FED RPG Alterative Psionics

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Author :
Publisher : FSpace Publications
ISBN 13 : 1991151845
Total Pages : 42 pages
Book Rating : 4.9/5 (911 download)

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Book Synopsis FED RPG Alterative Psionics by : Philip Johnson

Download or read book FED RPG Alterative Psionics written by Philip Johnson and published by FSpace Publications. This book was released on 2022-02-26 with total page 42 pages. Available in PDF, EPUB and Kindle. Book excerpt: During the origins of FSpaceRPG when universe 1 of FED RPG was being first explored a proposal for a psionic system for use with the game was presented by one of the developers. This is a beta of that original proposal from 1991, which is only a partial system with a number of incomplete parts. GMs can adapt the concept for use with any RPG, or use it with FED RPG, or retrofit FSpaceRPG with the concepts from this. The introduction in this guide also includes an outline of the official approach used regarding psionics used in Universe 1.

Psionics

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Publisher :
ISBN 13 : 9780996509091
Total Pages : pages
Book Rating : 4.5/5 (9 download)

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Book Synopsis Psionics by : End Transmission Games LLC

Download or read book Psionics written by End Transmission Games LLC and published by . This book was released on 2015-09-01 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: A Tabletop Roleplaying Game (using the DicePunk rules system) about troubled youth with incredible psionic powers. Inspired by works such as "Akira," "Firestarter," and "Scanners." Hardcover, 304 pages.

FSpace Roleplaying Alternative Universes BETA Files

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Author :
Publisher : FSpace Publications
ISBN 13 : 1877485756
Total Pages : 104 pages
Book Rating : 4.8/5 (774 download)

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Book Synopsis FSpace Roleplaying Alternative Universes BETA Files by : Martin Rait

Download or read book FSpace Roleplaying Alternative Universes BETA Files written by Martin Rait and published by FSpace Publications. This book was released on 2009-12-25 with total page 104 pages. Available in PDF, EPUB and Kindle. Book excerpt: This publication is a compilation of early development versions of older development universes and proposals for variant universes. They were individual documents found on FSpace Publications' 1999, March 2000, v2 and v3/2001 CDROMs.It is compilation of the original and development versions of: • Andorian History (universe 2) • House Nexus (universe 2) • Mechs - The Enemy (universe 2) • Planets (universe 2) • Starlist (universe 2) • Stotatl (universe 2 and 3) • Timeline (universe 2) • Aliens (universe 2 and 3) • The Aronhi The 50 Year War (universe 3) • Chloran Conflict (universe 3 and possibly 2) • Empires (universe 3) • History of Conflict with Mech Civilisation (universe 3) • Mech Programming (universe 3) • Mechs - The Enemy (universe 4) • Mech Combat Units (universe 3) • Mobile Gun Platform (universe 3) • Military Forces (universe 3) • Organisations (universe 3) • Planetary Notes (universe 3) • Timeline (universe 3) • Interstellar Empires (universe 4.1) • The Silteran Mystery (universe 4.1) • Sta*Vir’a Notes - Insectoids (universe 4.1) • Stotatl Cultists (universe 4.1) • Vampyres (universe 4.2) • Universe 4.12 • Crossbow construction notes • Fendarena • Uplift Terran Weapons It is also a helpful look into the evolution of product development by a team of indie game developers. It also provides details on slightly different settings a GM may wish to use, or have as a place to visit in the FSpaceLynks framework.

UX02: Mind Games

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Publisher : Lulu.com
ISBN 13 : 1365289036
Total Pages : 70 pages
Book Rating : 4.3/5 (652 download)

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Book Synopsis UX02: Mind Games by : Reid San Filippo

Download or read book UX02: Mind Games written by Reid San Filippo and published by Lulu.com. This book was released on 2016-07-19 with total page 70 pages. Available in PDF, EPUB and Kindle. Book excerpt: DCC Rules for Psionics powers and those that use them Within this tome you will find... The Psion - A PC class that harnesses the power of the mind to crush their enemies. A full write up of how Psionics work in Dungeon Crawl Classics, including psionic dueling rules! A comprehensive list of Psionic powers for all levels of play. Over 50 powers in total. New Psionic items, including the powerful and proud psychic Living Crystal Weapons. New Psychic monsters for your players to encounter and be slain by. A Psi-beast Critical Hit chart to inflict upon those hapless PCs A bundle of pure brain pain to add to your campaign. Compatible with nearly any genre or flavor of DCC you play!

FSpace Roleplaying Developer BETA Files

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Author :
Publisher : FSpace Publications
ISBN 13 : 1877485748
Total Pages : 108 pages
Book Rating : 4.8/5 (774 download)

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Book Synopsis FSpace Roleplaying Developer BETA Files by : Martin Rait

Download or read book FSpace Roleplaying Developer BETA Files written by Martin Rait and published by FSpace Publications. This book was released on 2009-12-08 with total page 108 pages. Available in PDF, EPUB and Kindle. Book excerpt: This publication is a compilation of early development versions by most of the core development team. They were individual documents found on our 1999, March 2000, v2 and v3/2001 CDROMs.It is compilation of the original and development versions of: • Apgouecan - The Second French Colony • Air Rover AGrav Bus • Anvil Escort-v10 • ARES Development Corporation Tender for British SAS Weapon Procurement January 2170 • British Military Starships • Subterrainian Vehicles - The Practicality of Drillcars • The Drixat • Galactic History and it’s relevance to Gaming • Gary’s Alien Concepts • Issues in Heir to the Throne • Kim’s Concepts -Large Calibre Infantry Weapons • An Embryonic Magic System for Use with FSpace • Mass Combat Considerations • Mech Ground Units • Psionics Rules - a proposed psionic system for FED RPG • Recontuer Merchantman version 1.0 • Suggested Force sizes for Victoria • Alternative Proposal For Skill System • Soft Touch Co-op • Dave’s Survival Notes • Technology Items • Wymax Incorporated It is also a helpful look into the evolution of product development by a team of indie game developers.

Stars Without Number (Perfect Bound)

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Publisher :
ISBN 13 : 9781936673018
Total Pages : 210 pages
Book Rating : 4.6/5 (73 download)

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Book Synopsis Stars Without Number (Perfect Bound) by :

Download or read book Stars Without Number (Perfect Bound) written by and published by . This book was released on 2010-11-21 with total page 210 pages. Available in PDF, EPUB and Kindle. Book excerpt: Stars Without Number is a science fiction role-playing game inspired by the Old School Renaissance and the great fantasy and science-fiction games of the seventies and eighties. * Compatible with most retroclone RPGs * Helps a GM build a sandbox sci-fi game that lets the players leave the plot rails to explore freely * World building resources for creating system-neutral planets and star sectors * 100 adventure seeds and guidelines for integrating them with the worlds you've made * Old-school compatible rules for guns, cyberware, starships, and psionics * Domain rules for experienced characters who want to set up their own colony, psychic academy, mercenary band, or other institution

Dangerous Games

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Publisher : University of California Press
ISBN 13 : 0520284925
Total Pages : 364 pages
Book Rating : 4.5/5 (22 download)

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Book Synopsis Dangerous Games by : Joseph P. Laycock

Download or read book Dangerous Games written by Joseph P. Laycock and published by University of California Press. This book was released on 2015-02-12 with total page 364 pages. Available in PDF, EPUB and Kindle. Book excerpt: The 1980s saw the peak of a moral panic over fantasy role-playing games such as Dungeons and Dragons. A coalition of moral entrepreneurs that included representatives from the Christian Right, the field of psychology, and law enforcement claimed that these games were not only psychologically dangerous but an occult religion masquerading as a game. Dangerous Games explores both the history and the sociological significance of this panic. Fantasy role-playing games do share several functions in common with religion. However, religion—as a socially constructed world of shared meaning—can also be compared to a fantasy role-playing game. In fact, the claims of the moral entrepreneurs, in which they presented themselves as heroes battling a dark conspiracy, often resembled the very games of imagination they condemned as evil. By attacking the imagination, they preserved the taken-for-granted status of their own socially constructed reality. Interpreted in this way, the panic over fantasy-role playing games yields new insights about how humans play and together construct and maintain meaningful worlds. Laycock’s clear and accessible writing ensures that Dangerous Games will be required reading for those with an interest in religion, popular culture, and social behavior, both in the classroom and beyond.

GURPS THAUMATOLOGY

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Publisher : Steve Jackson Games
ISBN 13 : 9781556348099
Total Pages : 276 pages
Book Rating : 4.3/5 (48 download)

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Book Synopsis GURPS THAUMATOLOGY by : Phil Masters

Download or read book GURPS THAUMATOLOGY written by Phil Masters and published by Steve Jackson Games. This book was released on 2016-11-21 with total page 276 pages. Available in PDF, EPUB and Kindle. Book excerpt: Feel the Power! Fantasy settings are defined by their magic . . . so different worlds need different magic systems. GURPS Thaumatology has GURPS Fourth Edition updates of the best Third Edition magic variants, plus many all-new options. This mighty tome includes: Minor tweaks for the spell-based magic of the Basic Set: restructuring prerequisites and colleges, modifying Magery and mana, new magical energy sources, adapting spells on the fly, and more. Radical revisions of spell-based magic, including detailed versions of the clerical and ritual magic options hinted at in the Basic Set, and the return of that Third Edition classic, "unlimited mana." Traditional alternatives to spells, such as ceremonial, spirit-mediated, and runic magic. World-shaking freeform magic. Magic as inherent powers. An in-depth look at material magic, with new alchemy, herbalism, and enchantment options; rules for free-willed items and magical gadgets; and guidelines for "the stuff of raw magic." Notes on adapting real-world occult concepts - such as the Laws of Magic, astrology, and traditional material components - to any magic system. Guidelines for running magic-oriented games, advice on combining magic systems, and detailed outlines for four distinctly different fantastic campaigns. The softcover reprint contains the same material as the earlier print run (updated for the latest errata, of course!), with black-and-white interiors and a lower price. GURPS Thaumatology requires the GURPS Basic Set, Fourth Edition. GURPS Magic is recommended but not required. The discussions of different magical styles would enhance any game that features magic.

Ultimate Psionics

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Publisher :
ISBN 13 : 9780989892506
Total Pages : 454 pages
Book Rating : 4.8/5 (925 download)

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Book Synopsis Ultimate Psionics by : Jeremy Smith

Download or read book Ultimate Psionics written by Jeremy Smith and published by . This book was released on 2014-01-07 with total page 454 pages. Available in PDF, EPUB and Kindle. Book excerpt: Ultimate Psionics is just that-the ultimate book on psionics, combining all of the material in Psionics Unleashed and Psionics Expanded into a single hardcover book. But not only does Ultimate Psionics contain existing content, over seventy pages of brand new material has been added (separately released as Psionics Augmented for those who already have Psionics Unleashed and Psionics Expanded), giving more character options, advice for game masters on using psionics, and even an example of completely altering the theme of psionics from the power of the mind to runic magic, to help you understand how easy it is to change the feel of psionics without changing the system so that it can easily fit into any campaign. Ultimate Psionics is an over-400 page hardcover book that includes: Ten psionic races, including the brand new forgeborn and noral, with racial archetypes, advanced racial options, and more Ten psionic classes from the psion and soulknife to the aegis and vitalist, giving everything you need to have an all-psionic party Psionic skills and feats, including over forty brand new psionic feats such as Assassin's Venom, Deep Focus, and Telepathic Link Over 100 pages of psionic powers, including 0th level psionic talents new powers like T'Nail's Ardent Legion Nineteen psionic prestige classes, including the brand new Dark Tempest prestige class More psionic items than could ever be found in any treasure horde, including legendary items like the Heartstaff and the Dancing Robes of Sharatwan and over 10 pages of brand new psionic items like the greater psicrystal staff, the tactician's chessboard, and more. An entire section for advice and tips for game masters on introducing and using psionics, including the most commonly encountered rules mistakes, how to handle transparency, and variant themes if you don't want mental power and prefer psionics to be a form of magic. And much more!

Starfinder RPG: Galactic Magic

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Publisher :
ISBN 13 : 9781640783799
Total Pages : 160 pages
Book Rating : 4.7/5 (837 download)

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Book Synopsis Starfinder RPG: Galactic Magic by : Paizo Publishing

Download or read book Starfinder RPG: Galactic Magic written by Paizo Publishing and published by . This book was released on 2021-11-23 with total page 160 pages. Available in PDF, EPUB and Kindle. Book excerpt: Unravel the eldritch mysteries of the galaxy! The new Galactic Magic hardcover rulebook for the Starfinder Roleplaying Game adds magical flair to any hero with a wealth of fantastical magic-infused character options for starfarers of any class! More than 100 spells, a host of powerful rituals, and an array of magic gear, hybrid items, and artifacts give you the edge to survive in a weird universe with lurking dangers at the end of every jump. The brand-new precog class allows you to see and change the future, relying on predictive prerolls to navigate clutch situations and quick reflexes to manipulate combat. Study arcana among the stars with a host of new magical organizations and spellcasting schools or petition higher powers using new faith-based options tied to the galaxy's gods and philosophies. Whatever your path to magical might, Galactic Magic is your guide!

Cypher System Rulebook

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Publisher :
ISBN 13 : 9781320511445
Total Pages : pages
Book Rating : 4.5/5 (114 download)

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Book Synopsis Cypher System Rulebook by : Monte Cook

Download or read book Cypher System Rulebook written by Monte Cook and published by . This book was released on 2015-07-28 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Monster of the Week

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Publisher :
ISBN 13 : 9781613170922
Total Pages : pages
Book Rating : 4.1/5 (79 download)

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Book Synopsis Monster of the Week by :

Download or read book Monster of the Week written by and published by . This book was released on 2015-01-27 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: Most people don't believe in monsters, but you know the truth. They're real, and it's your task to bring them down. This revised edition of Monster of the Week brings that adventure to life.Monster of the Week is a standalone action-horror RPG for 3-5 people. Hunt high school beasties a la Buffy the Vampire Slayer, travel the country to bring down unnatural creatures like the Winchester brothers of Supernatural, or head up the government investigation like Mulder and Scully.This book contains everything you need to tackle Bigfoot, collar a chupacabra, and drive away demons. In this revised edition, you'll find:

OSR Solo

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Publisher : Lulu.com
ISBN 13 : 9781008996359
Total Pages : 26 pages
Book Rating : 4.9/5 (963 download)

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Book Synopsis OSR Solo by : Peter Rudin-Burgess

Download or read book OSR Solo written by Peter Rudin-Burgess and published by Lulu.com. This book was released on 2021-02-23 with total page 26 pages. Available in PDF, EPUB and Kindle. Book excerpt: OSR Solo rules These rules are intended to allow you to play an OSR, in this case meaning 0D&D, B/X style games, without a Dungeon Master. game you will get using these rules will be a sandbox-style adventure, you will not need to do any Dungeon Master [DM] style preparation although having a few stock NPCs or appropriate levels would be helpful. No DM? The normal cycle of play is that the DM describes the scene and asks what do you do? The players describe their actions. The DM describes the effects of those actions and the cycle repeats. In solo play there is just the single character and no DM. You start by imagining your character in the game setting and play them through all the social interactions, all the NPCs and events that would normally come up. At some point you will reach a point where you would normally ask your DM for more information. Are there any guards? Are there any ways out? What can you hear? At this point the solo rules come into play. You pitch your question in a Yes/No format. The solo rules will then return an answer to your question much like a Magic 8 Ball toy. It is then down to you and your improv. skills to decide what does this answer mean right now? Often the first thing that comes into your head is the answer to go with. If you just got yes and no answers things would get boring quite quickly. These rules are designed to throw up twists and turns into your character's story. is a perfect way to learn a new game, test your first adventures and going beyond just making characters when you are first getting to know the rules

Haunted West

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Publisher :
ISBN 13 : 9780998851525
Total Pages : pages
Book Rating : 4.8/5 (515 download)

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Book Synopsis Haunted West by : Chris Spivey

Download or read book Haunted West written by Chris Spivey and published by . This book was released on 2021-10-20 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: One moment sets the course of destiny. But what if that one moment was changed in the smallest of ways? What if one madman's plan actually were to succeed beyond our known history? The Old West-The Wild West, The American Frontier-is one of the world's most familiar modern myths. The time was draped in ruggedness; there was an idealized dream of freedom, and a notion that just one person could shape the world. That myth belongs to all of us. Yet so many stories of truth, justice, and the American Way have been stolen, erased, and never recorded. Haunted West is a game about hope through struggle. It is a game that pieces together the stories of the largely forgotten people of the Old West, the people who have been whitewashed by history. Discover the American experience in the Weird West. Grab your rifle, jet pack, and spurs to battle traitorous rebels in the defense of freedom, join the fight against temporally displaced dinosaurs, rustle cattle to make ends meet, and hijack a train full of illicit Confederate gold!

Rocket Age

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Publisher :
ISBN 13 : 9780857441584
Total Pages : 255 pages
Book Rating : 4.4/5 (415 download)

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Book Synopsis Rocket Age by : Ken Spencer

Download or read book Rocket Age written by Ken Spencer and published by . This book was released on 2012-12-12 with total page 255 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Spire

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Publisher :
ISBN 13 : 9780996376563
Total Pages : pages
Book Rating : 4.3/5 (765 download)

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Book Synopsis Spire by : Grant Howitt

Download or read book Spire written by Grant Howitt and published by . This book was released on 2018 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

The Ruined Clouds

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Publisher :
ISBN 13 : 9781640780132
Total Pages : 0 pages
Book Rating : 4.7/5 (81 download)

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Book Synopsis The Ruined Clouds by : Jason Keeley

Download or read book The Ruined Clouds written by Jason Keeley and published by . This book was released on 2018 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: In the Dead Suns Adventure Path, the players take on the roles of members of the Starfinder Society, a loose association of scholars and adventurers who travel the galaxy uncovering the secrets of the past. When a fragment of an ancient alien superweapon surfaces in the depths of hyperspace, its discovery sets off a race to find the extraterrestrial doomsday device. Hopping from planet to planet in both the civilized Pact Worlds and beyond, the heroes must contend with both the undead Corpse Fleet and the nihilistic Cult of the Devourer, each of which seeks to acquire the alien artifact for its own purposes. Can the heroes find and destroy the superweapon before their enemies seize control of it, or will the Pact Worlds' sun go dark and cold, a harbinger of dead suns across the galaxy?