Compute!'s Guide to Adventure Games

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Author :
Publisher : Compute
ISBN 13 : 9780942386677
Total Pages : 203 pages
Book Rating : 4.3/5 (866 download)

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Book Synopsis Compute!'s Guide to Adventure Games by : Gary McGath

Download or read book Compute!'s Guide to Adventure Games written by Gary McGath and published by Compute. This book was released on 1984 with total page 203 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Compute's Guide to Nintendo Adventure Games

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Author :
Publisher : Compute
ISBN 13 : 9780874552430
Total Pages : 119 pages
Book Rating : 4.5/5 (524 download)

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Book Synopsis Compute's Guide to Nintendo Adventure Games by : Steven A. Schwartz

Download or read book Compute's Guide to Nintendo Adventure Games written by Steven A. Schwartz and published by Compute. This book was released on 1991 with total page 119 pages. Available in PDF, EPUB and Kindle. Book excerpt: Includes playing tips and strategies for six games--including Crystalis, Ultima, and Wizardry--plus detailed maps and Super Secrets

A Guide to ZX Spectrum Adventure Games - 1982 - 1985

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Author :
Publisher :
ISBN 13 :
Total Pages : 579 pages
Book Rating : 4.4/5 (924 download)

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Book Synopsis A Guide to ZX Spectrum Adventure Games - 1982 - 1985 by : Shaun McClure

Download or read book A Guide to ZX Spectrum Adventure Games - 1982 - 1985 written by Shaun McClure and published by . This book was released on 2021-10-28 with total page 579 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is a guide to ZX Spectrum adventure games released between 1982 to 1985. It includes all of the hit games, plus many that you've probably never even heard of (188 games in total), complete with screenshots, covers and some adverts from the era... Plus oodles of new artwork from Robin Grenville-Evans. This thick tome (over 575 pages) has an introduction from Mike Gerrard (Your Sinclair adventure game columist), plus interviews with developers Don Woods (Colossal Caves), Mel Croucher (Automata), Charles Cecil (Artic Computing), Scott Adams (Adventure International), Tim Gilberts (Gilsoft), Trevor Hall (Mikro Gen), Terry Greer (Interceptor Micros), Tony Barber (Phipps Associates, RamJam Corporation), Pete Austin (Level 9 Computing) and Roy Carnell (Carnell Software). You can download free maps from www.retro-spective-books.co.uk

The Guide to Classic Graphic Adventures

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Author :
Publisher : Createspace Independent Publishing Platform
ISBN 13 : 9781460955796
Total Pages : 0 pages
Book Rating : 4.9/5 (557 download)

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Book Synopsis The Guide to Classic Graphic Adventures by : Kurt Kalata

Download or read book The Guide to Classic Graphic Adventures written by Kurt Kalata and published by Createspace Independent Publishing Platform. This book was released on 2011 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Reviews of over 300 graphic adventure games, focusing on games from prominent publishers such as LucasArts, Sierra On-Line, and Legend Entertainment but covering games from independent developers as well. Reviews primarily cover games published 1984-2000. Interviews with game creators/developers Al Lowe, Corey Cole, Bob Bates, and Josh Mandel are included.

Creating Adventure Games on Your Computer

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Author :
Publisher :
ISBN 13 :
Total Pages : 196 pages
Book Rating : 4.:/5 (128 download)

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Book Synopsis Creating Adventure Games on Your Computer by : Tim Hartnell

Download or read book Creating Adventure Games on Your Computer written by Tim Hartnell and published by . This book was released on 1984 with total page 196 pages. Available in PDF, EPUB and Kindle. Book excerpt:

The CRPG Book: A Guide to Computer Role-Playing Games

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Author :
Publisher :
ISBN 13 : 9781999353308
Total Pages : 528 pages
Book Rating : 4.3/5 (533 download)

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Book Synopsis The CRPG Book: A Guide to Computer Role-Playing Games by : Felipe Pepe

Download or read book The CRPG Book: A Guide to Computer Role-Playing Games written by Felipe Pepe and published by . This book was released on 2019-09 with total page 528 pages. Available in PDF, EPUB and Kindle. Book excerpt: Reviews over 400 seminal games from 1975 to 2015. Each entry shares articles on the genre, mod suggestions and hints on how to run the games on modern hardware.

Creating Adventure Games for Teens

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Author :
Publisher : Muska/Lipman
ISBN 13 : 9781133728023
Total Pages : 0 pages
Book Rating : 4.7/5 (28 download)

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Book Synopsis Creating Adventure Games for Teens by : Jason Darby

Download or read book Creating Adventure Games for Teens written by Jason Darby and published by Muska/Lipman. This book was released on 2013 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: If you're ready to learn all about making your own adventure games, CREATING ADVENTURE GAMES FOR TEENS is ready to show you how--and no prior programming skills are required! After being introduced to the history and principles of adventure game creation, learning what makes a good game, you'll immediately put your new knowledge into practice by making adventure games for the PC and web platforms. Using the latest version of Multimedia Fusion, the user-friendly drag-and-drop game and application creation program, CREATING ADVENTURE GAMES FOR TEENS will also teach you how to make text and graphic adventures, point and click graphic adventures games and the hugely popular hidden object adventure games--whether you're an experienced programmer or are just getting started this book will teach you all you need to know about adventure games. The book also includes instructions on how to make your own editors so you can quickly program your own your own games. With this book's easy, step-by-step instructions, you'll be on your way to creating great adventure games in no time.

The Beginners Guide To Action and Adventure Games

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Author :
Publisher : IMU Ventures Publishing
ISBN 13 :
Total Pages : 36 pages
Book Rating : 4./5 ( download)

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Book Synopsis The Beginners Guide To Action and Adventure Games by : Cora Pollard

Download or read book The Beginners Guide To Action and Adventure Games written by Cora Pollard and published by IMU Ventures Publishing. This book was released on with total page 36 pages. Available in PDF, EPUB and Kindle. Book excerpt: The genres of video games had categorized the game on its own mechanics including other details. Among these video game genres or categories, there are 2 well known genres that are most discussed. These are the Role Playing games and Action/Adventure games. They were around for a long period of time. Each of them has been working on game and plot mechanics, along with one’s respective strength. But this time, people are becoming more indulged with adventure games. There are various aspects surrounding this subject and it is time to have a clear understanding about the reason behind other persons’ great fascination and involvement in this genre. Get all the info you need here. Let Us Know What You Think!

QuickSilver

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Publisher : Prentice Hall
ISBN 13 :
Total Pages : 308 pages
Book Rating : 4.3/5 (91 download)

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Book Synopsis QuickSilver by : Karl Rohnke

Download or read book QuickSilver written by Karl Rohnke and published by Prentice Hall. This book was released on 1995 with total page 308 pages. Available in PDF, EPUB and Kindle. Book excerpt: Since Project Adventure began in 1971, thousands of teachers, health care professionals, PE instructors, corporate trainers, recreation specialists and others have attended Project Adventure workshops. These people have come away rejuvenated and eager to take back to their own programs the power and magic of Project Adventure activities. QuickSilver includes ten years' worth of new ideas: Icebreakers, Warm-Ups, Games, Stunts, Initiatives, Trust Activities, Closures and more. There's a plethora of programmatic play in these pages, enough to delight even the most avid game collector. There is also a section on leadership, where the authors have combined their 43 years of experience to provide you with some insights into leading effective Adventure programs. Whether you are an experienced or novice Adventure leader, or just looking for ways to bring people together in a fun, positive and meaningful way, QuickSilver will surely become one of your most valued resources.

Video Games

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Publisher : Nomad Press
ISBN 13 : 1619302934
Total Pages : 279 pages
Book Rating : 4.6/5 (193 download)

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Book Synopsis Video Games by : Kathy Ceceri

Download or read book Video Games written by Kathy Ceceri and published by Nomad Press. This book was released on 2015-09-21 with total page 279 pages. Available in PDF, EPUB and Kindle. Book excerpt: Catch a glimpse inside a school bus and you’ll see lots of kids looking down. What are they doing? They’re deciding on strategy, building cities, setting traps for monsters, sharing resources, and nurturing critical relationships. Over 90 percent of kids ages 2–17 play video games. In Video Games: Design and Code Your Own Adventure, young readers learn why games are so compelling and what ancient games such as mancala have in common with modern games like Minecraft. Kids will even create their very own video games using software such as MIT's Scratch! Using a familiar, high-interest subject, Video Games introduces foundation subjects such as geometry, physics, probability, and psychology in a practical framework. Building Tetris pieces out of Rice Crispie Treats and designing board games are some of the hands-on projects that engage readers’ building skills, while writing actual game code opens digital doors readers may not have known existed.

A Guide to Japanese Role-Playing Games

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Author :
Publisher :
ISBN 13 : 9781838019143
Total Pages : 0 pages
Book Rating : 4.0/5 (191 download)

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Book Synopsis A Guide to Japanese Role-Playing Games by : Bitmap Books

Download or read book A Guide to Japanese Role-Playing Games written by Bitmap Books and published by . This book was released on 2021-10-25 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt:

The Book of Adventure Games

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Author :
Publisher : Book Company
ISBN 13 : 9780912003085
Total Pages : 341 pages
Book Rating : 4.0/5 (3 download)

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Book Synopsis The Book of Adventure Games by : Kim Schuette

Download or read book The Book of Adventure Games written by Kim Schuette and published by Book Company. This book was released on 1984-01-01 with total page 341 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Action-Adventure Games

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Author :
Publisher : Game On!
ISBN 13 : 9780778752608
Total Pages : 0 pages
Book Rating : 4.7/5 (526 download)

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Book Synopsis Action-Adventure Games by : Kirsty Holmes

Download or read book Action-Adventure Games written by Kirsty Holmes and published by Game On!. This book was released on 2019 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: "So, you like to take on a character and interact with other RPG buddies? Role-Playing Games will help readers up their skills, explore further, and load up on more loot. They'll also love learning about game designers and innovators and how they made a lifestyle into a life"--Provided by publisher.

Compute!'s Guide to Nintendo Games

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Author :
Publisher : Compute! Publications
ISBN 13 : 9780874552218
Total Pages : 276 pages
Book Rating : 4.5/5 (522 download)

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Book Synopsis Compute!'s Guide to Nintendo Games by : Steven A. Schwartz

Download or read book Compute!'s Guide to Nintendo Games written by Steven A. Schwartz and published by Compute! Publications. This book was released on 1989 with total page 276 pages. Available in PDF, EPUB and Kindle. Book excerpt: Packed with tips for better play and dozens of reviews of available game cartridges for the Nintendo Entertainment System, this book has all the information Nintendo fans need.

How to Create Adventure Games

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Author :
Publisher : Franklin Watts
ISBN 13 : 9780531101193
Total Pages : 102 pages
Book Rating : 4.1/5 (11 download)

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Book Synopsis How to Create Adventure Games by : Christopher Lampton

Download or read book How to Create Adventure Games written by Christopher Lampton and published by Franklin Watts. This book was released on 1986 with total page 102 pages. Available in PDF, EPUB and Kindle. Book excerpt: Provides instructions for writing a computer program for an adventure game using BASIC.

Video Game Coding

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Publisher : North Star Editions, Inc.
ISBN 13 : 1641855037
Total Pages : 32 pages
Book Rating : 4.6/5 (418 download)

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Book Synopsis Video Game Coding by : Janet Slingerland

Download or read book Video Game Coding written by Janet Slingerland and published by North Star Editions, Inc.. This book was released on 2019-01-01 with total page 32 pages. Available in PDF, EPUB and Kindle. Book excerpt: Explains the process programmers use to create a video game, including key concepts such as game mechanics and user interfaces. Easy-to-read text, informative sidebars, and helpful diagrams make this book an engaging read for avid technology fans and readers who are new to computer coding.

Make Your Own Twine Games!

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Publisher : No Starch Press
ISBN 13 : 1593279396
Total Pages : 105 pages
Book Rating : 4.5/5 (932 download)

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Book Synopsis Make Your Own Twine Games! by : Anna Anthropy

Download or read book Make Your Own Twine Games! written by Anna Anthropy and published by No Starch Press. This book was released on 2019-03-26 with total page 105 pages. Available in PDF, EPUB and Kindle. Book excerpt: Bring your game ideas to life with Twine! Twine is a free online tool that lets anyone new to programming create their own interactive, story-based adventure games in a web page. In Make Your Own Twine Games!, game designer Anna Anthropy takes you step-by-step through the game development process, from coming up with a basic idea to structuring your game. You’ll learn the basics of Twine like how to use links and apply images and formatting to make your game look more distinct. You’ll get tips on how to test your game, export it, and publish it online, and even understand more advanced features like scripting to get your game to remember and respond to player choices. As you make your way through the book and begin crafting your own interactive fiction, you’ll learn other cool tricks like how to: • Write stories that follow multiple paths using hyperlinks • Create variables to track your player’s actions • Add scripting like “if” and “else” to decide when ghosts should appear in your game • Use hooks to add fancy touches like text effects, pictures, and sound With example games to act as inspiration, Make Your Own Twine Games! will take you from story-teller to game designer in just a few clicks! Ready player one? The game starts now. Covers Twine 2