Creating an Online Roleplaying Game

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Publisher : Lulu.com
ISBN 13 : 0557273501
Total Pages : 122 pages
Book Rating : 4.5/5 (572 download)

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Book Synopsis Creating an Online Roleplaying Game by : Alexander Hinkley

Download or read book Creating an Online Roleplaying Game written by Alexander Hinkley and published by Lulu.com. This book was released on 2010-02-02 with total page 122 pages. Available in PDF, EPUB and Kindle. Book excerpt: Have you ever wanted to create an online text-based roleplaying game? This book, written by an experienced RPG owner of 10 years, will help you learn how to create and maintain a successful RPG. This book is not meant to help you create an MMORPG that will attract thousands of users and everything is automated. Such games require extensive programming knowledge and skills that an average gamer doesn't have. What this book will help you do is create an online play-by-post forum roleplaying game. In this book you will learn how to how to create and balance items, how to create a well rounded battling system, proper game administration, and much more!

Power Rangers RPG Core Book

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Publisher :
ISBN 13 : 9781736884317
Total Pages : 0 pages
Book Rating : 4.8/5 (843 download)

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Book Synopsis Power Rangers RPG Core Book by : Bryan C.P. Steele

Download or read book Power Rangers RPG Core Book written by Bryan C.P. Steele and published by . This book was released on 2021-10 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt:

The Demonplague

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Publisher :
ISBN 13 : 9781706753353
Total Pages : 371 pages
Book Rating : 4.7/5 (533 download)

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Book Synopsis The Demonplague by : Johnn Four

Download or read book The Demonplague written by Johnn Four and published by . This book was released on 2019-11-26 with total page 371 pages. Available in PDF, EPUB and Kindle. Book excerpt: Sandbox Meets Hexcrawl Meets Epic Storyline. Every millennium, a terrible evil trapped in the heart of the Luna Valley awakens to wipe civilization out -- and the last awakening happened 1,000 years ago.... This time, if the heroes don't stop the evil, more than just the Luna Valley will die. Welcome to The Demonplague, a rocking campaign that will take your players on a wild adventure rife with intrigue, secrets, and grim sword and sorcery action.With equal parts classic adventure, sandbox, hexcrawl, and old-fashioned dungeon crawl, The Demonplague lets you GM with little prep and at the same time offers your players total freedom and choice. Designed For Game MastersNew GMs benefit from a classic linear structure that gradually leads them into the campaign's other styles. The Demonplague adventure comes in four parts, all of which you will get today for a complete campaign experience. Part I: The Frozen Necromancer Part II: The Winter Druid's Legacy Part III: Icefall Part IV: Xancrown's Prison Features A full-length 371 page D&D 5E campaign that takes characters from 1st to 20th level The self-contained Luna Valley setting lets you drop this campaign into any fantasy world without a hitch 21 diabolical new monsters for 5E including new undead and demonic foes 27 new NPCs with complete write-ups for excellent roleplay A fully-stocked village brimming with intrigue Over a dozen dungeon and adventuring sites Two PDF versions included: 2-column for print and 1-column PDF for easier tablet and phone use* PDFs are fully bookmarked and searchable The Story A classic linear adventure core story arc with village intrigue, wilderness exploration, and dungeon mission play A sandbox stage when PCs are tough enough to brave the post-apocalyptic wilderness, letting them choose when and how to engage in story milestones A hexcrawl portion where you can dynamically generate the contents of any hex, letting players roam freely throughout the valley and make amazing discoveries A mega-dungeon finale with an exciting balance of roleplaying and action A player-driven narrative that puts tough choices in front of their characters to determine the direction and outcome of adventures Get the Demonplague today and run an unforgettable campaign for your friends!

Marvel Heroic Roleplaying

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Publisher :
ISBN 13 : 9781936685165
Total Pages : 0 pages
Book Rating : 4.6/5 (851 download)

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Book Synopsis Marvel Heroic Roleplaying by :

Download or read book Marvel Heroic Roleplaying written by and published by . This book was released on 2012 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Experience all of the pulse-pounding action and nail-biting drama of the Marvel Universe at your gaming table. This rulebook includes an operations and hero manuals.

Swords & Circuitry

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Publisher : Course Technology
ISBN 13 : 9780761532996
Total Pages : 514 pages
Book Rating : 4.5/5 (329 download)

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Book Synopsis Swords & Circuitry by : Neal Hallford

Download or read book Swords & Circuitry written by Neal Hallford and published by Course Technology. This book was released on 2001 with total page 514 pages. Available in PDF, EPUB and Kindle. Book excerpt: Decipher the arcane mysteries behind role-playing game development tools like plot trees, world bibles, design documents, and game scripts. You'll learn the history of the role-playing game and move on to discover what makes games tick and howto make yours a success! This book is stocked full of sage advice from game gurus like John Cutter (Betrayal at Krondor), Jon Van Caneghem (Might & Magic), Chris Taylor (Dungeon Siege), Trent Oster (Neverwinter Nights), Sara Stocker (Pools of Radiance II: The Ruins of Myth Drannor), and Carly Staehlin (Ultima Online). This book also contains actual excerpts from the proposal, design, world layout, and game script documentation of successful games.

Massively Multiplayer Online Role-Playing Games

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Publisher : McFarland
ISBN 13 : 0786455284
Total Pages : 209 pages
Book Rating : 4.7/5 (864 download)

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Book Synopsis Massively Multiplayer Online Role-Playing Games by : R.V. Kelly 2

Download or read book Massively Multiplayer Online Role-Playing Games written by R.V. Kelly 2 and published by McFarland. This book was released on 2014-11-04 with total page 209 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is about the fastest growing form of electronic game in the world--the Massively Multiplayer Online Role Playing Game (MMORPG). The evolution of these self-contained three-dimensional virtual worlds, often inhabited by thousands of players, is described here. This work also delves into the psychology of the people who inhabit the game universe and explores the development of the unique cultures, economies, moral codes, and slang in these virtual communities. It explains how the games are built, the spin-offs that players create to enhance their game lives, and peeks at the future of MMORPGs as they evolve from a form of amusement to an educational, scientific, and business tool. Based on hundreds of interviews over a three-year period, the work explores reasons people are attracted to and addicted to these games. It also surveys many existing and upcoming games, identifying their unique features and attractions. Two appendices list online addiction organizations and MMORPG information sites.

Roleplaying Games in the Digital Age

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Publisher : McFarland
ISBN 13 : 1476676860
Total Pages : 242 pages
Book Rating : 4.4/5 (766 download)

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Book Synopsis Roleplaying Games in the Digital Age by : Stephanie Hedge

Download or read book Roleplaying Games in the Digital Age written by Stephanie Hedge and published by McFarland. This book was released on 2021-02-22 with total page 242 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Digital Age has created massive technological and disciplinary shifts in tabletop role-playing, increasing the appreciation of games like Dungeons & Dragons. Millions tune in to watch and listen to RPG players on podcasts and streaming platforms, while virtual tabletops connect online players. Such shifts elicit new scholarly perspectives. This collection includes essays on the transmedia ecology that has connected analog with digital and audio spaces. Essays explore the boundaries of virtual tabletops and how users engage with a variety of technology to further role-playing. Authors map the growing diversity of the TRPG fandom and detail how players interact with RPG-related podcasts. Interviewed are content creators like Griffin McElroy of The Adventure Zone podcast, Roll20 co-creator Nolan T. Jones, board game designers Nikki Valens and Isaac Childres and fan artists Tracey Alvarez and Alex Schiltz. These essays and interviews expand the academic perspective to reflect the future of role-playing.

MUD Game Programming

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Publisher :
ISBN 13 : 9789781931840
Total Pages : 704 pages
Book Rating : 4.9/5 (318 download)

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Book Synopsis MUD Game Programming by : Ron Penton

Download or read book MUD Game Programming written by Ron Penton and published by . This book was released on 2003 with total page 704 pages. Available in PDF, EPUB and Kindle. Book excerpt:

HowExpert Guide to Tabletop Roleplaying Games

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Publisher : Howexpert
ISBN 13 : 9781647587574
Total Pages : 154 pages
Book Rating : 4.5/5 (875 download)

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Book Synopsis HowExpert Guide to Tabletop Roleplaying Games by : Howexpert

Download or read book HowExpert Guide to Tabletop Roleplaying Games written by Howexpert and published by Howexpert. This book was released on 2020-03-21 with total page 154 pages. Available in PDF, EPUB and Kindle. Book excerpt: Take a deep dive into the art of making and playing unforgettable characters in your favorite tabletop roleplaying game! For decades, TTRPGs have been bringing friends together to tell stories of adventure and intrigue. Now the genre has become more popular than ever with appearances in movies, TV shows, podcasts, and more! But what if you want to add even more immersion to your game? The answer is in roleplaying! With dynamic and popular series such as Critical Role available to watch online, it can be (understandably!) intimidating to start adding more roleplaying to your game. But there is no need to fear! This comprehensive roleplaying guide will teach you how to: Plan and kick off your tabletop RPG experience Create your own unique character that is fully immersed in your game's world Find and use inspiration for your TTRPG characters Use description to grow your imagination and make more compelling stories Adapt your character to your game's world Develop skills that are useful in and outside of the game Find your next favorite TTRPG series Connect with other gamers! With a proven process for creating engaging characters honed over many awkward and nerdy years, this guide is your one must-have resource to make and play unforgettable TTRPG characters! HowExpert publishes quick 'how to' guides on all topics from A to Z by everyday experts.

Fundamentals of Role-Playing Game Design

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Publisher : New Riders
ISBN 13 : 0133812138
Total Pages : 81 pages
Book Rating : 4.1/5 (338 download)

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Book Synopsis Fundamentals of Role-Playing Game Design by : Ernest Adams

Download or read book Fundamentals of Role-Playing Game Design written by Ernest Adams and published by New Riders. This book was released on 2014-03-25 with total page 81 pages. Available in PDF, EPUB and Kindle. Book excerpt: You understand the basic concepts of game design: gameplay, user interfaces, core mechanics, character design, and storytelling. Now you want to know how to apply them to the role-playing game genre. This focused guide gives you exactly what you need. It walks you through the process of designing for the role-playing game genre and shows you how to use the right techniques to create fun and challenging experiences for your players.

Kobold Guide to Board Game Design

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Publisher : Open Design LLC
ISBN 13 : 9781936781041
Total Pages : 146 pages
Book Rating : 4.7/5 (81 download)

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Book Synopsis Kobold Guide to Board Game Design by : Mike Selinker

Download or read book Kobold Guide to Board Game Design written by Mike Selinker and published by Open Design LLC. This book was released on 2012-09 with total page 146 pages. Available in PDF, EPUB and Kindle. Book excerpt: Winner of the 2012 Origins Award Pull up a chair and see how the world's top game designers roll. You want your games to be many things: Creative. Innovative. Playable. Fun. If you're a designer, add "published" to that list. The "Kobold Guide to Board Game Design" gives you an insider's view on how to make a game that people will want to play again and again. Author Mike Selinker (Betrayal at House on the Hill) has invited some of the world's most talented and experienced game designers to share their secrets on game conception, design, development, and presentation. In these pages, you'll learn about storyboarding, balancing, prototyping, and playtesting from the best in the business.

Developing Online Games

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Publisher : New Riders
ISBN 13 : 9781592730001
Total Pages : 532 pages
Book Rating : 4.7/5 (3 download)

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Book Synopsis Developing Online Games by : Jessica Mulligan

Download or read book Developing Online Games written by Jessica Mulligan and published by New Riders. This book was released on 2003 with total page 532 pages. Available in PDF, EPUB and Kindle. Book excerpt: A soup-to-nuts overview of just what it takes to successfully design, develop and manage an online game. Learn from the top two online game developers through the real-world successes and mistakes not known to others. There are Case studies from 10+ industry leaders, including Raph Koster, J. Baron, R. Bartle, D. Schubert, A. Macris, and more! Covers all types of online games: Retail Hybrids, Persistent Worlds, and console games. Developing Online Games provides insight into designing, developing and managing online games that is available nowhere else. Online game programming guru Jessica Mulligan and seasoned exec Bridgette Patrovsky provide insights into the industry that will allow others entering this market to avoid the mistakes of the past. In addition to their own experiences, the authors provide interviews, insight and anecdotes from over twenty of the most well-known and experienced online game insiders. The book includes case studies of the successes and failures of today's most well-known online games. There is also a special section for senior executives on how to budget an online game and how to assemble the right development and management teams. The book ends with a look at the future of online gaming: not only online console gaming (Xbox Online, Playstation 2), but the emerging mobile device game market (cell phones, wireless, PDA).

HowExpert Guide to Tabletop Roleplaying Games: 101 Tips to Start, Play, and Succeed in Tabletop Roleplaying Games

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Author :
Publisher :
ISBN 13 : 9781647587567
Total Pages : 154 pages
Book Rating : 4.5/5 (875 download)

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Book Synopsis HowExpert Guide to Tabletop Roleplaying Games: 101 Tips to Start, Play, and Succeed in Tabletop Roleplaying Games by : HowExpert

Download or read book HowExpert Guide to Tabletop Roleplaying Games: 101 Tips to Start, Play, and Succeed in Tabletop Roleplaying Games written by HowExpert and published by . This book was released on 2020-03-21 with total page 154 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Tabletop RPG Designer

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Publisher :
ISBN 13 : 9781672851640
Total Pages : 100 pages
Book Rating : 4.8/5 (516 download)

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Book Synopsis Tabletop RPG Designer by : Jezi Journals

Download or read book Tabletop RPG Designer written by Jezi Journals and published by . This book was released on 2019-12-07 with total page 100 pages. Available in PDF, EPUB and Kindle. Book excerpt: Design your one Role Playing Game world: This book will give you everything you need to design, draw, and play very own tabletop RPG. Included in this book is 100 pages with everything you need to get started creating your world. Character creation pages which include space for all of your stats, abilities, and equipment. Creature creation pages which include space to draw your monsters, give them abilities and weaknesses. Map and town creation tools to give you ample space to draw a map of your world, each of its towns, the people that inhabit it, as well as the dungeons you will explore on your adventure. Item creation space to create legendary items. Design their stats, the story behind them, and bring them to life by drawing them in the provided space. This is the perfect gift for anyone that loves tabletop games with dungeon exploration, epic battles with dragons, wizards, knights, and wants to create their own world.

Building an RPG with Unreal

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Publisher : Packt Publishing Ltd
ISBN 13 : 1785281283
Total Pages : 358 pages
Book Rating : 4.7/5 (852 download)

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Book Synopsis Building an RPG with Unreal by : Steve Santello

Download or read book Building an RPG with Unreal written by Steve Santello and published by Packt Publishing Ltd. This book was released on 2016-01-28 with total page 358 pages. Available in PDF, EPUB and Kindle. Book excerpt: Get to grips with building the foundations of an RPG using Unreal Engine 4 About This Book Utilize a mixture of C++, Blueprints, and UMG to create a role playing game (RPG) efficiently Create reusable code chunks and elements that can easily be integrated into other games A cost effective, step-by-step guide to building and customizing an entire framework for your RPG Who This Book Is For If you are new to Unreal Engine and always wanted to script an RPG, you are this book's target reader. The lessons assume you understand the conventions of RPG games and have some awareness of the basics of using the Unreal editor to build level. What You Will Learn Program gameplay elements in C++ in Unreal Create custom game data for entities such as players and enemies Create a turn-based combat engine Design menu systems and blueprint logic Create an NPC and dialog system Integrate equipment and items Develop the foundations of a saving and loading system In Detail Now that Unreal Engine 4 has become one of the most cutting edge game engines in the world, developers are looking for the best ways of creating games of any genre in the engine. This book will lay out the foundation of creating a turn-based RPG in Unreal Engine 4. The book starts by walking you through creating a turn-based battle system that can hold commands for party members and enemies. You'll get your hands dirty by creating NPCs such as shop owners, and important mechanics, that make up every RPG such as a currency system, inventory, dialogue, and character statistics. Although this book specifically focuses on the creation of a turn-based RPG, there are a variety of topics that can be utilized when creating many other types of genres. By the end of the book, you will be able to build upon core RPG framework elements to create your own game experience. Style and approach You will follow a series of lessons detailing the elements that contribute to an RPG. By the end of the book, you will have considerably leveled up your ability to make your own game

Role-Playing Game Studies

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Publisher : Routledge
ISBN 13 : 1317268318
Total Pages : 905 pages
Book Rating : 4.3/5 (172 download)

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Book Synopsis Role-Playing Game Studies by : Sebastian Deterding

Download or read book Role-Playing Game Studies written by Sebastian Deterding and published by Routledge. This book was released on 2018-04-17 with total page 905 pages. Available in PDF, EPUB and Kindle. Book excerpt: This handbook collects, for the first time, the state of research on role-playing games (RPGs) across disciplines, cultures, and media in a single, accessible volume. Collaboratively authored by more than 50 key scholars, it traces the history of RPGs, from wargaming precursors to tabletop RPGs like Dungeons & Dragons to the rise of live action role-play and contemporary computer RPG and massively multiplayer online RPG franchises, like Fallout and World of Warcraft. Individual chapters survey the perspectives, concepts, and findings on RPGs from key disciplines, like performance studies, sociology, psychology, education, economics, game design, literary studies, and more. Other chapters integrate insights from RPG studies around broadly significant topics, like transmedia worldbuilding, immersion, transgressive play, or player–character relations. Each chapter includes definitions of key terms and recommended readings to help fans, students, and scholars new to RPG studies find their way into this new interdisciplinary field.

The Web Game Developer's Cookbook

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Publisher : Addison-Wesley
ISBN 13 : 0133358674
Total Pages : 869 pages
Book Rating : 4.1/5 (333 download)

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Book Synopsis The Web Game Developer's Cookbook by : Evan Burchard

Download or read book The Web Game Developer's Cookbook written by Evan Burchard and published by Addison-Wesley. This book was released on 2013-03-23 with total page 869 pages. Available in PDF, EPUB and Kindle. Book excerpt: Want to start building great web games with HTML5 and JavaScript? Moving from Flash or other game platforms? Already building HTML5 games and want to get better and faster at it? This guide brings together everything you need: expert guidance, sample projects, and working code! Evan Burchard walks you step-by-step through quickly building 10 popular types of games. Each chapter implements a game within a well-understood genre; introduces a different free, open source, and easy-to-use HTML5 game engine; and is accompanied with full JavaScript source code listings. Each game recipe uses tested and well-proven patterns that address the development challenges unique to that genre, and shows how to use existing tools and engines to build complete substantial game projects in just hours. Need a quick JavaScript primer? Evan Burchard provides that, too! Coverage includes • Mastering an essential HTML5/JavaScript game development toolset: browser, text editor, terminal, JavaScript console, game engine, and more • Accelerating development with external libraries and proven patterns • Managing browser differences between IE, Firefox, and Chrome • Getting up to speed on web development with a QUIZ game built with JavaScript, HTML, CSS, and JQuery • Creating INTERACTIVE FICTION “gamebooks” that leverage new CSS3 features and impress.js • Building PARTY games around the lightweight atom.js engine • Developing PUZZLE games with the easel.js graphics rendering engine • Writing PLATFORMERS with melon.js and its integrated tilemap editor • Coding intense 2-player FIGHTING games for web browsers with game.js • Building a SPACE SHOOTER with the jQuery-based gameQuery game engine • Implementing pseudo-3D techniques like ray casting for an FPS (First Person Shooter) style game • Producing a 16 bit RPG (Role Playing Game) complete with interfaces for dialog, inventories, and turn-based battles with enchant.js • Building an isometric RTS (Real Time Strategy) game that incorporates server components along with node.js, socket.io, and crafty.js • Engaging players with content that encourages exploration Turn to The Web Game Developer’s Cookbook for proven, expert answers–and the code you need to implement them. It’s all you need to jumpstart any web game project!