Dragon's Lair and the Fantasy of Interactivity

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Author :
Publisher : Rowman & Littlefield
ISBN 13 : 1793636044
Total Pages : 151 pages
Book Rating : 4.7/5 (936 download)

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Book Synopsis Dragon's Lair and the Fantasy of Interactivity by : MJ Clarke

Download or read book Dragon's Lair and the Fantasy of Interactivity written by MJ Clarke and published by Rowman & Littlefield. This book was released on 2022-06-06 with total page 151 pages. Available in PDF, EPUB and Kindle. Book excerpt: Perhaps no arcade game is so nostalgically remembered, yet so critically bemoaned, as Dragon’s Lair. A bit of a technological neanderthal, the game implemented a unique combination of videogame components and home video replay, garnering great popular media and user attention in a moment of contracted economic returns and popularity for the videogame arcade business. But subsequently, writers and critics have cast the game aside as a cautionary tale of bad game design. In Dragon’s Lair and the Fantasy of Interactivity, MJ Clarke revives Dragon’s Lair as a fascinating textual experiment interlaced with powerful industrial strategies, institutional discourse, and textual desires around key notions of interactivity and fantasy. Constructing a multifaceted historical study of the game that considers its design, its makers, its recording medium, and its in-game imagery, Clarke suggests that the more appropriate metaphor for Dragon’s Lair is not that of a neanderthal, but a socio-technical network, infusing and advancing debates about the production and consumption of new screen technologies. Far from being the gaming failure posited by evolutionary-minded lay critics, Clarke argues, Dragon’s Lair offers a fascinating provisional solution to still-unsettled questions about screen media.

Fifty Key Video Games

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Author :
Publisher : Taylor & Francis
ISBN 13 : 1000596168
Total Pages : 351 pages
Book Rating : 4.0/5 (5 download)

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Book Synopsis Fifty Key Video Games by : Bernard Perron

Download or read book Fifty Key Video Games written by Bernard Perron and published by Taylor & Francis. This book was released on 2022-07-26 with total page 351 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume examines fifty of the most important video games that have contributed significantly to the history, development, or culture of the medium, providing an overview of video games from their beginning to the present day. This volume covers a variety of historical periods and platforms, genres, commercial impact, artistic choices, contexts of play, typical and atypical representations, uses of games for specific purposes, uses of materials or techniques, specific subcultures, repurposing, transgressive aesthetics, interfaces, moral or ethical impact, and more. Key video games featured include Animal Crossing, Call of Duty, Grand Theft Auto, The Legend of Zelda, Minecraft, PONG, Super Mario Bros., Tetris, and World of Warcraft. Each game is closely analyzed in order to properly contextualize it, to emphasize its prominent features, to show how it creates a unique experience of gameplay, and to outline the ways it might speak about society and culture. The book also acts as a highly accessible showcase to a range of disciplinary perspectives that are found and practiced in the field of game studies. With each entry supplemented by references and suggestions for further reading, Fifty Key Video Games is an indispensable reference for anyone interested in video games.

Gamish

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Publisher : Penguin UK
ISBN 13 : 1846149495
Total Pages : 210 pages
Book Rating : 4.8/5 (461 download)

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Book Synopsis Gamish by : Edward Ross

Download or read book Gamish written by Edward Ross and published by Penguin UK. This book was released on 2020-11-05 with total page 210 pages. Available in PDF, EPUB and Kindle. Book excerpt: *Shortlisted for the British Book Design and Production Award for Graphic Novels* 'A love letter to gaming in all its forms - from board games, to role-play, to virtual reality and video games. For fans of gaming, this is the perfect read. For those new to gaming, it is the perfect introduction' The Scotsman A thrilling illustrated journey through the history of video games and what they really mean to us Pac-Man. Mario. Minecraft. Doom. Ever since he first booted up his brother's dusty old Atari, comic artist Edward Ross has been hooked on video games. Years later, he began to wonder: what makes games so special? Why do we play? And how do games shape the world we live in? This lovingly illustrated book takes us through the history of video games, from the pioneering prototypes of the 1950s to the modern era of blockbuster hits and ingenious indie gems. Exploring the people and politics behind one of the world's most exciting art-forms, Gamish is a love letter to something that has always been more than just a game.

Interactive Storytelling for Video Games

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Author :
Publisher : Taylor & Francis
ISBN 13 : 113612733X
Total Pages : 333 pages
Book Rating : 4.1/5 (361 download)

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Book Synopsis Interactive Storytelling for Video Games by : Josiah Lebowitz

Download or read book Interactive Storytelling for Video Games written by Josiah Lebowitz and published by Taylor & Francis. This book was released on 2012-09-10 with total page 333 pages. Available in PDF, EPUB and Kindle. Book excerpt: What really makes a video game story interactive? What's the best way to create an interactive story? How much control should players be given? Do they really want that control in the first place? Do they even know what they want-or are their stated desires at odds with the unconscious preferences? All of these questions and more are examined in this definitive book on interactive storytelling for video games. You'll get detailed descriptions of all major types of interactive stories, case studies of popular games (including Bioshock, Fallout 3, Final Fantasy XIII, Heavy Rain, and Metal Gear Solid), and how players interact with them, and an in-depth analysis of the results of a national survey on player storytelling preferences in games. You'll get the expert advice you need to generate compelling and original game concepts and narratives.With Interactive Storytelling for Video Games, you'll:

Dragons Don't Cry

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Author :
Publisher : Four Carat Press
ISBN 13 :
Total Pages : 157 pages
Book Rating : 4./5 ( download)

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Book Synopsis Dragons Don't Cry by : D'Elen McClain

Download or read book Dragons Don't Cry written by D'Elen McClain and published by Four Carat Press. This book was released on 2017-10-09 with total page 157 pages. Available in PDF, EPUB and Kindle. Book excerpt: One pint sized human female who’s had too much to drink, not enough sleep, and absolutely no patience meets one stubborn dragon shifter with an attitude. Bastian claims Acasia, his unwilling bride, after she spends the night carousing with friends. She’s not happy, he’s pissed off, and with a curse from a goddess thrown in, you’ll see Bastian breathe fire. Add secrets, treasure, and unimaginable heartbreak for an emotionally humorous read and discover why Dragons Don’t Cry. A fairy tale for adults - 17+readers

The Video Game Explosion

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Publisher : Bloomsbury Publishing USA
ISBN 13 : 031308243X
Total Pages : 401 pages
Book Rating : 4.3/5 (13 download)

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Book Synopsis The Video Game Explosion by : Mark J. P. Wolf

Download or read book The Video Game Explosion written by Mark J. P. Wolf and published by Bloomsbury Publishing USA. This book was released on 2007-11-30 with total page 401 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Video Game Explosion: A History from PONG to PlayStation and Beyond traces the growth of a global phenomenon that has become an integral part of popular culture today. All aspects of video games and gaming culture are covered inside this engaging reference, including the leading video game innovators, the technological advances that made the games of the late 1970s and those of today possible, the corporations that won and lost billions of dollars pursing this lucrative market, arcade culture, as well as the demise of free-standing video consoles and the rise of home-based and hand-held gaming devices. In the United States alone, the video game industry raked in an astonishing $12.5 billion last year, and shows no signs of slowing. Once dismissed as a fleeting fad of the young and frivolous, this booming industry has not only proven its staying power, but promises to continue driving the future of new media and emerging technologies. Today video games have become a limitless and multifaceted medium through which Fortune 50 corporations and Hollywood visionaries alike are reaching broader global audiences and influencing cultural trends at a rate unmatched by any other media.

Don Bluth's

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Publisher :
ISBN 13 : 9780692933619
Total Pages : 78 pages
Book Rating : 4.9/5 (336 download)

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Book Synopsis Don Bluth's by : Gary Goldman

Download or read book Don Bluth's written by Gary Goldman and published by . This book was released on 2017-12 with total page 78 pages. Available in PDF, EPUB and Kindle. Book excerpt:

CD-ROMs in Print

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Author :
Publisher :
ISBN 13 :
Total Pages : 2030 pages
Book Rating : 4.F/5 ( download)

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Book Synopsis CD-ROMs in Print by :

Download or read book CD-ROMs in Print written by and published by . This book was released on 2003 with total page 2030 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Yoshitaka Amano: The Illustrated Biography Beyond the Fantasy Limited Edition

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Author :
Publisher : Dark Horse Comics
ISBN 13 : 1506707548
Total Pages : 454 pages
Book Rating : 4.5/5 (67 download)

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Book Synopsis Yoshitaka Amano: The Illustrated Biography Beyond the Fantasy Limited Edition by : Florent Gorges

Download or read book Yoshitaka Amano: The Illustrated Biography Beyond the Fantasy Limited Edition written by Florent Gorges and published by Dark Horse Comics. This book was released on 2018-12-11 with total page 454 pages. Available in PDF, EPUB and Kindle. Book excerpt: The ultimate tribute to fantasy and science fiction artist Yoshitaka Amano! This limited edition slipcase contains: The 328-page Yoshitaka Amano: The Illustrated Biography--Beyond the Fantasy. This handsome, landscape-style hardback contains nearly 400 illustrations and photos from the incredible career of Final Fantasy designer Yoshitaka Amano. An elegant 96-page landscape-style softcover with French flaps: Yoshitaka Amano--Paris Sketchbook, following the artist through the city in a photo essay, and collecting the sketches he made along the way. A region-free Blu-ray (subtitled in English) with almost three hours of material: extensive discussions with Amano in his home, studio, and archives, as well as a "live draw" showing Amano's exact technique from blank sheet to finished Vampire Hunter D painting! Two mini-lithographs made by Amano exclusively for the Limited Edition. An individually signed and numbered card from Amano!

The Video Games Guide

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Author :
Publisher : McFarland
ISBN 13 : 078647257X
Total Pages : 385 pages
Book Rating : 4.7/5 (864 download)

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Book Synopsis The Video Games Guide by : Matt Fox

Download or read book The Video Games Guide written by Matt Fox and published by McFarland. This book was released on 2013-01-17 with total page 385 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Video Games Guide is the world's most comprehensive reference book on computer and video games. Presented in an A to Z format, this greatly expanded new edition spans fifty years of game design--from the very earliest (1962's Spacewar) through the present day releases on the PlayStation 3, Xbox 360, Wii and PC. Each game entry includes the year of release, the hardware it was released on, the name of the developer/publisher, a one to five star quality rating, and a descriptive review which offers fascinating nuggets of trivia, historical notes, cross-referencing with other titles, information on each game's sequels and of course the author's views and insights into the game. In addition to the main entries and reviews, a full-color gallery provides a visual timeline of gaming through the decades, and several appendices help to place nearly 3,000 games in context. Appendices include: a chronology of gaming software and hardware, a list of game designers showing their main titles, results of annual video game awards, notes on sourcing video games, and a glossary of gaming terms.

The Evolution of Fantasy Role-Playing Games

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Publisher : McFarland
ISBN 13 : 0786460091
Total Pages : 239 pages
Book Rating : 4.7/5 (864 download)

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Book Synopsis The Evolution of Fantasy Role-Playing Games by : Michael J. Tresca

Download or read book The Evolution of Fantasy Role-Playing Games written by Michael J. Tresca and published by McFarland. This book was released on 2014-01-10 with total page 239 pages. Available in PDF, EPUB and Kindle. Book excerpt: Tracing the evolution of fantasy gaming from its origins in tabletop war and collectible card games to contemporary web-based live action and massive multi-player games, this book examines the archetypes and concepts within the fantasy gaming genre alongside the roles and functions of the game players themselves. Other topics include: how The Hobbit and The Lord of the Rings helped shape fantasy gaming through Tolkien's obsessive attention to detail and virtual world building; the community-based fellowship embraced by players of both play-by-post and persistent browser-based games, despite the fact that these games are fundamentally solo experiences; the origins of gamebooks and interactive fiction; and the evolution of online gaming in terms of technological capabilities, media richness, narrative structure, coding authority, and participant roles.

Midgard Worldbook

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Publisher :
ISBN 13 : 9781936781829
Total Pages : 400 pages
Book Rating : 4.7/5 (818 download)

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Book Synopsis Midgard Worldbook by : Wolfgang Baur

Download or read book Midgard Worldbook written by Wolfgang Baur and published by . This book was released on 2018-10 with total page 400 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Pathfinder roleplaying game compatible."

In the Kingdom of Dragons

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Publisher : Effertrux Publishing
ISBN 13 : 0985842717
Total Pages : 244 pages
Book Rating : 4.9/5 (858 download)

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Book Synopsis In the Kingdom of Dragons by : D. L. Burnett

Download or read book In the Kingdom of Dragons written by D. L. Burnett and published by Effertrux Publishing. This book was released on 2012-07-26 with total page 244 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Intermedia

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Publisher :
ISBN 13 :
Total Pages : 320 pages
Book Rating : 4.F/5 ( download)

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Book Synopsis Intermedia by :

Download or read book Intermedia written by and published by . This book was released on 1984 with total page 320 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book of Lairs for 5th Edition

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Publisher : Kobold Press
ISBN 13 : 9781936781706
Total Pages : 110 pages
Book Rating : 4.7/5 (817 download)

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Book Synopsis Book of Lairs for 5th Edition by : Wolfgang Baur

Download or read book Book of Lairs for 5th Edition written by Wolfgang Baur and published by Kobold Press. This book was released on 2016-10-25 with total page 110 pages. Available in PDF, EPUB and Kindle. Book excerpt: Fight the Monster in its Den... If You Dare! Book of Lairs brings you 24 great monster lairs for 5th Edition play of the world's greatest roleplaying game! Each of these exciting and unusual battlegrounds comes with a complete short adventure, including a hook, area hazards, tactics, and treasures. Stage your 5th Edition fights in unforgettable locations like: Alchemist's Guildhall Necromancer's Cistern Den of the Rotten Kings Lost Halls of Everforge Citadel of the Void Dragon Tomb of the Scorpion Prince Imperial Ghoul Outpost Umbral Vampire Lair Sky Stairs of Beldestan And 15 more! Designed by some of the top names in the RPG industry, Book of Lairs is sure to add an aura of wonder and mystery to your game! Book of Lairs uses standard monstesr as well as surprising new creatures from teh Tome of Beasts, and both monster books are required for maximum playability. A DM's version of each lair map is included with numbered locations. An additional digital map pack is available from Kobold Press for use with a projector or for online play

Killing Monsters

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Publisher : Basic Books
ISBN 13 : 0786723610
Total Pages : 274 pages
Book Rating : 4.7/5 (867 download)

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Book Synopsis Killing Monsters by : Gerard Jones

Download or read book Killing Monsters written by Gerard Jones and published by Basic Books. This book was released on 2008-08-04 with total page 274 pages. Available in PDF, EPUB and Kindle. Book excerpt: Children choose their heroes more carefully than we think. From Pokemon to the rapper Eminem, pop-culture icons are not simply commercial pied pipers who practice mass hypnosis on our youth. Indeed, argues the author of this lively and persuasive paean to the power of popular culture, even violent and trashy entertainment gives children something they need, something that can help both boys and girls develop in a healthy way. Drawing on a wealth of true stories, many gleaned from the fascinating workshops he conducts, and basing his claims on extensive research, including interviews with psychologists and educators, Gerard Jones explains why validating our children's fantasies teaches them to trust their own emotions, helps them build stronger selves, leaves them less at the mercy of the pop-culture industry, and strengthens parent-child bonds. Jones has written for the Spider-Man, Superman, and X-Men comic books and created the Haunted Man series for the Web. He has also explored the cultural meanings of comic books and sitcoms in two well-received books. In Killing Monsters he presents a fresh look at children's fantasies, the entertainment industry, and violence in the modern imagination. This reassuring book, as entertaining as it is provocative, offers all of us-parents, teachers, policymakers, media critics-new ways to understand the challenges and rewards of explosive material. News From Killing Monsters: Packing a toy gun can be good for your son-or daughter. Contrary to public opinion, research shows that make-believe violence actually helps kids cope with fears. Explosive entertainment should be a family affair. Scary TV shows can have a bad effect when children have no chance to discuss them openly with adults. It's crucial to trust kids' desires. What excites them is usually a sign of what they need emotionally. Violent fantasy is one of the best ways for kids to deal with the violence they see in real life.

The Intersection of Animation, Video Games, and Music

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Author :
Publisher : Taylor & Francis
ISBN 13 : 1000871061
Total Pages : 239 pages
Book Rating : 4.0/5 (8 download)

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Book Synopsis The Intersection of Animation, Video Games, and Music by : Lisa Scoggin

Download or read book The Intersection of Animation, Video Games, and Music written by Lisa Scoggin and published by Taylor & Francis. This book was released on 2023-04-21 with total page 239 pages. Available in PDF, EPUB and Kindle. Book excerpt: In both video games and animated films, worlds are constructed through a combination of animation, which defines what players see on the screen, and music and sound, which provide essential cues to action, emotion, and narrative. This book offers a rich exploration of the intersections between animation, video games, and music and sound, bringing together a range of multidisciplinary lenses. In fourteen chapters, the contributors consider similarities and differences in how music and sound structure video games and animation, as well as the animation within video games, and explore core topics of nostalgia, adaptation, gender and sexuality. Offering fresh insights into the aesthetic interplay of animation, video games, and sound, this volume provides a gateway into new areas of study that will be of interest to scholars and students across musicology, animation studies, game studies, and media studies more broadly.