Cyborgization and Virtual Worlds

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Author :
Publisher : Mnemoclave
ISBN 13 : 1944373195
Total Pages : 36 pages
Book Rating : 4.9/5 (443 download)

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Book Synopsis Cyborgization and Virtual Worlds by : Matthew E. Gladden

Download or read book Cyborgization and Virtual Worlds written by Matthew E. Gladden and published by Mnemoclave. This book was released on 2017-09-05 with total page 36 pages. Available in PDF, EPUB and Kindle. Book excerpt: Whether it’s adding a night-vision cybereye or acquiring a full cyborg body, the process of cyborgization reshapes the way in which an individual relates to the physical environment around her. But how does it transform her ability to dive – or to be pulled – into virtual worlds? Cyborgization and Virtual Worlds: Portals to Altered Reality is a resource for designing campaigns grounded in near-future hard-SF settings in which synthetic bodies and VR cyberware offer characters entirely new ways of perceiving, interpreting, and manipulating the analog and digital worlds… It’s easy to know when you enter a virtual environment if the tools you’re using are a VR headset and haptic feedback gloves. If the virtual experience is too much for you, you can always just rip off the headset: the digital illusions instantly vanish, and you know that you’re back in the ‘real’ world. But what if the VR gear that you’re employing consists of cranial neural implants that directly stimulate your brain to create artificial sensory experiences? Or what if you’re wielding dual-purpose artificial eyes and roboprosthetic limbs that can either supply you with authentic sense data from the external environment or switch into iso mode, cut off all sensations from the real world, and pipe fabricated sense data into your brain? What signs could you look for to help you determine whether you’re in the real world or just a convincing virtual facsimile? This second volume in Mnemoclave’s Posthuman Cyberware Sourcebook series explores the two ways in which neuroprosthetic technologies immerse a cyborg in her environment and allow her to sense and manipulate the world: through embodiment and embedding. The process of cyborgization not only grants its human subject an augmented body with enhanced, reduced, or simply different capacities; it also embeds him in a particular part of the real physical world and provides the means by which he senses and manipulates that environment. And it may be the instrument through which he dives into virtual worlds, as well. Among the topics explored are: The paths of cyborgization • Different approaches to cyborgization, including the creation of full-body, partial, extended, sessile, and ‘hollow’ cyborgs • Differing types of neurocognitive interfaces that can exist between a piece of cyberware and its human host • The extent to which cyberware can be concealed from visual or remote electronic detection • The operational lifespan of cyberware and its potential health impacts on users Obstacles to characters’ acquisition of cyberware, including cost, legality, and required maintenance and customization • Problems like neurocoupling resection syndrome (NRS) that affect full-body cyborgs and other augmented individuals Cyberware and virtual worlds • Distinctions between virtual, augmented, and refracted reality • The mechanics by which cyborg characters can recognize and adjust to transitions between the real and virtual worlds • The use of digital avatars as cyberdoubles or cybermorphs within virtual worlds • Plot impacts of cyborg characters’ maximal, partial, temporary, or long-term immersion in VR environments The book is written especially for GMs who are designing adventures or campaigns set in near-future worlds with a cyberpunk, postcyberpunk, or biopunk atmosphere in which posthumanizing cyberware exists and societies are tilting ever further toward the dystopian. The text draws extensively on the best contemporary research regarding neurocybernetics and the bioengineering, economic, sociopolitical, and cultural aspects of human enhancement, to aid GMs who are looking to give their campaigns a hard sci-fi edge. The volume includes dozens of special textboxes with plot hooks, character traits, equipment descriptions, and ideas for successfully GM-ing the ontological puzzles and narrative twists that cyborgization and virtual reality make possible – to help you incorporate the material directly into your game, regardless of which rule system you’re using.

Interface Fantasy

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Author :
Publisher : MIT Press
ISBN 13 : 0262266490
Total Pages : 185 pages
Book Rating : 4.2/5 (622 download)

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Book Synopsis Interface Fantasy by : Andre Nusselder

Download or read book Interface Fantasy written by Andre Nusselder and published by MIT Press. This book was released on 2009-09-11 with total page 185 pages. Available in PDF, EPUB and Kindle. Book excerpt: Behind our computer screens we are all cyborgs: through fantasy we can understand our involvement in virtual worlds. Cyberspace is first and foremost a mental space. Therefore we need to take a psychological approach to understand our experiences in it. In Interface Fantasy, André Nusselder uses the core psychoanalytic notion of fantasy to examine our relationship to computers and digital technology. Lacanian psychoanalysis considers fantasy to be an indispensable “screen” for our interaction with the outside world; Nusselder argues that, at the mental level, computer screens and other human-computer interfaces incorporate this function of fantasy: they mediate the real and the virtual. Interface Fantasy illuminates our attachment to new media: why we love our devices; why we are fascinated by the images on their screens; and how it is possible that virtual images can provide physical pleasure. Nusselder puts such phenomena as avatars, role playing, cybersex, computer psychotherapy, and Internet addiction in the context of established psychoanalytic theory. The virtual identities we assume in virtual worlds, exemplified best by avatars consisting of both realistic and symbolic self-representations, illustrate the three orders that Lacan uses to analyze human reality: the imaginary, the symbolic, and the real. Nusselder analyzes our most intimate involvement with information technology—the almost invisible, affective aspects of technology that have the greatest impact on our lives. Interface Fantasy lays the foundation for a new way of thinking that acknowledges the pivotal role of the screen in the current world of information. And it gives an intelligible overview of basic Lacanian principles (including fantasy, language, the virtual, the real, embodiment, and enjoyment) that shows their enormous relevance for understanding the current state of media technology.

Cyborg

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Author :
Publisher :
ISBN 13 :
Total Pages : 312 pages
Book Rating : 4.F/5 ( download)

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Book Synopsis Cyborg by : Steve Mann

Download or read book Cyborg written by Steve Mann and published by . This book was released on 2001 with total page 312 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Steve Mann is a cyborg. He sees the entire world, including himself, through a video lens--the WearComp system. He can control what he sees, liberating his imaginative space from the visual stimuli-billboards and flashing neon signs--that threaten to overwhelm us. While recognizing the danger that human beings could be controlled by technology and the corporations that produce it for profit, Mann is also fascinated by the vast possibilities presented by the wearable computer"--Back cover

Virtual Society

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Author :
Publisher : Crown Currency
ISBN 13 : 0593239989
Total Pages : 289 pages
Book Rating : 4.5/5 (932 download)

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Book Synopsis Virtual Society by : Herman Narula

Download or read book Virtual Society written by Herman Narula and published by Crown Currency. This book was released on 2022-10-11 with total page 289 pages. Available in PDF, EPUB and Kindle. Book excerpt: “A fascinating, provocative case that the metaverse will not merely transform our virtual experience—it may actually enrich the quality of our lives” (Adam Grant)—from the visionary co-founder of one of today’s most innovative technology companies “This important book offers a highly persuasive argument that the metaverse, a new kind of virtual world, marks a profound next stage in this long human quest for fulfillment through creation.”—Chris Anderson, head of TED The concept of “the metaverse” has exploded in the public consciousness, but its contours remain elusive. Is it merely an immersive virtual reality playground, one that Facebook and other platforms will angle to control? Is it simply the next generation of massive multiplayer online games? Or is it something more revolutionary? As pioneering technologist Herman Narula shows, the metaverse is the latest manifestation of an ancient human tendency: the act of worldbuilding. From the Egyptians, whose conception of death inspired them to build the pyramids, to modern-day sports fans, whose passion for a game inspires extreme behavior, humans have long sought to supplement their day-to-day lives with a rich diversity of alternative experiences. Rooting his vision in history and psychology, Narula argues that humans’ intrinsic need for autonomy, accomplishment, and connection can best be met in virtual “worlds of ideas,” where users have the chance to create and exchange meaning and value. The metaverse is both the growing set of fulfilling digital experiences—ranging from advanced gaming to concerts and other entertainment events and even to virtual employment—and the empowering framework that allows these spaces to become “networks of useful meaning.” Bloomberg Intelligence recently predicted that the metaverse will become an $800 billon industry by 2024. But its implications, argues Narula, will lead to far more awe-inspiring possibilities than a spigot of cash. The arrival of the metaverse marks the beginning of a new age of exploration—not outward, but inward—with the potential to reshape society and open the door to a new understanding of the human species and its capabilities. Rigorously researched and passionately argued, Virtual Society is a provocative and essential guide for anyone who wants to go beyond superficial headlines to understand the true contours and potential of our virtual future.

Posthuman Cyberware

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Author :
Publisher : Mnemoclave
ISBN 13 : 1944373179
Total Pages : 40 pages
Book Rating : 4.9/5 (443 download)

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Book Synopsis Posthuman Cyberware by : Matthew E. Gladden

Download or read book Posthuman Cyberware written by Matthew E. Gladden and published by Mnemoclave. This book was released on 2017-08-20 with total page 40 pages. Available in PDF, EPUB and Kindle. Book excerpt: You don’t know how far you can trust what you see or feel or remember, because it could all just be a byproduct of your neural implant or illusions fabricated by a neurohacker. Self-evolving computer viruses and stray nanorobotic swarms have taken up residence in the components of your robotic prosthetic arm. Battles over access to neurocybernetic enhancement, life-extension biotech, and immersive VR paradises are fragmenting humanity into new strata of haves and have-nots. You can never tell whether the full-body cyborgs that you see in the street belong to military units, megacorps, or bands of hackers-for-hire… or maybe all three at once. Such near-future cyberdystopias provide the perfect setting for a hard-SF roleplaying game campaign. But how much reality lies beneath their surface? Could a human mind really learn how to operate a full cyborg body that has wheels or wings or dozens of robotic tentacles, or would it be too ‘alien’? If relatively small changes in brain temperature can cause behavioral impacts (or even brain damage), is it advisable to implant a heat-spewing miniaturized supercomputer in someone’s cranium? A neural jack that lets you instantly download new skills sounds great, but could such a thing actually work? And which of your cognitive functions could a hacker take control of by compromising such a device? If you’ve ever thought about any of these questions when designing or running an adventure, then Mnemoclave’s Posthuman Cyberware Sourcebook series is meant for you. It’s designed especially for GMs who want to give their campaigns a grittier edge and loads of surprises that’ll keep their players on their toes – and for serious gamers who want to map out the potential and limitations of their characters’ cyberware from a new perspective. This first volume in the series offers an introduction to the use of neuroprostheses for sensory, cognitive, and motor enhancement and explores distinctions between posthuman and transhuman cyberware. It’s not simply a tale of artificial eyes with telescopic night vision or combat-grade cyberlimbs but also a blueprint for the development of neuroprosthetically enhanced imagination, emotions, and conscience and the creation of human-synthetic hive minds. The volume considers neuroprosthetic devices’ human hosts in their three roles as sapient minds, embodied organisms, and social and economic actors to explain how cyberware can be employed either as tools for personal empowerment and liberation or mechanisms of enslavement and zombification. The book serves as a resource for designing campaigns or one-off adventures set in worlds with a cyberpunk, postcyberpunk, or biopunk milieu in which posthumanizing cyberware exists and societies are tilting toward the dystopian. The text includes dozens of special inserts with plot hooks, character traits, equipment descriptions, and ideas regarding setting and atmosphere that help you incorporate the material directly into your game, regardless of which rule system you’re running.

Automation and Utopia

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Author :
Publisher : Harvard University Press
ISBN 13 : 0674984242
Total Pages : 337 pages
Book Rating : 4.6/5 (749 download)

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Book Synopsis Automation and Utopia by : John Danaher

Download or read book Automation and Utopia written by John Danaher and published by Harvard University Press. This book was released on 2019-09-24 with total page 337 pages. Available in PDF, EPUB and Kindle. Book excerpt: Automating technologies threaten to usher in a workless future, but John Danaher argues that this can be a good thing. A world without work may be a kind of utopia, free of the misery of the job and full of opportunities for creativity and exploration. If we play our cards right, automation could be the path to idealized forms of human flourishing.

Designing Virtual Worlds

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Author :
Publisher : New Riders
ISBN 13 : 9780131018167
Total Pages : 768 pages
Book Rating : 4.0/5 (181 download)

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Book Synopsis Designing Virtual Worlds by : Richard A. Bartle

Download or read book Designing Virtual Worlds written by Richard A. Bartle and published by New Riders. This book was released on 2004 with total page 768 pages. Available in PDF, EPUB and Kindle. Book excerpt: This text provides a comprehensive treatment of virtual world design from one of its pioneers. It covers everything from MUDs to MOOs to MMORPGs, from text-based to graphical VWs.

The Cyborg Subject

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Author :
Publisher : Springer
ISBN 13 : 1137584491
Total Pages : 232 pages
Book Rating : 4.1/5 (375 download)

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Book Synopsis The Cyborg Subject by : Garfield Benjamin

Download or read book The Cyborg Subject written by Garfield Benjamin and published by Springer. This book was released on 2016-06-25 with total page 232 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book outlines a new conception of the cyborg in terms of consciousness as the parallax gap between physical and digital worlds. The contemporary subject constructs its own internal reality in the interplay of the Virtual and the Real. Reinterpreting the work of Slavoj Žižek and Gilles Deleuze in terms of the psychological and ontological construction of the digital, alongside the philosophy of quantum physics, this book offers a challenge to materialist perspectives in the fluid cyberspace that is ever permeating our lives. The inclusion of the subject in its own epistemological framework establishes a model for an engaged spectatorship of reality. Through the analysis of online media, digital art, avatars, computer games and science fiction, a new model of cyborg culture reveals the opportunities for critical and creative interventions in the contemporary subjective experience, promoting an awareness of the parallax position we all occupy between physical and digital worlds.

Being Bionic

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Author :
Publisher : Bloomsbury Publishing
ISBN 13 : 1786731029
Total Pages : 256 pages
Book Rating : 4.7/5 (867 download)

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Book Synopsis Being Bionic by : Bronwen Calvert

Download or read book Being Bionic written by Bronwen Calvert and published by Bloomsbury Publishing. This book was released on 2017-01-30 with total page 256 pages. Available in PDF, EPUB and Kindle. Book excerpt: The contradictions and complexities of the cyborg therefore hold particular appeal to programme makers of dramatic TV narratives. Bronwen Calvert examines the uses and representations of the cyborg in this ground-breaking text, by looking at its frequent appearance in a wide variety of popular and cult shows: from the iconic Daleks of Doctor Who and bionic female empowerment in Terminator: The Sarah Connor Chronicles, to the duality of humanoid and distinctly robotic cyborgs in Battlestar Galactica. In doing so, she reveals how television's defining traits shape our experience of cyborgs and help us as viewers to question contemporary issues such as surveillance and terrorism, as well as the function of simulation and ultimately what it means to be human.

Philosophical Issues of Human Cyborgization and the Necessity of Prolegomena on Cyborg Ethics

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Author :
Publisher : IGI Global
ISBN 13 : 1799892336
Total Pages : 352 pages
Book Rating : 4.7/5 (998 download)

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Book Synopsis Philosophical Issues of Human Cyborgization and the Necessity of Prolegomena on Cyborg Ethics by : Greguric, Ivana

Download or read book Philosophical Issues of Human Cyborgization and the Necessity of Prolegomena on Cyborg Ethics written by Greguric, Ivana and published by IGI Global. This book was released on 2021-10-22 with total page 352 pages. Available in PDF, EPUB and Kindle. Book excerpt: We are currently living in an age of scientific humanism. Cyborgs, robots, avatars, and bio-technologically created beings are new entities that exist alongside biological human beings. As with many emerging technologies, many people will find the concept foreign and frightening. There is a strong possibility that these entities will be mistreated. Philosophical Issues of Human Cyborgization and the Necessity of Prolegomena on Cyborg Ethics discusses the ethics of human cyborgization as well as emerging technologies of robots and avatars that exhibit human-like qualities. The chapters build a strong case for the necessity of cyborg ethics and protocols for preserving the vitality of life within an ever-advancing technological society. Covering topics such as cyborg hacking, historical reality, and naturalism, this book is a dynamic resource for scientists, ethicists, cyber behavior professionals, students and professors of both technological and philosophical studies, faculty of higher education, philosophers, AI engineers, healthcare professionals, researchers, and academicians.

An Introduction to New Media and Cybercultures

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Author :
Publisher : John Wiley & Sons
ISBN 13 : 1405181672
Total Pages : 225 pages
Book Rating : 4.4/5 (51 download)

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Book Synopsis An Introduction to New Media and Cybercultures by : Pramod K. Nayar

Download or read book An Introduction to New Media and Cybercultures written by Pramod K. Nayar and published by John Wiley & Sons. This book was released on 2010-01-11 with total page 225 pages. Available in PDF, EPUB and Kindle. Book excerpt: This introduction to cybercultures provides a cutting-edge and much needed guide to the rapidly changing world of new media and communication. Considers cyberculture and new media through contemporary race, gender and sexuality studies and postcolonial theory Offers a clear analysis of some of the most complex issues in cybercultures, including identity, network societies, new geographies, and connectivity Includes discussions of gaming, social networking, geography, net-democracy, aesthetics, popular internet culture, the body, sexuality and politics Examines key questions in the political economy, racialization, gendering and governance of cyberculture

Virtual Worlds

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Author :
Publisher : SAGE Publications Pvt. Limited
ISBN 13 :
Total Pages : 352 pages
Book Rating : 4.F/5 ( download)

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Book Synopsis Virtual Worlds by : Pramod K Nayar

Download or read book Virtual Worlds written by Pramod K Nayar and published by SAGE Publications Pvt. Limited. This book was released on 2004-06-30 with total page 352 pages. Available in PDF, EPUB and Kindle. Book excerpt: This interdisciplinary cultural study of the new technologies discusses cyberculture as it mediates, and in turn is mediated by, the contexts of globalisation, politics, medical science and war, and the realms of everyday life such as learning, identity, consumption, and leisure. It pays attention to common and visible expressions of technoculture - including music videos, niche marketing, literature, and cosmetic surgery - in order to highlight its distinguishing features. Using a range of insights from theorists such as Donna Haraway, Stuart Hall, Manuel Castells, Paul Virilio and Katherine Hayles, Virtual Worlds explores the dissemination of cybertechnology into the social and political fields.

Cyborg Mind

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Author :
Publisher : Berghahn Books
ISBN 13 : 178920111X
Total Pages : 262 pages
Book Rating : 4.7/5 (892 download)

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Book Synopsis Cyborg Mind by : Calum MacKellar

Download or read book Cyborg Mind written by Calum MacKellar and published by Berghahn Books. This book was released on 2019-04-09 with total page 262 pages. Available in PDF, EPUB and Kindle. Book excerpt: With the development of new direct interfaces between the human brain and computer systems, the time has come for an in-depth ethical examination of the way these neuronal interfaces may support an interaction between the mind and cyberspace. In so doing, this book does not hesitate to blend disciplines including neurobiology, philosophy, anthropology and politics. It also invites society, as a whole, to seek a path in the use of these interfaces enabling humanity to prosper while avoiding the relevant risks. As such, the volume is the first extensive study in cyberneuroethics, a subject matter which is certain to have a significant impact in the 21st century and beyond.

How We Became Posthuman

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Author :
Publisher : University of Chicago Press
ISBN 13 : 0226321398
Total Pages : 364 pages
Book Rating : 4.2/5 (263 download)

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Book Synopsis How We Became Posthuman by : N. Katherine Hayles

Download or read book How We Became Posthuman written by N. Katherine Hayles and published by University of Chicago Press. This book was released on 2008-05-15 with total page 364 pages. Available in PDF, EPUB and Kindle. Book excerpt: In this age of DNA computers and artificial intelligence, information is becoming disembodied even as the "bodies" that once carried it vanish into virtuality. While some marvel at these changes, envisioning consciousness downloaded into a computer or humans "beamed" Star Trek-style, others view them with horror, seeing monsters brooding in the machines. In How We Became Posthuman, N. Katherine Hayles separates hype from fact, investigating the fate of embodiment in an information age. Hayles relates three interwoven stories: how information lost its body, that is, how it came to be conceptualized as an entity separate from the material forms that carry it; the cultural and technological construction of the cyborg; and the dismantling of the liberal humanist "subject" in cybernetic discourse, along with the emergence of the "posthuman." Ranging widely across the history of technology, cultural studies, and literary criticism, Hayles shows what had to be erased, forgotten, and elided to conceive of information as a disembodied entity. Thus she moves from the post-World War II Macy Conferences on cybernetics to the 1952 novel Limbo by cybernetics aficionado Bernard Wolfe; from the concept of self-making to Philip K. Dick's literary explorations of hallucination and reality; and from artificial life to postmodern novels exploring the implications of seeing humans as cybernetic systems. Although becoming posthuman can be nightmarish, Hayles shows how it can also be liberating. From the birth of cybernetics to artificial life, How We Became Posthuman provides an indispensable account of how we arrived in our virtual age, and of where we might go from here.

The Projected and Prophetic: Humanity in Cyberculture, Cyberspace, and Science Fiction

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Author :
Publisher : BRILL
ISBN 13 : 1848880871
Total Pages : 193 pages
Book Rating : 4.8/5 (488 download)

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Book Synopsis The Projected and Prophetic: Humanity in Cyberculture, Cyberspace, and Science Fiction by : Jordan J. Copeland

Download or read book The Projected and Prophetic: Humanity in Cyberculture, Cyberspace, and Science Fiction written by Jordan J. Copeland and published by BRILL. This book was released on 2020-03-31 with total page 193 pages. Available in PDF, EPUB and Kindle. Book excerpt: The papers collected in this volume document the exchange and development of ideas that comprised the 5th Global Conference on Visions of Humanity in Cyberculture, Cyberspace, and Science Fiction, hosted at Mansfield College, Oxford, United Kingdom, in July 2010.

Experience Machines

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Author :
Publisher : Rowman & Littlefield
ISBN 13 : 1786600692
Total Pages : 244 pages
Book Rating : 4.7/5 (866 download)

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Book Synopsis Experience Machines by : Mark Silcox

Download or read book Experience Machines written by Mark Silcox and published by Rowman & Littlefield. This book was released on 2017-07-17 with total page 244 pages. Available in PDF, EPUB and Kindle. Book excerpt: In his classic work Anarchy, State and Utopia, Robert Nozick asked his readers to imagine being permanently plugged into a 'machine that would give you any experience you desired'. He speculated that, in spite of the many obvious attractions of such a prospect, most people would choose against passing the rest of their lives under the influence of this type of invention. Nozick thought (and many have since agreed) that this simple thought experiment had profound implications for how we think about ethics, political justice, and the significance of technology in our everyday lives. Nozick’s argument was made in 1974, about a decade before the personal computer revolution in Europe and North America. Since then, opportunities for the citizens of industrialized societies to experience virtual worlds and simulated environments have multiplied to an extent that no philosopher could have predicted. The authors in this volume re-evaluate the merits of Nozick’s argument, and use it as a jumping–off point for the philosophical examination of subsequent developments in culture and technology, including a variety of experience-altering cybernetic technologies such as computer games, social media networks, HCI devices, and neuro-prostheses.

Popular Culture and Law

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Author :
Publisher : Routledge
ISBN 13 : 1351553720
Total Pages : 613 pages
Book Rating : 4.3/5 (515 download)

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Book Synopsis Popular Culture and Law by : RichardK. Sherwin

Download or read book Popular Culture and Law written by RichardK. Sherwin and published by Routledge. This book was released on 2017-07-05 with total page 613 pages. Available in PDF, EPUB and Kindle. Book excerpt: What are the consequences when law's stories and images migrate from the courtroom to the court of public opinion and from movie, television and computer screens back to electronic monitors inside the courtroom itself? What happens when lawyers and public relations experts market notorious legal cases and controversial policy issues as if they were just another commodity? What is the appropriate relationship between law and digital culture in virtual worlds on the Internet? In addressing these cutting edge issues, the essays in this volume shed new light on the current status and future fate of law, truth and justice in our time.