Core HTML5 2D Game Programming

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Publisher : Pearson Education
ISBN 13 : 013356424X
Total Pages : 640 pages
Book Rating : 4.1/5 (335 download)

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Book Synopsis Core HTML5 2D Game Programming by : David Geary

Download or read book Core HTML5 2D Game Programming written by David Geary and published by Pearson Education. This book was released on 2015 with total page 640 pages. Available in PDF, EPUB and Kindle. Book excerpt: Core HTML5 Game Programming walks the reader step-by-step through building an HTML5 arcade-style game entirely from scratch, with no third-party frameworks, showing how to implement each key component of a game from the ground up. Packed with code examples, this full-colour tutorial gives the in-depth understanding needed to design and build any kind of HTML5 game, with or without a framework.

Core HTML5 Canvas

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Publisher : Pearson Education
ISBN 13 : 0132761661
Total Pages : 752 pages
Book Rating : 4.1/5 (327 download)

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Book Synopsis Core HTML5 Canvas by : David Geary

Download or read book Core HTML5 Canvas written by David Geary and published by Pearson Education. This book was released on 2012-05-14 with total page 752 pages. Available in PDF, EPUB and Kindle. Book excerpt: One of HTML5’s most exciting features, Canvas provides a powerful 2D graphics API that lets you implement everything from word processors to video games. In Core HTML5 Canvas, best-selling author David Geary presents a code-fueled, no-nonsense deep dive into that API, covering everything you need to know to implement rich and consistent web applications that run on a wide variety of operating systems and devices. Succinctly and clearly written, this book examines dozens of real-world uses of the Canvas API, such as interactively drawing and manipulating shapes, saving and restoring the drawing surface to temporarily draw shapes and text, and implementing text controls. You’ll see how to keep your applications responsive with web workers when you filter images, how to implement smooth animations, and how to create layered, 3D scrolling backgrounds with parallax. In addition, you’ll see how to implement video games with extensive coverage of sprites, physics, collision detection, and the implementation of a game engine and an industrial-strength pinball game. The book concludes by showing you how to implement Canvas-based controls that you can use in any HTML5 application and how to use Canvas on mobile devices, including iOS5. This authoritative Canvas reference covers The canvas element—using it with other HTML elements, handling events, printing a canvas, and using offscreen canvases Shapes—drawing, dragging, erasing, and editing lines, arcs, circles, curves, and polygons; using shadows, gradients, and patterns Text—drawing, positioning, setting font properties; building text controls Images—drawing, scaling, clipping, processing, and animating Animations—creating smooth, efficient, and portable animations Sprites—implementing animated objects that have painters and behaviors Physics—modeling physical systems (falling bodies, pendulums, and projectiles), and implementing tweening for nonlinear motion and animation Collision detection—advanced techniques, clearly explained Game development—all aspects of game development, such as time-based motion and high score support, implemented in a game engine Custom controls—infrastructure for implementing custom controls; implementing progress bars, sliders, and an image panner Mobile applications—fitting Canvas apps on a mobile screen, using media queries, handling touch events, and specifying iOS5 artifacts, such as app icons Throughout the book, Geary discusses high-quality, reusable code to help professional developers learn everything they really need to know, with no unnecessary verbiage. All of the book’s code and live demonstrations of key techniques are available at corehtml5canvas.com.

Building HTML5 Games with ImpactJS

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Author :
Publisher : "O'Reilly Media, Inc."
ISBN 13 : 1449331238
Total Pages : 140 pages
Book Rating : 4.4/5 (493 download)

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Book Synopsis Building HTML5 Games with ImpactJS by : Jesse Freeman

Download or read book Building HTML5 Games with ImpactJS written by Jesse Freeman and published by "O'Reilly Media, Inc.". This book was released on 2012-02-15 with total page 140 pages. Available in PDF, EPUB and Kindle. Book excerpt: Step-by-step guide to creating a 2D game using Impact, the JavaScript game framework that works with HTML5's Canvas element.

Building a 2D Game Physics Engine

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Publisher : Apress
ISBN 13 : 148422583X
Total Pages : 129 pages
Book Rating : 4.4/5 (842 download)

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Book Synopsis Building a 2D Game Physics Engine by : Michael Tanaya

Download or read book Building a 2D Game Physics Engine written by Michael Tanaya and published by Apress. This book was released on 2017-01-11 with total page 129 pages. Available in PDF, EPUB and Kindle. Book excerpt: Build your very own 2D physics-based game engine simulation system for rigid body dynamics. Beginning from scratch, in this book you will cover the implementation technologies, HTML5 and JavaScript; assemble a simple and yet complete fundamental mathematics support library; define basic rigid body behaviors; detect and resolve rigid body collisions; and simulate collision responses after the collisions. In this way, by the end of Building a 2D Game Physics Engine, you will have an in‐depth understanding of the specific concepts and events, implementation details, and actual source code of a physics game engine that is suitable for building 2D games or templates for any 2D games you can create and can be played across the Internet via popular web‐browsers. What You'll Learn Gain an understanding of 2D game engine physics and how to utilize it in your own games Describe the basic behaviors of rigid bodies Detect collisions between rigid bodies Resolve interpretations after rigid body collisions Model and implement rigid body impulse responses Who This Book Is For Game enthusiasts, hobbyists, and anyone who is interested in building their own 2D physics game engines but is unsure of how to begin.

HTML5 Canvas

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Publisher : "O'Reilly Media, Inc."
ISBN 13 : 1449335888
Total Pages : 750 pages
Book Rating : 4.4/5 (493 download)

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Book Synopsis HTML5 Canvas by : Steve Fulton

Download or read book HTML5 Canvas written by Steve Fulton and published by "O'Reilly Media, Inc.". This book was released on 2013-04-11 with total page 750 pages. Available in PDF, EPUB and Kindle. Book excerpt: Flash is fading fast as Canvas continues to climb. The second edition of this popular book gets you started with HTML5 Canvas by showing you how to build interactive multimedia applications. You’ll learn how to draw, render text, manipulate images, and create animation—all in the course of building an interactive web game throughout the book. Updated for the latest implementations of Canvas and related HTML5 technologies, this edition includes clear and reusable code examples to help you quickly pick up the basics—whether you currently use Flash, Silverlight, or just HTML and JavaScript. Discover why HTML5 is the future of innovative web development. Create and modify 2D drawings, text, and bitmap images Use algorithms for math-based movement and physics interactions Incorporate and manipulate video, and add audio Build a basic framework for creating a variety of games Use bitmaps and tile sheets to develop animated game graphics Go mobile: build web apps and then modify them for iOS devices Explore ways to use Canvas for 3D and multiplayer game applications

HTML5 Game Development by Example: Beginner's Guide

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Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1785287885
Total Pages : 354 pages
Book Rating : 4.7/5 (852 download)

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Book Synopsis HTML5 Game Development by Example: Beginner's Guide by : Makzan,

Download or read book HTML5 Game Development by Example: Beginner's Guide written by Makzan, and published by Packt Publishing Ltd. This book was released on 2015-06-26 with total page 354 pages. Available in PDF, EPUB and Kindle. Book excerpt: HTML5 is a markup language used to structure and present content for the World Wide Web and is a core technology of the Internet. It is supported across different platforms and is also supported by various browsers. Its innovative features, such as canvas, audio, and video elements, make it an excellent game building tool. HTML5 Game Development by Example Beginner's Guide Second Edition is a step-by-step tutorial that will help you create several games from scratch, with useful examples. Starting with an introduction to HTML5, the chapters of this book help you gain a better understanding of the various concepts and features of HTML5. By the end of the book, you'll have the knowledge, skills, and level of understanding you need to efficiently develop games over the network using HTML5.

Learning Html5 by Creating Fun Games

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Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1849696039
Total Pages : 536 pages
Book Rating : 4.8/5 (496 download)

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Book Synopsis Learning Html5 by Creating Fun Games by : Rodrigo Silveira

Download or read book Learning Html5 by Creating Fun Games written by Rodrigo Silveira and published by Packt Publishing Ltd. This book was released on 2013-01-01 with total page 536 pages. Available in PDF, EPUB and Kindle. Book excerpt: By teaching HTML5 by developing exciting games, the reader will see concrete applications for each of the concepts, and will also have a powerful deliverable at the end of each chapter - a fully functional game. We learn the various concepts using very abstract examples - how to model animals, foods, or fictitious machines. This makes learning and understanding a lot easier, and much more enjoyable.If you are are looking to get a good grounding in how to use the new awesome technology that is HTML5, this book is for you. Basic knowledge of HTML and/or HTML5 is welcome, but optional. The book is a friendly and exciting reference for beginners.

Pro HTML5 Games

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Author :
Publisher : Apress
ISBN 13 : 1430247118
Total Pages : 356 pages
Book Rating : 4.4/5 (32 download)

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Book Synopsis Pro HTML5 Games by : Aditya Ravi Shankar

Download or read book Pro HTML5 Games written by Aditya Ravi Shankar and published by Apress. This book was released on 2013-01-29 with total page 356 pages. Available in PDF, EPUB and Kindle. Book excerpt: Build your next game on a bigger scale with Pro HTML5 Games. This book teaches you the essentials of advanced game programming in HTML5. You’ll learn techniques that you can transfer to any area of HTML5 game development to make your own professional HTML5 games! Led by an expert game programmer, you’ll build two complete games in HTML5: a strategy puzzle game based on the Box2d physics engine and in the style of Angry Birds and a real-time strategy (RTS) game complete with units, buildings, path-finding, artificial intelligence, and multiplayer support. In the process, you’ll learn how to do the following: Create realistic physics in your game by incorporating the Box2d physics engine Design large worlds with lots of characters and let users interact with them Use sprite sheets, panning, parallax scrolling, and sound effects to build a more polished game Incorporate pathfinding and steering to help characters navigate through your world Create challenging levels with intelligent enemies by using decision trees, state machines, and scripted events Add multiplayer in your games using Node.js and the WebSocket API This book will help you take your HTML5/JavaScript programming experience to the next level. It gives you the knowledge and skills you need to develop more complex, bolder games and become an HTML5 games pro.

An Introduction to HTML5 Game Development with Phaser.js

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Author :
Publisher : CRC Press
ISBN 13 : 1315318687
Total Pages : 372 pages
Book Rating : 4.3/5 (153 download)

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Book Synopsis An Introduction to HTML5 Game Development with Phaser.js by : Travis Faas

Download or read book An Introduction to HTML5 Game Development with Phaser.js written by Travis Faas and published by CRC Press. This book was released on 2017-01-12 with total page 372 pages. Available in PDF, EPUB and Kindle. Book excerpt: Experience the thrill of crafting your own HTML5 game with Phaser.js game engine. HTML5 and modern JavaScript game engines have helped revolutionized web based games. Each chapter in An Introduction to HTML5 Game Development with Phaser.js showcases a sample game that illustrates an aspect of Phaser.js (now Lazer.js) that can be used as is, or in remixed games of the developer’s design. Each of these examples help the reader to understand how to optimize JavaScript game development with modern project tooling like Grunt and Bower. Though the world of HTML game development continues to grow and evolve, An Introduction to HTML5 Game Development with Phaser.js, provides a grounded resource and vital learning tool to anyone looking to optimize web game development process.

Foundation HTML5 Canvas

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Author :
Publisher : Apress
ISBN 13 : 1430232927
Total Pages : 313 pages
Book Rating : 4.4/5 (32 download)

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Book Synopsis Foundation HTML5 Canvas by : Rob Hawkes

Download or read book Foundation HTML5 Canvas written by Rob Hawkes and published by Apress. This book was released on 2011-09-20 with total page 313 pages. Available in PDF, EPUB and Kindle. Book excerpt: Foundation HTML5 Canvas: For Games and Entertainment teaches you how to make exciting interactive games and applications using HTML5 canvas. Canvas lets you produce graphics, animations, and applications using the HTML5 and JavaScript web standards. It allows you to draw directly within the browser without the need for third-party plugins like Adobe Flash, and so canvas works perfectly across desktop and mobile devices, like the iPhone and Android. Foundation HTML5 Canvas begins by introducing you to HTML5 and the cool new features that it opens up for you. You are then offered a quick guide to JavaScript programming to get you up to speed. Next up you'll receive a thorough introduction to the canvas element, which teaches you how to draw objects within the browser with great ease. Once the basics are covered you’ll move on to the more advanced features of canvas, including image and video manipulation. You’ll also learn how to create realistic animations with the help of some basic physics. Foundation HTML5 Canvas then teaches you how to create two thrilling space-based games using all the skills you’ve learned so far. You'll find plenty of code examples and illustrations designed to help you understand even the most complex of topics. HTML5 is already here for you, and this book will provide you with all the information you need to enjoy the show. For more information, source code, and the latest blog posts from author Rob Hawkes, visit http://rawkes.com/foundationcanvas.

Learning HTML5 Game Programming

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Author :
Publisher : Addison-Wesley Professional
ISBN 13 : 0321767365
Total Pages : 253 pages
Book Rating : 4.3/5 (217 download)

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Book Synopsis Learning HTML5 Game Programming by : James L. Williams

Download or read book Learning HTML5 Game Programming written by James L. Williams and published by Addison-Wesley Professional. This book was released on 2012 with total page 253 pages. Available in PDF, EPUB and Kindle. Book excerpt: Presents practical instrucion and theory for using the features of HTML5 to create a online gaming applications.

HTML5 in Action

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Publisher : Simon and Schuster
ISBN 13 : 1638352739
Total Pages : 693 pages
Book Rating : 4.6/5 (383 download)

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Book Synopsis HTML5 in Action by : Greg Wanish

Download or read book HTML5 in Action written by Greg Wanish and published by Simon and Schuster. This book was released on 2014-02-09 with total page 693 pages. Available in PDF, EPUB and Kindle. Book excerpt: Summary HTML5 in Action provides a complete introduction to web development using HTML5. You'll explore every aspect of the HTML5 specification through real-world examples and code samples. It's much more than just a specification reference, though. It lives up to the name HTML5 in Action by giving you the practical, hands-on guidance you'll need to use key features. About the Technology HTML5 is not a few new tags and features added to an old standard—it's the foundation of the modern web, enabling its interactive services, single-page UI, interactive games, and complex business applications. With support for standards-driven mobile app development, powerful features like local storage and WebSockets, superb audio and video APIs, and new layout options using CSS3, SVG, and Canvas, HTML5 has entered its prime time. About the Book HTML5 in Action provides a complete introduction to web development using HTML5. It explores the HTML5 specification through real-world examples and code samples. It earns the name "in Action" by giving you the practical, hands-on guidance you'll need to confidently build the sites and applications you—and your clients—have been wanting for years. This book concentrates on new HTML5 features and assumes you are familiar with standard HTML. Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. What's Inside New semantic elements and form input types Single-page application design Creating interactive graphics Mobile web apps About the Authors Rob Crowther is a web developer and blogger and the author of Manning's Hello! HTML5 & CSS3. Joe Lennon is an enterprise mobile application developer. Ash Blue builds award-winning interactive projects. Greg Wanish is an independent web and eCommerce developer. Table of Contents PART 1 INTRODUCTION HTML5: from documents to applications PART 2 BROWSER-BASED APPS Form creation: input widgets, data binding, and data validation File editing and management: rich formatting, file storage, drag and drop Messaging: communicating to and from scripts in HTML5 Mobile applications: client storage and offline execution PART 3 INTERACTIVE GRAPHICS, MEDIA, AND GAMING 2D Canvas: low-level, 2D graphics rendering SVG: responsive in-browser graphics Video and audio: playing media in the browser WebGL: 3D application development Plus 10 Appendixes

Supercharged JavaScript Graphics

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Publisher : "O'Reilly Media, Inc."
ISBN 13 : 1449313078
Total Pages : 282 pages
Book Rating : 4.4/5 (493 download)

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Book Synopsis Supercharged JavaScript Graphics by : Raffaele Cecco

Download or read book Supercharged JavaScript Graphics written by Raffaele Cecco and published by "O'Reilly Media, Inc.". This book was released on 2011-07-11 with total page 282 pages. Available in PDF, EPUB and Kindle. Book excerpt: With HTML5 and improved web browser support, JavaScript has become the tool of choice for creating high-performance web graphics. This faced-paced book shows you how to use JavaScript, jQuery, DHTML, and HTML5's Canvas element to create rich web applications for computers and mobile devices. By following real-world examples, experienced web developers learn fun and useful approaches to arcade games, DHTML effects, business dashboards, and other applications. This book serves complex subjects in easily digestible pieces, and each topic acts as a foundation for the next. Tackle JavaScript optimization and understand how it impacts performance Create fast-moving graphics by combining old-school DHTML with jQuery Learn advanced UI techniques using the jQuery UI and Ext JS libraries Build games with collision detection, object handling, and JavaScript scrolling techniques Master HTML5 Canvas basics for drawings, fills, bitmaps, animation, and more Create applications for the small screen with jQuery Mobile and PhoneGap Use Google’s data visualization tools to create interactive dashboards

Instant HTML5 2D Platformer

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Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1849696799
Total Pages : 109 pages
Book Rating : 4.8/5 (496 download)

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Book Synopsis Instant HTML5 2D Platformer by : Aidan Temple

Download or read book Instant HTML5 2D Platformer written by Aidan Temple and published by Packt Publishing Ltd. This book was released on 2013-01-01 with total page 109 pages. Available in PDF, EPUB and Kindle. Book excerpt: Filled with practical, step-by-step instructions and clear explanations for the most important and useful tasks. The step-by-step approach taken by this book will show you how to develop a 2D HTML5 platformer-based game that you will be able to publish to multiple devices.This book is great for anyone who has an interest in HTML5 games development, and who already has a basic to intermediate grasp on both the HTML markup and JavaScript programming languages. Therefore, due to this requirement, the book will not discuss the inner workings of either of these languages but will instead attempt to describe the functionality of the code present within this book.

HTML5 Game Development with GameMaker

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Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1849694117
Total Pages : 364 pages
Book Rating : 4.8/5 (496 download)

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Book Synopsis HTML5 Game Development with GameMaker by : Jason Lee Elliott

Download or read book HTML5 Game Development with GameMaker written by Jason Lee Elliott and published by Packt Publishing Ltd. This book was released on 2013-04-22 with total page 364 pages. Available in PDF, EPUB and Kindle. Book excerpt: The book is a friendly but explosive reference for all skill levels, with several action packed projects. You will develop the ability to build games from scratch with a comprehensive practical tutorial guide. This book is assured to boost your skill set to another level.This book is for anyone with a passion to create fun and action packed web browser games using GameMaker Studio. This intuitive practical guide appeals to both beginners and advanced users wanting to create and release online games to share with the world, using the powerful GameMaker tool.

HTML5 Canvas Cookbook

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Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1849691371
Total Pages : 595 pages
Book Rating : 4.8/5 (496 download)

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Book Synopsis HTML5 Canvas Cookbook by : Eric Rowell

Download or read book HTML5 Canvas Cookbook written by Eric Rowell and published by Packt Publishing Ltd. This book was released on 2011-11-25 with total page 595 pages. Available in PDF, EPUB and Kindle. Book excerpt: Annotation The HTML5 canvas is revolutionizing graphics and visualizations on the Web. Powered by JavaScript, the HTML5 Canvas API enables web developers to create visualizations and animations right in the browser without Flash. Although the HTML5 Canvas is quickly becoming the standard for online graphics and interactivity, many developers fail to exercise all of the features that this powerful technology has to offer.The HTML5 Canvas Cookbook begins by covering the basics of the HTML5 Canvas API and then progresses by providing advanced techniques for handling features not directly supported by the API such as animation and canvas interactivity. It winds up by providing detailed templates for a few of the most common HTML5 canvas applicationsdata visualization, game development, and 3D modeling. It will acquaint you with interesting topics such as fractals, animation, physics, color models, and matrix mathematics.By the end of this book, you will have a solid understanding of the HTML5 Canvas API and a toolbox of techniques for creating any type of HTML5 Canvas application, limited only by the extent of your imagination.

Build Your Own 2D Game Engine and Create Great Web Games

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Author :
Publisher : Apress
ISBN 13 : 9781484273760
Total Pages : 741 pages
Book Rating : 4.2/5 (737 download)

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Book Synopsis Build Your Own 2D Game Engine and Create Great Web Games by : Kelvin Sung

Download or read book Build Your Own 2D Game Engine and Create Great Web Games written by Kelvin Sung and published by Apress. This book was released on 2021-12-04 with total page 741 pages. Available in PDF, EPUB and Kindle. Book excerpt: Develop a 2D game engine that will give you the experience and core understanding of foundational concepts for building complex and fun 2D games that can be played across the Internet via popular web browsers. This book is organized so that the chapters follow logical steps of building a game engine and integrates concepts accordingly. Build Your Own 2D Game Engine and Create Great Web Games isolates and presents relevant concepts from software engineering, computer graphics, mathematics, physics, game development and game design in the context of building a 2D game engine from scratch. In this edition, all the code is based on updated versions of JavaScript with HTML5 and WebGL2: you will analyze the source code needed to create a game engine that is suitable for implementing typical casual 2D videogames. You will also learn about physics and particle system. The discussion of physics component includes rotations and popular physical materials such as wood, mud, and ice. The discussion of particle component has popular presets such as fire, smoke, and dust. By the end of the book, you will understand the core concepts and implementation details of a typical 2D game engine, learn insights into how these concepts affect game design and game play, and have access to a versatile 2D game engine that they can expand upon or utilize to build their own 2D games from scratch with HTML5, JavaScript, and WebGL2. What You Will Learn Understand essential concepts for building 2D games Grasp the basic architecture of 2D game engines Understand illumination models in 2D games Learn basic physics used in 2D games Find out how these core concepts affect game design and game play Learn to design and develop 2D interactive games Who Is This Book For Game enthusiasts, hobbyists, and anyone with little to no experience who are interested in building interactive games but are unsure of how to begin. This can also serve as a textbook for a junior- or senior-level "Introduction to Game Engine" course in a Computer Science department.