Computer Graphics Primer

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Publisher : Sams Technical Publishing
ISBN 13 : 9780672216503
Total Pages : 184 pages
Book Rating : 4.2/5 (165 download)

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Book Synopsis Computer Graphics Primer by : Mitchell Waite

Download or read book Computer Graphics Primer written by Mitchell Waite and published by Sams Technical Publishing. This book was released on 1979-01-01 with total page 184 pages. Available in PDF, EPUB and Kindle. Book excerpt: Perspectives; Basic concepts; Graphics programming; Appendices; Index.

3D Math Primer for Graphics and Game Development, 2nd Edition

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Publisher : CRC Press
ISBN 13 : 1568817231
Total Pages : 848 pages
Book Rating : 4.5/5 (688 download)

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Book Synopsis 3D Math Primer for Graphics and Game Development, 2nd Edition by : Fletcher Dunn

Download or read book 3D Math Primer for Graphics and Game Development, 2nd Edition written by Fletcher Dunn and published by CRC Press. This book was released on 2011-11-02 with total page 848 pages. Available in PDF, EPUB and Kindle. Book excerpt: This engaging book presents the essential mathematics needed to describe, simulate, and render a 3D world. Reflecting both academic and in-the-trenches practical experience, the authors teach you how to describe objects and their positions, orientations, and trajectories in 3D using mathematics. The text provides an introduction to mathematics for game designers, including the fundamentals of coordinate spaces, vectors, and matrices. It also covers orientation in three dimensions, calculus and dynamics, graphics, and parametric curves.

Graphics Primer for the IBM PC

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Author :
Publisher : Osborne Publishing
ISBN 13 :
Total Pages : 454 pages
Book Rating : 4.:/5 (43 download)

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Book Synopsis Graphics Primer for the IBM PC by : Mitchell Waite

Download or read book Graphics Primer for the IBM PC written by Mitchell Waite and published by Osborne Publishing. This book was released on 1983 with total page 454 pages. Available in PDF, EPUB and Kindle. Book excerpt: Teaches How to Create Full-Color Graphics on the IBM-PC, for Beginning & Experienced Users

Computer Graphics Primer

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Publisher :
ISBN 13 : 9780946880058
Total Pages : 92 pages
Book Rating : 4.8/5 (8 download)

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Book Synopsis Computer Graphics Primer by : H. Meadows

Download or read book Computer Graphics Primer written by H. Meadows and published by . This book was released on 1984 with total page 92 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Computer Animation Primer

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Publisher : BYTE Books
ISBN 13 : 9780070217423
Total Pages : 501 pages
Book Rating : 4.2/5 (174 download)

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Book Synopsis Computer Animation Primer by : David Fox

Download or read book Computer Animation Primer written by David Fox and published by BYTE Books. This book was released on 1984 with total page 501 pages. Available in PDF, EPUB and Kindle. Book excerpt: Explains how computers are used in the production of animated films and discusses techniques for programming personal computers to create graphics and animation

Computer Graphics from Scratch

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Publisher : No Starch Press
ISBN 13 : 1718500769
Total Pages : 250 pages
Book Rating : 4.7/5 (185 download)

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Book Synopsis Computer Graphics from Scratch by : Gabriel Gambetta

Download or read book Computer Graphics from Scratch written by Gabriel Gambetta and published by No Starch Press. This book was released on 2021-05-13 with total page 250 pages. Available in PDF, EPUB and Kindle. Book excerpt: Computer Graphics from Scratch demystifies the algorithms used in modern graphics software and guides beginners through building photorealistic 3D renders. Computer graphics programming books are often math-heavy and intimidating for newcomers. Not this one. Computer Graphics from Scratch takes a simpler approach by keeping the math to a minimum and focusing on only one aspect of computer graphics, 3D rendering. You’ll build two complete, fully functional renderers: a raytracer, which simulates rays of light as they bounce off objects, and a rasterizer, which converts 3D models into 2D pixels. As you progress you’ll learn how to create realistic reflections and shadows, and how to render a scene from any point of view. Pseudocode examples throughout make it easy to write your renderers in any language, and links to live JavaScript demos of each algorithm invite you to explore further on your own. Learn how to: Use perspective projection to draw 3D objects on a 2D plane Simulate the way rays of light interact with surfaces Add mirror-like reflections and cast shadows to objects Render a scene from any camera position using clipping planes Use flat, Gouraud, and Phong shading to mimic real surface lighting Paint texture details onto basic shapes to create realistic-looking objects Whether you’re an aspiring graphics engineer or a novice programmer curious about how graphics algorithms work, Gabriel Gambetta’s simple, clear explanations will quickly put computer graphics concepts and rendering techniques within your reach. All you need is basic coding knowledge and high school math. Computer Graphics from Scratch will cover the rest.

OpenGL

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Publisher : Addison-Wesley Longman
ISBN 13 :
Total Pages : 280 pages
Book Rating : 4.3/5 (91 download)

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Book Synopsis OpenGL by : Edward Angel

Download or read book OpenGL written by Edward Angel and published by Addison-Wesley Longman. This book was released on 2004 with total page 280 pages. Available in PDF, EPUB and Kindle. Book excerpt: OpenGL(R) A Primer is a concise presentation of fundamental OpenGL, providing readers with a succinct introduction to essential OpenGL commands as well as detailed listings of OpenGL functions and parameters. Angel uses a top-down philosophy to teach computer graphics based on the idea that readers learn modern computer graphics best if they can start programming significant applications as soon as possible. Introduction, Two-Dimensional Programming in OpenGL, Interaction and Animation, Basic Three-Dimensional Programming, Transformations, Lights and Materials, Images, Texture Mapping, Curves and Surfaces, Putting It Together, Looking to the Future. For all readers interested in OpenGL.

Modern Graphics Programming Primer

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Publisher :
ISBN 13 : 9781794529458
Total Pages : 56 pages
Book Rating : 4.5/5 (294 download)

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Book Synopsis Modern Graphics Programming Primer by : Hans de Ruiter

Download or read book Modern Graphics Programming Primer written by Hans de Ruiter and published by . This book was released on 2019-02-18 with total page 56 pages. Available in PDF, EPUB and Kindle. Book excerpt: There are plenty of tutorials out there that teach how to program graphics cards to generate imagery. However, simply following tutorials alone will only get you so far. Understanding how a Graphics Processing Unit (GPU) works and the theory they're built on will make you a more effective graphics programmer. Think about it for a moment, if you understood how a machine works, what it can do and why, would you be better at using that machine? Absolutely! This e-book will give you this extra knowledge. Once you understand how the GPU works you'll be able to think creatively instead of blindly following tutorials. You'll think of better ways to achieve the results you want, and possibly even come up with new techniques. What's Inside The ebook doesn't try to cover everything in full detail. Instead, it covers the core fundamentals you need to get started: How the overall graphics pipeline works What shaders are, and how they're used The various types of data buffers (vertices, textures, etc.) How 3D objects and cameras are positioned in 3D space using matrix algebra Basic 3D lighting - the Phong lighting model Performance tips A cheat-sheet for common tasks using OpenGL ES 3, SDL2, and GLM A list of useful resources Also Included This e-book comes with a companion "Getting Started with OpenGL ES 3+ Programming" tutorial series. The tutorials cover the practical "how-to" side; taking you from zero to rendering a basic 3D scene with lighting. About the Author Hans de Ruiter is a software engineer with a background in computer vision and graphics. As a child/teenager he taught himself programming, constructed electronic circuits from kitsets, and also had a keen interest both science and in building things himself. He persued these interests further at university, going all the way through to a Ph.D. (at the University of Toronto). He's written both graphics software and graphics drivers, giving him a broad understanding of how modern graphics cards work.

Primer on Computer Graphics Programming

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Author :
Publisher :
ISBN 13 :
Total Pages : 201 pages
Book Rating : 4.:/5 (476 download)

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Book Synopsis Primer on Computer Graphics Programming by : Richard Puk

Download or read book Primer on Computer Graphics Programming written by Richard Puk and published by . This book was released on 1979 with total page 201 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Computer Graphics for Artists: An Introduction

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Publisher : Springer Science & Business Media
ISBN 13 : 184800141X
Total Pages : 272 pages
Book Rating : 4.8/5 (48 download)

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Book Synopsis Computer Graphics for Artists: An Introduction by : Andrew Paquette

Download or read book Computer Graphics for Artists: An Introduction written by Andrew Paquette and published by Springer Science & Business Media. This book was released on 2008-03-20 with total page 272 pages. Available in PDF, EPUB and Kindle. Book excerpt: Packed with exercises, this book is an application-independent and reader-friendly primer for anyone with a serious desire to understand 3D Computer Graphics. Opening with the first and most basic elements of computer graphics, the book rapidly advances into progressively more complex concepts. Each of the elements, however simple, are important to understand because each is an essential link in a chain that allows an artist to master any computer graphics application. With this accomplished, the artist can use technology to satisfy his/her goals, instead of the technology being master of the artist.

Primer on Computer Graphics Programming

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Author :
Publisher :
ISBN 13 :
Total Pages : 224 pages
Book Rating : 4.:/5 (359 download)

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Book Synopsis Primer on Computer Graphics Programming by : Westinghouse Word Processing Center

Download or read book Primer on Computer Graphics Programming written by Westinghouse Word Processing Center and published by . This book was released on 1979 with total page 224 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Primer on Computer Graphics Programming

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Author :
Publisher :
ISBN 13 :
Total Pages : 882 pages
Book Rating : 4.:/5 (359 download)

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Book Synopsis Primer on Computer Graphics Programming by : Waterways Experiment Station (U.S.)

Download or read book Primer on Computer Graphics Programming written by Waterways Experiment Station (U.S.) and published by . This book was released on 1978 with total page 882 pages. Available in PDF, EPUB and Kindle. Book excerpt:

3D Modeling & Animation

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Publisher : CRC Press
ISBN 13 : 1498764940
Total Pages : 410 pages
Book Rating : 4.4/5 (987 download)

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Book Synopsis 3D Modeling & Animation by : Magesh Chandramouli

Download or read book 3D Modeling & Animation written by Magesh Chandramouli and published by CRC Press. This book was released on 2021-12-30 with total page 410 pages. Available in PDF, EPUB and Kindle. Book excerpt: "If I were still teaching introductory computer graphics, I would not hesitate to use this textbook as it has just the right amount of coverage of the topic for a semester course and is presented in a highly appealing manner to engage the reader." – Gary Bertoline, PhD, Distinguished Professor of Computer Graphics Technology, Purdue University, USA Graphics-based 3D modeling and animation are relevant not only in the motion picture and video game industries, but also in many other disciplines including creative arts, engineering, architecture, education, medicine, etc. Understanding the basics of 3D modeling and animation requires understanding some basic concepts in physics and math. While some books assume the readers’ prior knowledge of these concepts, but 3D Modeling & Animation: A Primer explains these important concepts in a visually engaging manner. This book is not just for university students, but for anyone with an interest in computer graphics modeling and animation. Using a Software-Agnostic approach, this book and focuses on the modeling and animation concepts spanning across multiple software platforms. Employing a balanced approach that is neither too technical nor too artistic, this book instills the need for creativity and visual composition in animation. KEY FEATURES: • Uses a simple, clear, and concise approach to explain the basics of modeling and animation • Two hundred plus vibrant images to easily understand and appreciate complex concepts • Review questions at chapter ends to help readers better review the content AUTHOR: Magesh Chandramouli is a Professor of Computer Graphics Technology at Purdue University Northwest and is a Distinguished Visiting Faculty of Computer Graphics at Feng Chia University, Taiwan. He is currently serving as the Director of Programs of the Engineering Design Graphics Division of the American Society for Engineering Education. He was a Frederick Andrews Fellow at Purdue University, West Lafayette, where he completed his Ph.D. He received Master of Science from the University of Calgary, Canada, Master of Engineering from the National University of Singapore, and B.E. from College of Engineering, Guindy, India. He has received National and International awards for his scholarly accomplishments and has delivered invited lectures in reputed universities and research centers around the world.

An Integrated Introduction to Computer Graphics and Geometric Modeling

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Publisher : CRC Press
ISBN 13 : 1439803358
Total Pages : 592 pages
Book Rating : 4.4/5 (398 download)

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Book Synopsis An Integrated Introduction to Computer Graphics and Geometric Modeling by : Ronald Goldman

Download or read book An Integrated Introduction to Computer Graphics and Geometric Modeling written by Ronald Goldman and published by CRC Press. This book was released on 2009-07-14 with total page 592 pages. Available in PDF, EPUB and Kindle. Book excerpt: Taking a novel, more appealing approach than current texts, An Integrated Introduction to Computer Graphics and Geometric Modeling focuses on graphics, modeling, and mathematical methods, including ray tracing, polygon shading, radiosity, fractals, freeform curves and surfaces, vector methods, and transformation techniques. The author begins with f

Mathematics for Computer Graphics Applications

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Publisher : Industrial Press Inc.
ISBN 13 : 9780831131111
Total Pages : 372 pages
Book Rating : 4.1/5 (311 download)

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Book Synopsis Mathematics for Computer Graphics Applications by : Michael E. Mortenson

Download or read book Mathematics for Computer Graphics Applications written by Michael E. Mortenson and published by Industrial Press Inc.. This book was released on 1999 with total page 372 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Mathematics for Computer Graphics Applications is written for several audiences: for college students majoring in computer science, engineering, or applied mathematics and science, whose special interests are in computer graphics, CAD/CAM, geometric modeling, visualization, or related subjects; for industry and government on-the-job training of employees whose skills can be profitably expanded into these areas; and for the professional working in these fields in need of a comprehensive reference and skills refresher."--BOOK JACKET.

Interactive Computer Graphics

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Publisher : Addison Wesley
ISBN 13 :
Total Pages : 680 pages
Book Rating : 4.3/5 (91 download)

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Book Synopsis Interactive Computer Graphics by : Edward Angel

Download or read book Interactive Computer Graphics written by Edward Angel and published by Addison Wesley. This book was released on 2000 with total page 680 pages. Available in PDF, EPUB and Kindle. Book excerpt: Graphics systems and models. Graphics programming. Input and interaction. Geometric objects and transformations. Viewing, shading. Implementation of a renderer. Hierarchical and object-oriented graphics ...

Mathematics for Computer Graphics

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Publisher : Springer Science & Business Media
ISBN 13 : 1846282837
Total Pages : 251 pages
Book Rating : 4.8/5 (462 download)

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Book Synopsis Mathematics for Computer Graphics by : John Vince

Download or read book Mathematics for Computer Graphics written by John Vince and published by Springer Science & Business Media. This book was released on 2005-12-19 with total page 251 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is a concise and informal introductory book on the mathematical concepts that underpin computer graphics. The author, John Vince, makes the concepts easy to understand, enabling non-experts to come to terms with computer animation work. The book complements the author's other works and is written in the same accessible and easy-to-read style. It is also a useful reference book for programmers working in the field of computer graphics, virtual reality, computer animation, as well as students on digital media courses, and even mathematics courses.