Dmca Handbook for Virtual Worlds

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Author :
Publisher : Brooks Press
ISBN 13 : 9780985042011
Total Pages : 232 pages
Book Rating : 4.0/5 (42 download)

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Book Synopsis Dmca Handbook for Virtual Worlds by : Connie J. Mableson

Download or read book Dmca Handbook for Virtual Worlds written by Connie J. Mableson and published by Brooks Press. This book was released on 2012-02-01 with total page 232 pages. Available in PDF, EPUB and Kindle. Book excerpt: Virtual Worlds that allow residents to create user generated content (UGC) will store that UGC on servers owned or controlled by the virtual world owners. When infringing copies of virtual objects are stored on those servers, the virtual world owners may be liable for monetary damages for contributory copyright infringement. Content Creators routinely discover infringing copies of their virtual goods in virtual worlds. Primarily for Virtual World Owners using OpenSim, Unity, or other proprietary platforms, this Handbook provides a step-by-step guide with all the Forms so that Virtual World Owners may take full advantage of the safe harbors of the DMCA. Content Creators are also provided with a step-by-step process including all Forms necessary to remove infringing content from all virtual worlds including Second Life(r), OpenSim, Unity, and proprietary worlds. The DMCA Handbook Provides: - A Step-by-Step breakdown of the DMCA process - A Policy Checklist to create the DMCA Policy - All of the Forms to implement the DMCA "notice and take-down" regime -Best practices for virtual world owners - Tips and instructions with Forms for Content Creators to remove infringing material Written by internet and copyright lawyer, Connie J. Mableson, the DMCA Handbook for Virtual World Owners is the only book of its kind available to assist Virtual World Owners and Content Creators with the DMCA process and regim

Dmca Handbook for Isps, Websites, Content Creators, and Copyright Owners

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Author :
Publisher : Brooks Press
ISBN 13 : 9780985042004
Total Pages : 228 pages
Book Rating : 4.0/5 (42 download)

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Book Synopsis Dmca Handbook for Isps, Websites, Content Creators, and Copyright Owners by : Connie J. Mableson

Download or read book Dmca Handbook for Isps, Websites, Content Creators, and Copyright Owners written by Connie J. Mableson and published by Brooks Press. This book was released on 2012-02 with total page 228 pages. Available in PDF, EPUB and Kindle. Book excerpt: This Handbook is for ISPs and Website owners who want to eliminate exposure for monetary damages as a result of being liable for contributory copyright infringement through the proper application of the safe harbors of the Digital Millennium Copyright Act (DMCA). This Handbook provides the relevant information ISPs and Websites need to take advantage of the DMCA - a law that immunizes ISPs and Website owners and qualifying service providers from monetary damages for copyright infringement. This Handbook is also for Content Creators and Copyright Owners who want to know how to get infringing copies of their material or content taken down by ISPs and Websites. This Handbook Provides: *A Chapter-by-Chapter, Step-by-Step breakdown of the DMCA regime *Forms for ISPs & Websites to implement the "notice and take-down" process *Forms for Creators and Copyright Owners to remove infringing copies online The DMCA HANDBOOK for ISP's, Websites, Content Creators, and Copyright Owners is the authoritative handbook for all of the parties involved in online infringement of copyrighted protected content and the Digital Millennium Copyright Act (DMCA).

The Virtual Worlds Handbook: How to Use Second Life® and Other 3D Virtual Environments

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Author :
Publisher : Jones & Bartlett Publishers
ISBN 13 : 0763792055
Total Pages : 553 pages
Book Rating : 4.7/5 (637 download)

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Book Synopsis The Virtual Worlds Handbook: How to Use Second Life® and Other 3D Virtual Environments by : Elizabeth Hodge

Download or read book The Virtual Worlds Handbook: How to Use Second Life® and Other 3D Virtual Environments written by Elizabeth Hodge and published by Jones & Bartlett Publishers. This book was released on 2009-12-14 with total page 553 pages. Available in PDF, EPUB and Kindle. Book excerpt: Step into the world of virtual reality with your newly created avatar and begin to experience the tools that make this world interactive! During their infancy stage, virtual environments were largely based upon the gaming community and over time have been adapted to meet the growing number of users and educators. The Virtual Worlds Handbook, with CD-ROM, provides a user-friendly approach that will help trainers and educators create an effective and interactive environment within the Second Life virtual world. This book was written to help the novice user tackle the natural learning curve while providing the experienced user with tips, tools, and tricks to help any educator or trainer meet their professional goals faster. The opportunities using virtual reality are limitless and provide online students with a unique opportunity to connect both physically and educationally to one another, to faculty, to university, and to a worldwide market.

Virtual Justice

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Author :
Publisher : Yale University Press
ISBN 13 : 0300163169
Total Pages : 239 pages
Book Rating : 4.3/5 (1 download)

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Book Synopsis Virtual Justice by : Greg Lastowka

Download or read book Virtual Justice written by Greg Lastowka and published by Yale University Press. This book was released on 2010-10-26 with total page 239 pages. Available in PDF, EPUB and Kindle. Book excerpt: Tens of millions of people today are living part of their life in a virtual world. In places like World of Warcraft, Second Life, and Free Realms, people are making friends, building communities, creating art, and making real money. Business is booming on the virtual frontier, as billions of dollars are paid in exchange for pixels on screens. But sometimes things go wrong. Virtual criminals defraud online communities in pursuit of real-world profits. People feel cheated when their avatars lose virtual property to wrongdoers. Increasingly, they turn to legal systems for solutions. But when your avatar has been robbed, what law is there to assist you?In Virtual Justice, Greg Lastowka illustrates the real legal dilemmas posed by virtual worlds. Presenting the most recent lawsuits and controversies, he explains how governments are responding to the chaos on the cyberspace frontier. After an engaging overview of the history and business models of today's virtual worlds, he explores how laws of property, jurisdiction, crime, and copyright are being adapted to pave the path of virtual law.Virtual worlds are becoming more important to society with each passing year. This pioneering study will be an invaluable guide to scholars of online communities for years to come.

Law and Order in Virtual Worlds: Exploring Avatars, Their Ownership and Rights

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Author :
Publisher : IGI Global
ISBN 13 : 1615207961
Total Pages : 238 pages
Book Rating : 4.6/5 (152 download)

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Book Synopsis Law and Order in Virtual Worlds: Exploring Avatars, Their Ownership and Rights by : Adrian, Angela

Download or read book Law and Order in Virtual Worlds: Exploring Avatars, Their Ownership and Rights written by Adrian, Angela and published by IGI Global. This book was released on 2010-05-31 with total page 238 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This book examines the legal realities which are emerging from Massively Multiplayer Online Role-playing Games (MMORPGs) or virtual worlds that demonstrate many of the traits we associate with the Earth world: interpersonal relationships, economic transactions, and organic political institutions"--Provided by publisher.

DMCA Handbook for Online Service Providers, Websites, and Copyright Owners

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Author :
Publisher :
ISBN 13 : 9781641050524
Total Pages : 0 pages
Book Rating : 4.0/5 (55 download)

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Book Synopsis DMCA Handbook for Online Service Providers, Websites, and Copyright Owners by : Connie J. Mableson

Download or read book DMCA Handbook for Online Service Providers, Websites, and Copyright Owners written by Connie J. Mableson and published by . This book was released on 2018 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Resource added for the Web Development program 101522, Web Design Technician program 311522, and Web Application Programming 311523.

Metaverse Unleashed

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Author :
Publisher : Independently Published
ISBN 13 :
Total Pages : 0 pages
Book Rating : 4.8/5 (755 download)

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Book Synopsis Metaverse Unleashed by : Adrien Switzer

Download or read book Metaverse Unleashed written by Adrien Switzer and published by Independently Published. This book was released on 2024-01-09 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Embark on an extraordinary journey into the boundless realms of the Metaverse with this groundbreaking guide! "Metaverse Unleashed" is your ultimate companion to navigating and thriving in the mesmerizing expanse of virtual worlds.

The Oxford Handbook of Virtuality

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Author :
Publisher : Oxford Handbooks
ISBN 13 : 0199826161
Total Pages : 794 pages
Book Rating : 4.1/5 (998 download)

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Book Synopsis The Oxford Handbook of Virtuality by : Mark Grimshaw

Download or read book The Oxford Handbook of Virtuality written by Mark Grimshaw and published by Oxford Handbooks. This book was released on 2014-02 with total page 794 pages. Available in PDF, EPUB and Kindle. Book excerpt: The book is a compendium of thinking on virtuality and its relationship to reality from the perspective of a variety of philosophical and applied fields of study. Topics covered include presence, immersion, emotion, ethics, utopias and dystopias, image, sound, literature, AI, law, economics, medical and military applications, religion, and sex.

Handbook of Virtual Environments

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Author :
Publisher : CRC Press
ISBN 13 : 1466511842
Total Pages : 1450 pages
Book Rating : 4.4/5 (665 download)

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Book Synopsis Handbook of Virtual Environments by : Kelly S. Hale

Download or read book Handbook of Virtual Environments written by Kelly S. Hale and published by CRC Press. This book was released on 2014-09-10 with total page 1450 pages. Available in PDF, EPUB and Kindle. Book excerpt: A Complete Toolbox of Theories and Techniques The second edition of a bestseller, Handbook of Virtual Environments: Design, Implementation, and Applications presents systematic and extensive coverage of the primary areas of research and development within VE technology. It brings together a comprehensive set of contributed articles that address the principles required to define system requirements and design, build, evaluate, implement, and manage the effective use of VE applications. The contributors provide critical insights and principles associated with their given areas of expertise to provide extensive scope and detail on VE technology and its applications. What’s New in the Second Edition: Updated glossary of terms to promote common language throughout the community New chapters on olfactory perception, avatar control, motion sickness, and display design, as well as a whole host of new application areas Updated information to reflect the tremendous progress made over the last decade in applying VE technology to a growing number of domains This second edition includes nine new, as well as forty-one updated chapters that reflect the progress made in basic and applied research related to the creation, application, and evaluation of virtual environments. Contributions from leading researchers and practitioners from multidisciplinary domains provide a wealth of theoretical and practical information, resulting in a complete toolbox of theories and techniques that you can rely on to develop more captivating and effective virtual worlds. The handbook supplies a valuable resource for advancing VE applications as you take them from the laboratory to the real-world lives of people everywhere.

Entering the Metaverse

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Author :
Publisher : Independently Published
ISBN 13 :
Total Pages : 0 pages
Book Rating : 4.3/5 (752 download)

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Book Synopsis Entering the Metaverse by : Francesco Facciorusso

Download or read book Entering the Metaverse written by Francesco Facciorusso and published by Independently Published. This book was released on 2023-01-27 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Are you interested in exploring the exciting world of the metaverse? This book is the ultimate guide to understanding and navigating this rapidly-evolving virtual space. The metaverse is a shared virtual reality, created by the convergence of multiple virtual worlds, and it represents an extension of the real world. It's a place where people can interact, work, play, and even live out their wildest dreams. In this book, you'll discover the history and evolution of the metaverse, and learn about the technical and design challenges involved in building and maintaining a metaverse. You'll also delve into the potential impacts and implications of the metaverse on society, culture, and the economy, and explore the ethical and legal issues that arise in this new and exciting space. With its comprehensive coverage and diverse range of viewpoints, this book is a must-read for anyone interested in the metaverse. Whether you're a technologist, a researcher, a policy maker, or just a curious reader, you'll find something of value in these pages. Don't miss out on this fascinating and thought-provoking exploration of the metaverse - order your copy today!

Research Handbook on the Law of Virtual and Augmented Reality

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Author :
Publisher : Edward Elgar Publishing
ISBN 13 : 1786438593
Total Pages : 709 pages
Book Rating : 4.7/5 (864 download)

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Book Synopsis Research Handbook on the Law of Virtual and Augmented Reality by : Woodrow Barfield

Download or read book Research Handbook on the Law of Virtual and Augmented Reality written by Woodrow Barfield and published by Edward Elgar Publishing. This book was released on 2018-12-28 with total page 709 pages. Available in PDF, EPUB and Kindle. Book excerpt: Virtual and augmented reality raise significant questions for law and policy. When should virtual world activities or augmented reality images count as protected First Amendment ‘speech’, and when are they instead a nuisance or trespass? When does copying them infringe intellectual property laws? When should a person (or computer) face legal consequences for allegedly harmful virtual acts? The Research Handbook on the Law of Virtual and Augmented Reality addresses these questions and others, drawing upon free speech doctrine, criminal law, issues of data protection and privacy, legal rights for increasingly intelligent avatars, and issues of jurisdiction within virtual and augmented reality worlds.

The Virtual Worlds Handbook: How to Use Second Life? and Other 3D Virtual Environments

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Author :
Publisher : Jones & Bartlett Learning
ISBN 13 : 9780763777470
Total Pages : 340 pages
Book Rating : 4.7/5 (774 download)

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Book Synopsis The Virtual Worlds Handbook: How to Use Second Life? and Other 3D Virtual Environments by : Elizabeth Hodge

Download or read book The Virtual Worlds Handbook: How to Use Second Life? and Other 3D Virtual Environments written by Elizabeth Hodge and published by Jones & Bartlett Learning. This book was released on 2009-12-14 with total page 340 pages. Available in PDF, EPUB and Kindle. Book excerpt: Step into the world of virtual reality with your newly created avatar and begin to experience the tools that make this world interactive! During their infancy stage, virtual environments were largely based upon the gaming community and over time have been adapted to meet the growing number of users and educators. The Virtual Worlds Handbook, with CD-ROM, provides a user-friendly approach that will help trainers and educators create an effective and interactive environment within the Second Life virtual world. This book was written to help the novice user tackle the natural learning curve while providing the experienced user with tips, tools, and tricks to help any educator or trainer meet their professional goals faster. The opportunities using virtual reality are limitless and provide online students with a unique opportunity to connect both physically and educationally to one another, to faculty, to university, and to a worldwide market.

The Law of Virtual Worlds and Internet Social Networks

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Author :
Publisher : Gower Publishing, Ltd.
ISBN 13 : 9780566088506
Total Pages : 272 pages
Book Rating : 4.0/5 (885 download)

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Book Synopsis The Law of Virtual Worlds and Internet Social Networks by : Andrew Peter Sparrow

Download or read book The Law of Virtual Worlds and Internet Social Networks written by Andrew Peter Sparrow and published by Gower Publishing, Ltd.. This book was released on 2010 with total page 272 pages. Available in PDF, EPUB and Kindle. Book excerpt: Sparrow provides companies contemplating a virtual world presence with a practical guide to the law as it applies to this medium. The contents cover legal terms and conditions governing participation in virtual worlds, protecting intellectual property rights in virtual worlds, marketing and promotion, and more.

Beyond Reality

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Author :
Publisher : Independently Published
ISBN 13 :
Total Pages : 0 pages
Book Rating : 4.8/5 (777 download)

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Book Synopsis Beyond Reality by : Susanne Holmes

Download or read book Beyond Reality written by Susanne Holmes and published by Independently Published. This book was released on 2024-01-28 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: In our modern world, virtual realities have become an integral part of our lives. Whether it's through virtual reality headsets, online gaming, or augmented reality experiences, we find ourselves navigating through digital worlds more than ever before. This book, "BEYOND REALITY: Navigating Life in Virtual Worlds", aims to explore the challenges and opportunities that come with living a significant part of our lives in these digital realms. Definition of Virtual Worlds - Let's start by defining what we mean by virtual worlds-places where we can immerse ourselves in digital environments through technologies like virtual reality and online platforms. This handbook acts as a detailed roadmap, for beginners and individuals stepping into the virtual world for the first time, providing essential guidance and serving as a reference to navigate and understand this new and exciting territory and the importance of understanding and navigating virtual environments in the modern era. An overview of guidelines and directions, offering readers a comprehensive understanding of key principles and practical insights to navigate various aspects effectively and opening the stage for a deeper exploration of the impact of virtual worlds on our personal and social lives, education, work, and entertainment. "Embark on a new adventure and try stepping into virtual worlds! The digital realm holds endless possibilities for exploration, creativity, and connection. Dive in, experience the thrill, and discover the unique landscapes awaiting your presence. Give it a try and unlock a whole new dimension of enjoyment in the virtual universe!"

Research Handbook on the Law of Virtual and Augmented Reality

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Author :
Publisher : Edward Elgar Publishing
ISBN 13 : 9781800370975
Total Pages : 712 pages
Book Rating : 4.3/5 (79 download)

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Book Synopsis Research Handbook on the Law of Virtual and Augmented Reality by : Woodrow Barfield

Download or read book Research Handbook on the Law of Virtual and Augmented Reality written by Woodrow Barfield and published by Edward Elgar Publishing. This book was released on 2020-06-26 with total page 712 pages. Available in PDF, EPUB and Kindle. Book excerpt: The proliferation of virtual and augmented reality technologies into society raise significant questions for judges, legal institutions, and policy makers. For example, when should activities that occur in virtual worlds, or virtual images that are projected into real space (that is, augmented reality), count as protected First Amendment 'speech'? When should they instead count as a nuisance or trespass? Under what circumstances would the copying of virtual images infringe intellectual property laws, or the output of intelligent virtual avatars be patentable inventions or works of authorship eligible for copyright? And when should a person (or computer) face legal consequences for allegedly harmful virtual acts?The Research Handbook on the Law of Virtual and Augmented Reality addresses these questions and others, drawing upon free speech doctrine, criminal law, the law of data protection and privacy, and of jurisdiction, as well as upon potential legal rights for increasingly intelligent virtual avatars in VR worlds. The Research Handbook offers a comprehensive look at challenges to various legal doctrines raised by the emergence - and increasing use - of virtual and augmented reality worlds, and at how existing law in the USA, Europe, and other jurisdictions might apply to these emerging technologies, or evolve to address them. It also considers what legal questions about virtual and augmented reality are likely to be important, not just for judges and legal scholars, but also for the established businesses and start-ups that wish to make use of, and help shape, these important new technologies.This comprehensive Research Handbook will be an invaluable reference to those looking to keep pace with the dynamic field of virtual and augmented reality, including students and researchers studying intellectual property law as well as legal practitioners, computer scientists, engineers, game designers, and business owners.

Designing Adaptive Virtual Worlds

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Author :
Publisher : Walter de Gruyter GmbH & Co KG
ISBN 13 : 3110399210
Total Pages : 174 pages
Book Rating : 4.1/5 (13 download)

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Book Synopsis Designing Adaptive Virtual Worlds by : Ning Gu

Download or read book Designing Adaptive Virtual Worlds written by Ning Gu and published by Walter de Gruyter GmbH & Co KG. This book was released on 2014-09-18 with total page 174 pages. Available in PDF, EPUB and Kindle. Book excerpt: Designing adaptive virtual worlds takes the design of places for education, entertainment, online communities, business, and cultural activities in 3D virtual worlds to a new level. The place metaphor provides a rich source of styles and examples for designing in 3D virtual worlds. This book is one of the first design books in the field showing how those styles can be captured in a design grammar so that unique places can be created through computational agents responding to the changing needs of the people in the virtual world. Applying the techniques introduced in this book has immediate implications on the design of games and functional places in existing virtual world platforms such as Second Life, OpenSim and Active Worlds as well as future virtual worlds in which the boundaries between digital and physical environments blur.

Virtual Worlds

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Author :
Publisher :
ISBN 13 :
Total Pages : 78 pages
Book Rating : 4.:/5 (274 download)

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Book Synopsis Virtual Worlds by : Ben Lorica

Download or read book Virtual Worlds written by Ben Lorica and published by . This book was released on 2008 with total page 78 pages. Available in PDF, EPUB and Kindle. Book excerpt: