Fifty Key Video Games

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Author :
Publisher : Taylor & Francis
ISBN 13 : 1000596168
Total Pages : 351 pages
Book Rating : 4.0/5 (5 download)

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Book Synopsis Fifty Key Video Games by : Bernard Perron

Download or read book Fifty Key Video Games written by Bernard Perron and published by Taylor & Francis. This book was released on 2022-07-26 with total page 351 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume examines fifty of the most important video games that have contributed significantly to the history, development, or culture of the medium, providing an overview of video games from their beginning to the present day. This volume covers a variety of historical periods and platforms, genres, commercial impact, artistic choices, contexts of play, typical and atypical representations, uses of games for specific purposes, uses of materials or techniques, specific subcultures, repurposing, transgressive aesthetics, interfaces, moral or ethical impact, and more. Key video games featured include Animal Crossing, Call of Duty, Grand Theft Auto, The Legend of Zelda, Minecraft, PONG, Super Mario Bros., Tetris, and World of Warcraft. Each game is closely analyzed in order to properly contextualize it, to emphasize its prominent features, to show how it creates a unique experience of gameplay, and to outline the ways it might speak about society and culture. The book also acts as a highly accessible showcase to a range of disciplinary perspectives that are found and practiced in the field of game studies. With each entry supplemented by references and suggestions for further reading, Fifty Key Video Games is an indispensable reference for anyone interested in video games.

Fifty Key Video Games

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Author :
Publisher : Taylor & Francis
ISBN 13 : 1000596230
Total Pages : 349 pages
Book Rating : 4.0/5 (5 download)

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Book Synopsis Fifty Key Video Games by : Bernard Perron

Download or read book Fifty Key Video Games written by Bernard Perron and published by Taylor & Francis. This book was released on 2022-07-26 with total page 349 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume examines fifty of the most important video games that have contributed significantly to the history, development, or culture of the medium, providing an overview of video games from their beginning to the present day. This volume covers a variety of historical periods and platforms, genres, commercial impact, artistic choices, contexts of play, typical and atypical representations, uses of games for specific purposes, uses of materials or techniques, specific subcultures, repurposing, transgressive aesthetics, interfaces, moral or ethical impact, and more. Key video games featured include Animal Crossing, Call of Duty, Grand Theft Auto, The Legend of Zelda, Minecraft, PONG, Super Mario Bros., Tetris, and World of Warcraft. Each game is closely analyzed in order to properly contextualize it, to emphasize its prominent features, to show how it creates a unique experience of gameplay, and to outline the ways it might speak about society and culture. The book also acts as a highly accessible showcase to a range of disciplinary perspectives that are found and practiced in the field of game studies. With each entry supplemented by references and suggestions for further reading, Fifty Key Video Games is an indispensable reference for anyone interested in video games.

Fifty Key Postmodern Thinkers

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Author :
Publisher : Routledge
ISBN 13 : 1135052905
Total Pages : 265 pages
Book Rating : 4.1/5 (35 download)

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Book Synopsis Fifty Key Postmodern Thinkers by : Stuart Sim

Download or read book Fifty Key Postmodern Thinkers written by Stuart Sim and published by Routledge. This book was released on 2013-08-21 with total page 265 pages. Available in PDF, EPUB and Kindle. Book excerpt: Postmodernism is an important part of the cultural landscape which continues to evolve, yet the ideas and theories surrounding the subject can be diverse and difficult to understand. Fifty Postmodern Thinkers critically examines the work of fifty of the most important theorists within the postmodern movement who have defined and shaped the field, bringing together their key ideas in an accessible format. Drawing on figures from a wide range of subject areas including literature, cultural theory, philosophy, sociology and architecture those covered include: John Barth Umberto Eco Slavoj Zizek Cindy Sherman John Cage Jean-Francois Lyotard Charles Jencks Jacques Derrida Homi K. Bhabha Quentin Tarantino Each entry examines the thinkers’ career, key contributions and theories and refers to their major works. A valuable resource for those studying postmodern ideas at both undergraduate and postgraduate level, this text will appeal across the humanities and social sciences.

The Routledge Companion to Video Game Studies

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Author :
Publisher : Taylor & Francis
ISBN 13 : 1000886026
Total Pages : 832 pages
Book Rating : 4.0/5 (8 download)

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Book Synopsis The Routledge Companion to Video Game Studies by : Mark J.P. Wolf

Download or read book The Routledge Companion to Video Game Studies written by Mark J.P. Wolf and published by Taylor & Francis. This book was released on 2023-06-19 with total page 832 pages. Available in PDF, EPUB and Kindle. Book excerpt: A definitive guide to contemporary video game studies, this second edition has been fully revised and updated to address the ongoing theoretical and methodological development of game studies. Expertly compiled by well-known video game scholars Mark J. P. Wolf and Bernard Perron, the Companion includes comprehensive and interdisciplinary models and approaches for analyzing video games, new perspectives on video games both as an art form and cultural phenomenon, explorations of the technical and creative dimensions of video games, and accounts of the political, social, and cultural dynamics of video games. Brand new to this second edition are chapters examining topics such as preservation; augmented, mixed, and virtual reality; eSports; disability; diversity; and identity, as well as a new section that specifically examines the industrial aspects of video games including digital distribution, game labor, triple-A games, indie games, and globalization. Each essay provides a lively and succinct summary of its target area, quickly bringing the reader up-to-date on the pertinent issues surrounding each aspect of the field, including references for further reading. A comprehensive overview of the present state of video game studies that will undoubtedly prove invaluable to students, scholars, and game designers alike.

All Your Base Are Belong to Us

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Author :
Publisher : Crown Archetype
ISBN 13 : 0307463567
Total Pages : 354 pages
Book Rating : 4.3/5 (74 download)

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Book Synopsis All Your Base Are Belong to Us by : Harold Goldberg

Download or read book All Your Base Are Belong to Us written by Harold Goldberg and published by Crown Archetype. This book was released on 2011-04-05 with total page 354 pages. Available in PDF, EPUB and Kindle. Book excerpt: Through the stories of gaming's greatest innovations and most beloved creations, journalist Harold Goldberg captures the creativity, controversy--and passion--behind the videogame's meteoric rise to the top of the pop-culture pantheon. Over the last fifty years, video games have grown from curiosities to fads to trends to one of the world's most popular forms of mass entertainment. But as the gaming industry grows in numerous directions and everyone talks about the advance of the moment, few explore and seek to understand the forces behind this profound evolution. How did we get from Space Invaders to Grand Theft Auto? How exactly did gaming become a $50 billion industry and a dominant pop culture form? What are the stories, the people, the innovations, and the fascinations behind this incredible growth? Through extensive interviews with gaming's greatest innovators, both its icons and those unfairly forgotten by history, All Your Base Are Belong To Us sets out to answer these questions, exposing the creativity, odd theories--and passion--behind the twenty-first century's fastest-growing medium. Go inside the creation of: Grand Theft Auto * World of Warcraft * Bioshock * Kings Quest * Bejeweled * Madden Football * Super Mario Brothers * Myst * Pong * Donkey Kong * Crash Bandicoot * The 7th Guest * Tetris * Shadow Complex * Everquest * The Sims * And many more!

The History and Allure of Interactive Visual Novels

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Author :
Publisher : Bloomsbury Publishing USA
ISBN 13 : 1501368621
Total Pages : 273 pages
Book Rating : 4.5/5 (13 download)

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Book Synopsis The History and Allure of Interactive Visual Novels by : Mark Kretzschmar

Download or read book The History and Allure of Interactive Visual Novels written by Mark Kretzschmar and published by Bloomsbury Publishing USA. This book was released on 2023-06-15 with total page 273 pages. Available in PDF, EPUB and Kindle. Book excerpt: Visual novels (VNs), a ludic video game genre that pairs textual fiction stories with anime-like images and varying degrees of interactivity, have increased in popularity among Western audiences in recent years. Despite originating in Japan, these stories have made their way into global culture as a genre accessible for both play and creation with wide-ranging themes from horror and loneliness to sexuality. The History and Allure of Interactive Visual Novels begins with a comprehensive overview of the visual novel genre and the cultural evolution that led to its rise, then explains the tropes and appeal of subgenres like bishojo (cute girl games), detective games, horror, and eroge (erotic games). Finally, the book explores the future of the genre in both user-generated games and games from other genres that liberally borrow both narrative and ludological themes from visual novels. Whether you're a long-standing fan of the genre or a newcomer looking for a fresh experience, The History and Allure of Interactive Visual Novels will provide an accessible and critically engaging overview of a genre that is rich in storytelling yet often overlooked.

Imagining the Celtic Past in Modern Fantasy

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Author :
Publisher : Bloomsbury Publishing
ISBN 13 : 1350350001
Total Pages : 233 pages
Book Rating : 4.3/5 (53 download)

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Book Synopsis Imagining the Celtic Past in Modern Fantasy by : Dimitra Fimi

Download or read book Imagining the Celtic Past in Modern Fantasy written by Dimitra Fimi and published by Bloomsbury Publishing. This book was released on 2023-02-23 with total page 233 pages. Available in PDF, EPUB and Kindle. Book excerpt: Focusing on representations of Celtic motifs and traditions in post-1980s adult fantasy literature, this book illuminates how the historical, the mythological and the folkloric have served as inspiration for the fantastic in modern and popular culture of the western world. Bringing together both highly-acclaimed works with those that have received less critical attention, including French and Gaelic fantasy literature, Imagining the Celtic Past in Modern Fantasy explores such texts as Susanna Clarke's Jonathan Strange & Mr Norrell, Alan Garner's Weirdstone trilogy, the Irish fantasies of Jodi McIsaac, David Gemmell's Rigante novels, Patricia Kennealy-Morrison Keltiad books, as well as An Sgoil Dhubh by Iain F. MacLeòid and the Vertigen and Frontier series by Léa Silhol. Lively and covering new ground, the collection examines topics such as fairy magic, Celtic-inspired worldbuilding, heroic patterns, classical ethnography and genre tropes alongside analyses of the Celtic Tarot in speculative fiction and Celtic appropriation in fan culture. Introducing a nuanced understanding of the Celtic past, as it has been informed by recent debates in Celtic studies, this wide-ranging and provocative book shows how modern fantasy is indebted to medieval Celtic-language texts, folkloric traditions, as well as classical sources.

Control Freak

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Author :
Publisher : Simon and Schuster
ISBN 13 : 1982149167
Total Pages : 320 pages
Book Rating : 4.9/5 (821 download)

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Book Synopsis Control Freak by : Cliff Bleszinski

Download or read book Control Freak written by Cliff Bleszinski and published by Simon and Schuster. This book was released on 2022-11-01 with total page 320 pages. Available in PDF, EPUB and Kindle. Book excerpt: The designer of Unreal and Gears of War offers an eye-opening personal account of the video game industry as it grew from niche hobby to hundred-billion-dollar enterprise. Video games are dominating the planet. In 2020, they brought in $180 billion dollars globally—nearly $34 billion in the United States alone. So who are the brilliant designers who create these stunning virtual worlds? Cliff Bleszinski—or CliffyB as he is known to gamers—is one of the few who’ve reached mythical, rock star status. In Control Freak, he gives an unvarnished, all-access tour of the business. Toiling away in his bedroom, Bleszinski created and shipped his first game before graduating high school, and at just seventeen joined a fledgling company called Epic Games. He describes the grueling hours, obscene amounts of Mountain Dew and obsessive focus necessary to achieve his singular creative visions. He details Epic’s rise to industry leader, thanks largely to his work on bestselling franchises Unreal and Gears of War (and, later, his input on a little game called Fortnite), as well as his own awkward ascent from shy, acne-riddled introvert to sports car-driving celebrity rubbing shoulders with Bill Gates. As he writes, “No one is weirder than a nerd with money.” While the book is laced with such self-deprecating humor, Bleszinski also bluntly addresses the challenges that have long-faced the gaming community, including sexism and a lack of representation among both designers and the characters they create. Control Freak is a hilarious, thoughtful, and inspiring memoir. Even if you don’t play games, you’ll walk away from this book recognizing them as a true art form and appreciating the genius of their creators.

Fifty Key Figures in Cyberpunk Culture

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Author :
Publisher : Routledge
ISBN 13 : 1000578615
Total Pages : 283 pages
Book Rating : 4.0/5 (5 download)

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Book Synopsis Fifty Key Figures in Cyberpunk Culture by : Anna McFarlane

Download or read book Fifty Key Figures in Cyberpunk Culture written by Anna McFarlane and published by Routledge. This book was released on 2022-05-12 with total page 283 pages. Available in PDF, EPUB and Kindle. Book excerpt: A collection of engaging essays on some of the most significant figures in cyberpunk culture, this outstanding guide charts the rich and varied landscape of cyberpunk from the 1970s to present day. The collection features key figures from a variety of disciplines, from novelists, critical and cultural theorists, philosophers, and scholars, to filmmakers, comic book artists, game creators, and television writers. Important and influential names discussed include: J. G. Ballard, Jean Baudrillard, Rosi Braidotti, Charlie Brooker, Pat Cadigan, William Gibson, Donna J. Haraway, Nalo Hopkinson, Janelle Monáe, Annalee Newitz, Katsuhiro Ōtomo, Sadie Plant, Mike Pondsmith, Ridley Scott, Bruce Sterling, and the Wachowskis. The editors also include an afterword of ‘Honorable Mentions’ to highlight additional figures and groups of note that have played a role in shaping cyberpunk. This accessible guide will be of interest to students and scholars of cultural studies, film studies, literature, media studies, as well as anyone with an interest in cyberpunk culture and science fiction.

Game On!

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Author :
Publisher : Macmillan
ISBN 13 : 1250080959
Total Pages : 369 pages
Book Rating : 4.2/5 (5 download)

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Book Synopsis Game On! by : Dustin Hansen

Download or read book Game On! written by Dustin Hansen and published by Macmillan. This book was released on 2016-11-22 with total page 369 pages. Available in PDF, EPUB and Kindle. Book excerpt: "A middle-grade nonfiction book about the history and impact on pop culture of video games"--

1001 Video Games You Must Play Before You Die

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Author :
Publisher : Hachette UK
ISBN 13 : 1844037150
Total Pages : 1773 pages
Book Rating : 4.8/5 (44 download)

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Book Synopsis 1001 Video Games You Must Play Before You Die by : Tony Mott

Download or read book 1001 Video Games You Must Play Before You Die written by Tony Mott and published by Hachette UK. This book was released on 2011-12-05 with total page 1773 pages. Available in PDF, EPUB and Kindle. Book excerpt: In fewer than fifty years videogames have become one of the most popular forms of entertainment, but which are the best games, the ones you must play? This action packed book presents the best videogames from around the world - from 80's classic Donkey Kong to Doom, Frogger and Final Fantasy. Covering everything from old favourites to those breaking new ground, these are the games that should not be missed. Video game expert Tony Mott presents 1001 of the best video games from around the world and on all formats, from primitive pioneering consoles like Atari's VCS to modern-day home entertainment platforms such as Sony's PlayStation 3. 1001 VIDEO GAMES defines arcade experiences that first turned video gaming into a worldwide phenomenon such as Space Invaders, Asteroids, and Pac-Man - games that made the likes of Atari, Sinclair and Commadore household names. It also includes the games that have taken the console era by storm from Nintendo Wii to Sony Playstation and beyond - games of the modern era that have become cultural reference points in their own right including multi-million selling series such as Halo, Grand Theft Auto and Resident Evil. For aficionados this is a keepsake - charting the highlights of the past fifty years giving them key information for games they must play. For those just discovering the appeal of gaming this extensive volume will provide everything they need to ensure they don't miss out on the games that revolutionized this overwhelmingly popular medium.

Fifty Key Thinkers on Religion

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Author :
Publisher : Routledge
ISBN 13 : 1136662413
Total Pages : 257 pages
Book Rating : 4.1/5 (366 download)

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Book Synopsis Fifty Key Thinkers on Religion by : Gary Kessler

Download or read book Fifty Key Thinkers on Religion written by Gary Kessler and published by Routledge. This book was released on 2013-03 with total page 257 pages. Available in PDF, EPUB and Kindle. Book excerpt: Fifty Key Thinkers on Religion is an accessible guide to the most important and widely studied theorists on religion of the last 300 years. Arranged chronologically, the book explores the lives, works and ideas of key writers across a truly interdisciplinary range, from sociologists to psychologists. Thinkers covered include: Friedrich Nietzsche James Frazer Sigmund Freud Emile Durkheim Ludwig Wittgenstein Mary Douglas Talal Asad Søren Kierkegaard Providing an indispensable one volume map of our understanding of religion in the west, the book is fully cross-referenced throughout and provides authoritative guides to important primary and secondary texts for students wishing to take their studies further.

Out of Touch

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Publisher : MIT Press
ISBN 13 : 0262046679
Total Pages : 285 pages
Book Rating : 4.2/5 (62 download)

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Book Synopsis Out of Touch by : Michelle Drouin

Download or read book Out of Touch written by Michelle Drouin and published by MIT Press. This book was released on 2022-02-01 with total page 285 pages. Available in PDF, EPUB and Kindle. Book excerpt: A behavioral scientist explores love, belongingness, and fulfillment, focusing on how modern technology can both help and hinder our need to connect. A Next Big Idea Club nominee. Millions of people around the world are not getting the physical, emotional, and intellectual intimacy they crave. Through the wonders of modern technology, we are connecting with more people more often than ever before, but are these connections what we long for? Pandemic isolation has made us even more alone. In Out of Touch, Professor of Psychology Michelle Drouin investigates what she calls our intimacy famine, exploring love, belongingness, and fulfillment and considering why relationships carried out on technological platforms may leave us starving for physical connection. Drouin puts it this way: when most of our interactions are through social media, we are taking tiny hits of dopamine rather than the huge shots of oxytocin that an intimate in-person relationship would provide. Drouin explains that intimacy is not just sex—although of course sex is an important part of intimacy. But how important? Drouin reports on surveys that millennials (perhaps distracted by constant Tinder-swiping) have less sex than previous generations. She discusses pandemic puppies, professional cuddlers, the importance of touch, “desire discrepancy” in marriage, and the value of friendships. Online dating, she suggests, might give users too many options; and the internet facilitates “infidelity-related behaviors.” Some technological advances will help us develop and maintain intimate relationships—our phones, for example, can be bridges to emotional support. Some, on the other hand, might leave us out of touch. Drouin explores both of these possibilities.

Game Localization

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Publisher : John Benjamins Publishing
ISBN 13 : 9027271860
Total Pages : 388 pages
Book Rating : 4.0/5 (272 download)

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Book Synopsis Game Localization by : Minako O'Hagan

Download or read book Game Localization written by Minako O'Hagan and published by John Benjamins Publishing. This book was released on 2013-08-29 with total page 388 pages. Available in PDF, EPUB and Kindle. Book excerpt: Video games are part of the growing digital entertainment industry for which game localization has become pivotal in serving international markets. As well as addressing the practical needs of the industry to facilitate translator and localizer training, this book seeks to conceptualize game localization in an attempt to locate it in Translation Studies in the context of the technologization of contemporary translation practices. Designed to provide a comprehensive introduction to the topic of game localization the book draws on the literature in Game Studies as well as Translation Studies. The book’s readership is intended to be translation scholars, game localization practitioners and those in Game Studies developing research interest in the international dimensions of the digital entertainment industry. The book aims to provide a road map for the dynamic professional practices of game localization and to help readers visualize the expanding role of translation in one of the 21st century's key global industries.

Game

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Author :
Publisher : U of Minnesota Press
ISBN 13 : 1452964610
Total Pages : 209 pages
Book Rating : 4.4/5 (529 download)

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Book Synopsis Game by : Tom Tyler

Download or read book Game written by Tom Tyler and published by U of Minnesota Press. This book was released on 2022-05-31 with total page 209 pages. Available in PDF, EPUB and Kindle. Book excerpt: A playful reflection on animals and video games, and what each can teach us about the other Video games conjure new worlds for those who play them, human or otherwise: they’ve been played by cats, orangutans, pigs, and penguins, and they let gamers experience life from the perspective of a pet dog, a predator or a prey animal, or even a pathogen. In Game, author Tom Tyler provides the first sustained consideration of video games and animals and demonstrates how thinking about animals and games together can prompt fresh thinking about both. Game comprises thirteen short essays, each of which examines a particular video game, franchise, aspect of gameplay, or production in which animals are featured, allowing us to reflect on conventional understandings of humans, animals, and the relationships between them. Tyler contemplates the significance of animals who insert themselves into video games, as protagonists, opponents, and brute resources, but also as ciphers, subjects, and subversive guides to new ways of thinking. These animals encourage us to reconsider how we understand games, contesting established ideas about winning and losing, difficulty settings, accessibility, playing badly, virtuality, vitality and vulnerability, and much more. Written in a playful style, Game draws from a dizzying array of sources, from children’s television, sitcoms, and regional newspapers to medieval fables, Shakespearean tragedy, and Edwardian comedy; from primatology, entomology, and hunting and fishing manuals to theological tracts and philosophical treatises. By examining video games through the lens of animals and animality, Tyler leads us to a greater humility regarding the nature and status of the human creature, and a greater sensitivity in dealings with other animals.

The Postmodern Joy of Role-Playing Games

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Author :
Publisher : McFarland
ISBN 13 : 1476631468
Total Pages : 432 pages
Book Rating : 4.4/5 (766 download)

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Book Synopsis The Postmodern Joy of Role-Playing Games by : René Reinhold Schallegger

Download or read book The Postmodern Joy of Role-Playing Games written by René Reinhold Schallegger and published by McFarland. This book was released on 2018-02-16 with total page 432 pages. Available in PDF, EPUB and Kindle. Book excerpt: Historian Johan Huizinga once described game playing as the motor of humanity's cultural development, predating art and literature. Since the late 20th century, Western society has undergone a "ludification," as the influence of game-playing has grown ever more prevalent. At the same time, new theories of postmodernism have emphasized the importance of interactive, playful behavior. Core concepts of postmodernism are evident in pen-and-paper role-playing, such as Dungeons and Dragons. Exploring the interrelationships among narrative, gameplay, players and society, the author raises questions regarding authority, agency and responsibility, and discusses the social potential of RPGs in the 21st century.

Fifty Key Texts in Art History

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Author :
Publisher : Routledge
ISBN 13 : 1136493069
Total Pages : 302 pages
Book Rating : 4.1/5 (364 download)

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Book Synopsis Fifty Key Texts in Art History by : Diana Newall

Download or read book Fifty Key Texts in Art History written by Diana Newall and published by Routledge. This book was released on 2013-03-01 with total page 302 pages. Available in PDF, EPUB and Kindle. Book excerpt: Fifty Key Texts in Art History is an anthology of critical commentaries selected from the classical period to the late modern. It explores some of the central and emerging themes, issues and debates within Art History as an increasingly expansive and globalised discipline. It features an international range of contributors , including art historians, artists, curators and gallerists. Arranged chronologically, each entry includes a bibliography for further reading and a key word index for easy reference. Text selections range across issues including artistic value, cultural identity, modernism, gender, psychoanalysis, photographic theory, poststructuralism and postcolonialism. Rozsika Parker and Griselda Pollock Old Mistresses, Women, Art & Ideology (1981) Victor Burgin’s The End of Art Theory: Criticism and Postmodernity (1986) Homi Bhabha The Location of Culture: Hybridity, Liminal Spaces and Borders (1994) Geeta Kapur When was Modernism in Indian Art? (1995) Judith Butler's Gender Trouble (1999) Georges Didi Huberman Confronting Images. Questioning the Ends of a Certain History of Art (2004)