Creative Computer Tools for Artists

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Publisher :
ISBN 13 : 9780823010394
Total Pages : 144 pages
Book Rating : 4.0/5 (13 download)

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Book Synopsis Creative Computer Tools for Artists by : Jann Lawrence Pollard

Download or read book Creative Computer Tools for Artists written by Jann Lawrence Pollard and published by . This book was released on 2001 with total page 144 pages. Available in PDF, EPUB and Kindle. Book excerpt: Demonstrates scores of innovative ways to use imaging-editing software, along with scanners, digital cameras, and printers, to develop fabulous art, no matter what the medium.

The Arts and Crafts Computer

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Publisher :
ISBN 13 :
Total Pages : 156 pages
Book Rating : 4.F/5 ( download)

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Book Synopsis The Arts and Crafts Computer by : Janet Ashford

Download or read book The Arts and Crafts Computer written by Janet Ashford and published by . This book was released on 2002 with total page 156 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Arts and Crafts Computer shows you how to use your personal computer, scanner, digital camera and color printer as artist tools to create beautiful graphics and artful objects for your home, school and work. You'll learn how to: Understand the basics of digital image-editing, typesetting and graphic design. Gather the right tools, both digital and traditional. Use the new inkjet printing media including cloth, decals, stickers, magnets, transparencies and more. Work with art materials safely, avoid computer-related stress and find environmentally-friendly materials. Create unique greeting cards and envelopes, artist books, games, toys, home decorations and gifts. If you're a crafter looking for computer ideas or a designer or teacher looking for hands-on projects The Arts and Crafts Computer is for you!

The Artist in the Machine

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Publisher : MIT Press
ISBN 13 : 0262042851
Total Pages : 429 pages
Book Rating : 4.2/5 (62 download)

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Book Synopsis The Artist in the Machine by : Arthur I. Miller

Download or read book The Artist in the Machine written by Arthur I. Miller and published by MIT Press. This book was released on 2019-10-01 with total page 429 pages. Available in PDF, EPUB and Kindle. Book excerpt: An authority on creativity introduces us to AI-powered computers that are creating art, literature, and music that may well surpass the creations of humans. Today's computers are composing music that sounds “more Bach than Bach,” turning photographs into paintings in the style of Van Gogh's Starry Night, and even writing screenplays. But are computers truly creative—or are they merely tools to be used by musicians, artists, and writers? In this book, Arthur I. Miller takes us on a tour of creativity in the age of machines. Miller, an authority on creativity, identifies the key factors essential to the creative process, from “the need for introspection” to “the ability to discover the key problem.” He talks to people on the cutting edge of artificial intelligence, encountering computers that mimic the brain and machines that have defeated champions in chess, Jeopardy!, and Go. In the central part of the book, Miller explores the riches of computer-created art, introducing us to artists and computer scientists who have, among much else, unleashed an artificial neural network to create a nightmarish, multi-eyed dog-cat; taught AI to imagine; developed a robot that paints; created algorithms for poetry; and produced the world's first computer-composed musical, Beyond the Fence, staged by Android Lloyd Webber and friends. But, Miller writes, in order to be truly creative, machines will need to step into the world. He probes the nature of consciousness and speaks to researchers trying to develop emotions and consciousness in computers. Miller argues that computers can already be as creative as humans—and someday will surpass us. But this is not a dystopian account; Miller celebrates the creative possibilities of artificial intelligence in art, music, and literature.

Women, Art, and Technology

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Publisher : MIT Press
ISBN 13 : 9780262134248
Total Pages : 580 pages
Book Rating : 4.1/5 (342 download)

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Book Synopsis Women, Art, and Technology by : Judy Malloy

Download or read book Women, Art, and Technology written by Judy Malloy and published by MIT Press. This book was released on 2003 with total page 580 pages. Available in PDF, EPUB and Kindle. Book excerpt: A sourcebook of documentation on women artists at the forefront of work at the intersection of art and technology. Although women have been at the forefront of art and technology creation, no source has adequately documented their core contributions to the field. Women, Art, and Technology, which originated in a Leonardo journal project of the same name, is a compendium of the work of women artists who have played a central role in the development of new media practice.The book includes overviews of the history and foundations of the field by, among others, artists Sheila Pinkel and Kathy Brew; classic papers by women working in art and technology; papers written expressly for this book by women whose work is currently shaping and reshaping the field; and a series of critical essays that look to the future. Artist contributors Computer graphics artists Rebecca Allen and Donna Cox; video artists Dara Birnbaum, Joan Jonas, Valerie Soe, and Steina Vasulka; composers Cecile Le Prado, Pauline Oliveros, and Pamela Z; interactive artists Jennifer Hall and Blyth Hazen, Agnes Hegedus, Lynn Hershman, and Sonya Rapoport; virtual reality artists Char Davies and Brenda Laurel; net artists Anna Couey, Monika Fleischmann and Wolfgang Strauss, Nancy Paterson, and Sandy Stone; and choreographer Dawn Stoppiello; critics include Margaret Morse, Jaishree Odin, Patric Prince, and Zoe Sofia

The Art of Differentiating Computer Programs

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Publisher : SIAM
ISBN 13 : 9781611972078
Total Pages : 358 pages
Book Rating : 4.9/5 (72 download)

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Book Synopsis The Art of Differentiating Computer Programs by : Uwe Naumann

Download or read book The Art of Differentiating Computer Programs written by Uwe Naumann and published by SIAM. This book was released on 2012-01-01 with total page 358 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is the first entry-level book on algorithmic (also known as automatic) differentiation (AD), providing fundamental rules for the generation of first- and higher-order tangent-linear and adjoint code. The author covers the mathematical underpinnings as well as how to apply these observations to real-world numerical simulation programs. Readers will find: examples and exercises, including hints to solutions; the prototype AD tools dco and dcc for use with the examples and exercises; first- and higher-order tangent-linear and adjoint modes for a limited subset of C/C++, provided by the derivative code compiler dcc; a supplementary website containing sources of all software discussed in the book, additional exercises and comments on their solutions (growing over the coming years), links to other sites on AD, and errata.

Hackers & Painters

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Publisher : "O'Reilly Media, Inc."
ISBN 13 : 0596006624
Total Pages : 272 pages
Book Rating : 4.5/5 (96 download)

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Book Synopsis Hackers & Painters by : Paul Graham

Download or read book Hackers & Painters written by Paul Graham and published by "O'Reilly Media, Inc.". This book was released on 2004-05-18 with total page 272 pages. Available in PDF, EPUB and Kindle. Book excerpt: The author examines issues such as the rightness of web-based applications, the programming language renaissance, spam filtering, the Open Source Movement, Internet startups and more. He also tells important stories about the kinds of people behind technical innovations, revealing their character and their craft.

Computer Generated

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Publisher : Gingko Press
ISBN 13 : 9781584237624
Total Pages : 0 pages
Book Rating : 4.2/5 (376 download)

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Book Synopsis Computer Generated by : Kyle Goodrich

Download or read book Computer Generated written by Kyle Goodrich and published by Gingko Press. This book was released on 2022-02-08 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: 3D art is in a transformative moment. This dynamic art movement is enabled by new tools and limited only by the imagination of its creators. Artists working in CG art today are unfettered by curators and gatekeepers, making their case directly to the public, largely on social media platforms such as Instagram. Organized in 3 sections, People, Places and Things, Computer Generated dives into this movement to showcase a cross-section of work from some of its most dynamic artists such as Andreas Wannerstedt, Antoni Tudisco, Roger Kilimanjaro, David McLeod, Alexis Christodoulou, Josh Pierce and Alexy Préfontaine. This collection aims to define a new art movement, serve as a resource for the digital art community, and inspire a new generation of CG artists.

Code as Creative Medium

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Publisher : MIT Press
ISBN 13 : 0262542048
Total Pages : 289 pages
Book Rating : 4.2/5 (625 download)

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Book Synopsis Code as Creative Medium by : Golan Levin

Download or read book Code as Creative Medium written by Golan Levin and published by MIT Press. This book was released on 2021-02-02 with total page 289 pages. Available in PDF, EPUB and Kindle. Book excerpt: An essential guide for teaching and learning computational art and design: exercises, assignments, interviews, and more than 170 illustrations of creative work. This book is an essential resource for art educators and practitioners who want to explore code as a creative medium, and serves as a guide for computer scientists transitioning from STEM to STEAM in their syllabi or practice. It provides a collection of classic creative coding prompts and assignments, accompanied by annotated examples of both classic and contemporary projects, and more than 170 illustrations of creative work, and features a set of interviews with leading educators. Picking up where standard programming guides leave off, the authors highlight alternative programming pedagogies suitable for the art- and design-oriented classroom, including teaching approaches, resources, and community support structures.

The Art of Computer Game Design

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Publisher : McGraw-Hill/Glencoe
ISBN 13 : 9780078811173
Total Pages : 120 pages
Book Rating : 4.8/5 (111 download)

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Book Synopsis The Art of Computer Game Design by : Linda L Crawford

Download or read book The Art of Computer Game Design written by Linda L Crawford and published by McGraw-Hill/Glencoe. This book was released on 1984-01-01 with total page 120 pages. Available in PDF, EPUB and Kindle. Book excerpt: Discusses the elements of games, surveys the various types of computer games, and describes the steps in the process of computer game development

How Computers Really Work

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Publisher : No Starch Press
ISBN 13 : 171850067X
Total Pages : 394 pages
Book Rating : 4.7/5 (185 download)

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Book Synopsis How Computers Really Work by : Matthew Justice

Download or read book How Computers Really Work written by Matthew Justice and published by No Starch Press. This book was released on 2020-12-29 with total page 394 pages. Available in PDF, EPUB and Kindle. Book excerpt: An approachable, hands-on guide to understanding how computers work, from low-level circuits to high-level code. How Computers Really Work is a hands-on guide to the computing ecosystem: everything from circuits to memory and clock signals, machine code, programming languages, operating systems, and the internet. But you won't just read about these concepts, you'll test your knowledge with exercises, and practice what you learn with 41 optional hands-on projects. Build digital circuits, craft a guessing game, convert decimal numbers to binary, examine virtual memory usage, run your own web server, and more. Explore concepts like how to: Think like a software engineer as you use data to describe a real world concept Use Ohm's and Kirchhoff's laws to analyze an electrical circuit Think like a computer as you practice binary addition and execute a program in your mind, step-by-step The book's projects will have you translate your learning into action, as you: Learn how to use a multimeter to measure resistance, current, and voltage Build a half adder to see how logical operations in hardware can be combined to perform useful functions Write a program in assembly language, then examine the resulting machine code Learn to use a debugger, disassemble code, and hack a program to change its behavior without changing the source code Use a port scanner to see which internet ports your computer has open Run your own server and get a solid crash course on how the web works And since a picture is worth a thousand bytes, chapters are filled with detailed diagrams and illustrations to help clarify technical complexities. Requirements: The projects require a variety of hardware - electronics projects need a breadboard, power supply, and various circuit components; software projects are performed on a Raspberry Pi. Appendix B contains a complete list. Even if you skip the projects, the book's major concepts are clearly presented in the main text.

Generative Art

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Publisher : Simon and Schuster
ISBN 13 : 1638352437
Total Pages : 352 pages
Book Rating : 4.6/5 (383 download)

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Book Synopsis Generative Art by : Matt Pearson

Download or read book Generative Art written by Matt Pearson and published by Simon and Schuster. This book was released on 2011-06-29 with total page 352 pages. Available in PDF, EPUB and Kindle. Book excerpt: Summary Generative Art presents both the technique and the beauty of algorithmic art. The book includes high-quality examples of generative art, along with the specific programmatic steps author and artist Matt Pearson followed to create each unique piece using the Processing programming language. About the Technology Artists have always explored new media, and computer-based artists are no exception. Generative art, a technique where the artist creates print or onscreen images by using computer algorithms, finds the artistic intersection of programming, computer graphics, and individual expression. The book includes a tutorial on Processing, an open source programming language and environment for people who want to create images, animations, and interactions. About the Book Generative Art presents both the techniques and the beauty of algorithmic art. In it, you'll find dozens of high-quality examples of generative art, along with the specific steps the author followed to create each unique piece using the Processing programming language. The book includes concise tutorials for each of the technical components required to create the book's images, and it offers countless suggestions for how you can combine and reuse the various techniques to create your own works. Purchase of the print book comes with an offer of a free PDF, ePub, and Kindle eBook from Manning. Also available is all code from the book. What's Inside The principles of algorithmic art A Processing language tutorial Using organic, pseudo-random, emergent, and fractal processes ========================================​========= Table of Contents Part 1 Creative Coding Generative Art: In Theory and Practice Processing: A Programming Language for ArtistsPart 2 Randomness and Noise The Wrong Way to Draw A Line The Wrong Way to Draw a Circle Adding Dimensions Part 3 Complexity Emergence Autonomy Fractals

Art in the Age of Machine Learning

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Publisher : MIT Press
ISBN 13 : 0262367106
Total Pages : 215 pages
Book Rating : 4.2/5 (623 download)

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Book Synopsis Art in the Age of Machine Learning by : Sofian Audry

Download or read book Art in the Age of Machine Learning written by Sofian Audry and published by MIT Press. This book was released on 2021-11-23 with total page 215 pages. Available in PDF, EPUB and Kindle. Book excerpt: An examination of machine learning art and its practice in new media art and music. Over the past decade, an artistic movement has emerged that draws on machine learning as both inspiration and medium. In this book, transdisciplinary artist-researcher Sofian Audry examines artistic practices at the intersection of machine learning and new media art, providing conceptual tools and historical perspectives for new media artists, musicians, composers, writers, curators, and theorists. Audry looks at works from a broad range of practices, including new media installation, robotic art, visual art, electronic music and sound, and electronic literature, connecting machine learning art to such earlier artistic practices as cybernetics art, artificial life art, and evolutionary art. Machine learning underlies computational systems that are biologically inspired, statistically driven, agent-based networked entities that program themselves. Audry explains the fundamental design of machine learning algorithmic structures in terms accessible to the nonspecialist while framing these technologies within larger historical and conceptual spaces. Audry debunks myths about machine learning art, including the ideas that machine learning can create art without artists and that machine learning will soon bring about superhuman intelligence and creativity. Audry considers learning procedures, describing how artists hijack the training process by playing with evaluative functions; discusses trainable machines and models, explaining how different types of machine learning systems enable different kinds of artistic practices; and reviews the role of data in machine learning art, showing how artists use data as a raw material to steer learning systems and arguing that machine learning allows for novel forms of algorithmic remixes.

Corpus Linguistics, Computer Tools, and Applications - State of the Art

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Author :
Publisher : Peter Lang
ISBN 13 : 9783631583111
Total Pages : 772 pages
Book Rating : 4.5/5 (831 download)

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Book Synopsis Corpus Linguistics, Computer Tools, and Applications - State of the Art by : Barbara Lewandowska-Tomaszczyk

Download or read book Corpus Linguistics, Computer Tools, and Applications - State of the Art written by Barbara Lewandowska-Tomaszczyk and published by Peter Lang. This book was released on 2008 with total page 772 pages. Available in PDF, EPUB and Kindle. Book excerpt: Contents: Barbara Lewandowska-Tomaszczyk: PALC 2007: Where are we now? - Paul Rayson/Dawn Archer/Alistair Baron/Nicholas Smith: Travelling through time with corpus annotation software - Eugene H. Casad: Parsing texts and compiling a dictionary with shoebox - Belinda Maia/Rui Silva/Anabela Barreiro/Cecília Fróis: 'N-grams in search of theories' - Piotr Pęzik/Jung-jae Kim/Dietrich Rebholz-Schuhmann: MedEvi - A permuted concordancer for the biomedical domain - Patrick Hanks: Why the «word sense disambiguation problem» can't be solved, and what should be done instead - Rafał

Computers and Creativity

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Publisher : Springer Science & Business Media
ISBN 13 : 3642317278
Total Pages : 441 pages
Book Rating : 4.6/5 (423 download)

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Book Synopsis Computers and Creativity by : Jon McCormack

Download or read book Computers and Creativity written by Jon McCormack and published by Springer Science & Business Media. This book was released on 2012-08-21 with total page 441 pages. Available in PDF, EPUB and Kindle. Book excerpt: This interdisciplinary volume introduces new theories and ideas on creativity from the perspectives of science and art. Featuring contributions from leading researchers, theorists and artists working in artificial intelligence, generative art, creative computing, music composition, and cybernetics, the book examines the relationship between computation and creativity from both analytic and practical perspectives. Each contributor describes innovative new ways creativity can be understood through, and inspired by, computers. The book tackles critical philosophical questions and discusses the major issues raised by computational creativity, including: whether a computer can exhibit creativity independently of its creator; what kinds of creativity are possible in light of our knowledge from computational simulation, artificial intelligence, evolutionary theory and information theory; and whether we can begin to automate the evaluation of aesthetics and creativity in silico. These important, often controversial questions are contextualised by current thinking in computational creative arts practice. Leading artistic practitioners discuss their approaches to working creatively with computational systems in a diverse array of media, including music, sound art, visual art, and interactivity. The volume also includes a comprehensive review of computational aesthetic evaluation and judgement research, alongside discussion and insights from pioneering artists working with computation as a creative medium over the last fifty years. A distinguishing feature of this volume is that it explains and grounds new theoretical ideas on creativity through practical applications and creative practice. Computers and Creativity will appeal to theorists, researchers in artificial intelligence, generative and evolutionary computing, practicing artists and musicians, students and any reader generally interested in understanding how computers can impact upon creativity. It bridges concepts from computer science, psychology, neuroscience, visual art, music and philosophy in an accessible way, illustrating how computers are fundamentally changing what we can imagine and create, and how we might shape the creativity of the future. Computers and Creativity will appeal to theorists, researchers in artificial intelligence, generative and evolutionary computing, practicing artists and musicians, students and any reader generally interested in understanding how computers can impact upon creativity. It bridges concepts from computer science, psychology, neuroscience, visual art, music and philosophy in an accessible way, illustrating how computers are fundamentally changing what we can imagine and create, and how we might shape the creativity of the future.

Introduction to High Performance Scientific Computing

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Author :
Publisher : Lulu.com
ISBN 13 : 1257992546
Total Pages : 536 pages
Book Rating : 4.2/5 (579 download)

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Book Synopsis Introduction to High Performance Scientific Computing by : Victor Eijkhout

Download or read book Introduction to High Performance Scientific Computing written by Victor Eijkhout and published by Lulu.com. This book was released on 2010 with total page 536 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is a textbook that teaches the bridging topics between numerical analysis, parallel computing, code performance, large scale applications.

Mainframe Experimentalism

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Publisher : Univ of California Press
ISBN 13 : 0520953738
Total Pages : 377 pages
Book Rating : 4.5/5 (29 download)

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Book Synopsis Mainframe Experimentalism by : Hannah Higgins

Download or read book Mainframe Experimentalism written by Hannah Higgins and published by Univ of California Press. This book was released on 2023-09-01 with total page 377 pages. Available in PDF, EPUB and Kindle. Book excerpt: Mainframe Experimentalism challenges the conventional wisdom that the digital arts arose out of Silicon Valley’s technological revolutions in the 1970s. In fact, in the 1960s, a diverse array of artists, musicians, poets, writers, and filmmakers around the world were engaging with mainframe and mini-computers to create innovative new artworks that contradict the stereotypes of "computer art." Juxtaposing the original works alongside scholarly contributions by well-established and emerging scholars from several disciplines, Mainframe Experimentalism demonstrates that the radical and experimental aesthetics and political and cultural engagements of early digital art stand as precursors for the mobility among technological platforms, artistic forms, and social sites that has become commonplace today.

Universal Access in Human-Computer Interaction: Design Methods, Tools, and Interaction Techniques for eInclusion

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Author :
Publisher : Springer
ISBN 13 : 3642391885
Total Pages : 734 pages
Book Rating : 4.6/5 (423 download)

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Book Synopsis Universal Access in Human-Computer Interaction: Design Methods, Tools, and Interaction Techniques for eInclusion by : Constantine Stephanidis

Download or read book Universal Access in Human-Computer Interaction: Design Methods, Tools, and Interaction Techniques for eInclusion written by Constantine Stephanidis and published by Springer. This book was released on 2013-07-03 with total page 734 pages. Available in PDF, EPUB and Kindle. Book excerpt: The three-volume set LNCS 8009-8011 constitutes the refereed proceedings of the 7th International Conference on Universal Access in Human-Computer Interaction, UAHCI 2013, held as part of the 15th International Conference on Human-Computer Interaction, HCII 2013, held in Las Vegas, USA in July 2013, jointly with 12 other thematically similar conferences. The total of 1666 papers and 303 posters presented at the HCII 2013 conferences was carefully reviewed and selected from 5210 submissions. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers accepted for presentation thoroughly cover the entire field of human-computer interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The total of 230 contributions included in the UAHCI proceedings were carefully reviewed and selected for inclusion in this three-volume set. The 74 papers included in this volume are organized in the following topical sections: design for all methods, techniques and tools; eInclusion practice; universal access to the built environment; multi-sensory and multimodal interfaces; brain-computer interfaces.