Adobe Flash Platform from Start to Finish

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Author :
Publisher : Pearson Education
ISBN 13 : 9780321624598
Total Pages : 213 pages
Book Rating : 4.6/5 (245 download)

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Book Synopsis Adobe Flash Platform from Start to Finish by : Aaron Pedersen

Download or read book Adobe Flash Platform from Start to Finish written by Aaron Pedersen and published by Pearson Education. This book was released on 2010-06-10 with total page 213 pages. Available in PDF, EPUB and Kindle. Book excerpt: Create and execute cutting-edge projects using the Adobe Flash Platform! This book explores a Flash Platform project’s life cycle, diving deep into each phase — planning, design, development, build and release, and continued maintenance. This comprehensive guide is for your entire team to refer to during the development process, including business executives, project managers, creative directors, designers, developers, and quality assurance and build engineers, explaining how each role contributes to the overall process. The book also highlights the Adobe applications — Flash Catalyst CS5, Flash Builder 4, Flash Professional CS5 and other Adobe Creative Suite 5 programs — so you can leverage the latest technology to accomplish the task at hand. Whether you’re a one-person shop or a large multi-department team, this guide details the process and scales to the key requirements of your project. About the Authors: Aaron Pedersen is cofounder of DevelopmentArc and has more than a decade of Web application experience for small startups and Fortune 500 companies. He focuses on user interface technologies, including Adobe Flash Platform (Adobe Flex, AIR) and JavaScript. He has been a lead, planner, and architect on many groundbreaking projects for Lexus.com, Scion.com, Adobe Marketplace, Yahoo Mail Flickr application, and WorkflowLab for Adobe. James Polanco is a Web application architect and cofounder of DevelopmentArc, focusing on ActionScript development, design patterns, and component implementations. He has worked with such clients as Scion.com, Lexus.com, Toyota.com, Libsyn Podcast Analytics Dashboard, Fake Science Music Store, Industrial Light & Magic, and Adobe Systems. He is an avid blogger, speaker, and researcher with a particular interest in technology implementations, best practices, and analysis of Web enabled tools and technologies. Doug Winnie is the principal product manager for Adobe Flash Catalyst, Flash Platform Workflow, and WorkflowLab. He is responsible for the integration of Adobe Flash Professional, Flash Catalyst, and Flash Builder, driving the growth of collaborative workflows between designers and developers using the Adobe Flash Platform. Doug is also an instructor at San Francisco State University and hosts the Adobe TV shows, ”ActionScript 1:1 with Doug Winnie” and “Flash Catalyst 1:1 with Doug Winnie.”

Adobe® Flash® Platform from Start to Finish

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Author :
Publisher :
ISBN 13 : 9788131757109
Total Pages : 217 pages
Book Rating : 4.7/5 (571 download)

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Book Synopsis Adobe® Flash® Platform from Start to Finish by : Aaron Pedersen

Download or read book Adobe® Flash® Platform from Start to Finish written by Aaron Pedersen and published by . This book was released on 2010 with total page 217 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Adobe? Flash? Platform From Start To Finish

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Author :
Publisher :
ISBN 13 :
Total Pages : 217 pages
Book Rating : 4.:/5 (12 download)

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Book Synopsis Adobe? Flash? Platform From Start To Finish by : Aaron Pedersen

Download or read book Adobe? Flash? Platform From Start To Finish written by Aaron Pedersen and published by . This book was released on 1900 with total page 217 pages. Available in PDF, EPUB and Kindle. Book excerpt: Create and execute cutting-edge projects using the Adobe Flash Platform!This book explores a Flash Platform project's life cycle, diving deep into each phase - planning, design, development, build and release, and continued maintenance. This comprehensive guide is for your entire team to refer to during the development process, including business executives, project managers, creative directors, designers, developers, and quality assurance and build engineers, explaining how each role contributes to the overall process. The book also highlights the Adobe applications - Flash Catalyst CS5, Flash.

Adobe Flash Platform from Start to Finish

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Author :
Publisher :
ISBN 13 : 9780321624574
Total Pages : 197 pages
Book Rating : 4.6/5 (245 download)

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Book Synopsis Adobe Flash Platform from Start to Finish by : Aaron

Download or read book Adobe Flash Platform from Start to Finish written by Aaron and published by . This book was released on 2010 with total page 197 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Fundamentals of ActionScript 3.0

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Author :
Publisher : Peachpit Press
ISBN 13 : 0132789043
Total Pages : 467 pages
Book Rating : 4.1/5 (327 download)

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Book Synopsis Fundamentals of ActionScript 3.0 by : Doug Winnie

Download or read book Fundamentals of ActionScript 3.0 written by Doug Winnie and published by Peachpit Press. This book was released on 2011-07-11 with total page 467 pages. Available in PDF, EPUB and Kindle. Book excerpt: Adobe Flash Professional is the most popular software available for creating animations for the Web. Most people start using Flash to create vector-based animations that output small file sizes perfect for the Web. Later they want to branch out into creating rich interactive experiences for websites and mobile devices, and for that they need to learn ActionScript. Doug Winnie draws on the experience he’s gained from his years as an educator to teach not only what ActionScript can do, but also to show how the code works. This gives the reader a deeper understanding of how ActionScript functions, and gives them the power to come up with original solutions when creating their own projects. Doug’s book dives right into the concepts of manipulating Flash objects and the fundamentals of functions and mathematical operators. After presenting events and using scripts to control the Flash timeline, classes and conditionals are covered in depth. The final part of the book covers creating desktop applications with Adobe AIR, developing mobile applications, and working with external code libraries. Real-world projects are sprinkled generously throughout the book and Appendices include information on debugging, deciphering documentation, and using Adobe Flash Builder as an ActionScript development environment.

Flash CS6: The Missing Manual

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Author :
Publisher : "O'Reilly Media, Inc."
ISBN 13 : 1449330487
Total Pages : 851 pages
Book Rating : 4.4/5 (493 download)

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Book Synopsis Flash CS6: The Missing Manual by : Chris Grover

Download or read book Flash CS6: The Missing Manual written by Chris Grover and published by "O'Reilly Media, Inc.". This book was released on 2012-06-19 with total page 851 pages. Available in PDF, EPUB and Kindle. Book excerpt: You can build everything from simple animations to full-fledged iPhone, iPad, and Android apps with Flash CS6, but learning this complex program can be difficult—unless you have this fully updated, bestselling guide. Learn how to create gorgeous Flash effects even if you have no programming experience. With Flash CS6: The Missing Manual, you’ll move from the basics to power-user tools with ease. The important stuff you need to know: Learn animation basics. Turn simple ideas into stunning animations—in the very first chapter. Master Flash’s tools. Learn the animation and effects tools with clear explanations and hands-on examples. Use 3D effects. Rotate objects and make them move in three dimensions. Create lifelike motion. Use the IK Bones tool to simulate realistic body movements and other linked motions. Build apps that work anywhere. Create apps just for iOS or Android devices—or one app that works on mobile devices and desktops. Add multimedia. Incorporate your own audio and video files into Flash. Create rich interactive animations. Dive into advanced interactivity with easy-to-learn ActionScript examples.

Learning ActionScript 3.0

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Author :
Publisher : "O'Reilly Media, Inc."
ISBN 13 : 9781449397746
Total Pages : 454 pages
Book Rating : 4.3/5 (977 download)

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Book Synopsis Learning ActionScript 3.0 by : Rich Shupe

Download or read book Learning ActionScript 3.0 written by Rich Shupe and published by "O'Reilly Media, Inc.". This book was released on 2010-10-18 with total page 454 pages. Available in PDF, EPUB and Kindle. Book excerpt: If you're new to ActionScript 3.0, or want to enhance your skill set, this bestselling book is the ideal guide. Designers, developers, and programmers alike will find Learning ActionScript 3.0 invaluable for navigating ActionScript 3.0's learning curve. You'll learn the language by getting a clear look at essential topics such as logic, event handling, displaying content, classes, and much more. Updated for Flash Professional CS5, this revised and expanded edition delivers hands-on exercises and full-color code samples to help you increase your abilities as you progress through the book. Topics are introduced with basic syntax and class-based examples, so you can set your own pace for learning object-oriented programming. Harness the power and performance of ActionScript 3.0 Control sound and video, including new access to microphone data Create art with code by drawing vectors and pixels at runtime Manipulate text with unprecedented typographic control Animate graphics, create particle systems, and apply simple physics Avoid common coding mistakes and reuse code for improved productivity Load SWF, image, text, HTML, CSS, and XML file formats, and more Authors Rich Shupe and Zevan Rosser draw on their experience as Flash developers and instructors to give you a solid ActionScript foundation, revealing ways you can use code for practical, everyday projects.

Beginning Flash, Flex, and AIR Development for Mobile Devices

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Author :
Publisher : John Wiley & Sons
ISBN 13 : 1118193350
Total Pages : 472 pages
Book Rating : 4.1/5 (181 download)

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Book Synopsis Beginning Flash, Flex, and AIR Development for Mobile Devices by : Jermaine G. Anderson

Download or read book Beginning Flash, Flex, and AIR Development for Mobile Devices written by Jermaine G. Anderson and published by John Wiley & Sons. This book was released on 2011-10-13 with total page 472 pages. Available in PDF, EPUB and Kindle. Book excerpt: Easily create cross-platform, standalone native applications for mobile devices using AIR AIR allows you to develop the rich, creative, interactive media experiences for mobile applications. This easy-to-follow guide covers everything you need to know to create rich mobile applications using Adobe Flash Builder. Packed with examples, this book shows you how to build applications for mobile devices using a combination of ActionScript, the Flex framework and AIR. You'll discover how these applications are able to run across multiple mobile and tablet devices, targeting Google Android, Apple iOS, and BlackBerry platforms. Plus, hands-on instructions detail how to leverage the unique hardware and software features that are available to each various device and platform. Serves an ideal starting point for learning to create rich, interactive applications for mobile devices Includes hands-on examples that demonstrate how to best use the variety of hardware and software features Escorts you through mobile app concept to completion with sample code and step-by-step instructions Discusses such topics as enabling multitouch; developing for multiple screen sizes; maintaining app data; and much more Start building standalone mobile applications today with Beginning Flash, Flex, and AIR Development for Mobile Devices.

Beginning Adobe Animate CC

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Author :
Publisher : Apress
ISBN 13 : 1484223764
Total Pages : 610 pages
Book Rating : 4.4/5 (842 download)

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Book Synopsis Beginning Adobe Animate CC by : TOM GREEN

Download or read book Beginning Adobe Animate CC written by TOM GREEN and published by Apress. This book was released on 2017-03-06 with total page 610 pages. Available in PDF, EPUB and Kindle. Book excerpt: Use solid and practical exercises to master the fundamentals of Adobe Animate CC. This is one of the first comprehensive books on Adobe Animate CC to thoroughly examine and demonstrate how to create and deploy interactive and motion design content to mobile, tablet, and desktop screens. Using a series of carefully developed tutorials, Beginning Adobe Animate CC will lead you from basic Animate CC document workflows to the point where you can create animations, interactive projects, and anything else using a variety of techniques. Each chapter focuses on a major aspect of Animate CC and then lets you take over with a series of "Your Turn" exercises that let you create amazing projects based on what you have learned. Beginning Adobe Animate CC focuses on the core skill set needed to master Animate CC and while you are at it, you will be guided to the mastery of the fundamentals, such as drawing tools, movie clips, video and audio content, text, graphics, external data, components, and a solid overview of the code you need to know to take your skills to the next level. What You Will Learn: Create and deploy animated and interactive content for the HTML 5 universe. Create images and vector graphics for use in Animate CC. Examine a variety of animation techniques that make full use of the Animate CC timeline. Add video and audio content to an Animate CC project. Use many of the graphic creation tools in Animate CC. Publish your projects to a variety of formats. Who This Book is For: Those who are proficient in creating and publishing animated and interactive web-based content. It will also help those who are proficient in using Adobe Flash Professional CC to understand the improvements and new workflows found in Adobe Animate CC. div

Getting Started with Flex 4

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Publisher : "O'Reilly Media, Inc."
ISBN 13 : 1449396976
Total Pages : 210 pages
Book Rating : 4.4/5 (493 download)

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Book Synopsis Getting Started with Flex 4 by : Jeanette Stallons

Download or read book Getting Started with Flex 4 written by Jeanette Stallons and published by "O'Reilly Media, Inc.". This book was released on 2010-09-08 with total page 210 pages. Available in PDF, EPUB and Kindle. Book excerpt: Discover what's possible with the latest version of Flash Builder and Flex. This hands-on guide helps you dive into the Adobe Flash Platform: through a series of quick step-by-step tutorials, you'll learn the process of building, debugging, and deploying a complete Rich Internet Application with Flex 4. Each tutorial includes complete code samples and pre-built Flex components. Follow the tutorials in sequence or simply jump to the areas that interest you. Ideal for experienced developers with or without a background in Flex, Getting Started with Flex 4 shows you how to take advantage of your existing skills. You'll quickly discover how easy RIA development can be. Create a Flex application that retrieves, displays, and modifies database records Easily add, update, and delete data in the database Test and debug the application Deploy your Flex application to a web server Change the application’s appearance with styling and skinning Use Flex components to add charts and graphs "Alaric and Elijah do a great job of guiding a newbie Flex developer through the myriad of components offered by this hugely popular framework. Flex novices will find it well worth a read." --Jodie O'Rourke, Adobe Certified Expert (Flash Platform) & Community Professional Community Leader, Adobe User Group Program

End-to-End Game Development

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Author :
Publisher : CRC Press
ISBN 13 : 1136137181
Total Pages : 360 pages
Book Rating : 4.1/5 (361 download)

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Book Synopsis End-to-End Game Development by : Nick Iuppa

Download or read book End-to-End Game Development written by Nick Iuppa and published by CRC Press. This book was released on 2012-10-12 with total page 360 pages. Available in PDF, EPUB and Kindle. Book excerpt: You're part of a new venture, an independent gaming company, and you are about to undertake your first development project. The client wants a serious game, one with instructional goals and assessment metrics. Or you may be in a position to green light such a project yourself, believing that it can advance your organization's mission and goals. This book provides a proven process to take an independent game project from start to finish. In order to build a successful game, you need to wear many hats. There are graphic artists, software engineers, designers, producers, marketers - all take part in the process at various (coordinated) stages, and the end result is hopefully a successful game. Veteran game producers and writers (Iuppa and Borst) cover all of these areas for you, with step by step instructions and checklists to get the work done. The final section of the book offers a series of case studies from REAL indy games that have been developed and launched succesfully, and show exactly how the principles outlined in the book can be applied to real world products. The book's associated author web site offers ancillary materials & references as well as serious game demos and presentations.

Pro Android Flash

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Publisher : Apress
ISBN 13 : 1430232323
Total Pages : 462 pages
Book Rating : 4.4/5 (32 download)

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Book Synopsis Pro Android Flash by : Stephen Chin

Download or read book Pro Android Flash written by Stephen Chin and published by Apress. This book was released on 2011-11-28 with total page 462 pages. Available in PDF, EPUB and Kindle. Book excerpt: Did you know you can take your Flash skills beyond the browser, allowing you to make apps for Android, iOS and the BlackBerry Tablet OS? Build dynamic apps today starting with the easy-to-use Android smartphones and tablets. Then, take your app to other platforms without writing native code. Pro Android Flash is the definitive guide to building Flash and other rich Internet applications (RIAs) on the Android platform. It covers the most popular RIA frameworks for Android developers—Flash and Flex—and shows how to build rich, immersive user experiences on both Android smartphones and tablets. You'll learn how to incorporate multimedia, animation, and special effects into your apps for maximum visual appeal. You'll also cover advanced topics, including input methods, hardware inputs, deployment, and performance optimization.

Learn Adobe Animate CC for Multiplatform Animations

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Author :
Publisher : Peachpit Press
ISBN 13 : 0134878809
Total Pages : 692 pages
Book Rating : 4.1/5 (348 download)

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Book Synopsis Learn Adobe Animate CC for Multiplatform Animations by : Joseph Labrecque

Download or read book Learn Adobe Animate CC for Multiplatform Animations written by Joseph Labrecque and published by Peachpit Press. This book was released on 2018-06-08 with total page 692 pages. Available in PDF, EPUB and Kindle. Book excerpt: Knowing the industry-standard animation and interactivity tool Adobe Animate CC can help you get a foothold in the exciting web design and mobile app-development world. Learn Animate CC by building cool creative projects that will teach you how to: Design and animate vector artwork Compose an animated greeting card using HTML5 Build a promotional video with text and images animated in 3D Build an interactive poem generator using JavaScript Construct a working digital clock using ActionScript Design and code an interactive quiz for mobile devices This study guide uses video integrated with text to help you gain real-world skills that will get you started in your career designing and building multiplatform animations using Adobe Animate CC and lays the foundation for taking the Adobe Certified Associate certification exam in that field. A mix of 7 project-based lessons, 10 hours of practical videos, and interactive quizzes prepares you for an entry-level position in a competitive job market. Purchasing this book gives you access to valuable online extras. Follow the instructions in the book’s “Getting Started” section to unlock access to: Web Edition containing instructional video embedded in the complete text of the book with interactive review questions along with product updates Downloadable lesson files you need to work through the projects in the book

Adobe Flash Catalyst CS5 Classroom in a Book

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Author :
Publisher : Pearson Education
ISBN 13 : 0321718135
Total Pages : 467 pages
Book Rating : 4.3/5 (217 download)

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Book Synopsis Adobe Flash Catalyst CS5 Classroom in a Book by : Adobe Creative Team

Download or read book Adobe Flash Catalyst CS5 Classroom in a Book written by Adobe Creative Team and published by Pearson Education. This book was released on 2010-05-13 with total page 467 pages. Available in PDF, EPUB and Kindle. Book excerpt: This official training guide from Adobe will teach readers all they need to know to create rich interactive experiences with Flash Catalyst CS5, Adobe's exciting new interaction design tool. Flash Catalyst CS5 lets designers create real Adobe Flash and Adobe AIR applications without having to learn ActionScript. Using step-by-step instructions in projects that progressively build skills, readers of this Classroom in a Book will learn how to prepare and import artwork from applications such as Adobe Photoshop and Fireworks into Catalyst, and then add interactive functionality in a familiar interface and with tools that are intuitive to use. Readers will learn how libraries let them organize and reuse assets, how to use layers to view and control objects, how to work with pages and states to create interactive components, how to add transitions and action sequences, and how to work with video and sound. Readers will also learn to incorporate Flash files from other applications and use Flash Builder to extend their projects' functionality. The companion CD provides users with all the sample files they need to complete all the projects. “The Classroom in a Book series is by far the best training material on the market. Everything you need to master the software is included: clear explanations of each lesson, step-by-step instructions, and the project files for the students.” —Barbara Binder, Adobe Certified Instructor, Rocky Mountain Training Classroom in a Book®, the best-selling series of hands-on software training workbooks, helps you learn the features of Adobe software quickly and easily. Classroom in a Book offers what no other book or training program does—an official training series from Adobe Systems Incorporated, developed with the support of Adobe product experts. Note from the publisher: FREE Adobe Flash Catalyst CS5.5 updates are available for this title. Simply register your product at www.peachpit.com/register and you will receive the updates when they become available.

Flash Advertising

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Author :
Publisher : Taylor & Francis
ISBN 13 : 0240813456
Total Pages : 290 pages
Book Rating : 4.2/5 (48 download)

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Book Synopsis Flash Advertising by : Jason Fincanon

Download or read book Flash Advertising written by Jason Fincanon and published by Taylor & Francis. This book was released on 2010 with total page 290 pages. Available in PDF, EPUB and Kindle. Book excerpt: First Published in 2010. Routledge is an imprint of Taylor & Francis, an informa company.

Professional Papervision3D

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Author :
Publisher : John Wiley & Sons
ISBN 13 : 047097060X
Total Pages : 645 pages
Book Rating : 4.4/5 (79 download)

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Book Synopsis Professional Papervision3D by : Michael Lively

Download or read book Professional Papervision3D written by Michael Lively and published by John Wiley & Sons. This book was released on 2010-04-13 with total page 645 pages. Available in PDF, EPUB and Kindle. Book excerpt: Professional Papervision3D describes how Papervision3D works and how real world applications are built, with a clear look at essential topics such as building websites and games, creating virtual tours, and Adobe's Flash 10. Readers learn important techniques through hands-on applications, and build on those skills as the book progresses. The companion website contains all code examples, video step-by-step explanations, and a collada repository.

Creating Mashups with Adobe Flex and AIR

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Author :
Publisher : Apress
ISBN 13 : 1430205385
Total Pages : 370 pages
Book Rating : 4.4/5 (32 download)

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Book Synopsis Creating Mashups with Adobe Flex and AIR by : Chris Korhonen

Download or read book Creating Mashups with Adobe Flex and AIR written by Chris Korhonen and published by Apress. This book was released on 2008-04-01 with total page 370 pages. Available in PDF, EPUB and Kindle. Book excerpt: Mashups are the integration of data from different sources to create one unified experience. Adobe's AIR (Adobe Integrated Runtime) platform is revolutionary in that it allows web developers to create applications using familiar technologies (such as Flex, Flash and HTML) but now they can deploy them on the desktop rather than having them locked to a web browser. This book covers mashups from a web designer and developer point of view, rather than a programmer. It covers everything from the basics and background of mashups to advanced functionality and integrating mashups with the desktop.