Exploring Learning & Teaching in Higher Education

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Publisher : Springer
ISBN 13 : 3642553524
Total Pages : 413 pages
Book Rating : 4.6/5 (425 download)

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Book Synopsis Exploring Learning & Teaching in Higher Education by : Mang Li

Download or read book Exploring Learning & Teaching in Higher Education written by Mang Li and published by Springer. This book was released on 2014-09-24 with total page 413 pages. Available in PDF, EPUB and Kindle. Book excerpt: The focus of this book is on exploring effective strategies in higher education that promote meaningful learning and go beyond discipline boundaries, with a special emphasis on Subjectivity Learning, Refreshing Lecturing, Learning through Construction, Learning through Transaction, Transformative Learning, Using Technology, and Assessment for Learning and Teaching in particular. The research collected in this book is all based on empirical studies and includes research methods and findings that will be of great interest to teachers and researchers in the area of higher education. The main benefit readers will derive from this book is a meaningful insight into what other teachers around the world are doing in higher education and what lessons they have learned, which will support them in their own teaching.

Gamification in Learning and Education

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Author :
Publisher : Springer
ISBN 13 : 3319472836
Total Pages : 164 pages
Book Rating : 4.3/5 (194 download)

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Book Synopsis Gamification in Learning and Education by : Sangkyun Kim

Download or read book Gamification in Learning and Education written by Sangkyun Kim and published by Springer. This book was released on 2017-09-19 with total page 164 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book explores the theoretical foundations of gamification in learning and education. It has become increasingly difficult to engage and motivate students. Gamification not only makes learning interesting, but also allows game players to solve problems and learn lessons through repeated attempts and failures. This "positive failure" can motivate students to attempt a difficult mission. Chapters in this volume cover topics such as the definition and characteristics of gamification, gamification in learning and education, theories, research on gamification, framework, strategy, and cases.

Gamification in Education: Breakthroughs in Research and Practice

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Publisher : IGI Global
ISBN 13 : 1522551999
Total Pages : 690 pages
Book Rating : 4.5/5 (225 download)

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Book Synopsis Gamification in Education: Breakthroughs in Research and Practice by : Management Association, Information Resources

Download or read book Gamification in Education: Breakthroughs in Research and Practice written by Management Association, Information Resources and published by IGI Global. This book was released on 2018-01-05 with total page 690 pages. Available in PDF, EPUB and Kindle. Book excerpt: Serious games provide a unique opportunity to fully engage students more than traditional teaching approaches. Understanding the best way to utilize these games and the concept of play in an educational setting is imperative for effectual learning in the 21st century. Gamification in Education: Breakthroughs in Research and Practice is an innovative reference source for the latest academic material on the different approaches and issues faced in integrating games within curriculums. Highlighting a range of topics, such as learning through play, virtual worlds, and educational computer games, this publication is ideally designed for educators, administrators, software designers, and stakeholders in all levels of education.

Digital Game-Based Learning

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Author :
Publisher : Paragon House
ISBN 13 : 9781557788634
Total Pages : 464 pages
Book Rating : 4.7/5 (886 download)

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Book Synopsis Digital Game-Based Learning by : Marc Prensky

Download or read book Digital Game-Based Learning written by Marc Prensky and published by Paragon House. This book was released on 2007-03-01 with total page 464 pages. Available in PDF, EPUB and Kindle. Book excerpt: Today's workforce is quicker, sharper, more visually oriented, and more technology-savvy than ever. To truly benefit from the Digital Natives' learning power and enthusiasm, traditional training methods must adapt to the way people learn today. Written by the founder of Games2train, this innovative book is filled with examples and information to meet the demands of both educators and employers.

Naming What We Know

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Publisher : University Press of Colorado
ISBN 13 : 0874219906
Total Pages : 267 pages
Book Rating : 4.8/5 (742 download)

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Book Synopsis Naming What We Know by : Linda Adler-Kassner

Download or read book Naming What We Know written by Linda Adler-Kassner and published by University Press of Colorado. This book was released on 2015-06-15 with total page 267 pages. Available in PDF, EPUB and Kindle. Book excerpt: Naming What We Know examines the core principles of knowledge in the discipline of writing studies using the lens of “threshold concepts”—concepts that are critical for epistemological participation in a discipline. The first part of the book defines and describes thirty-seven threshold concepts of the discipline in entries written by some of the field’s most active researchers and teachers, all of whom participated in a collaborative wiki discussion guided by the editors. These entries are clear and accessible, written for an audience of writing scholars, students, and colleagues in other disciplines and policy makers outside the academy. Contributors describe the conceptual background of the field and the principles that run throughout practice, whether in research, teaching, assessment, or public work around writing. Chapters in the second part of the book describe the benefits and challenges of using threshold concepts in specific sites—first-year writing programs, WAC/WID programs, writing centers, writing majors—and for professional development to present this framework in action. Naming What We Know opens a dialogue about the concepts that writing scholars and teachers agree are critical and about why those concepts should and do matter to people outside the field.

Handbook of Game-Based Learning

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Author :
Publisher : MIT Press
ISBN 13 : 0262356546
Total Pages : 601 pages
Book Rating : 4.2/5 (623 download)

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Book Synopsis Handbook of Game-Based Learning by : Jan L. Plass

Download or read book Handbook of Game-Based Learning written by Jan L. Plass and published by MIT Press. This book was released on 2020-02-04 with total page 601 pages. Available in PDF, EPUB and Kindle. Book excerpt: A comprehensive introduction to the latest research and theory on learning and instruction with computer games. This book offers a comprehensive introduction to the latest research on learning and instruction with computer games. Unlike other books on the topic, which emphasize game development or best practices, Handbook of Game-Based Learning is based on empirical findings and grounded in psychological and learning sciences theory. The contributors, all leading researchers in the field, offer a range of perspectives, including cognitive, motivational, affective, and sociocultural. They explore research on whether (and how) computer games can help students learn educational content and academic skills; which game features (including feedback, incentives, adaptivity, narrative theme, and game mechanics) can improve the instructional effectiveness of these games; and applications, including games for learning in STEM disciplines, for training cognitive skills, for workforce learning, and for assessment. The Handbook offers an indispensable reference both for readers with practical interests in designing or selecting effective game-based learning environments and for scholars who conduct or evaluate research in the field. It can also be used in courses related to play, cognition, motivation, affect, instruction, and technology. Contributors Roger Azevedo, Ryan S. Baker, Daphne Bavelier, Amanda E. Bradbury, Ruth C. Clark, Michele D. Dickey, Hamadi Henderson, Bruce D. Homer, Fengfeng Ke, Younsu Kim, Charles E. Kinzer, Eric Klopfer, James C. Lester, Kristina Loderer, Richard E. Mayer, Bradford W. Mott, Nicholas V. Mudrick, Brian Nelson, Frank Nguyen, V. Elizabeth Owen, Shashank Pawar, Reinhard Pekrun, Jan L. Plass, Charles Raffale, Jonathon Reinhardt, C. Scott Rigby, Jonathan P. Rowe, Richard M. Ryan, Ruth N. Schwartz, Quinnipiac Valerie J. Shute, Randall D. Spain, Constance Steinkuehler, Frankie Tam, Michelle Taub, Meredith Thompson, Steven L. Thorne, A. M. Tsaasan

Handbook of Research on International Approaches and Practices for Gamifying Mathematics

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Author :
Publisher : IGI Global
ISBN 13 : 1799896625
Total Pages : 422 pages
Book Rating : 4.7/5 (998 download)

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Book Synopsis Handbook of Research on International Approaches and Practices for Gamifying Mathematics by : Huertas-Abril, Cristina A.

Download or read book Handbook of Research on International Approaches and Practices for Gamifying Mathematics written by Huertas-Abril, Cristina A. and published by IGI Global. This book was released on 2022-05-13 with total page 422 pages. Available in PDF, EPUB and Kindle. Book excerpt: Game-based resources provide opportunities to consolidate and develop a greater knowledge and understanding of both mathematical concepts and numeracy skills, which present opportunities and challenges for both teachers and learners when engaging with subject content. For learners for whom the language of instruction is not their first or main language, this can present challenges and barriers to their progress. This requires teachers to reconsider and adapt their teaching strategies to ensure the needs of these learners are fully addressed, thereby promoting inclusion and inclusive practices. The Handbook of Research on International Approaches and Practices for Gamifying Mathematics provides relevant theoretical frameworks and the latest empirical research findings in teaching and learning mathematics in bilingual/plurilingual education by using active methodologies, specifically gamification and game-based learning and teaching. Covering a wide range of topics such as e-safety, bilingual education, and multimodal mathematics, this major reference work is ideal for policymakers, researchers, academicians, practitioners, scholars, instructors, and students.

The Power of SMART Goals

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Publisher : Solution Tree Press
ISBN 13 : 193400992X
Total Pages : 251 pages
Book Rating : 4.9/5 (34 download)

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Book Synopsis The Power of SMART Goals by : Anne Conzemius

Download or read book The Power of SMART Goals written by Anne Conzemius and published by Solution Tree Press. This book was released on 2009-04-01 with total page 251 pages. Available in PDF, EPUB and Kindle. Book excerpt: Help staff focus on results, and implement SMART (Strategic and specific, Measurable, Attainable, Results based, and Time bound) goals to transform your school into a place where every student meets or exceeds standards. The authors present four success stories from real SMART schools and several frameworks for adult and student goal setting that lead to real results.

Gamify Your Classroom

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Publisher : New Literacies and Digital Epistemologies
ISBN 13 : 9781433126703
Total Pages : 0 pages
Book Rating : 4.1/5 (267 download)

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Book Synopsis Gamify Your Classroom by : Matthew Farber

Download or read book Gamify Your Classroom written by Matthew Farber and published by New Literacies and Digital Epistemologies. This book was released on 2014 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is a field guide on how to implement game-based learning and «gamification» techniques to everyday teaching. It is a survey of best practices aggregated from interviews with experts in the field. Much of the book draws on the author's experiences implementing games with his middle school students.

Arts-Based Multiliteracies for Teaching and Learning

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Publisher : IGI Global
ISBN 13 :
Total Pages : 586 pages
Book Rating : 4.3/5 (693 download)

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Book Synopsis Arts-Based Multiliteracies for Teaching and Learning by : Peters, Beryl

Download or read book Arts-Based Multiliteracies for Teaching and Learning written by Peters, Beryl and published by IGI Global. This book was released on 2024-10-17 with total page 586 pages. Available in PDF, EPUB and Kindle. Book excerpt: The current educational landscape demands more than traditional literacy skills to equip learners with the necessary tools to thrive in the modern world. The traditional focus on reading and writing print text may not be sufficient to comprehend the diverse forms of meaning-making necessary for effective communication and understanding in diverse communities. This poses a crucial challenge for educators who aspire to foster engaged and critically aware learners who can navigate the complexities of contemporary society. Arts-Based Multiliteracies for Teaching and Learning offers a transformative solution by advocating for a pedagogy of multiliteracies centered on arts-based approaches. By redefining literacy to encompass diverse modalities such as dance, drama, music, visual arts, and multi-media, this book challenges educators to expand their understanding of literacy beyond traditional boundaries. The book provides a compelling rationale for integrating arts-based multiliteracies across all levels and curricular areas.

What Video Games Have to Teach Us About Learning and Literacy. Second Edition

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Author :
Publisher : Macmillan
ISBN 13 : 1466886420
Total Pages : 233 pages
Book Rating : 4.4/5 (668 download)

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Book Synopsis What Video Games Have to Teach Us About Learning and Literacy. Second Edition by : James Paul Gee

Download or read book What Video Games Have to Teach Us About Learning and Literacy. Second Edition written by James Paul Gee and published by Macmillan. This book was released on 2014-12-02 with total page 233 pages. Available in PDF, EPUB and Kindle. Book excerpt: Cognitive Development in a Digital Age James Paul Gee begins his classic book with "I want to talk about video games–yes, even violent video games–and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. This revised edition expands beyond mere gaming, introducing readers to fresh perspectives based on games like World of Warcraft and Half-Life 2. It delves deeper into cognitive development, discussing how video games can shape our understanding of the world. An undisputed must-read for those interested in the intersection of education, technology, and pop culture, What Video Games Have to Teach Us About Learning and Literacy challenges traditional norms, examines the educational potential of video games, and opens up a discussion on the far-reaching impacts of this ubiquitous aspect of modern life.

The Multiplayer Classroom

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Author :
Publisher : CRC Press
ISBN 13 : 1000039005
Total Pages : 369 pages
Book Rating : 4.0/5 ( download)

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Book Synopsis The Multiplayer Classroom by : Lee Sheldon

Download or read book The Multiplayer Classroom written by Lee Sheldon and published by CRC Press. This book was released on 2020-03-09 with total page 369 pages. Available in PDF, EPUB and Kindle. Book excerpt: Go beyond gamification’s badges and leaderboards with the new edition of the book, first published in 2011, that helped transform education. Going far beyond the first edition of The Multiplayer Classroom, forthrightly examining what worked and what didn’t over years of development, here are the tools to design any structured learning experience as a game to engage your students, raise their grades, and ensure their attendance. Suitable for use in the classroom or the boardroom, this book features a reader-friendly style that introduces game concepts and vocabulary in a logical way. Also included are case studies, both past and present, from others teaching in their own multiplayer classrooms around the world. You don't need any experience making games or even playing games to use this book. You don’t even need a computer. Yet, you will join many hundreds of educators who have learned how to create multiplayer games for any age on any subject. Lee Sheldon began his writing career in television as a writer-producer, eventually writing more than 200 shows ranging from Charlie’s Angels (writer) to Edge of Night (head writer) to Star Trek: The Next Generation (writer-producer). Having written and designed more than 40 commercial and applied video games, Lee spearheaded the first full writing for games concentration in North America at Rensselaer Polytechnic Institute and the second writing concentration at Worcester Polytechnic Institute, where he is now a professor of practice. Lee is a regular lecturer and consultant on game design and writing in the United States and abroad. His most recent commercial game, the award-winning The Lion’s Song, is currently on Steam.

Community Series: Towards a Meaningful Instrumental Music Education. Methods, Perspectives, and Challenges – Volume II

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Publisher : Frontiers Media SA
ISBN 13 : 2832545343
Total Pages : 173 pages
Book Rating : 4.8/5 (325 download)

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Book Synopsis Community Series: Towards a Meaningful Instrumental Music Education. Methods, Perspectives, and Challenges – Volume II by : Andrea Schiavio

Download or read book Community Series: Towards a Meaningful Instrumental Music Education. Methods, Perspectives, and Challenges – Volume II written by Andrea Schiavio and published by Frontiers Media SA. This book was released on 2024-02-26 with total page 173 pages. Available in PDF, EPUB and Kindle. Book excerpt: Trying to understand the complex interplay between effective learning and personal experience is one of the main challenges for instrumental music education. Much of the research that focuses on effective learning outcomes often adopts experimental methodologies that do not allow for a thorough examination of the subjective and social processes that accompany each student's musical journey; on the contrary, contributions dedicated to the detailed analysis of the learners' lived experience often do not offer generalizable outcomes to different types of learning and teaching.

Unified Discourse Analysis

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Author :
Publisher : Routledge
ISBN 13 : 131768446X
Total Pages : 218 pages
Book Rating : 4.3/5 (176 download)

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Book Synopsis Unified Discourse Analysis by : James Paul Gee

Download or read book Unified Discourse Analysis written by James Paul Gee and published by Routledge. This book was released on 2014-06-20 with total page 218 pages. Available in PDF, EPUB and Kindle. Book excerpt: Discourse Analysis is becoming increasingly "multimodal", concerned primarily with the interplay of language, image and sound. Video Games allow humans to create, live in and have conversations with new multimodal worlds. In this ground-breaking new textbook, best-selling author and experienced gamer, James Paul Gee, sets out a new theory and method of discourse analysis which applies to language, the real world, science and video games. Rather than analysing the language of video games, this book uses discourse analysis to study games as communicational forms. Gee argues that language, science, games and everyday life are deeply related and each is a series of conversations. Discourse analysis should not be just about language, but about human interactions with the world, with games, and with each other, interactions that make meaning and sustain lives amid risk and complexity. Written in a highly accessible style and drawing on a wide range of video games from World of Warcraft and Chibi-Robo to Tetris, this engaging textbook is essential reading for students in discourse analysis, new media and digital culture.

Educational Research and Innovation Teachers as Designers of Learning Environments The Importance of Innovative Pedagogies

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Publisher : OECD Publishing
ISBN 13 : 9264085378
Total Pages : 210 pages
Book Rating : 4.2/5 (64 download)

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Book Synopsis Educational Research and Innovation Teachers as Designers of Learning Environments The Importance of Innovative Pedagogies by : Paniagua Alejandro

Download or read book Educational Research and Innovation Teachers as Designers of Learning Environments The Importance of Innovative Pedagogies written by Paniagua Alejandro and published by OECD Publishing. This book was released on 2018-04-09 with total page 210 pages. Available in PDF, EPUB and Kindle. Book excerpt: Pedagogy is at the heart of teaching and learning. Preparing young people to become lifelong learners with a deep knowledge of subject matter and a broad set of social skills requires a better understanding of how pedagogy influences learning. Focusing on pedagogies shifts the perception of ...

Engaging Minds

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Publisher : Routledge
ISBN 13 : 1317444299
Total Pages : 435 pages
Book Rating : 4.3/5 (174 download)

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Book Synopsis Engaging Minds by : Brent Davis

Download or read book Engaging Minds written by Brent Davis and published by Routledge. This book was released on 2015-05-01 with total page 435 pages. Available in PDF, EPUB and Kindle. Book excerpt: Engaging Minds: Cultures of Education and Practices of Teaching explores the diverse beliefs and practices that define the current landscape of formal education. The 3rd edition of this introduction to interdisciplinary studies of teaching and learning to teach is restructured around four prominent historical moments in formal education: Standardized Education, Authentic Education, Democratic Citizenship Education, Systemic Sustainability Education. These moments serve as the foci of the four sections of the book, each with three chapters dealing respectively with history, epistemology, and pedagogy within the moment. This structure makes it possible to read the book in two ways – either "horizontally" through the four in-depth treatments of the moments or "vertically" through coherent threads of history, epistemology, and pedagogy. Pedagogical features include suggestions for delving deeper to get at subtleties that can’t be simply stated or appreciated through reading alone, several strategies to highlight and distinguish important vocabulary in the text, and more than 150 key theorists and researchers included among the search terms and in the Influences section rather than a formal reference list.

Interdisciplinary Design of Game-based Learning Platforms

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Publisher : Springer
ISBN 13 : 3030043398
Total Pages : 161 pages
Book Rating : 4.0/5 (3 download)

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Book Synopsis Interdisciplinary Design of Game-based Learning Platforms by : Fengfeng Ke

Download or read book Interdisciplinary Design of Game-based Learning Platforms written by Fengfeng Ke and published by Springer. This book was released on 2018-12-07 with total page 161 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book represents a four-year research and development project. It presents a phenomenological examination and explanation of a functional design framework for games in education. It furnishes a rich description of the experiences and perceptions of performing interdisciplinary collaborative design among experts of very diverse fields, such as learning systems design, architectural design, assessment design, mathematics education, and scientific computing.