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Book Synopsis Flash Builder @ Work: Charting and Multimedia by : Cesare Rocchi
Download or read book Flash Builder @ Work: Charting and Multimedia written by Cesare Rocchi and published by Taylor & Francis. This book was released on 2012-10-12 with total page 44 pages. Available in PDF, EPUB and Kindle. Book excerpt: Charting and multimedia are two vital tools for data-driven applications. Learn about the main components of the chart library included in Flash Builder, and see how to build and customize widely used charts. Turning your attention to the multimedia capabilities of the Flex framework, you will review the multimedia components built into the Flex library, and learn how to use ActionScript to manipulate video and audio files. Charting and Multimedia is the third of five articles that will be compiled in the book, Data Visualization with Flash Builder: Designing RIA and AIR Applications with Remote Data Sources. Each full-color article illustrates specific aspects of Flash Builder data visualization with techniques to employ them. The book, Data Visualization with Flash Builder, features exclusive material in the form of a related real-world tutorial project to go alongside each article. This article is equivalent to 37 print pages.
Book Synopsis Flash Builder @ Work by : Cesare Rocchi
Download or read book Flash Builder @ Work written by Cesare Rocchi and published by Taylor & Francis. This book was released on 2010-09-15 with total page 40 pages. Available in PDF, EPUB and Kindle. Book excerpt: Develop a working understanding of events and components, and containers and states so you can build and deploy RIAs in Flex. Work through a demo implementation of a login panel that employs feedback from the server side, to hone your understanding. Use the validators and the debugger to inspect your code execution. Building User Interaction is the second of five articles that will be compiled in the book, Data Visualization with Flash Builder: Designing RIA and AIR Applications with Remote Data Sources. Each full-color article illustrates specific aspects of Flash Builder data visualization with techniques to employ them. The book, Data Visualization with Flash Builder, features exclusive material in the form of a related real-world tutorial project to go alongside each article. This article is equivalent to 33 print pages.
Book Synopsis Flash Builder @ Work: Customizing the User interface by : Cesare Rocchi
Download or read book Flash Builder @ Work: Customizing the User interface written by Cesare Rocchi and published by Taylor & Francis. This book was released on 2012-10-12 with total page 41 pages. Available in PDF, EPUB and Kindle. Book excerpt: Personalize user interface components of your projects. Example projects are grouped together in an AIR application and the appearance is totally customized. Learn how to change visual properties by means of style directives or create brand new skins by knowing and exploiting their internal architecture.
Book Synopsis Flash Builder @ Work: Your First Information-Rich Application by : Cesare Rocchi
Download or read book Flash Builder @ Work: Your First Information-Rich Application written by Cesare Rocchi and published by Taylor & Francis. This book was released on 2012-10-12 with total page 65 pages. Available in PDF, EPUB and Kindle. Book excerpt: Build your first Flex application! Discover MXML as a great markup language to quickly create a working app. Get acquainted with the Flash Builder IDE, then get your hands dirty with some Flex basics, a few components and some data service features in Flash Builder to build an application that will load and display data from RSS. Your First Information-Rich Application is the first of five articles that will be compiled in the book, Data Visualization with Flash Builder: Designing RIA and AIR Applications with Remote Data Sources. Each full-color article illustrates specific aspects of Flash Builder data visualization with techniques to employ them. The book, Data Visualization with Flash Builder, features exclusive material in the form of a related real-world tutorial project to go alongside each article. This article is equivalent to 55 print pages.
Book Synopsis Flash Builder @ Work: Building User Interaction by : Cesare Rocchi
Download or read book Flash Builder @ Work: Building User Interaction written by Cesare Rocchi and published by Taylor & Francis. This book was released on 2012-10-12 with total page 40 pages. Available in PDF, EPUB and Kindle. Book excerpt: Develop a working understanding of events and components, and containers and states so you can build and deploy RIAs in Flex. Work through a demo implementation of a login panel that employs feedback from the server side, to hone your understanding. Use the validators and the debugger to inspect your code execution. Building User Interaction is the second of five articles that will be compiled in the book, Data Visualization with Flash Builder: Designing RIA and AIR Applications with Remote Data Sources. Each full-color article illustrates specific aspects of Flash Builder data visualization with techniques to employ them. The book, Data Visualization with Flash Builder, features exclusive material in the form of a related real-world tutorial project to go alongside each article. This article is equivalent to 33 print pages.
Book Synopsis Flash Builder @ Work: Building AIR Applications by : Cesare Rocchi
Download or read book Flash Builder @ Work: Building AIR Applications written by Cesare Rocchi and published by Taylor & Francis. This book was released on 2012-10-12 with total page 48 pages. Available in PDF, EPUB and Kindle. Book excerpt: Understand the architecture of the AIR framework, the merits of AIR applications vs. Flex applications, and the capabilities of the framework including reading and writing files, interacting with local databases, and detecting and manipulate storage devices connected to the computer. Example projects demonstrate how to set up an AIR project, how AIR might be considered an extension to the Flex library to handle interaction with the operative system, and the variety of methods package an application for distribution. Building AIR Applications is the first of fourth articles that will be compiled in the book, Data Visualization with Flash Builder: Designing RIA and AIR Applications with Remote Data Sources. Each full-color article illustrates specific aspects of Flash Builder data visualization with techniques to employ them. The book, Data Visualization with Flash Builder, features exclusive material in the form of a related real-world tutorial project to go alongside each article. This article is equivalent to 43 print pages.
Book Synopsis Flash Builder and Flash Catalyst by : Steven Peeters
Download or read book Flash Builder and Flash Catalyst written by Steven Peeters and published by Apress. This book was released on 2010-08-26 with total page 355 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Flash Platform is changing. Flash Builder and Flash Catalyst have brought a new separation of design and coding to web development that enables a much more efficient and streamlined workflow. For designers and developers used to the close confines of Flash, this is a hugely liberating, but at first alien concept. This book teaches the new workflow for the Flash platform. It gives an overview of the technologies involved and provides you with real-world project examples and best-practice guidelines to get from design to implementation with the tools at hand. Includes many examples Focuses on real-world situations Covers designer and developer workflow
Book Synopsis Flash Builder 4 and Flex 4 Bible by : David Gassner
Download or read book Flash Builder 4 and Flex 4 Bible written by David Gassner and published by John Wiley & Sons. This book was released on 2010-03-26 with total page 1060 pages. Available in PDF, EPUB and Kindle. Book excerpt: A complete and thorough reference for developers on the new Flex 4 platform Create desktop applications that behave identically on Windows, Mac OS X, and Linux with Adobe's new Flash Builder 4 platform and this in-depth guide. The book's tutorials and explanations walk you step-by-step through Flash Builder's new, faster tools; the new framework for generating code; how to connect to popular application servers; upgrading from Flex 3; and much more. Shows you how to create rich applications for the Web and desktop with the very latest version of Flex, with detailed coverage for both new and veteran Flex application developers Walks you through Flex basics; upgrading from Flex 3; how to create desktop applications with AIR; and integrating Flex applications with the most popular application servers, including ColdFusion, ASP.NET, and PHP Includes extensive code samples of common tasks that you can use to jump-start your development projects Flex your development muscles with the Flex 4 and this comprehensive guide.
Book Synopsis Adobe Flash Platform from Start to Finish by : Aaron Pedersen
Download or read book Adobe Flash Platform from Start to Finish written by Aaron Pedersen and published by Pearson Education. This book was released on 2010-06-10 with total page 549 pages. Available in PDF, EPUB and Kindle. Book excerpt: Create and execute cutting-edge projects using the Adobe Flash Platform! This book explores a Flash Platform project’s life cycle, diving deep into each phase — planning, design, development, build and release, and continued maintenance. This comprehensive guide is for your entire team to refer to during the development process, including business executives, project managers, creative directors, designers, developers, and quality assurance and build engineers, explaining how each role contributes to the overall process. The book also highlights the Adobe applications — Flash Catalyst CS5, Flash Builder 4, Flash Professional CS5 and other Adobe Creative Suite 5 programs — so you can leverage the latest technology to accomplish the task at hand. Whether you’re a one-person shop or a large multi-department team, this guide details the process and scales to the key requirements of your project. About the Authors: Aaron Pedersen is cofounder of DevelopmentArc and has more than a decade of Web application experience for small startups and Fortune 500 companies. He focuses on user interface technologies, including Adobe Flash Platform (Adobe Flex, AIR) and JavaScript. He has been a lead, planner, and architect on many groundbreaking projects for Lexus.com, Scion.com, Adobe Marketplace, Yahoo Mail Flickr application, and WorkflowLab for Adobe. James Polanco is a Web application architect and cofounder of DevelopmentArc, focusing on ActionScript development, design patterns, and component implementations. He has worked with such clients as Scion.com, Lexus.com, Toyota.com, Libsyn Podcast Analytics Dashboard, Fake Science Music Store, Industrial Light & Magic, and Adobe Systems. He is an avid blogger, speaker, and researcher with a particular interest in technology implementations, best practices, and analysis of Web enabled tools and technologies. Doug Winnie is the principal product manager for Adobe Flash Catalyst, Flash Platform Workflow, and WorkflowLab. He is responsible for the integration of Adobe Flash Professional, Flash Catalyst, and Flash Builder, driving the growth of collaborative workflows between designers and developers using the Adobe Flash Platform. Doug is also an instructor at San Francisco State University and hosts the Adobe TV shows, ”ActionScript 1:1 with Doug Winnie” and “Flash Catalyst 1:1 with Doug Winnie.”
Book Synopsis Flash Catalyst CS5 Bible by : Rob Huddleston
Download or read book Flash Catalyst CS5 Bible written by Rob Huddleston and published by John Wiley & Sons. This book was released on 2010-04-15 with total page 390 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn to use the new Flash Catalyst to create rich Internet applications Adobe Flash Catalyst enables you to take designs from Photoshop and Illustrator and convert them into rich Flash-based applications—without writing or even understanding one line of code. It may sound too good to be true, but this helpful reference shows you how to leverage the Flash skills you already have in order to convert your ideas into functioning applications. You’ll explore everything from the basics of the Flex framework to using Flash Builder to complete conversion of an application. Shows you how to use the eagerly anticipated Flash Catalyst to convert assets from Illustrator and Photoshop directly into Flex components without ever needing to write code Reviews the basics of the Flex framework and rich Internet applications Demonstrates how to import comps and assets into Flash Builder in order to create an application Convert your ideas from design into functioning applications—and avoid writing complex code—with this authoritative resource.
Book Synopsis Foundation Game Design with ActionScript 3.0 by : Rex van der Spuy
Download or read book Foundation Game Design with ActionScript 3.0 written by Rex van der Spuy and published by Apress. This book was released on 2012-03-28 with total page 677 pages. Available in PDF, EPUB and Kindle. Book excerpt: In response to the success of the first edition of Foundation Game Design with Flash, Rex van der Spuy has revised and updated all the code to meet current programming best practices, and the focus is now on accurate ActionScript 3.0, regardless of the IDE that you use. We’ve all sneaked the odd five minutes here or there playing the latest Flash game that someone sent around the office, but creating those games is trickier than it looks. The aim of Foundation Game Design with ActionScript 3.0 is to take you, even if you’ve minimal multimedia or programming experience, through a series of step-by-step examples and detailed case studies—to the point where you'll have the skills to independently design any conceivable 2D game using Flash and ActionScript. Foundation Game Design with ActionScript 3.0 is a non-technical one-stop shop for all the most important skills and techniques a beginning game designer needs to build games with Flash from scratch. Whether you're creating quick blasts of viral amusement, or more in-depth action or adventure titles, this is the book for you. Focused and friendly introduction to designing games with Flash and ActionScript Detailed case studies of Flash games Essential techniques for building games, with each chapter gently building on the skills of preceding chapters Modern best practices and new content on ActionScript 3.0 Also covers asset creation in Photoshop and Illustrator
Download or read book Flex 4 in Action written by Dan Orlando and published by Simon and Schuster. This book was released on 2010-11-14 with total page 1103 pages. Available in PDF, EPUB and Kindle. Book excerpt: Flex 4 in Action is an easy-to-follow, hands-on Flex 4 tutorial. Revised and updated from the previous edition on Flex 3, this book is chock-full of examples, goes beyond feature coverage, and helps readers put Flex to work in real day-to-day tasks. This book helps Flex developers make their Flex applications stand out from the crowd. How comprehensive is Flex 4 in Action? Interesting themes, styles, and skins? It's in there. Working with databases? You got it. Interactive forms and validation? You bet. Charting techniques to help you visualize data? Bam! Many Flex books are overwhelming to new users-focusing on the complexities of the language and super-specialized subjects in the Flex ecosystem. Flex 4 in Action filters out the noise and dives into the core topics users need every day. Using numerous easy-to-understand examples, Flex 4 in Action provides a strong foundation that readers can build on as the complexity of their projects increases. Purchase of the print book comes with an offer of a free PDF, ePub, and Kindle eBook from Manning. Also available is all code from the book.
Book Synopsis Flash Advertising by : Jason Fincanon
Download or read book Flash Advertising written by Jason Fincanon and published by Taylor & Francis. This book was released on 2012-10-12 with total page 290 pages. Available in PDF, EPUB and Kindle. Book excerpt: Create awe-inspiring, mind-blowing Flash ads, microsites, advergames, and branded applications that engage consumers and demonstrate their worth to clients. Creating Flash Advertising delivers the nuts and bolts of the development process from initial design conception to ad completion. You'll learn the best practices for: Mastering the myriad of ad specs, deadlines, quality and version control issues and creating ads that balance campaign goals with design constraints. Preparing and building ads with team and QC standards. Using forms and data in ads without file bloatt. File optimization techniques for swf files 3rd party rich media technologies that transcend the 30k banner. Integrating video into sites and banners. Social media applications. Trafficking and tracking ads for impressions, interactions, clicks, and conversions.Using ActionScript to save development time and implement team standards. Published projects developed with the practices and AS code presented in the book are available on the companion website http://www.flashadbook.com
Book Synopsis Adobe Flex 4.5 Fundamentals by : Michael Labriola
Download or read book Adobe Flex 4.5 Fundamentals written by Michael Labriola and published by Pearson Education. This book was released on 2011-07-25 with total page 621 pages. Available in PDF, EPUB and Kindle. Book excerpt: Adobe Flex: Training from the Source is the best-selling and most trusted resource for learning about Adobe Flex. Written by a team of authors with practical experience as consultants, mentors and developers of courseware, this book/CD uses project-based tutorials, and is designed to teach beginning Flex developers the details of building and architecting real-world rich internet applications using Flash Builder incorporating MXML and ActionScript 3.0. The book includes a CD that contains all the files used in the lessons, plus completed projects for comparison. This latest edition includes complete coverage of new Flex 4.5 features, such as new enhancements to the Spark architecture and component set. It will also show you how to take advantage of the improvements to core Flex infrastructure for large application development.
Book Synopsis Professional Papervision3D by : Michael Lively
Download or read book Professional Papervision3D written by Michael Lively and published by John Wiley & Sons. This book was released on 2010-04-13 with total page 645 pages. Available in PDF, EPUB and Kindle. Book excerpt: Professional Papervision3D describes how Papervision3D works and how real world applications are built, with a clear look at essential topics such as building websites and games, creating virtual tours, and Adobe's Flash 10. Readers learn important techniques through hands-on applications, and build on those skills as the book progresses. The companion website contains all code examples, video step-by-step explanations, and a collada repository.
Book Synopsis Fundamentals of ActionScript 3.0 by : Doug Winnie
Download or read book Fundamentals of ActionScript 3.0 written by Doug Winnie and published by Peachpit Press. This book was released on 2011-07-11 with total page 471 pages. Available in PDF, EPUB and Kindle. Book excerpt: Adobe Flash Professional is the most popular software available for creating animations for the Web. Most people start using Flash to create vector-based animations that output small file sizes perfect for the Web. Later they want to branch out into creating rich interactive experiences for websites and mobile devices, and for that they need to learn ActionScript. Doug Winnie draws on the experience he’s gained from his years as an educator to teach not only what ActionScript can do, but also to show how the code works. This gives the reader a deeper understanding of how ActionScript functions, and gives them the power to come up with original solutions when creating their own projects. Doug’s book dives right into the concepts of manipulating Flash objects and the fundamentals of functions and mathematical operators. After presenting events and using scripts to control the Flash timeline, classes and conditionals are covered in depth. The final part of the book covers creating desktop applications with Adobe AIR, developing mobile applications, and working with external code libraries. Real-world projects are sprinkled generously throughout the book and Appendices include information on debugging, deciphering documentation, and using Adobe Flash Builder as an ActionScript development environment.
Download or read book Learning Flex 4 written by Alaric Cole and published by "O'Reilly Media, Inc.". This book was released on 2010-11-02 with total page 480 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn Adobe Flex 4 in a fun and engaging way with this book's unique, hands-on approach. Using clear examples and step-by-step coaching from two experts, you'll create four applications that demonstrate fundamental Flex programming concepts. Throughout the course of this book, you’ll learn how to enhance user interaction with ActionScript, and create and skin a user interface with Flex’s UI components (MXML) and Adobe's new FXG graphics format. You'll also be trained to manage dynamic data, connect to a database using server-side script, and deploy applications to both the Web and the desktop. Learning Flex 4 offers tips and tricks the authors have collected from years of real-world experience, and straightforward explanations of object-oriented programming concepts to help you understand how Flex 4 works. Work with Flash Builder 4 and the Eclipse IDE Learn the basics of ActionScript, MXML, and FXG Design a Flex application layout Build an engaging user interface Add interactivity with ActionScript Handle user input with rich forms Link Flex to a server with PHP and MySQL Gather and display data Style applications and add effects, filters, and transitions Deploy applications to the Web, or to the desktop using Adobe AIR