Drawing Basics and Video Game Art

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Author :
Publisher : Watson-Guptill
ISBN 13 : 0823098478
Total Pages : 242 pages
Book Rating : 4.8/5 (23 download)

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Book Synopsis Drawing Basics and Video Game Art by : Chris Solarski

Download or read book Drawing Basics and Video Game Art written by Chris Solarski and published by Watson-Guptill. This book was released on 2012-09-18 with total page 242 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This book supports my own 30-year crusade to demonstrate that games are an art form that undeniably rivals traditional arts. It gives detailed explanations of game art techniques and their importance, while also highlighting their dependence on artistic aspects of game design and programming.” — John Romero, co-founder of id Software and CEO of Loot Drop, Inc. "Solarski’s methodology here is to show us the artistic techniques that every artist should know, and then he transposes them to the realm of video games to show how they should be used to create a far more artful gaming experience ... if I were an artist planning to do video game work, I’d have a copy of this on my shelf." — Marc Mason, Comics Waiting Room Video games are not a revolution in art history, but an evolution. Whether the medium is paper or canvas—or a computer screen—the artist’s challenge is to make something without depth seem like a window into a living, breathing world. Video game art is no different. Drawing Basics and Video Game Art is first to examine the connections between classical art and video games, enabling developers to create more expressive and varied emotional experiences in games. Artist game designer Chris Solarski gives readers a comprehensive introduction to basic and advanced drawing and design skills—light, value, color, anatomy, concept development—as well as detailed instruction for using these methods to design complex characters, worlds, and gameplay experiences. Artwork by the likes of Michelangelo, Titian, and Rubens are studied alongside AAA games like BioShock, Journey, the Mario series, and Portal 2, to demonstrate perpetual theories of depth, composition, movement, artistic anatomy, and expression. Although Drawing Basics and Video Game Art is primarily a practical reference for artists and designers working in the video games industry, it’s equally accessible for those interested to learn about gaming’s future, and potential as an artistic medium. Also available as an eBook

Drawing Basics and Video Game Art

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Author :
Publisher : National Geographic Books
ISBN 13 : 0823098478
Total Pages : 0 pages
Book Rating : 4.8/5 (23 download)

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Book Synopsis Drawing Basics and Video Game Art by : Chris Solarski

Download or read book Drawing Basics and Video Game Art written by Chris Solarski and published by National Geographic Books. This book was released on 2012-09-18 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This book supports my own 30-year crusade to demonstrate that games are an art form that undeniably rivals traditional arts. It gives detailed explanations of game art techniques and their importance, while also highlighting their dependence on artistic aspects of game design and programming.” — John Romero, co-founder of id Software and CEO of Loot Drop, Inc. "Solarski’s methodology here is to show us the artistic techniques that every artist should know, and then he transposes them to the realm of video games to show how they should be used to create a far more artful gaming experience ... if I were an artist planning to do video game work, I’d have a copy of this on my shelf." — Marc Mason, Comics Waiting Room Video games are not a revolution in art history, but an evolution. Whether the medium is paper or canvas—or a computer screen—the artist’s challenge is to make something without depth seem like a window into a living, breathing world. Video game art is no different. Drawing Basics and Video Game Art is first to examine the connections between classical art and video games, enabling developers to create more expressive and varied emotional experiences in games. Artist game designer Chris Solarski gives readers a comprehensive introduction to basic and advanced drawing and design skills—light, value, color, anatomy, concept development—as well as detailed instruction for using these methods to design complex characters, worlds, and gameplay experiences. Artwork by the likes of Michelangelo, Titian, and Rubens are studied alongside AAA games like BioShock, Journey, the Mario series, and Portal 2, to demonstrate perpetual theories of depth, composition, movement, artistic anatomy, and expression. Although Drawing Basics and Video Game Art is primarily a practical reference for artists and designers working in the video games industry, it’s equally accessible for those interested to learn about gaming’s future, and potential as an artistic medium. Also available as an eBook

Interactive Stories and Video Game Art

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Author :
Publisher : CRC Press
ISBN 13 : 1315401207
Total Pages : 314 pages
Book Rating : 4.3/5 (154 download)

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Book Synopsis Interactive Stories and Video Game Art by : Chris Solarski

Download or read book Interactive Stories and Video Game Art written by Chris Solarski and published by CRC Press. This book was released on 2017-01-20 with total page 314 pages. Available in PDF, EPUB and Kindle. Book excerpt: The success of storytelling in games depends on the entire development team—game designers, artists, writers, programmers and musicians, etc.—working harmoniously together towards a singular artistic vision. Interactive Stories and Video Game Art is first to define a common design language for understanding and orchestrating interactive masterpieces using techniques inherited from the rich history of art and craftsmanship that games build upon. Case studies of hit games like The Last of Us, Journey, and Minecraft illustrate the vital components needed to create emotionally-complex stories that are mindful of gaming’s principal relationship between player actions and video game aesthetics. This book is for developers of video games and virtual reality, filmmakers, gamification and transmedia experts, and everybody else interested in experiencing resonant and meaningful interactive stories.

How to Become a Video Game Artist

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Author :
Publisher : Watson-Guptill
ISBN 13 : 0823008096
Total Pages : 162 pages
Book Rating : 4.8/5 (23 download)

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Book Synopsis How to Become a Video Game Artist by : Sam R. Kennedy

Download or read book How to Become a Video Game Artist written by Sam R. Kennedy and published by Watson-Guptill. This book was released on 2013-05-14 with total page 162 pages. Available in PDF, EPUB and Kindle. Book excerpt: Become a Player in the Business of Video Game Art Every year video games generate billions of dollars and some of the most dynamic and engaging artwork today. It’s an ever-growing field that holds great professional opportunity, but you need the right skills and savvy if you want to stake your claim. In How to Become a Video Game Artist, veteran video game designer Sam R. Kennedy provides the inside track on everything you need to forge a career in the world of video game art. Starting with the basics of game creation and a look at the artistic skills necessary to get started, Kennedy spotlights specific, key roles for creators—from concept artists to character animators to marketing artists and beyond. Each chapter features screenshots from popular video games like Tom Clancy’s Ghost Recon and World of Warcraft; interviews with video game art professionals who’ve worked for top gaming companies like BioWare, Blizzard, and Ubisoft; step-by-step examples of actual game art; and detailed breakdowns of the training and portfolio samples you’ll need to make these jobs your own. For anyone who wants to go from gamer to game designer, this book contains all the secrets you’ll need to rise to the top of one of the most exciting industries of our time.

The Art and Science of Drawing

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Author :
Publisher : Rocky Nook, Inc.
ISBN 13 : 1681987775
Total Pages : 479 pages
Book Rating : 4.6/5 (819 download)

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Book Synopsis The Art and Science of Drawing by : Brent Eviston

Download or read book The Art and Science of Drawing written by Brent Eviston and published by Rocky Nook, Inc.. This book was released on 2021-05-28 with total page 479 pages. Available in PDF, EPUB and Kindle. Book excerpt: Drawing is not a talent, it's a skill anyone can learn. This is the philosophy of drawing instructor Brent Eviston based on his more than twenty years of teaching. He has tested numerous types of drawing instruction from centuries old classical techniques to contemporary practices and designed an approach that combines tried and true techniques with innovative methods of his own. Now, he shares his secrets with this book that provides the most accessible, streamlined, and effective methods for learning to draw.

Taking the reader through the entire process, beginning with the most basic skills to more advanced such as volumetric drawing, shading, and figure sketching, this book contains numerous projects and guidance on what and how to practice. It also features instructional images and diagrams as well as finished drawings. With this book and a dedication to practice, anyone can learn to draw!

Basic Drawing Made Amazingly Easy

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Author :
Publisher : Watson-Guptill
ISBN 13 : 0823082776
Total Pages : 162 pages
Book Rating : 4.8/5 (23 download)

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Book Synopsis Basic Drawing Made Amazingly Easy by : Christopher Hart

Download or read book Basic Drawing Made Amazingly Easy written by Christopher Hart and published by Watson-Guptill. This book was released on 2012-04-17 with total page 162 pages. Available in PDF, EPUB and Kindle. Book excerpt: The third title in a bestselling series, Basic Drawing Made Amazingly Easy is a complete drawing book for the beginning artist. Based on a series of lessons that begin with the five basic shapes (circle, oval, square, cylinder, and rectangle) combined with the five basic components of drawing (line, mass, perspective, light, and shading), the book progresses from the simplest forms to more complex inanimate objects and organic animate subjects.

How to Draw Video Games

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Author :
Publisher : Penguin
ISBN 13 : 1440351856
Total Pages : 129 pages
Book Rating : 4.4/5 (43 download)

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Book Synopsis How to Draw Video Games by : Steve Harpster

Download or read book How to Draw Video Games written by Steve Harpster and published by Penguin. This book was released on 2017-11-02 with total page 129 pages. Available in PDF, EPUB and Kindle. Book excerpt: Gamers, get ready to level up with How to Draw Video Games! From helpful sidekicks to 8-bit aliens and block-style beasts, the video game galaxy is an epic and endless world of battle-ready bosses, spewing lava levels and handyman heroes with the courage to save the day--all you need to do is draw them. This book teaches you how to get ideas from your brain onto paper by following basic demonstrations and using real life cheat codes. Instead of pressing "up, up, down, down, left," grab a sketchbook, marker and pack of colored pencils to start designing cool characters and the worlds they live in without the finger blisters and rage quits! • 25+ demonstrations cover everything from inventing heroes and evil villains to storyboarding your game win. • Learn how to draw legendary worlds and create difficult boss levels, including scrolling, three-dimensional and Minecraft-style block landscapes. • Build cool vehicles, spaceships and sweet rides for heroes to hop on! • Includes info on tech techniques, programs and digital upgrades. Stop playing video games and start drawing them!

Runescape: The First 20 Years--An Illustrated History

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Author :
Publisher : Dark Horse Comics
ISBN 13 : 1506721265
Total Pages : 232 pages
Book Rating : 4.5/5 (67 download)

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Book Synopsis Runescape: The First 20 Years--An Illustrated History by : Alex Calvin

Download or read book Runescape: The First 20 Years--An Illustrated History written by Alex Calvin and published by Dark Horse Comics. This book was released on 2021-12-07 with total page 232 pages. Available in PDF, EPUB and Kindle. Book excerpt: A full-colour hardcover companion tome that offers a look behind the scenes as the iconic online fantasy RPG celebrates its 20th birthday! In 2001, RuneScape transformed the world of MMORPGs with a magical world that was free-to-play in your browser. Assuming any number of fantasy roles, players carved their own adventures in a fantasy land filled with vibrant characters, daring adventure and mystery. In an industry where success can often be short lived, RuneScape has defied the odds by not just surviving, but thriving over an incredible two decades. Now you can get an insider's look at the tremendous talent and enormous effort that went into creating the land of Gielinor and the magical races who inhabit it. Jagex and Dark Horse present a guide to the history of the RuneScape franchise, exploring the detailed tapestry of RuneScape and Old School RuneScape through exciting and exclusive art and behind the scenes interviews!

Video Game Art

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Author :
Publisher :
ISBN 13 :
Total Pages : 324 pages
Book Rating : 4.3/5 (91 download)

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Book Synopsis Video Game Art by : Nic Kelman

Download or read book Video Game Art written by Nic Kelman and published by . This book was released on 2005 with total page 324 pages. Available in PDF, EPUB and Kindle. Book excerpt: Explores the art and design of video games and discusses the new medium's relationships to traditional art and design forms.

Rules of Play

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Author :
Publisher : MIT Press
ISBN 13 : 9780262240451
Total Pages : 680 pages
Book Rating : 4.2/5 (44 download)

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Book Synopsis Rules of Play by : Katie Salen Tekinbas

Download or read book Rules of Play written by Katie Salen Tekinbas and published by MIT Press. This book was released on 2003-09-25 with total page 680 pages. Available in PDF, EPUB and Kindle. Book excerpt: An impassioned look at games and game design that offers the most ambitious framework for understanding them to date. As pop culture, games are as important as film or television—but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like "play," "design," and "interactivity." They look at games through a series of eighteen "game design schemas," or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance. Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.

Morpho: Hands and Feet

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Author :
Publisher : Rocky Nook, Inc.
ISBN 13 :
Total Pages : 99 pages
Book Rating : 4.8/5 (881 download)

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Book Synopsis Morpho: Hands and Feet by : Michel Lauricella

Download or read book Morpho: Hands and Feet written by Michel Lauricella and published by Rocky Nook, Inc.. This book was released on 2023-04-14 with total page 99 pages. Available in PDF, EPUB and Kindle. Book excerpt:

The must-have guide for all artists who draw the human figure!

In Morpho: Hands and Feet, artist and teacher Michel Lauricella presents a unique approach to learning to draw the human body. In this book, Lauricella focuses exclusively on the hands and feet—arguably the most popular and, for many, the most challenging parts of the body to draw successfully. Breaking the subject matter down into the underlying skeletal shapes, followed by the musculature, then the skin and fat, and finally, the veins, Lauricella offers multiple approaches—from simple forms to complex renderings—and a plethora of positions and gestures are included to help you improve your drawing skills.

Geared toward artists of all levels, from beginners through professionals, this handy, pocket-sized book will help spark your imagination and creativity. Whether your interest is in figure drawing, fine arts, fashion design, game design, or creating comic book or manga art, you will find this helpful book filled with actionable insights.

(Publisher's Note: This book features an “exposed” binding style. This is intentional as it is designed to help the book lay flat as you draw.)


TABLE OF CONTENTS
Foreword
Introduction
Hands
Feet
Resources

Tangle Art and Drawing Games for Kids

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Author :
Publisher : Quarry Books
ISBN 13 : 1631591916
Total Pages : 116 pages
Book Rating : 4.6/5 (315 download)

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Book Synopsis Tangle Art and Drawing Games for Kids by : Jeanette Nyberg

Download or read book Tangle Art and Drawing Games for Kids written by Jeanette Nyberg and published by Quarry Books. This book was released on 2016-02-25 with total page 116 pages. Available in PDF, EPUB and Kindle. Book excerpt: Tangle Art and Drawing Games for Kids is perfect for families who want to sneak a little more creativity into their lives and have fun doing it. It's about exploring, experimenting, and getting lost in creativity. It's not focused on goals, but on enjoying the process. Professional artist Jeanette Nyberg brings to life 46 drawing games that offer playful, easy ways to get a pen moving across a page, help keep the mind focused, and provide hours of edifying entertainment. Move through the book at your own pace. Start with basic drawing games, followed by a section of activities that can be done with friends, then work with some mixed-media activities, and end with awesome tangle art games. Each activity includes ideas for how to "Make it Silly," and ways to vary the themes so you can play the games over and over. Families will make exciting discoveries, find creative ways to spend their time, master visual and manual skills, and most importantly, have fun!

You Can Draw in 30 Days

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Author :
Publisher : Da Capo Lifelong Books
ISBN 13 : 0786727233
Total Pages : 257 pages
Book Rating : 4.7/5 (867 download)

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Book Synopsis You Can Draw in 30 Days by : Mark Kistler

Download or read book You Can Draw in 30 Days written by Mark Kistler and published by Da Capo Lifelong Books. This book was released on 2011-01-04 with total page 257 pages. Available in PDF, EPUB and Kindle. Book excerpt: Pick up your pencil, embrace your inner artist, and learn how to draw in thirty days with this approachable step-by-step guide from an Emmy award-winning PBS host. Drawing is an acquired skill, not a talent -- anyone can learn to draw! All you need is a pencil, a piece of paper, and the willingness to tap into your hidden artistic abilities. With Emmy award-winning, longtime PBS host Mark Kistler as your guide, you'll learn the secrets of sophisticated three-dimensional renderings, and have fun along the way -- in just twenty minutes a day for a month. Inside you'll find: Quick and easy step-by-step instructions for drawing everything from simple spheres to apples, trees, buildings, and the human hand and face More than 500 line drawings, illustrating each step Time-tested tips, techniques, and tutorials for drawing in 3-D The 9 Fundamental Laws of Drawing to create the illusion of depth in any drawing 75 student examples to encourage you in the process

101 Top Tips for Fantasy Painters

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Author :
Publisher : B.E.S. Publishing
ISBN 13 : 9781438001043
Total Pages : 0 pages
Book Rating : 4.0/5 (1 download)

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Book Synopsis 101 Top Tips for Fantasy Painters by : Kevin Crossley

Download or read book 101 Top Tips for Fantasy Painters written by Kevin Crossley and published by B.E.S. Publishing. This book was released on 2012 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: "101 Top Tips covers every detail, starting with preparation, materials, and finding inspiration, and going on to instruct in technique, composition, and color. Instruction covers both digital and traditional art media"--P. [4] of cover.

Drawing Hands

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Author :
Publisher : Courier Corporation
ISBN 13 : 048614190X
Total Pages : 50 pages
Book Rating : 4.4/5 (861 download)

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Book Synopsis Drawing Hands by : Carl Cheek

Download or read book Drawing Hands written by Carl Cheek and published by Courier Corporation. This book was released on 2012-03-08 with total page 50 pages. Available in PDF, EPUB and Kindle. Book excerpt: An indispensable and easy-to-follow companion for the intermediate art student, this concise guide focuses on how to capture the natural representation of the human hand in all its forms and motions. Over 100 clear and expertly rendered drawings help artists discover: • The subtle but crucial differences between hands of young and old, male and female • How to accurately draw hands engaged in a variety of activities • Skeletal and muscular depictions, which help reveal how to naturally draw the workings of the magnificent human hand Educated in England at the Chelsea School of Art and the Royal College of Art, the works of Carl Cheek were widely exhibited in Europe throughout the 1950s. His artwork is included in numerous private and public collections, including Britain's important and often-visited Government Art Collection.

Mastering Manga with Mark Crilley

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Author :
Publisher : Penguin
ISBN 13 : 1440324344
Total Pages : 128 pages
Book Rating : 4.4/5 (43 download)

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Book Synopsis Mastering Manga with Mark Crilley by : Mark Crilley

Download or read book Mastering Manga with Mark Crilley written by Mark Crilley and published by Penguin. This book was released on 2012-02-08 with total page 128 pages. Available in PDF, EPUB and Kindle. Book excerpt: It's THE book on manga from YouTube's most popular art instruction Guru! There's more to manga than big, shiny eyes and funky hair. In these action-packed pages, graphic novelist Mark Crilley shows you step-by-step how to achieve an authentic manga style—from drawing faces and figures to laying out awesome, high-drama spreads. You'll learn how a few basic lines will help you place facial features in their proper locations and simple tricks for getting body proportions right. Plus, you'll find inspiration for infusing your work with expression, attitude and action. This is the book fans have been requesting for years, packed with expert tips on everything from hairstyles and clothing to word bubbles and sound effects, delivered in the same friendly, easy-to-follow style that has made Mark Crilley one of the "25 Most Subscribed to Gurus on YouTube." Take this opportunity to turn the characters and stories in your head into professional-quality art on the page! Packed with everything you need to make your first (or your best-ever) manga stories! • 30 step-by-step demonstrations showing how to draw faces and figures for a variety of ages and body types • Inspirational galleries featuring 101 eyes, 50 ways to draw hands, 40 hairstyles, 12 common expressions, 30 classic poses and more! • Tutorials to create a variety of realistic settings • Advanced lessons on backgrounds, inking, sequencing and layout options

The Art of Comic Book Drawing

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Author :
Publisher : Walter Foster Publishing
ISBN 13 : 1633228304
Total Pages : 131 pages
Book Rating : 4.6/5 (332 download)

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Book Synopsis The Art of Comic Book Drawing by : Maury Aaseng

Download or read book The Art of Comic Book Drawing written by Maury Aaseng and published by Walter Foster Publishing. This book was released on 2020-03-10 with total page 131 pages. Available in PDF, EPUB and Kindle. Book excerpt: Wham! Pow! Bam! Kaboom! Learn everything you need to make your own comic books, superheroes, and story lines with The Art of Comic Book Drawing. Featuring step-by-step tutorials, helpful tips, and dozens of drawing and illustration techniques, aspiring cartoonists, graphic illustrators, and comic book artists will discover all of the basics, from creating characters to mastering features and expressions to bringing it all together with unique and interesting story lines. Veteran comic book artists teach you to draw basic cartoon characters, superheroes, villains, and more using simple, step-by-step drawing lessons. Once you get the hang of illustrating your favorite characters, you’ll learn to draw action scenes, set up panels, add speech bubbles, and even learn the basics of cartoon and comic book word treatments. With approachable exercises and projects to guide you, The Art of Comic Book Drawing allows beginning artists to create their own comic books, step by step. This helpful guide also includes practice pages to put your newfound skills to immediate use.