EverQuest: EverQuest player's guide

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Publisher :
ISBN 13 : 9780761537625
Total Pages : 172 pages
Book Rating : 4.5/5 (376 download)

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Book Synopsis EverQuest: EverQuest player's guide by :

Download or read book EverQuest: EverQuest player's guide written by and published by . This book was released on 2001 with total page 172 pages. Available in PDF, EPUB and Kindle. Book excerpt:

EverQuest Role-playing Game

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Author :
Publisher : Sword & Sorcery Studio
ISBN 13 : 9781588461254
Total Pages : 0 pages
Book Rating : 4.4/5 (612 download)

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Book Synopsis EverQuest Role-playing Game by : Stewart Wieck

Download or read book EverQuest Role-playing Game written by Stewart Wieck and published by Sword & Sorcery Studio. This book was released on 2002 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: It's your world now! It reigns supreme as the world's #1 Mulitiplayer Online Roleplaying Game, and now the setting and characters of EverQuest are available in the original roleplaying format -the book. The EverQuest Roleplaying Game puts the entire world of Norrath the heroes as well as the villains in your hands for the first time. Created under the Open Game License, the EverQuest Roleplaying Game is 100% compatible with 3rd Edition rules of the world's most popular fantasy tabletop roleplaying system. The EQrpg Player's Handbook contains everything you need to create characters and begin experiencing EverQuest in a whole new way. All the character classes from paladin to shadow knight. All the races from dark elf to the lizardmen iksar. Hundreds of spells, skills, feats, equipment and more are packed into this essential volume. Harcover. Full-color. cover art by Kieth Parkinson.

EverQuest

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Publisher : Prima Games
ISBN 13 : 9780761522843
Total Pages : 460 pages
Book Rating : 4.5/5 (228 download)

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Book Synopsis EverQuest by : Imgs Inc

Download or read book EverQuest written by Imgs Inc and published by Prima Games. This book was released on 2000-02 with total page 460 pages. Available in PDF, EPUB and Kindle. Book excerpt: Strategies to handle most encounters & situations Complete information for most well-used spells Stats & descriptions for adversaries & friends Guild information & guildhall locations New, improved city maps Character creation & roleplaying tips Covers both the "Ruins of Kunark" and original game Click here for // Everquest Clarifications and Errata! Click here for the ///Revised & Expanded edition.

Everquest Role-playing Game: Monsters of Norrath

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Author :
Publisher : Sword & Sorcery Studio
ISBN 13 : 9781588461261
Total Pages : 220 pages
Book Rating : 4.4/5 (612 download)

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Book Synopsis Everquest Role-playing Game: Monsters of Norrath by : Joseph D. Carriker

Download or read book Everquest Role-playing Game: Monsters of Norrath written by Joseph D. Carriker and published by Sword & Sorcery Studio. This book was released on 2002 with total page 220 pages. Available in PDF, EPUB and Kindle. Book excerpt: Fantasirollespil.

EverQuest

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Publisher :
ISBN 13 :
Total Pages : 319 pages
Book Rating : 4.:/5 (477 download)

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Book Synopsis EverQuest by : Chris Kramer

Download or read book EverQuest written by Chris Kramer and published by . This book was released on 1999 with total page 319 pages. Available in PDF, EPUB and Kindle. Book excerpt:

EverQuest

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Author :
Publisher :
ISBN 13 : 9780761536789
Total Pages : 214 pages
Book Rating : 4.5/5 (367 download)

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Book Synopsis EverQuest by :

Download or read book EverQuest written by and published by . This book was released on 2001 with total page 214 pages. Available in PDF, EPUB and Kindle. Book excerpt:

EVERQUEST: PLAYER'S GUIDE

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Author :
Publisher :
ISBN 13 :
Total Pages : 160 pages
Book Rating : 4./5 ( download)

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Book Synopsis EVERQUEST: PLAYER'S GUIDE by :

Download or read book EVERQUEST: PLAYER'S GUIDE written by and published by . This book was released on with total page 160 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Everquest Online Adventures

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Publisher :
ISBN 13 : 9780761542421
Total Pages : 140 pages
Book Rating : 4.5/5 (424 download)

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Book Synopsis Everquest Online Adventures by : David Cassady

Download or read book Everquest Online Adventures written by David Cassady and published by . This book was released on 2003 with total page 140 pages. Available in PDF, EPUB and Kindle. Book excerpt: Return to a Time in Norrath's Past - Critical stats for all 10 races and all 13 classes - Crucial strategies for all beginning quests on a class-by-class basis-- from Barbarian to Troll - Detailed lists of all abilities up to level 20 - Essential maps of every beginning area - Exhaustive tactics for creating a winning character

EverQuest II Role-playing Game

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Publisher :
ISBN 13 : 9781588469991
Total Pages : 0 pages
Book Rating : 4.4/5 (699 download)

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Book Synopsis EverQuest II Role-playing Game by :

Download or read book EverQuest II Role-playing Game written by and published by . This book was released on 2004 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Fantasirollespil.

EverQuest

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Publisher :
ISBN 13 :
Total Pages : 221 pages
Book Rating : 4.:/5 (646 download)

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Book Synopsis EverQuest by : Rusel DeMaria

Download or read book EverQuest written by Rusel DeMaria and published by . This book was released on 2009 with total page 221 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Lords of EverQuest

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Publisher :
ISBN 13 : 9780761544210
Total Pages : 388 pages
Book Rating : 4.5/5 (442 download)

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Book Synopsis Lords of EverQuest by : Elliott Chin

Download or read book Lords of EverQuest written by Elliott Chin and published by . This book was released on 2003 with total page 388 pages. Available in PDF, EPUB and Kindle. Book excerpt: Let the battle for Antonica begin! - Strategies for playing all three factions - Tips on every unit in the game - Details on all special abilities and spells for every lord, knight, and unit - Maps for all single- and multiplayer quests - Complete walkthroughs for all 36 missions!

EverQuest 2 Players Guide

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Publisher : White Wolf Publishing
ISBN 13 : 9781588469991
Total Pages : 0 pages
Book Rating : 4.4/5 (699 download)

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Book Synopsis EverQuest 2 Players Guide by : White Wolf

Download or read book EverQuest 2 Players Guide written by White Wolf and published by White Wolf Publishing. This book was released on 2004-11 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Synthetic Worlds

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Publisher : University of Chicago Press
ISBN 13 : 0226096319
Total Pages : 346 pages
Book Rating : 4.2/5 (26 download)

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Book Synopsis Synthetic Worlds by : Edward Castronova

Download or read book Synthetic Worlds written by Edward Castronova and published by University of Chicago Press. This book was released on 2008-09-15 with total page 346 pages. Available in PDF, EPUB and Kindle. Book excerpt: From EverQuest to World of Warcraft, online games have evolved from the exclusive domain of computer geeks into an extraordinarily lucrative staple of the entertainment industry. People of all ages and from all walks of life now spend thousands of hours—and dollars—partaking in this popular new brand of escapism. But the line between fantasy and reality is starting to blur. Players have created virtual societies with governments and economies of their own whose currencies now trade against the dollar on eBay at rates higher than the yen. And the players who inhabit these synthetic worlds are starting to spend more time online than at their day jobs. In Synthetic Worlds, Edward Castronova offers the first comprehensive look at the online game industry, exploring its implications for business and culture alike. He starts with the players, giving us a revealing look into the everyday lives of the gamers—outlining what they do in their synthetic worlds and why. He then describes the economies inside these worlds to show how they might dramatically affect real world financial systems, from potential disruptions of markets to new business horizons. Ultimately, he explores the long-term social consequences of online games: If players can inhabit worlds that are more alluring and gratifying than reality, then how can the real world ever compete? Will a day ever come when we spend more time in these synthetic worlds than in our own? Or even more startling, will a day ever come when such questions no longer sound alarmist but instead seem obsolete? With more than ten million active players worldwide—and with Microsoft and Sony pouring hundreds of millions of dollars into video game development—online games have become too big to ignore. Synthetic Worlds spearheads our efforts to come to terms with this virtual reality and its concrete effects. “Illuminating. . . . Castronova’s analysis of the economics of fun is intriguing. Virtual-world economies are designed to make the resulting game interesting and enjoyable for their inhabitants. Many games follow a rags-to-riches storyline, for example. But how can all the players end up in the top 10%? Simple: the upwardly mobile human players need only be a subset of the world's population. An underclass of computer-controlled 'bot' citizens, meanwhile, stays poor forever. Mr. Castronova explains all this with clarity, wit, and a merciful lack of academic jargon.”—The Economist “Synthetic Worlds is a surprisingly profound book about the social, political, and economic issues arising from the emergence of vast multiplayer games on the Internet. What Castronova has realized is that these games, where players contribute considerable labor in exchange for things they value, are not merely like real economies, they are real economies, displaying inflation, fraud, Chinese sweatshops, and some surprising in-game innovations.”—Tim Harford, Chronicle of Higher Education

Forests of Faydark

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Publisher : Sword & Sorcery Studio
ISBN 13 : 9781588461339
Total Pages : 0 pages
Book Rating : 4.4/5 (613 download)

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Book Synopsis Forests of Faydark by : Scott Holden-Jones

Download or read book Forests of Faydark written by Scott Holden-Jones and published by Sword & Sorcery Studio. This book was released on 2004-02 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: The enormous forest of Faydark dominates the entire northern landscape of the continent of Faydwer. This expanse is home to many of Norrath's elvish races. The Feir'Dal, or wood elves, live primarily in their treetop city of Kelethin, while the Koada'Dal, their high elf cousins, live in the marble-walled city of Felwithe on the edge of Faydark. This sourcebook is the first to present information about the continent of Faydwer, home to four player character races. The elves that dwell within the forest get special attention--as do the countless forces poised against them, such as the orc empire of Crushbone and the vampiric sorcerer Mayong Mistmoore.

What Video Games Have to Teach Us About Learning and Literacy. Second Edition

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Publisher : Macmillan
ISBN 13 : 1466886420
Total Pages : 233 pages
Book Rating : 4.4/5 (668 download)

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Book Synopsis What Video Games Have to Teach Us About Learning and Literacy. Second Edition by : James Paul Gee

Download or read book What Video Games Have to Teach Us About Learning and Literacy. Second Edition written by James Paul Gee and published by Macmillan. This book was released on 2014-12-02 with total page 233 pages. Available in PDF, EPUB and Kindle. Book excerpt: Cognitive Development in a Digital Age James Paul Gee begins his classic book with "I want to talk about video games–yes, even violent video games–and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. This revised edition expands beyond mere gaming, introducing readers to fresh perspectives based on games like World of Warcraft and Half-Life 2. It delves deeper into cognitive development, discussing how video games can shape our understanding of the world. An undisputed must-read for those interested in the intersection of education, technology, and pop culture, What Video Games Have to Teach Us About Learning and Literacy challenges traditional norms, examines the educational potential of video games, and opens up a discussion on the far-reaching impacts of this ubiquitous aspect of modern life.

Developing Online Games

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Publisher : New Riders
ISBN 13 : 9781592730001
Total Pages : 532 pages
Book Rating : 4.7/5 (3 download)

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Book Synopsis Developing Online Games by : Jessica Mulligan

Download or read book Developing Online Games written by Jessica Mulligan and published by New Riders. This book was released on 2003 with total page 532 pages. Available in PDF, EPUB and Kindle. Book excerpt: A soup-to-nuts overview of just what it takes to successfully design, develop and manage an online game. Learn from the top two online game developers through the real-world successes and mistakes not known to others. There are Case studies from 10+ industry leaders, including Raph Koster, J. Baron, R. Bartle, D. Schubert, A. Macris, and more! Covers all types of online games: Retail Hybrids, Persistent Worlds, and console games. Developing Online Games provides insight into designing, developing and managing online games that is available nowhere else. Online game programming guru Jessica Mulligan and seasoned exec Bridgette Patrovsky provide insights into the industry that will allow others entering this market to avoid the mistakes of the past. In addition to their own experiences, the authors provide interviews, insight and anecdotes from over twenty of the most well-known and experienced online game insiders. The book includes case studies of the successes and failures of today's most well-known online games. There is also a special section for senior executives on how to budget an online game and how to assemble the right development and management teams. The book ends with a look at the future of online gaming: not only online console gaming (Xbox Online, Playstation 2), but the emerging mobile device game market (cell phones, wireless, PDA).

Playing to Win

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Publisher : Lulu.com
ISBN 13 : 1411666798
Total Pages : 144 pages
Book Rating : 4.4/5 (116 download)

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Book Synopsis Playing to Win by : David Sirlin

Download or read book Playing to Win written by David Sirlin and published by Lulu.com. This book was released on 2006-04-01 with total page 144 pages. Available in PDF, EPUB and Kindle. Book excerpt: Winning at competitive games requires a results-oriented mindset that many players are simply not willing to adopt. This book walks players through the entire process: how to choose a game and learn basic proficiency, how to break through the mental barriers that hold most players back, and how to handle the issues that top players face. It also includes a complete analysis of Sun Tzu's book The Art of War and its applications to games of today. These foundational concepts apply to virtually all competitive games, and even have some application to "real life." Trade paperback. 142 pages.