Exam 98-374 Gaming Development Fundamentals

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Author :
Publisher : Wiley
ISBN 13 : 9781118359891
Total Pages : 216 pages
Book Rating : 4.3/5 (598 download)

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Book Synopsis Exam 98-374 Gaming Development Fundamentals by : Microsoft Official Academic Course

Download or read book Exam 98-374 Gaming Development Fundamentals written by Microsoft Official Academic Course and published by Wiley. This book was released on 2013-05-06 with total page 216 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Microsoft Technology Associate certification (MTA) curriculum helps instructors teach and validate fundamental technology concepts with a foundation for sudents' careers as well as the confidence they need to succeed in advanced studies. Through the use of MOAC MTA titles you can help ensure your students future success in and out of the classroom.This MTA text covers the following Gaming Development vital fundamental skills: • Understand Game Design • Understand Hardware • Understand Graphics • Understand Animation Click here to learn more about the Microsoft Technology Associate (MTA), a new and innovative certification track designed to provide a pathway for future success in technology courses and careers.

Mta Microsoft Technology Associate Exam 98-374 Gaming Development Fundamentals Examfocus Study Notes & Review Questions 2015 Edition

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Author :
Publisher : Createspace Independent Publishing Platform
ISBN 13 : 9781508418092
Total Pages : 76 pages
Book Rating : 4.4/5 (18 download)

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Book Synopsis Mta Microsoft Technology Associate Exam 98-374 Gaming Development Fundamentals Examfocus Study Notes & Review Questions 2015 Edition by : Examreview

Download or read book Mta Microsoft Technology Associate Exam 98-374 Gaming Development Fundamentals Examfocus Study Notes & Review Questions 2015 Edition written by Examreview and published by Createspace Independent Publishing Platform. This book was released on 2015-02-10 with total page 76 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Microsoft Technology Associate MTA certification is an entry-level certification which serves as a good starting point for students and educators who may eventually progress to the higher programs. Simply put, it assesses the foundational knowledge necessary to pursue MCSE, MCSD and the like. The MTA certification focuses more on knowledge and a little less on skills. However, the knowledge areas are all based on MS products so you must know those products inside and out. There are several objectives covered in this gaming development exam, including: Game Design Hardware Graphics Animation For the exam, programming language is not an issue. It is the concept behind the development effort that is important. You need to know that it is technically possible to use any .NET language to write games using XNA, but C# was the only officially supported language. However, since XNA Game Studio 4.0 Refresh you may write code using Visual Basic. In this book we use C# code for demonstration.

MTA Microsoft Technology Associate Exam 98-374 Gaming Development Fundamentals ExamFOCUS Study Notes and Review Questions 2013

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Author :
Publisher :
ISBN 13 : 9781492101024
Total Pages : 76 pages
Book Rating : 4.1/5 (1 download)

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Book Synopsis MTA Microsoft Technology Associate Exam 98-374 Gaming Development Fundamentals ExamFOCUS Study Notes and Review Questions 2013 by : ExamREVIEW

Download or read book MTA Microsoft Technology Associate Exam 98-374 Gaming Development Fundamentals ExamFOCUS Study Notes and Review Questions 2013 written by ExamREVIEW and published by . This book was released on 2013-08-09 with total page 76 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Microsoft Technology Associate MTA certification is an entry-level certification which serves as a good starting point for students and educators who may eventually progress to the Microsoft Technology Specialist MCTS or higher programs. Simply put, it assesses the foundational knowledge necessary to pursue MCTS, MCITP or MCPD certifications. The MTA certification focuses more on knowledge and a little less on skills. There are several objectives covered in the gaming development exam, including:Game DesignHardwareGraphicsAnimationFor the exam, programming language is not an issue. It is the concept behind the development effort that is important. You need to know that it is technically possible to use any .NET language to write games using XNA, but C# was the only officially supported language. However, since XNA Game Studio 4.0 Refresh you may write code using Visual Basic.This ExamFOCUS book focuses on the more difficult topics that will likely make a difference in exam results. The book is NOT intended to guide you through every single official topic. You should therefore use this book together with other reference books for the best possible preparation outcome.

The Fundamentals of C/C++ Game Programming

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Author :
Publisher : CRC Press
ISBN 13 : 1498799124
Total Pages : 502 pages
Book Rating : 4.4/5 (987 download)

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Book Synopsis The Fundamentals of C/C++ Game Programming by : Brian Beuken

Download or read book The Fundamentals of C/C++ Game Programming written by Brian Beuken and published by CRC Press. This book was released on 2018-02-21 with total page 502 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is aimed at giving novice coders an understanding of the methods and techniques used in professional games development. Designed to help develop and strengthen problem solving and basic C/C++ skills, it also will help to develop familiarity targeting and using fixed/restricted hardware, which are key skills in console development. It allows the reader to increase their confidence as game programmers by walking them through increasingly involved game concepts, while maintaining the understanding that despite the increased complexity, the core methods remain consistent with the advancement of the technology; the technology only enhances the gaming experience. It also demonstrates underlying principles of game coding in practical step by step ways to increase exposure and confidence in game coding concepts. Key Features: Increases the confidence of new coders by demonstrating how to get things done. Introduces evolving projects to reinforce concepts, both directly and indirectly that the reader will use to produce and then enhance the project. Provides tutorials on Graphics API’s that can be easily understood by a novice. Demystifies hardware used to gain new effects without blinding the user to the technical wizardry going on under the system. Gives a sense of achievement to the reader and pushes them toward improvement.

Professional HTML5 Mobile Game Development

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Publisher : John Wiley & Sons
ISBN 13 : 1118421442
Total Pages : 554 pages
Book Rating : 4.1/5 (184 download)

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Book Synopsis Professional HTML5 Mobile Game Development by : Pascal Rettig

Download or read book Professional HTML5 Mobile Game Development written by Pascal Rettig and published by John Wiley & Sons. This book was released on 2012-08-29 with total page 554 pages. Available in PDF, EPUB and Kindle. Book excerpt: Create mobile game apps for the lucrative gaming market If you're an experienced developer seeking to break into the sizzling mobile game market, this is the book for you. Covering all mobile and touchscreen devices, including iPhones, iPads, Android, and WP7.5, this book takes you through the steps of building both single- and multi-player mobile games. Topics include standard patterns for building games in HTML5, what methods to choose for building (CSS3, SVG, or Canvas), popular game engines and frameworks, and much more. Best of all, code for six basic games is provided, so you can modify, further develop, and make it your own. Shows intermediate developers how to develop games in HTML5 and build games for iPhone, iPad, Android, and WP7.5 mobile and touchscreen devices Explains single-player and multi-player mobile game development Provides code for six basic games in a GitHub repository, so readers can collaborate and develop the code themselves Explores specific APIs to make games even more compelling, including geolocation, audio, and device orientation Reviews three popular open-source HTML5 game engines--crafty.js, easel.js, and enchant.js Covers simple physics as well as using an existing physics library The world is going mobile, as is the game industry. Professional HTML5 Mobile Game Development helps savvy developers join in this exploding market.

Software Engineering Perspectives in Computer Game Development

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Publisher : CRC Press
ISBN 13 : 1351382349
Total Pages : 302 pages
Book Rating : 4.3/5 (513 download)

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Book Synopsis Software Engineering Perspectives in Computer Game Development by : Kendra M. L. Cooper

Download or read book Software Engineering Perspectives in Computer Game Development written by Kendra M. L. Cooper and published by CRC Press. This book was released on 2021-07-05 with total page 302 pages. Available in PDF, EPUB and Kindle. Book excerpt: Featuring contributions from leading experts in software engineering, this edited book provides a comprehensive introduction to computer game software development. It is a complex, interdisciplinary field that relies on contributions from a wide variety of disciplines including arts and humanities, behavioural sciences, business, engineering, physical sciences, mathematics, etc. The book focuses on the emerging research at the intersection of game and software engineering communities. A brief history of game development is presented, which considers the shift from the development of rare games in isolated research environments in the 1950s to their ubiquitous presence in popular culture today. A summary is provided of the latest peer-reviewed research results in computer game development that have been reported at multiple levels of maturity (workshops, conferences, and journals). The core chapters of the book are devoted to sharing emerging research at the intersection of game development and software engineering. In addition, future research opportunities on new software engineering methods for games and serious educational games for software engineering education are highlighted. As an ideal reference for software engineers, developers, educators, and researchers, this book explores game development topics from software engineering and education perspectives. Key Features: Includes contributions from leading academic experts in the community Presents a current collection of emerging research at the intersection of games and software engineering Considers the interdisciplinary field from two broad perspectives: software engineering methods for game development and serious games for software engineering education Provides a snapshot of the recent literature (i.e., 2015-2020) on game development from software engineering perspectives

3D Math Primer for Graphics and Game Development, 2nd Edition

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Author :
Publisher : CRC Press
ISBN 13 : 1568817231
Total Pages : 848 pages
Book Rating : 4.5/5 (688 download)

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Book Synopsis 3D Math Primer for Graphics and Game Development, 2nd Edition by : Fletcher Dunn

Download or read book 3D Math Primer for Graphics and Game Development, 2nd Edition written by Fletcher Dunn and published by CRC Press. This book was released on 2011-11-02 with total page 848 pages. Available in PDF, EPUB and Kindle. Book excerpt: This engaging book presents the essential mathematics needed to describe, simulate, and render a 3D world. Reflecting both academic and in-the-trenches practical experience, the authors teach you how to describe objects and their positions, orientations, and trajectories in 3D using mathematics. The text provides an introduction to mathematics for game designers, including the fundamentals of coordinate spaces, vectors, and matrices. It also covers orientation in three dimensions, calculus and dynamics, graphics, and parametric curves.

Fundamentals of Psychology

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Publisher : Psychology Press
ISBN 13 : 1317568583
Total Pages : 713 pages
Book Rating : 4.3/5 (175 download)

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Book Synopsis Fundamentals of Psychology by : Michael Eysenck

Download or read book Fundamentals of Psychology written by Michael Eysenck and published by Psychology Press. This book was released on 2014-08-07 with total page 713 pages. Available in PDF, EPUB and Kindle. Book excerpt: Aimed at those new to the subject, Fundamentals of Psychology is a clear and reader-friendly textbook that will help students explore and understand the essentials of psychology. This text offers a balanced and accurate representation of the discipline through a highly accessible synoptic approach, which seamlessly brings together all the various related topics. Fundamentals of Psychology combines an authoritative tone, a huge range of psychological material and an informal, analogy-rich style. The text expertly blends admirably up-to-date empirical research and real-life examples and applications, and is both readable and factually dense. The book introduces all the main approaches to psychology, including social, developmental, cognitive, biological, individual differences, and abnormal psychology, as well as psychological research methods. However, it also includes directions for more detailed and advanced study for the interested student. Fundamentals of Psychology incorporates many helpful textbook features which will aid students and reinforce learning, such as: Key-term definitions Extremely clear end-of-chapter summaries Annotated further reading sections Evaluations of significant research findings Numerous illustrations presented in attractive full color. This textbook is also accompanied by a comprehensive program of resources for both students and instructors, which is available free to qualifying adopters. The resources include a web-based Student Learning Program, as well as chapter-by-chapter lecture slides and an interactive chapter-by-chapter multiple-choice question test bank. Combining exceptional content, abundant pedagogical features, and a lively full-color design, Fundamentals of Psychology is an essential resource for anyone new to the subject and more particularly those beginning undergraduate courses. The book will also be ideal for students studying psychology within education, nursing and other healthcare professions.

What Video Games Have to Teach Us About Learning and Literacy. Second Edition

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Author :
Publisher : Macmillan
ISBN 13 : 1466886420
Total Pages : 233 pages
Book Rating : 4.4/5 (668 download)

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Book Synopsis What Video Games Have to Teach Us About Learning and Literacy. Second Edition by : James Paul Gee

Download or read book What Video Games Have to Teach Us About Learning and Literacy. Second Edition written by James Paul Gee and published by Macmillan. This book was released on 2014-12-02 with total page 233 pages. Available in PDF, EPUB and Kindle. Book excerpt: Cognitive Development in a Digital Age James Paul Gee begins his classic book with "I want to talk about video games–yes, even violent video games–and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. This revised edition expands beyond mere gaming, introducing readers to fresh perspectives based on games like World of Warcraft and Half-Life 2. It delves deeper into cognitive development, discussing how video games can shape our understanding of the world. An undisputed must-read for those interested in the intersection of education, technology, and pop culture, What Video Games Have to Teach Us About Learning and Literacy challenges traditional norms, examines the educational potential of video games, and opens up a discussion on the far-reaching impacts of this ubiquitous aspect of modern life.

Game Architecture and Design

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Publisher : New Riders Publishing
ISBN 13 : 9780735713635
Total Pages : 964 pages
Book Rating : 4.7/5 (136 download)

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Book Synopsis Game Architecture and Design by : Andrew Rollings

Download or read book Game Architecture and Design written by Andrew Rollings and published by New Riders Publishing. This book was released on 2004 with total page 964 pages. Available in PDF, EPUB and Kindle. Book excerpt: A guide to computer game design, architecture, and management explores the application of design principles, shares the experiences of game programmers, and offers an overview of game development software.

Mathematics for Game Developers

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Publisher : Course Technology
ISBN 13 :
Total Pages : 658 pages
Book Rating : 4.3/5 (91 download)

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Book Synopsis Mathematics for Game Developers by : Christopher Tremblay

Download or read book Mathematics for Game Developers written by Christopher Tremblay and published by Course Technology. This book was released on 2004 with total page 658 pages. Available in PDF, EPUB and Kindle. Book excerpt: The author introduces the major branches of mathematics that are essential for game development and demonstrates the applications of these concepts to game programming.

Game Engine Architecture

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Publisher : CRC Press
ISBN 13 : 135160564X
Total Pages : 1042 pages
Book Rating : 4.3/5 (516 download)

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Book Synopsis Game Engine Architecture by : Jason Gregory

Download or read book Game Engine Architecture written by Jason Gregory and published by CRC Press. This book was released on 2017-03-27 with total page 1042 pages. Available in PDF, EPUB and Kindle. Book excerpt: Hailed as a "must-have textbook" (CHOICE, January 2010), the first edition of Game Engine Architecture provided readers with a complete guide to the theory and practice of game engine software development. Updating the content to match today’s landscape of game engine architecture, this second edition continues to thoroughly cover the major components that make up a typical commercial game engine. New to the Second Edition Information on new topics, including the latest variant of the C++ programming language, C++11, and the architecture of the eighth generation of gaming consoles, the Xbox One and PlayStation 4 New chapter on audio technology covering the fundamentals of the physics, mathematics, and technology that go into creating an AAA game audio engine Updated sections on multicore programming, pipelined CPU architecture and optimization, localization, pseudovectors and Grassman algebra, dual quaternions, SIMD vector math, memory alignment, and anti-aliasing Insight into the making of Naughty Dog’s latest hit, The Last of Us The book presents the theory underlying various subsystems that comprise a commercial game engine as well as the data structures, algorithms, and software interfaces that are typically used to implement them. It primarily focuses on the engine itself, including a host of low-level foundation systems, the rendering engine, the collision system, the physics simulation, character animation, and audio. An in-depth discussion on the "gameplay foundation layer" delves into the game’s object model, world editor, event system, and scripting system. The text also touches on some aspects of gameplay programming, including player mechanics, cameras, and AI. An awareness-building tool and a jumping-off point for further learning, Game Engine Architecture, Second Edition gives readers a solid understanding of both the theory and common practices employed within each of the engineering disciplines covered. The book will help readers on their journey through this fascinating and multifaceted field.

Essential Mathematics for Games and Interactive Applications

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Publisher : CRC Press
ISBN 13 : 0123742978
Total Pages : 706 pages
Book Rating : 4.1/5 (237 download)

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Book Synopsis Essential Mathematics for Games and Interactive Applications by : James M. Van Verth

Download or read book Essential Mathematics for Games and Interactive Applications written by James M. Van Verth and published by CRC Press. This book was released on 2008-05-19 with total page 706 pages. Available in PDF, EPUB and Kindle. Book excerpt: Essential Mathematics for Games and Interactive Applications, 2nd edition presents the core mathematics necessary for sophisticated 3D graphics and interactive physical simulations. The book begins with linear algebra and matrix multiplication and expands on this foundation to cover such topics as color and lighting, interpolation, animation and basic game physics. Essential Mathematics focuses on the issues of 3D game development important to programmers and includes optimization guidance throughout. The new edition Windows code will now use Visual Studio.NET. There will also be DirectX support provided, along with OpenGL - due to its cross-platform nature. Programmers will find more concrete examples included in this edition, as well as additional information on tuning, optimization and robustness. The book has a companion CD-ROM with exercises and a test bank for the academic secondary market, and for main market: code examples built around a shared code base, including a math library covering all the topics presented in the book, a core vector/matrix math engine, and libraries to support basic 3D rendering and interaction.

Introduction to Art: Design, Context, and Meaning

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Author :
Publisher : Good Press
ISBN 13 :
Total Pages : 614 pages
Book Rating : 4.8/5 (596 download)

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Book Synopsis Introduction to Art: Design, Context, and Meaning by : Pamela Sachant

Download or read book Introduction to Art: Design, Context, and Meaning written by Pamela Sachant and published by Good Press. This book was released on 2023-11-27 with total page 614 pages. Available in PDF, EPUB and Kindle. Book excerpt: Introduction to Art: Design, Context, and Meaning offers a deep insight and comprehension of the world of Art. Contents: What is Art? The Structure of Art Significance of Materials Used in Art Describing Art - Formal Analysis, Types, and Styles of Art Meaning in Art - Socio-Cultural Contexts, Symbolism, and Iconography Connecting Art to Our Lives Form in Architecture Art and Identity Art and Power Art and Ritual Life - Symbolism of Space and Ritual Objects, Mortality, and Immortality Art and Ethics

Fundamentals of Game Design

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Publisher : New Riders
ISBN 13 : 013210475X
Total Pages : 697 pages
Book Rating : 4.1/5 (321 download)

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Book Synopsis Fundamentals of Game Design by : Ernest Adams

Download or read book Fundamentals of Game Design written by Ernest Adams and published by New Riders. This book was released on 2010-04-07 with total page 697 pages. Available in PDF, EPUB and Kindle. Book excerpt: To create a great video game, you must start with a solid game design: A well-designed game is easier to build, more entertaining, and has a better chance of succeeding in the marketplace. Here to teach you the essential skills of player-centric game design is one of the industry’s leading authorities, who offers a first-hand look into the process, from initial concept to final tuning. Now in its second edition, this updated classic reference by Ernest Adams offers a complete and practical approach to game design, and includes material on concept development, gameplay design, core mechanics, user interfaces, storytelling, and balancing. In an easy-to-follow approach, Adams analyzes the specific design challenges of all the major game genres and shows you how to apply the principles of game design to each one. You’ll learn how to: Define the challenges and actions at the heart of the gameplay. Write a high-concept document, a treatment, and a full design script. Understand the essentials of user interface design and how to define a game’s look and feel. Design for a variety of input mechanisms, including the Wii controller and multi-touch iPhone. Construct a game’s core mechanics and flow of resources (money, points, ammunition, and more). Develop appealing stories, game characters, and worlds that players will want to visit, including persistent worlds. Work on design problems with engaging end-of-chapter exercises, design worksheets, and case studies. Make your game accessible to broader audiences such as children, adult women, people with disabilities, and casual players. “Ernest Adams provides encyclopedic coverage of process and design issues for every aspect of game design, expressed as practical lessons that can be immediately applied to a design in-progress. He offers the best framework I’ve seen for thinking about the relationships between core mechanics, gameplay, and player—one that I’ve found useful for both teaching and research.” — Michael Mateas, University of California at Santa Cruz, co-creator of Façade

Designing Effective Instructional Tasks for Physical Education and Sports

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Author :
Publisher : Human Kinetics
ISBN 13 : 9780736041751
Total Pages : 148 pages
Book Rating : 4.0/5 (417 download)

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Book Synopsis Designing Effective Instructional Tasks for Physical Education and Sports by : David Charles Griffey

Download or read book Designing Effective Instructional Tasks for Physical Education and Sports written by David Charles Griffey and published by Human Kinetics. This book was released on 2007 with total page 148 pages. Available in PDF, EPUB and Kindle. Book excerpt: "There's more to helping participants develop motor skills than just coming up with relevant drills. If you want participants to succeed, you need to structure learning tasks to keep them interested and engaged. Although there are many resources available to help teachers and coaches improve their curriculum, teaching skills, and management, little has been written about the critical issue of effective task design ... until now." "This text takes the most current research on learning and teaching movement activity and translates it into practical, down-to-earth suggestions for coaches and teachers. Using examples both in the gym and on the playing field, the book shows teachers and coaches alike how to develop instructional tasks that maximize students' learning and retention."--BOOK JACKET.

Microsoft Windows Server Administration Essentials

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Publisher : John Wiley & Sons
ISBN 13 : 1118016866
Total Pages : 400 pages
Book Rating : 4.1/5 (18 download)

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Book Synopsis Microsoft Windows Server Administration Essentials by : Tom Carpenter

Download or read book Microsoft Windows Server Administration Essentials written by Tom Carpenter and published by John Wiley & Sons. This book was released on 2011-08-30 with total page 400 pages. Available in PDF, EPUB and Kindle. Book excerpt: The core concepts and technologies you need to administer a Windows Server OS Administering a Windows operating system (OS) can be a difficult topic to grasp, particularly if you are new to the field of IT. This full-color resource serves as an approachable introduction to understanding how to install a server, the various roles of a server, and how server performance and maintenance impacts a network. With a special focus placed on the new Microsoft Technology Associate (MTA) certificate, the straightforward, easy-to-understand tone is ideal for anyone new to computer administration looking to enter the IT field. Each chapter offers a clear and concise look at the core Windows administration concepts you need to know to gain an understanding of these difficult topics. Offers a clear, no-nonsense approach to administering a Windows operating system and presents it in such a way that IT beginners will confidently comprehend the subject matter Targets the MTA 98-365 exam by covering Windows Server installation, server roles, storage, and active directory infrastructure Provides you with a solid foundation of various networking topics so that you can gain a strong understanding of Windows Server administration concepts Includes review questions and suggested labs to further enhance your learning process With this book by your side, you will be armed with the core concepts and technologies needed to administer a Windows Server operating system.