discovering ancient caches. Includes a starter adventure: "The Tomb of the Architect."
Book Synopsis Basketball Guard Play by : Steve Alford
Download or read book Basketball Guard Play written by Steve Alford and published by McGraw-Hill. This book was released on 1998-05-11 with total page 130 pages. Available in PDF, EPUB and Kindle. Book excerpt: Guard Play covers the skills and attributes necessary to be a successful point guard or shooting guard. Not only does it present the finer points of shooting, passing, ballhandling, moving without the ball, free throws and defense, it discusses intangilbles such as leadership, toughness and confidence. Steve Alford was Indiana's high school Mr. Basketball in 1983 and an All-American at Indiana University, where he led the Hoosiers to the NCAA championship in 1987. He played on the gold medal 1984 U.S. Olympic team and later in the NBA for four years before becoming the head coach at Manchester College and later at Southwest Missouri State University. He is currently head coach at the University of Iowa. Ed Schilling was a four-year started at Miami of Ohio where he set a Mid-American Conference record with 17 assists in one game. He was head coach at Logansport (IN) High School for four years before becoming an assistant to John Calipari at UMass in 1995.
Book Synopsis My System & Chess Praxis by : Aron Nimzowitsch
Download or read book My System & Chess Praxis written by Aron Nimzowitsch and published by New In Chess. This book was released on 2016-07-31 with total page 1061 pages. Available in PDF, EPUB and Kindle. Book excerpt: In My System, he expounded his theories of prophylaxis, blockade and much more, while providing ground-breaking insights in pawn structures. In the sequel Chess Praxis, Nimzowitsch demonstrated how he had successfully tested his theories in his games. Without reading Nimzowitsch your chess education cannot be complete. Perhaps not all of his convictions have stood the test of time, but even today, any chess student will deepen his understanding while enjoying the author’s insights and witticisms. Part of the charm of Nimzowitsch’s prose was his idiosyncratic use of the German language, which has been very carefully preserved in Robert Sherwood’s new translation. Added in this edition are the influential essays The Blockade and On the History of the Chess Revolution 1911-1914.
Book Synopsis FLAMES OF FREEDOM Grim & Perilous RPG by : Richard Iorio
Download or read book FLAMES OF FREEDOM Grim & Perilous RPG written by Richard Iorio and published by Andrews McMeel Publishing. This book was released on 2021-09-28 with total page 672 pages. Available in PDF, EPUB and Kindle. Book excerpt: FLAMES OF FREEDOM is an American Gothic horror tabletop role-playing game, based on the award-winning ZWEIHÄNDER RPG. It is the dawn of the American Revolutionary War of 1776. A tangled web of conspiracy spans North America. It does not matter what your creed, color, culture, faith or gender is—all stand together in the war for survival. Every Rebel patriot holds Thomas Paine’s Common Sense aloft as they take up arms against the British Empire. The city of Boston is occupied by the Red Coats, surrounded by Rebel militias. But as the revolution has begun, something far more mysterious stirs. Agents of the occult entreat both the Continental Army and British Empire. Freemasons conspire in the City of Brotherly Love. Maryland is in the throes of a witch hunt by the Knights Templar. Amid the chaos, other grim fairy tales have emerged. Ghouls have been tunneling beneath Boston. There are sightings of witches in the Great Dismal Swamp. Indigenous sachem speak of devils who walk among the living. The Leeds Devil haunts the Pine Barrens of New Jersey. And worse still, a shadowy collective called “The Mandoag” seeks to consume all, Loyalists and Rebels alike. In this game, most people have either chosen to deny the supernatural or rationalize it away. A rare few accept it for what it is to act. You are among those heroes and destined for greatness… or death. This alternative history game includes most of what you need to play: a player’s handbook, a game master’s guide, a bestiary, and an introductory adventure set in Boston. All that’s left are a few friends, pencils and a handful of dice. FLAMES OF FREEDOM is an American Gothic horror tabletop role-playing game, based on the award-winning ZWEIHÄNDER RPG.
Book Synopsis ZWEIHANDER Grim & Perilous RPG: Gamemaster Folio by : Daniel D. Fox
Download or read book ZWEIHANDER Grim & Perilous RPG: Gamemaster Folio written by Daniel D. Fox and published by Andrews McMeel Publishing. This book was released on 2019-11-05 with total page 50 pages. Available in PDF, EPUB and Kindle. Book excerpt: Record your grim & perilous campaign using the Zweihander RPG: Gamemaster Folio. Designed to be used by Gamemasters to annotate different types of encounters and new scenarios, the folio allows you to track what happens across your ZWEIHÄNDER game. The Gamemaster Folio includes a number of tracking sheets inside: Campaign Overview Conspiracy Overview Web of Conspiracy NPC Tracker Conspiracy Tracker Combat Tracker Chase Scene Tracker Wilderness Travel Tracker Social Intrigue Tracker NPC Profile Creature Profile Vehicle Tracker Using the Gamemaster Folio, you will never have need for scratch paper at the game table, as everything you need is within. Personalize your folio by using a permanent marker to inscribe your campaign world on the front cover. Prepare your players for a world of grim & perilous adventure!
Book Synopsis Call of Cthulhu Investigator Handbook by : Sandy Petersen
Download or read book Call of Cthulhu Investigator Handbook written by Sandy Petersen and published by Call of Cthulhu Roleplaying. This book was released on 2016-05-15 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Call of Cthulhu 7th edition, second printing
Book Synopsis S. Petersen's Field Guide to Lovecraftian Horrors by : Mike Mason
Download or read book S. Petersen's Field Guide to Lovecraftian Horrors written by Mike Mason and published by Call of Cthulhu Roleplaying. This book was released on 2016-05-16 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Weird shapes in the park? Odd rumbling noises in the basement? A lurking dread in the kitchen? Bad dreams involving strange adventures and bizarre creatures? Identifying the lurking horrors of the Cthulhu Mythos is never an easy task, so researchers need all the help they can getdon't leave home without the Field Guide! An essential spotter's guide for the budding and experienced preternaturalist. [[ Accurate and complete [[ 53 Lovecraftian creatures categorized and detailed [[ Full color illustrations [[ Size comparison charts [[ Habitat, distribution, and life cycle notes [[ How to distinguish similar-seeming entities [[ Observer warnings [[ Bibliography and recommended reading list Illustrations and descriptions from the Cthulhu Mythos and Dream Cycle based upon the creations of H.P. Lovecraft.
Book Synopsis Pathfinder Roleplaying Game by : Jason Bulmahn
Download or read book Pathfinder Roleplaying Game written by Jason Bulmahn and published by Paizo Incorporated. This book was released on 2009 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Presents the revised rules for playing the seven classic races; updated rules for NPCs, domains, specialty schools, and familiars; and new rules for curses, poisons, and diseases.
Download or read book The Armored Saint written by Myke Cole and published by Tor.com. This book was released on 2018-02-20 with total page 208 pages. Available in PDF, EPUB and Kindle. Book excerpt: A tale of religious tyrants, arcane war-machines, and underground resistance that will enthrall epic fantasy readers of all ages. After witnessing a horrendous slaughter, young Heloise opposes the Order, and risks bringing their wrath down on herself, her family, and her village. She must confront the true risk that wizards pose to the world, and weigh the safety of her people against justice.
Book Synopsis Insight RPG System Core Rulebook by : Even V Rossland
Download or read book Insight RPG System Core Rulebook written by Even V Rossland and published by Nevr. This book was released on 2014-03-03 with total page 164 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Insight RPG System - an eye-opening Role-playing experience! The simple, yet versatile rules ensure that both the players and the GM are part of an exciting and changeable adventure, where the players have the power to alter the outcome of every quest to their benefit or to their detriment. The GM may be challenged by the players' creativity, and is forced to make impromptu decisions that can lead the story in a completely different direction than anticipated. The Insight RPG Core Rulebook has all the rules you need to run any RPG session. The game mechanics is a flexible d10 system based on Success and Complexity. As a Game Master you may opt out any rules or variants (like Magic or Sanity) with ease to perfect your campaign. Create and develop your Player Character as you like, without being hampered by predefined limitations. Create your own path; define your own class. It's the Skills you choose and the Skills you combine that define your Player Character. Find inspiration and share experiences on the official Insight RPG System website: www.insight-rpg.com. Here you will find supplementary settings, objects and creatures. Create and share adventures and worlds with others. Use the Insight RPG System in any setting or universe you'd like; it is customized to fit them all!
Download or read book Basic Roleplaying written by Jason Durall and published by Chaosium. This book was released on 2011 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book comprises a roleplaying game system, a framework of rules aimed at allowing players to enact a sort of improvisational radio theateronly without microphonesand with dice determining whe ther the characters succeed or fail at what they attempt to do. In roleplaying games, one player takes on the role of the gamemaster (GM), while the other player(s) assume the roles of player characters (PCs) in the game. The gamemaster also acts out the roles of characters who aren't being guided by players: these are called non-player characters (NPCs).
Book Synopsis Insight Rpg System Core Rulebook Collector's Edition by : Even V. Rossland
Download or read book Insight Rpg System Core Rulebook Collector's Edition written by Even V. Rossland and published by Neomedia Even V Rossland. This book was released on 2014-03 with total page 164 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Insight RPG System - an eye-opening Role-playing experience! The simple, yet versatile rules ensure that both the players and the GM are part of an exciting and changeable adventure, where the players have the power to alter the outcome of every quest to their benefit or to their detriment. The GM may be challenged by the players' creativity, and is forced to make impromptu decisions that can lead the story in a completely different direction than anticipated. The Insight RPG Core Rulebook has all the rules you need to run any RPG session. The game mechanics is a flexible d10 system based on Success and Complexity. As a Game Master you may opt out any rules or variants (like Magic or Sanity) with ease to perfect your campaign. Create and develop your Player Character as you like, without being hampered by predefined limitations. Create your own path; define your own class. It's the Skills you choose and the Skills you combine that define your Player Character. Find inspiration and share experiences on the official Insight RPG System website: www.insight-rpg.com. Here you will find supplementary settings, objects and creatures. Create and share adventures and worlds with others. Use the Insight RPG System in any setting or universe you'd like; it is customized to fit them all!
Book Synopsis P.E.R.K. Core Rulebook by : Buddy Wagner
Download or read book P.E.R.K. Core Rulebook written by Buddy Wagner and published by Lulu.com. This book was released on 2014-04 with total page 117 pages. Available in PDF, EPUB and Kindle. Book excerpt: P.E.R.K. is a rules-light, strategy-deep roleplaying system that is simple enough for kids but contains enough depth and character variation to keep experienced gamers interested
Book Synopsis Basic Roleplaying Quick-Start Edition by : Jason Durall
Download or read book Basic Roleplaying Quick-Start Edition written by Jason Durall and published by Basic Roleplaying. This book was released on 2009-04 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Welcome to Chaosium¿s Basic Roleplaying Quick-Start Edition, a booklet that collects the essential rules for BRP and presents them in abbreviated form. This book comprises a basic roleplaying game system, a framework of rules aimed at allowing players to enact a sort of improvisational radio theater¿only without microphones¿and with dice determining whether the characters succeed or fail at what they attempt to do. In roleplaying games, one player takes on the role of the gamemaster (GM), while the other player(s) assume the roles of player characters (PCs) in the game. The gamemaster also acts out the roles of characters who aren¿t being guided by players: these are called non-player characters (NPCs). From its origin, Basic Roleplaying was designed to be intuitive and easy to play. Character attributes follow a 3D6 curve, and the other Basic Roleplaying mechanics are even simpler. Virtually all rolls determining success or failure of a task are determined via the roll of percentile dice. This means that there¿s less fiddling with dice of different types, and the concept of a percentile chance of success is extremely easy for beginners and experienced players to grasp.