Culture and Computing. Interactive Cultural Heritage and Arts

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Publisher : Springer Nature
ISBN 13 : 3030774112
Total Pages : 501 pages
Book Rating : 4.0/5 (37 download)

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Book Synopsis Culture and Computing. Interactive Cultural Heritage and Arts by : Matthias Rauterberg

Download or read book Culture and Computing. Interactive Cultural Heritage and Arts written by Matthias Rauterberg and published by Springer Nature. This book was released on 2021-07-03 with total page 501 pages. Available in PDF, EPUB and Kindle. Book excerpt: The two-volume set LNCS 12794-12795 constitutes the refereed proceedings of the 9th International Conference on Culture and Computing, C&C 2021, which was held as part of HCI International 2021 and took place virtually during July 24-29, 2021. The total of 1276 papers and 241 posters included in the 39 HCII 2021 proceedings volumes was carefully reviewed and selected from 5222 submissions. The papers included in the HCII-C&C volume set were organized in topical sections as follows: Part I: ICT for cultural heritage; technology and art; visitors’ experiences in digital culture; Part II: Design thinking in cultural contexts; digital humanities, new media and culture; perspectives on cultural computing.

Culture and Computing. Interactive Cultural Heritage and Arts

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Publisher : Springer
ISBN 13 : 9783030774103
Total Pages : 484 pages
Book Rating : 4.7/5 (741 download)

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Book Synopsis Culture and Computing. Interactive Cultural Heritage and Arts by : Matthias Rauterberg

Download or read book Culture and Computing. Interactive Cultural Heritage and Arts written by Matthias Rauterberg and published by Springer. This book was released on 2021-06-03 with total page 484 pages. Available in PDF, EPUB and Kindle. Book excerpt: The two-volume set LNCS 12794-12795 constitutes the refereed proceedings of the 9th International Conference on Culture and Computing, C&C 2021, which was held as part of HCI International 2021 and took place virtually during July 24-29, 2021. The total of 1276 papers and 241 poster papers included in the 39 HCII 2020 proceedings volumes was carefully reviewed and selected from 5222 submissions. The papers included in the HCII-C&C volume set were organized in topical sections as follows: Part I: ICT for cultural heritage; technology and art; visitors’ experiences in digital culture; Part II: Design thinking in cultural contexts; digital humanities, new media and culture; perspectives on cultural computing.

Universal Access in Human-Computer Interaction. Access to Media, Learning and Assistive Environments

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Publisher : Springer Nature
ISBN 13 : 3030780953
Total Pages : 552 pages
Book Rating : 4.0/5 (37 download)

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Book Synopsis Universal Access in Human-Computer Interaction. Access to Media, Learning and Assistive Environments by : Margherita Antona

Download or read book Universal Access in Human-Computer Interaction. Access to Media, Learning and Assistive Environments written by Margherita Antona and published by Springer Nature. This book was released on 2021-07-03 with total page 552 pages. Available in PDF, EPUB and Kindle. Book excerpt: This two-volume set constitutes the refereed proceedings of the 15th International Conference on Universal Access in Human-Computer Interaction, UAHCI 2021, held as part of the 23rd International Conference, HCI International 2021, held as a virtual event, in July 2021. The total of 1276 papers and 241 posters included in the 39 HCII 2021 proceedings volumes was carefully reviewed and selected from 5222 submissions. UAHCI 2021 includes a total of 84 papers; they focus on topics related to universal access methods, techniques and practices, studies on accessibility, design for all, usability, UX and technology acceptance, emotion and behavior recognition for universal access, accessible media, access to learning and education, as well universal access to virtual and intelligent assistive environments.

Culture and Computing

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Publisher : Springer Nature
ISBN 13 : 3031347323
Total Pages : 632 pages
Book Rating : 4.0/5 (313 download)

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Book Synopsis Culture and Computing by : Matthias Rauterberg

Download or read book Culture and Computing written by Matthias Rauterberg and published by Springer Nature. This book was released on 2023-07-11 with total page 632 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 11th International Conference on Culture and Computing, C&C 2023, held as part of the 25th International Conference, HCI International 2023, which was held virtually in Copenhagen, Denmark in July 2023. The total of 1578 papers and 396 posters included in the HCII 2023 proceedings was carefully reviewed and selected from 7472 submissions. The C&C 2023 proceeding focuses on preserving, disseminating, and creating cultural heritages via ICT (e.g., digital archives), to empower humanities research via ICT (i.e., digital humanities), to create art and expressions via ICT (i.e., media art), to support interactive cultural heritage experiences (e.g., rituals), and to understand new cultures born on the Internet (e.g., net culture, social media, games).

Crafting Museum Social Media for Social Inclusion Work

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Publisher : Taylor & Francis
ISBN 13 : 1040151035
Total Pages : 116 pages
Book Rating : 4.0/5 (41 download)

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Book Synopsis Crafting Museum Social Media for Social Inclusion Work by : Cassandra Kist

Download or read book Crafting Museum Social Media for Social Inclusion Work written by Cassandra Kist and published by Taylor & Francis. This book was released on 2024-10-30 with total page 116 pages. Available in PDF, EPUB and Kindle. Book excerpt: Crafting Museum Social Media for Social Inclusion Work investigates if and how social media can be integrated into the social inclusion initiatives of museums, and the contextual factors that impact this integration. Drawing on a year‐long case study of Glasgow Museums (Scotland), international mini case studies, and interviews with museum professionals, Kist reveals the complex social and technical negotiations that staff participate in to align social media practices with social inclusion work. Kist argues that the staff practices she observed around social media can be usefully understood through the idea of ‘craft’. This reframes staff practices for imagining future museum social media work as iterative, intuitive, and skilled balancing acts. As a craft, staff creatively draw on and work around social media affordances to balance the norms of their social inclusion work with the perceived interests and needs of users and community groups. Understanding the relation between museums’ use of social media and their ability to contribute to social inclusion initiatives is imperative, especially given the increasingly pervasive use of social media across the cultural heritage sector in recent years. Crafting Museum Social Media for Social Inclusion Work will be valuable for academics, practitioners, and students working in cultural heritage, museum studies, or social work.

Cross-Cultural Design. Applications in Cultural Heritage, Tourism, Autonomous Vehicles, and Intelligent Agents

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Publisher : Springer Nature
ISBN 13 : 303077080X
Total Pages : 436 pages
Book Rating : 4.0/5 (37 download)

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Book Synopsis Cross-Cultural Design. Applications in Cultural Heritage, Tourism, Autonomous Vehicles, and Intelligent Agents by : Pei-Luen Patrick Rau

Download or read book Cross-Cultural Design. Applications in Cultural Heritage, Tourism, Autonomous Vehicles, and Intelligent Agents written by Pei-Luen Patrick Rau and published by Springer Nature. This book was released on 2021-07-03 with total page 436 pages. Available in PDF, EPUB and Kindle. Book excerpt: The three-volume set LNCS 12771-12773 constitutes the refereed proceedings of the 13th International Conference on Cross-Cultural Design, CCD 2021, which was held as part of HCI International 2021 and took place virtually during July 24-29, 2021. The total of 1276 papers and 241 posters included in the 39 HCII 2021 proceedings volumes was carefully reviewed and selected from 5222 submissions. The papers included in the HCII-CCD volume set were organized in topical sections as follows: Part I: Cross-cultural experience design; cross-cultural product design; cultural differences and cross-cultural communication; Part II: Culture, arts and creativity; culture, learning and well-being; social change and social development; Part III: CCD in cultural heritage and tourism; CCD in autonomous vehicles and driving; CCD in virtual agents, robots and intelligent assistants.

Visual Computing for Cultural Heritage

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Publisher : Springer Nature
ISBN 13 : 3030371913
Total Pages : 440 pages
Book Rating : 4.0/5 (33 download)

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Book Synopsis Visual Computing for Cultural Heritage by : Fotis Liarokapis

Download or read book Visual Computing for Cultural Heritage written by Fotis Liarokapis and published by Springer Nature. This book was released on 2020-04-07 with total page 440 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book provides insights into the state of the art of digital cultural heritage using computer graphics, image processing, computer vision, visualization and reconstruction, virtual and augmented reality and serious games. It aims at covering the emergent approaches for digitization and preservation of Cultural Heritage, both in its tangible and intangible facets. Advancements in Digital Cultural Heritage research have been abundant in recent years covering a wide assortment of topics, ranging from visual data acquisition, pre-processing, classification, analysis and synthesis, 3D modelling and reconstruction, semantics and symbolic representation, metadata description, repository and archiving, to new forms of interactive and personalized presentation, visualization and immersive experience provision via advanced computer graphics, interactive virtual and augmented environments, serious games and digital storytelling. Different aspects pertaining to visual computing with regard to tangible (books, images, paintings, manuscripts, uniforms, maps, artefacts, archaeological sites, monuments) and intangible (e.g. dance and performing arts, folklore, theatrical performances) cultural heritage preservation, documentation, protection and promotion are covered, including rendering and procedural modelling of cultural heritage assets, keyword spotting in old documents, drone mapping and airborne photogrammetry, underwater recording and reconstruction, gamification, visitor engagement, animated storytelling, analysis of choreographic patterns, and many more. The book brings together and targets researchers from the domains of computing, engineering, archaeology and the arts, and aims at underscoring the potential for cross-fertilization and collaboration among these communities.

Data-Centric Business and Applications

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Publisher : Springer Nature
ISBN 13 : 3031608151
Total Pages : 385 pages
Book Rating : 4.0/5 (316 download)

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Book Synopsis Data-Centric Business and Applications by : Peter Štarchoň

Download or read book Data-Centric Business and Applications written by Peter Štarchoň and published by Springer Nature. This book was released on with total page 385 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Handbook of Research on Implementing Digital Reality and Interactive Technologies to Achieve Society 5.0

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Publisher : IGI Global
ISBN 13 : 1668448556
Total Pages : 765 pages
Book Rating : 4.6/5 (684 download)

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Book Synopsis Handbook of Research on Implementing Digital Reality and Interactive Technologies to Achieve Society 5.0 by : Ugliotti, Francesca Maria

Download or read book Handbook of Research on Implementing Digital Reality and Interactive Technologies to Achieve Society 5.0 written by Ugliotti, Francesca Maria and published by IGI Global. This book was released on 2022-06-30 with total page 765 pages. Available in PDF, EPUB and Kindle. Book excerpt: Research on digital reality has been extensive in recent years, covering a wide range of topics and leading to new ways to approach and deal with complex situations. Within the Society 5.0 paradigm, people and machines establish a positive relationship to find solutions for social aspects and problems. This perspective establishes a strong interconnection between physical and virtual space, making the user an active player for better life and society. In these terms, digital systems and virtual and augmented reality technologies enable multi-dimensional scenarios and additional levels of interdisciplinary collaboration to create a highly inclusive communication network and social framework. The Handbook of Research on Implementing Digital Reality and Interactive Technologies to Achieve Society 5.0 provides an overview of methods, processes, and tools adopted to achieve super-smart society needs by exploiting digital reality and interactive technologies. It includes case studies that illustrate applications that place people’s quality of life at the center of the digitalization process, accessing and managing different information and data domains. Covering topics such as cultural heritage, interactive learning, and virtual participation, this major reference work is a comprehensive resource for business executives and managers, IT managers, government officials, community leaders, arts and performance organizers, healthcare administrators and professionals, faculty and administrators of both K-12 and higher education, students of higher education, researchers, and academicians.

Intelligent Sustainable Systems

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Publisher : Springer Nature
ISBN 13 : 9811976600
Total Pages : 819 pages
Book Rating : 4.8/5 (119 download)

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Book Synopsis Intelligent Sustainable Systems by : Atulya K. Nagar

Download or read book Intelligent Sustainable Systems written by Atulya K. Nagar and published by Springer Nature. This book was released on 2023-01-01 with total page 819 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book provides insights of World Conference on Smart Trends in Systems, Security and Sustainability (WS4 2022) which is divided into different sections such as Smart IT Infrastructure for Sustainable Society; Smart Management Prospective for Sustainable Society; Smart Secure Systems for Next Generation Technologies; Smart Trends for Computational Graphics and Image Modeling; and Smart Trends for Biomedical and Health Informatics. The proceedings is presented in two volumes. The book is helpful for active researchers and practitioners in the field.

Cross-Cultural Design. Experience and Product Design Across Cultures

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Publisher : Springer Nature
ISBN 13 : 3030770745
Total Pages : 584 pages
Book Rating : 4.0/5 (37 download)

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Book Synopsis Cross-Cultural Design. Experience and Product Design Across Cultures by : Pei-Luen Patrick Rau

Download or read book Cross-Cultural Design. Experience and Product Design Across Cultures written by Pei-Luen Patrick Rau and published by Springer Nature. This book was released on 2021-07-03 with total page 584 pages. Available in PDF, EPUB and Kindle. Book excerpt: The three-volume set LNCS 12771-12773 constitutes the refereed proceedings of the 13th International Conference on Cross-Cultural Design, CCD 2021, which was held as part of HCI International 2021 and took place virtually during July 24-29, 2021. The total of 1276 papers and 241 posters included in the 39 HCII 2021 proceedings volumes was carefully reviewed and selected from 5222 submissions. The papers included in the HCII-CCD volume set were organized in topical sections as follows: Part I: Cross-cultural experience design; cross-cultural product design; cultural differences and cross-cultural communication; Part II: Culture, arts and creativity; culture, learning and well-being; social change and social development; Part III: CCD in cultural heritage and tourism; CCD in autonomous vehicles and driving; CCD in virtual agents, robots and intelligent assistants.

Global Perspectives on Strategic Storytelling in Destination Marketing

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Publisher : IGI Global
ISBN 13 : 1668434385
Total Pages : 336 pages
Book Rating : 4.6/5 (684 download)

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Book Synopsis Global Perspectives on Strategic Storytelling in Destination Marketing by : Campos, Ana Cláudia

Download or read book Global Perspectives on Strategic Storytelling in Destination Marketing written by Campos, Ana Cláudia and published by IGI Global. This book was released on 2022-05-27 with total page 336 pages. Available in PDF, EPUB and Kindle. Book excerpt: Stories have always been part of tourism with tourists eager to both share and listen to stories about destinations. Destinations also build identity and distinctiveness by sharing stories with visitors. It is essential to gain a deeper understanding of the role that stories play in marketing and branding destinations, as well as how storytelling through digital mobile technologies can aid in these practices. Global Perspectives on Strategic Storytelling in Destination Marketing is a key reference that offers theoretical frameworks and empirical approaches to the study of storytelling in tourism at the organizational and destination levels, and from the perspectives of experience providers and customers. It further addresses current and future challenges of tourism organizations and destinations that may be tackled by creatively adopting storytelling as a strategy for brand differentiation and customer involvement. Covering topics such as film-induced tourism, heritage tourism, and community engagement, this premier reference source is an excellent resource for marketers, advertising executives, brand managers, travel agencies, tour operators, event and program managers, business executives, government officials, community leaders, students, researchers, academicians, professionals, and practitioners in the tourism and hospitality industry.

Future Memory Practices

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Publisher : Taylor & Francis
ISBN 13 : 104015087X
Total Pages : 221 pages
Book Rating : 4.0/5 (41 download)

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Book Synopsis Future Memory Practices by : Gertraud Koch

Download or read book Future Memory Practices written by Gertraud Koch and published by Taylor & Francis. This book was released on 2024-10-28 with total page 221 pages. Available in PDF, EPUB and Kindle. Book excerpt: Future Memory Work addresses a crucial challenge in contemporary pluralistic societies: the organisation of open, participatory and socially inclusive memory practices in digital media ecologies. It brings a novel relational approach to future memory work across institutions, people, and modalities. Advancing inter- and transdisciplinary research and rich empirical cases from across Europe and beyond, the book examines how memory practices in digital media are open for engagement of people with diverse backgrounds. It analyses the modalities of memory making and how they can enable institutional and public memory making with a broad spectrum of people and groups in civil society at local, translocal, national and global levels. The chapters examine the mediatized character of memory making, whilst also critically considering what obstacles and potentials emerge from participatory memory work. As a whole, the book is a comprehensive source of knowledge and ideas for creating socially inclusive, sustainable memory practices and futures. It sets the multidisciplinary research agenda for advancing studies of heritage in contemporary digital media as an element and a driver of cultural and social change. Future Memory Work is essential reading for academics, students and professionals working in the fields of Anthropology, Museum Studies, Digital Cultural Heritage, Memory Studies, Cultural Studies and Design.

Digital Human Modeling and Applications in Health, Safety, Ergonomics and Risk Management. Human Body, Motion and Behavior

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Publisher : Springer Nature
ISBN 13 : 3030778177
Total Pages : 377 pages
Book Rating : 4.0/5 (37 download)

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Book Synopsis Digital Human Modeling and Applications in Health, Safety, Ergonomics and Risk Management. Human Body, Motion and Behavior by : Vincent G. Duffy

Download or read book Digital Human Modeling and Applications in Health, Safety, Ergonomics and Risk Management. Human Body, Motion and Behavior written by Vincent G. Duffy and published by Springer Nature. This book was released on 2021-07-03 with total page 377 pages. Available in PDF, EPUB and Kindle. Book excerpt: This two-volume set LNCS 12777 and 12778 constitutes the thoroughly refereed proceedings of the 12th International Conference on Digital Human Modeling and Applications in Health, Safety, Ergonomics and Risk Management, DHM 2021, which was held virtually as part of the 23rd HCI International Conference, HCII 2021, in July 2021. The total of 1276 papers and 241 posters included in the 39 HCII 2021 proceedings volumes was carefully reviewed and selected from 5222 submissions. DHM 2021 includes a total of 56 papers; they were organized in topical sections named: Part I, Human Body, Motion and Behavior: Ergonomics, human factors and occupational health; human body and motion modeling; and language, communication and behavior modeling. Part II, AI, Product and Service: Rethinking healthcare; artificial intelligence applications and ethical issues; and digital human modeling in product and service design.

Learning and Collaboration Technologies: Games and Virtual Environments for Learning

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Publisher : Springer Nature
ISBN 13 : 3030779432
Total Pages : 360 pages
Book Rating : 4.0/5 (37 download)

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Book Synopsis Learning and Collaboration Technologies: Games and Virtual Environments for Learning by : Panayiotis Zaphiris

Download or read book Learning and Collaboration Technologies: Games and Virtual Environments for Learning written by Panayiotis Zaphiris and published by Springer Nature. This book was released on 2021-07-03 with total page 360 pages. Available in PDF, EPUB and Kindle. Book excerpt: This two-volume set LNCS 12784 and 12785 constitutes the refereed proceedings of the 8th International Conference on Learning and Collaboration Technologies, LCT 2021, held as Part of the 23rd International Conference, HCI International 2021, which took place in July 2021. Due to COVID-19 pandemic the conference was held virtually. The total of 1276 papers and 241 posters included in the 39 HCII 2021 proceedings volumes was carefully reviewed and selected from 5222 submissions. The papers of LCT 2021, Part II, focus on Games and Gamification in Learning; Chatbots in Learning; AR, VR and Robots in Learning.

Virtual, Augmented and Mixed Reality

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Publisher : Springer Nature
ISBN 13 : 3030775992
Total Pages : 715 pages
Book Rating : 4.0/5 (37 download)

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Book Synopsis Virtual, Augmented and Mixed Reality by : Jessie Y. C. Chen

Download or read book Virtual, Augmented and Mixed Reality written by Jessie Y. C. Chen and published by Springer Nature. This book was released on 2021-07-03 with total page 715 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 13th International Conference on Virtual, Augmented and Mixed Reality, VAMR 2021, held virtually as part of the 23rd HCI International Conference, HCII 2021, in July 2021. The total of 1276 papers and 241 posters included in the 39 HCII 2021 proceedings volumes was carefully reviewed and selected from 5222 submissions. The 47 papers included in this volume were organized in topical sections as follows: designing and evaluating VAMR environments; multimodal and natural interaction in VAMR; head-mounted displays and VR glasses; VAMR applications in design, the industry and the military; and VAMR in learning and culture.

Digital Human Modeling and Applications in Health, Safety, Ergonomics and Risk Management. AI, Product and Service

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Author :
Publisher : Springer Nature
ISBN 13 : 3030778207
Total Pages : 445 pages
Book Rating : 4.0/5 (37 download)

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Book Synopsis Digital Human Modeling and Applications in Health, Safety, Ergonomics and Risk Management. AI, Product and Service by : Vincent G. Duffy

Download or read book Digital Human Modeling and Applications in Health, Safety, Ergonomics and Risk Management. AI, Product and Service written by Vincent G. Duffy and published by Springer Nature. This book was released on 2021-07-03 with total page 445 pages. Available in PDF, EPUB and Kindle. Book excerpt: This two-volume set LNCS 12777 and 12778 constitutes the thoroughly refereed proceedings of the 12th International Conference on Digital Human Modeling and Applications in Health, Safety, Ergonomics and Risk Management, DHM 2021, which was held virtually as part of the 23rd HCI International Conference, HCII 2021, in July 2021. The total of 1276 papers and 241 posters included in the 39 HCII 2021 proceedings volumes was carefully reviewed and selected from 5222 submissions. DHM 2021 includes a total of 56 papers; they were organized in topical sections named: Part I, Human Body, Motion and Behavior: Ergonomics, human factors and occupational health; human body and motion modeling; and language, communication and behavior modeling. Part II, AI, Product and Service: Rethinking healthcare; artificial intelligence applications and ethical issues; and digital human modeling in product and service design.