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Everything I Need To Know I Learned From Dungeons Dragons
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Book Synopsis Everything I Need to Know I Learned from Dungeons & Dragons by : Shelly Mazzanoble
Download or read book Everything I Need to Know I Learned from Dungeons & Dragons written by Shelly Mazzanoble and published by Wizards of the Coast. This book was released on 2011-09-06 with total page 221 pages. Available in PDF, EPUB and Kindle. Book excerpt: With tongue-in-cheek humor, the creator of the award-winning Confessions of a Part-Time Sorceress takes on the self-help section, proving that the benefits of the Dungeons & Dragons® game goes far beyond simple entertainment.
Book Synopsis Everything I Need to Know I Learned from RPGs by : Jeff Ashworth
Download or read book Everything I Need to Know I Learned from RPGs written by Jeff Ashworth and published by . This book was released on 2024-02-27 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: A hilarious, action-packed and occasionally touching tribute to the many ways in which the imaginary realms of Dungeons & Dragons, the world's most popular roleplaying game, can help you level up your approach to real life.
Book Synopsis D&d Wild Beyond the Witchlight: A Feywild Adventure Accessory Kit by : Wizards RPG Team
Download or read book D&d Wild Beyond the Witchlight: A Feywild Adventure Accessory Kit written by Wizards RPG Team and published by Wizards of the Coast. This book was released on 2021-09-21 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: The Wild Beyond the Witchlight is D&D's next big adventure storyline that brings the wicked whimsy of the Feywild to fifth edition for the first time. Tune into D&D Live 2021 presented by G4 on July 16 and 17 for details including new characters, monsters, mechanics, and story hooks suitable for players of all ages and experience levels. The Wild Beyond the Witchlight is D&D's next big adventure storyline that brings the wicked whimsy of the Feywild to fifth edition for the first time. Tune into D&D Live 2021 presented by G4 on July 16 and 17 for details including new characters, monsters, mechanics, and story hooks suitable for players of all ages and experience levels.
Book Synopsis Confessions of a Part-time Sorceress by : Shelly Mazzanoble
Download or read book Confessions of a Part-time Sorceress written by Shelly Mazzanoble and published by . This book was released on 2007 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Delves into the basics of the popular role-playing game, explaining how to create a character and how to play, in a book that takes a light-hearted look at the myths and realities of gamer stereotypes.
Book Synopsis Beasts & Behemoths (Dungeons & Dragons) by : Jim Zub
Download or read book Beasts & Behemoths (Dungeons & Dragons) written by Jim Zub and published by Ten Speed Press. This book was released on 2020-10-20 with total page 114 pages. Available in PDF, EPUB and Kindle. Book excerpt: Study this guide and keep it close at hand--this manual of monsters might save your life! This immersive illustrated bestiary introduces you to memorable monsters in Dungeons & Dragons, from the smallest beasts to the most dangerous behemoths. This illustrated guide transports new players to the magical world of Dungeons & Dragons and presents a one-of-a-kind course on the unusual creatures, from the minuscule to the massive, that fill the fantastic world of the game. This guide features easy-to-follow and entertaining explanations of where to find each beast, their strange abilities and magical powers, and how to defeat them, along with amazing illustrations that will ignite your imagination. Organized by size from small to large, bigger and more dangerous monsters are introduced with every turn of the page. Beasts & Behemoths is a perfect way for new players and young fantasy fans to learn about the monsters an adventuring party can meet, with profiles full of example encounters and storytelling tips that encourage creative problem-solving skills when battling beastly foes.
Book Synopsis The Role-Playing Society by : Andrew Byers
Download or read book The Role-Playing Society written by Andrew Byers and published by McFarland. This book was released on 2016-02-19 with total page 321 pages. Available in PDF, EPUB and Kindle. Book excerpt: Since the release of Dungeons & Dragons in 1974, role-playing games (RPGs) have spawned a vibrant industry and subculture whose characteristics and player experiences have been well explored. Yet little attention has been devoted to the ways RPGs have shaped society at large over the last four decades. Role-playing games influenced video game design, have been widely represented in film, television and other media, and have made their mark on education, social media, corporate training and the military. This collection of new essays illustrates the broad appeal and impact of RPGs. Topics range from a critical reexamination of the Satanic Panic of the 1980s, to the growing significance of RPGs in education, to the potential for "serious" RPGs to provoke awareness and social change. The contributors discuss the myriad subtle (and not-so-subtle) ways in which the values, concepts and mechanics of RPGs have infiltrated popular culture.
Book Synopsis Fantasy Freaks and Gaming Geeks by : Ethan Gilsdorf
Download or read book Fantasy Freaks and Gaming Geeks written by Ethan Gilsdorf and published by Rowman & Littlefield. This book was released on 2010-09-01 with total page 335 pages. Available in PDF, EPUB and Kindle. Book excerpt: An amazing journey through the thriving worlds of fantasy and gaming What could one man find if he embarked on a journey through fantasy world after fantasy world? In an enthralling blend of travelogue, pop culture analysis, and memoir, forty-year-old former D&D addict Ethan Gilsdorf crisscrosses America, the world, and other worlds—from Boston to New Zealand, and Planet Earth to the realm of Aggramar. “For anyone who has ever spent time within imaginary realms, the book will speak volumes. For those who have not, it will educate and enlighten.” —Wired.com “Gandalf's got nothing on Ethan Gilsdorf, except for maybe the monster white beard. In his new book, Fantasy Freaks and Gaming Geeks, Gilsdorf . . . offers an epic quest for reality within a realm of magic.” —Boston Globe “Imagine this: Lord of the Rings meets Jack Kerouac's On the Road.” —National Public Radio's “Around and About” “What does it mean to be a geek? . . . Fantasy Freaks and Gaming Geeks tackles that question with strength and dexterity. . . . part personal odyssey, part medieval mid-life crisis, and part wide-ranging survey of all things freaky and geeky . . . playful . . . funny and poignant. . . . It's a fun ride and it poses a question that goes to the very heart of fantasy, namely: What does the urge to become someone else tell us about ourselves?” —Huffington Post
Book Synopsis Welcome to Dragon Talk by : Shelly Mazzanoble
Download or read book Welcome to Dragon Talk written by Shelly Mazzanoble and published by University of Iowa Press. This book was released on 2022-12-05 with total page 199 pages. Available in PDF, EPUB and Kindle. Book excerpt: "In this collection, the hosts of "Dragon Talk," the official D and D podcast, recount some of the most inspiring stories from their guests. All use the core tenants of the game in their everyday life"--
Download or read book Of Dice and Men written by David M. Ewalt and published by Simon and Schuster. This book was released on 2013-08-20 with total page 289 pages. Available in PDF, EPUB and Kindle. Book excerpt: A definitive look at Dungeons & Dragons traces its origins on the battlefields of ancient Europe through the hysteria that linked it to satanic rituals and teen suicides and to its apotheosis as father of the modern video game industry.
Book Synopsis Fandom, Now in Color by : Rukmini Pande
Download or read book Fandom, Now in Color written by Rukmini Pande and published by University of Iowa Press. This book was released on 2020-12-15 with total page 264 pages. Available in PDF, EPUB and Kindle. Book excerpt: Fandom, Now in Color gathers together seemingly contradictory narratives that intersect at the (in)visibility of race/ism in fandom and fan studies. This collection engages the problem by undertaking the different tactics of decolonization—diversifying methodologies, destabilizing canons of “must-read” scholarship by engaging with multiple disciplines, making whiteness visible but not the default against which all other kinds of racialization must compete, and decentering white fans even in those fandoms where they are the assumed majority. These new narratives concern themselves with a broad swath of media, from cosplay and comics to tabletop roleplay and video games, and fandoms from Jane the Virgin to Japan’s K-pop scene. Fandom, Now in Color asserts that no one answer or approach can sufficiently come to grips with the shifting categories of race, racism, and racial identity. Contributors: McKenna Boeckner, Angie Fazekas, Monica Flegel, Elizabeth Hornsby, Katherine Anderson Howell, Carina Lapointe, Miranda Ruth Larsen, Judith Leggatt, Jenni Lehtinen, joan miller, Swati Moitra, Samira Nadkarni, Indira Neill Hoch, Sam Pack, Rukmini Pande, Deepa Sivarajan, Al Valentín
Download or read book Into the Dungeon written by Hari Conner and published by Andrews McMeel Publishing. This book was released on 2020-09-29 with total page 137 pages. Available in PDF, EPUB and Kindle. Book excerpt: You have heard tales of a place…a passage hidden away in the ruins of a forgotten castle, full of terrible dangers, and, for those who dare to face them, endless reward… Provisions are gathered, blades sharpened, and, trying to shake the feeling of dread, you set out to find your way…Into the Dungeon. Into the Dungeon is a 100+ page choose-your-own-path game-in-a-book, where all you need to play is a pencil. The reader gets to decide which way to go and how to explore, with hundreds of different paths through the story. On some paths you'll find untold riches, ancient artifacts, strange creatures or secret passages, on others, you'll barely make it out alive (or die horribly.)
Book Synopsis Dungeons and Dragons 4th Edition For Dummies by : Bill Slavicsek
Download or read book Dungeons and Dragons 4th Edition For Dummies written by Bill Slavicsek and published by John Wiley & Sons. This book was released on 2009-01-29 with total page 458 pages. Available in PDF, EPUB and Kindle. Book excerpt: Explore the fantasy world of D&D and delve into dungeons, slay monsters, and gain treasure! If you've been thinking of playing D&D or you've played before and you want to get up to speed on the all-new 4th Edition, this is the book for you. Here's what you need to know to join the fantasy fun. D&D terminology — understand what ability check, modifier, saving throw, AC, gp, hp, and XP mean Roll the dice — add modifiers and see if you rolled the d20 high enough to beat the challenge Minding your manners — know D&D etiquette so you'll be welcome in any adventure Character building — select your character's race and class, and choose the best powers, skills, feats, and gear Roleplaying — give your character a background and personality quirks Combat — use combat rules, a battle grid, and miniatures to play out furious battles Open the book and find: Everything a new player needs to get started playing D&D Details on four fantasy races and four iconic classes Explanations of every number and statistic on the character sheet The best magic items and equipment for characters of all classes Advice on roleplaying and teamwork A ready-to-use adventure to get you started as a Dungeon Master A ready-to-use battle grid with character and monster markers
Book Synopsis The Monsters Know What They're Doing by : Keith Ammann
Download or read book The Monsters Know What They're Doing written by Keith Ammann and published by Simon and Schuster. This book was released on 2019-10-29 with total page 560 pages. Available in PDF, EPUB and Kindle. Book excerpt: From the creator of the popular blog The Monsters Know What They’re Doing comes a compilation of villainous battle plans for Dungeon Masters. In the course of a Dungeons & Dragons game, a Dungeon Master has to make one decision after another in response to player behavior—and the better the players, the more unpredictable their behavior! It’s easy for even an experienced DM to get bogged down in on-the-spot decision-making or to let combat devolve into a boring slugfest, with enemies running directly at the player characters and biting, bashing, and slashing away. In The Monsters Know What They’re Doing, Keith Ammann lightens the DM’s burden by helping you understand your monsters’ abilities and develop battle plans before your fifth edition D&D game session begins. Just as soldiers don’t whip out their field manuals for the first time when they’re already under fire, a DM shouldn’t wait until the PCs have just encountered a dozen bullywugs to figure out how they advance, fight, and retreat. Easy to read and apply, The Monsters Know What They're Doing is essential reading for every DM.
Book Synopsis Dungeons & Dragons Art & Arcana by : Michael Witwer
Download or read book Dungeons & Dragons Art & Arcana written by Michael Witwer and published by Ten Speed Press. This book was released on 2018-10-23 with total page 450 pages. Available in PDF, EPUB and Kindle. Book excerpt: An illustrated guide to the history and evolution of the beloved role-playing game told through the paintings, sketches, illustrations, and visual ephemera behind its creation, growth, and continued popularity. FINALIST FOR THE HUGO AWARD • FINALIST FOR THE LOCUS AWARD • NOMINATED FOR THE DIANA JONES AWARD From one of the most iconic game brands in the world, this official DUNGEONS & DRAGONS illustrated history provides an unprecedented look at the visual evolution of the brand, showing its continued influence on the worlds of pop culture and fantasy. Inside the book, you’ll find more than seven hundred pieces of artwork—from each edition of the core role-playing books, supplements, and adventures; as well as Forgotten Realms and Dragonlance novels; decades of Dragon and Dungeon magazines; and classic advertisements and merchandise; plus never-before-seen sketches, large-format canvases, rare photographs, one-of-a-kind drafts, and more from the now-famous designers and artists associated with DUNGEONS & DRAGONS. The superstar author team gained unparalleled access to the archives of Wizards of the Coast and the personal collections of top collectors, as well as the designers and illustrators who created the distinctive characters, concepts, and visuals that have defined fantasy art and gameplay for generations. This is the most comprehensive collection of D&D imagery ever assembled, making this the ultimate collectible for the game's millions of fans around the world.
Book Synopsis The Great White Wyrm by : Peter Archer
Download or read book The Great White Wyrm written by Peter Archer and published by . This book was released on 2007 with total page 324 pages. Available in PDF, EPUB and Kindle. Book excerpt: A powerful white dragon is the target of one man's obsession, and anyone foolish enough to get between the two of them will be the first to die. Original.
Book Synopsis Mordenkainen Presents: Monsters of the Multiverse (Dungeons & Dragons Book) by : Dungeons & Dragons
Download or read book Mordenkainen Presents: Monsters of the Multiverse (Dungeons & Dragons Book) written by Dungeons & Dragons and published by National Geographic Books. This book was released on 2022-05-17 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: A bestiary of wondrous friends and foes for the world’s greatest roleplaying game Sparkling with the musings of the wizard Mordenkainen, this tome features a host of creatures for use in the Dungeons & Dragons roleplaying game. Compiling and updating monsters that originally appeared in previous D&D fifth edition releases, these creatures represent some of the most benevolent and malevolent forces that D&D heroes might face. The book also gathers together fantastical peoples from many different worlds. Each of these peoples represents a race option when you create your D&D character, expanding on the choices in the Player’s Handbook. Includes more than 250 monsters—updates to the monsters include making spellcasters easier for Dungeon Masters to run, giving many monsters more damage and resilience, and improving the organization of the stat blocks themselves Includes more than 30 playable races—brings the game’s setting-agnostic races into one book, complementing the races in the Player’s Handbook A multiverse of lore—includes updates to monster lore that refocuses their stories on the D&D multiverse, rather than on any particular world