Corona SDK Application Design

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Author :
Publisher : Packt Pub Limited
ISBN 13 : 9781849697361
Total Pages : 98 pages
Book Rating : 4.6/5 (973 download)

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Book Synopsis Corona SDK Application Design by : Daniel Williams

Download or read book Corona SDK Application Design written by Daniel Williams and published by Packt Pub Limited. This book was released on 2013 with total page 98 pages. Available in PDF, EPUB and Kindle. Book excerpt: A step by step tutorial that focuses on everything from setup to deployment of basic apps.Have you ever wanted to create your own app? Then this book is for you. You will learn how to create apps using Corona SDK and how to publish your app so others can get a glimpse of your creation. This book is aimed at both Android and iOS app developers. The reader must have basic knowledge of app development.

Corona SDK Mobile Game Development: Beginner's Guide - Second Edition

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Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1783559357
Total Pages : 372 pages
Book Rating : 4.7/5 (835 download)

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Book Synopsis Corona SDK Mobile Game Development: Beginner's Guide - Second Edition by : Michelle M. Fernandez

Download or read book Corona SDK Mobile Game Development: Beginner's Guide - Second Edition written by Michelle M. Fernandez and published by Packt Publishing Ltd. This book was released on 2015-03-31 with total page 372 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is for anyone who wants to have a go at creating commercially successfully games for Android and iOS. You don’t need game development or programming experience.

Cross-Platform Mobile Application Development

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Author :
Publisher :
ISBN 13 : 9781793873187
Total Pages : 392 pages
Book Rating : 4.8/5 (731 download)

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Book Synopsis Cross-Platform Mobile Application Development by : John R Carlson Ph D

Download or read book Cross-Platform Mobile Application Development written by John R Carlson Ph D and published by . This book was released on 2019-01-11 with total page 392 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book offers an engaging approach to cross-platform mobile app development using the Lua scripting language and Corona SDK as a foundation. Beginning programmers will learn the fundamental concepts and techniques one step at a time across 14 hands-on chapters illustrated with over 100 sample apps. If you've dreamt of having an app for sale, but don't know how to start, this book can be the first step on your journey. Scripters who prefer a GUI-based development environment can use the bundled Drawn2Code IDE to design their Corona SDK apps. This prototype IDE automates much of the writing process for you, allowing you to focus on the design of your app.Professor Carlson has taught over a thousand students to code and create mobile apps using a fun, step-by-step approach. Focus on learning scripting fundamentals while building cross-platform games and utility apps with the rich feature-set afforded by the Corona SDK.

Create 2D Mobile Games with Corona SDK

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Author :
Publisher : CRC Press
ISBN 13 : 1317745752
Total Pages : 163 pages
Book Rating : 4.3/5 (177 download)

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Book Synopsis Create 2D Mobile Games with Corona SDK by : David Mekersa

Download or read book Create 2D Mobile Games with Corona SDK written by David Mekersa and published by CRC Press. This book was released on 2015-02-11 with total page 163 pages. Available in PDF, EPUB and Kindle. Book excerpt: Corona SDK is one of the most powerful tools used to create games and apps for mobile devices. The market requires speed; new developers need to operate quickly and efficiently. Create 2D Mobile Games with Corona SDK gives you the tools needed to master Corona - even within the framework of professional constraints. A must-read guide, this book gives you fast, accurate tips to learn the programming language necessary to create games. Read it sequentially or as an FAQ and you will have the tools you need to create any base game before moving on to advanced topics. The tutorial-based format: Contains step-by-step directions complete with coding and screenshots Is filled with tutorials, tips, and links to useful online resources Includes a comprehensive companion website featuring online exercise files to practice coding, full build samples from the text, additional book details, and more!

Learn Corona SDK Game Development

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Author :
Publisher : Apress
ISBN 13 : 1430250682
Total Pages : 277 pages
Book Rating : 4.4/5 (32 download)

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Book Synopsis Learn Corona SDK Game Development by : Frank Zammetti

Download or read book Learn Corona SDK Game Development written by Frank Zammetti and published by Apress. This book was released on 2013-04-23 with total page 277 pages. Available in PDF, EPUB and Kindle. Book excerpt: Corona SDK is one of the most popular app and game mobile development platforms in the world, and Learn Corona SDK Game Development walks you through creating a full-featured Corona game from scratch to the App Store. You'll learn Lua basics (the foundation of Corona), how to add and manipulate graphics, and how to use controls like multitouch, accelerometer, and gyroscope. You'll also learn how to use Box2D (Corona physics under the hood), and how to add sound effects and music. As you're polishing your game, you'll also learn about ads, in-app purchases, and OpenFeint and Game Center integration. Finally, you'll learn the ins and outs of getting a game into the App Store or other app marketplaces. Whether you're developing exclusively for iOS, or whether you're developing for Android or other platforms, Learn Corona SDK Game Development explains just what you need to launch your career as a mobile game developer. What you’ll learn Just enough Lua to get started with Corona How to put your Corona code together How to work with images and effects Adding music and sound Game physics and AI Working with app stores and marketplaces Who this book is for Beginning mobile game developers, with a grasp of the basics of programming, who want a complete walkthrough of the Corona app and game development tool, or iOS or Android developers who want to learn about Corona SDK. Table of ContentsPart I: Get Ready... Get Set... 1. Introducing Corona 2. Getting To Know Lua Part II: Go! 3. Application Structure 4. Title, main menu and settings screens 5. The Game, Part I: Core Game Code 6. The Game, Part II: The Main Loop 7. The Game, Part III: Player Control Input 8. The Game, Part IV: Collision Events 9. Wrapping Up Part III: The Post-Game Show 10. Odds And Ends 11. Testing And Publishing

Corona SDK Mobile Game Development: Beginner's Guide - Second Edition

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Author :
Publisher :
ISBN 13 : 9781783559343
Total Pages : 372 pages
Book Rating : 4.5/5 (593 download)

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Book Synopsis Corona SDK Mobile Game Development: Beginner's Guide - Second Edition by : Michelle M. Fernandez

Download or read book Corona SDK Mobile Game Development: Beginner's Guide - Second Edition written by Michelle M. Fernandez and published by . This book was released on 2015-03-31 with total page 372 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is for anyone who wants to have a go at creating commercially successfully games for Android and iOS. You don't need game development or programming experience.

Learning Game AI Programming with Lua

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Publisher : Packt Publishing Ltd
ISBN 13 : 1783281340
Total Pages : 571 pages
Book Rating : 4.7/5 (832 download)

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Book Synopsis Learning Game AI Programming with Lua by : David Young

Download or read book Learning Game AI Programming with Lua written by David Young and published by Packt Publishing Ltd. This book was released on 2014-11-28 with total page 571 pages. Available in PDF, EPUB and Kindle. Book excerpt: If you are a game developer or a general programmer who wishes to focus on programming systems and techniques to build your game AI without creating low-level interfaces in a game engine, then this book is for you. Knowledge of C++ will come in handy to debug the entirety of the AI sandbox and expand on the features present within the book, but it is not required.

Corona SDK Hotshot

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Author :
Publisher : Packt Publishing
ISBN 13 : 9781849694308
Total Pages : 334 pages
Book Rating : 4.6/5 (943 download)

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Book Synopsis Corona SDK Hotshot by : Nevin Flanagan

Download or read book Corona SDK Hotshot written by Nevin Flanagan and published by Packt Publishing. This book was released on 2013 with total page 334 pages. Available in PDF, EPUB and Kindle. Book excerpt: Using a project based approach you will learn the coolest aspects of Corona SDK development. Each project contains step- by-step explanations, diagrams, screenshots, and downloadable materials.This book is for users who already have completed at least one simple app using Corona and are familiar with mobile development using another platform and have done Lua programming in another context. Knowledge of the basic functions of Corona routines, as well as an understanding of the Lua programming language's syntax and common libraries, is assumed throughout.

The Art of Game Design

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Author :
Publisher : CRC Press
ISBN 13 : 0123694965
Total Pages : 522 pages
Book Rating : 4.1/5 (236 download)

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Book Synopsis The Art of Game Design by : Jesse Schell

Download or read book The Art of Game Design written by Jesse Schell and published by CRC Press. This book was released on 2008-08-04 with total page 522 pages. Available in PDF, EPUB and Kindle. Book excerpt: Anyone can master the fundamentals of game design - no technological expertise is necessary. The Art of Game Design: A Book of Lenses shows that the same basic principles of psychology that work for board games, card games and athletic games also are the keys to making top-quality videogames. Good game design happens when you view your game from many different perspectives, or lenses. While touring through the unusual territory that is game design, this book gives the reader one hundred of these lenses - one hundred sets of insightful questions to ask yourself that will help make your game better. These lenses are gathered from fields as diverse as psychology, architecture, music, visual design, film, software engineering, theme park design, mathematics, writing, puzzle design, and anthropology. Anyone who reads this book will be inspired to become a better game designer - and will understand how to do it.

Mastering Dart

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Publisher : Packt Publishing Ltd
ISBN 13 : 1783989572
Total Pages : 518 pages
Book Rating : 4.7/5 (839 download)

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Book Synopsis Mastering Dart by : Sergey Akopkokhyants

Download or read book Mastering Dart written by Sergey Akopkokhyants and published by Packt Publishing Ltd. This book was released on 2014-11-20 with total page 518 pages. Available in PDF, EPUB and Kindle. Book excerpt: If you are an application developer who has experience with Dart and want to develop reusable and robust code in Dart, then this book is for you. You are expected to have a basic knowledge of core elements and applications.

Lua游戏AI开发指南

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Publisher : Packt Publishing Ltd
ISBN 13 : 1836205546
Total Pages : 327 pages
Book Rating : 4.8/5 (362 download)

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Book Synopsis Lua游戏AI开发指南 by : Posts & Telecom Press

Download or read book Lua游戏AI开发指南 written by Posts & Telecom Press and published by Packt Publishing Ltd. This book was released on 2024-05-23 with total page 327 pages. Available in PDF, EPUB and Kindle. Book excerpt: 利用Lua编程开发专注于动作、动画和战术的游戏AI Key Features 本书循序渐进,从学习移动一个简单物体开始,到实现一个带有完整动画的战士 本书首先介绍AI沙箱,然后依次介绍、实现和扩展了游戏AI的各个新领域 本书介绍一些开源库,如Ogre3D、Bullet物理引擎、OpenSteer、Recast、Detour以及Lua 利用一个可以扩展和运行的完整代码库来创建AI沙箱。 Book Description游戏AI可以很容易地拆分成决策制定、动画处理和战术等各种组件,但各个系统间的平衡和交互决定了良好的AI和糟糕的AI之间的区别。 本书首先介绍AI沙箱,然后依次介绍、实现和扩展了游戏AI的各个新领域。更进一步,读者还将学习使用一些开源库,如Ogre3D、Bullet物理引擎、OpenSteer、Recast、Detour以及Lua,并利用一个可以扩展和运行的完整代码库来创建AI沙箱。本书采用一种循序渐进的方法,从学习移动一个简单物体开始,到实现一个带有完整动画的战士。学习完本书,你的AI将能够导航、寻路、管理动画回放、彼此交流并能感知它所处的环境。 如果你是游戏开发者,或者是一位想专注于实现自己的游戏AI系统和技术,而又不想创建游戏引擎的底层接口的普通程序员,这本书正是为你量身打造的。C++语言知识对于调试整个AI沙箱和扩展本书提供的功能十分有用,但并非必需的。What you will learn 创建动画状态机以便在Lua代码中驱动AI动画; 构建导航网格并在其中寻路; 使用全功能的Lua IDE编写和调试Lua脚本; 使用行为树、状态机和决策树开发决策逻辑,构建模块化、可重用的AI; 使用黑板数据结构管理短期和长期的知识表示; 添加感官知觉让AI能看能听; 基于影响力地图开发多个AI的高级战术。 Who this book is for 游戏开发人员、编程爱好者

Learn Corona SDK Game Development

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Author :
Publisher : Apress
ISBN 13 : 1430250690
Total Pages : 276 pages
Book Rating : 4.4/5 (32 download)

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Book Synopsis Learn Corona SDK Game Development by : Frank Zammetti

Download or read book Learn Corona SDK Game Development written by Frank Zammetti and published by Apress. This book was released on 2013-07-27 with total page 276 pages. Available in PDF, EPUB and Kindle. Book excerpt: Corona SDK is one of the most popular app and game mobile development platforms in the world, and Learn Corona SDK Game Development walks you through creating a full-featured Corona game from scratch to the App Store. You'll learn Lua basics (the foundation of Corona), how to add and manipulate graphics, and how to use controls like multitouch, accelerometer, and gyroscope. You'll also learn how to use Box2D (Corona physics under the hood), and how to add sound effects and music. As you're polishing your game, you'll also learn about ads, in-app purchases, and OpenFeint and Game Center integration. Finally, you'll learn the ins and outs of getting a game into the App Store or other app marketplaces. Whether you're developing exclusively for iOS, or whether you're developing for Android or other platforms, Learn Corona SDK Game Development explains just what you need to launch your career as a mobile game developer.

Information Systems: Development, Applications, Education

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Publisher : Springer
ISBN 13 : 3319243667
Total Pages : 171 pages
Book Rating : 4.3/5 (192 download)

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Book Synopsis Information Systems: Development, Applications, Education by : Stanislaw Wrycza

Download or read book Information Systems: Development, Applications, Education written by Stanislaw Wrycza and published by Springer. This book was released on 2015-09-25 with total page 171 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the SIGSAND/PLAIS EuroSymposium 2015 titled Information Systems: Development, Applications, Education, held in Gdansk, Poland, in September 25. The objective of this symposium is to promote and develop high-quality research on all issues related to systems analysis and design (SAND). It provides a forum for SAND researchers and practitioners in Europe and beyond to interact, collaborate, and develop their field. The 11 papers presented in this volume were carefully reviewed and selected from 28 submissions. They are organized in topical sections on information systems development; business process modeling; and information systems education.

Mobile Game Design Essentials

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Publisher : Packt Publishing Ltd
ISBN 13 : 1849692998
Total Pages : 521 pages
Book Rating : 4.8/5 (496 download)

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Book Synopsis Mobile Game Design Essentials by : Dr. Claudio Scolastici

Download or read book Mobile Game Design Essentials written by Dr. Claudio Scolastici and published by Packt Publishing Ltd. This book was released on 2013-11-21 with total page 521 pages. Available in PDF, EPUB and Kindle. Book excerpt: A step-by-step guide.This book is for all game developers, designers, and hobbyists who want to create assets for mobile games

The Art of the App Store

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Author :
Publisher : John Wiley & Sons
ISBN 13 : 1118235347
Total Pages : 306 pages
Book Rating : 4.1/5 (182 download)

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Book Synopsis The Art of the App Store by : Tyson McCann

Download or read book The Art of the App Store written by Tyson McCann and published by John Wiley & Sons. This book was released on 2011-11-11 with total page 306 pages. Available in PDF, EPUB and Kindle. Book excerpt: A unique behind-the-scenes look at what makes an application succeed in the App Store With this invaluable book, Tyson McCann offers a non-technical look at all aspects of the iPhone application development landscape and gets to the core of what makes a popular—and profitable—application. From knowing your customer to to launching a successful app, and everything in between, this must-have guide navigates such topics as developing a concept, analyzing the competition, considerations before the launch, marketing, building a community, and maintaining market share... to name a few. Coverage includes: Setting Your Goals, Costs, and Expectations Researching the App Store Market Knowing Your Customer Plotting the Stages of Development Guidelines and Expectations for Developing Your App Creating Free and Freemium Apps Creating Paid and Premium Apps Adopting Apple's Approach Riding the Social Networking Wave Feedback, Maintaining, and Scaling Open the vault to App Store success with this indispensable guide!

Writing in a Technological World

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Author :
Publisher : Routledge
ISBN 13 : 0429016042
Total Pages : 423 pages
Book Rating : 4.4/5 (29 download)

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Book Synopsis Writing in a Technological World by : Claire Lutkewitte

Download or read book Writing in a Technological World written by Claire Lutkewitte and published by Routledge. This book was released on 2019-11-14 with total page 423 pages. Available in PDF, EPUB and Kindle. Book excerpt: Writing in a Technological World explores how to think rhetorically, act multimodally, and be sensitive to diverse audiences while writing in technological contexts such as social media, websites, podcasts, and mobile technologies. Claire Lutkewitte includes a wealth of assignments, activities, and discussion questions to apply theory to practice in the development of writing skills. Featuring real-world examples from professionals who write using a wide range of technologies, each chapter provides practical suggestions for writing for a variety of purposes and a variety of audiences. By looking at technologies of the past to discover how meanings have evolved over time and applying the present technology to current working contexts, readers will be prepared to meet the writing and technological challenges of the future. This is the ideal text for undergraduate and graduate courses in composition, writing with technologies, and professional/business writing. A supplementary guide for instructors is available at www.routledge.com/9781138580985

Design, User Experience, and Usability: Users and Interactions

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Author :
Publisher : Springer
ISBN 13 : 3319208985
Total Pages : 720 pages
Book Rating : 4.3/5 (192 download)

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Book Synopsis Design, User Experience, and Usability: Users and Interactions by : Aaron Marcus

Download or read book Design, User Experience, and Usability: Users and Interactions written by Aaron Marcus and published by Springer. This book was released on 2015-07-20 with total page 720 pages. Available in PDF, EPUB and Kindle. Book excerpt: The three-volume set LNCS 9186, 9187, and 9188 constitutes the proceedings of the 4th International Conference on Design, User Experience, and Usability, DUXU 2015, held as part of the 17th International Conference on Human-Computer Interaction, HCII 2015, in Los Angeles, CA, USA, in August 2015, jointly with 13 other thematically similar conferences. The total of 1462 papers and 246 posters presented at the HCII 2015 conferences were carefully reviewed and selected from 4843 submissions. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers accepted for presentation thoroughly cover the entire field of Human-Computer Interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The total of 132 contributions included in the DUXU proceedings were carefully reviewed and selected for inclusion in this three-volume set. The 67 papers included in this volume are organized in topical sections on users in DUXU, women in DUXU, information design, touch and gesture DUXU, mobile DUXU, and wearable DUXU.