Complete Maya Programming

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Author :
Publisher : Morgan Kaufmann
ISBN 13 : 9781558608351
Total Pages : 532 pages
Book Rating : 4.6/5 (83 download)

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Book Synopsis Complete Maya Programming by : David Gould

Download or read book Complete Maya Programming written by David Gould and published by Morgan Kaufmann. This book was released on 2003 with total page 532 pages. Available in PDF, EPUB and Kindle. Book excerpt: "David Gould is an expert at using, programming, and teaching Maya, and it shows. People who need to program Maya will find this book essential. Even Maya users who don't intend to do extensive programming should read this book for a better understanding of what's going on under the hood. Compact yet thorough, it covers both MEL and the C++ API, and is written to be informative for both novice and expert programmers. Highly recommended!" -Larry Gritz, Exluna/NVIDIA, co-author of Advanced RenderMan: Creating CGI for Motion Pictures "This book should be required reading for all Maya programmers, novice and expert alike. For the novice, it provides a thorough and wonderfully well thought-out hands-on tutorial and introduction to Maya. The book's greatest contribution, however, is that in it David shares his deep understanding of Maya's fundamental concepts and architecture, so that even the expert can learn to more effectively exploit Maya's rich and powerful programming interfaces." -Philip J. Schneider, Disney Feature Animation, co-author of Geometric Tools for Computer Graphics "Having provided a technical review of David Gould's Complete Maya Programming, I must say that this book is the definitive text for scripting and plug-in development for Maya. Never before has there been such a concise and clearly written guide to programming for Maya. Any user smart enough to pick up this book would be better off for it." -Chris Rock, a Technical Director at "a Large Animation Studio in Northern California" "If you ever wanted to open the Maya toolbox, this is your guide. With clear step-by-step instructions, you will soon be able to customize and improve the application, as well as create your own extensions, either through the MEL scripting language or the full C++ API." -Christophe Hery, Industrial Light & Magic Learning Maya, the world's leading 3D animation and effects package, is a challenge, especially for those who want to master Maya's versatile programming features in addition to its built-in tools. Finally, here is a practical, step-by-step guide that shows how to use Maya to its fullest potential, beginning with the basics. Readers of Complete Maya Programming will first gain a thorough understanding of Maya's inner workings, and then learn how to customize and extend Maya with scripts and plugins that take control and productivity to new levels. Users new to programming can apply Maya's easy scripting language MEL (Maya Embedded Language), while more advanced users can work with the C++ API (Application Progamming Interface). Both a fundamental tutorial for Maya beginners and a solid reference for experienced developers, Complete Maya Programming is every user's guide to Maya mastery. FEATURES: *Demonstrates how to use MEL to control Maya, customize its interface, automate procedures, and more *Details how to use the C++ API to modify Maya functionality and develop tools and features to meet any need *Explains when to use MEL, when to use the C++ API, and how to use them together *Provides a multitude of real-world examples illustrating applications of Maya programming *Ideal for technical directors, developers, or anyone wishing to master Maya *Provides a storehouse of MEL scripts and C++ source code, glossary, and list of resources, available at www.davidgould.com

MEL Scripting a Character Rig in Maya

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Author :
Publisher : Peachpit Press
ISBN 13 : 0132104180
Total Pages : 369 pages
Book Rating : 4.1/5 (321 download)

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Book Synopsis MEL Scripting a Character Rig in Maya by : Chris Maraffi

Download or read book MEL Scripting a Character Rig in Maya written by Chris Maraffi and published by Peachpit Press. This book was released on 2010-04-16 with total page 369 pages. Available in PDF, EPUB and Kindle. Book excerpt: Whether for big budget films and game productions or lower budget TV and Internet content, creating flexible and believable character rigs is an essential skill required to bring any 3D animation to life. As the leading software used for cutting-edge animation, Maya has an established rigging toolset for creating realistic character controls. Traditionally, however, the process of manually building custom rigs in the software interface has been time-consuming and expensive for those who want to produce high-quality 3D characters. Now for the first time and from the author of the best-seller, Maya Character Creation, comes an in-depth guide on how the pros are using MEL (Maya Embedded Language) scripting to streamline and automate the rigging process. With MEL Scripting a Character Rig in Maya, you’ll learn how you can build custom character rigs in a matter of seconds, as opposed to days or weeks. In this detailed guide, you’ll learn: • The techniques used to build a complex character rig in the software interface, followed by instructions for writing the equivalent MEL code for scripting the entire process. • Fundamental concepts of creating animation controls in Maya, from the basics of creating, editing, and binding skeletons, to more complex rigs with controls that employ spline IK and channel connections. • Important coding techniques such as using conditional statements, loops, variables, and procedures. • How to create a character animation GUI (Graphical User Interface) that makes animating the character easy and fast. • Important skills for building rigs using numerous hands-on exercises, all code examples and Maya files available on the companion Web site.

Autodesk Maya 2020 Character Animation Book

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Author :
Publisher : Serdar Hakan DÜZGÖREN
ISBN 13 :
Total Pages : 413 pages
Book Rating : 4./5 ( download)

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Book Synopsis Autodesk Maya 2020 Character Animation Book by : Serdar Hakan DÜZGÖREN

Download or read book Autodesk Maya 2020 Character Animation Book written by Serdar Hakan DÜZGÖREN and published by Serdar Hakan DÜZGÖREN. This book was released on with total page 413 pages. Available in PDF, EPUB and Kindle. Book excerpt: Character Animation Before you animate the characters and objects in your scene, set up the scene by rigging all your characters and by applying the appropriate constraints and deformers to all the objects you want to animate. Rigging a character, also known as character setup, involves creating skeletons and IK handles for your characters, binding skins to the skeletons, and setting up deformers and constraints. You can also create deformers for your character and animate them to produce effects; for example, the jiggling belly (jiggle deformer), furrowing brow (wire deformer), and flexing biceps (lattice deformer) of a sumo wrestler model. Non-character objects are also very important to bringing your scene to life. You can limit and control the transformations of objects by constraining them to characters or other models in your scene. You can also create deformers for objects to create complex deformation effects. For example, you can apply a squash deformer to the model of a ball and then parent constrain the ball to the hands of a character. With this setup, you can key the weights of the character’s hands and the squash deformer’s attributes to create an animation of the character bouncing the ball from hand to hand while the ball squashes on the ground and stretches as it rises back into the air. In addition to setting up characters and objects for animation, you can set up Maya® Dynamics™ for animation. You can constrain dynamic objects such as particle emitters, fields, and fluids to objects or characters in your scene. For more information, see nDynamics Simulation Framework and Fluid Effects.

Autodesk Maya 2020: A Comprehensive Guide, 12th Edition

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Author :
Publisher : CADCIM Technologies
ISBN 13 : 164057090X
Total Pages : 835 pages
Book Rating : 4.6/5 (45 download)

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Book Synopsis Autodesk Maya 2020: A Comprehensive Guide, 12th Edition by : Prof. Sham Tickoo

Download or read book Autodesk Maya 2020: A Comprehensive Guide, 12th Edition written by Prof. Sham Tickoo and published by CADCIM Technologies. This book was released on 2020-04-08 with total page 835 pages. Available in PDF, EPUB and Kindle. Book excerpt: Autodesk Maya 2020 is a powerful, integrated 3D modeling, animation, visual effects, and rendering software developed by Autodesk Inc. This integrated node based 3D software finds its application in the development of films, games, and design projects. The intuitive user interface and workflow tools of Maya 2020 have made the job of design visualization specialists a lot easier. Autodesk Maya 2020: A Comprehensive Guide covers all features of Autodesk Maya 2020 software in a simple, lucid, and comprehensive manner. It will unleash your creativity, thus helping you create realistic 3D models, animation, and visual effects. In this edition, new tools and enhancements in modeling, animation, rigging as well as performance improvements in bifrost are covered. Additionally, the newly introduced Mash module, which is used for creating motion graphics, is also covered in the book. Salient Features: Consists of 17 chapters that are organized in a pedagogical sequence covering a wide range of topics such as Maya interface, Polygon modeling, NURBS modeling, texturing, lighting, cameras, animation, Paint Effects, Rendering, nHair, Fur, Fluids, Particles, nParticles and Bullet Physics in Autodesk Maya 2020. The first page of every chapter summarizes the topics that are covered in it. Consists of hundreds of illustrations and a comprehensive coverage of Autodesk Maya 2020 concepts & commands. Real-world 3D models and examples focusing on industry experience. Step-by-step instructions that guide the user through the learning process. Additional information is provided throughout the book in the form of tips and notes. Self-Evaluation test, Review Questions, and Exercises are given at the end of each chapter so that the users can assess their knowledge. Table of Contents Chapter 1: Exploring Maya Interface Chapter 2: Polygon Modeling Chapter 3: NURBS Curves and Surfaces Chapter 4: NURBS Modeling Chapter 5: UV Mapping Chapter 6: Shading and Texturing Chapter 7: Lighting Chapter 8: Animation Chapter 9: Rigging, Constraints, and Deformers Chapter 10: Paint Effects Chapter 11: Rendering Chapter 12: Particle System Chapter 13: Introduction to nParticles Chapter 14: Fluids Chapter 15: nHair Chapter 16: Bifrost Chapter 17: Bullet Physics and Motion Graphics Index

Kelly L. Murdock's Autodesk 3ds Max 2021 Complete Reference Guide

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Author :
Publisher : SDC Publications
ISBN 13 : 1630573345
Total Pages : 1312 pages
Book Rating : 4.6/5 (35 download)

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Book Synopsis Kelly L. Murdock's Autodesk 3ds Max 2021 Complete Reference Guide by : Kelly Murdock

Download or read book Kelly L. Murdock's Autodesk 3ds Max 2021 Complete Reference Guide written by Kelly Murdock and published by SDC Publications. This book was released on 2020-08 with total page 1312 pages. Available in PDF, EPUB and Kindle. Book excerpt: Kelly L. Murdock's Autodesk 3ds Max 2021 Complete Reference Guide is a popular book among users new to 3ds Max and is used extensively in schools around the globe. The success of this book is found in its simple easy-to-understand explanations coupled with its even easier to follow tutorials. The tutorials are laser focused on a specific topic without any extra material, making it simple to grasp difficult concepts. The book also covers all aspects of the software, making it a valuable reference for users of all levels. The Complete Reference Guide is the ultimate book on 3ds Max, and like Autodesk’s 3D animation software, it just gets better and better with each release. Whether you're new to 3ds Max or an experienced user, you'll find everything you need in this complete resource. The book kicks off with a getting started section, so beginners can jump in and begin working with 3ds Max right away. Experienced 3ds Max users will appreciate advanced coverage of features like crowd simulation, particle systems, radiosity, MAXScript and more. Over 150 tutorials – complete with before and after files – help users at all levels build real world skills.

Kelly L. Murdock's Autodesk 3ds Max 2020 Complete Reference Guide

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Author :
Publisher : SDC Publications
ISBN 13 : 1630572535
Total Pages : 1300 pages
Book Rating : 4.6/5 (35 download)

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Book Synopsis Kelly L. Murdock's Autodesk 3ds Max 2020 Complete Reference Guide by : Kelly Murdock

Download or read book Kelly L. Murdock's Autodesk 3ds Max 2020 Complete Reference Guide written by Kelly Murdock and published by SDC Publications. This book was released on 2019-08 with total page 1300 pages. Available in PDF, EPUB and Kindle. Book excerpt: Kelly L. Murdock's Autodesk 3ds Max 2020 Complete Reference Guide is a popular book among users new to 3ds Max and is used extensively in schools around the globe. The success of this book is found in its simple easy-to-understand explanations coupled with its even easier to follow tutorials. The tutorials are laser focused on a specific topic without any extra material, making it simple to grasp difficult concepts. The book also covers all aspects of the software, making it a valuable reference for users of all levels. The Complete Reference Guide is the ultimate book on 3ds Max, and like Autodesk’s 3D animation software, it just gets better and better with each release. Whether you're new to 3ds Max or an experienced user, you'll find everything you need in this complete resource. The book kicks off with a getting started section, so beginners can jump in and begin working with 3ds Max right away. Experienced 3ds Max users will appreciate advanced coverage of features like crowd simulation, particle systems, radiosity, MAXScript and more. Over 150 tutorials – complete with before and after files – help users at all levels build real world skills. What is Autodesk 3ds Max? Autodesk 3ds Max is a popular 3D modeling, animation, rendering, and compositing software widely used by game developers and graphic designers in the film and television industry. What you'll learn Discover all the new features and changes in 3ds Max 2020 Learn how to reference, select, clone, group, link and transform objects Explore 3D modeling and how to apply materials and textures Set impressive scenes with backgrounds, cameras and lighting Master smart techniques for rendering, compositing and animating Create characters, add special effects, and finish with dynamic animations such as hair and cloth Get comfortable with key tools such as Track View, Quicksilver, mental ray®, Space Warps, MassFX and more Who this book is for This comprehensive reference guide not only serves as a reference for experienced users, but it also easily introduces beginners to this complex software. Packed with expert advice from popular author Kelly Murdock, it begins with a getting started section to get you up and running, then continues with more than 150 step-by-step tutorials, in depth coverage of advanced features, and plenty of tips and timesavers along the way. Section Videos Each section of the book has a corresponding video. In each video author Kelly Murdock gives a brief overview of the contents of that section in the book, and covers some of the basics from the chapters within that section.

Autodesk 3ds Max 2014 Bible

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Author :
Publisher : John Wiley & Sons
ISBN 13 : 1118755081
Total Pages : 1336 pages
Book Rating : 4.1/5 (187 download)

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Book Synopsis Autodesk 3ds Max 2014 Bible by : Kelly L. Murdock

Download or read book Autodesk 3ds Max 2014 Bible written by Kelly L. Murdock and published by John Wiley & Sons. This book was released on 2013-10-31 with total page 1336 pages. Available in PDF, EPUB and Kindle. Book excerpt: A complete reference covering the newest version of 3ds Max software Autodesk 3ds Max is the popular 3D modeling, animation, rendering, and compositing software preferred by game developers and graphic designers in film and television. This comprehensive reference not only introduces beginners to this pricey and complex software, but also serves as a reference for experienced users. Packed with expert advice from popular author Kelly Murdock, it begins with a Quick Start tutorial to get you up and running, then continues with more than 150 step-by-step tutorials, advanced coverage, and plenty of tips and timesavers. 3ds Max is professional modeling and animation software used in the film, television, and game development industries; this complete guide gets beginners started and teaches experienced users how to take advantage of the program's newest capabilities Covers all the basics as well as advanced topics including crowd simulation, particle systems, rigid body dynamics, state sets, compositing, radiosity, network rendering, and MAXScript Features more than 150 step-by-step tutorials and complete references detailing all primitives, modifiers, materials, maps, and controllers Companion website includes examples from the book, unique models and textures that you can customize, before-and-after examples from the tutorials, and bonus Quick Starts from previous editions Autodesk 3ds Max 2014 Bible is the one book you need to succeed with this all-new version of 3ds Max.

Autodesk Maya 2011: A Comprehensive guide

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Author :
Publisher : Pearson Education India
ISBN 13 : 9788131754252
Total Pages : 432 pages
Book Rating : 4.7/5 (542 download)

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Book Synopsis Autodesk Maya 2011: A Comprehensive guide by :

Download or read book Autodesk Maya 2011: A Comprehensive guide written by and published by Pearson Education India. This book was released on with total page 432 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Maya Character Creation

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Author :
Publisher : New Riders
ISBN 13 : 0132798239
Total Pages : 385 pages
Book Rating : 4.1/5 (327 download)

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Book Synopsis Maya Character Creation by : Chris Maraffi

Download or read book Maya Character Creation written by Chris Maraffi and published by New Riders. This book was released on 2003-09-11 with total page 385 pages. Available in PDF, EPUB and Kindle. Book excerpt: A unique, in-depth approach to creating realistic characters in Maya. Maya Character Creation: Modeling and Animation Controls' author, Chris Maraffi, has expertise in the field and in the classroom that translates to the knowledge and solid teaching skills needed to make this book a "must-have"! The current trend in computer graphics is greater organic realism. Many of the top-grossing movies today, such as Spiderman, Lord of the Rings, Jurassic Park 3 , and Star Wars Episode 2, all feature realistic 3D characters. There is a major need in the 3D community for educational material that demonstrates detailed techniques for achieving this organic reality. Maya is one of the main packages used on such cutting-edge films, and has an established toolset for creating believable 3D characters. Maya Character Creation: Modeling and Animation Controls is designed to take you through the process of designing, modeling, and setting up animation controls for complex 3D characters. The concepts, techniques, and Maya tools used for each step in the process are presented in each chapter, followed by many hands-on exercises. NURBS, polygon, and subdivision surface modeling techniques are shown for creating the character's skin, and skeleton-based animation controls are covered in detail. You will learn how a character's skin should deform when the skeletal joints and muscles move. Advanced MEL scripted animation controls are also covered extensively.

Medical Image Computing and Computer Assisted Intervention – MICCAI 2022

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Author :
Publisher : Springer Nature
ISBN 13 : 3031164466
Total Pages : 841 pages
Book Rating : 4.0/5 (311 download)

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Book Synopsis Medical Image Computing and Computer Assisted Intervention – MICCAI 2022 by : Linwei Wang

Download or read book Medical Image Computing and Computer Assisted Intervention – MICCAI 2022 written by Linwei Wang and published by Springer Nature. This book was released on 2022-09-16 with total page 841 pages. Available in PDF, EPUB and Kindle. Book excerpt: The eight-volume set LNCS 13431, 13432, 13433, 13434, 13435, 13436, 13437, and 13438 constitutes the refereed proceedings of the 25th International Conference on Medical Image Computing and Computer-Assisted Intervention, MICCAI 2022, which was held in Singapore in September 2022. The 574 revised full papers presented were carefully reviewed and selected from 1831 submissions in a double-blind review process. The papers are organized in the following topical sections: Part I: Brain development and atlases; DWI and tractography; functional brain networks; neuroimaging; heart and lung imaging; dermatology; Part II: Computational (integrative) pathology; computational anatomy and physiology; ophthalmology; fetal imaging; Part III: Breast imaging; colonoscopy; computer aided diagnosis; Part IV: Microscopic image analysis; positron emission tomography; ultrasound imaging; video data analysis; image segmentation I; Part V: Image segmentation II; integration of imaging with non-imaging biomarkers; Part VI: Image registration; image reconstruction; Part VII: Image-Guided interventions and surgery; outcome and disease prediction; surgical data science; surgical planning and simulation; machine learning – domain adaptation and generalization; Part VIII: Machine learning – weakly-supervised learning; machine learning – model interpretation; machine learning – uncertainty; machine learning theory and methodologies.

Kelly L. Murdock's Autodesk 3ds Max 2019 Complete Reference Guide

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Author :
Publisher : SDC Publications
ISBN 13 : 1630571806
Total Pages : 1304 pages
Book Rating : 4.6/5 (35 download)

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Book Synopsis Kelly L. Murdock's Autodesk 3ds Max 2019 Complete Reference Guide by : Kelly Murdock

Download or read book Kelly L. Murdock's Autodesk 3ds Max 2019 Complete Reference Guide written by Kelly Murdock and published by SDC Publications. This book was released on 2018-08 with total page 1304 pages. Available in PDF, EPUB and Kindle. Book excerpt: Kelly L. Murdock's Autodesk 3ds Max 2019 Complete Reference Guide is a popular book among users new to 3ds Max and is used extensively in schools around the globe. The success of this book is found in its simple easy-to-understand explanations coupled with its even easier to follow tutorials. The tutorials are laser focused on a specific topic without any extra material, making it simple to grasp difficult concepts. The book also covers all aspects of the software, making it a valuable reference for users of all levels. The Complete Reference Guide is the ultimate book on 3ds Max, and like Autodesk’s 3D animation software, it just gets better and better with each release. Whether you're new to 3ds Max or an experienced user, you'll find everything you need in this complete resource. The book kicks off with a getting started section, so beginners can jump in and begin working with 3ds Max right away. Experienced 3ds Max users will appreciate advanced coverage of features like crowd simulation, particle systems, radiosity, MAXScript and more. Over 150 tutorials – complete with before and after files – help users at all levels build real world skills.

Kelly L. Murdock's Autodesk 3ds Max 2016 Complete Reference Guide

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Author :
Publisher : SDC Publications
ISBN 13 : 1585039500
Total Pages : 1280 pages
Book Rating : 4.5/5 (85 download)

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Book Synopsis Kelly L. Murdock's Autodesk 3ds Max 2016 Complete Reference Guide by : Kelly Murdock

Download or read book Kelly L. Murdock's Autodesk 3ds Max 2016 Complete Reference Guide written by Kelly Murdock and published by SDC Publications. This book was released on 2015 with total page 1280 pages. Available in PDF, EPUB and Kindle. Book excerpt: Kelly L. Murdock's Autodesk 3ds Max 2016 Complete Reference Guide is a popular book among users new to 3ds Max and is used extensively in schools around the globe. The success of this book is found in its simple easy-to-understand explanations coupled with its even easier to follow tutorials. The tutorials are laser focused on a specific topic without any extra material, making it simple to grasp difficult concepts. The book also covers all aspects of the software, making it a valuable reference for users of all levels. The Complete Reference Guide is the ultimate book on 3ds Max, and like Autodesk’s 3D animation software, it just gets better and better with each release. Whether you're new to 3ds Max or an experienced user, you'll find everything you need in this complete resource. The book kicks off with a getting started section, so beginners can jump in and begin working with 3ds Max right away. Experienced 3ds Max users, will appreciate advanced coverage of features like crowd simulation, particle systems, radiosity, MAXScript and more. Over 150 tutorials – complete with before and after files – help users at all levels build real world skills.

Kelly L. Murdock's Autodesk 3ds Max 2018 Complete Reference Guide

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Author :
Publisher : SDC Publications
ISBN 13 : 1630571075
Total Pages : 1268 pages
Book Rating : 4.6/5 (35 download)

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Book Synopsis Kelly L. Murdock's Autodesk 3ds Max 2018 Complete Reference Guide by : Kelly Murdock

Download or read book Kelly L. Murdock's Autodesk 3ds Max 2018 Complete Reference Guide written by Kelly Murdock and published by SDC Publications. This book was released on 2017-06-23 with total page 1268 pages. Available in PDF, EPUB and Kindle. Book excerpt: Kelly L. Murdock's Autodesk 3ds Max 2018 Complete Reference Guide is a popular book among users new to 3ds Max and is used extensively in schools around the globe. The success of this book is found in its simple easy-to-understand explanations coupled with its even easier to follow tutorials. The tutorials are laser focused on a specific topic without any extra material, making it simple to grasp difficult concepts. The book also covers all aspects of the software, making it a valuable reference for users of all levels. The Complete Reference Guide is the ultimate book on 3ds Max, and like Autodesk’s 3D animation software, it just gets better and better with each release. Whether you're new to 3ds Max or an experienced user, you'll find everything you need in this complete resource. The book kicks off with a getting started section, so beginners can jump in and begin working with 3ds Max right away. Experienced 3ds Max users, will appreciate advanced coverage of features like crowd simulation, particle systems, radiosity, MAXScript and more. Over 150 tutorials – complete with before and after files – help users at all levels build real world skills.

Maxon Cinema 4D 2023: Modeling Essentials

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Author :
Publisher : Neurons Factory
ISBN 13 :
Total Pages : 521 pages
Book Rating : 4./5 ( download)

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Book Synopsis Maxon Cinema 4D 2023: Modeling Essentials by : Pradeep Mamgain

Download or read book Maxon Cinema 4D 2023: Modeling Essentials written by Pradeep Mamgain and published by Neurons Factory. This book was released on with total page 521 pages. Available in PDF, EPUB and Kindle. Book excerpt: The MAXON Cinema 4D 2023: Modeling Essentials book provides a detailed, step-by-step guide on how to create 3D models using Cinema 4D 2023. It is an excellent resource for individuals with varying levels of experience, including those transitioning from other software to Cinema 4D. This guide is designed to assist readers in getting started with modeling in Cinema 4D by teaching them essential concepts and techniques related to 3D modeling. By applying these skills, readers can produce hard-surfaced objects for their projects. Furthermore, the book covers the OpenVDB-based Volume Builder and Volume Mesher functions of Cinema 4D, which enable users to develop complex models by utilizing boolean-type operations such as adding and subtracting basic shapes. The objective of this book is to help readers improve their skills as Cinema 4D artists and increase their workflow efficiency by offering a variety of tips, tricks, notes, and cautions throughout. It serves as a valuable teaching resource for anyone interested in learning modeling with Cinema 4D 2023. The language used in the book is straightforward and easily understandable, without any technical jargon. The book includes tutorials that take readers through each step of executing tasks in Cinema 4D 2023. One of the most effective methods for skill improvement is through practice. This book includes practice exercises that are strongly recommended to help readers build confidence and prepare for real-world projects. By completing these exercises, readers can master the powerful features of Cinema 4D and gain the ability to create hard-surface models. By the end of the book, readers will have the necessary skills to work with confidence in Cinema 4D. Content Chapter 1 - Introduction to Cinema 4D 2023 Chapter 2 - Tools Chapter 3 - Spline Modeling Chapter 4 - Polygon Modeling-I Chapter 5 - Polygon Modeling-II Chapter 6 - Edge Flow and Topology Chapter 7 - Volumes For more information visit Neurons Factory website.

Inside 3ds Max 4

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Author :
Publisher : New Riders
ISBN 13 : 9780735710948
Total Pages : 948 pages
Book Rating : 4.7/5 (19 download)

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Book Synopsis Inside 3ds Max 4 by : Kim Lee

Download or read book Inside 3ds Max 4 written by Kim Lee and published by New Riders. This book was released on 2002 with total page 948 pages. Available in PDF, EPUB and Kindle. Book excerpt: This latest edition of Inside 3ds max is retooled to focus on the needs of the intermediate to professional user, based on continuing conversations with our target audience. This market is crying out for information that goes beyond the basic to provide guidance on how to make the most use of the program in real-world work situations. Inside 3ds Max 4 explores changes in the program as well as more advanced functionalities and how they can assist the professional user in enhancing efficiency or output. Inside 3ds max 4 is organized into units that mirror and actually step through the workflow of a 3D project. Moreover, where differences exist in the application of techniques between the broadcast/film and game/interactive applications, the authors present careful analysis to assist readers in making the right choices for their technical work. The CD-ROM includes all of the project files necessary to complete the projects as well as any plug-ins referred to in the text.

Autodesk Maya 2023 Basics Guide

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Author :
Publisher : SDC Publications
ISBN 13 : 1630575275
Total Pages : 660 pages
Book Rating : 4.6/5 (35 download)

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Book Synopsis Autodesk Maya 2023 Basics Guide by : Kelly Murdock

Download or read book Autodesk Maya 2023 Basics Guide written by Kelly Murdock and published by SDC Publications. This book was released on with total page 660 pages. Available in PDF, EPUB and Kindle. Book excerpt: Written by renowned author and 3D artist Kelly L. Murdock, Autodesk Maya 2023 Basics Guide is designed to give new users a solid understanding of the fundamental skills needed to create beautiful 3D models and stunning animations with Autodesk Maya. Using clear and easy to follow instructions this book will guide you through learning all the major features of Maya. The text is complemented by video instruction. Each chapter has a corresponding video tutorial that introduces you to the topics and allows you to watch and learn how functions are performed in a way that a text alone cannot do. Autodesk Maya 2023 Basics Guide makes no assumptions about your previous experience with Autodesk Maya. It begins by helping you get comfortable with the user interface and navigating scenes before moving into modeling, texturing, lighting, animating, rendering and more. Additionally, more advanced features such as character rigging, skinning, animating with dynamics and MEL scripting are also introduced. Each chapter begins by examining the concept behind each task, the goal and the necessary features that are involved. Then you go in-depth with the objective of your task as you study examples and learn the steps necessary to complete it. Working your way through the comprehensive, step-by-step lessons, you'll develop the confidence you need to create incredible renderings and animations using Autodesk Maya. Who this book is for This text was created specifically for users with no prior 3D modeling or animation experience. If you want to work in a creative field or are just curious about how 3D animated movies are made this book is the perfect way to get started. Users who are migrating from another 3D application or upgrading from a previous version of Maya will also benefit greatly from this text. What you'll learn • How to create models using primitives, curves, NURBS, Polygons and more • How to assign materials and textures to make realistic-looking models • How to use Paint Effects to paint on and quickly create complex 3D Models • How to use lights, cameras, and depth of field to render captivating scenes • How to use keyframes, motion paths and the Graph Editor to create animations • How to use character rigging, skinning, and inverse kinematics to animate realistic movements • How to use various deformers to manipulate objects, animations and special effects • How to add influence objects, skin weights and hair to a character for a more realistic look • How to use dynamics to create fire, smoke, lightning, explosions, cloth and ocean effects • How to enable raytracing, motion blur, and fog effects for increased realism • How to render stills and animations using Maya Vector and Mental Ray for different looks • How to use the Command Line and MEL Scripting to work faster About Autodesk Maya Maya is a program, created by Autodesk, used to model, animate, and render 3D scenes. 3D scenes created with Maya have appeared in movies, television, advertisements, games, product visualizations, and on the Web. With Maya, you can create and animate your own 3D scenes and render them as still images or as animation sequences.

Autodesk Maya 2024 Basics Guide

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Author :
Publisher : SDC Publications
ISBN 13 : 1630575801
Total Pages : 659 pages
Book Rating : 4.6/5 (35 download)

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Book Synopsis Autodesk Maya 2024 Basics Guide by : Kelly Murdock

Download or read book Autodesk Maya 2024 Basics Guide written by Kelly Murdock and published by SDC Publications. This book was released on with total page 659 pages. Available in PDF, EPUB and Kindle. Book excerpt: • Designed for users completely new to 3D modeling and animation • Covers the fundamentals of Autodesk Maya using easy to follow steps • Includes video instruction to make learning Maya clear and easy • Introduces you to the Maya interface, modeling, texturing, animating, visual effects and more • Advanced topics such as character rigging, skinning, animating with dynamics and MEL scripting are also introduced • Teaches you how to use Maya to create stunning 3D models, stills and animations like a pro Written by renowned author and 3D artist Kelly L. Murdock, Autodesk Maya 2024 Basics Guide is designed to give new users a solid understanding of the fundamental skills needed to create beautiful 3D models and stunning animations with Autodesk Maya. Using clear and easy to follow instructions this book will guide you through learning all the major features of Maya. The text is complemented by video instruction. Each chapter has a corresponding video tutorial that introduces you to the topics and allows you to watch and learn how functions are performed in a way that a text alone cannot do. Autodesk Maya 2024 Basics Guide makes no assumptions about your previous experience with Autodesk Maya. It begins by helping you get comfortable with the user interface and navigating scenes before moving into modeling, texturing, lighting, animating, rendering and more. Additionally, more advanced features such as character rigging, skinning, animating with dynamics and MEL scripting are also introduced. Each chapter begins by examining the concept behind each task, the goal and the necessary features that are involved. Then you go in-depth with the objective of your task as you study examples and learn the steps necessary to complete it. Working your way through the comprehensive, step-by-step lessons, you'll develop the confidence you need to create incredible renderings and animations using Autodesk Maya. Who this book is for This text was created specifically for users with no prior 3D modeling or animation experience. If you want to work in a creative field or are just curious about how 3D animated movies are made this book is the perfect way to get started. Users who are migrating from another 3D application or upgrading from a previous version of Maya will also benefit greatly from this text.