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Computing For Archaeologists
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Book Synopsis Using Computers in Archaeology by : Gary R. Lock
Download or read book Using Computers in Archaeology written by Gary R. Lock and published by Psychology Press. This book was released on 2003 with total page 326 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is the first comprehensive review of computer applications in archaeology from the archaeologist's perspective. The book deals with all aspects of the discipline, from survey and excavation to museums and education.
Book Synopsis Computational Intelligence in Archaeology by : Barcelo, Juan A.
Download or read book Computational Intelligence in Archaeology written by Barcelo, Juan A. and published by IGI Global. This book was released on 2008-07-31 with total page 436 pages. Available in PDF, EPUB and Kindle. Book excerpt: Provides analytical theories offered by innovative artificial intelligence computing methods in the archaeological domain.
Book Synopsis E-Learning Methodologies and Computer Applications in Archaeology by : Politis, Dionysios
Download or read book E-Learning Methodologies and Computer Applications in Archaeology written by Politis, Dionysios and published by IGI Global. This book was released on 2008-04-30 with total page 490 pages. Available in PDF, EPUB and Kindle. Book excerpt: Tools of data comparison and analysis are critical in the field of archaeology, and the integration of technological advancements such as geographic information systems, intelligent systems, and virtual reality reconstructions with the teaching of archaeology is crucial to the effective utilization of resources in the field. E-Learning Methodologies and Computer Applications in Archaeology presents innovative instructional approaches for archaeological e-learning based on networked technologies, providing researchers, scholars, and professionals a comprehensive global perspective on the resources, development, application, and implications of information communication technology in multimedia-based educational products and services in archaeology.
Book Synopsis Digital Contagions by : Jussi Parikka
Download or read book Digital Contagions written by Jussi Parikka and published by Peter Lang. This book was released on 2007 with total page 344 pages. Available in PDF, EPUB and Kindle. Book excerpt: Digital Contagions is the first book to offer a comprehensive and critical analysis of the culture and history of the computer virus phenomenon. The book maps the anomalies of network culture from the angles of security concerns, the biopolitics of digital systems, and the aspirations for artificial life in software. The genealogy of network culture is approached from the standpoint of accidents that are endemic to the digital media ecology. Viruses, worms, and other software objects are not, then, seen merely from the perspective of anti-virus research or practical security concerns, but as cultural and historical expressions that traverse a non-linear field from fiction to technical media, from net art to politics of software. Jussi Parikka mobilizes an extensive array of source materials and intertwines them with an inventive new materialist cultural analysis. Digital Contagions draws from the cultural theories of Gilles Deleuze and Félix Guattari, Friedrich Kittler, and Paul Virilio, among others, and offers novel insights into historical media analysis.
Book Synopsis Digital Geoarchaeology by : Christoph Siart
Download or read book Digital Geoarchaeology written by Christoph Siart and published by Springer. This book was released on 2017-12-03 with total page 272 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book focusses on new technologies and multi-method research designs in the field of modern archaeology, which increasingly crosses academic boundaries to investigate past human-environmental relationships and to reconstruct palaeolandscapes. It aims at establishing the concept of Digital Geoarcheology as a novel approach of interdisciplinary collaboration situated at the scientific interface between classical studies, geosciences and computer sciences. Among others, the book includes topics such as geographic information systems, spatiotemporal analysis, remote sensing applications, laser scanning, digital elevation models, geophysical prospecting, data fusion and 3D visualisation, categorized in four major sections. Each section is introduced by a general thematic overview and followed by case studies, which vividly illustrate the broad spectrum of potential applications and new research designs. Mutual fields of work and common technologies are identified and discussed from different scholarly perspectives. By stimulating knowledge transfer and fostering interdisciplinary collaboration, Digital Geoarchaeology helps generate valuable synergies and contributes to a better understanding of ancient landscapes along with their forming processes. Chapters 1, 2, 6, 8 and 14 are published open access under a CC BY 4.0 license at link.springer.com.
Download or read book Image Objects written by Jacob Gaboury and published by MIT Press. This book was released on 2021-08-03 with total page 323 pages. Available in PDF, EPUB and Kindle. Book excerpt: How computer graphics transformed the computer from a calculating machine into an interactive medium, as seen through the histories of five technical objects. Most of us think of computer graphics as a relatively recent invention, enabling the spectacular visual effects and lifelike simulations we see in current films, television shows, and digital games. In fact, computer graphics have been around as long as the modern computer itself, and played a fundamental role in the development of our contemporary culture of computing. In Image Objects, Jacob Gaboury offers a prehistory of computer graphics through an examination of five technical objects--an algorithm, an interface, an object standard, a programming paradigm, and a hardware platform--arguing that computer graphics transformed the computer from a calculating machine into an interactive medium. Gaboury explores early efforts to produce an algorithmic solution for the calculation of object visibility; considers the history of the computer screen and the random-access memory that first made interactive images possible; examines the standardization of graphical objects through the Utah teapot, the most famous graphical model in the history of the field; reviews the graphical origins of the object-oriented programming paradigm; and, finally, considers the development of the graphics processing unit as the catalyst that enabled an explosion in graphical computing at the end of the twentieth century. The development of computer graphics, Gaboury argues, signals a change not only in the way we make images but also in the way we mediate our world through the computer--and how we have come to reimagine that world as computational.
Book Synopsis Mathematics and Archaeology by : Juan A. Barcelo
Download or read book Mathematics and Archaeology written by Juan A. Barcelo and published by CRC Press. This book was released on 2015-06-08 with total page 524 pages. Available in PDF, EPUB and Kindle. Book excerpt: Although many archaeologists have a good understanding of the basics in computer science, statistics, geostatistics, modeling, and data mining, more literature is needed about the advanced analysis in these areas. This book aids archaeologists in learning more advanced tools and methods while also helping mathematicians, statisticians, and computer
Book Synopsis Retrogame Archeology by : John Aycock
Download or read book Retrogame Archeology written by John Aycock and published by Springer. This book was released on 2016-05-09 with total page 234 pages. Available in PDF, EPUB and Kindle. Book excerpt: Drawing on extensive research, this book explores the techniques that old computer games used to run on tightly-constrained platforms. Retrogame developers faced incredible challenges of limited space, computing power, rudimentary tools, and the lack of homogeneous environments. Using examples from over 100 retrogames, this book examines the clever implementation tricks that game designers employed to make their creations possible, documenting these techniques that are being lost. However, these retrogame techniques have modern analogues and applications in general computer systems, not just games, and this book makes these contemporary connections. It also uses retrogames' implementation to introduce a wide variety of topics in computer systems including memory management, interpretation, data compression, procedural content generation, and software protection. Retrogame Archeology targets professionals and advanced-level students in computer science, engineering, and mathematics but would also be of interest to retrogame enthusiasts, computer historians, and game studies researchers in the humanities.
Book Synopsis Mathematics and Computers in Archaeology by : J. E. Doran
Download or read book Mathematics and Computers in Archaeology written by J. E. Doran and published by Harvard University Press. This book was released on 1975 with total page 406 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is for students and practitioners of archaeology. It offers an introductory survey of all the applications of mathematical and statistical techniques to their work. These applications are increasingly concerned with computerized data classification and quantification, and their effect is to reduce the level of uncertainty in the interpretation of the evidence that time and chance have left. Any archaeologist wanting to find out what these new methods have to offer has hitherto been forced to search for information in the specialist handbooks, conference proceedings, and review articles of his own, and very often of other, disciplines. This book brings the information conveniently together, so far as it pertains to archaeology, and permits an assessment of its relevance and quality. Those who have been daunted by the specialist knowledge apparently demanded will now be able to acquire a thorough grasp of principles and practices. Only an elementary knowledge of mathematics is presumed throughout. Part 1 provides a brief introduction to basic concepts in archaeology and mathematics. Part 2 relates the standard archaeological techniques and procedures to mathematics; it concentrates on numerical approaches best suited to archaeological practices. Part 3 examines various automatic seriation techniques and discusses further work that is coming to play an essential part in the development of archaeology.
Book Synopsis Archaeology from Space by : Sarah Parcak
Download or read book Archaeology from Space written by Sarah Parcak and published by Macmillan + ORM. This book was released on 2019-07-09 with total page 231 pages. Available in PDF, EPUB and Kindle. Book excerpt: Winner of Archaeological Institute of America's Felicia A. Holton Book Award • Winner of the Phi Beta Kappa Prize for Science • An Amazon Best Science Book of 2019 • A Science Friday Best Science Book of 2019 • A Kirkus Reviews Best Nonfiction Book of 2019 • A Science News Best Book of 2019 • Nature's Top Ten Books of 2019 "A crash course in the amazing new science of space archaeology that only Sarah Parcak can give. This book will awaken the explorer in all of us." ?Chris Anderson, Head of TED National Geographic Explorer and TED Prize-winner Dr. Sarah Parcak gives readers a personal tour of the evolution, major discoveries, and future potential of the young field of satellite archaeology. From surprise advancements after the declassification of spy photography, to a new map of the mythical Egyptian city of Tanis, she shares her field’s biggest discoveries, revealing why space archaeology is not only exciting, but urgently essential to the preservation of the world’s ancient treasures. Parcak has worked in twelve countries and four continents, using multispectral and high-resolution satellite imagery to identify thousands of previously unknown settlements, roads, fortresses, palaces, tombs, and even potential pyramids. From there, her stories take us back in time and across borders, into the day-to-day lives of ancient humans whose traits and genes we share. And she shows us that if we heed the lessons of the past, we can shape a vibrant future. Includes Illustrations
Book Synopsis Big Data and Archaeology by : François Djindjian
Download or read book Big Data and Archaeology written by François Djindjian and published by Archaeopress Publishing Ltd. This book was released on 2021-08-05 with total page 106 pages. Available in PDF, EPUB and Kindle. Book excerpt: The advent of Big Data is a recent and debated issue in Digital Archaeology. Papers consider the historiographic context and current developments, as well as comprehensive examples of a multidisciplinary and integrative approach to the recording, management and exploitation of excavation data and documents produced over a long period of research.
Book Synopsis Statistics for Archaeologists by : Robert D. Drennan
Download or read book Statistics for Archaeologists written by Robert D. Drennan and published by Springer Science & Business Media. This book was released on 2009-08-11 with total page 332 pages. Available in PDF, EPUB and Kindle. Book excerpt: In the decade since its publication, the first edition of Statistics for Archaeologists has become a staple in the classroom. Taking a jargon-free approach, this teaching tool introduces the basic principles of statistics to archaeologists. The author covers the necessary techniques for analyzing data collected in the field and laboratory as well as for evaluating the significance of the relationships between variables. In addition, chapters discuss the special concerns of working with samples. This well-illustrated guide features several practice problems making it an ideal text for students in archaeology and anthropology. Using feedback from students and teachers who have been using the first edition, as well as another ten years of personal experience with the text, the author has provided an updated and revised second edition with a number of important changes. New topics covered include: -Proportions and Densities -Error Ranges for Medians -Resampling Approaches -Residuals from Regression -Point Sampling -Multivariate Analysis -Similarity Measures -Multidimensional Scaling -Principal Components Analysis -Cluster Analysis Those already familiar with the clear and useful format of Statistics for Archaeologists will find this new edition a welcome update, and the new sections will make this seminal textbook an indispensible resource for a whole new group of students, professors, and practitioners.
Book Synopsis What is Media Archaeology? by : Jussi Parikka
Download or read book What is Media Archaeology? written by Jussi Parikka and published by John Wiley & Sons. This book was released on 2013-04-23 with total page 224 pages. Available in PDF, EPUB and Kindle. Book excerpt: This cutting-edge text offers an introduction to the emerging field of media archaeology and analyses the innovative theoretical and artistic methodology used to excavate current media through its past. Written with a steampunk attitude, What is Media Archaeology? examines the theoretical challenges of studying digital culture and memory and opens up the sedimented layers of contemporary media culture. The author contextualizes media archaeology in relation to other key media studies debates including software studies, German media theory, imaginary media research, new materialism and digital humanities. What is Media Archaeology? advances an innovative theoretical position while also presenting an engaging and accessible overview for students of media, film and cultural studies. It will be essential reading for anyone interested in the interdisciplinary ties between art, technology and media.
Book Synopsis Agent-Based Modeling for Archaeology by : Iza Romanowska
Download or read book Agent-Based Modeling for Archaeology written by Iza Romanowska and published by SFI Press. This book was released on 2021-08-02 with total page 442 pages. Available in PDF, EPUB and Kindle. Book excerpt: To fully understand not only the past, but also the trajectories, of human societies, we need a more dynamic view of human social systems. Agent-based modeling (ABM), which can create fine-scale models of behavior over time and space, may reveal important, general patterns of human activity. Agent-Based Modeling for Archaeology is the first ABM textbook designed for researchers studying the human past. Appropriate for scholars from archaeology, the digital humanities, and other social sciences, this book offers novices and more experienced ABM researchers a modular approach to learning ABM and using it effectively. Readers will find the necessary background, discussion of modeling techniques and traps, references, and algorithms to use ABM in their own work. They will also find engaging examples of how other scholars have applied ABM, ranging from the study of the intercontinental migration pathways of early hominins, to the weather–crop–population cycles of the American Southwest, to the trade networks of Ancient Rome. This textbook provides the foundations needed to simulate the complexity of past human societies, offering researchers a richer understanding of the past—and likely future—of our species.
Book Synopsis 3D Recording and Interpretation for Maritime Archaeology by : John K. McCarthy
Download or read book 3D Recording and Interpretation for Maritime Archaeology written by John K. McCarthy and published by Springer. This book was released on 2019-03-06 with total page 240 pages. Available in PDF, EPUB and Kindle. Book excerpt: This open access peer-reviewed volume was inspired by the UNESCO UNITWIN Network for Underwater Archaeology International Workshop held at Flinders University, Adelaide, Australia in November 2016. Content is based on, but not limited to, the work presented at the workshop which was dedicated to 3D recording and interpretation for maritime archaeology. The volume consists of contributions from leading international experts as well as up-and-coming early career researchers from around the globe. The content of the book includes recording and analysis of maritime archaeology through emerging technologies, including both practical and theoretical contributions. Topics include photogrammetric recording, laser scanning, marine geophysical 3D survey techniques, virtual reality, 3D modelling and reconstruction, data integration and Geographic Information Systems. The principal incentive for this publication is the ongoing rapid shift in the methodologies of maritime archaeology within recent years and a marked increase in the use of 3D and digital approaches. This convergence of digital technologies such as underwater photography and photogrammetry, 3D sonar, 3D virtual reality, and 3D printing has highlighted a pressing need for these new methodologies to be considered together, both in terms of defining the state-of-the-art and for consideration of future directions. As a scholarly publication, the audience for the book includes students and researchers, as well as professionals working in various aspects of archaeology, heritage management, education, museums, and public policy. It will be of special interest to those working in the field of coastal cultural resource management and underwater archaeology but will also be of broader interest to anyone interested in archaeology and to those in other disciplines who are now engaging with 3D recording and visualization.
Book Synopsis Archaeology and the Information Age by : Sebastian Rahtz
Download or read book Archaeology and the Information Age written by Sebastian Rahtz and published by Routledge. This book was released on 2003-09-02 with total page 261 pages. Available in PDF, EPUB and Kindle. Book excerpt: Traditional methods of making archaeological data available are becoming increasingly inadequate. Thanks to improved techniques for examining data from multiple viewpoints, archaeologists are now in a position to record different kinds of data, and to explore that data more fully than ever before. The growing availablility of computer networks and other technologies means that communication should become increasingly available to international archaeologists. Will this result in the democratisation of archaeological knowledge on a global basis? Contributors from Western and Eastern Europe, the Far East, Africa and the Americas seek to answer this and other questions about the way in which modern technology is revolutionising archaeological knowledge.
Book Synopsis Strategies for Quantitative Research by : Grant S. McCall
Download or read book Strategies for Quantitative Research written by Grant S. McCall and published by Routledge. This book was released on 2018-02-15 with total page 519 pages. Available in PDF, EPUB and Kindle. Book excerpt: It is little secret that most archaeologists are uneasy with statistics. Thankfully, in the modern world, quantitative analysis has been made immensely easier by statistical software packages. Software now does virtually all our statistical calculations, removing a great burden for researchers. At the same time, since most statistical analysis now takes place through the pushing of buttons in software packages, new problems and dangers have emerged. How does one know which statistical test to use? How can one tell if certain data violate the assumptions of a particular statistical analysis? Rather than focusing on the mathematics of calculation, this concise handbook selects appropriate forms of analysis and explains the assumptions that underlie them. It deals with fundamental issues, such as what kinds of data are common in the field of archaeology and what are the goals of various forms of analysis. This accessible textbook lends a refreshing playfulness to an often-humorless subject and will be enjoyed by students and professionals alike.