Creating PC Video

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Author :
Publisher : Taylor & Francis
ISBN 13 : 1136042016
Total Pages : 196 pages
Book Rating : 4.1/5 (36 download)

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Book Synopsis Creating PC Video by : Douglas Stevenson

Download or read book Creating PC Video written by Douglas Stevenson and published by Taylor & Francis. This book was released on 2013-06-26 with total page 196 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book teaches readers how to put a working system together by showing them the equipment available to them, and what it can do. Readers will learn how to create video products using the computer as an editing tool, and how to refine sound and combine graphics with video. Information on web distribution is included. With the advent of the new digital camcorders developed by Panasonic and Sony in the new DV format, professional quality video is available in consumer-level equipment. At the same time, digital editing is now available for the PC using video capture cards in the $500-$1,000 price range, and digital editing software in the $800-$1,200 range, such as Adobe Premiere. This combination enables users such as the sophisticated amateur video maker, the wedding or business presentation video maker, and people working in multimedia for educational, training, or other presentation purposes, to edit their own work and turn out competent professional-quality video.

Creating PC Video

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Author :
Publisher : Taylor & Francis
ISBN 13 : 1136042024
Total Pages : 195 pages
Book Rating : 4.1/5 (36 download)

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Book Synopsis Creating PC Video by : Douglas Stevenson

Download or read book Creating PC Video written by Douglas Stevenson and published by Taylor & Francis. This book was released on 2013-06-26 with total page 195 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book teaches readers how to put a working system together by showing them the equipment available to them, and what it can do. Readers will learn how to create video products using the computer as an editing tool, and how to refine sound and combine graphics with video. Information on web distribution is included. With the advent of the new digital camcorders developed by Panasonic and Sony in the new DV format, professional quality video is available in consumer-level equipment. At the same time, digital editing is now available for the PC using video capture cards in the $500-$1,000 price range, and digital editing software in the $800-$1,200 range, such as Adobe Premiere. This combination enables users such as the sophisticated amateur video maker, the wedding or business presentation video maker, and people working in multimedia for educational, training, or other presentation purposes, to edit their own work and turn out competent professional-quality video.

Computer Graphics from Scratch

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Author :
Publisher : No Starch Press
ISBN 13 : 1718500769
Total Pages : 250 pages
Book Rating : 4.7/5 (185 download)

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Book Synopsis Computer Graphics from Scratch by : Gabriel Gambetta

Download or read book Computer Graphics from Scratch written by Gabriel Gambetta and published by No Starch Press. This book was released on 2021-05-13 with total page 250 pages. Available in PDF, EPUB and Kindle. Book excerpt: Computer Graphics from Scratch demystifies the algorithms used in modern graphics software and guides beginners through building photorealistic 3D renders. Computer graphics programming books are often math-heavy and intimidating for newcomers. Not this one. Computer Graphics from Scratch takes a simpler approach by keeping the math to a minimum and focusing on only one aspect of computer graphics, 3D rendering. You’ll build two complete, fully functional renderers: a raytracer, which simulates rays of light as they bounce off objects, and a rasterizer, which converts 3D models into 2D pixels. As you progress you’ll learn how to create realistic reflections and shadows, and how to render a scene from any point of view. Pseudocode examples throughout make it easy to write your renderers in any language, and links to live JavaScript demos of each algorithm invite you to explore further on your own. Learn how to: Use perspective projection to draw 3D objects on a 2D plane Simulate the way rays of light interact with surfaces Add mirror-like reflections and cast shadows to objects Render a scene from any camera position using clipping planes Use flat, Gouraud, and Phong shading to mimic real surface lighting Paint texture details onto basic shapes to create realistic-looking objects Whether you’re an aspiring graphics engineer or a novice programmer curious about how graphics algorithms work, Gabriel Gambetta’s simple, clear explanations will quickly put computer graphics concepts and rendering techniques within your reach. All you need is basic coding knowledge and high school math. Computer Graphics from Scratch will cover the rest.

How I Build My PC From Scratch

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Author :
Publisher : Dr RJ Nair
ISBN 13 :
Total Pages : 522 pages
Book Rating : 4.6/5 (287 download)

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Book Synopsis How I Build My PC From Scratch by : Dr RJ Nair

Download or read book How I Build My PC From Scratch written by Dr RJ Nair and published by Dr RJ Nair. This book was released on 2020-03-24 with total page 522 pages. Available in PDF, EPUB and Kindle. Book excerpt: I always believe Gaming, Video editing, and PC building should go hand in hand. Most of the choices of Prebuilt PCs available in the market are all very expensive. I did include all the basic knowledge required to build yourself a nice basic to intermediate level gaming as well as video editing PC. And the configuration and the requirements to build the best gaming & video editing PC based on your budget, profession or requirement. This book also includes top components available in the market for this year, 2020. PC building in easy to understand simplified steps. This book is the gateway to the world of building your own PC for Gaming and video editing. At the end of the day building PC is like creating life itself, breathing, moving machines, that talk and communicate with you in many ways, makes our life easier. The satisfaction you get from this is beyond words. So don’t deny yourself from this amazing experience and start building one right now. You will also notice that this has opened up a world of possibilities. How I Build My PC From Scratch EVERYTHING BASIC YOU NEED TO KNOW ON BUILDING YOUR OWN AMD PC FOR VIDEO EDITING & GAMING

Creating a Digital Home Entertainment System with Windows Media Center

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Author :
Publisher : Pearson Education
ISBN 13 : 0132713179
Total Pages : 520 pages
Book Rating : 4.1/5 (327 download)

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Book Synopsis Creating a Digital Home Entertainment System with Windows Media Center by : Michael The Green Button

Download or read book Creating a Digital Home Entertainment System with Windows Media Center written by Michael The Green Button and published by Pearson Education. This book was released on 2006-04-21 with total page 520 pages. Available in PDF, EPUB and Kindle. Book excerpt: Even though the Windows Media Center interface is simple to operate, not all activities are intuitive or easy to implement. You may need help determining which type of Media Center PC to buy, or with connecting and configuring the Media Center PC in your home theater system. Creating a Digital Home Entertainment System with Windows Media Center book brings the experience and expertise of The Green Button (the premiere Media Center website) and author Michael Miller to help you plan, use, and troubleshoot your new Media Center PCs and get the most out of Windows Media Center Edition.

The Ultimate Guide to Video Game Writing and Design

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Author :
Publisher : Lone Eagle
ISBN 13 : 158065066X
Total Pages : 273 pages
Book Rating : 4.5/5 (86 download)

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Book Synopsis The Ultimate Guide to Video Game Writing and Design by : Flint Dille

Download or read book The Ultimate Guide to Video Game Writing and Design written by Flint Dille and published by Lone Eagle. This book was released on 2008-01-08 with total page 273 pages. Available in PDF, EPUB and Kindle. Book excerpt: • Authors are top game designers • Aspiring game writers and designers must have this complete bible There are other books about creating video games out there. Sure, they cover the basics. But The Ultimate Guide to Video Game Writing and Design goes way beyond the basics. The authors, top game designers, focus on creating games that are an involving, emotional experience for the gamer. Topics include integrating story into the game, writing the game script, putting together the game bible, creating the design document, and working on original intellectual property versus working with licenses. Finally, there’s complete information on how to present a visionary new idea to developers and publishers. Got game? Get The Ultimate Guide to Video Game Writing and Design.

Game Programming Patterns

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Author :
Publisher : Genever Benning
ISBN 13 : 0990582914
Total Pages : 353 pages
Book Rating : 4.9/5 (95 download)

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Book Synopsis Game Programming Patterns by : Robert Nystrom

Download or read book Game Programming Patterns written by Robert Nystrom and published by Genever Benning. This book was released on 2014-11-03 with total page 353 pages. Available in PDF, EPUB and Kindle. Book excerpt: The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pick just the patterns you need. You will learn how to write a robust game loop, how to organize your entities using components, and take advantage of the CPUs cache to improve your performance. You'll dive deep into how scripting engines encode behavior, how quadtrees and other spatial partitions optimize your engine, and how other classic design patterns can be used in games.

How to create a Game

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Author :
Publisher : M Ramadhan
ISBN 13 :
Total Pages : pages
Book Rating : 4./5 ( download)

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Book Synopsis How to create a Game by : M Ramadhan

Download or read book How to create a Game written by M Ramadhan and published by M Ramadhan. This book was released on 2020-06-12 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: Video game development is the process of developing a video game. The effort is undertaken by a developer, ranging from a single person to an international team dispersed across the globe. Development of traditional commercial PC and console games is normally funded by a publisher, and can take several years to reach completion. Indie games usually take less time and money and can be produced by individuals and smaller developers. The independent game industry has been on the rise, facilitated by the growth of accessible game development software such as Unity platform and Unreal Engine[1] and new online distribution systems such as Steam and Uplay, as well as the mobile game market for Android and iOS devices. The first video games, developed in the 1960s, were not usually commercialised. They required mainframe computers to run and were not available to the general public. Commercial game development began in the '70s with the advent of first-generation video game consoles and early home computers like the Apple I. At that time, owing to low costs and low capabilities of computers, a lone programmer could develop a full and complete game. However, in the late '80s and '90s, ever-increasing computer processing power and heightened expectations from gamers made it difficult for a single person to produce a mainstream console or PC game. The average cost of producing a triple-A video game slowly rose, from US$1–4 million in 2000, to over $5 million in 2006, then to over $20 million by 2010[citation needed]. Mainstream commercial PC and console games are generally developed in phases: first, in pre-production, pitches, prototypes, and game design documents are written; if the idea is approved and the developer receives funding, then full-scale development begins. The development of a complete game usually involves a team of 20–100 individuals with various responsibilities, including designers, artists, programmers, and testers.

Creating PC Video

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Author :
Publisher :
ISBN 13 :
Total Pages : 0 pages
Book Rating : 4.:/5 (115 download)

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Book Synopsis Creating PC Video by : Douglas Stevenson

Download or read book Creating PC Video written by Douglas Stevenson and published by . This book was released on 2013 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book teaches readers how to put a working system together by showing them the equipment available to them, and what it can do. Readers will learn how to create video products using the computer as an editing tool, and how to refine sound and combine graphics with video. Information on web distribution is included. With the advent of the new digital camcorders developed by Panasonic and Sony in the new DV format, professional quality video is available in consumer-level equipment. At the same time, digital editing is now available for the PC using video capture cards in the $500-$1,000 price range, and digital editing software in the $800-$1,200 range, such as Adobe Premiere. This combination enables users such as the sophisticated amateur video maker, the wedding or business presentation video maker, and people working in multimedia for educational, training, or other presentation purposes, to edit their own work and turn out competent professional-quality video.

Building the Perfect PC

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Author :
Publisher : Maker Media, Inc.
ISBN 13 : 1449396623
Total Pages : 612 pages
Book Rating : 4.4/5 (493 download)

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Book Synopsis Building the Perfect PC by : Robert Bruce Thompson

Download or read book Building the Perfect PC written by Robert Bruce Thompson and published by Maker Media, Inc.. This book was released on 2010-11-16 with total page 612 pages. Available in PDF, EPUB and Kindle. Book excerpt: Build a PC that will outperform any brand-name box on the market Yes, even if you’re not a total geek you can build your own PC -- and we guarantee it’s worth the effort. You’ll discover that the quality is better and the cost is much lower than any comparable off-the-shelf PC you can buy. Design the custom computer you want, and have fun doing it. Get high-quality PC hardware from local stores and online vendors Plan your computer project with a complete checklist Create the ideal PC that will run Windows 7 or Linux Take advantage of the latest multi-core CPUs Assemble, test, and configure your PC with ease Build a PC that meets your needs and fits your budget Written by hardware experts, this book delivers complete instructions for building your own dream machine with high-quality components, whether it’s a PC for general use, extreme gaming, a media center, or home server. Straightforward language, clear directions, and easy-to-follow illustrations make this guide a breeze for computer builders of any skill level, even those with no experience. Building the Perfect PC presents six in-depth custom PC projects: Mainstream PC -- Fast, flexible, quiet, and reliable at a reasonable price Extreme System -- A wicked fast PC for video editing, gaming, and more Media Center -- One PC to replace your TiVo, game console, DVD, and CD player Home Server -- Ideal home network hub to store, share, and secure data Appliance PC -- A tiny, quiet, inexpensive PC you can put anywhere Budget System -- Reliable and highly functional at a low, low price

PC Mag

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Author :
Publisher :
ISBN 13 :
Total Pages : 372 pages
Book Rating : 4./5 ( download)

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Book Synopsis PC Mag by :

Download or read book PC Mag written by and published by . This book was released on 1986-10-28 with total page 372 pages. Available in PDF, EPUB and Kindle. Book excerpt: PCMag.com is a leading authority on technology, delivering Labs-based, independent reviews of the latest products and services. Our expert industry analysis and practical solutions help you make better buying decisions and get more from technology.

Official Gazette of the United States Patent and Trademark Office

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Author :
Publisher :
ISBN 13 :
Total Pages : 1060 pages
Book Rating : 4.0/5 ( download)

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Book Synopsis Official Gazette of the United States Patent and Trademark Office by :

Download or read book Official Gazette of the United States Patent and Trademark Office written by and published by . This book was released on 2003 with total page 1060 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Creating Instructional Multimedia Solutions

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Author :
Publisher : Informing Science
ISBN 13 : 8392233719
Total Pages : 287 pages
Book Rating : 4.3/5 (922 download)

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Book Synopsis Creating Instructional Multimedia Solutions by : Peter Fenrich

Download or read book Creating Instructional Multimedia Solutions written by Peter Fenrich and published by Informing Science. This book was released on 2005 with total page 287 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Animated Problem Solving

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Author :
Publisher : Springer Nature
ISBN 13 : 3030850919
Total Pages : 688 pages
Book Rating : 4.0/5 (38 download)

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Book Synopsis Animated Problem Solving by : Marco T. Morazán

Download or read book Animated Problem Solving written by Marco T. Morazán and published by Springer Nature. This book was released on 2022-02-14 with total page 688 pages. Available in PDF, EPUB and Kindle. Book excerpt: This textbook is about systematic problem solving and systematic reasoning using type-driven design. There are two problem solving techniques that are emphasized throughout the book: divide and conquer and iterative refinement. Divide and conquer is the process by which a large problem is broken into two or more smaller problems that are easier to solve and then the solutions for the smaller pieces are combined to create an answer to the problem. Iterative refinement is the process by which a solution to a problem is gradually made better–like the drafts of an essay. Mastering these techniques are essential to becoming a good problem solver and programmer. The book is divided in five parts. Part I focuses on the basics. It starts with how to write expressions and subsequently leads to decision making and functions as the basis for problem solving. Part II then introduces compound data of finite size, while Part III covers compound data of arbitrary size like e.g. lists, intervals, natural numbers, and binary trees. It also introduces structural recursion, a powerful data-processing strategy that uses divide and conquer to process data whose size is not fixed. Next, Part IV delves into abstraction and shows how to eliminate repetitions in solutions to problems. It also introduces generic programming which is abstraction over the type of data processed. This leads to the realization that functions are data and, perhaps more surprising, that data are functions, which in turn naturally leads to object-oriented programming. Part V introduces distributed programming, i.e., using multiple computers to solve a problem. This book promises that by the end of it readers will have designed and implemented a multiplayer video game that they can play with their friends over the internet. To achieve this, however, there is a lot about problem solving and programming that must be learned first. The game is developed using iterative refinement. The reader learns step-by-step about programming and how to apply new knowledge to develop increasingly better versions of the video game. This way, readers practice modern trends that are likely to be common throughout a professional career and beyond.

Absolute Beginner's Guide to Microsoft Windows XP Media Center

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Author :
Publisher : Que Publishing
ISBN 13 : 9780789730039
Total Pages : 408 pages
Book Rating : 4.7/5 (3 download)

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Book Synopsis Absolute Beginner's Guide to Microsoft Windows XP Media Center by : Steve Kovsky

Download or read book Absolute Beginner's Guide to Microsoft Windows XP Media Center written by Steve Kovsky and published by Que Publishing. This book was released on 2004 with total page 408 pages. Available in PDF, EPUB and Kindle. Book excerpt: Although the Windows XP Media Center is designed as a consumer product, it is actually more complex than the conventional computer and home entertainment devices it replaces. That's why this book--written in the fun, friendly Absolute Beginner's style--is required reading for buyers of these multitasking, media-centric machines. It is written in an easy-to-understand tone that won't confuse readers with lots of technical jargon.

Game Anim

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Author :
Publisher : CRC Press
ISBN 13 : 1000357805
Total Pages : 307 pages
Book Rating : 4.0/5 (3 download)

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Book Synopsis Game Anim by : Jonathan Cooper

Download or read book Game Anim written by Jonathan Cooper and published by CRC Press. This book was released on 2021-04-19 with total page 307 pages. Available in PDF, EPUB and Kindle. Book excerpt: The second edition of Game Anim expands upon the first edition with an all-new chapter on 2D and Pixel Art Animation, an enhanced mocap chapter covering the latest developments in Motion Matching, and even more interviews with top professionals in the field. Combined with everything in the first edition, this updated edition provides the reader with an even more comprehensive understanding of all areas of video game animation – from small indie projects to the latest AAA blockbusters. Key Features • New 2nd Edition Content: An all-new chapter on 2D and Pixel Art Animation, Motion Matching, and more • 20 Years of Insight: Accumulated knowledge from 2 decades of experience in all areas of game animation. • The 5 Fundamentals: Reinterprets the classic 12 animation principles and sets out 5 new fundamentals for great game animation. • Full Production Cycle: Walks through every stage of a game production from the animator’s perspective. • Animator Interviews: Notable game animators offer behind-the-scenes stories, tips, and advice. • Free Animation Rig: Free "AZRI" maya rig, tutorials and other resources on the accompanying website: www.gameanim.com/book About The Author Jonathan Cooper is an award-winning video game animator who has brought virtual characters to life professionally since 2000, leading teams on large projects such as the Assassin’s Creed and Mass Effect series, with a focus on memorable stories and characters and cutting-edge video game animation. He has since focused on interactive cinematics in the latest chapters of the DICE and Annie award-winning series Uncharted and The Last of Us. Jonathan has presented at the Game Developers Conference (GDC) in San Francisco and at other conferences across Canada and the United Kingdom. He holds a Bachelor of Design honors degree in animation.

Windows XP Gigabook For Dummies

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Author :
Publisher : John Wiley & Sons
ISBN 13 : 0764576798
Total Pages : 916 pages
Book Rating : 4.7/5 (645 download)

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Book Synopsis Windows XP Gigabook For Dummies by : Peter Weverka

Download or read book Windows XP Gigabook For Dummies written by Peter Weverka and published by John Wiley & Sons. This book was released on 2004-05-10 with total page 916 pages. Available in PDF, EPUB and Kindle. Book excerpt: What’s a Gigabook? A collection of just about everything you need to know on a topic, all in one convenient place! Windows XP Gigabook For Dummies takes the best from five other For Dummies books and squeezes out everything but the most important stuff. This single super-sized reference — more than 800 pages’ worth — gives you a go-to guide on everything connected with Windows XP, PCs and peripherals, the Internet, Office 2003, and Money 2004. You might think of it as a “greatest hits” collection. Want to know how to set up, navigate, use, and maintain Windows XP? It’s all in Book I. Book II covers the care and feeding of PCs in general and takes you on a complete tour of peripherals—those add-ons that make computing cool. Want to explore the world via the World Wide Web? Check Book III. And if you finally have to do some work, check into Book IV, where you’ll get the complete story on Office 2003 and Money 2004. You’ll discover how to: Customize Windows XP, set up user accounts, and share files Work with digital photos, Windows Media Player, and Windows Movie Maker Choose a printer, scanner, game hardware, and additional storage Set up a wireless home network Get online safely, protect your kids, create your own Web pages, and cruise for bargains on eBay Use Word, Outlook, Excel, and PowerPoint Manage your finances with Microsoft Money Windows XP Gigabook For Dummies is packed with information that’s easy to find and even easier to understand. Keep it handy for reference—you’ll be gigapleased with how useful it is!