Earnest Games

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Publisher : Indiana University Press
ISBN 13 : 9780253325037
Total Pages : 208 pages
Book Rating : 4.3/5 (25 download)

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Book Synopsis Earnest Games by : Carl Lindahl

Download or read book Earnest Games written by Carl Lindahl and published by Indiana University Press. This book was released on 1987 with total page 208 pages. Available in PDF, EPUB and Kindle. Book excerpt: In Ernest Games Carl Lindahl recovers a folkloric world long hidden from readers of Chaucer. Lindahl is the first critic to demonstrate how the poem reflects the social and artistic patterns of medieval folk performance. Combining current approaches from the fields of literary criticism, social history, and folklore, Earnest Games begins with a study of Chaucer's setting and characters. Lindahl discovers that Chaucer gives each community -- the gentils, the churls, and the pilgrims -- a game strategy that faithfully reflects the social realities of the English Middle Ages.

Games and Gaming in Medieval Literature

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Publisher : Springer
ISBN 13 : 1137497521
Total Pages : 241 pages
Book Rating : 4.1/5 (374 download)

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Book Synopsis Games and Gaming in Medieval Literature by : Serina Patterson

Download or read book Games and Gaming in Medieval Literature written by Serina Patterson and published by Springer. This book was released on 2015-07-29 with total page 241 pages. Available in PDF, EPUB and Kindle. Book excerpt: The first-of-its-kind, Games and Gaming in Medieval Literature explores the depth and breadth of games in medieval literature and culture. Chapters span from the twelfth to the sixteenth centuries, and cover England, France, Denmark, Poland, and Spain, re-examining medieval games in diverse social settings such as the church, court, and household.

Children's Play and Development

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Publisher : Springer Science & Business Media
ISBN 13 : 9400765797
Total Pages : 270 pages
Book Rating : 4.4/5 (7 download)

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Book Synopsis Children's Play and Development by : Ivy Schousboe

Download or read book Children's Play and Development written by Ivy Schousboe and published by Springer Science & Business Media. This book was released on 2013-06-20 with total page 270 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book provides new theoretical insights to our understanding of play as a cultural activity. All chapters address play and playful activities from a cultural-historical theoretical approach by re-addressing central claims and concepts in the theory and providing new models and understandings of the phenomenon of play within the framework of cultural historical theory. Empirical studies cover a wide range of institutional settings: preschool, school, home, leisure time, and in various social relations (with peers, professionals and parents) in different parts of the world (Europe, Australia, South America and North America). Common to all chapters is a goal of throwing new light on the phenomenon of playing within a theoretical framework of cultural-historical theory. Play as a cultural, collective, social, personal, pedagogical and contextual activity is addressed with reference to central concepts in relation to development and learning. Concepts and phenomena related to ZPD, the imaginary situation, rules, language play, collective imagining, spheres of realities of play, virtual realities, social identity and pedagogical environments are presented and discussed in order to bring the cultural-historical theoretical approach into play with contemporary historical issues. Essential as a must read to any scholar and student engaged with understanding play in relation to human development, cultural historical theory and early childhood education.

Playing the Canterbury Tales

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Publisher : Routledge
ISBN 13 : 1317079841
Total Pages : 216 pages
Book Rating : 4.3/5 (17 download)

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Book Synopsis Playing the Canterbury Tales by : Andrew Higl

Download or read book Playing the Canterbury Tales written by Andrew Higl and published by Routledge. This book was released on 2016-04-22 with total page 216 pages. Available in PDF, EPUB and Kindle. Book excerpt: Playing the Canterbury Tales addresses the additions, continuations, and reordering of the Canterbury Tales found in the manuscripts and early printed editions of the Tales. Many modern editions present a specific set of tales in a specific order, and often leave out an entire corpus of continuations and additions. Andrew Higl makes a case for understanding the additions and changes to Chaucer's original open and fragmented work by thinking of them as distinct interactive moves in a game similar to the storytelling game the pilgrims play. Using examples and theories from new media studies, Higl demonstrates that the Tales are best viewed as an "interactive fiction," reshaped by active readers. Readers participated in the ongoing creation and production of the tales by adding new text and rearranging existing text, and through this textual transmission, they introduced new social and literary meaning to the work. This theoretical model and the boundaries between the canonical and apocryphal texts are explored in six case studies: the spurious prologues of the Wife of Bath's Tale, John Lydgate's influence on the Tales, the Northumberland manuscript, the ploughman character, and the Cook's Tale. The Canterbury Tales are a more dynamic and unstable literary work than usually encountered in a modern critical edition.

In and Out Door Games

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Publisher :
ISBN 13 :
Total Pages : 828 pages
Book Rating : 4.A/5 ( download)

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Book Synopsis In and Out Door Games by : Florence Kingsland (Mrs. Burton Kingsland.)

Download or read book In and Out Door Games written by Florence Kingsland (Mrs. Burton Kingsland.) and published by . This book was released on 1904 with total page 828 pages. Available in PDF, EPUB and Kindle. Book excerpt:

The Book of Indoor and Outdoor Games

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Publisher :
ISBN 13 :
Total Pages : 640 pages
Book Rating : 4.:/5 (89 download)

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Book Synopsis The Book of Indoor and Outdoor Games by : Florence Kingsland (Mrs. Burton Kingsland.)

Download or read book The Book of Indoor and Outdoor Games written by Florence Kingsland (Mrs. Burton Kingsland.) and published by . This book was released on 1913 with total page 640 pages. Available in PDF, EPUB and Kindle. Book excerpt:

A Companion to Chaucer

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Publisher : John Wiley & Sons
ISBN 13 : 047069274X
Total Pages : 536 pages
Book Rating : 4.4/5 (76 download)

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Book Synopsis A Companion to Chaucer by : Peter Brown

Download or read book A Companion to Chaucer written by Peter Brown and published by John Wiley & Sons. This book was released on 2008-04-15 with total page 536 pages. Available in PDF, EPUB and Kindle. Book excerpt: Designed as both a contribution to original research and as a stimulating and accessible text, this volume is a helpful, reliable, responsive and adaptable resource for students of Chaucer at all levels.

Fundamentals of Game Design

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Publisher : New Riders
ISBN 13 : 013210475X
Total Pages : 697 pages
Book Rating : 4.1/5 (321 download)

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Book Synopsis Fundamentals of Game Design by : Ernest Adams

Download or read book Fundamentals of Game Design written by Ernest Adams and published by New Riders. This book was released on 2010-04-07 with total page 697 pages. Available in PDF, EPUB and Kindle. Book excerpt: To create a great video game, you must start with a solid game design: A well-designed game is easier to build, more entertaining, and has a better chance of succeeding in the marketplace. Here to teach you the essential skills of player-centric game design is one of the industry’s leading authorities, who offers a first-hand look into the process, from initial concept to final tuning. Now in its second edition, this updated classic reference by Ernest Adams offers a complete and practical approach to game design, and includes material on concept development, gameplay design, core mechanics, user interfaces, storytelling, and balancing. In an easy-to-follow approach, Adams analyzes the specific design challenges of all the major game genres and shows you how to apply the principles of game design to each one. You’ll learn how to: Define the challenges and actions at the heart of the gameplay. Write a high-concept document, a treatment, and a full design script. Understand the essentials of user interface design and how to define a game’s look and feel. Design for a variety of input mechanisms, including the Wii controller and multi-touch iPhone. Construct a game’s core mechanics and flow of resources (money, points, ammunition, and more). Develop appealing stories, game characters, and worlds that players will want to visit, including persistent worlds. Work on design problems with engaging end-of-chapter exercises, design worksheets, and case studies. Make your game accessible to broader audiences such as children, adult women, people with disabilities, and casual players. “Ernest Adams provides encyclopedic coverage of process and design issues for every aspect of game design, expressed as practical lessons that can be immediately applied to a design in-progress. He offers the best framework I’ve seen for thinking about the relationships between core mechanics, gameplay, and player—one that I’ve found useful for both teaching and research.” — Michael Mateas, University of California at Santa Cruz, co-creator of Façade

Game Of Budgeting And Human Behaviour

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Author :
Publisher : Concept Publishing Company
ISBN 13 : 9788170222453
Total Pages : 242 pages
Book Rating : 4.2/5 (224 download)

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Book Synopsis Game Of Budgeting And Human Behaviour by : P.C. Jain

Download or read book Game Of Budgeting And Human Behaviour written by P.C. Jain and published by Concept Publishing Company. This book was released on 1989 with total page 242 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Game Mechanics

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Publisher : New Riders
ISBN 13 : 0321820274
Total Pages : 442 pages
Book Rating : 4.3/5 (218 download)

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Book Synopsis Game Mechanics by : Ernest Adams

Download or read book Game Mechanics written by Ernest Adams and published by New Riders. This book was released on 2012 with total page 442 pages. Available in PDF, EPUB and Kindle. Book excerpt: Game mechanics--the rules and systems that govern the functional behavior of a game--lie at the heart of all game design. The mechanics implement the living world of the game; they generate active challenges for players to solve in the game world and they determine the effects of the players' actions on that world. Here to teach game designers and students the essentials of game mechanics are two leading authorities in game design. Readers will learn how to craft mechanics that generate challenging, enjoyable, and well-balanced gameplay. They'll learn how to visualise and simulate game mechanics in order to design better games and learn at what stages to prototype, test, and implement mechanics in games.

The Story Tellers' Magazine

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Publisher :
ISBN 13 :
Total Pages : 406 pages
Book Rating : 4.X/5 (4 download)

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Book Synopsis The Story Tellers' Magazine by :

Download or read book The Story Tellers' Magazine written by and published by . This book was released on 1913 with total page 406 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Emerging Genres in New Media Environments

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Publisher : Springer
ISBN 13 : 3319402951
Total Pages : 308 pages
Book Rating : 4.3/5 (194 download)

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Book Synopsis Emerging Genres in New Media Environments by : Carolyn R. Miller

Download or read book Emerging Genres in New Media Environments written by Carolyn R. Miller and published by Springer. This book was released on 2016-11-25 with total page 308 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume explores cultural innovation and transformation as revealed through the emergence of new media genres. New media have enabled what impresses most observers as a dizzying proliferation of new forms of communicative interaction and cultural production, provoking multimodal experimentation, and artistic and entrepreneurial innovation. Working with the concept of genre, scholars in multiple fields have begun to explore these processes of emergence, innovation, and stabilization. Genre has thus become newly important in game studies, library and information science, film and media studies, applied linguistics, rhetoric, literature, and elsewhere. Understood as social recognitions that embed histories, ideologies, and contradictions, genres function as recurrent social actions, helping to constitute culture. Because genres are dynamic sites of tension between stability and change, they are also sites of inventive potential. Emerging Genres in New Media Environments brings together compelling papers from scholars in Brazil, Canada, England, and the United States to illustrate how this inventive potential has been harnessed around the world.

Handbook of Research on Digital Media and Creative Technologies

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Publisher : IGI Global
ISBN 13 : 146668206X
Total Pages : 554 pages
Book Rating : 4.4/5 (666 download)

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Book Synopsis Handbook of Research on Digital Media and Creative Technologies by : Harrison, Dew

Download or read book Handbook of Research on Digital Media and Creative Technologies written by Harrison, Dew and published by IGI Global. This book was released on 2015-03-31 with total page 554 pages. Available in PDF, EPUB and Kindle. Book excerpt: Emerging technologies enable a wide variety of creative expression, from music and video to innovations in visual art. These aesthetics, when properly explored, can enable enhanced communication between all kinds of people and cultures. The Handbook of Research on Digital Media and Creative Technologies considers the latest research in education, communication, and creative social expression using digital technologies. By exploring advances in art and culture across national and sociological borders, this handbook serves to provide artists, theorists, information communication specialists, and researchers with the tools they need to effectively disseminate their ideas across the digital plane.

Digital Culture and E-Tourism: Technologies, Applications and Management Approaches

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Publisher : IGI Global
ISBN 13 : 1615208682
Total Pages : 270 pages
Book Rating : 4.6/5 (152 download)

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Book Synopsis Digital Culture and E-Tourism: Technologies, Applications and Management Approaches by : Lytras, Miltiadis

Download or read book Digital Culture and E-Tourism: Technologies, Applications and Management Approaches written by Lytras, Miltiadis and published by IGI Global. This book was released on 2010-11-30 with total page 270 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This edition fosters multidisciplinary discussion and research on the adoption of information and communication technologies (ICT) in the contexts of culture and tourism, investigating how emerging technologies and new managerial models and strategies can promote sustainable development for culture and tourism"--Provided by publisher.

Oscar Wilde's The Importance of Being Earnest

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Publisher :
ISBN 13 :
Total Pages : 176 pages
Book Rating : 4.:/5 (321 download)

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Book Synopsis Oscar Wilde's The Importance of Being Earnest by : Harold Bloom

Download or read book Oscar Wilde's The Importance of Being Earnest written by Harold Bloom and published by . This book was released on 1988 with total page 176 pages. Available in PDF, EPUB and Kindle. Book excerpt: Summary: A collection of seven critical essays on Wilde's comedic play "the importance of being earnest" arranged in chronological order of publication

Chaucer's Losers, Nintendo's Children, and Other Forays in Queer Ludonarratology

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Publisher : U of Nebraska Press
ISBN 13 : 149621885X
Total Pages : 306 pages
Book Rating : 4.4/5 (962 download)

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Book Synopsis Chaucer's Losers, Nintendo's Children, and Other Forays in Queer Ludonarratology by : Tison Pugh

Download or read book Chaucer's Losers, Nintendo's Children, and Other Forays in Queer Ludonarratology written by Tison Pugh and published by U of Nebraska Press. This book was released on 2019-12 with total page 306 pages. Available in PDF, EPUB and Kindle. Book excerpt: Tison Pugh examines the intersection of narratology, ludology, and queer studies, pointing to the ways in which the blurred boundaries between game and narrative provide both a textual and a metatextual space of queer narrative potential. By focusing on these three distinct yet complementary areas, Pugh shifts understandings of the way their play, pleasure, and narrative potential are interlinked. Through illustrative readings of an eclectic collection of cultural artifacts—from Chaucer’s Canterbury Tales to Nintendo’s Legend of Zelda franchise, from Edward Albee’s dramatic masterpiece Who’s Afraid of Virginia Woolf? to J. K. Rowling’s Harry Potter fantasy novels—Pugh offers perspectives of blissful ludonarratology, sadomasochistic ludonarratology, the queerness of rules, the queerness of godgames, and the queerness of children’s questing video games. Collectively, these analyses present a range of interpretive strategies for uncovering the disruptive potential of gaming texts and textual games while demonstrating the wide applicability of queer ludonarratology throughout the humanities.

The Game of Budget Control

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Author :
Publisher : Routledge
ISBN 13 : 1135644470
Total Pages : 375 pages
Book Rating : 4.1/5 (356 download)

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Book Synopsis The Game of Budget Control by : G. H. Hofstede

Download or read book The Game of Budget Control written by G. H. Hofstede and published by Routledge. This book was released on 2012-11-12 with total page 375 pages. Available in PDF, EPUB and Kindle. Book excerpt: Tavistock Press was established as a co-operative venture between the Tavistock Institute and Routledge & Kegan Paul (RKP) in the 1950s to produce a series of major contributions across the social sciences. This volume is part of a 2001 reissue of a selection of those important works which have since gone out of print, or are difficult to locate. Published by Routledge, 112 volumes in total are being brought together under the name The International Behavioural and Social Sciences Library: Classics from the Tavistock Press. Reproduced here in facsimile, this volume was originally published in 1968 and is available individually. The collection is also available in a number of themed mini-sets of between 5 and 13 volumes, or as a complete collection.