Creating Emotion in Games

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Author :
Publisher : New Riders Publishing
ISBN 13 :
Total Pages : 596 pages
Book Rating : 4.F/5 ( download)

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Book Synopsis Creating Emotion in Games by : David Freeman

Download or read book Creating Emotion in Games written by David Freeman and published by New Riders Publishing. This book was released on 2004 with total page 596 pages. Available in PDF, EPUB and Kindle. Book excerpt: Master the future in game development and design by learning how to create emotional immersion in games, known as emotioneering. - Packed with 150 hands-on techniques that can be applied immediately to any game in development. - Author is highly sort after and works with companies including Microsoft, Sony, Activision, and Midway and also speaks regularly at the Game Developers Conference and DICE. - Foreword by Wil Wright, the creator of The Sims.

Creating Emotion in Games

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Author :
Publisher : Turtleback
ISBN 13 : 9780613921022
Total Pages : pages
Book Rating : 4.9/5 (21 download)

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Book Synopsis Creating Emotion in Games by : David Freeman

Download or read book Creating Emotion in Games written by David Freeman and published by Turtleback. This book was released on 2003-09 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: Freeman brings readers the insider scoop on how to apply the emotioneering techniques he's so well known for. He teaches readers how to identify and apply his techniques so that they can apply these same techniques and better their games.

How Games Move Us

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Author :
Publisher : MIT Press
ISBN 13 : 0262534452
Total Pages : 187 pages
Book Rating : 4.2/5 (625 download)

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Book Synopsis How Games Move Us by : Katherine Isbister

Download or read book How Games Move Us written by Katherine Isbister and published by MIT Press. This book was released on 2017-10-27 with total page 187 pages. Available in PDF, EPUB and Kindle. Book excerpt: An engaging examination of how video game design can create strong, positive emotional experiences for players—with examples from popular, indie, and art games. This is a renaissance moment for video games—in the variety of genres they represent, and the range of emotional territory they cover. But how do games create emotion? In How Games Move Us, Katherine Isbister takes the reader on a timely and novel exploration of the design techniques that evoke strong emotions for players. She counters arguments that games are creating a generation of isolated, emotionally numb, antisocial loners. Games, Isbister shows us, can actually play a powerful role in creating empathy and other strong, positive emotional experiences; they reveal these qualities over time, through the act of playing. She offers a nuanced, systematic examination of exactly how games can influence emotion and social connection, with examples—drawn from popular, indie, and art games—that unpack the gamer’s experience. Isbister describes choice and flow, two qualities that distinguish games from other media, and explains how game developers build upon these qualities using avatars, non-player characters, and character customization, in both solo and social play. She shows how designers use physical movement to enhance players’ emotional experience, and examines long-distance networked play. She illustrates the use of these design methods with examples that range from Sony’s Little Big Planet to the much-praised indie game Journey to art games like Brenda Romero’s Train. Isbister’s analysis shows us a new way to think about games, helping us appreciate them as an innovative and powerful medium for doing what film, literature, and other creative media do: helping us to understand ourselves and what it means to be human.

Video Game Level Design

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Author :
Publisher : Bloomsbury Publishing
ISBN 13 : 1350015733
Total Pages : 192 pages
Book Rating : 4.3/5 (5 download)

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Book Synopsis Video Game Level Design by : Michael Salmond

Download or read book Video Game Level Design written by Michael Salmond and published by Bloomsbury Publishing. This book was released on 2021-07-15 with total page 192 pages. Available in PDF, EPUB and Kindle. Book excerpt: Level design connects the player to the game through challenges, experiences, and emotions. This book is an invaluable introduction to the evolving practices of Level Designers across the games industry. The increasingly complex role of the Level Designer requires technical and creative skill as it brings together architecture, art, player psychology, interaction design, usability, and experience design. This book explores in detail the principles designers employ when planning levels and building engaging spaces for the player. As well as practical approaches to level design, the book delves into the theoretical underpinnings of the processes and charts a path towards thinking like a Level Designer. Throughout the book you will be guided through the fundamentals of level design: each chapter builds on the types of research, ideation, best practices, and methodologies Level Designers employ when creating prototypes and shipped games. A series of interviews with designers and case studies from game studios examine the application of industry-wide expertise used to create triple-A and indie game titles. By the end of this book you will have gained valuable insight into the role of a Level Designer and be able to devise, plan, and build your own engaging and entertaining game levels.

Emotion in Video Game Soundtracking

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Author :
Publisher : Springer
ISBN 13 : 3319722727
Total Pages : 167 pages
Book Rating : 4.3/5 (197 download)

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Book Synopsis Emotion in Video Game Soundtracking by : Duncan Williams

Download or read book Emotion in Video Game Soundtracking written by Duncan Williams and published by Springer. This book was released on 2018-02-09 with total page 167 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book presents an overview of the emerging field of emotion in videogame soundtracking. The emotional impact of music has been well-documented, particularly when used to enhance the impact of a multimodal experience, such as combining images with audio as found in the videogames industry. Soundtracking videogames presents a unique challenge compared to traditional composition (for example film music) in that the narrative of gameplay is non-linear – Player dependent actions can change the narrative and thus the emotional characteristics required in the soundtrack. Historical approaches to emotion measurement, and the musical feature mapping and music selection that might be used in video game soundtracking are outlined, before a series of cutting edge examples are given. These examples include algorithmic composition techniques, automated emotion matching from biosensors, motion capture techniques, emotionally-targeted speech synthesis and signal processing, and automated repurposing of existing music (for example from a players own library). The book concludes with some possibilities for the future.

On the Way to Fun

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Publisher : CRC Press
ISBN 13 : 1439876894
Total Pages : 185 pages
Book Rating : 4.4/5 (398 download)

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Book Synopsis On the Way to Fun by : Roberto Dillon

Download or read book On the Way to Fun written by Roberto Dillon and published by CRC Press. This book was released on 2010-03-08 with total page 185 pages. Available in PDF, EPUB and Kindle. Book excerpt: How can video games be fun and immerse players in fantastic worlds where anything seems possible? How can they be so engaging to have become the main entertainment product for children and adults alike? In On the Way to Fun, the author proposes a possible answer to these questions by going back to the roots of gaming and showing how early games, as

Playing with Feelings

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Publisher : U of Minnesota Press
ISBN 13 : 1452956812
Total Pages : 172 pages
Book Rating : 4.4/5 (529 download)

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Book Synopsis Playing with Feelings by : Aubrey Anable

Download or read book Playing with Feelings written by Aubrey Anable and published by U of Minnesota Press. This book was released on 2018-02-21 with total page 172 pages. Available in PDF, EPUB and Kindle. Book excerpt: How gaming intersects with systems like history, bodies, and code Why do we so compulsively play video games? Might it have something to do with how gaming affects our emotions? In Playing with Feelings, scholar Aubrey Anable applies affect theory to game studies, arguing that video games let us “rehearse” feelings, states, and emotions that give new tones and textures to our everyday lives and interactions with digital devices. Rather than thinking about video games as an escape from reality, Anable demonstrates how video games—their narratives, aesthetics, and histories—have been intimately tied to our emotional landscape since the emergence of digital computers. Looking at a wide variety of video games—including mobile games, indie games, art games, and games that have been traditionally neglected by academia—Anable expands our understanding of the ways in which these games and game studies can participate in feminist and queer interventions in digital media culture. She gives a new account of the touchscreen and intimacy with our mobile devices, asking what it means to touch and be touched by a game. She also examines how games played casually throughout the day create meaningful interludes that give us new ways of relating to work in our lives. And Anable reflects on how games allow us to feel differently about what it means to fail. Playing with Feelings offers provocative arguments for why video games should be seen as the most significant art form of the twenty-first century and gives the humanities passionate, incisive, and daring arguments for why games matter.

Between Us: How Cultures Create Emotions

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Publisher : W. W. Norton & Company
ISBN 13 : 1324002476
Total Pages : 246 pages
Book Rating : 4.3/5 (24 download)

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Book Synopsis Between Us: How Cultures Create Emotions by : Batja Mesquita

Download or read book Between Us: How Cultures Create Emotions written by Batja Mesquita and published by W. W. Norton & Company. This book was released on 2022-07-19 with total page 246 pages. Available in PDF, EPUB and Kindle. Book excerpt: A Behavioral Scientist Notable Book of the Year * One of KCRW’s Best Reads of the Year * A Next Big Idea Club Top 21 Psychology Book of the Year * One of Publishers Weekly’s Best Books of the Year A pioneer of cultural psychology argues that emotions are not innate, but made as we live our lives together. “How are you feeling today?” We may think of emotions as universal responses, felt inside, but in Between Us, acclaimed psychologist Batja Mesquita asks us to reconsider them through the lens of what they do in our relationships, both one-on-one and within larger social networks. From an outside-in perspective, readers will understand why pride in a Dutch context does not translate well to the same emotion in North Carolina, or why one’s anger at a boss does not mean the same as your anger at a partner in a close relationship. By looking outward at relationships at work, school, and home, we can better judge how our emotions will be understood, how they might change a situation, and how they change us. Brilliantly synthesizing original psychological studies and stories from peoples across time and geography, Between Us skillfully argues that acknowledging differences in emotions allows us to find common ground, humanizing and humbling us all for the better.

Video Game Level Design

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Author :
Publisher :
ISBN 13 : 9781501380907
Total Pages : 172 pages
Book Rating : 4.3/5 (89 download)

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Book Synopsis Video Game Level Design by : Michael Salmond

Download or read book Video Game Level Design written by Michael Salmond and published by . This book was released on 2021 with total page 172 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Explains what level design is and how to use it to make engaging video games"--

Creating Character Emotions

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Author :
Publisher : Story Press
ISBN 13 : 9781884910333
Total Pages : 0 pages
Book Rating : 4.9/5 (13 download)

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Book Synopsis Creating Character Emotions by : Ann Hood

Download or read book Creating Character Emotions written by Ann Hood and published by Story Press. This book was released on 1998-02-15 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: In this unique book, Ann Hood will help you find fresh, creative images, words and gestures to evoke feelings in your fiction. In 36 "mini-lessons," Hood sheds new light on love, hate, fear, grief, guilt, hope, jealousy and other major emotions. Each lesson offers instruction on rendering that particular sentiment; "good" and "bad" examples illustrating how writers have succeeded and where others have gone wrong; and imaginative exercises for putting the feeling into words.

Emotion in Games

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Author :
Publisher : Springer
ISBN 13 : 3319413163
Total Pages : 338 pages
Book Rating : 4.3/5 (194 download)

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Book Synopsis Emotion in Games by : Kostas Karpouzis

Download or read book Emotion in Games written by Kostas Karpouzis and published by Springer. This book was released on 2016-11-02 with total page 338 pages. Available in PDF, EPUB and Kindle. Book excerpt: The core message of this book is: computer games best realise affective interaction. This book brings together contributions from specialists in affective computing, game studies, game artificial intelligence, user experience research, sensor technology, multi-modal interfaces and psychology that will advance the state-of-the-art in player experience research; affect modelling, induction, and sensing; affect-driven game adaptation and game-based learning and assessment. In 3 parts the books covers Theory, Emotion Modelling and Affect-Driven Adaptation, and Applications. This book will be of interest to researchers and scholars in the fields of game research, affective computing, human computer interaction, and artificial intelligence.

Emotional Design

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Author :
Publisher : Basic Books
ISBN 13 : 0465004172
Total Pages : 276 pages
Book Rating : 4.4/5 (65 download)

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Book Synopsis Emotional Design by : Don Norman

Download or read book Emotional Design written by Don Norman and published by Basic Books. This book was released on 2007-03-20 with total page 276 pages. Available in PDF, EPUB and Kindle. Book excerpt: Why attractive things work better and other crucial insights into human-centered design Emotions are inseparable from how we humans think, choose, and act. In Emotional Design, cognitive scientist Don Norman shows how the principles of human psychology apply to the invention and design of new technologies and products. In The Design of Everyday Things, Norman made the definitive case for human-centered design, showing that good design demanded that the user's must take precedence over a designer's aesthetic if anything, from light switches to airplanes, was going to work as the user needed. In this book, he takes his thinking several steps farther, showing that successful design must incorporate not just what users need, but must address our minds by attending to our visceral reactions, to our behavioral choices, and to the stories we want the things in our lives to tell others about ourselves. Good human-centered design isn't just about making effective tools that are straightforward to use; it's about making affective tools that mesh well with our emotions and help us express our identities and support our social lives. From roller coasters to robots, sports cars to smart phones, attractive things work better. Whether designer or consumer, user or inventor, this book is the definitive guide to making Norman's insights work for you.

Drama Menu

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Publisher :
ISBN 13 : 9781848422858
Total Pages : 0 pages
Book Rating : 4.4/5 (228 download)

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Book Synopsis Drama Menu by : Glyn Trefor-Jones

Download or read book Drama Menu written by Glyn Trefor-Jones and published by . This book was released on 2015 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Packed full of drama games, ideas and suggestions, Drama Menu is a unique new resource for drama teachers.

Designing for Emotion

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Author :
Publisher : Book Apart
ISBN 13 : 9781952616495
Total Pages : 0 pages
Book Rating : 4.6/5 (164 download)

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Book Synopsis Designing for Emotion by : Aarron Walter

Download or read book Designing for Emotion written by Aarron Walter and published by Book Apart. This book was released on 2020 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Inspiring guidance for the principles of designing for humans.

Design for Emotion

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Author :
Publisher : Elsevier
ISBN 13 : 0123865328
Total Pages : 256 pages
Book Rating : 4.1/5 (238 download)

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Book Synopsis Design for Emotion by : Trevor van Gorp

Download or read book Design for Emotion written by Trevor van Gorp and published by Elsevier. This book was released on 2012-06-15 with total page 256 pages. Available in PDF, EPUB and Kindle. Book excerpt: Design for Emotion introduces you to the why, what, when, where and how of designing for emotion. Improve user connection, satisfaction and loyalty by incorporating emotion and personality into your design process. The conscious and unconscious origins of emotions are explained, while real-world examples show how the design you create affects the emotions of your users. This isn’t just another design theory book – it’s imminently practical. Design for Emotion introduces the A.C.T. Model (Attract/Converse/Transact) a tool for helping designers create designs that intentionally trigger emotional responses. This book offers a way to harness emotions for improving the design of products, interfaces and applications while also enhancing learning and information processing. Design for Emotion will help your designs grab attention and communicate your message more powerfully, to more people. Explains the relationship between emotions and product personalities Details the most important dimensions of a product's personality Examines models for understanding users' relationships with products Explores how to intentionally design product personalities Provides extensive examples from the worlds of product, web and application design Includes a simple and effective model for creating more emotional designs

Game Usability

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Publisher : CRC Press
ISBN 13 : 0080922422
Total Pages : 392 pages
Book Rating : 4.0/5 (89 download)

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Book Synopsis Game Usability by : Katherine Isbister

Download or read book Game Usability written by Katherine Isbister and published by CRC Press. This book was released on 2008-08-12 with total page 392 pages. Available in PDF, EPUB and Kindle. Book excerpt: Computers used to be for geeks. And geeks were fine with dealing with a difficult and finicky interface--they liked this--it was even a sort of badge of honor (e.g. the Unix geeks). But making the interface really intuitive and useful--think about the first Macintosh computers--took computers far far beyond the geek crowd. The Mac made HCI (human c

Emotional Equations

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Publisher : Simon and Schuster
ISBN 13 : 1451607253
Total Pages : 290 pages
Book Rating : 4.4/5 (516 download)

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Book Synopsis Emotional Equations by : Chip Conley

Download or read book Emotional Equations written by Chip Conley and published by Simon and Schuster. This book was released on 2012-01-10 with total page 290 pages. Available in PDF, EPUB and Kindle. Book excerpt: Explains the mathematical properties of universal emotional truths, describing how during a time of personal loss the author developed "emotional equations" as a mechanism for recognizing changeable and unchangeable factors in his healing.