Digital Character Creation for Video Games and Collectibles

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Author :
Publisher : CRC Press
ISBN 13 : 1000883469
Total Pages : 190 pages
Book Rating : 4.0/5 (8 download)

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Book Synopsis Digital Character Creation for Video Games and Collectibles by : Samuel King

Download or read book Digital Character Creation for Video Games and Collectibles written by Samuel King and published by CRC Press. This book was released on 2023-06-27 with total page 190 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book covers the process of creating digital characters for video games as well as for 3D printing and collectibles. It looks at character asset creation for high-end AAA console games as well as asset creation for legacy devices and the ever-growing mobile gaming industry. Lastly, it covers creation of figurines for 3D printing and collectibles. Digital Character Creation for Video Games and Collectibles provides a step-by-step walkthrough of creating these assets at an industry level standard. It includes the necessary theory that you need to understand how to be an effective character artist, but primarily focuses on the practical skills needed for creating character assets in the modern games and collectibles industries. This book will be of great interest to all beginners and junior character artists currently working in the gaming or collectible industry and for those looking to enter these industries. There is also relevant content in the highly detailed examples for people currently working in the industry and looking to pick up a few new tips, tricks and knowledge.

ZBrush Character Creation

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Author :
Publisher : John Wiley & Sons
ISBN 13 : 1118099214
Total Pages : 869 pages
Book Rating : 4.1/5 (18 download)

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Book Synopsis ZBrush Character Creation by : Scott Spencer

Download or read book ZBrush Character Creation written by Scott Spencer and published by John Wiley & Sons. This book was released on 2011-05-18 with total page 869 pages. Available in PDF, EPUB and Kindle. Book excerpt: ZBrush's popularity is exploding giving more CG artists the power to create stunning digital art with a distinctively fine art feel. ZBrush Character Creation: Advanced Digital Sculpting is the must-have guide to creating highly detailed, lush, organic models using the revolutionary ZBrush software. Digital sculptor Scott Spencer guides you through the full array of ZBrush tools, including brushes, textures and detailing. With a focus on both the artistry and the technical know-how, you'll learn how to apply traditional sculpting and painting techniques to 3D art while uncovering the "why" behind the "how" for each step. You'll gain inspiration and insight from the beautiful full-color illustrations and professional tips from experienced ZBrush artists included in the book. And, above all, you'll have a solid understanding of how applying time-honored artistic methods to your workflow can turn ordinary digital art into breathtaking digital masterpieces.

Game Character Creation with Blender and Unity

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Publisher : John Wiley & Sons
ISBN 13 : 1118237714
Total Pages : 466 pages
Book Rating : 4.1/5 (182 download)

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Book Synopsis Game Character Creation with Blender and Unity by : Chris Totten

Download or read book Game Character Creation with Blender and Unity written by Chris Totten and published by John Wiley & Sons. This book was released on 2012-06-01 with total page 466 pages. Available in PDF, EPUB and Kindle. Book excerpt: A complete guide to creating usable, realistic game characters with two powerful tools Creating viable game characters requires a combination of skills. This book teaches game creators how to create usable, realistic game assets using the power of an open-source 3D application and a free game engine. It presents a step-by-step approach to modeling, texturing, and animating a character using the popular Blender software, with emphasis on low polygon modeling and an eye for using sculpting and textures, and demonstrates how to bring the character into the Unity game engine. Game creation is a popular and productive pursuit for both hobbyists and serious developers; this guide brings together two effective tools to simplify and enhance the process Artists who are familiar with Blender or other 3D software but who lack experience with game development workflow will find this book fills important gaps in their knowledge Provides a complete tutorial on developing a game character, including modeling, UV unwrapping, sculpting, baking displacements, texturing, rigging, animation, and export Emphasizes low polygon modeling for game engines and shows how to bring the finished character into the Unity game engine Whether you're interested in a new hobby or eager to enter the field of professional game development, this book offers valuable guidance to increase your skills.

Digital Character Development

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Publisher : CRC Press
ISBN 13 : 1482250780
Total Pages : 324 pages
Book Rating : 4.4/5 (822 download)

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Book Synopsis Digital Character Development by : Rob O'Neill

Download or read book Digital Character Development written by Rob O'Neill and published by CRC Press. This book was released on 2015-10-07 with total page 324 pages. Available in PDF, EPUB and Kindle. Book excerpt: Digital characters are a driving force in the entertainment industry today. Every animated film and video game production spends a large percentage of its resources and time on advancing the quality of the digital characters inhabiting the world being created. This book presents the theory and practice behind the creation of digital characters for

Digital Character Development

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Author :
Publisher : CRC Press
ISBN 13 : 9780123725615
Total Pages : 0 pages
Book Rating : 4.7/5 (256 download)

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Book Synopsis Digital Character Development by : Rob O'Neill

Download or read book Digital Character Development written by Rob O'Neill and published by CRC Press. This book was released on 2008-10-20 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Digital character development consumes a large percentage of the development time of every animated film or video, and is widely viewed as the next major area of advance in computer games. This field now spans the areas of cognition, anatomy, animation, computer graphics, theater, and psychology. While advanced techniques are reported in scholarly journals and academic dissertations, only those that find an implementation in off-the-shelf software (such as Maya) are covered in books. Digital Character Development: Theory and Practice covers the foundational algorithms and research that go into the development of virtual characters. The author, a faculty member of the Pratt Institute and Parsons School of Design, as well as studio technical director of Eyebeam Art and Technology Center in New York, was technical director at PDI/Dreamworks on Shrek 2 and Madagascar and is an independent filmmaker and artist. His new textbook guides both students and professionals who need a thorough understanding of character development in order to make decisions about the creation of their own characters. This text bridges the gap between algorithm and software-agnostic applications. The book will include exercises. The manuscript will be class tested at Pratt Institute, Parsons School of Design, and others.

CHARACTER CREATION FOR GAMES AND ANIMATION

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Author :
Publisher :
ISBN 13 : 9781138949133
Total Pages : pages
Book Rating : 4.9/5 (491 download)

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Book Synopsis CHARACTER CREATION FOR GAMES AND ANIMATION by : MICHAEL. INGRASSIA

Download or read book CHARACTER CREATION FOR GAMES AND ANIMATION written by MICHAEL. INGRASSIA and published by . This book was released on 2023 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Virtual Character Design for Games and Interactive Media

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Author :
Publisher : CRC Press
ISBN 13 : 1466598204
Total Pages : 256 pages
Book Rating : 4.4/5 (665 download)

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Book Synopsis Virtual Character Design for Games and Interactive Media by : Robin James Stuart Sloan

Download or read book Virtual Character Design for Games and Interactive Media written by Robin James Stuart Sloan and published by CRC Press. This book was released on 2015-05-07 with total page 256 pages. Available in PDF, EPUB and Kindle. Book excerpt: While the earliest character representations in video games were rudimentary in terms of their presentation and performance, the virtual characters that appear in games today can be extremely complex and lifelike. These are characters that have the potential to make a powerful and emotional connection with gamers. As virtual characters become more intricate and varied, there is a growing need to examine the theory and practice of virtual character design. This book seeks to develop a series of critical frameworks to support the analysis and design of virtual characters. Virtual Character Design for Games and Interactive Media covers a breadth of topics to establish a relationship between pertinent artistic and scientific theories and good character design practice. Targeted at students, researchers, and professionals, the book aims to show how both character presentation and character performance can be enhanced through careful consideration of underlying theory. The book begins with a focus on virtual character presentation, underpinned by a discussion of biological, artistic, and sociological principles. Next it looks at the performance of virtual characters, encompassing the psychology of emotion and personality, narrative and game design theories, animation, and acting. The book concludes with a series of applied virtual character design examples. These examples examine the aesthetics of player characters, the design and performance of the wider cast of game characters, and the performance of characters within complex, hyperreal worlds.

Game Character Modeling and Animation with 3ds Max

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Author :
Publisher :
ISBN 13 : 9780240809878
Total Pages : 360 pages
Book Rating : 4.8/5 (98 download)

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Book Synopsis Game Character Modeling and Animation with 3ds Max by : Yancey Clinton

Download or read book Game Character Modeling and Animation with 3ds Max written by Yancey Clinton and published by . This book was released on 2008 with total page 360 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Andrew Rollings and Ernest Adams on Game Design

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Publisher : New Riders
ISBN 13 : 9781592730018
Total Pages : 652 pages
Book Rating : 4.7/5 (3 download)

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Book Synopsis Andrew Rollings and Ernest Adams on Game Design by : Andrew Rollings

Download or read book Andrew Rollings and Ernest Adams on Game Design written by Andrew Rollings and published by New Riders. This book was released on 2003 with total page 652 pages. Available in PDF, EPUB and Kindle. Book excerpt: How often have you heard "anyone can design a game?" While it seems like an easy job, game ideas are cheap and plentiful. Advancing those ideas into games that people want to play is one of the hardest, and most under-appreciated, tasks in the game development cycle. Andrew Rollings and Ernest Adams on Game Design introduces both students and experienced developers to the craft of designing computer and video games for the retail market. The first half of the book is a detailed analysis of the key game design elements: examining game concepts and worlds, storytelling, character and user interface design, core mechanics and balance. The second half discusses each of the major game genres (action, adventure, role-playing, strategy, puzzle, and so on) and identifies the design patterns and unique creative challenges that characterize them. Filled with examples and worksheets, this book takes an accessible, practical approach to creating fun, innovative, and highly playable games.

Web3 Applications Security and New Security Landscape

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Publisher : Springer Nature
ISBN 13 : 3031580028
Total Pages : 293 pages
Book Rating : 4.0/5 (315 download)

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Book Synopsis Web3 Applications Security and New Security Landscape by : Ken Huang

Download or read book Web3 Applications Security and New Security Landscape written by Ken Huang and published by Springer Nature. This book was released on with total page 293 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Transnational Contexts of Development History, Sociality, and Society of Play

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Author :
Publisher : Springer
ISBN 13 : 3319438204
Total Pages : 243 pages
Book Rating : 4.3/5 (194 download)

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Book Synopsis Transnational Contexts of Development History, Sociality, and Society of Play by : S. Austin Lee

Download or read book Transnational Contexts of Development History, Sociality, and Society of Play written by S. Austin Lee and published by Springer. This book was released on 2017-01-21 with total page 243 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book examines the historical background of game development, offline and online gamer interactions, and presents a method to study the health impacts of digital games in East Asia. Focusing on examinations of how video games shape external interactions with the world as well as internal spaces, Lee and Pulos' volume brings together a range of approaches and regions to understand the impact of video games in East Asia and beyond. Contributions range from assessments of Nintendo's lasting technological impact in Japan and globally to analyses of mobile social gaming among teenage girls in Korea, with qualitative and quantitative methodologies set in contact with one another to offer a full spectrum of perspectives on video gaming and its profound cultural impact.

Sculpting in ZBrush Made Simple

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Publisher : Packt Publishing Ltd
ISBN 13 : 1803244070
Total Pages : 508 pages
Book Rating : 4.8/5 (32 download)

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Book Synopsis Sculpting in ZBrush Made Simple by : Lukas Kutschera

Download or read book Sculpting in ZBrush Made Simple written by Lukas Kutschera and published by Packt Publishing Ltd. This book was released on 2024-03-08 with total page 508 pages. Available in PDF, EPUB and Kindle. Book excerpt: Jumpstart your sculpting career with an award-winning TV show artist and learn from the industry's most effective modeling and sculpting tools used by professionals to create AAA-quality characters, props, and lifelike portraits Key Features Master the basics of ZBrush through practical projects in this illustrated guide Explore organic modeling, concept sculpting, and character creation workflows Discover tools and techniques employed by professionals from the games, VFX and collectibles industries Purchase of the print or Kindle book includes a free PDF eBook Book DescriptionEmbark on a creative journey with ZBrush, the leading software for creating characters, creatures, and props in films, games, and 3D printing. This guide will take you through its powerful yet user-friendly workflows, allowing you to explore its dynamic organic sculpting, painting, and hard-surface modeling tools. The first part of this book is dedicated to helping you become familiar with ZBrush’s user interface and learning the very basics, from sculpting brushes and painting the model with Polypaint to setting up lights and rendering images. You’ll also create a demon bust with the help of ZBrush’s concept sculpting tool, DynaMesh. In the second part, you’ll get to grips with the creation of a humanoid character that is optimized for 3D printing. Focusing on anatomy, poly-modeling, and preparing the model for 3D printing, you’ll acquire the skills essential for sculptors. The final part delves into portrait sculpting, where you’ll learn everything from basic facial anatomy to hair creation with FiberMesh. By the end of this book, you'll have developed the expertise necessary to succeed in the ever-evolving world of 3D character modeling, complemented by portfolio and social media tips for showcasing your standout work.What you will learn Enhance your sculpting skills to craft a variety of organic and hard surface objects Create humanoid characters, focusing on basic anatomy and proportions Explore sculpting techniques for intricate details in human heads and hair Sculpt objects such as armor, clothing, and accessories Create custom brushes to enhance your sculpting workflow Develop skills in detailing and surfacing to add texture and depth to your sculpts Use Polypaint and Materials to add color and enhance your sculptures Render and export your sculpts to share them with others Who this book is for This book is for 3D artists, digital sculptors, modelers, and anyone looking to learn the ZBrush software. It's a valuable resource for professionals switching to ZBrush or looking to broaden their skill set. While prior ZBrush experience and artistic abilities will prove beneficial, they're not prerequisites to understand the content covered. The book covers common and essential ZBrush workflows, making it ideal for both beginner and intermediate artists looking to explore the extensive capabilities of ZBrush.

Generation Zero #7

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Author :
Publisher : Valiant Entertainment
ISBN 13 :
Total Pages : 32 pages
Book Rating : 4.:/5 ( download)

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Book Synopsis Generation Zero #7 by : Fred Van Lente

Download or read book Generation Zero #7 written by Fred Van Lente and published by Valiant Entertainment. This book was released on 2017-02-15 with total page 32 pages. Available in PDF, EPUB and Kindle. Book excerpt: Animalia enters the ?HEROSCAPE?! Tap into the uncharted plane of reality called the Heroscape and you can see the world through anyone else?s eyes ? and find out how their reality is governed by their own inspirations! Now, as a mysterious force preys upon Rook?s citizens, Animalia must enter the Heroscape...and experience a world filtered through her own twisted imagination! But as Generation Zero?s most militant adolescent wunderkind enters a world populated by colorful monstrosities of her own design, Animalia must lock horns ? literally ? with demons both outward and within! ?HEROSCAPE? travels to the darkest corners of the mind right here as New York Times best-selling writer Fred Van Lente (ARCHER & ARMSTRONG) and acclaimed artist Diego Bernard (X-O MANOWAR) transform Generation Zero?s deepest desires into their darkest nightmares!

Marvel's Captain Marvel

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Publisher : Marvel Entertainment
ISBN 13 : 130251380X
Total Pages : 336 pages
Book Rating : 4.3/5 (25 download)

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Book Synopsis Marvel's Captain Marvel by : Eleni Roussos

Download or read book Marvel's Captain Marvel written by Eleni Roussos and published by Marvel Entertainment. This book was released on 2019-04-24 with total page 336 pages. Available in PDF, EPUB and Kindle. Book excerpt: Go behind the scenes of the highly anticipated Captain Marvel film with this latest in Marvel's ART OF series! Ace Air Force pilot Carol Danvers becomes one of the universe's most powerful heroes when Earth is caught in the middle of a galactic war between two alien races. This collectible volume is full of exclusive concept art and interviews with the creators behind Marvel's first solo super heroine.

Exploring the Rise of Fandom in Contemporary Consumer Culture

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Publisher : IGI Global
ISBN 13 : 1522532218
Total Pages : 300 pages
Book Rating : 4.5/5 (225 download)

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Book Synopsis Exploring the Rise of Fandom in Contemporary Consumer Culture by : Lu Wang, Cheng

Download or read book Exploring the Rise of Fandom in Contemporary Consumer Culture written by Lu Wang, Cheng and published by IGI Global. This book was released on 2017-10-31 with total page 300 pages. Available in PDF, EPUB and Kindle. Book excerpt: Every company wants their business to have a strong, loyal following, but achieving this feat can be a challenge. Examining the growth of fandom popularity in modern culture can provide insights into consumer trends and patterns. Exploring the Rise of Fandom in Contemporary Consumer Culture is an innovative scholarly resource that offers an in-depth discussion on the soaring popularity of fan communities and how these followers serve a larger purpose in a consumer-driven society. Highlighting applicable topics that include brand loyalty, fan perceptions, social media, and virtual realities, this publication is ideal for business managers, academicians, students, professionals, and researchers that are interested in learning more about how fan behavior can impact the economic environment.

Global Branding: Breakthroughs in Research and Practice

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Publisher : IGI Global
ISBN 13 : 1522592830
Total Pages : 969 pages
Book Rating : 4.5/5 (225 download)

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Book Synopsis Global Branding: Breakthroughs in Research and Practice by : Management Association, Information Resources

Download or read book Global Branding: Breakthroughs in Research and Practice written by Management Association, Information Resources and published by IGI Global. This book was released on 2019-07-05 with total page 969 pages. Available in PDF, EPUB and Kindle. Book excerpt: To survive in today’s competitive and globalized business environment, marketing professionals must look to develop innovative methods of reaching their customers and stakeholders. Examining the relationship between culture and marketing can provide companies with the data they need to expand their reach and increase their profits. Global Branding: Breakthroughs in Research and Practice provides international insights into marketing strategies and techniques employed to create and sustain a globally recognized brand. Highlighting a range of pertinent topics such as brand communication, consumer engagement, and product innovation, this publication is an ideal reference source for business executives, marketing professionals, business managers, academicians, and researchers actively involved in the marketing industry.

BoogarLists | Directory of Media Broadcast Services

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Author :
Publisher : BoogarLists
ISBN 13 :
Total Pages : 111 pages
Book Rating : 4./5 ( download)

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Book Synopsis BoogarLists | Directory of Media Broadcast Services by :

Download or read book BoogarLists | Directory of Media Broadcast Services written by and published by BoogarLists. This book was released on with total page 111 pages. Available in PDF, EPUB and Kindle. Book excerpt: