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Ebook Focus On Sdl
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Download or read book Focus on SDL written by Ernest Pazera and published by Cengage Learning Ptr. This book was released on 2002-10 with total page 325 pages. Available in PDF, EPUB and Kindle. Book excerpt: Other books do cover aspects of making SDL programs, but there is no comprehensive reference other than the documentation that accompanies the API itself. Also, there are add-on libraries (SDL_net, SDL_ttf, SDL_image, and SDL_mixer) for which there is virtually no reference. Within the first ten pages, you will have your system up and running using SDL to create your interactive entertainment application. The author discusses SDL video, audio, joysticks, threads and timers. He explains all of the add-on libraries and then finally, SDL game application.
Book Synopsis SDL Game Development by : Shaun Mitchell
Download or read book SDL Game Development written by Shaun Mitchell and published by Packt Publishing Ltd. This book was released on 2013-01-01 with total page 391 pages. Available in PDF, EPUB and Kindle. Book excerpt: Written as a practical and engaging tutorial, SDL Game Development guides you through developing your own framework and the creation of two engaging games.If you know C]+ and you're looking to make great games from the ground up, then this book is perfect for you.
Book Synopsis The Security Development Lifecycle by : Michael Howard
Download or read book The Security Development Lifecycle written by Michael Howard and published by . This book was released on 2006 with total page 364 pages. Available in PDF, EPUB and Kindle. Book excerpt: Your customers demand and deserve better security and privacy in their software. This book is the first to detail a rigorous, proven methodology that measurably minimizes security bugs--the Security Development Lifecycle (SDL). In this long-awaited book, security experts Michael Howard and Steve Lipner from the Microsoft Security Engineering Team guide you through each stage of the SDL--from education and design to testing and post-release. You get their first-hand insights, best practices, a practical history of the SDL, and lessons to help you implement the SDL in any development organization. Discover how to: Use a streamlined risk-analysis process to find security design issues before code is committed Apply secure-coding best practices and a proven testing process Conduct a final security review before a product ships Arm customers with prescriptive guidance to configure and deploy your product more securely Establish a plan to respond to new security vulnerabilities Integrate security discipline into agile methods and processes, such as Extreme Programming and Scrum Includes a CD featuring: A six-part security class video conducted by the authors and other Microsoft security experts Sample SDL documents and fuzz testing tool PLUS--Get book updates on the Web. For customers who purchase an ebook version of this title, instructions for downloading the CD files can be found in the ebook.
Book Synopsis Core Software Security by : James Ransome
Download or read book Core Software Security written by James Ransome and published by CRC Press. This book was released on 2018-10-03 with total page 387 pages. Available in PDF, EPUB and Kindle. Book excerpt: "... an engaging book that will empower readers in both large and small software development and engineering organizations to build security into their products. ... Readers are armed with firm solutions for the fight against cyber threats."—Dr. Dena Haritos Tsamitis. Carnegie Mellon University"... a must read for security specialists, software developers and software engineers. ... should be part of every security professional’s library." —Dr. Larry Ponemon, Ponemon Institute"... the definitive how-to guide for software security professionals. Dr. Ransome, Anmol Misra, and Brook Schoenfield deftly outline the procedures and policies needed to integrate real security into the software development process. ...A must-have for anyone on the front lines of the Cyber War ..." —Cedric Leighton, Colonel, USAF (Ret.), Cedric Leighton Associates"Dr. Ransome, Anmol Misra, and Brook Schoenfield give you a magic formula in this book - the methodology and process to build security into the entire software development life cycle so that the software is secured at the source! "—Eric S. Yuan, Zoom Video CommunicationsThere is much publicity regarding network security, but the real cyber Achilles’ heel is insecure software. Millions of software vulnerabilities create a cyber house of cards, in which we conduct our digital lives. In response, security people build ever more elaborate cyber fortresses to protect this vulnerable software. Despite their efforts, cyber fortifications consistently fail to protect our digital treasures. Why? The security industry has failed to engage fully with the creative, innovative people who write software. Core Software Security expounds developer-centric software security, a holistic process to engage creativity for security. As long as software is developed by humans, it requires the human element to fix it. Developer-centric security is not only feasible but also cost effective and operationally relevant. The methodology builds security into software development, which lies at the heart of our cyber infrastructure. Whatever development method is employed, software must be secured at the source. Book Highlights: Supplies a practitioner's view of the SDL Considers Agile as a security enabler Covers the privacy elements in an SDL Outlines a holistic business-savvy SDL framework that includes people, process, and technology Highlights the key success factors, deliverables, and metrics for each phase of the SDL Examines cost efficiencies, optimized performance, and organizational structure of a developer-centric software security program and PSIRT Includes a chapter by noted security architect Brook Schoenfield who shares his insights and experiences in applying the book’s SDL framework View the authors' website at http://www.androidinsecurity.com/
Book Synopsis Hands-On Game Development with WebAssembly by : Rick Battagline
Download or read book Hands-On Game Development with WebAssembly written by Rick Battagline and published by Packt Publishing Ltd. This book was released on 2019-05-31 with total page 588 pages. Available in PDF, EPUB and Kindle. Book excerpt: Make your WebAssembly journey fun while making a game with it Key FeaturesCreate a WebAssembly game that implements sprites, animations, physics, particle systems, and other game development fundamentalsGet to grips with advanced game mechanics in WebAssemblyLearn to use WebAssembly and WebGL to render to the HTML5 canvas elementBook Description Within the next few years, WebAssembly will change the web as we know it. It promises a world where you can write an application for the web in any language, and compile it for native platforms as well as the web. This book is designed to introduce web developers and game developers to the world of WebAssembly by walking through the development of a retro arcade game. You will learn how to build a WebAssembly application using C++, Emscripten, JavaScript, WebGL, SDL, and HTML5. This book covers a lot of ground in both game development and web application development. When creating a game or application that targets WebAssembly, developers need to learn a plethora of skills and tools. This book is a sample platter of those tools and skills. It covers topics including Emscripten, C/C++, WebGL, OpenGL, JavaScript, HTML5, and CSS. The reader will also learn basic techniques for game development, including 2D sprite animation, particle systems, 2D camera design, sound effects, 2D game physics, user interface design, shaders, debugging, and optimization. By the end of the book, you will be able to create simple web games and web applications targeting WebAssembly. What you will learnBuild web applications with near-native performance using WebAssemblyBecome familiar with how web applications can be used to create games using HTML5 Canvas, WebGL, and SDLBecome well versed with game development concepts such as sprites, animation, particle systems, AI, physics, camera design, sound effects, and shadersDeploy C/C++ applications to the browser using WebAssembly and EmscriptenUnderstand how Emscripten HTML shell templates, JavaScript glue code, and a WebAssembly module interactDebug and performance tune your WebAssembly applicationWho this book is for Web developers and game developers interested in creating applications for the web using WebAssembly. Game developers interested in deploying their games to the web Web developers interested in creating applications that are potentially orders of magnitude faster than their existing JavaScript web apps C/C++ developers interested in using their existing skills to deploy applications to the web
Book Synopsis SFML Game Development by : Jan Haller
Download or read book SFML Game Development written by Jan Haller and published by Packt Publishing Ltd. This book was released on 2013-01-01 with total page 442 pages. Available in PDF, EPUB and Kindle. Book excerpt: SFML Game Development is a fast-paced, step-by-step guide, providing you with all the knowledge and tools you need to create your first game using SFML 2.0.SFML Game Development addresses ambitious C++ programmers who want to develop their own game. If you have plenty of ideas for an awesome and unique game, but don't know how to start implementing them, then this book is for you. The book assumes no knowledge about SFML or game development, but a solid understanding of C++ is required.
Book Synopsis The Self-Directed Learning Handbook by : Maurice Gibbons
Download or read book The Self-Directed Learning Handbook written by Maurice Gibbons and published by John Wiley & Sons. This book was released on 2003-02-03 with total page 205 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Self-Directed Learning Handbook offers teachers and principals an innovative program for customizing schooling to the learning needs of individual students-- and for motivating them to take increasing responsibility for deciding what and how they should learn. Whether the students are struggling or proficient, the program is designed to nurture their natural passion for learning and mastery, challenging them to go beyond the easy and familiar so they can truly excel. The program can be introduced in stages in any middle or high school classroom and enables students of diverse abilities to design and pursue independent course work, special projects, or even artistic presentations, community field work or apprenticeships. Using this approach, the students take on an increasingly autonomous, self-directed role as they progress. The heart of the program is the action contract (or learning agreement) whereby the student sets challenging yet attainable goals, commits to a path for achieving them, and evaluates the results. Special emphasis is placed on developing skills and competencies that can serve the student well in his or her academic and career endeavors.
Book Synopsis The Adult Learner by : Malcolm S. Knowles
Download or read book The Adult Learner written by Malcolm S. Knowles and published by Routledge. This book was released on 2020-12-20 with total page 407 pages. Available in PDF, EPUB and Kindle. Book excerpt: How do you tailor education to the learning needs of adults? Do they learn differently from children? How does their life experience inform their learning processes? These were the questions at the heart of Malcolm Knowles’ pioneering theory of andragogy which transformed education theory in the 1970s. The resulting principles of a self-directed, experiential, problem-centred approach to learning have been hugely influential and are still the basis of the learning practices we use today. Understanding these principles is the cornerstone of increasing motivation and enabling adult learners to achieve. The 9th edition of The Adult Learner has been revised to include: Updates to the book to reflect the very latest advancements in the field. The addition of two new chapters on diversity and inclusion in adult learning, and andragogy and the online adult learner. An updated supporting website. This website for the 9th edition of The Adult Learner will provide basic instructor aids including a PowerPoint presentation for each chapter. Revisions throughout to make it more readable and relevant to your practices. If you are a researcher, practitioner, or student in education, an adult learning practitioner, training manager, or involved in human resource development, this is the definitive book in adult learning you should not be without.
Download or read book Learn OpenGL written by Frahaan Hussain and published by Packt Publishing Ltd. This book was released on 2018-08-31 with total page 204 pages. Available in PDF, EPUB and Kindle. Book excerpt: A step-by-step instructional guide to understanding the fundamentals of game development with OpenGL. Right from the setup to the important features, we'll get a better understanding of games and the engines behind them. Key Features Learn the basics of drawing along with fundamentals of shading to create amazing objects. Get in-depth knowledge of lighting and materials to make realistic objects. Understand the fundamentals of model loading and cube mapping. Book Description Learn OpenGL is your one-stop reference guide to get started with OpenGL and C++ for game development. From setting up the development environment to getting started with basics of drawing and shaders, along with concepts such as lighting, model loading, and cube mapping, this book will get you up to speed with the fundamentals. You begin by setting up your development environment to use OpenGL on Windows and macOS. With GLFW and GLEW set up using absolute and relative linking done, you are ready to setup SDL and SFML for both the operating systems. Now that your development environment is set up, you'll learn to draw using simple shaders as well as make the shader more adaptable and reusable. Then we move on to more advanced topics like texturing your objects with images and transforming your objects using translate, rotate and scale. With these concepts covered, we'll move on to topics like lighting to enable you to incorporate amazing dynamic lights in your game world. By the end of the book, you'll learn about model loading, right from setting up ASSIMP to learning about the model class and loading a model in your game environment. We will conclude by understanding cube mapping to bring advance worlds to your game. What you will learn Set up GLFW and GLEW on Windows and macOS with absolute, relative Linking Set up SDL and SFML on your system using absolute and relative Linking Draw using the simple shaders Create a camera and learn to populate your game world with objects Learn about color and lighting concepts to create an amazing game world Understand model loading and cube mapping to advance your game Who this book is for This book is targeted towards anyone and everyone who is interested in creating games, learning how game engines work and most importantly for anyone who is interested in learning OpenGL. The ideal reader for this book would be anyone with a passion for learning game development or looking out for an OpenGL reference guide. The skills that you'll learn in this book will be applicable to all your game development needs. You'll require a strong foundation in C++ to understand and apply the concepts of this book.
Book Synopsis Building in Security at Agile Speed by : James Ransome
Download or read book Building in Security at Agile Speed written by James Ransome and published by CRC Press. This book was released on 2021-04-21 with total page 373 pages. Available in PDF, EPUB and Kindle. Book excerpt: Today's high-speed and rapidly changing development environments demand equally high-speed security practices. Still, achieving security remains a human endeavor, a core part of designing, generating and verifying software. Dr. James Ransome and Brook S.E. Schoenfield have built upon their previous works to explain that security starts with people; ultimately, humans generate software security. People collectively act through a particular and distinct set of methodologies, processes, and technologies that the authors have brought together into a newly designed, holistic, generic software development lifecycle facilitating software security at Agile, DevOps speed. —Eric. S. Yuan, Founder and CEO, Zoom Video Communications, Inc. It is essential that we embrace a mantra that ensures security is baked in throughout any development process. Ransome and Schoenfield leverage their abundance of experience and knowledge to clearly define why and how we need to build this new model around an understanding that the human element is the ultimate key to success. —Jennifer Sunshine Steffens, CEO of IOActive Both practical and strategic, Building in Security at Agile Speed is an invaluable resource for change leaders committed to building secure software solutions in a world characterized by increasing threats and uncertainty. Ransome and Schoenfield brilliantly demonstrate why creating robust software is a result of not only technical, but deeply human elements of agile ways of working. —Jorgen Hesselberg, author of Unlocking Agility and Cofounder of Comparative Agility The proliferation of open source components and distributed software services makes the principles detailed in Building in Security at Agile Speed more relevant than ever. Incorporating the principles and detailed guidance in this book into your SDLC is a must for all software developers and IT organizations. —George K Tsantes, CEO of Cyberphos, former partner at Accenture and Principal at EY Detailing the people, processes, and technical aspects of software security, Building in Security at Agile Speed emphasizes that the people element remains critical because software is developed, managed, and exploited by humans. This book presents a step-by-step process for software security that is relevant to today’s technical, operational, business, and development environments with a focus on what humans can do to control and manage the process in the form of best practices and metrics.
Book Synopsis Software Specification Methods by : Henri Habrias
Download or read book Software Specification Methods written by Henri Habrias and published by John Wiley & Sons. This book was released on 2013-03-01 with total page 349 pages. Available in PDF, EPUB and Kindle. Book excerpt: This title provides a clear overview of the main methods, and has a practical focus that allows the reader to apply their knowledge to real-life situations. The following are just some of the techniques covered: UML, Z, TLA+, SAZ, B, OMT, VHDL, Estelle, SDL and LOTOS.
Book Synopsis OpenGL ES 3.0 Programming Guide by : Dan Ginsburg
Download or read book OpenGL ES 3.0 Programming Guide written by Dan Ginsburg and published by Addison-Wesley Professional. This book was released on 2014-02-28 with total page 570 pages. Available in PDF, EPUB and Kindle. Book excerpt: OpenGL ® ES TM is the industry’s leading software interface and graphics library for rendering sophisticated 3D graphics on handheld and embedded devices. The newest version, OpenGL ES 3.0, makes it possible to create stunning visuals for new games and apps, without compromising device performance or battery life. In the OpenGL® ESTM 3.0 Programming Guide, Second Edition, the authors cover the entire API and Shading Language. They carefully introduce OpenGL ES 3.0 features such as shadow mapping, instancing, multiple render targets, uniform buffer objects, texture compression, program binaries, and transform feedback. Through detailed, downloadable C-based code examples, you’ll learn how to set up and program every aspect of the graphics pipeline. Step by step, you’ll move from introductory techniques all the way to advanced per-pixel lighting and particle systems. Throughout, you’ll find cutting-edge tips for optimizing performance, maximizing efficiency with both the API and hardware, and fully leveraging OpenGL ES 3.0 in a wide spectrum of applications. All code has been built and tested on iOS 7, Android 4.3, Windows (OpenGL ES 3.0 Emulation), and Ubuntu Linux, and the authors demonstrate how to build OpenGL ES code for each platform. Coverage includes EGL API: communicating with the native windowing system, choosing configurations, and creating rendering contexts and surfaces Shaders: creating and attaching shader objects; compiling shaders; checking for compile errors; creating, linking, and querying program objects; and using source shaders and program binaries OpenGL ES Shading Language: variables, types, constructors, structures, arrays, attributes, uniform blocks, I/O variables, precision qualifiers, and invariance Geometry, vertices, and primitives: inputting geometry into the pipeline, and assembling it into primitives 2D/3D, Cubemap, Array texturing: creation, loading, and rendering; texture wrap modes, filtering, and formats; compressed textures, sampler objects, immutable textures, pixel unpack buffer objects, and mipmapping Fragment shaders: multitexturing, fog, alpha test, and user clip planes Fragment operations: scissor, stencil, and depth tests; multisampling, blending, and dithering Framebuffer objects: rendering to offscreen surfaces for advanced effects Advanced rendering: per-pixel lighting, environment mapping, particle systems, image post-processing, procedural textures, shadow mapping, terrain, and projective texturing Sync objects and fences: synchronizing within host application and GPU execution This edition of the book includes a color insert of the OpenGL ES 3.0 API and OpenGL ES Shading Language 3.0 Reference Cards created by Khronos. The reference cards contain a complete list of all of the functions in OpenGL ES 3.0 along with all of the types, operators, qualifiers, built-ins, and functions in the OpenGL ES Shading Language.
Book Synopsis Game Engine Design and Implementation by : Alan Thorn
Download or read book Game Engine Design and Implementation written by Alan Thorn and published by Jones & Bartlett Learning. This book was released on 2011-08-24 with total page 616 pages. Available in PDF, EPUB and Kindle. Book excerpt: In clear and concise language, this book examines through examples and exercises both the design and implementation of a video game engine. Specifically, it focuses on the core components of a game engine, audio and sound systems, file and resource management, graphics and optimization techniques, scripting and physics, and much more.
Book Synopsis Self-Directed Learning for the 21st Century: Implications for Higher Education by : Elsa Mentz
Download or read book Self-Directed Learning for the 21st Century: Implications for Higher Education written by Elsa Mentz and published by AOSIS. This book was released on 2019-12-12 with total page 274 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is devoted to scholarship in the field of self-directed learning in the 21st century, with specific reference to higher education. The target audience of the book includes scholars in the field of self-directed learning and higher education. The book contributes to the discourse on the quality of education in the 21st century and adds to the body of scholarship in terms of self-directed learning, and specifically its role in higher education. Although all the chapters in the book directly address self-directed learning, the different foci and viewpoints raised make the book a rich knowledge bank of work on self-directed learning.
Book Synopsis Advanced Guide to Python 3 Programming by : John Hunt
Download or read book Advanced Guide to Python 3 Programming written by John Hunt and published by Springer Nature. This book was released on 2023-11-02 with total page 638 pages. Available in PDF, EPUB and Kindle. Book excerpt: Advanced Guide to Python 3 Programming 2nd Edition delves deeply into a host of subjects that you need to understand if you are to develop sophisticated real-world programs. Each topic is preceded by an introduction followed by more advanced topics, along with numerous examples, that take you to an advanced level. This second edition has been significantly updated with two new sections on advanced Python language concepts and data analytics and machine learning. The GUI chapters have been rewritten to use the Tkinter UI library and a chapter on performance monitoring and profiling has been added. In total there are 18 new chapters, and all remaining chapters have been updated for the latest version of Python as well as for any of the libraries they use. There are eleven sections within the book covering Python Language Concepts, Computer Graphics (including GUIs), Games, Testing, File Input and Output, Databases Access, Logging, Concurrency and Parallelism, Reactive Programming, Networking and Data Analytics. Each section is self-contained and can either be read on its own or as part of the book as a whole. It is aimed at those who have learnt the basics of the Python 3 language but wish to delve deeper into Python’s eco system of additional libraries and modules.
Download or read book Learn OpenGL written by Joey de Vries and published by . This book was released on 2020-06-17 with total page 522 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn OpenGL will teach you the basics, the intermediate, and tons of advanced knowledge, using modern (core-profile) OpenGL. The aim of this book is to show you all there is to modern OpenGL in an easy-to-understand fashion, with clear examples and step-by-step instructions, while also providing a useful reference for later studies.
Author :Authors Unite Publisher :Createspace Independent Publishing Platform ISBN 13 :9781727339307 Total Pages :348 pages Book Rating :4.3/5 (393 download)
Book Synopsis The Better Business Book by : Authors Unite
Download or read book The Better Business Book written by Authors Unite and published by Createspace Independent Publishing Platform. This book was released on 2018-09-14 with total page 348 pages. Available in PDF, EPUB and Kindle. Book excerpt: If you're like me, you probably have 100+ business books on your shelf collecting dust. Some of them you've read, some of them you had hopes of reading, but life just got in the way. Each of those books probably followed a theme and had one important underlying message to share with you. Hundreds of pages, thousands of words, but only one golden nugget of underlying wisdom. All that reading for just one golden nugget. Imagine if you could have one book that gave you 100 golden nuggets. Less dust. Less clutter. Just one book to always have by your side and reference whenever you need to. Well, that's The Better Business Book. It's your one-stop shop for crystal-clear business advice that you can use to grow your business and live the life you've always wanted. The Better Business Book is better than your average business book. That's how we came up with the title. It consists of 100 people each sharing their most valuable business lesson. A real story from their business experience and the lesson they learned from it. Each time you read it, you will learn something new. Guaranteed. We hope you enjoy reading this book half as much as we enjoyed creating it for you.