Course Notes: The RenderMan Interface and shading language

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ISBN 13 :
Total Pages : pages
Book Rating : 4.:/5 (24 download)

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Download or read book Course Notes: The RenderMan Interface and shading language written by and published by . This book was released on 1990 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Course Notes

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Publisher :
ISBN 13 :
Total Pages : 168 pages
Book Rating : 4.F/5 ( download)

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Book Synopsis Course Notes by :

Download or read book Course Notes written by and published by . This book was released on 1992 with total page 168 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Course Notes

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Publisher :
ISBN 13 :
Total Pages : 176 pages
Book Rating : 4.:/5 (318 download)

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Download or read book Course Notes written by and published by . This book was released on 1995 with total page 176 pages. Available in PDF, EPUB and Kindle. Book excerpt:

The RenderMan interface and shading language

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Author :
Publisher :
ISBN 13 :
Total Pages : 172 pages
Book Rating : 4.:/5 (252 download)

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Book Synopsis The RenderMan interface and shading language by : Tony Apodaca

Download or read book The RenderMan interface and shading language written by Tony Apodaca and published by . This book was released on 1990 with total page 172 pages. Available in PDF, EPUB and Kindle. Book excerpt:

The RenderMan Shading Language Guide

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Publisher : Course Technology
ISBN 13 : 9781598632866
Total Pages : 0 pages
Book Rating : 4.6/5 (328 download)

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Book Synopsis The RenderMan Shading Language Guide by : Rudy Cortes

Download or read book The RenderMan Shading Language Guide written by Rudy Cortes and published by Course Technology. This book was released on 2008 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Discover how to achieve the stunning imagery and dazzling effects that wow audiences in animated and live action motion pictures. 'The RenderMan© Shading Language Guide' shows you how to master this powerful rendering program, used by filmmakers in conjunction with 2D and 3D painting, modeling, and animation software to transport audiences to faraway lands and awe them with fantastic creatures. A comprehensive guide to the RenderMan Shading Language (RSL), the book teaches experienced 3D animators and artists fundamentals through advanced RSL and image synthesis concepts. Beginning with an introduction to RSL, you'll learn about the shader writing process and how to set up a proper shader developing environment. After that you'll try your hand at some simple shading methods such as light and volume shaders. Once you have the basics down, you'll move on to more advanced shading skills including raytracing, global illumination, pattern anti-aliasing, and DSO shadeops. The book presents over 80 complete shaders and teaches good coding style and techniques. 'The RenderMan Shading Language Guide' presents the skills you need to become proficient with RSL so that you can use them to create amazing special effects for use in movies, video games, and more.

OpenGL Shading Language

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Publisher : Pearson Education
ISBN 13 : 0321669223
Total Pages : 839 pages
Book Rating : 4.3/5 (216 download)

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Book Synopsis OpenGL Shading Language by : Randi J. Rost

Download or read book OpenGL Shading Language written by Randi J. Rost and published by Pearson Education. This book was released on 2009-07-13 with total page 839 pages. Available in PDF, EPUB and Kindle. Book excerpt: OpenGL® Shading Language, Third Edition, extensively updated for OpenGL 3.1, is the experienced application programmer’s guide to writing shaders. Part reference, part tutorial, this book thoroughly explains the shift from fixed-functionality graphics hardware to the new era of programmable graphics hardware and the additions to the OpenGL API that support this programmability. With OpenGL and shaders written in the OpenGL Shading Language, applications can perform better, achieving stunning graphics effects by using the capabilities of both the visual processing unit and the central processing unit. In this book, you will find a detailed introduction to the OpenGL Shading Language (GLSL) and the new OpenGL function calls that support it. The text begins by describing the syntax and semantics of this high-level programming language. Once this foundation has been established, the book explores the creation and manipulation of shaders using new OpenGL function calls. OpenGL® Shading Language, Third Edition, includes updated descriptions for the language and all the GLSL entry points added though OpenGL 3.1, as well as updated chapters that discuss transformations, lighting, shadows, and surface characteristics. The third edition also features shaders that have been updated to OpenGL Shading Language Version 1.40 and their underlying algorithms, including Traditional OpenGL fixed functionality Stored textures and procedural textures Image-based lighting Lighting with spherical harmonics Ambient occlusion and shadow mapping Volume shadows using deferred lighting Ward’s BRDF model The color plate section illustrates the power and sophistication of the OpenGL Shading Language. The API Function Reference at the end of the book is an excellent guide to the API entry points that support the OpenGL Shading Language.

The RenderMan Companion

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Publisher : Addison-Wesley Professional
ISBN 13 : 9780201508680
Total Pages : 518 pages
Book Rating : 4.5/5 (86 download)

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Book Synopsis The RenderMan Companion by : Steve Upstill

Download or read book The RenderMan Companion written by Steve Upstill and published by Addison-Wesley Professional. This book was released on 1990 with total page 518 pages. Available in PDF, EPUB and Kindle. Book excerpt: 11th printing Bibliography: p. 443-446. Includes index.

Graphics Shaders

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Publisher : CRC Press
ISBN 13 : 1439894116
Total Pages : 416 pages
Book Rating : 4.4/5 (398 download)

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Book Synopsis Graphics Shaders by : Mike Bailey

Download or read book Graphics Shaders written by Mike Bailey and published by CRC Press. This book was released on 2012-05-22 with total page 416 pages. Available in PDF, EPUB and Kindle. Book excerpt: Programmable graphics shaders, programs that can be downloaded to a graphics processor (GPU) to carry out operations outside the fixed-function pipeline of earlier standards, have become a key feature of computer graphics. This book is designed to open computer graphics shader programming to the student, whether in a traditional class or on their own. It is intended to complement texts based on fixed-function graphics APIs, specifically OpenGL. It introduces shader programming in general, and specifically the GLSL shader language. It also introduces a flexible, easy-to-use tool, glman, that helps you develop, test, and tune shaders outside an application that would use them.

3D Graphics Programming in Windows

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Publisher : Addison Wesley Longman
ISBN 13 :
Total Pages : 904 pages
Book Rating : 4.0/5 ( download)

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Book Synopsis 3D Graphics Programming in Windows by : Philip H. Taylor

Download or read book 3D Graphics Programming in Windows written by Philip H. Taylor and published by Addison Wesley Longman. This book was released on 1994 with total page 904 pages. Available in PDF, EPUB and Kindle. Book excerpt: This exciting book/disk package completely outfits the serious programmer for 3D graphics work in Windows. It explains 3D graphics programming fundamentals from a Windows perspective. Readers will understand the Windows graphic interface and how they can use a graphics library to create sophisticated graphics applications. Disk contains a professional 3D graphics library for Windows.

Handbook of Computer Animation

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Publisher : Springer Science & Business Media
ISBN 13 : 1447100913
Total Pages : 263 pages
Book Rating : 4.4/5 (471 download)

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Book Synopsis Handbook of Computer Animation by : John Vince

Download or read book Handbook of Computer Animation written by John Vince and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 263 pages. Available in PDF, EPUB and Kindle. Book excerpt: Written by specialists in teaching computer animation, this text addresses key international topics of computer animation, such as: mathematics, modelling, rendering, and compositing. Each chapter discusses a particular topic and how it is applied, including state-of-the-art techniques that are used in computer animation. The handbook provides a complete and up-to-date picture of computer animation and will be a valuable reference source for programmers, technical directors and animators in computer animation, computer games and special effects and also undergraduate and postgraduate students. The editor, John Vince, has written and edited over 20 books on computer graphics, computer animation and virtual reality.

Shader Writing in Open Shading Language

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Publisher : CRC Press
ISBN 13 : 1040123155
Total Pages : 239 pages
Book Rating : 4.0/5 (41 download)

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Book Synopsis Shader Writing in Open Shading Language by : Mitch J. Prater

Download or read book Shader Writing in Open Shading Language written by Mitch J. Prater and published by CRC Press. This book was released on 2024-10-03 with total page 239 pages. Available in PDF, EPUB and Kindle. Book excerpt: Incorporating both historical techniques and the most recent developments in computer graphics, Shader Writing in Open Shading Language is a treatise on OSL shader writing and shader development that intends to remedy the current lack of material on this important area of technical and artistic expertise. It is for artists who wish to know more about shaders and shader writing, for programmers who want the ultimate in creative control, or for anyone in‐between. It begins by covering the entire range of independent variables upon which all shaded pattern generation is based. From that foundation, every fundamental procedural, textural, conversion, and pattern modification shader category is described with clear and practical examples. Each topic is presented in a progression of chapters that begin with the fundamentals and expand to more complex shaders illustrating more advanced techniques that build on the previously covered material. In addition, these important topics are also covered: Shader user interface design and parameter widgets Color, color models, color spaces, and color transformations 2d and 3d spaces and their transformations Texture patterns and projections Ray tracing for pattern generation Displacement and bumped shading normal generation Shader organization, building, and deployment Shader execution and debugging

Journal of Graphics Tools

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Publisher :
ISBN 13 :
Total Pages : 226 pages
Book Rating : 4.:/5 (31 download)

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Book Synopsis Journal of Graphics Tools by :

Download or read book Journal of Graphics Tools written by and published by . This book was released on 1996 with total page 226 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Course Notes

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Publisher :
ISBN 13 :
Total Pages : 158 pages
Book Rating : 4.:/5 (318 download)

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Book Synopsis Course Notes by :

Download or read book Course Notes written by and published by . This book was released on 1990 with total page 158 pages. Available in PDF, EPUB and Kindle. Book excerpt:

The History of the GPU - Eras and Environment

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Publisher : Springer Nature
ISBN 13 : 3031135814
Total Pages : 355 pages
Book Rating : 4.0/5 (311 download)

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Book Synopsis The History of the GPU - Eras and Environment by : Jon Peddie

Download or read book The History of the GPU - Eras and Environment written by Jon Peddie and published by Springer Nature. This book was released on 2023-01-01 with total page 355 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is the second book in a three-part series that traces the development of the GPU, which is defined as a single chip with an integrated transform and lighting (T&L) capability. This feature previously was found in workstations as a stand-alone chip that only performed geometry functions. Enabled by Moore’s law, the first era of GPUs began in the late 1990s. Silicon Graphics (SGI) introduced T&L first in 1996 with the Nintendo 64 chipset with integrated T&L but didn’t follow through. ArtX developed a chipset with integrated T&L but didn’t bring it to market until November 1999. The need to integrate the transform and lighting functions in the graphics controller was well understood and strongly desired by dozens of companies. Nvidia was the first to produce a PC consumer level single chip with T&L in October 1999. All in all, fifteen companies came close, they had designs and experience, but one thing or another got in their way to prevent them succeeding. All the forces and technology were converging; the GPU was ready to emerge. Several of the companies involved did produce an integrated GPU, but not until early 2000. This is the account of those companies, the GPU and the environment needed to support it. The GPU has become ubiquitous and can be found in every platform that involves a computer and a user interface.

Advanced RenderMan

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Publisher : Morgan Kaufmann
ISBN 13 : 9781558606180
Total Pages : 592 pages
Book Rating : 4.6/5 (61 download)

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Book Synopsis Advanced RenderMan by : Anthony A. Apodaca

Download or read book Advanced RenderMan written by Anthony A. Apodaca and published by Morgan Kaufmann. This book was released on 2000 with total page 592 pages. Available in PDF, EPUB and Kindle. Book excerpt: From contributors to animated films such as Toy Story and A Bug's Life, comes this text to help animators create the sophisticated computer-generated special effects seen in such features as Jurassic Park.

The Cg Tutorial

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Publisher : Addison-Wesley Professional
ISBN 13 : 9780321194961
Total Pages : 402 pages
Book Rating : 4.1/5 (949 download)

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Book Synopsis The Cg Tutorial by : Randima Fernando

Download or read book The Cg Tutorial written by Randima Fernando and published by Addison-Wesley Professional. This book was released on 2003 with total page 402 pages. Available in PDF, EPUB and Kindle. Book excerpt: Cg is a complete programming environment for the fast creation of special effects and real-time cinematic quality experiences on multiple platforms. This text provides a guide to the Cg graphics language.

Real-Time Shading

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Publisher : CRC Press
ISBN 13 : 1439863814
Total Pages : 370 pages
Book Rating : 4.4/5 (398 download)

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Book Synopsis Real-Time Shading by : Marc Olano

Download or read book Real-Time Shading written by Marc Olano and published by CRC Press. This book was released on 2002-06-26 with total page 370 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book covers real-time shading systems, their design and how they work. Procedural shading, long valued for off-line rendering and production animation is now possible on interactive graphics hardware. These developments are important for areas such as game development, product design, and scientific visualization, among others. The authors inc