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Dark Revelations The Role Playing Game Monster Manual
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Book Synopsis Dark Revelations - The Role Playing Game - Monster Manual by : Chris Constantin
Download or read book Dark Revelations - The Role Playing Game - Monster Manual written by Chris Constantin and published by Chris Constantin. This book was released on 2014-12-07 with total page 355 pages. Available in PDF, EPUB and Kindle. Book excerpt: Dark Revelations - The Role Playing Game - Monster Manual & Book of Danger The Hodgepocalypse is not a safe place to be and this book tells you why. Almost 300 monsters to use with your adventures.
Book Synopsis Dark Revelations - The Role Playing Game - The Book of Arrogance by : C.N. Constantin
Download or read book Dark Revelations - The Role Playing Game - The Book of Arrogance written by C.N. Constantin and published by Chris Constantin. This book was released on with total page 165 pages. Available in PDF, EPUB and Kindle. Book excerpt: Dark Revelations - the Role Playing Game is proud to present a unique and progressive new set of psychic rules. The all new Psychic Class, with new rules for psychic powers that is completely different than those for standard d20 3.5 SRD/OGL, yet familiar enough to play with ease. · In this new Psychic Class, you will get 4 new paths. The Eruptor, master of elemental damage and going a bit crazy when out of power. The Mentalist, your classic mind controller that can rip minds asunder. The Psycho-Warrior, a melee and front line psychic fighter and true weapons specialist. And, The Rocker! Who needs magical bards? We got psychic rock and rollers. · Use familiar psychic power tropes like empathy, pyrokinesis or telepathy, or fire laser beams of death using Photokinesis. Plus many new powers in organized power sets. · New and crazy races. You’ll find nothing ordinary here as we let you play from level 1 as Dragons and Cats…yes intelligent house cats. Also Minotaurs. Not as cursed creatures, but heroic hair metal rockers from a far off dimension. Plus our own creations of the Harvesters and Stumpies. One is a master psychic from seedling, while the other is tough and bit rough around the bark. And, yes both are plants. · Woowear, equipment to enhance all those new psychic powers you have. · Psi-tats, get some psychic tattoos to gain additional power. · The Sandbox of Ed-Town. Where rock and roll, and other psychically enhanced individuals have taken over. Meet folks like Axle Thunderpipes, the Devilish Dangerous Dr. D. and many others.
Book Synopsis Dark Revelation - The Role Playing Game - Player's Guide by : C.N. Constantin
Download or read book Dark Revelation - The Role Playing Game - Player's Guide written by C.N. Constantin and published by Chris Constantin. This book was released on 2014-12-07 with total page 411 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Hodgepocalypse takes North America and the d20 system and makes it a diverse world filed with magical rites, modern technology and bizarre cultures.
Book Synopsis Dark Revelations - The Role Playing Game - The Book of Progress by : C.N. Constantin
Download or read book Dark Revelations - The Role Playing Game - The Book of Progress written by C.N. Constantin and published by Chris Constantin. This book was released on 2015-12-05 with total page 121 pages. Available in PDF, EPUB and Kindle. Book excerpt: Machines played a part long before and after the Times of Revelations. · Comprehensive Mechanical life form rules for d20, including new body frames and the opportunity to play a plush robot! · Random plot hook generated by text message! · The mysterious Kilgorean finally revealed. · The Cybercult fleshed out ...er metalled out for all to see. · The Elysium Corporation secrets. · Crafting rules refined. · Weaponboards defined. · and much, much more.
Book Synopsis Dark Revelations - The Role Playing Game - The Book of Adventure by : Chris Constantin
Download or read book Dark Revelations - The Role Playing Game - The Book of Adventure written by Chris Constantin and published by Chris Constantin. This book was released on with total page 266 pages. Available in PDF, EPUB and Kindle. Book excerpt: Dark Revelations - The Role Playing Game - Book of Adventure Ever Need help with your Game? From G.M.s advice, to Plot Hooks, and even some new material, this book will be a valued contribution to your game:
Book Synopsis Dark Revelations - The Role Playing Game - Book of Magic by : C.N. Constantin
Download or read book Dark Revelations - The Role Playing Game - Book of Magic written by C.N. Constantin and published by Chris Constantin. This book was released on with total page 431 pages. Available in PDF, EPUB and Kindle. Book excerpt: Dark Revelations - The Role Playing Game - Book of Magic The Hodgepocalypse has been permanently afflicted by Magical energies and enclosed in this book are the result:
Book Synopsis Dungeons & Dragons Art & Arcana by : Michael Witwer
Download or read book Dungeons & Dragons Art & Arcana written by Michael Witwer and published by Ten Speed Press. This book was released on 2018-10-23 with total page 450 pages. Available in PDF, EPUB and Kindle. Book excerpt: An illustrated guide to the history and evolution of the beloved role-playing game told through the paintings, sketches, illustrations, and visual ephemera behind its creation, growth, and continued popularity. FINALIST FOR THE HUGO AWARD • FINALIST FOR THE LOCUS AWARD • NOMINATED FOR THE DIANA JONES AWARD From one of the most iconic game brands in the world, this official DUNGEONS & DRAGONS illustrated history provides an unprecedented look at the visual evolution of the brand, showing its continued influence on the worlds of pop culture and fantasy. Inside the book, you’ll find more than seven hundred pieces of artwork—from each edition of the core role-playing books, supplements, and adventures; as well as Forgotten Realms and Dragonlance novels; decades of Dragon and Dungeon magazines; and classic advertisements and merchandise; plus never-before-seen sketches, large-format canvases, rare photographs, one-of-a-kind drafts, and more from the now-famous designers and artists associated with DUNGEONS & DRAGONS. The superstar author team gained unparalleled access to the archives of Wizards of the Coast and the personal collections of top collectors, as well as the designers and illustrators who created the distinctive characters, concepts, and visuals that have defined fantasy art and gameplay for generations. This is the most comprehensive collection of D&D imagery ever assembled, making this the ultimate collectible for the game's millions of fans around the world.
Book Synopsis Michael Moorcock's Elric Volume 5: Elric The Necromancer by : Julien Blondel
Download or read book Michael Moorcock's Elric Volume 5: Elric The Necromancer written by Julien Blondel and published by Titan Comics. This book was released on 2024-11-19 with total page 70 pages. Available in PDF, EPUB and Kindle. Book excerpt: Step into the mesmerizing world of Elric of Melniboné, Moorcock’s tortured hero… Two years after the tragic death of his former beloved Cymoril, Elric is now leading the life of a mercenary, until he is guided by Queen Yishana’s urgent call for help. The White Wolf must now face his strongest and most cunning opposition yet, having to confront his own bloodlust, his cursed sword’s lust for souls, and the gods of chaos itself… Adapted from Moorcock’s treasured works by Julien Blondel and the award-winning Jean-Luc Cano (Life is Strange), and illustrated by Valentin Sécher (Khaal and The Metabaron Books) this illustrious graphic novel immerses readers in the albino Emperor’s world of swords and sorcery as he struggles to fight his destiny.
Download or read book Night Horrors written by Joseph Carriker and published by White Wolf Publishing. This book was released on 2008-12-03 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: "A sourcebook for Vampire, the requiem"--Cover.
Book Synopsis Playing at the World by : Jon Peterson
Download or read book Playing at the World written by Jon Peterson and published by . This book was released on 2012 with total page 698 pages. Available in PDF, EPUB and Kindle. Book excerpt: Explore the conceptual origins of wargames and role-playing games in this unprecedented history of simulating the real and the impossible. From a vast survey of primary sources ranging from eighteenth-century strategists to modern hobbyists, Playing at the World distills the story of how gamers first decided fictional battles with boards and dice, and how they moved from simulating wars to simulating people. The invention of role-playing games serves as a touchstone for exploring the ways that the literary concept of character, the lure of fantastic adventure and the principles of gaming combined into the signature cultural innovation of the late twentieth century.
Book Synopsis Random Esoteric Creature Generator by : Raggi James
Download or read book Random Esoteric Creature Generator written by Raggi James and published by . This book was released on 2008-12 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Cthulhu Alphabet (Hardback) by : Goodman Games
Download or read book Cthulhu Alphabet (Hardback) written by Goodman Games and published by Goodman Games. This book was released on 2020-03-24 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: An A-to-Z reference for Lovecraftian mythos design! A is for Angles, B is for Books and C is for Cultists. Game masters of any rule system will find twisted inspiration for creating madness-inducing game ingenuity from ancient, underground worlds. This tome contains haunting text and cleverly authored random tables to help you create necronomic stories of forbidden traits, dangerous powers, and lore transcribed from the ravings of madmen. Beware the fear-provoking illustrations by artists in the thrall of the elder gods that will haunt your dreams. All of this, and more, from the libraries of Miskatonic University and Goodman Games! This grimoire is compatible with all fantasy and horror role playing games. Made in the USA.
Book Synopsis Fantasy Freaks and Gaming Geeks by : Ethan Gilsdorf
Download or read book Fantasy Freaks and Gaming Geeks written by Ethan Gilsdorf and published by Rowman & Littlefield. This book was released on 2010-09-01 with total page 335 pages. Available in PDF, EPUB and Kindle. Book excerpt: An amazing journey through the thriving worlds of fantasy and gaming What could one man find if he embarked on a journey through fantasy world after fantasy world? In an enthralling blend of travelogue, pop culture analysis, and memoir, forty-year-old former D&D addict Ethan Gilsdorf crisscrosses America, the world, and other worlds—from Boston to New Zealand, and Planet Earth to the realm of Aggramar. “For anyone who has ever spent time within imaginary realms, the book will speak volumes. For those who have not, it will educate and enlighten.” —Wired.com “Gandalf’s got nothing on Ethan Gilsdorf, except for maybe the monster white beard. In his new book, Fantasy Freaks and Gaming Geeks, Gilsdorf . . . offers an epic quest for reality within a realm of magic.” —Boston Globe “Imagine this: Lord of the Rings meets Jack Kerouac’s On the Road.” —National Public Radio’s “Around and About” “What does it mean to be a geek? . . . Fantasy Freaks andGaming Geeks tackles that question with strength and dexterity. . . . part personal odyssey, part medieval mid-life crisis, and part wide-ranging survey of all things freaky and geeky . . . playful . . . funny and poignant. . . . It’s a fun ride and it poses a question that goes to the very heart of fantasy, namely: What does the urge to become someone else tell us about ourselves?” —Huffington Post
Author :Lamentations of the Flame Princess Publisher :Lamentations of the Flame Princess ISBN 13 :9789525904604 Total Pages :191 pages Book Rating :4.9/5 (46 download)
Book Synopsis A Red & Pleasant Land by : Lamentations of the Flame Princess
Download or read book A Red & Pleasant Land written by Lamentations of the Flame Princess and published by Lamentations of the Flame Princess. This book was released on 2017-07 with total page 191 pages. Available in PDF, EPUB and Kindle. Book excerpt: A terrible Red King wars with an awful Queen, and together they battle into being a rigid, wrong world... and this book has everything you need to run it. (And any other place in your first, second, third, fourth or fifth edition game that might require intrigue, hidden gardens, inside-out-rooms, scheming monarchs, puzzles or beasts, liquid floors, labyrinths, growing, shrinking, duelling, broken time, Mome Raths, blasphemy, croquet, explanations for where players who missed sessions were, or the rotting arcades and parlors of a palace that was once the size of a nation.)
Book Synopsis What Video Games Have to Teach Us About Learning and Literacy. Second Edition by : James Paul Gee
Download or read book What Video Games Have to Teach Us About Learning and Literacy. Second Edition written by James Paul Gee and published by Macmillan. This book was released on 2014-12-02 with total page 233 pages. Available in PDF, EPUB and Kindle. Book excerpt: Cognitive Development in a Digital Age James Paul Gee begins his classic book with "I want to talk about video games–yes, even violent video games–and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. This revised edition expands beyond mere gaming, introducing readers to fresh perspectives based on games like World of Warcraft and Half-Life 2. It delves deeper into cognitive development, discussing how video games can shape our understanding of the world. An undisputed must-read for those interested in the intersection of education, technology, and pop culture, What Video Games Have to Teach Us About Learning and Literacy challenges traditional norms, examines the educational potential of video games, and opens up a discussion on the far-reaching impacts of this ubiquitous aspect of modern life.
Book Synopsis Final Fantasy Ultimania Archive Volume 2 by : Square Enix
Download or read book Final Fantasy Ultimania Archive Volume 2 written by Square Enix and published by Dark Horse Comics. This book was released on 2018-12-18 with total page 328 pages. Available in PDF, EPUB and Kindle. Book excerpt: Explore the art and adventure of the quintessential entries in the Final Fantasy saga with this gorgeous 300-plus-page hardcover. Collecting concept art, design notes, creator retrospectives, and more from Final Fantasy VII, Final Fantasy VIII, and Final Fantasy IX, Dark Horse's journey through the creation of the groundbreaking role-playing masterpiece continues! Dark Horse and Square Enix are thrilled to present the second of three volumes that officially translate Square Enix's detailed history chronicling the creation of the Final Fantasy franchise's seventh, eighth, and ninth games. Filled with captivating art and creator commentary, Final Fantasy Ultimania Archive Volume 2 remains completely authentic to its Japanese source material with unrivaled access for a Western audience. This prestige compendium is a must-have addition for any Final Fantasy enthusiast's collection.
Download or read book Magic of Incarnum written by James Wyatt and published by . This book was released on 2005 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: A new source of power for the Dungeons & Dragons(R) roleplaying game! This supplement introduces a magical substance called incarnum into the D&D game. With this book, the players characters can meld incarnum--the power of souls living, dead, and unborn--into magical items and even their own bodies, granting them special attacks, defenses, and other abilities (much as magic items and spells do). Incarnum can be shaped and reshaped into new forms, giving characters tremendous versatility in the dungeon and on any battlefield. This book also features new classes, prestige classes, feats, and other options for characters wishing to explore the secrets of incarnum, as well as rules and advice for including incarnum in a D&D campaign.