Everquest 2 - Expansions and Adventure Packs

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Publisher : University-Press.org
ISBN 13 : 9781230854540
Total Pages : 132 pages
Book Rating : 4.8/5 (545 download)

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Book Synopsis Everquest 2 - Expansions and Adventure Packs by : Source Wikia

Download or read book Everquest 2 - Expansions and Adventure Packs written by Source Wikia and published by University-Press.org. This book was released on 2013-09 with total page 132 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book consists of articles from Wikia or other free sources online. Pages: 131. Chapters: Age of Discovery, Bloodline Chronicles, Box Art, Desert of Flames, Destiny of Velious, Echoes of Faydwer, Fallen Dynasty, Kingdom of Sky, Rise of Kunark, Sentinel's Fate, Shattered Lands, Splitpaw Saga, The Shadow Odyssey, Admins, Terms, Bloodline Chronicles Timeline, D'Morte Burial Chambers, Dire Hollow, Tombs of Night Retribution, Underrot Caverns, Ashen Order Timeline, Azhar's Penitence, Court of Al'Afaz, Ghassan the Trader Timeline, Maj'Dul, Maj'Dul Timeline, Peacock Club Timeline, Pillars of Flame Timeline, Prison of Admiral Grimgadget, Sinking Sands Timeline, The Ashen Elite Training Grounds, The Clefts of Rujark, The Djinn Master's Prism, The Fountain of Life, The Hidden Cache, The Living Tombs, The Pillars of Flame, The Poets Palace, The Sanctorium, The Shimmering Citadel, The Silent City, The Sinking Sands, Tipple's Focus, Tower of the Moon, DoV Fabled Sets, Eastern Wastes, Kraytoc's Fortress of Rime, Outer Kael, Adornments, Aerie Kolmas, Brell Serilis, Bristlebane, Butcherblock Mountains, Cazic-Thule, Court of Innovation, Druid Rings, Faydwer, Freethinker Hideout, Greater Faydark, Haunted Vaults, Innoruuk, Kaladim, King Grikbar Caverns, Mines of Meldrath, Mistmoore's Inner Sanctum, Mithaniel Marr, Obelisk of Blight, Quellious, Rallos Zek, Return of the Gods Timeline, Solusek Ro, Teleport and Portals Trainers, The Acadechism, The D'Vinnian Throne, The Emerald Halls, Tunare, Bloodline Chronicles Timeline, Fallen Dynasty Timeline, Antechamber of Fate, Cavern of the Crustaceans, Fallen Dynasty Timeline, Nizara, City of the Nayad, Sepulcher of Zan Fi, The Forsaken City, The Mystic Lake, The Village of Shin, Xux'laio's Roost, Carnivorous Plant, Deathtoll, Drednever Crash Site, Gazer Isle, Halls of Fate, Isle of Discord, Isle of the Ravasect, Sanctum of the Scaleborn, Strifewind Isle, Temple Grounds, Tenebrous Tangle, The Barren Sky, The Bonemire, The Halls of...

Massively Multiplayer Games For Dummies

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Publisher : John Wiley & Sons
ISBN 13 : 0471793116
Total Pages : 362 pages
Book Rating : 4.4/5 (717 download)

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Book Synopsis Massively Multiplayer Games For Dummies by : Scott Jennings

Download or read book Massively Multiplayer Games For Dummies written by Scott Jennings and published by John Wiley & Sons. This book was released on 2005-11-23 with total page 362 pages. Available in PDF, EPUB and Kindle. Book excerpt: Intrigued by MMGs? Here's the place to start Compare games, create a character, choose a guild to join, and have some fun! So your friend keeps talking about playing this cool game with millions of people on the Internet, and you really want to join in? Great idea! This book will let you in on the lingo, provide a little background on MMGs, help you choose a character, and prepare you for a trip into the fantasy world. Discover how to * Choose a game you'll enjoy * Start developing a character * Survive player vs. player combat * Find useful gameplay guides * Slay more monsters * Team up with other players

PC Mag

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Publisher :
ISBN 13 :
Total Pages : 160 pages
Book Rating : 4./5 ( download)

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Book Synopsis PC Mag by :

Download or read book PC Mag written by and published by . This book was released on 2003-09-02 with total page 160 pages. Available in PDF, EPUB and Kindle. Book excerpt: PCMag.com is a leading authority on technology, delivering Labs-based, independent reviews of the latest products and services. Our expert industry analysis and practical solutions help you make better buying decisions and get more from technology.

PC Gamer

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Publisher :
ISBN 13 :
Total Pages : 312 pages
Book Rating : 4.0/5 ( download)

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Book Synopsis PC Gamer by :

Download or read book PC Gamer written by and published by . This book was released on 2009 with total page 312 pages. Available in PDF, EPUB and Kindle. Book excerpt:

PC Magazine

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Publisher :
ISBN 13 :
Total Pages : 308 pages
Book Rating : 4.:/5 (318 download)

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Book Synopsis PC Magazine by :

Download or read book PC Magazine written by and published by . This book was released on 2003 with total page 308 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Virtual Lives

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Publisher : Bloomsbury Publishing USA
ISBN 13 : 1598845861
Total Pages : 286 pages
Book Rating : 4.5/5 (988 download)

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Book Synopsis Virtual Lives by : James D. Ivory Ph.D.

Download or read book Virtual Lives written by James D. Ivory Ph.D. and published by Bloomsbury Publishing USA. This book was released on 2012-01-06 with total page 286 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is the THE source for information on virtual worlds, covering every aspect of this intriguing and fast-changing social practice and the technologies upon which it rests. Virtual Lives: A Reference Handbook describes the history, development, and role of virtual worlds, also known as virtual environments and immersive virtual environments. It provides detailed background about virtual worlds and their societal impact, from early precursors and inspirations to the latest trends and developments. Specifics on user demographics are included, as are descriptions of virtual worlds' functions, discussion of societal concerns and opportunities, and information about relevant research data and key persons and organizations. Although virtual worlds in their current form are a relatively new phenomenon, other online social environments have served as precursors for decades and literary inspirations go back even further. This handbook therefore covers some early developments dating back to the mid-20th century. Its primary focus, however, is on developments since the mid-1990s and especially on the current state and social impact of virtual worlds, including their impact both in the United States and around the world.

Bent Objects

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Publisher : Running Press Adult
ISBN 13 : 9780762435623
Total Pages : 0 pages
Book Rating : 4.4/5 (356 download)

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Book Synopsis Bent Objects by : Terry Border

Download or read book Bent Objects written by Terry Border and published by Running Press Adult. This book was released on 2009-10-06 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Trained as a photographer, Terry Border left the commercial world for story-telling. His complex vignettes are made of the simplest, everyday items: a jar of spices, a cigarette stub, a flower, a snack food. These sly photos range from whimsical scenes to sexy scenarios, the sad truths to the hilarious happenings in everyday life. In the tradition of bestselling humorous photography books like Chicks with Baggage, Play with Your Food, and Hello Cupcake!, this volume will surprise you with every viewing. A sunflower missing a petal becomes the tortured artist Van Gogh; an egg arrives to visit his mom only to discover roast chicken on the table; when confronted by a jar of peanut butter, peanuts hold a wake; and hot dogs leave behind their own brand of little presents. Marshmallows, wine corks, bread, soap, rocks, and tea bags—no common household item is safe from the twisted (wire) mind behind these uncommon creations!

Level Up Your Life

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Publisher : Rodale Books
ISBN 13 : 1623365414
Total Pages : 258 pages
Book Rating : 4.6/5 (233 download)

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Book Synopsis Level Up Your Life by : Steve Kamb

Download or read book Level Up Your Life written by Steve Kamb and published by Rodale Books. This book was released on 2016-01-12 with total page 258 pages. Available in PDF, EPUB and Kindle. Book excerpt: In 5 years, Steve Kamb has transformed himself from wanna-be daydreamer into a real-life superhero and actually turned his life into a gigantic video game: flying stunt planes in New Zealand, gambling in a tuxedo at the Casino de Monte-Carlo, and even finding Nemo on the Great Barrier Reef. To help him accomplish all of these goals, he built a system that allowed him to complete quests, take on boss battles, earn experience points, and literally level up his life. If you have always dreamed of adventure and growth but can’t seem to leave your hobbit-hole, Level Up Your Life is for you. Kamb will teach you exactly how to use your favorite video games, books, and movies as inspiration for adventure rather than an escape from the grind of everyday life. Hundreds of thousands of everyday Joes and Jills have joined Steve’s Rebellion through his popular website, NerdFitness.com, and leveled up their lives—losing weight, getting stronger, and living better. In Level Up Your Life, you’ll meet more than a dozen of these members of The Rebellion: men and women, young and old, single and married, from all walks of life who have created superhero versions of themselves to live adventurously and happily. Within this guide, you’ll follow in their footsteps and learn exactly how to: • Create your own “Alter Ego” with real-life super powers • Build your own Epic Quest List, broken into categories and difficulty levels • Hack your productivity habits to start making progress • Train your body for any adventure • Build in rewards and accountability that will actually motivate you to succeed • Travel the world freely (and cheaply) • Recruit the right allies to your side and find powerful mentors for guidance Adventure is out there, and the world needs more heroes. Will you heed the call?

The Software Encyclopedia

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Publisher :
ISBN 13 :
Total Pages : 1508 pages
Book Rating : 4.F/5 ( download)

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Book Synopsis The Software Encyclopedia by :

Download or read book The Software Encyclopedia written by and published by . This book was released on 1986 with total page 1508 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Designing Virtual Worlds

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Publisher : New Riders
ISBN 13 : 9780131018167
Total Pages : 768 pages
Book Rating : 4.0/5 (181 download)

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Book Synopsis Designing Virtual Worlds by : Richard A. Bartle

Download or read book Designing Virtual Worlds written by Richard A. Bartle and published by New Riders. This book was released on 2004 with total page 768 pages. Available in PDF, EPUB and Kindle. Book excerpt: This text provides a comprehensive treatment of virtual world design from one of its pioneers. It covers everything from MUDs to MOOs to MMORPGs, from text-based to graphical VWs.

computer games age of wonders II and the new masters of magic

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Publisher :
ISBN 13 :
Total Pages : 100 pages
Book Rating : 4./5 ( download)

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Download or read book computer games age of wonders II and the new masters of magic written by and published by . This book was released on 2002 with total page 100 pages. Available in PDF, EPUB and Kindle. Book excerpt:

The Video Games Guide

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Publisher : McFarland
ISBN 13 : 078647257X
Total Pages : 385 pages
Book Rating : 4.7/5 (864 download)

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Book Synopsis The Video Games Guide by : Matt Fox

Download or read book The Video Games Guide written by Matt Fox and published by McFarland. This book was released on 2013-01-17 with total page 385 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Video Games Guide is the world's most comprehensive reference book on computer and video games. Presented in an A to Z format, this greatly expanded new edition spans fifty years of game design--from the very earliest (1962's Spacewar) through the present day releases on the PlayStation 3, Xbox 360, Wii and PC. Each game entry includes the year of release, the hardware it was released on, the name of the developer/publisher, a one to five star quality rating, and a descriptive review which offers fascinating nuggets of trivia, historical notes, cross-referencing with other titles, information on each game's sequels and of course the author's views and insights into the game. In addition to the main entries and reviews, a full-color gallery provides a visual timeline of gaming through the decades, and several appendices help to place nearly 3,000 games in context. Appendices include: a chronology of gaming software and hardware, a list of game designers showing their main titles, results of annual video game awards, notes on sourcing video games, and a glossary of gaming terms.

Empires of Eve

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Publisher :
ISBN 13 : 9780990972402
Total Pages : 190 pages
Book Rating : 4.9/5 (724 download)

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Book Synopsis Empires of Eve by : Andrew Groen

Download or read book Empires of Eve written by Andrew Groen and published by . This book was released on 2015-09-30 with total page 190 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Computer Gaming World

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Publisher :
ISBN 13 :
Total Pages : 548 pages
Book Rating : 4.:/5 (318 download)

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Download or read book Computer Gaming World written by and published by . This book was released on 2004 with total page 548 pages. Available in PDF, EPUB and Kindle. Book excerpt:

This Gaming Life

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Publisher : University of Michigan Press
ISBN 13 : 0472033972
Total Pages : 224 pages
Book Rating : 4.4/5 (72 download)

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Book Synopsis This Gaming Life by : Jim Rossignol

Download or read book This Gaming Life written by Jim Rossignol and published by University of Michigan Press. This book was released on 2009-08-04 with total page 224 pages. Available in PDF, EPUB and Kindle. Book excerpt: DIVA look at what it's like to play video games, their cultures in three different international cities, and their significance in everyday life/div

Playing with Videogames

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Publisher : Routledge
ISBN 13 : 1134173016
Total Pages : 225 pages
Book Rating : 4.1/5 (341 download)

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Book Synopsis Playing with Videogames by : James Newman

Download or read book Playing with Videogames written by James Newman and published by Routledge. This book was released on 2008-08-18 with total page 225 pages. Available in PDF, EPUB and Kindle. Book excerpt: Playing with Videogames documents the richly productive, playful and social cultures of videogaming that support, surround and sustain this most important of digital media forms and yet which remain largely invisible within existing studies. James Newman details the rich array of activities that surround game-playing, charting the vibrant and productive practices of the vast number of videogame players and the extensive 'shadow' economy of walkthroughs, FAQs, art, narratives, online discussion boards and fan games, as well as the cultures of cheating, copying and piracy that have emerged. Playing with Videogames offers the reader a comprehensive understanding of the meanings of videogames and videogaming within the contemporary media environment.

Writing Interactive Music for Video Games

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Publisher : Addison-Wesley Professional
ISBN 13 : 0133563510
Total Pages : 513 pages
Book Rating : 4.1/5 (335 download)

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Book Synopsis Writing Interactive Music for Video Games by : Michael Sweet

Download or read book Writing Interactive Music for Video Games written by Michael Sweet and published by Addison-Wesley Professional. This book was released on 2014-09-19 with total page 513 pages. Available in PDF, EPUB and Kindle. Book excerpt: “This book is a must read for newcomers and experienced composers wanting to learn more about the art of video game composition.” —Chuck Doud, Director of Music, Sony Computer Entertainment Worldwide Studios All You Need to Know to Create Great Video Game Music Written by the developer of Berklee School of Music’s pioneering game scoring program, this guide covers everything professional composers and music students need to know about composing interactive music for video games, and contains exclusive tools for interactive scoring—tools that were previously available only at Berklee. Drawing on twenty years of professional experience in the game industry, Michael Sweet helps you master the unique language of music storytelling in games. Next, he walks you through the entire music composition process, from initial conceptualization and creative direction through implementation. Inside, you’ll find dozens of examples that illustrate adaptive compositional techniques, from small downloadable games to multimillion dollar console titles. In addition, this guide covers the business side of video game composition, sharing crucial advice about contracts, pricing, sales, and marketing. Coverage includes Overcoming the unique challenges of writing for games Composing music that can adapt in real time to player actions Developing thematic ideas Using audio middleware to create advanced interactive scores Working effectively with game development teams Understanding the life of a video game composer Managing contracts, rights, estimating, and negotiation Finding work The companion website contains software tools to help you master interactive music concepts explored in this book, with additional resources and links to learn more about scoring for games. See Appendix A for details.