Rendering Techniques ’95

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Publisher : Springer Science & Business Media
ISBN 13 : 370919430X
Total Pages : 383 pages
Book Rating : 4.7/5 (91 download)

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Book Synopsis Rendering Techniques ’95 by : Partick M. Hanrahan

Download or read book Rendering Techniques ’95 written by Partick M. Hanrahan and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 383 pages. Available in PDF, EPUB and Kindle. Book excerpt: Following five successful workshops in the previous five years, the Rendering Workshop is now well established as a major international forum and one of the most reputable events in the field of realistic image synthesis. Including the best 31 papers which were carefully evaluated out of 68 submissions the book gives an overview on hierarchical radiosity, Monte Carlo radiosity, wavelet radiosity, nondiffuse radiosity, and radiosity performance improvements. Some papers deal with ray tracing, reconstruction techniques, volume rendering, illumination, user interface aspects, and importance sampling. Also included are two invited papers by James Arvo and Alain Fournier. As is the style of the Rendering Workshop, the contributions are mainly of algorithmic nature, often demonstrated by prototype implementations. From these implementations result numerous color images which are included as appendix. The Rendering Workshop proceedings are certainly an obligatory piece of literature for all scientists working in the rendering field, but they are also very valuable for the practitioner involved in the implementation of state of the art rendering system certainly influencing the scientific progress in this field.

Design, Specification and Verification of Interactive Systems ’95

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Publisher : Springer Science & Business Media
ISBN 13 : 3709194377
Total Pages : 384 pages
Book Rating : 4.7/5 (91 download)

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Book Synopsis Design, Specification and Verification of Interactive Systems ’95 by : Philippe Palanque

Download or read book Design, Specification and Verification of Interactive Systems ’95 written by Philippe Palanque and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 384 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is the final outcome of the Eurographics Workshop on Design, Specification and Verification of Interactive Systems, that was held in Bonas, from June 7 to 9, 1995. This workshop was the second of its kind, following the successful first edition in Italy in 1994. The goal of this ongoing series of meetings is to review the state of the art in the domain of tools, notations and methodologies supporting the design of Interactive Systems. This acknowledges the fact that making systems that are friendlier to the user makes the task ever harder to the designers of such systems, and that much research is still needed to provide the appropriate conceptual and practical tools. The workshop was located in the Chateau de Bonas, in the distant countryside of Toulouse, France. Tms location has been selected to preserve the quiet and studious atmosphere that was established in the monastery of Santa Croce at Bocca di Magra for the first edition, and that was much enjoyed by the participants. The conversations initiated during the sessions often lasted till late at night, in the peaceful atmosphere of the Gers landscape.

Virtual Worlds

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Publisher : Springer
ISBN 13 : 354068686X
Total Pages : 425 pages
Book Rating : 4.5/5 (46 download)

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Book Synopsis Virtual Worlds by : Jean-Claude Heudin

Download or read book Virtual Worlds written by Jean-Claude Heudin and published by Springer. This book was released on 2003-05-20 with total page 425 pages. Available in PDF, EPUB and Kindle. Book excerpt: 1 Introduction Imagine a virtual world with digital creatures that looks like real life, sounds like real life, and even feels like real life. Imagine a virtual world not only with nice three dimensional graphics and animations, but also with realistic physical laws and forces. This virtual world could be familiar, reproducing some parts of our reality, or unfa miliar, with strange “physical” laws and artificial life forms. As a researcher interested in the sciences of complexity, the idea of a conference about virtual worlds emerged from frustration. In the last few years, there has been an increasing interest in the design of artificial environments using image synthesis and virtual reality. The emergence of industry standards such as VRML [1] is an illustra tion of this growing interest. At the same time, the field of Artificial Life has ad dressed and modeled complex phenomena such as self organization, reproduction, development, and evolution of artificial life like systems [2]. One of the most popular works in this field has been Tierra designed by Tom Ray: an environment producing synthetic organisms based on a computer metaphor of organic life in which CPU time is the “energy” resource and memory is the “material” resource [3]. Memory is or ganized into informational patterns that exploit CPU time for self replication. Muta tion generates new forms, and evolution proceeds by natural selection as different creatures compete for CPU time and memory space.

Virtual Environments and Scientific Visualization ’96

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Publisher : Springer Science & Business Media
ISBN 13 : 3709174880
Total Pages : 336 pages
Book Rating : 4.7/5 (91 download)

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Book Synopsis Virtual Environments and Scientific Visualization ’96 by : Martin Göbel

Download or read book Virtual Environments and Scientific Visualization ’96 written by Martin Göbel and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 336 pages. Available in PDF, EPUB and Kindle. Book excerpt: Selected papers from this year’s Workshops on Virtual Environments and on Visualization in Scientific Computing are included in this volume. The papers on VE discuss Virtual Environment System architecture, communication requirements, synthetic actors, crowd simulations and modeling aspects, application experience in surgery support, geographic information systems, and engineering and virtual housing systems. Contributions from the Visualization workshop are presented in four groups: volume rendering, user interfaces in scientific visualization, architecture of scientific visualization systems and flow visualization.

Principles of 3D Image Analysis and Synthesis

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Publisher : Springer Science & Business Media
ISBN 13 : 1475731868
Total Pages : 475 pages
Book Rating : 4.4/5 (757 download)

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Book Synopsis Principles of 3D Image Analysis and Synthesis by : Bernd Girod

Download or read book Principles of 3D Image Analysis and Synthesis written by Bernd Girod and published by Springer Science & Business Media. This book was released on 2013-03-09 with total page 475 pages. Available in PDF, EPUB and Kindle. Book excerpt: Traditionally, say 15 years ago, three-dimensional image analysis (aka computer vi sion) and three-dimensional image synthesis (aka computer graphics) were separate fields. Rarely were expert

Design, Specification and Verification of Interactive Systems ’96

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Publisher : Springer Science & Business Media
ISBN 13 : 3709174910
Total Pages : 398 pages
Book Rating : 4.7/5 (91 download)

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Book Synopsis Design, Specification and Verification of Interactive Systems ’96 by : Francois Bodart

Download or read book Design, Specification and Verification of Interactive Systems ’96 written by Francois Bodart and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 398 pages. Available in PDF, EPUB and Kindle. Book excerpt: Making systems easier to use implies an ever increasing complexity in managing communication between users and applications. Indeed an increasing part of the application code is devoted to the user interface portion. In order to manage this complexity, it is important to have tools, notations, and methodologies which support the designer’s work during the refinement process from specification to implementation. Selected revised papers from the Eurographics workshop in Namur review the state of the art in this area, comparing the different existing approaches to this field in order to identify the principle requirements and the most suitable notations, and indicate the meaningful results which can be obtained from them.

Fundamentals of Wearable Computers and Augmented Reality

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Publisher : CRC Press
ISBN 13 : 9780805829020
Total Pages : 822 pages
Book Rating : 4.8/5 (29 download)

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Book Synopsis Fundamentals of Wearable Computers and Augmented Reality by : Woodrow Barfield

Download or read book Fundamentals of Wearable Computers and Augmented Reality written by Woodrow Barfield and published by CRC Press. This book was released on 2001-01-01 with total page 822 pages. Available in PDF, EPUB and Kindle. Book excerpt: Fundamentals of Wearable Computers and Augmented Reality presents a broad coverage of the technologies and interface design issues associated with wearable computers and augmented reality displays both rapidly developing fields in computer science, engineering, and human interface design. This book presents concepts related to the use and underlying technologies of augmented reality and wearable computer systems. There are many application areas for this technology, such as medicine, manufacturing, training, and recreation. Wearable computers will allow a much closer association of information with the user than is possible with traditional desktop computers. This book addresses an important aspect of wearable computers and augmented reality, either from the conceptual or from an application framework. Given the wide coverage of topics on issues related to the display of computer-generated images in the environment, this book can be used as a text for computer science, computer engineering, and interface design courses.

Rendering Techniques ’98

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Publisher : Springer Science & Business Media
ISBN 13 : 3709164532
Total Pages : 351 pages
Book Rating : 4.7/5 (91 download)

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Book Synopsis Rendering Techniques ’98 by : George Drettakis

Download or read book Rendering Techniques ’98 written by George Drettakis and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 351 pages. Available in PDF, EPUB and Kindle. Book excerpt: Some of the best current research on realistic rendering is included in this volume. It emphasizes the current "hot topics” in this field: image based rendering, and efficient local and global-illumination calculations. In the first of these areas, there are several contributions on real-world model acquisition and display, on using image-based techniques for illumination and on efficient ways to parameterize and compress images or light fields, as well as on clever uses of texture and compositing hardware to achieve image warping and 3D surface textures. In global and local illumination, there are contributions on extending the techniques beyond diffuse reflections, to include specular and more general angle dependent reflection functions, on efficiently representing and approximating these reflection functions, on representing light sources and on approximating visibility and shadows. Finally, there are two contributions on how to use knowledge about human perception to concentrate the work of accurate rendering only where it will be noticed, and a survey of computer graphics techniques used in the production of a feature length computer-animated film with full 3D characters.

Rendering Techniques ’96

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Publisher : Springer Science & Business Media
ISBN 13 : 3709174848
Total Pages : 305 pages
Book Rating : 4.7/5 (91 download)

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Book Synopsis Rendering Techniques ’96 by : Xavier Pueyo

Download or read book Rendering Techniques ’96 written by Xavier Pueyo and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 305 pages. Available in PDF, EPUB and Kindle. Book excerpt: 27 contributions treat the state of the art in Monte Carlo and Finite Element methods for radiosity and radiance. Further special topics dealt with are the use of image maps to capture light throughout space, complexity, volumetric stochastic descriptions, innovative approaches to sampling and approximation, and system architecture. The Rendering Workshop proceedings are an obligatory piece of literature for all scientists working in the rendering field, but they are also very valuable for the practitioner involved in the implementation of state of the art rendering system certainly influencing the scientific progress in this field.

ECSCW ’99

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Publisher : Springer Science & Business Media
ISBN 13 : 9401144419
Total Pages : 459 pages
Book Rating : 4.4/5 (11 download)

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Book Synopsis ECSCW ’99 by : Susanne Bodker

Download or read book ECSCW ’99 written by Susanne Bodker and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 459 pages. Available in PDF, EPUB and Kindle. Book excerpt: Proceedings of the Sixth European Conference on Computer Supported Cooperative Work, 12-16 September 1999, Copenhagen, Denmark.

Computational Science — ICCS 2004

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Publisher : Springer
ISBN 13 : 3540259449
Total Pages : 1336 pages
Book Rating : 4.5/5 (42 download)

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Book Synopsis Computational Science — ICCS 2004 by : Marian Bubak

Download or read book Computational Science — ICCS 2004 written by Marian Bubak and published by Springer. This book was released on 2004-10-11 with total page 1336 pages. Available in PDF, EPUB and Kindle. Book excerpt: The International Conference on Computational Science (ICCS 2004) held in Krak ́ ow, Poland, June 6–9, 2004, was a follow-up to the highly successful ICCS 2003 held at two locations, in Melbourne, Australia and St. Petersburg, Russia; ICCS 2002 in Amsterdam, The Netherlands; and ICCS 2001 in San Francisco, USA. As computational science is still evolving in its quest for subjects of inves- gation and e?cient methods, ICCS 2004 was devised as a forum for scientists from mathematics and computer science, as the basic computing disciplines and application areas, interested in advanced computational methods for physics, chemistry, life sciences, engineering, arts and humanities, as well as computer system vendors and software developers. The main objective of this conference was to discuss problems and solutions in all areas, to identify new issues, to shape future directions of research, and to help users apply various advanced computational techniques. The event harvested recent developments in com- tationalgridsandnextgenerationcomputingsystems,tools,advancednumerical methods, data-driven systems, and novel application ?elds, such as complex - stems, ?nance, econo-physics and population evolution.

Virtual Clothing

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Publisher : Springer Science & Business Media
ISBN 13 : 3642572782
Total Pages : 299 pages
Book Rating : 4.6/5 (425 download)

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Book Synopsis Virtual Clothing by : Pascal Volino

Download or read book Virtual Clothing written by Pascal Volino and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 299 pages. Available in PDF, EPUB and Kindle. Book excerpt: In an accessible style that will appeal to the professional, student and laymen, the authors explain the methods for creating and simulating clothes for virtual humans. Using numerous detailed illustrations, colourful images, and step-by-step analysis they map out the terrain of this exciting and cutting-edge discipline. Starting with the beginnings in the mid 1980s and the basic foundations from the field of mechanics, the reader is gradually introduced to the subject. The text draws on a number of related fields such as computer graphics, algorithmics, computational geometry, simulation, modeling, animation, visualization, and virtual reality. The MIRACloth system, developed by the authors, is used as a case study for the results and techniques discussed. The book comes with a CD-ROM featuring dynamic demonstrations of 3D clothes and fashion shows. This is an indispensable text for anybody who wants an intelligent and readable book on virtual clothing.

Discrete Geometry for Computer Imagery

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Publisher : Springer
ISBN 13 : 3540459863
Total Pages : 450 pages
Book Rating : 4.5/5 (44 download)

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Book Synopsis Discrete Geometry for Computer Imagery by : Achille Braquelaire

Download or read book Discrete Geometry for Computer Imagery written by Achille Braquelaire and published by Springer. This book was released on 2003-08-01 with total page 450 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 10th International Conference on Digital Geometry for Computer Imagery, DGCI 2002, held in Bordeaux, France, in April 2002.The 22 revised full papers and 13 posters presented together with 3 invited papers were carefully reviewed and selected from 67 submissions. The papers are organized in topical sections on topology, combinatorial image analysis, morphological analysis, shape representation, models for discrete geometry, segmentation and shape recognition, and applications.

Computing Handbook

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Publisher : CRC Press
ISBN 13 : 1439898537
Total Pages : 2326 pages
Book Rating : 4.4/5 (398 download)

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Book Synopsis Computing Handbook by : Teofilo Gonzalez

Download or read book Computing Handbook written by Teofilo Gonzalez and published by CRC Press. This book was released on 2014-05-07 with total page 2326 pages. Available in PDF, EPUB and Kindle. Book excerpt: The first volume of this popular handbook mirrors the modern taxonomy of computer science and software engineering as described by the Association for Computing Machinery (ACM) and the IEEE Computer Society (IEEE-CS). Written by established leading experts and influential young researchers, it examines the elements involved in designing and implementing software, new areas in which computers are being used, and ways to solve computing problems. The book also explores our current understanding of software engineering and its effect on the practice of software development and the education of software professionals.

Volume Graphics 2001

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Publisher : Springer Science & Business Media
ISBN 13 : 3709167566
Total Pages : 425 pages
Book Rating : 4.7/5 (91 download)

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Book Synopsis Volume Graphics 2001 by : K. Mueller

Download or read book Volume Graphics 2001 written by K. Mueller and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 425 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book contains the proceedings of the International Workshop on Volume Graphics 200 1 (VG'O I) which took place on June 21 and June 22 at Stony Brook, New York. This year's event was the second in the series, following a successful premiere in Swansea, Wales, in March 1999, and was co-sponsored by the IEEE Technical Committee on Visualization and Graphics (TC-VG) as well as EUROGRAPHICS. The Volume Graphics Workshop is held bi-annually and has been created to pro vide a forum for the exploration and advancement of volume-based techniques, beyond the scope of just volume visualization. It brings together researchers and practitioners both from academia and industry, from many parts of the world. Volume graphics is in the process of evolving into a general graphics technology, and the papers included in these proceedings are testimonial to the wide spectrum of unique applications and solu tions that volumetric representations are able to offer.

Collaborative Virtual Environments

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Publisher : Springer Science & Business Media
ISBN 13 : 1447106857
Total Pages : 326 pages
Book Rating : 4.4/5 (471 download)

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Book Synopsis Collaborative Virtual Environments by : Elizabeth F. Churchill

Download or read book Collaborative Virtual Environments written by Elizabeth F. Churchill and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 326 pages. Available in PDF, EPUB and Kindle. Book excerpt: A Collaborative Virtual Environment (CVE) is a distributed, virtual reality designed to support collaborative activities. It is a topic of increasing interest to large global corporations, where work teams are often distributed over a large geographic area. Aimed at anyone involved in researching the design of tools for supporting distributed teams of workers, it helps the reader understand the latest technology, state-of-the-art research, and good working practice. Among the topics covered are: systems aspects of CVEs; user centered aspects of environment design; and methodologies for iterative evaluation and design.

SOFSEM '97: Theory and Practice of Informatics

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Publisher : Springer Science & Business Media
ISBN 13 : 9783540637745
Total Pages : 596 pages
Book Rating : 4.6/5 (377 download)

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Book Synopsis SOFSEM '97: Theory and Practice of Informatics by : Frantisek Plasil

Download or read book SOFSEM '97: Theory and Practice of Informatics written by Frantisek Plasil and published by Springer Science & Business Media. This book was released on 1997-11-05 with total page 596 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 24th Seminar on Current Trends in Theory and Practice of Informatics, SOFSEM'97, held in Milovy, Czech Republic, in November 1997. SOFSEM is special in being a mix of a winter school, an international conference, and an advanced workshop meeting the demand for ongoing education in the area of computer science. The volume presents 22 invited contributions by leading experts together with 24 revised contributed papers selected from 63 submissions. The invited presentations are organized in topical sections on foundations, distributed and parallel computing, software engineering and methodology, and databases and information systems.