Hypermedia Learning Environments

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Author :
Publisher : Routledge
ISBN 13 : 1136488065
Total Pages : 328 pages
Book Rating : 4.1/5 (364 download)

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Book Synopsis Hypermedia Learning Environments by : Piet A.M. Kommers

Download or read book Hypermedia Learning Environments written by Piet A.M. Kommers and published by Routledge. This book was released on 2012-10-12 with total page 328 pages. Available in PDF, EPUB and Kindle. Book excerpt: Hypermedia and multimedia have penetrated the world of computer games, Internet, and CD-ROM based reference manuals. However, the fields of education, schooling, and training ask more specific benefits from them. This book provides practical approaches to transform these media into learning tools. Crucial helping steps include the migration from expository to exploratory learning strategies, the integration of collaborative learning practices in plenary and individualistic teaching styles, and the evolution from test-driven to experience-oriented training. This volume has three goals: * to discuss the concepts of hypermedia, multimedia, and hypertext and review pertinent research lines; * to provide guidelines and suggestions for developing multimedia applications; and * to place technology within a broader context of education and training through a discussion of rich environments for active learning (REALs). The book takes a developmental focus to helpf readers set up and manage the process of developing a multimedia application. It is not a technical or a how-to manual on working with video, sound, digitized graphics, or computer code. The text takes a unique approach to the idea of media-- viewing media as delivery systems: if video is called for, use it; if sound will help in an application, use it. The fundamental guidelines presented here are usually not media specific. Media works only within the strategies with which they are used. Aimed at practitioners--people who teach about or develop multimedia and hypermedia applications--this volume carefully examines the main components and issues in developing applications. It provides suggestions and heuristics for sound, fundamental design processes.

Designing Multimedia and Hypermedia Learning Environments

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Author :
Publisher :
ISBN 13 : 9780786445998
Total Pages : 0 pages
Book Rating : 4.4/5 (459 download)

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Book Synopsis Designing Multimedia and Hypermedia Learning Environments by : Joseph J Frantiska

Download or read book Designing Multimedia and Hypermedia Learning Environments written by Joseph J Frantiska and published by . This book was released on 2011-11-19 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: With the advent of multimedia tools available to everyone, today's educator is no longer dependant on the titles developed by commercial educational software developers. They now have the means to create their own learning environments. This text is designed to provide educators with a structured, accessible methodology, as well as the knowledge necessary to produce high quality environments which can be tailor-made for their specific subject matter or area. Armed with the ideas, concepts and procedures that this book explores, educators can construct their own multimedia learning space.

Interactive Multimedia Learning Environments

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Author :
Publisher : Springer Science & Business Media
ISBN 13 : 3642777058
Total Pages : 263 pages
Book Rating : 4.6/5 (427 download)

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Book Synopsis Interactive Multimedia Learning Environments by : Max Giardina

Download or read book Interactive Multimedia Learning Environments written by Max Giardina and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 263 pages. Available in PDF, EPUB and Kindle. Book excerpt: Multimedia environments suggest to us a new perception of the state of changes in and the integration of new technologies that can increase our ability to process information. Moreover, they are obliging us to change our idea of knowledge. These changes are reflected in the obvious synergetic convergence of different types of access, communication and information exchange. The multimedia learning environment should not represent a passive object that only contains or assembles information but should become, on one side, the communication medium of the pedagogical intentions of the professor/designer and, on the other side, the place where the learner reflects and where he or she can play with, test and access information and try to interpret it, manipulate it and build new knowledge. The situation created by such a new learning environments that give new powers to individuals, particularly with regard to accessing and handling diversified dimensions of information, is becoming increasingly prevalent in the field of education. The old static equilibrium, in which fixed roles are played by the teacher (including the teaching environment) and the learner, is shifting to dynamic eqUilibrium where the nature of information and its processing change, depending on the situation, the learning context and the individual's needs.

Hypermedia Learning Environments

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Author :
Publisher :
ISBN 13 :
Total Pages : 276 pages
Book Rating : 4.:/5 (639 download)

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Book Synopsis Hypermedia Learning Environments by :

Download or read book Hypermedia Learning Environments written by and published by . This book was released on 1996 with total page 276 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Design Solutions for Adaptive Hypermedia Listening Software

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Author :
Publisher : IGI Global
ISBN 13 : 1799878783
Total Pages : 279 pages
Book Rating : 4.7/5 (998 download)

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Book Synopsis Design Solutions for Adaptive Hypermedia Listening Software by : Turel, Vehbi

Download or read book Design Solutions for Adaptive Hypermedia Listening Software written by Turel, Vehbi and published by IGI Global. This book was released on 2021-06-18 with total page 279 pages. Available in PDF, EPUB and Kindle. Book excerpt: Adaptive hypermedia listening software enables materials writers to combine and deliver a wide range of digital elements on the same digital computer platform more efficiently. Such a combination and delivery provides a multidimensional, multi-sensory digital environment in which rich, efficient, instant, comprehensible, optimum, and meaningful input and feedback can be presented effectively and efficiently. Moreover, language learners’ attention can be drawn to forms and meanings in input. Such aspects correspond with different theories and hypotheses of language learning and teaching. This presents users/learners with an environment that is easy to use, tension-free, and optimal during self-study. However, to be able to design and develop cost effective and professional adaptive hypermedia listening software, there are certain scientific educational findings and implications that need to be implemented at every single stage. To have access to such vital findings is not so easy, and research must address this area. Design Solutions for Adaptive Hypermedia Listening Software explores how to design and create technically and pedagogically sound and efficient interactive adaptive hypermedia listening software for language learners in any language. The chapters will cover learner strategy tools, the effectiveness of this technology, best practices in adaptive hypermedia listening software, and the benefits and challenges of this technology for language learning. It is ideal for companies, institutions, teachers, policymakers, academicians, researchers, advanced-level students, technology developers, and decision-making pertinent government officials interested in designing and developing multimedia listening environments for language learners.

Interactive Multimedia Learning Environments

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Author :
Publisher :
ISBN 13 : 9783642777066
Total Pages : 268 pages
Book Rating : 4.7/5 (77 download)

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Book Synopsis Interactive Multimedia Learning Environments by : Max Giardina

Download or read book Interactive Multimedia Learning Environments written by Max Giardina and published by . This book was released on 1992-10-12 with total page 268 pages. Available in PDF, EPUB and Kindle. Book excerpt: The purpose of this book is to stimulate reflection on the different issues concerning the design, development and implementation of interactive multimedia learning systems. Multimedia, hypermedia, and interactive systemsmore generally need to be examined in terms of underlying cognitive processes, interface characteristics, and theoretical principles regarding learner control of instruction. This book is based on a NATO Advanced Research Workshop held in Quebec in 1991. The papers in the book present a critical analysis of the multimedia design concept that reveal it to be still immature, sometimes ambiguous, and even confusing. Within this contexta variety of different design dimensions are considered, such as those of interfaces, procedures, content, control, and advisory processes. A central requirement is to define the interactivity concept, both to enable the learner and the system to collaborate through communication and to direct this communication in order to stimulate effective learning. Proposals made in the book include adaptive interfaces, interactive transactions, intelligent strategies, knowledge representation, and student modeling.

Designing Hypermedia for Learning

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Author :
Publisher : Springer Science & Business Media
ISBN 13 : 3642759459
Total Pages : 466 pages
Book Rating : 4.6/5 (427 download)

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Book Synopsis Designing Hypermedia for Learning by : David H. Jonassen

Download or read book Designing Hypermedia for Learning written by David H. Jonassen and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 466 pages. Available in PDF, EPUB and Kindle. Book excerpt: This most unusual book results from the NATO Advanced Research Work shop, "Designing Hypertext/Hypermedia for Learning", held in Rottenburg am Neckar, FRO, from July 3-8, 1989. The idea for the workshop resulted from the burgeoning interest in hypertext combined with the frustrating lack of literature on leaming applications for hypertext. There was little evidence in 1988 that hypertext could successfully support learning out comes. A few projects were investigating hypertext for learning, but few conclusions were available and little if any advice on how to design hyper text for learning applications was available. Could hypertext support learning objectives? What mental processing requirements are unique to learning outcomes? How would the processing requirements of learning outcomes interact with unique user processing requirements of browsing and constructing hypertext? Should hypertext information bases be restruc tured to accommodate learning outcomes? Should the user interface be manipulated in order to support the task functionality of learning outcomes? Does the hypertext structure reflect the intellectual requirements of learning outcomes? What kinds of learning-oriented hypertext systems were being developed and what kinds of assumptions were these systems making? These and other questions demonstrated the need for this workshop. The workshop included presentations, hardware demonstrations, sharing and browsing of hypertexts, and much discussion about all of the above. These were the experiences that you, the reader of this book, unfortunately did not experience.

Multimedia Learning

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Author :
Publisher : Peter Lang Gmbh, Internationaler Verlag Der Wissenschaften
ISBN 13 : 9783631341384
Total Pages : 0 pages
Book Rating : 4.3/5 (413 download)

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Book Synopsis Multimedia Learning by : Sanne Dijkstra

Download or read book Multimedia Learning written by Sanne Dijkstra and published by Peter Lang Gmbh, Internationaler Verlag Der Wissenschaften. This book was released on 2001 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: In the last two decades of the former century different developments changed instructional-design theory and practice substantially. First, shifts in epistemological beliefs lead to the design of learning environments that foster the construction of knowledge and the engagement of problem-solving skills. Second, commitment to communities of learners has emphasized cooperative learning. Third, the digitalization of both visual and auditory information, which are stored in one format, and the rapid transport of this information on a global scale by using the Internet, lead to the multimedia revolution. This revolution together with the development of hypermedia techniques has offered the instructional-designers and students the possibility to search all available databases for information that they can use for their problem-solving activities. Moreover the revolution has offered designers and teachers the option of telecoaching or telementoring, which now are becoming normal practice for many teachers in the academic and distance education sectors. Finally, the use of interactive classrooms in which the students can engage with virtual environments has changed the nature of learning for students. In this volume, these developments will be addressed by scholars in the field of instructional design and multimedia use.

Design for Multimedia Learning

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Author :
Publisher :
ISBN 13 :
Total Pages : 270 pages
Book Rating : 4.3/5 (91 download)

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Book Synopsis Design for Multimedia Learning by : Tom Boyle

Download or read book Design for Multimedia Learning written by Tom Boyle and published by . This book was released on 1997 with total page 270 pages. Available in PDF, EPUB and Kindle. Book excerpt: Tom Boyle explains how the usefulness of multimedia will enhance learning, education and teaching only if the essentials of good design are understood by those making products for this growing market.

Interactive Multimedia in Education and Training

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Publisher : IGI Global
ISBN 13 : 9781591403944
Total Pages : 438 pages
Book Rating : 4.4/5 (39 download)

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Book Synopsis Interactive Multimedia in Education and Training by : Sanjaya Mishra

Download or read book Interactive Multimedia in Education and Training written by Sanjaya Mishra and published by IGI Global. This book was released on 2005-01-01 with total page 438 pages. Available in PDF, EPUB and Kindle. Book excerpt: This text emerges out of the need to share information and knowledge on the research and practices of using multimedia in various educational settings. It discusses issues relating to planning, designing and development of interactive multimedia, offering research data.

Automating Instructional Design

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Author :
Publisher : Educational Technology
ISBN 13 : 9780877782599
Total Pages : 400 pages
Book Rating : 4.7/5 (825 download)

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Book Synopsis Automating Instructional Design by : J. Michael Spector

Download or read book Automating Instructional Design written by J. Michael Spector and published by Educational Technology. This book was released on 1993 with total page 400 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Designing Multimedia Environments for Children

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Publisher :
ISBN 13 :
Total Pages : 300 pages
Book Rating : 4.:/5 (321 download)

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Book Synopsis Designing Multimedia Environments for Children by : Allison Druin

Download or read book Designing Multimedia Environments for Children written by Allison Druin and published by . This book was released on 1996-03-26 with total page 300 pages. Available in PDF, EPUB and Kindle. Book excerpt: Including eight pages of color and a case study that takes users through the development of a multimedia environment, this book shows users how to create vibrant multimedia environments to enhance a child's educational and play experience. It offers a historical overview of children's software development, explores the latest technologies, and then develops and implements examples.

Authoring Tools for Advanced Technology Learning Environments

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Publisher : Springer Science & Business Media
ISBN 13 : 9401708193
Total Pages : 563 pages
Book Rating : 4.4/5 (17 download)

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Book Synopsis Authoring Tools for Advanced Technology Learning Environments by : T. Murray

Download or read book Authoring Tools for Advanced Technology Learning Environments written by T. Murray and published by Springer Science & Business Media. This book was released on 2013-04-18 with total page 563 pages. Available in PDF, EPUB and Kindle. Book excerpt: This edited book gives a comprehensive picture of the state of the art in authoring systems and authoring tools for advanced technology instructional systems. It includes descriptions of fifteen systems and research projects from almost every significant effort in the field. The book will appeal to researchers, teachers and advanced students working in education, instructional technology and computer-based education, psychology, cognitive science and computer science.

Hypermedia Learning Environments

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Author :
Publisher : Psychology Press
ISBN 13 : 0805818286
Total Pages : 296 pages
Book Rating : 4.8/5 (58 download)

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Book Synopsis Hypermedia Learning Environments by :

Download or read book Hypermedia Learning Environments written by and published by Psychology Press. This book was released on with total page 296 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Constructivist Learning Environments

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Publisher : Educational Technology
ISBN 13 : 9780877782902
Total Pages : 270 pages
Book Rating : 4.7/5 (829 download)

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Book Synopsis Constructivist Learning Environments by : Brent Gayle Wilson

Download or read book Constructivist Learning Environments written by Brent Gayle Wilson and published by Educational Technology. This book was released on 1996 with total page 270 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Handbook of Research on 3-D Virtual Environments and Hypermedia for Ubiquitous Learning

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Author :
Publisher : IGI Global
ISBN 13 : 1522501266
Total Pages : 702 pages
Book Rating : 4.5/5 (225 download)

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Book Synopsis Handbook of Research on 3-D Virtual Environments and Hypermedia for Ubiquitous Learning by : Neto, Francisco Milton Mendes

Download or read book Handbook of Research on 3-D Virtual Environments and Hypermedia for Ubiquitous Learning written by Neto, Francisco Milton Mendes and published by IGI Global. This book was released on 2016-05-23 with total page 702 pages. Available in PDF, EPUB and Kindle. Book excerpt: As society continues to experience increases in technological innovations, various industries must rapidly adapt and learn to incorporate these advances. When utilized effectively, the use of computer systems in educational settings creates a richer learning environment for students. The Handbook of Research on 3-D Virtual Environments and Hypermedia for Ubiquitous Learning is a critical reference source for the latest research on the application of virtual reality in educational environments and how the immersion into three-dimensional settings enhances student motivation and interaction. Exploring innovative techniques and emerging trends in virtual learning and hypermedia, this book is ideally designed for researchers, developers, upper-level students, and educators interested in the incorporation of immersive technologies in the learning process.

Multimedia for Learning

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Author :
Publisher : Allyn & Bacon
ISBN 13 :
Total Pages : 596 pages
Book Rating : 4.3/5 (91 download)

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Book Synopsis Multimedia for Learning by : Stephen M. Alessi

Download or read book Multimedia for Learning written by Stephen M. Alessi and published by Allyn & Bacon. This book was released on 2001 with total page 596 pages. Available in PDF, EPUB and Kindle. Book excerpt: Most chapters begin with "Introduction" and conclude with "Conclusion," "References and Bibliography," and "Summary." Preface. I. GENERAL PRINCIPLES. Introduction. A Short History of Educational Computing. When to Use the Computer to Facilitate Learning. The Process of Instruction. Methodologies for Facilitating Learning. Two Foundations of Interactive Multimedia. Developing Interactive Multimedia. Learning Principles and Approaches. Behavioral Psychology Principles. Cognitive Psychology Principles. Constructivist Psychology Principles. The Constructivist - Objectivist Debate. General Features of Software for Learning. Learner Control of a Program. Presentation of Information. Providing Help. Ending a Program. II. METHODOLOGIES. Tutorials. Questions and Responses. Judgement of Responses. Feedback about Responses. Remediation. Organization and Sequence of Program Segments. Learner Control in Tutorials. Hypermedia. Structure of Hypermedia. Hypermedia Formats. The Hypermedia Database. Navigation and Orientation. Support for Learning and Learning Strategies. Drills. Basic Drill Procedure. The Introduction of a Drill. Item Characteristics. Item Selection and Queuing Procedures. Feedback. Item Grouping Procedures. Motivating the Learner. Data Storage and Program Termination. Advantages of Multimedia Drills. Simulations. Types of Simulations. Advantages of Simulations. Factors in Simulations. Simulation Design and Development. Educational Games. Examples of Educational Games. General Factors in Games. Factors in the Introduction of a Game. Factors in the Body of the Game. Factors in the Conclusion of a Game. Pitfalls Associated with Creating and Using Games. Tools and Open-Ended Learning Environments. Construction Sets. Electronic Performance Support Systems. Microworlds. Learning Tools. Expert System Shells. Modeling and Simulation Tools. Multimedia Construction Tools. Open-Ended Learning Environments. Tests. Computerized Test Construction. Computerized Test Administration. Factors in Tests. Other Testing Approaches in the Computer Environment. Security. Web-Based Learning. What Is the "Web" in Web-Based Learning? Uses of the Web for Learning. Factors in Web-Based Learning. Concerns with Web-Based Learning. Advantages of Web-Based Learning. The Future of Web-Based Learning. III. DESIGN & DEVELOPMENT. Overview of a Model for Design and Development. Standards. Ongoing Evaluation. Project Management. Phase 1. Planning. Phase 2. Design. Phase 3. Development. Establishing Expectations. The Evaluation Form. Planning. Define the Scope of the Content. Identity Characteristics of Learners and Other Users. Establish Constraints. Cost the Project. Produce a Planning Document. Produce a Style Manual. Determine and Collect Resources. Conduct Initial Brainstorming. Define the Look and Feel of the Project. Obtain Client Sign-Off. Design. The Purpose of Design. The Audiences for Design Documents. Develop Initial Content Ideas. Task and Concept Analyses. Preliminary Program Description. Detailing and Communicating the Design. Prototypes. Flowcharts. Storyboards. Scripts. The Importance of Ongoing Evaluation. Client Sign Off. Development. Project Management. Prepare the Text Components. Write the Program Code. Create the Graphics. Produce Video. Record the Audio. Assemble the Pieces. Prepare Support Materials. Alpha Testing. Making Revisions. Beta Testing. Final Revisions. Obtaining Client Sign-Off. Validating the Program.