Storage Optimization with Unity All-Flash Array

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Author :
Publisher : BPB Publications
ISBN 13 : 9389328276
Total Pages : 242 pages
Book Rating : 4.3/5 (893 download)

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Book Synopsis Storage Optimization with Unity All-Flash Array by : Wu Victor

Download or read book Storage Optimization with Unity All-Flash Array written by Wu Victor and published by BPB Publications. This book was released on 2019-09-20 with total page 242 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn deployment and configuration of Unity storageKey features Overview of Dell EMC Unity Hybrid and All-Flash storage Deployment of Dell EMC Unity storage and UnityVSA Management of Dell EMC Unity storage Data protection on EMC Unity storage Data replication across EMC Unity storage Data Migration across EMC Unity storageDescriptionDell EMC Unity is a powerful midrange storage array with high-performance and deployment flexibility; it is available in the Hybrid model and All-Flash model. This solution is recommended for a mixed workload environment, remote office, and small-sized deployment. Unity systems are designed to have simple and easy implementation, configuration, and administration. In this book, the reader will get an overview of Dell EMC Unity Hybrid and All-Flash storage. This book includes seven chapters, wherein you will learn the hardware installation of Unity storage and UnityVSA deployment, storage provisioning, data protection, and data replication across two Unity systems. The reader will also learn how to migrate Block data to Dell EMC Unity storage from the source storage using a data migration methodology.What you will learnBy the end of the book, you will have knowledge of various features of Dell EMC Unity storage, e.g., deployment, storage provisioning, and data protection and replication. Finally, you will learn a different migration methodology to migrate data to Unity storage from the source storage.Who this book is forThe book is intended for anyone wanting to learn the plan and design of Dell EMC Unity storage. Storage administrators and architects, in particular, can learn about storage provisioning, data protection, and data migration in this book.Table of contents1. Dell EMC Unity Overview2. Dell EMC Unity Installation3. Dell EMC Unity Administration and Management4. Dell EMC Unity Data Protection5. Dell EMC Unity Replication6. Host Connectivity of Dell EMC Unity7. Data Migration to Dell EMC UnityAbout the authorVictor Wu is a senior solutions architect with over thirteen years of experience in system infrastructure, mainly focusing on storage, virtualization, and HCI solutions. He is the only qualified person in Macau with a certificate in VMware VCIX6.5-DCV, VCIX6-DCV, VCAP6.5-DCV Design, VCAP6-DCV Deploy, VCAP6-DCV Design, VCAP6-DTM Design, VCAP5-DCD, VCAP5-DCA and VCAP4-DCA. Further, he was awarded VMware vExpert 2014/2015/2016/2017/2018/2019, vExpert NSX 2016/2017/2018, vExpert VSAN 2017/2018/2019, vExpert PRO, Cisco Champion 2017/2018/2019, Veeam Vanguard 2019, and Dell EMC Elect 2017.He has authored Mastering VMware vSphere Storage and Cisco UCS Cookbook, published by Packt Publishing in July 2015 and March 2016, respectively. Victor has participated in Dell EMC Proven Professional Knowledge Sharing Competition in 2018 and 2019; his technical article has been selected for publication. You can find his technical articles "e;Storage Migration - Hybrid Array to All-Flash Array"e; and "e;Unmatched Availability Solution for VxRail"e; here: https://education.emc.com/content/knowledgesharingHis Blog: http://wuchikin.wordpress.comHis LinkedIn Profile: http://www.linkedin.com/in/victor-wu-95a07022/

Sound Systems

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Publisher : Taylor & Francis
ISBN 13 : 0240521560
Total Pages : 554 pages
Book Rating : 4.2/5 (45 download)

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Book Synopsis Sound Systems by : Bob McCarthy

Download or read book Sound Systems written by Bob McCarthy and published by Taylor & Francis. This book was released on 2010 with total page 554 pages. Available in PDF, EPUB and Kindle. Book excerpt: In this guide, Bob McCarthy shares his expert knowledge & effective methodology from years of teaching audio professionals. Written in a clear & easy-to-read style & illustrated throughout, McCarthy's guide gives you all the newest techniques to ensure perfect sound reinforcement & fulfill design needs.

Unity Cookbook

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Publisher : Packt Publishing Ltd
ISBN 13 : 1805129139
Total Pages : 781 pages
Book Rating : 4.8/5 (51 download)

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Book Synopsis Unity Cookbook by : Matt Smith

Download or read book Unity Cookbook written by Matt Smith and published by Packt Publishing Ltd. This book was released on 2023-11-30 with total page 781 pages. Available in PDF, EPUB and Kindle. Book excerpt: Are you ready to take your Unity game development skills to the next level? Look no further! The "Unity Cookbook 2023, 5th Edition" is your essential guide to mastering the latest features of Unity 2023, packed with over 140 recipes to empower your game development journey. Purchase of the print or Kindle book includes a free eBook in the PDF format. Key Features Explore VR and AR development to create immersive experiences that redefine gaming Craft captivating mobile games with optimized performance and user-friendly controls Elevate gameplay with expertly composed music, dynamic sound effects, and seamless audio integration Book DescriptionUnleash your game development potential with Unity Cookbook, 5th Edition, designed to equip you with the skills and knowledge needed to excel in Unity game development. With over 160 expertly crafted recipes empowering you to pioneer VR and AR experiences, excel in mobile game development, and become a master of audio techniques. In this latest edition, we've meticulously curated a collection of recipes that reflect the latest advancements in Unity 2023, ensuring you stay at the forefront of game development. You'll discover dedicated recipes for First/Third Person (Core) templates, create engaging mobile games, delve into Virtual and Augmented Reality, and go further with audio by exploring advanced techniques. Additionally, the book has been fully updated to incorporate the new input system and TextMeshPro, essential elements for modern game development. From exploring C# scripting to crafting stylish UIs, creating stunning visual effects, and understanding shader development through Shader Graph, every chapter is designed to take you closer to your goal of becoming a proficient Unity developer. So, whether you're aiming to develop the next hit game, enhance your portfolio, or simply have fun building games, this book will be your trusted companion on your journey to Unity proficiency.What you will learn Craft stylish user interfaces, from power bars to radars, and implement button-driven scene changes effortlessly Enhance your games with AI controlled characters, harnessing Unity's navigation meshes, surfaces, and agents Discover the power of Cinemachine in Unity for intelligent camera movements Elevate games with immersive audio, including background music and dynamic sound effects Bring your games to life with captivating visual effects, from smoke and explosions to customizable particle systems Build your own shaders using Unity's Shader Graph tool Who this book is for If you’re a Unity developer looking for better ways to resolve common recurring problems, then this book is for you. Programmers dipping their toes into multimedia features for the first time will also find this book useful. Before you get started with this book, you’ll need a solid understanding of Unity’s functionality and experience with programming in C#.

Unity

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Author :
Publisher :
ISBN 13 :
Total Pages : 280 pages
Book Rating : 4.F/5 ( download)

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Book Synopsis Unity by : John Davys Beresford

Download or read book Unity written by John Davys Beresford and published by . This book was released on 1924 with total page 280 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Destination Branding: An Analysis of the Swedish Destination Image Representation and the Perception on the German Market

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Author :
Publisher : GRIN Verlag
ISBN 13 : 3656677883
Total Pages : 163 pages
Book Rating : 4.6/5 (566 download)

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Book Synopsis Destination Branding: An Analysis of the Swedish Destination Image Representation and the Perception on the German Market by : Doreen Kupke

Download or read book Destination Branding: An Analysis of the Swedish Destination Image Representation and the Perception on the German Market written by Doreen Kupke and published by GRIN Verlag. This book was released on 2014-06-24 with total page 163 pages. Available in PDF, EPUB and Kindle. Book excerpt: Master's Thesis from the year 2013 in the subject Tourism - Miscellaneous, grade: 1,0, University of Applied Sciences Heide, language: English, abstract: Destinations are one of the tourism industries biggest brands. Nowadays, travelers are overwhelmed with places, which fit in their holiday scheme. The tourism market is crowded by destinations and the outcome is the substitutability of places. (Pike, 2005) Destination branding is a way to differentiate a destination from its existing competitors. Branding a country is a complex and multilevel business. One of the core aspects in destination branding is to identify and differentiate a destination through to a positive destination image. The destination image is a crucial part in the travelers' decision making process and verifiable influence the tourist behavior. Therefore the destination image has become one of the major concepts in destination marketing. Special focus is given to the destination image theory, which is a major aspect in destination branding. (Echtner & Ritchie, 2003; Qu et al., 2011; Wang & Pizam, 2011) Just as product brands, destination brands are living entities. They have to be managed continuously and changed over time, to ensure a fit to environmental changes. (Wang & Pizam, 2011) Sweden has therefore developed a national branding and sales strategy for the tourism industry to implement until 2020 and fully launched in 2013. (Gaßmann, 2013) A part of this strategy is the creation of special themes to present a holistic Sweden image and destination brand. (Communication Guide, 2013) Among others, this strategy will be used to compare the presented and advertised Sweden image with the image perception on the German source market, to analyze compliance or incongruity. Germany is an interesting and important source market for the Swedish tourism industry. According to the research of the UNWTO, Germany is one of the biggest spenders in the tourism industry in 2011 (UNWTO, 2012). Based to the results from IBIS, the Swedish Border Survey about foreign visitors in Sweden, Germany hold the fourth place, after Norway, Finland and Denmark considering the amount of travelers to the country in 2011, with 1.796.016 visitors (IBIS, 2012). Taking this into account, presenting a positive, fitting and attractive country image has to be one of Sweden's main aims. [...]

Unity Artificial Intelligence Programming

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Publisher : Packt Publishing Ltd
ISBN 13 : 1803245212
Total Pages : 309 pages
Book Rating : 4.8/5 (32 download)

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Book Synopsis Unity Artificial Intelligence Programming by : Dr. Davide Aversa

Download or read book Unity Artificial Intelligence Programming written by Dr. Davide Aversa and published by Packt Publishing Ltd. This book was released on 2022-03-28 with total page 309 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn and implement game AI in Unity to build smart environments and enemies with A* pathfinding, finite state machines, behavior trees, and the NavMesh Key Features Explore the latest Unity features to make AI implementation in your game easier Build richer and more dynamic games using AI concepts such as behavior trees and navigation meshes Implement character behaviors and simulations using the Unity Machine Learning toolkit Book Description Developing artificial intelligence (AI) for game characters in Unity has never been easier. Unity provides game and app developers with a variety of tools to implement AI, from basic techniques to cutting-edge machine learning-powered agents. Leveraging these tools via Unity's API or built-in features allows limitless possibilities when it comes to creating game worlds and characters. The updated fifth edition of Unity Artificial Intelligence Programming starts by breaking down AI into simple concepts. Using a variety of examples, the book then takes those concepts and walks you through actual implementations designed to highlight key concepts and features related to game AI in Unity. As you progress, you'll learn how to implement a finite state machine (FSM) to determine how your AI behaves, apply probability and randomness to make games less predictable, and implement a basic sensory system. Later, you'll understand how to set up a game map with a navigation mesh, incorporate movement through techniques such as A* pathfinding, and provide characters with decision-making abilities using behavior trees. By the end of this Unity book, you'll have the skills you need to bring together all the concepts and practical lessons you've learned to build an impressive vehicle battle game. What you will learn Understand the basics of AI in game design Create smarter game worlds and characters with C# programming Apply automated character movement using pathfinding algorithm behaviors Implement character decision-making algorithms using behavior trees Build believable and highly efficient artificial flocks and crowds Create sensory systems for your AI world Become well-versed with the basics of procedural content generation Explore the application of machine learning in Unity Who this book is for This Unity artificial intelligence book is for Unity developers with a basic understanding of C# and the Unity Editor who want to expand their knowledge of AI Unity game development.

Unity 5 for Android Essentials

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Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1784391212
Total Pages : 200 pages
Book Rating : 4.7/5 (843 download)

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Book Synopsis Unity 5 for Android Essentials by : Valera Cogut

Download or read book Unity 5 for Android Essentials written by Valera Cogut and published by Packt Publishing Ltd. This book was released on 2015-08-05 with total page 200 pages. Available in PDF, EPUB and Kindle. Book excerpt: A fast-paced guide to building impressive games and applications for Android devices with Unity 5 About This Book Design beautiful effects, animations, physical behaviors, and other different real-world features for your Android games and applications Optimize your project and any other real-world projects for Android devices Follows a tutorial-based approach to learning the best practices for accessing Android functionality, rendering high-end graphics, and expanding your project using Asset Bundles Who This Book Is For This book is perfect for competent Unity developers who want to learn how to develop, optimize, and publish games for Android devices in a quick and easy manner. This book assumes basic knowledge of game design concepts and/or some experience with other game technologies such as Unreal Engine 4, CryEngine, or GameMaker. What You Will Learn Discover tips and tricks to optimize Unity scripts Create Java and native C plugins for the Android platform Access Android features and sensors inside the Unity 5 engine Render high quality graphics and optimize Cg shaders Play Legacy and Mecanim animations in Unity 5 Download new assets and code behavior while your game is running on an Android device in order to expand your game in real time Debug your games and applications on Android devices using the Unity Profiler tool In Detail Unity is a very popular and effective technology for creating 2D and 3D games and applications. The Unity rendering engine provides great real-time rendering of high quality graphics without too much cost and effort. It boasts industry leading multi-platform support and world class monetization and retention services for mobile games, making it the first choice for many game developers across the world. Unity 5 is a great starting point for game developers looking to develop stunning and robust games. Starting with a refresher on the basics of Unity 5, this book will take you all the way through to creating your first custom game. By the end of the book, you will understand how to work with all the aspects of Unity 5. You will quickly explore all the major key features of the Unity 5 engine and learn to implement real-world Android game and application features in practice. We begin by introducing how to set up the Android SDK on Windows and Mac OS X and configure Unity 5 settings for the Android platform. As you progress through the chapters, you will learn to implement innovative and user-friendly features with the aid of real-world examples. You will explore how to render high quality graphics with physically-based shaders and global illumination to enhance your project's performance. Building on this, you will then learn to transform your native C# and JavaScript code into Unity scripts. Best practices to improve your Android games will also be discussed to help you create games fast and efficiently. Finally, putting together all these concepts, you will learn to create your own Android game from scratch. This book will teach you how to harness the benefits of different tools to become proficient at game design and development processes. Style and approach This book is a simple and fast-paced guide that helps you through the process of creating real-world Android games and applications with the Unity engine using step-by-step and practical examples that progressively build upon each other.

The Mature Church

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Publisher : Wipf and Stock Publishers
ISBN 13 : 1620325462
Total Pages : 169 pages
Book Rating : 4.6/5 (23 download)

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Book Synopsis The Mature Church by : Emmanuel D. Mbennah

Download or read book The Mature Church written by Emmanuel D. Mbennah and published by Wipf and Stock Publishers. This book was released on 2013-08-09 with total page 169 pages. Available in PDF, EPUB and Kindle. Book excerpt: In this book, Emmanuel Mbennah argues that Christian spiritual maturity is the bridge between the new identity of the Christian, articulated in Ephesians 1-3, and the moral code of the Christian life commensurate with the new identity, presented in Ephesians 4:17--6:20. From an interpretation of Ephesians 4:13, Mbennah brings to the fore what Christian spiritual maturity is and why it is imperative. He argues that Ephesians 4:1-16 is about spiritual maturity, and not about Christian unity, except unity as a by-product of maturity. A case study in which the meaning of spiritual maturity is used as a critical standard to evaluate the spiritual maturity of a church in a particular context further clarifies the meaning of spiritual maturity and demonstrates what a sad state of immaturity a church could be in. Mbennah calls for the Church's return to the pursuit of maturity and a return to the subject in New Testament scholarship.

The Concept of Service Quality in Commercial Practice

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Author :
Publisher : Partridge Publishing Singapore
ISBN 13 : 1543758770
Total Pages : 813 pages
Book Rating : 4.5/5 (437 download)

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Book Synopsis The Concept of Service Quality in Commercial Practice by : Amelikeh Confidence E. N.

Download or read book The Concept of Service Quality in Commercial Practice written by Amelikeh Confidence E. N. and published by Partridge Publishing Singapore. This book was released on 2020-07-30 with total page 813 pages. Available in PDF, EPUB and Kindle. Book excerpt: Commercial Practice is the work done for the earning, acquisition, and ownership of existence and within existence! What one acquires, the one is said to own, resulting in the application of ownership to anything at all acquirable, including the slave; however, the slave is held in possession disowned and hence cannot be said to be owned! We cannot accurately say that one owns a slave nor that a slave has owner, when the slave is held disowned! The disowned thing has no owner. The application of ownership to the slave has brought difficulty in telling the relationship between parent and child, husband and wife, employer and employee, and citizen and state, for instance, as a person being owned sounds as the person being a slave. We have redeemed the reality of ownership. There are things one can own and things one cannot own although acquirable: therefore, there are things one has the Right to acquire and things one has no Right to acquire. If you cannot own it and you acquire it then you have stolen it, rendering you a criminal, as theft is a crime! Learn Commercial Practice: it is the legitimate method of acquiring and possessing, and ownership.

Unity 2018 Cookbook

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Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1788477286
Total Pages : 784 pages
Book Rating : 4.7/5 (884 download)

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Book Synopsis Unity 2018 Cookbook by : Matt Smith

Download or read book Unity 2018 Cookbook written by Matt Smith and published by Packt Publishing Ltd. This book was released on 2018-08-31 with total page 784 pages. Available in PDF, EPUB and Kindle. Book excerpt: Develop quality game components and solve common gameplay problems with various game design patterns Key Features Become proficient at traditional 2D and 3D game development Build amazing interactive interfaces with Unity's UI system Develop professional games with realistic animation and graphics, materials and cameras, and AI with Unity 2018 Book Description With the help of the Unity 2018 Cookbook, you’ll discover how to make the most of the UI system and understand how to animate both 2D and 3D characters and game scene objects using Unity's Mecanim animation toolsets. Once you’ve got to grips with the basics, you will familiarize yourself with shaders and Shader Graphs, followed by understanding the animation features to enhance your skills in building fantastic games. In addition to this, you will discover AI and navigation techniques for nonplayer character control and later explore Unity 2018’s newly added features to improve your 2D and 3D game development skills. This book provides many Unity C# gameplay scripting techniques. By the end of this book, you'll have gained comprehensive knowledge in game development with Unity 2018. What you will learn Get creative with Unity’s shaders and learn to build your own shaders with the new Shader Graph tool Create a text and image character dialog with the free Fungus Unity plugin Explore new features integrated into Unity 2018, including TextMesh Pro and ProBuilder Master Unity audio, including ducking, reverbing, and matching pitch to animation speeds Work with the new Cinemachine and timeline to intelligently control camera movements Improve ambiance through the use of lights and effects, including reflection and light probes Create stylish user interfaces with the UI system, including power bars and clock displays Who this book is for Unity 2018 Cookbook is for you if you want to explore a wide range of Unity scripting and multimedia features and find ready-to-use solutions for many game features. This book also helps programmers explore multimedia features. It is assumed that you already know basics of Unity and have some programming knowledge of C#.

City Tourism

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Publisher : CABI
ISBN 13 : 1845935462
Total Pages : 297 pages
Book Rating : 4.8/5 (459 download)

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Book Synopsis City Tourism by : Robert Maitland

Download or read book City Tourism written by Robert Maitland and published by CABI. This book was released on 2009 with total page 297 pages. Available in PDF, EPUB and Kindle. Book excerpt: Capital city status attracts and drives tourism by enhancing a city's appeal to the tourist and its international standing. With a focus on city tourism themes, this book examines subjects including the identity of a city in a tourism context and practical matters such as promoting the city as a product. By examining tourist activities in national capitals, the book addresses issues in capital city development as tourist destinations with a broad, international approach and case studies on major tourist cities.

Unity 2021 Cookbook

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Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1839219270
Total Pages : 820 pages
Book Rating : 4.8/5 (392 download)

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Book Synopsis Unity 2021 Cookbook by : Matt Smith

Download or read book Unity 2021 Cookbook written by Matt Smith and published by Packt Publishing Ltd. This book was released on 2021-09-06 with total page 820 pages. Available in PDF, EPUB and Kindle. Book excerpt: Discover the latest features of Unity 2021 and dive deeper into the nuances of professional game development with Unity Key FeaturesDiscover the latest features of Unity 2021 including coverage of AR/VR developmentFollow practical recipes for better 2D and 2D character development with Unity GameKitsLearn powerful techniques and expert best practices in building 3D objects, textures, and materialsBook Description If you are a Unity developer looking to explore the newest features of Unity 2021 and recipes for advanced challenges, then this fourth edition of Unity Cookbook is here to help you. With this cookbook, you'll work through a wide variety of recipes that will help you use the essential features of the Unity game engine to their fullest potential. You familiarize yourself with shaders and Shader Graph before exploring animation features to enhance your skills in building games. As you progress, you will gain insights into Unity's latest editor, which will help you in laying out scenes, tweaking existing apps, and building custom tools for augmented reality and virtual reality (AR/VR) experiences. The book will also guide you through many Unity C# gameplay scripting techniques, teaching you how to communicate with database-driven websites and process XML and JSON data files. By the end of this Unity book, you will have gained a comprehensive understanding of Unity game development and built your development skills. The easy-to-follow recipes will earn a permanent place on your bookshelf for reference and help you build better games that stay true to your vision. What you will learnDiscover how to add core game features to your projects with C# scriptingCreate powerful and stylish UI with Unity's UI system, including power bars, radars, and button-driven scene changesWork with essential audio features, including background music and sound effectsDiscover Cinemachine in Unity to intelligently control camera movementsAdd visual effects such as smoke and explosions by creating and customizing particle systemsUnderstand how to build your own Shaders with the Shader Graph toolWho this book is for If you're a Unity developer looking for better ways to resolve common recurring problems with recipes, then this book is for you. Programmers dipping their toes into multimedia features for the first time will also find this book useful. Before you get started with this Unity engine book, you'll need a solid understanding of Unity's functionality and experience with programming in C#.

Aviation and Tourism

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Author :
Publisher : Ashgate Publishing, Ltd.
ISBN 13 : 9781409402329
Total Pages : 416 pages
Book Rating : 4.4/5 (23 download)

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Book Synopsis Aviation and Tourism by : Anne Graham

Download or read book Aviation and Tourism written by Anne Graham and published by Ashgate Publishing, Ltd.. This book was released on 2010 with total page 416 pages. Available in PDF, EPUB and Kindle. Book excerpt: Transport is an essential element of tourism, providing the vital link between the tourist generating areas and destinations. Good accessibility, which is determined by the transport services provided, is a fundamental condition for the development of any tourist destination. Moreover the transport industry can be a major beneficiary of tourism because of the additional passenger demand that may be generated.Aviation is an increasingly important mode of transport for tourism markets. Whilst geography has meant that, in modern times, air travel has always been the dominant mode for long distance travel and much international tourism, moves towards deregulation, and in particular the emergence of the low cost carrier sector, have also increased aviation's significance for short and medium haul tourism trips. Thus, developments in aviation can have very major implications for many leisure and business tourism markets. However the characteristics and needs of leisure travellers are generally so very different from business travellers that this necessitates a separate consideration of these markets if a detailed understanding of the relationship with aviation is to be gained.In spite of the obvious closeness between the aviation and tourism industries, there are very few specialist texts on this subject. Most tourism focused books consider aviation as just one component of the tourism industry which needs to be discussed, whereas aviation specialist texts rarely concentrate on just leisure travel. In addition there is very little literature that gives a detailed appreciation of the complexities and potential conflicts associated with the development of coherent and effective aviation and tourism policies. Therefore it is the aim of this book to fill this important gap which exists with a comprehensive, in-depth study of the relationship between aviation and leisure travel.The book deals exclusively with issues related to the relationship between aviation and leisure travel. It does this with an analysis of the theoretical concepts relevant to the subject area combined with a detailed investigation of current practice within the aviation and tourism industries. Each chapter is illustrated with case study material that will reinforce the understanding of the issues that are being examined.

Unity 2017 Game AI Programming - Third Edition

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Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1788393295
Total Pages : 245 pages
Book Rating : 4.7/5 (883 download)

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Book Synopsis Unity 2017 Game AI Programming - Third Edition by : Raymundo Barrera

Download or read book Unity 2017 Game AI Programming - Third Edition written by Raymundo Barrera and published by Packt Publishing Ltd. This book was released on 2018-01-11 with total page 245 pages. Available in PDF, EPUB and Kindle. Book excerpt: Use Unity 2017 to create fun and unbelievable AI entities in your games with A*, Fuzzy logic and NavMesh Key Features Explore the brand-new Unity 2017 features that makes implementing Artificial Intelligence in your game easier than ever Use fuzzy logic concepts in your AI decision-making to make your characters more engaging Build exciting and richer games by mastering advanced Artificial Intelligence concepts such as Neural Networks Book Description Unity 2017 provides game and app developers with a variety of tools to implement Artificial Intelligence. Leveraging these tools via Unity's API or built-in features allows limitless possibilities when it comes to creating your game's worlds and characters. This third edition with Unity will help you break down Artificial Intelligence into simple concepts to give you a fundamental understanding of the topic to build upon. Using a variety of examples, the book then takes those concepts and walks you through actual implementations designed to highlight key concepts, and features related to game AI in Unity 5. Further on you will learn to distinguish the state machine pattern and implement one of your own. This is followed by learning how to implement a basic sensory system for your AI agent and coupling it with a Finite State Machine (FSM). Next you'll learn how to use Unity's built-in NavMesh feature and implement your own A* pathfinding system. You will then learn how to implement simple flocks and crowd's dynamics, key AI concepts. Moving on, you will learn how to implement a behavior tree through a game-focused example. Lastly, you'll combine fuzzy logic concepts with state machines and apply all the concepts in the book to build a simple tank game. What you will learn Understand the basic terminology and concepts in game AI Explore advanced AI Concepts such as Neural Networks Implement a basic finite state machine using state machine behaviors in Unity 2017 Create sensory systems for your AI and couple it with a Finite State Machine Wok with Unity 2017's built-in NavMesh features in your game Build believable and highly-efficient artificial flocks and crowds Create a basic behavior tree to drive a character's actions Who this book is for This book is intended for Unity developers with a basic understanding of C# and the Unity editor. Whether you're looking to build your first game or are looking to expand your knowledge as a game programmer, you will find plenty of exciting information and examples of game AI in terms of concepts and implementation.

Unity 4 Fundamentals

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Author :
Publisher : CRC Press
ISBN 13 : 1135921881
Total Pages : 413 pages
Book Rating : 4.1/5 (359 download)

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Book Synopsis Unity 4 Fundamentals by : Alan Thorn

Download or read book Unity 4 Fundamentals written by Alan Thorn and published by CRC Press. This book was released on 2013-12-04 with total page 413 pages. Available in PDF, EPUB and Kindle. Book excerpt: Get ahead of the game with Unity 4. The Unity engine is the tool of choice for many indie and AAA game developers. Unity 4 Fundamentals gives readers a head start on the road to game development by offering beginners a comprehensive, step by step introduction to the latest Unity 4 engine. The author takes a theory-to-practice approach to demonstrate what Unity 4 has to offer which includes: Asset management tools Real-time lighting and lightmapping Particle systems Navigation and pathfinding

Unity in Embedded System Design and Robotics

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Author :
Publisher : CRC Press
ISBN 13 : 1000601846
Total Pages : 555 pages
Book Rating : 4.0/5 (6 download)

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Book Synopsis Unity in Embedded System Design and Robotics by : Ata Jahangir Moshayedi

Download or read book Unity in Embedded System Design and Robotics written by Ata Jahangir Moshayedi and published by CRC Press. This book was released on 2022-07-29 with total page 555 pages. Available in PDF, EPUB and Kindle. Book excerpt: The first book of its kind, Unity in Embedded System Design and Robotics provides a step-by-step guide to Unity for embedded system design and robotics. It is an open gateway for anyone who wants to learn Unity through real projects and examples as well as a particularly useful aid for both professionals and students in the fields of embedded system design and robotics. Each chapter contains a unique project. The user is guided through the different windows and sections of Unity every step of the way. The book also includes projects that connect Unity to Arduino and Raspberry Pi, which will help readers better understand various Unity applications in the real world.

Sound Systems: Design and Optimization

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Author :
Publisher : CRC Press
ISBN 13 : 1317911091
Total Pages : 600 pages
Book Rating : 4.3/5 (179 download)

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Book Synopsis Sound Systems: Design and Optimization by : Bob McCarthy

Download or read book Sound Systems: Design and Optimization written by Bob McCarthy and published by CRC Press. This book was released on 2016-02-26 with total page 600 pages. Available in PDF, EPUB and Kindle. Book excerpt: Sound Systems: Design and Optimization provides an accessible and unique perspective on the behavior of sound systems in the practical world. The third edition reflects current trends in the audio field thereby providing readers with the newest methodologies and techniques. In this greatly expanded new edition, you’ll find clearer explanations, a more streamlined organization, increased coverage of current technologies and comprehensive case studies of the author’s award-winning work in the field. As the only book devoted exclusively to modern tools and techniques in this emerging field, Sound Systems: Design and Optimization provides the specialized guidance needed to perfect your design skills. This book helps you: Improve your design and optimization decisions by understanding how audiences perceive reinforced sound Use modern analyzers and prediction programs to select speaker placement, equalization, delay and level settings based on how loudspeakers interact in the space Define speaker array configurations and design strategies that maximize the potential for spatial uniformity Gain a comprehensive understanding of the tools and techniques required to generate a design that will create a successful transmission/reception model