Dominate Candy Crush Saga

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Author :
Publisher : CreateSpace
ISBN 13 : 9781494986926
Total Pages : 46 pages
Book Rating : 4.9/5 (869 download)

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Book Synopsis Dominate Candy Crush Saga by : Nathan Perez

Download or read book Dominate Candy Crush Saga written by Nathan Perez and published by CreateSpace. This book was released on 2013-03-16 with total page 46 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is the Ultimate Candy Crush Saga Guide - Game Basics - Learn Strategies - Tips and Tricks - Helpful Screenshots Learn how to dominate in this game today!

Candy Crush Saga

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Author :
Publisher : CreateSpace
ISBN 13 : 9781494987084
Total Pages : 46 pages
Book Rating : 4.9/5 (87 download)

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Book Synopsis Candy Crush Saga by : Blue Ridge Apps

Download or read book Candy Crush Saga written by Blue Ridge Apps and published by CreateSpace. This book was released on 2013-06-11 with total page 46 pages. Available in PDF, EPUB and Kindle. Book excerpt: Looking to learn more about Candy Crush Saga and find out everything you need to know to dominate the game? If so, this Candy Crush Saga guidebook is for YOU! Learn all this and more: - Candy Crush Saga Game Basics - Learn Strategies - Special Candies - Tips and Tricks Download this guide and become the ultimate Candy Crush Saga player today!

Candy Crush Saga

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Author :
Publisher : CreateSpace
ISBN 13 : 9781494988395
Total Pages : 42 pages
Book Rating : 4.9/5 (883 download)

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Book Synopsis Candy Crush Saga by : Trending Game Guides

Download or read book Candy Crush Saga written by Trending Game Guides and published by CreateSpace. This book was released on 2013-04-12 with total page 42 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn how to dominate in Candy Crush Saga, one of the hottest games of 2013! Included in this awesome guide are: - Game Basics for Beginners - Tips and Tricks - Awesome Strategies - Easy to Follow Screenshots Learn how to "crush" your friends in this game today!

Facebook Ads Domination

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Author :
Publisher : HEMANT KUMAR PASWAN
ISBN 13 :
Total Pages : 83 pages
Book Rating : 4./5 ( download)

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Book Synopsis Facebook Ads Domination by :

Download or read book Facebook Ads Domination written by and published by HEMANT KUMAR PASWAN. This book was released on 2018-03-10 with total page 83 pages. Available in PDF, EPUB and Kindle. Book excerpt: There are over 2 billion people who log into Facebook every single day. They share updates with their families, friends, and acquaintances. But did you know, they also buy billions of dollars’ worth of products and services just from the ads they see on Facebook? With Facebook Ads Domination, you can crush your competitors by stealing their customers and converting them over to your business! Topics covered: 1.How To Get Started With Facebook Ads 2.Getting To Know The Facebook Ads Manager 3.Facebook Ads VS. Boosted Posts 4.How To Optimize Your Facebook Ad design 5.Gain Maximum Exposure Using Custom Targeted Audiences 6.How To Use Retarget Marketing With Facebook 7.Split Testing Your Facebook Ads For Optimum Performance 8.Boost Your Profits With Facebook Dynamic Ads 9.How To Lower Your Overall Facebook Ad Budget 10.How To Create A Facebook Lead Capture Funnel

After Access

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Author :
Publisher : MIT Press
ISBN 13 : 0262331268
Total Pages : 307 pages
Book Rating : 4.2/5 (623 download)

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Book Synopsis After Access by : Jonathan Donner

Download or read book After Access written by Jonathan Donner and published by MIT Press. This book was released on 2015-12-11 with total page 307 pages. Available in PDF, EPUB and Kindle. Book excerpt: An expert considers the effects of a more mobile Internet on socioeconomic development and digital inclusion, examining both potentialities and constraints. Almost anyone with a $40 mobile phone and a nearby cell tower can get online with an ease unimaginable just twenty years ago. An optimistic narrative has proclaimed the mobile phone as the device that will finally close the digital divide. Yet access and effective use are not the same thing, and the digital world does not run on mobile handsets alone. In After Access, Jonathan Donner examines the implications of the shift to a more mobile, more available Internet for the global South, particularly as it relates to efforts to promote socioeconomic development and broad-based inclusion in the global information society. Drawing on his own research in South Africa and India, as well as the burgeoning literature from the ICT4D (Internet and Communication Technologies for Development) and mobile communication communities, Donner introduces the “After Access Lens,” a conceptual framework for understanding effective use of the Internet by those whose “digital repertoires” contain exclusively mobile devices. Donner argues that both the potentialities and constraints of the shift to a more mobile Internet are important considerations for scholars and practitioners interested in Internet use in the global South.

Free-to-Play

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Author :
Publisher : MIT Press
ISBN 13 : 0262360527
Total Pages : 306 pages
Book Rating : 4.2/5 (623 download)

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Book Synopsis Free-to-Play by : Christopher A. Paul

Download or read book Free-to-Play written by Christopher A. Paul and published by MIT Press. This book was released on 2020-10-13 with total page 306 pages. Available in PDF, EPUB and Kindle. Book excerpt: An examination of free-to-play and mobile games that traces what is valued and what is marginalized in discussions of games. Free-to-play and mobile video games are an important and growing part of the video game industry, and yet they are often disparaged by journalists, designers, and players and pronounced inferior to to games with more traditional payment models. In this book, Christopher Paul shows that underlying the criticism is a bias against these games that stems more from who is making and playing them than how they are monetized. Free-to-play and mobile games appeal to a different kind of player, many of whom are women and many of whom prefer different genres of games than multi-level action-oriented killing fests. It's not a coincidence that some of the few free-to-play games that have been praised by games journalists are League of Legends and World of Tanks.

Video Gaming in Science Fiction

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Author :
Publisher : McFarland
ISBN 13 : 1476634297
Total Pages : 194 pages
Book Rating : 4.4/5 (766 download)

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Book Synopsis Video Gaming in Science Fiction by : Jason Barr

Download or read book Video Gaming in Science Fiction written by Jason Barr and published by McFarland. This book was released on 2018-09-11 with total page 194 pages. Available in PDF, EPUB and Kindle. Book excerpt:  As video gaming and gaming culture became more mainstream in the 1970s, science fiction authors began to incorporate aspects of each into their work. This study examines how media-fueled paranoia about video gaming—first emerging almost fifty years ago—still resonates in modern science fiction. The author reveals how negative stereotypes of gamers and gaming have endured in depictions of modern gamers in the media and how honest portrayals are still wanting, even in the “forward thinking” world of science fiction.

Power, Surveillance, and Culture in YouTube™'s Digital Sphere

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Author :
Publisher : IGI Global
ISBN 13 : 146669856X
Total Pages : 340 pages
Book Rating : 4.4/5 (666 download)

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Book Synopsis Power, Surveillance, and Culture in YouTube™'s Digital Sphere by : Crick, Matthew

Download or read book Power, Surveillance, and Culture in YouTube™'s Digital Sphere written by Crick, Matthew and published by IGI Global. This book was released on 2016-01-18 with total page 340 pages. Available in PDF, EPUB and Kindle. Book excerpt: Over the last several years, YouTube™ has become a public forum for creative, informative, and political endeavors around the globe. As the website’s influence and appeal continues to grow, questions regarding the legal usage of material, as well as potential governance issues regarding surveillance and political sway, are becoming more relevant. Power, Surveillance, and Culture in YouTube™’s Digital Sphere examines the imaginative, socioeconomic, and innovative features of the video sharing community of YouTube™ and how these areas traverse the digital world. Highlighting theoretical concepts and empirical research, as well as in-depth discussions on cultural studies, participatory experience, and media theory, this publication will appeal to professionals, practitioners, researchers, and students interested in the use of video sharing as a means of surveillance, communication, or personal promotion.

Understanding Video Games

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Author :
Publisher : Taylor & Francis
ISBN 13 : 104000248X
Total Pages : 445 pages
Book Rating : 4.0/5 (4 download)

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Book Synopsis Understanding Video Games by : Simon Egenfeldt-Nielsen

Download or read book Understanding Video Games written by Simon Egenfeldt-Nielsen and published by Taylor & Francis. This book was released on 2024-05-08 with total page 445 pages. Available in PDF, EPUB and Kindle. Book excerpt: The fifth edition of this pioneering textbook takes video game studies into the next decade, highlighting changes in mobile, social, and casual gaming. This book introduces students to both the major theories used to analyze games, such as ludology and narratology, and the commercial and organizational aspects of the game industry. Drawing from historical and contemporary examples, this student-friendly text also explores the aesthetics of games, evaluates the cultural position of video games, and considers the potential effects of both violent and "serious" games. This new edition includes updates to the history, statistics, and developments in the vast game studies landscape throughout. The book has been expanded with additional theory, research, and insights from scholars around the world, making it more inclusive and broadening its global perspective. Extensively illustrated and featuring discussion questions, a glossary of key terms, and a detailed video game history timeline, Understanding Video Games, Fifth Edition is an indispensable resource for anyone interested in examining the ways video games are reshaping entertainment, education, and society.

The Best Non-Violent Video Games

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Author :
Publisher : White Owl
ISBN 13 : 139908495X
Total Pages : 162 pages
Book Rating : 4.3/5 (99 download)

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Book Synopsis The Best Non-Violent Video Games by : James Batchelor

Download or read book The Best Non-Violent Video Games written by James Batchelor and published by White Owl. This book was released on 2023-10-30 with total page 162 pages. Available in PDF, EPUB and Kindle. Book excerpt: What if there were video games that weren’t about killing things? The world’s biggest entertainment medium has come under decades of scrutiny because of its violent content. But here’s a little known fact: from the very beginning, non-violent video games have done as much, if not more, to shape the industry than violent ones. The Best Non-Violent Video Games is the first ever guide to the full breath of interactive entertainment. Discover the true variety the medium has to offer and learn how developers constantly find new ways to engage people by challenging their minds, testing their reflexes, and even tugging at the heartstrings. Take a journey through more than three hundred video games, stretching back to the very dawn of the industry and extending right up to modern day indie hits. You’ll learn more about the origins of some of gaming’s biggest franchises, discover underrated gems from developers of all sizes, and perhaps even find some new favorites. Written by a journalist with over 15 years of industry experience and more than 30 years of gaming experience, this guide is for anyone seeking something truly different from the video games space without dealing with guns and gore, or those simply looking for a change of pace.

Making Deep Games

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Author :
Publisher : CRC Press
ISBN 13 : 1317607716
Total Pages : 228 pages
Book Rating : 4.3/5 (176 download)

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Book Synopsis Making Deep Games by : Doris C. Rusch

Download or read book Making Deep Games written by Doris C. Rusch and published by CRC Press. This book was released on 2017-01-12 with total page 228 pages. Available in PDF, EPUB and Kindle. Book excerpt: Like movies, television, and other preceding forms of media, video games are undergoing a dynamic shift in its content and perception. While the medium can still be considered in its infancy, the mark of true artistry and conceptual depth is detectable in the evolving styles, various genres and game themes. Doris C. Rusch’s, Making Deep Games, combines this insight along with the discussion of the expressive nature of games, various case studies, and hands-on design exercises. This book offers a perspective into how to make games that tackle the whole bandwidth of the human experience; games that teach us something about ourselves, enable thought-provoking, emotionally rich experiences and promote personal and social change. Grounded in cognitive linguistics, game studies and the reflective practice of game design, Making Deep Games explores systematic approaches for how to approach complex abstract concepts, inner processes, and emotions through the specific means of the medium. It aims to shed light on how to make the multifaceted aspects of the human condition tangible through gameplay experiences.

Video Games

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Author :
Publisher : Bloomsbury Publishing
ISBN 13 : 1474255426
Total Pages : 209 pages
Book Rating : 4.4/5 (742 download)

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Book Synopsis Video Games by : Andy Bossom

Download or read book Video Games written by Andy Bossom and published by Bloomsbury Publishing. This book was released on 2017-07-06 with total page 209 pages. Available in PDF, EPUB and Kindle. Book excerpt: A highly visual, example-led introduction to the video game industry, its context and practitioners. Video Games explores the industry's diversity and breadth through its online communities and changing demographics, branding and intellectual property, and handheld and mobile culture. Bossom and Dunning offer insights into the creative processes involved in making games, the global business behind the big budget productions, console and online markets, as well as web and app gaming. With 19 interviews exploring the diversity of roles and different perspectives on the game industry you'll enjoy learning from a range of international practitioners.

Candy Crush Cheats

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Author :
Publisher :
ISBN 13 : 9781499223125
Total Pages : 44 pages
Book Rating : 4.2/5 (231 download)

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Book Synopsis Candy Crush Cheats by : Josh Abbott

Download or read book Candy Crush Cheats written by Josh Abbott and published by . This book was released on 2014-04-22 with total page 44 pages. Available in PDF, EPUB and Kindle. Book excerpt: With my Unofficial Ultimate Candy Crush Saga Game Secrets Guide you will learn exactly what you need to know in order to become an expert player and rank as the highest score on every level! The strategies mentioned in this guide are known only to the highest scoring elite players.I will share the ultimate strategies and tips to dominate the game and get high scores across the board. These methods are 100% legitimate with the latest updates and guaranteed to work or your money back.Find out how to get to the highest level while scoring over one million points, three stars, and unlimited gold! You will be doing this consistently for every level you play!When you purchase this guide you will get:-100% Legal Techniques to Crush the Game!-Updated for the Latest Game Version.-Never Run Out of Lives Again! Learn how you can do this.-Game Strategies and Tips the Pro's Use.If you're sick of being stuck on specific levels while constantly running out of lives then this is the guide for you. After being stuck on the same level for over a month I set out to uncover the secrets of all the successful players. After months of asking people with tops scores, reading forum posts, Facebook communities, websites, and more. After gradually discovering and trying these elite strategies for myself, I was able to successfully emulate the score and success achieved only by an elite few players. Now I have decided to share these tactics with you.When you purchase this guide you will learn:-How to get unlimited lives and own the game!-How to score three stars and over a million points!-How to get to the max level in a matter of days.-Step by step instructions on how to beat every level with ease.-How to earn insane amounts of Candy Crush gold.-How to never wait for extra lives again!-Plus much more.Purchase now and never get stuck trying to beat a level or run out of lives! Become a High Score Player Today! This works on all platforms including PC, IOS, & Android.Disclaimer:This product is not associated, affiliated, endorsed, or sponsored by King or Midasplayer.com Limited, nor have they been reviewed, tested or certified by either. This guide is to be used as a reference.

Narrative Mechanics

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Publisher : transcript Verlag
ISBN 13 : 3839453453
Total Pages : 363 pages
Book Rating : 4.8/5 (394 download)

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Book Synopsis Narrative Mechanics by : Beat Suter

Download or read book Narrative Mechanics written by Beat Suter and published by transcript Verlag. This book was released on 2021-05-31 with total page 363 pages. Available in PDF, EPUB and Kindle. Book excerpt: What do stories in games have in common with political narratives? This book identifies narrative strategies as mechanisms for meaning and manipulation in games and real life. It shows that the narrative mechanics so clearly identifiable in games are increasingly used (and abused) in politics and social life. They have »many faces«, displays and interfaces. They occur as texts, recipes, stories, dramas in three acts, movies, videos, tweets, journeys of heroes, but also as rewarding stories in games and as narratives in society - such as a career from rags to riches, the concept of modernity or market economy. Below their surface, however, narrative mechanics are a particular type of motivational design - of game mechanics.

The Internet as a Game

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Author :
Publisher : Parlor Press LLC
ISBN 13 : 1643170279
Total Pages : 172 pages
Book Rating : 4.6/5 (431 download)

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Book Synopsis The Internet as a Game by : Jill Anne Morris

Download or read book The Internet as a Game written by Jill Anne Morris and published by Parlor Press LLC. This book was released on 2018-08-14 with total page 172 pages. Available in PDF, EPUB and Kindle. Book excerpt: In THE INTERNET AS A GAME, Jill Anne Morris proposes that by defining internet arguments as games, we can analyze ad hominem and ad baculum arguments coming from online mobs and trolls using procedural rhetoric. Building upon and extending Ian Bogost's definition of procedural rhetoric and Jesper Juul's definition of games, Morris extends the usage of the term into human systems and groups that have proceduralized their arguments online. By studying the development of online adhocracies such as 4Chan, Anonymous, and even Reddit during their early development (roughly 2006 to 2014), Morris shows how these groups have proceduralized rhetoric so that thousands of group members can ìspeakî with a single voice and singular name that they call "anonymous." Morris examines these techniques to reveal their function and purpose as rhetoric. Understanding how internet arguments work can also positively affect pedagogy, especially now as social media and memes have been used to influence national elections, our views of the news, and our views of each other. Can we continue to teach only traditional rhetoric in classrooms when students will face arhetorical tropes and logic in their personal and professional lives? THE INTERNET AS A GAME shows why the stakes are high and the answer to this question is "no."

Games | Game Design | Game Studies

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Author :
Publisher : Fuego
ISBN 13 : 3862871770
Total Pages : 233 pages
Book Rating : 4.8/5 (628 download)

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Book Synopsis Games | Game Design | Game Studies by : Gundolf S. Freyermuth

Download or read book Games | Game Design | Game Studies written by Gundolf S. Freyermuth and published by Fuego. This book was released on 2016-03-18 with total page 233 pages. Available in PDF, EPUB and Kindle. Book excerpt: How did games rise to become the central audiovisual form of expression and storytelling in digital culture? How did the practices of their artistic production come into being? How did the academic analysis of the new medium's social effects and cultural meaning develop? Addressing these fundamental questions and aspects of digital game culture in a holistic way for the first time, Gundolf S. Freyermuth's introduction outlines the media-historical development phases of analog and digital games, the history and artistic practices of game design, as well as the history, academic approaches, and most important research topics of game studies.

Candy Crush Mania

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Author :
Publisher : CreateSpace
ISBN 13 : 9781514729786
Total Pages : 132 pages
Book Rating : 4.7/5 (297 download)

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Book Synopsis Candy Crush Mania by : Brenda Hurd

Download or read book Candy Crush Mania written by Brenda Hurd and published by CreateSpace. This book was released on 2015-06-27 with total page 132 pages. Available in PDF, EPUB and Kindle. Book excerpt: In 2012, King Digital Entertainment plc released Candy Crush Saga, an online game which instantly took the world by storm. All over the world people thronged to the game. Social media especially Facebook, embraced the game and gave it a worldwide reach. The Hurd family was also part of this new phenomenon called Candy Crush. In this book Candy Crush Mania, mother and daughter, Brenda and Miracle Hurd, recount their exciting encounter with the enthralling game with the rest of the family. They tell how the game has taught us patience, goal setting and team work. Candy Crush Mania is a testament of how a game entered a family and changed their lives forever. It captures moments of family unity, excitement, anger, gnashing of teeth but above all fulfilment and enjoyment. Like other Candy Crush lovers around the world, we are impaled on the horns of a dilemma. Should we continue enjoying this guilty pleasure called Candy Crush? Or should we shake it off and continue with our lives? TO PLAY OR NOT TO PLAY? FAIR OR FUN? SLEEP OR CRUSH? FAMILY OR SLAVES TO AN ALLEGORICAL WALL OF JELLY; RED OR BLUE; ORANGE OR PURPLE; YELLOW OR GREEN? LET CANDY CRUSH LOVERS DECIDE.