Distributed Interactive Media

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Publisher : IOS Press
ISBN 13 : 9781586031497
Total Pages : 228 pages
Book Rating : 4.0/5 (314 download)

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Book Synopsis Distributed Interactive Media by : M. Mauve

Download or read book Distributed Interactive Media written by M. Mauve and published by IOS Press. This book was released on 2000 with total page 228 pages. Available in PDF, EPUB and Kindle. Book excerpt: Networked computer games, distributed virtual reality systems and shared whiteboard presentations are prominent examples of distributed interactive media - they allow a group of users to interact with the medium itself. This book investigates the distributed interactive media class in detail. Topics include: abstract media model, how to ensure consistency, an application-level protocol and how to develop reusable functionality such as support for late-comers and session-recording. The main intention of this book is to demonstrate that distinct distributed interactive media have many problems in common and to show how to solve these problems in a generic and reusable fashion for the whole media.

Interactive Distributed Multimedia Systems

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Author :
Publisher : Springer
ISBN 13 : 3540447636
Total Pages : 271 pages
Book Rating : 4.5/5 (44 download)

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Book Synopsis Interactive Distributed Multimedia Systems by : Doug Shepherd

Download or read book Interactive Distributed Multimedia Systems written by Doug Shepherd and published by Springer. This book was released on 2003-06-30 with total page 271 pages. Available in PDF, EPUB and Kindle. Book excerpt: th We are very happy to present the proceedings of the 8 International Workshop on Interactive Distributed Multimedia Systems IDMS 2001, in co-operation with ACM SIGCOMM and SIGMM. These proceedings contain the technical programme for IDMS 2001, held September 4 7, 2001 in Lancaster, UK. For the technical programme this year we received 48 research papers from both a- demic and industrial institutions all around the world. After the review process, 15 were accepted as full papers for publication, and a further 8 as short positional papers, intended to provoke debate. The technical programme was complimented by three invited papers: QoS for Multimedia What’s Going to Make It Pay? by Derek McAuley, E nabling the Internet to Provide Multimedia Services by Markus H- mann, and MPEG-21 Standard: Why an Open Multimedia Framework? by Fernando Pereira. The organisers are very grateful for the help they received to make IDMS 2001 a successful event. In particular, we would like to thank the PC for their first class - views of papers, particularly considering the tight reviewing deadlines this year. Also, we would like to acknowledge the support from Agilent, BTexact Technologies, Hewlett Packard, Microsoft Research, Orange, and Sony Electronics without whom IDMS 2001 would not have been such a memorable event. We hope that readers will find these proceedings helpful in their future research, and that IDMS will continue to be an active forum for the discussion of distributed mul- media research for years to come.

Interactive Distributed Multimedia Systems and Telecommunication Services

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Publisher : Springer
ISBN 13 : 3540400028
Total Pages : 317 pages
Book Rating : 4.5/5 (44 download)

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Book Synopsis Interactive Distributed Multimedia Systems and Telecommunication Services by : Hans Scholten

Download or read book Interactive Distributed Multimedia Systems and Telecommunication Services written by Hans Scholten and published by Springer. This book was released on 2003-07-31 with total page 317 pages. Available in PDF, EPUB and Kindle. Book excerpt: The first International Workshop on Interactive Distributed Multimedia Systems and Telecommunication Services (IDMS) was organized by Prof. K. Rothermel and Prof. W. Effelsberg, and took place in Stuttgart in 1992. It had the form of a national forum for discussion on multimedia issues related to communications. The succeeding event was "attached" as a workshop to the German Computer Science Conference (GI Jahrestagung) in 1994 in Hamburg, organized by Prof. W. Lamersdorf. The chairs of the third IDMS, E. Moeller and B. Butscher, enhanced the event to become a very successful international meeting in Berlin in March 1996. This short overview on the first three IDMS events is taken from the preface of the IDMS’97 proceedings (published by Springer as Lecture Notes in Computer Science, Volume 1309), written by Ralf Steinmetz and Lars Wolf. Both, Ralf Steinmetz as general chair and Lars Wolf as program chair of IDMS’97, organized an excellent international IDMS in Darmstadt. Since 1998, IDMS has moved from Germany to other European cities to emphasize the international character it had gained in the previous years. IDMS’98 was organized in Oslo by Vera Goebel and Thomas Plagemann at UniK – Center for Technology at Kjeller, University of Oslo. Michel Diaz, Phillipe Owezarski, and Patrick Sénac successfully organized the sixth IDMS event, again outside Germany. IDMS'99 took place in Toulouse at ENSICA. IDMS 2000 continued the tradition and was hosted in Enschede, the Netherlands.

Interactive Multimedia on Next Generation Networks

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Publisher : Springer Science & Business Media
ISBN 13 : 3540205349
Total Pages : 434 pages
Book Rating : 4.5/5 (42 download)

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Book Synopsis Interactive Multimedia on Next Generation Networks by : INTERNATIONAL WORKSHOP ON MULTIMEDIA INT

Download or read book Interactive Multimedia on Next Generation Networks written by INTERNATIONAL WORKSHOP ON MULTIMEDIA INT and published by Springer Science & Business Media. This book was released on 2003-11-05 with total page 434 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the First International Workshop on Multimedia Interactive Protocols and Systems, MIPS 2003, held in Napoli, Italy in November 2003. MIPS continues the form IDMS/PROMS Workshop series. The 34 revised full papers presented were carefully reviewed and selected from more than 130 submissions. The papers are organized in topical sections on wireless multimedia systems, communication protocols for multimedia, scheduling, caching, quality of service architectures, novel communication services, middleware, infrastructure, IP telephony, multimedia applications, and encoding.

Digital Media: The Future

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Publisher : Springer Science & Business Media
ISBN 13 : 1447136462
Total Pages : 329 pages
Book Rating : 4.4/5 (471 download)

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Book Synopsis Digital Media: The Future by : John Vince

Download or read book Digital Media: The Future written by John Vince and published by Springer Science & Business Media. This book was released on 2013-04-17 with total page 329 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume presents state-of-the-art research from a wide area of subjects brought about by the digital convergence of computing, television, telecommunications and the World-Wide Web. It represents a unique snapshot of trends across a wide range of subjects including virtual environments; virtual reality; telepresence; human-computer interface design; interactivity; avatars; and the Internet. Both researchers and practitioners will find it an invaluable source of reference.

Interactive Media

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Publisher : Springer Science & Business Media
ISBN 13 : 1461242266
Total Pages : 249 pages
Book Rating : 4.4/5 (612 download)

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Book Synopsis Interactive Media by : Roy Rada

Download or read book Interactive Media written by Roy Rada and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 249 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book was written for students and practitioners of engineering and social sciences, including computer, information, communication, library, business, management, and cognitive science. The topic is the relationship between people and interactive media. The book describes individuals, groups, and organizations. An understanding of people is critical to an understanding of the technology which can help people. This book was written with the help of a special computer system for authoring called the Many Using and Creating Hypertext (MUCH) system. Students and researchers from the University of Liverpool contributed to the book through the MUCH system. Classes at the University of Liverpool, both undergraduate classes and master's degree classes, have used various drafts of this book as required reading. The book has been available to the students online via the MUCH system, and the students have provided helpful feedback for the contents of the book. The author is particularly grateful for the contributions of Antonios Michailidis and Alex Birchall. Antonios's influence is most prominent in the chapters on groups, and Alex's, in the latter chapters on organizations. Claude Ghaoui coordinated the book authoring and production team, and Anthony Deakin provided finishing touches.

The Era of Interactive Media

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Publisher : Springer Science & Business Media
ISBN 13 : 1461435013
Total Pages : 650 pages
Book Rating : 4.4/5 (614 download)

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Book Synopsis The Era of Interactive Media by : Jesse S. Jin

Download or read book The Era of Interactive Media written by Jesse S. Jin and published by Springer Science & Business Media. This book was released on 2012-09-14 with total page 650 pages. Available in PDF, EPUB and Kindle. Book excerpt: Interactive Media is a new research field and a landmark in multimedia development. The Era of Interactive Media is an edited volume contributed from world experts working in academia, research institutions and industry. The Era of Interactive Media focuses mainly on Interactive Media and its various applications. This book also covers multimedia analysis and retrieval; multimedia security rights and management; multimedia compression and optimization; multimedia communication and networking; and multimedia systems and applications. The Era of Interactive Media is designed for a professional audience composed of practitioners and researchers working in the field of multimedia. Advanced-level students in computer science and electrical engineering will also find this book useful as a secondary text or reference.

Understanding the Interactive Digital Media Marketplace: Frameworks, Platforms, Communities and Issues

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Author :
Publisher : IGI Global
ISBN 13 : 161350148X
Total Pages : 471 pages
Book Rating : 4.6/5 (135 download)

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Book Synopsis Understanding the Interactive Digital Media Marketplace: Frameworks, Platforms, Communities and Issues by : Sharma, Ravi S.

Download or read book Understanding the Interactive Digital Media Marketplace: Frameworks, Platforms, Communities and Issues written by Sharma, Ravi S. and published by IGI Global. This book was released on 2011-10-31 with total page 471 pages. Available in PDF, EPUB and Kindle. Book excerpt: Increasingly, multimedia content—from music, movies, games, news, books, and digital art to sharable educational material, e-government services, and e-health services—is delivered over broadband networks. With technological advances, cloud computing applications, and social networking approaches, many exciting applications are emerging to deliver this content as Interactive Digital Media (IDM). Understanding the Interactive Digital Media Marketplace: Frameworks, Platforms, Communities and Issues presents the results of a large, industry-oriented, multi-national research program. This research seeks to discover usable business models, technology platforms, market strategies and policy frameworks for the emerging global digital economy, particularly for digital media researchers and industry entrepreneurs who wish to reach users around the world.

Interactive Multimedia Documents

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Publisher : Springer
ISBN 13 : 3540468552
Total Pages : 168 pages
Book Rating : 4.5/5 (44 download)

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Book Synopsis Interactive Multimedia Documents by : Michalis Vazirgiannis

Download or read book Interactive Multimedia Documents written by Michalis Vazirgiannis and published by Springer. This book was released on 2003-07-31 with total page 168 pages. Available in PDF, EPUB and Kindle. Book excerpt: Multimedia information systems is a rapidly growing area of research and development, attracting increasing interest from a variety of application fields including business, entertainment, manufacturing, education, CAD, CAE, medicine, etc. Due to the diverse nature of the information dealt with and the increased functionality (e.g., user interaction), the capabilities and system requirements of multimedia information systems dramatically exceed those of conventional databases and database management systems. This book presents an integrated approach to interactive multimedia documents. After summarizing the prerequisites and background information, the author develops an IMD model taking into account interaction and spatiotemporal composition. Based on this model, the author develops an integrated framework covering most of the steps during the life cycle of an IMD, namely data modeling, authoring, verification and querying, execution and rendering, and indexing.

Understanding New Media

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Publisher : University of Calgary Press
ISBN 13 : 1552381544
Total Pages : 714 pages
Book Rating : 4.5/5 (523 download)

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Book Synopsis Understanding New Media by : Kim H. Veltman

Download or read book Understanding New Media written by Kim H. Veltman and published by University of Calgary Press. This book was released on 2006 with total page 714 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book outlines the development currently underway in the technology of new media and looks further to examine the unforeseen effects of this phenomenon on our culture, our philosophies, and our spiritual outlook.

Digital Media Ethics

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Publisher : John Wiley & Sons
ISBN 13 : 0745673708
Total Pages : 282 pages
Book Rating : 4.7/5 (456 download)

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Book Synopsis Digital Media Ethics by : Charles Ess

Download or read book Digital Media Ethics written by Charles Ess and published by John Wiley & Sons. This book was released on 2013-04-29 with total page 282 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is the first textbook on the central ethical issues of digital media, ranging from computers and the Internet to mobile phones. It is also the first book of its kind to consider these issues from a global perspective, introducing ethical theories from multiple cultures. It further utilizes examples from around the world, such as the publication of "the Mohammed Cartoons"; diverse understandings of what "privacy" means in Facebook or MySpace; why pirating CDs and DVDs may be justified in developing countries; and culturally-variable perspectives on sexuality and what counts as "pornography." Readers and students thus acquire a global perspective on the central ethical issues of digital media, including privacy, copyright, pornography and violence, and the ethics of cross-cultural communication online. The book is designed for use across disciplines - media and communication studies, computer science and informatics, as well as philosophy. It is up-to-date, accessible and student- and classroom-friendly: each topic and theory is interwoven throughout the volume with detailed sets of questions that foster careful reflection, writing, and discussion into these issues and their possible resolutions. Each chapter further includes additional resources and suggestions for further research and writing.

Patterns for Computer-Mediated Interaction

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Publisher : John Wiley & Sons
ISBN 13 : 1118725719
Total Pages : 542 pages
Book Rating : 4.1/5 (187 download)

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Book Synopsis Patterns for Computer-Mediated Interaction by : Till Schummer

Download or read book Patterns for Computer-Mediated Interaction written by Till Schummer and published by John Wiley & Sons. This book was released on 2013-06-26 with total page 542 pages. Available in PDF, EPUB and Kindle. Book excerpt: Written by well-respected experts, this how-to guide provides patterns for the design of human computer human interaction (HCHI). An increasing number of applications are currently designed for use by more than one user, eg: multi-player games, interactive web sites, mobile phones, collaborative learning systems, interactive workspaces and smart environments. In these areas there is a shift from (HCI) human computer interaction to (HCHI) human computer human interaction. The role of patterns in this movement is twofold: 1st – patterns focus on the human user of the system; 2nd – patterns assist developers in the development process of groupware applications.

Applications and Usability of Interactive TV

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Publisher : Springer
ISBN 13 : 3319389076
Total Pages : 166 pages
Book Rating : 4.3/5 (193 download)

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Book Synopsis Applications and Usability of Interactive TV by : María José Abásolo

Download or read book Applications and Usability of Interactive TV written by María José Abásolo and published by Springer. This book was released on 2016-04-29 with total page 166 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 4th Iberoamerican Conference on Applications and Usability of Interactive TV, jAUTI 2015, and the 6th Congress on Interactive Digital TV, CTVDI 2015, held in Palma de Mallorca, Spain, in October 2015. The 10 revised full papers and two short papers presented together with an invited talk were carefully reviewed and selected for this volume from 30 accepted submissions. The papers are organized in topical sections on Second Screen Applications Immersive TV; Video Consumption Development Tools; IDTV Interoperability; IDTV User Experience; Audiovisual Accessibility.

Transactions on Edutainment IV

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Publisher : Springer Science & Business Media
ISBN 13 : 3642144837
Total Pages : 287 pages
Book Rating : 4.6/5 (421 download)

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Book Synopsis Transactions on Edutainment IV by : Zhigeng Pan

Download or read book Transactions on Edutainment IV written by Zhigeng Pan and published by Springer Science & Business Media. This book was released on 2010-07-30 with total page 287 pages. Available in PDF, EPUB and Kindle. Book excerpt: This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. This volume contains a selection of 12 outstanding contributions from Edutainment 2010, the 5th Int. Conference on E-Learning and Games, held in China in August 2009. The main focus of these papers is on e-learning system and applications, game techniques for learning, and virtual reality techniques for entertainment. In addition, 10 regular papers are included, which focus on virtual reality and game systems for learning and animation and interaction for entertainment.

Health and the New Media

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Author :
Publisher : Routledge
ISBN 13 : 1136687831
Total Pages : 279 pages
Book Rating : 4.1/5 (366 download)

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Book Synopsis Health and the New Media by : Linda M. Harris

Download or read book Health and the New Media written by Linda M. Harris and published by Routledge. This book was released on 2013-11-05 with total page 279 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book presents an evaluation framework for assessing the impact of the new media on the health care system by juxtaposing characteristics of emerging information and communication technologies (interactive, seamlessly connected, and user-driven) and health care objectives (to increase access, improve quality, and manage costs). Each chapter provides a unique set of tools and perspectives on how to harness these new media to improve individual health and the health care delivery system. This innovative volume has also stimulated the creation of a "Forum on Health and the New Media" on the World Wide Web (http://Health.Dartmouth.edu/NewMedia/). The forum offers highlights of the book as well as links to the authors and related web sites. The volume is divided into six sections as follows: *The "Overview" juxtaposes characteristics of the new media (interactive, connected, and user-driven) with the three criteria for health care improvement: increased access, improved quality, and cost management. It offers a New Media and Health Care matrix of criteria for building and evaluating emerging health care systems. *The "Delivery" -- how new media can enhance the delivery of health care -- includes chapters on: managed care, demand management and self-care, telemedicine for rural residents, and how the Internet can be used to facilitate collaboration among health researchers and providers. *Health Information -- the life blood of health care -- addresses the potential for: extending the traditional flow of health information (from researchers to providers) to reach patients who want to share in decisions about their care; and the federal government's role in providing health information to the public. *Health Education discusses: integrating multimedia health programming for public schools; using networked multimedia and simulation technologies and new learning theories that promise to transform public health education; and educating health providers and patients through interactive media and drama. *Potholes Along the Highway provides a sobering balance to otherwise rather optimistic assumptions that a national information infrastructure will be forthcoming. *The New Media: Annotated Glossary provides computing and networking technology tools for readers who are not fluent in cyberlanguage.

Geographic Hypermedia

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Publisher : Springer Science & Business Media
ISBN 13 : 3540342389
Total Pages : 486 pages
Book Rating : 4.5/5 (43 download)

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Book Synopsis Geographic Hypermedia by : Emmanuel Stefanakis

Download or read book Geographic Hypermedia written by Emmanuel Stefanakis and published by Springer Science & Business Media. This book was released on 2007-01-04 with total page 486 pages. Available in PDF, EPUB and Kindle. Book excerpt: The book serves as a collection of multi-disciplinary contributions related to Geographic Hypermedia and highlights the technological aspects of GIS. Specifically, it focuses on its database and database management system. The methodologies for modeling and handling geographic data are described. It presents the novel models, methods and tools applied in Spatial Decision Support paradigm.

Interactive Design for New Media and the Web

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Author :
Publisher : CRC Press
ISBN 13 : 1136134050
Total Pages : 273 pages
Book Rating : 4.1/5 (361 download)

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Book Synopsis Interactive Design for New Media and the Web by : Nick Iuppa

Download or read book Interactive Design for New Media and the Web written by Nick Iuppa and published by CRC Press. This book was released on 2001-09-07 with total page 273 pages. Available in PDF, EPUB and Kindle. Book excerpt: In an age where digital technology makes just about anything possible, Interactive Design for New Media and the Web demonstrates how to realize that promise through the creation of outstanding interactive programs. This hands-on, practical book examines the ever-expanding capabilities of all forms of digital presentation for increasing interactivity, and the design principles and interface guidelines needed to deliver the required message or story with this technology. Interactive Design for New Media and the Web covers the technology as well as the tools and practices of interactive design, including the creation of site maps and flow charts, and the writing of design documents. It examines the latest interactive features of DVD, as well as the newest techniques and technologies for other forms of digital presentation. New design templates, 3D graphics and animation, polling and use of cookies, distance learning, html, and intranet learning games are among the topics covered in this book. Examples and case studies demonstrate the broad range of applications from websites to CD-ROM games to successful web commerce sites, including the capacity for user participation in e-commerce. The companion Website shows numerous examples discussed in the text of all types of programs and their applications.