Violent Video Game Effects on Children and Adolescents

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Publisher : Oxford University Press
ISBN 13 : 0195345568
Total Pages : 200 pages
Book Rating : 4.1/5 (953 download)

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Book Synopsis Violent Video Game Effects on Children and Adolescents by : Craig A. Anderson

Download or read book Violent Video Game Effects on Children and Adolescents written by Craig A. Anderson and published by Oxford University Press. This book was released on 2007-01-11 with total page 200 pages. Available in PDF, EPUB and Kindle. Book excerpt: Violent video games are successfully marketed to and easily obtained by children and adolescents. Even the U.S. government distributes one such game, America's Army, through both the internet and its recruiting offices. Is there any scientific evidence to support the claims that violent games contribute to aggressive and violent behavior? As the first book to unite empirical research on and public policy options for violent video games, Violent Video Game Effects on Children and Adolescents will be an invaluable resource for student and professional researchers in social and developmental psychology and media studies.

Mass Media Effects Research

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Publisher : Psychology Press
ISBN 13 : 080584998X
Total Pages : 538 pages
Book Rating : 4.8/5 (58 download)

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Book Synopsis Mass Media Effects Research by : Raymond W. Preiss

Download or read book Mass Media Effects Research written by Raymond W. Preiss and published by Psychology Press. This book was released on 2007 with total page 538 pages. Available in PDF, EPUB and Kindle. Book excerpt: Publisher description

Handbook of Digital Games and Entertainment Technologies

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Publisher : Springer
ISBN 13 : 9789814560498
Total Pages : 0 pages
Book Rating : 4.5/5 (64 download)

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Book Synopsis Handbook of Digital Games and Entertainment Technologies by : Ryohei Nakatsu

Download or read book Handbook of Digital Games and Entertainment Technologies written by Ryohei Nakatsu and published by Springer. This book was released on 2017-02-15 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: The topics treated in this handbook cover all areas of games and entertainment technologies, such as digital entertainment; technology, design/art, and sociology. The handbook consists of contributions from top class scholars and researchers from the interdisciplinary topic areas. The aim of this handbook is to serving as a key reference work in the field and provides readers with a holistic picture of this interdisciplinary field covering technical issues, aesthetic/design issues, and sociological issues. At present, there is no reference work in the field that provides such a broad and complete picture of the field. Engineers and researchers who want to learn about this emerging area will be able to find adequate answers regarding technology issues on digital entertainment. Designers and artists can learn how their skills and expertise can contribute to this emerging area. Also researchers working in the field of sociology and psychology will find how their experience and knowledge are connected to other areas such as technology and art/design. Although topics are written by foremost experts from the field, the description for each topic has been intended to be easily understandable but yet comprehensive enough so that it caters not only for the experts but also beginners and students in the field.

Learning from Video Games (and Everything Else)

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Publisher : Cambridge University Press
ISBN 13 : 1108967671
Total Pages : 141 pages
Book Rating : 4.1/5 (89 download)

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Book Synopsis Learning from Video Games (and Everything Else) by : Douglas A. Gentile

Download or read book Learning from Video Games (and Everything Else) written by Douglas A. Gentile and published by Cambridge University Press. This book was released on 2021-12-23 with total page 141 pages. Available in PDF, EPUB and Kindle. Book excerpt: Video games can have many effects on players, some of which could be intentional effects (e.g., games designed to train health compliance behaviors), and most of which are unintentional (e.g., violent games, stereotypes, gaming disorder). Some of these areas of research have been seen as controversial, but many of the controversies can be at least partially resolved by considering the learning mechanisms underlying the effects. We describe the General Learning Model in greater detail than has been provided elsewhere, including short-term and long-term mechanisms, processes of learning and forgetting, and moderators of learning. Video games use many of the best practices to train for both mastery and for transfer of learning. The implications for re-interpreting the literature on violent video games and gaming disorder, as well as for applied social psychology broadly defined, are discussed.

Meta-Analysis with R

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Publisher : Springer
ISBN 13 : 3319214160
Total Pages : 256 pages
Book Rating : 4.3/5 (192 download)

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Book Synopsis Meta-Analysis with R by : Guido Schwarzer

Download or read book Meta-Analysis with R written by Guido Schwarzer and published by Springer. This book was released on 2015-10-08 with total page 256 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book provides a comprehensive introduction to performing meta-analysis using the statistical software R. It is intended for quantitative researchers and students in the medical and social sciences who wish to learn how to perform meta-analysis with R. As such, the book introduces the key concepts and models used in meta-analysis. It also includes chapters on the following advanced topics: publication bias and small study effects; missing data; multivariate meta-analysis, network meta-analysis; and meta-analysis of diagnostic studies.

The Oxford Handbook of Cyberpsychology

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Publisher : Oxford University Press
ISBN 13 : 0192540971
Total Pages : 741 pages
Book Rating : 4.1/5 (925 download)

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Book Synopsis The Oxford Handbook of Cyberpsychology by : Alison Attrill-Smith

Download or read book The Oxford Handbook of Cyberpsychology written by Alison Attrill-Smith and published by Oxford University Press. This book was released on 2019-05-16 with total page 741 pages. Available in PDF, EPUB and Kindle. Book excerpt: The internet is so central to everyday life, that it is impossible to contemplate life without it. From finding romance, to conducting business, receiving health advice, shopping, banking, and gaming, the internet opens up a world of possibilities to people across the globe. Yet for all its positive attributes, it is also an environment where we witness the very worst of human behaviour - cybercrime, election interference, fake news, and trolling being just a few examples. What is it about this unique environment that can make people behave in ways they wouldn't contemplate in real life. Understanding the psychological processes underlying and influencing the thinking, interpretation and behaviour associated with this online interconnectivity is the core premise of Cyberpsychology. The Oxford Handbook of Cyberpsychology explores a wide range of cyberpsychological processes and activities through the research and writings of some of the world's leading cyberpsychology experts. The book is divided into eight sections covering topics as varied as online research methods, self-presentation and impression management, technology across the lifespan, interaction and interactivity, online groups and communities, social media, health and technology, video gaming and cybercrime and cybersecurity. The Oxford Handbook of Cyberpsychology will be important reading for those who have only recently discovered the discipline as well as more seasoned cyberpsychology researchers and teachers.

The Oxford Handbook of Emerging Adulthood

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Publisher : Oxford University Press
ISBN 13 : 0199795614
Total Pages : 657 pages
Book Rating : 4.1/5 (997 download)

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Book Synopsis The Oxford Handbook of Emerging Adulthood by : Jeffrey Jensen Arnett

Download or read book The Oxford Handbook of Emerging Adulthood written by Jeffrey Jensen Arnett and published by Oxford University Press. This book was released on 2015-09-30 with total page 657 pages. Available in PDF, EPUB and Kindle. Book excerpt: In recent decades, the lives of people in their late teens and twenties have changed so dramatically that a new stage of life has developed. In an original paper published in 2000, Jeffrey Jensen Arnett identified this period, coining it "emerging adulthood," and he distinguished it from both the adolescence that precedes it and the young adulthood that comes in its wake. His new paradigm received a surge of scholarly attention after his first book on the topic launched the field, and both a flourishing society and journal developed to further expand this area of research. Studies and publications on emerging adulthood now abound, and the leading research has yet to be organized into a single handbook that covers the field. The Oxford Handbook of Emerging Adulthood is the first and only comprehensive compilation spanning the field of emerging adulthood. Expertly edited by Arnett, this Handbook is comprised of cutting-edge chapters written by leading scholars in developmental psychology. Topics include theoretical perspectives and structural influences in the field; cognitive development during emerging adulthood; family, friendship, and romantic relationships; sexual identity and orientation; education and work; leisure and media use; mental health; religious and political beliefs; positive development; and substance abuse and crime, to name a few. Sure to be the definitive resource for researchers, scholars, and students studying emerging adulthood, this Handbook will pave the way for new scholarship in this expanding area of inquiry and serve as an excellent resource for the wider field of developmental psychology.

The Will To Kill

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Publisher : SAGE Publications
ISBN 13 : 1506365957
Total Pages : 464 pages
Book Rating : 4.5/5 (63 download)

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Book Synopsis The Will To Kill by : James Alan Fox

Download or read book The Will To Kill written by James Alan Fox and published by SAGE Publications. This book was released on 2018-03-22 with total page 464 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Written in an engaging manner that challenges critical thinking throughout, the text is very readable and balances providing facts grounded in research with case examples." —Minna Cirino, Shenandoah University Now with SAGE Publishing, The Will to Kill: Making Sense of Senseless Murder explores extraordinary and seemingly inexplicable cases of homicide—not to sensationalize them—but to educate students about these crimes. Authored by renowned experts, the Fifth Edition places recent crimes in context by reviewing current homicide laws, introducing the latest theories that seek to explain murder, and presenting up-to-date statistical data that identify homicide patterns and trends. Students develop a foundational understanding of a variety of topics, for example, domestic and workplace homicide, cult and hate killings, murders committed by juveniles, and serial slayings. Students also examine various criminal justice responses to homicide, including the strategies and tactics employed to apprehend, prosecute, and punish killers. New to the Fifth Edition Up-to-date research and data offers students the latest statistics on homicide patterns and trends in recent years. New illustrative cases cover various forms of homicide, focusing on crimes that drew significant interest from the public and policymakers alike and provide students with unique insights into violent behavior. Updated coverage of recent controversies, legislative changes, and Supreme Court decisions includes heightened concern over mass shootings, hate-motivated homicide and terrorism; new laws, shifting policies, and Supreme Court rulings pertaining to gun rights, juvenile offenders and the death penalty; and advances in surveillance technology, computer-aided investigation, and DNA forensic testing. Early introduction of theories helps students to understand the definition of homicide/homicide laws before developing a theoretical framework to explain violence.

Transcending Taboos

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Publisher : Routledge
ISBN 13 : 0415579368
Total Pages : 242 pages
Book Rating : 4.4/5 (155 download)

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Book Synopsis Transcending Taboos by : Garry Young

Download or read book Transcending Taboos written by Garry Young and published by Routledge. This book was released on 2012 with total page 242 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book avoids wrestling with the common question of whether the virtual violation of real-world taboos is right or wrong, and instead provides a theoretical framework that helps us understand why such distinctions are typically made, and explores the psychological impact of violating offline taboos within cyberspace.

Grand Theft Childhood

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Publisher : Simon and Schuster
ISBN 13 : 1416564691
Total Pages : 275 pages
Book Rating : 4.4/5 (165 download)

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Book Synopsis Grand Theft Childhood by : Lawrence Kutner

Download or read book Grand Theft Childhood written by Lawrence Kutner and published by Simon and Schuster. This book was released on 2008-04-15 with total page 275 pages. Available in PDF, EPUB and Kindle. Book excerpt: Listening to pundits and politicians, you'd think that the relationship between violent video games and aggressive behavior in children is clear. Children who play violent video games are more likely to be socially isolated and have poor interpersonal skills. Violent games can trigger real-world violence. The best way to protect our kids is to keep them away from games such as Grand Theft Auto that are rated M for Mature. Right? Wrong. In fact, many parents are worried about the wrong things! In 2004, Lawrence Kutner, PhD, and Cheryl K. Olson, ScD, cofounders and directors of the Harvard Medical School Center for Mental Health and Media, began a $1.5 million federally funded study on the effects of video games. In contrast to previous research, their study focused on real children and families in real situations. What they found surprised, encouraged and sometimes disturbed them: their findings conform to the views of neither the alarmists nor the video game industry boosters. In Grand Theft Childhood: The Surprising Truth about Violent Video Games and What Parents Can Do, Kutner and Olson untangle the web of politics, marketing, advocacy and flawed or misconstrued studies that until now have shaped parents' concerns. Instead of offering a one-size-fits-all prescription, Grand Theft Childhood gives the information you need to decide how you want to handle this sensitive issue in your own family. You'll learn when -- and what kinds of -- video games can be harmful, when they can serve as important social or learning tools and how to create and enforce game-playing rules in your household. You'll find out what's really in the games your children play and when to worry about your children playing with strangers on the Internet. You'll understand how games are rated, how to make best use of ratings and the potentially important information that ratings don't provide. Grand Theft Childhood takes video games out of the political and media arenas, and puts parents back in control. It should be required reading for all families who use game consoles or computers. Almost all children today play video or computer games. Half of twelve-year-olds regularly play violent, Mature-rated games. And parents are worried... "I don't know if it's an addiction, but my son is just glued to it. It's the same with my daughter with her computer...and I can't be watching both of them all the time, to see if they're talking to strangers or if someone is getting killed in the other room on the PlayStation. It's just nerve-racking!" "I'm concerned that this game playing is just the kid and the TV screen...how is this going to affect his social skills?" "I'm not concerned about the violence; I'm concerned about the way they portray the violence. It's not accidental; it's intentional. They're just out to kill people in some of these games." What should we as parents, teachers and public policy makers be concerned about? The real risks are subtle and aren't just about gore or sex. Video games don't affect all children in the same way; some children are at significantly greater risk. (You may be surprised to learn which ones!) Grand Theft Childhood gives parents practical, research-based advice on ways to limit many of those risks. It also shows how video games -- even violent games -- can benefit children and families in unexpected ways. In this groundbreaking and timely book, Drs. Lawrence Kutner and Cheryl Olson cut through the myths and hysteria, and reveal the surprising truth about kids and violent games.

Aggressive Behavior

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Publisher : Springer Science & Business Media
ISBN 13 : 147579116X
Total Pages : 332 pages
Book Rating : 4.4/5 (757 download)

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Book Synopsis Aggressive Behavior by : L.Rowell Huesmann

Download or read book Aggressive Behavior written by L.Rowell Huesmann and published by Springer Science & Business Media. This book was released on 2013-06-29 with total page 332 pages. Available in PDF, EPUB and Kindle. Book excerpt: In this important work twelve eminent scholars review the latest theoretical work on human aggressive behavior. Emerging theories of aggression; peers, sex-roles, and aggression; environmental investigation and mitigation of aggression; development of adult aggression; and group aggression in adolescents and adults are all discussed in detail to provide clinicians, researchers, and students with a cutting-edge overview of the field.

Video Games, Crime, and Control

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Publisher : Taylor & Francis
ISBN 13 : 1040087639
Total Pages : 176 pages
Book Rating : 4.0/5 (4 download)

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Book Synopsis Video Games, Crime, and Control by : Kevin F. Steinmetz

Download or read book Video Games, Crime, and Control written by Kevin F. Steinmetz and published by Taylor & Francis. This book was released on 2024-09-09 with total page 176 pages. Available in PDF, EPUB and Kindle. Book excerpt: Discussing the state of play in contemporary popular culture, specifically the role of crime and crime control in the video game medium, this book discusses the criminological importance of video games. Pulling together an international group of scholars from Brazil, Canada, Sweden, the United Kingdom, and the United States, this edited volume analyzes a wide range of noteworthy video games, including Bioshock, Death Stranding, Diablo 2, Beat Cop, The Last of Us, Disco Elysium, Red Dead Redemption, P.T., Spider-Man, Spider-Man: Miles Morales, Star Wars Jedi: Fallen Order, and Grand Theft Auto. The book thus seeks to advance dialog on video games as important cultural artifacts containing significant insights regarding dominant perceptions, interests, anxieties, contradictions, and other matters of criminological interest. Covering policing, vigilantism, different forms of violence, genocide, mental illness, and criminological theory, Video Games, Crime, and Control will be of great interest to students and scholars of Criminology, Media Studies, and Sociology, specifically those focusing on Game Studies and Cultural Criminology.

Beyond the Classroom

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Publisher : Simon and Schuster
ISBN 13 : 0684835754
Total Pages : 228 pages
Book Rating : 4.6/5 (848 download)

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Book Synopsis Beyond the Classroom by : Laurence Steinberg

Download or read book Beyond the Classroom written by Laurence Steinberg and published by Simon and Schuster. This book was released on 1997-10-17 with total page 228 pages. Available in PDF, EPUB and Kindle. Book excerpt: Drawing on a nationwide survey encompassing all ethnic and socioeconomic groups, "Beyond the Classroom" identifies the real nature of the education crisis in America. "No one answer is going to reverse the dumbing down of American schools and American kids. But here, at last, is a fresh perspective".--"Chicago Tribune".

Ethics in the Virtual World

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Author :
Publisher : Routledge
ISBN 13 : 1317547225
Total Pages : 166 pages
Book Rating : 4.3/5 (175 download)

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Book Synopsis Ethics in the Virtual World by : Garry Young

Download or read book Ethics in the Virtual World written by Garry Young and published by Routledge. This book was released on 2014-09-11 with total page 166 pages. Available in PDF, EPUB and Kindle. Book excerpt: Ethics in the Virtual World examines the gamer's enactment of taboo activities in the context of both traditional and contemporary philosophical approaches to morality. The book argues that it is more productive to consider what individuals are able to cope with psychologically than to determine whether a virtual act or representation is necessarily good or bad. The book raises pertinent questions about one of the most rapidly expanding leisure pursuits in western culture: should virtual enactments warrant moral interest? Should there be a limit to what can be enacted or represented within these games? Or, is it all just a game?

Video Game Influences on Aggression, Cognition, and Attention

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Author :
Publisher : Springer
ISBN 13 : 3319954954
Total Pages : 205 pages
Book Rating : 4.3/5 (199 download)

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Book Synopsis Video Game Influences on Aggression, Cognition, and Attention by : Christopher J. Ferguson

Download or read book Video Game Influences on Aggression, Cognition, and Attention written by Christopher J. Ferguson and published by Springer. This book was released on 2018-08-21 with total page 205 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book addresses the ongoing scientific debates regarding video games and their effects on players. The book features opposing perspectives and offers point and counterpoint exchanges in which researchers on both sides of a specific topic make their best case for their findings and analysis. Chapters cover both positive and negative effects of video games on players’ behavior and cognition, from contributing to violence and alienation to promoting therapeutic outcomes for types of cognitive dysfunction. The contrasting viewpoints model presents respectful scientific debate, encourages open dialogue, and allows readers to come to informed conclusions. Key questions addressed include: · Do violent video games promote violence? · Does video game addiction exist? · Should parents limit children’s use of interactive media? · Do action video games promote visual attention? · Does sexist content in video games promote misogyny in real life? · Can video games slow the progress of dementia? · Are video games socially isolating? Video Game Influences on Aggression, Cognition, and Attention is a must-have resource for researchers, clinicians and professionals as well as graduate students in developmental psychology, social work, educational policy and politics, criminology/criminal justice, child and school psychology, sociology, media law, and other related disciplines.

Fundamentals of Criminal Justice: A Sociological View

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Publisher : Jones & Bartlett Publishers
ISBN 13 : 1449654398
Total Pages : 624 pages
Book Rating : 4.4/5 (496 download)

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Book Synopsis Fundamentals of Criminal Justice: A Sociological View by : Steven E. Barkan

Download or read book Fundamentals of Criminal Justice: A Sociological View written by Steven E. Barkan and published by Jones & Bartlett Publishers. This book was released on 2011-01-28 with total page 624 pages. Available in PDF, EPUB and Kindle. Book excerpt: The criminal justice system is a key social institution pertinent to the lives of citizens everywhere. Fundamentals of Criminal Justice: A Sociological View, Second Edition provides a unique social context to explore and explain the nature, impact, and significance of the criminal justice system in everyday life. This introductory text examines important sociological issues including class, race, and gender inequality, social control, and organizational structure and function.

A Cognitive Psychology of Mass Communication

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Author :
Publisher : Routledge
ISBN 13 : 1136276580
Total Pages : 369 pages
Book Rating : 4.1/5 (362 download)

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Book Synopsis A Cognitive Psychology of Mass Communication by : Fred W. Sanborn

Download or read book A Cognitive Psychology of Mass Communication written by Fred W. Sanborn and published by Routledge. This book was released on 2013-07-18 with total page 369 pages. Available in PDF, EPUB and Kindle. Book excerpt: A Cognitive Psychology of Mass Communication is the go-to text for any course that adopts a cognitive and psychological approach to the study of mass communication. In its sixth edition, it continues its examination of how our experiences with media affect the way we acquire knowledge about the world, and how this knowledge influences our attitudes and behavior. Using theories from psychology and communication along with reviews of the most up-to-date research, this text covers a diversity of media and media issues ranging from commonly discussed topics, such as politics, sex, and violence, to lesser-studied topics, such as sports, music, emotion, and prosocial media. This sixth edition offers chapter outlines and recommended readings lists to further assist readability and accessibility of concepts, and a new companion website that includes recommended readings, even more real-world examples and activities, PowerPoint presentations, sample syllabi, and an instructor guide.