Handbook of Research on Digital Violence and Discrimination Studies

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Author :
Publisher : IGI Global
ISBN 13 : 1799891887
Total Pages : 837 pages
Book Rating : 4.7/5 (998 download)

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Book Synopsis Handbook of Research on Digital Violence and Discrimination Studies by : Özsungur, Fahri

Download or read book Handbook of Research on Digital Violence and Discrimination Studies written by Özsungur, Fahri and published by IGI Global. This book was released on 2022-04-08 with total page 837 pages. Available in PDF, EPUB and Kindle. Book excerpt: Digital violence continues to increase, especially during times of crisis. Racism, bullying, ageism, sexism, child pornography, cybercrime, and digital tracking raise critical social and digital security issues that have lasting effects. Digital violence can cause children to be dragged into crime, create social isolation for the elderly, generate inter-communal conflicts, and increase cyber warfare. A closer study of digital violence and its effects is necessary to develop lasting solutions. The Handbook of Research on Digital Violence and Discrimination Studies introduces the current best practices, laboratory methods, policies, and protocols surrounding international digital violence and discrimination. Covering a range of topics such as abuse and harassment, this major reference work is ideal for researchers, academicians, policymakers, practitioners, professionals, instructors, and students.

Pause and Reset

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Publisher : Oxford University Press
ISBN 13 : 0190279494
Total Pages : 233 pages
Book Rating : 4.1/5 (92 download)

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Book Synopsis Pause and Reset by : Nancy M. Petry

Download or read book Pause and Reset written by Nancy M. Petry and published by Oxford University Press. This book was released on 2019-01-07 with total page 233 pages. Available in PDF, EPUB and Kindle. Book excerpt: Over 90% of children and adolescents play electronic or computerized games, and 25% play for three hours a day or even longer. Although some degree of video game playing is normal, excessive playing can negatively impact schoolwork, kids' social lives, and even their health. Pause and Reset is aimed at parents concerned about the role of gaming in their children's lives. In this informative, reader-friendly book, addiction expert Dr. Nancy Petry sheds light on what constitutes problematic video gaming and what does not, how to determine whether a child, adolescent or young adult may be "addicted" to gaming or developing problems with it, and when to seek professional help. Setting this book apart from others on the subject, the author also provides accessible explanations of the latest science behind how gaming addiction impacts children, adolescents, and families; she also explores the question of whether gaming may have positive effects in certain situations. Finally, Dr. Petry offers three simple, easy-to-implement steps parents can take to reduce and reverse the harmful effects of gaming: Record, Replace, and Reward. Pause and Reset also provides exercises and worksheets to support parents' efforts to help their kids.

Screenwise

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Author :
Publisher : Routledge
ISBN 13 : 1351817833
Total Pages : 256 pages
Book Rating : 4.3/5 (518 download)

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Book Synopsis Screenwise by : Devorah Heitner

Download or read book Screenwise written by Devorah Heitner and published by Routledge. This book was released on 2016-10-04 with total page 256 pages. Available in PDF, EPUB and Kindle. Book excerpt: Screenwise offers a realistic and optimistic perspective on how to thoughtfully guide kids in the digital age. Many parents feel that their kids are addicted, detached, or distracted because of their digital devices. Media expert Devorah Heitner, however, believes that technology offers huge potential to our children-if parents help them. Using the foundation of their own values and experiences, parents and educators can learn about the digital world to help set kids up for a lifetime of success in a world fueled by technology. Screenwise is a guide to understanding more about what it is like for children to grow up with technology, and to recognizing the special challenges-and advantages-that contemporary kids and teens experience thanks to this level of connection. In it, Heitner presents practical parenting "hacks": quick ideas that you can implement today that will help you understand and relate to your digital native. The book will empower parents to recognize that the wisdom that they have gained throughout their lives is a relevant and urgently needed supplement to their kid's digital savvy, and help them develop skills for managing the new challenges of parenting. Based on real-life stories from other parents and Heitner's wealth of knowledge on the subject, Screenwise teaches parents what they need to know in order to raise responsible digital citizens.

Violent Video Game Effects on Children and Adolescents

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Publisher : Oxford University Press
ISBN 13 : 0195345568
Total Pages : 200 pages
Book Rating : 4.1/5 (953 download)

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Book Synopsis Violent Video Game Effects on Children and Adolescents by : Craig A. Anderson

Download or read book Violent Video Game Effects on Children and Adolescents written by Craig A. Anderson and published by Oxford University Press. This book was released on 2007-01-11 with total page 200 pages. Available in PDF, EPUB and Kindle. Book excerpt: Violent video games are successfully marketed to and easily obtained by children and adolescents. Even the U.S. government distributes one such game, America's Army, through both the internet and its recruiting offices. Is there any scientific evidence to support the claims that violent games contribute to aggressive and violent behavior? As the first book to unite empirical research on and public policy options for violent video games, Violent Video Game Effects on Children and Adolescents will be an invaluable resource for student and professional researchers in social and developmental psychology and media studies.

What Video Games Have to Teach Us About Learning and Literacy. Second Edition

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Author :
Publisher : Macmillan
ISBN 13 : 1466886420
Total Pages : 233 pages
Book Rating : 4.4/5 (668 download)

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Book Synopsis What Video Games Have to Teach Us About Learning and Literacy. Second Edition by : James Paul Gee

Download or read book What Video Games Have to Teach Us About Learning and Literacy. Second Edition written by James Paul Gee and published by Macmillan. This book was released on 2014-12-02 with total page 233 pages. Available in PDF, EPUB and Kindle. Book excerpt: Cognitive Development in a Digital Age James Paul Gee begins his classic book with "I want to talk about video games–yes, even violent video games–and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. This revised edition expands beyond mere gaming, introducing readers to fresh perspectives based on games like World of Warcraft and Half-Life 2. It delves deeper into cognitive development, discussing how video games can shape our understanding of the world. An undisputed must-read for those interested in the intersection of education, technology, and pop culture, What Video Games Have to Teach Us About Learning and Literacy challenges traditional norms, examines the educational potential of video games, and opens up a discussion on the far-reaching impacts of this ubiquitous aspect of modern life.

Grand Theft Childhood

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Publisher : Simon and Schuster
ISBN 13 : 1416564691
Total Pages : 275 pages
Book Rating : 4.4/5 (165 download)

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Book Synopsis Grand Theft Childhood by : Lawrence Kutner

Download or read book Grand Theft Childhood written by Lawrence Kutner and published by Simon and Schuster. This book was released on 2008-04-15 with total page 275 pages. Available in PDF, EPUB and Kindle. Book excerpt: Listening to pundits and politicians, you'd think that the relationship between violent video games and aggressive behavior in children is clear. Children who play violent video games are more likely to be socially isolated and have poor interpersonal skills. Violent games can trigger real-world violence. The best way to protect our kids is to keep them away from games such as Grand Theft Auto that are rated M for Mature. Right? Wrong. In fact, many parents are worried about the wrong things! In 2004, Lawrence Kutner, PhD, and Cheryl K. Olson, ScD, cofounders and directors of the Harvard Medical School Center for Mental Health and Media, began a $1.5 million federally funded study on the effects of video games. In contrast to previous research, their study focused on real children and families in real situations. What they found surprised, encouraged and sometimes disturbed them: their findings conform to the views of neither the alarmists nor the video game industry boosters. In Grand Theft Childhood: The Surprising Truth about Violent Video Games and What Parents Can Do, Kutner and Olson untangle the web of politics, marketing, advocacy and flawed or misconstrued studies that until now have shaped parents' concerns. Instead of offering a one-size-fits-all prescription, Grand Theft Childhood gives the information you need to decide how you want to handle this sensitive issue in your own family. You'll learn when -- and what kinds of -- video games can be harmful, when they can serve as important social or learning tools and how to create and enforce game-playing rules in your household. You'll find out what's really in the games your children play and when to worry about your children playing with strangers on the Internet. You'll understand how games are rated, how to make best use of ratings and the potentially important information that ratings don't provide. Grand Theft Childhood takes video games out of the political and media arenas, and puts parents back in control. It should be required reading for all families who use game consoles or computers. Almost all children today play video or computer games. Half of twelve-year-olds regularly play violent, Mature-rated games. And parents are worried... "I don't know if it's an addiction, but my son is just glued to it. It's the same with my daughter with her computer...and I can't be watching both of them all the time, to see if they're talking to strangers or if someone is getting killed in the other room on the PlayStation. It's just nerve-racking!" "I'm concerned that this game playing is just the kid and the TV screen...how is this going to affect his social skills?" "I'm not concerned about the violence; I'm concerned about the way they portray the violence. It's not accidental; it's intentional. They're just out to kill people in some of these games." What should we as parents, teachers and public policy makers be concerned about? The real risks are subtle and aren't just about gore or sex. Video games don't affect all children in the same way; some children are at significantly greater risk. (You may be surprised to learn which ones!) Grand Theft Childhood gives parents practical, research-based advice on ways to limit many of those risks. It also shows how video games -- even violent games -- can benefit children and families in unexpected ways. In this groundbreaking and timely book, Drs. Lawrence Kutner and Cheryl Olson cut through the myths and hysteria, and reveal the surprising truth about kids and violent games.

How Computer Games Help Children Learn

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Author :
Publisher : Springer
ISBN 13 : 0230601995
Total Pages : 249 pages
Book Rating : 4.2/5 (36 download)

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Book Synopsis How Computer Games Help Children Learn by : D. Shaffer

Download or read book How Computer Games Help Children Learn written by D. Shaffer and published by Springer. This book was released on 2007-02-25 with total page 249 pages. Available in PDF, EPUB and Kindle. Book excerpt: How can we make sure that our children are learning to be creative thinkers in a world of global competition - and what does that mean for the future of education in the digital age? David Williamson Shaffer offers a fresh and powerful perspective on computer games and learning. How Computer Games Help Children Learn shows how video and computer games can help teach children to build successful futures - but only if we think in new ways about education itself. Shaffer shows how computer and video games can help students learn to think like engineers, urban planners, journalists, lawyers, and other innovative professionals, giving them the tools they need to survive in a changing world. Based on more than a decade of research in technology, game science, and education, How Computer Games Help Children Learn revolutionizes the ongoing debate about the pros and cons of digital learning.

Children and the Internet

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Publisher : John Wiley & Sons
ISBN 13 : 0745657575
Total Pages : 282 pages
Book Rating : 4.7/5 (456 download)

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Book Synopsis Children and the Internet by : Sonia Livingstone

Download or read book Children and the Internet written by Sonia Livingstone and published by John Wiley & Sons. This book was released on 2013-05-06 with total page 282 pages. Available in PDF, EPUB and Kindle. Book excerpt: Is the internet really transforming children and young people’s lives? Is the so-called ‘digital generation’ genuinely benefiting from exciting new opportunities? And, worryingly, facing new risks? This major new book by a leading researcher addresses these pressing questions. It deliberately avoids a techno-celebratory approach and, instead, interprets children’s everyday practices of internet use in relation to the complex and changing historical and cultural conditions of childhood in late modernity. Uniquely, Children and the Internet reveals the complex dynamic between online opportunities and online risks, exploring this in relation to much debated issues such as: Digital in/exclusion Learning and literacy Peer networking and privacy Civic participation Risk and harm Drawing on current theories of identity, development, education and participation, this book includes a refreshingly critical account of the challenging realities undermining the great expectations held out for the internet - from governments, teachers, parents and children themselves. It concludes with a forward-looking framework for policy and regulation designed to advance children’s rights to expression, connection and play online as well as offline.

Wired Child

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Author :
Publisher : Createspace Independent Publishing Platform
ISBN 13 : 9781503211698
Total Pages : 0 pages
Book Rating : 4.2/5 (116 download)

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Book Synopsis Wired Child by : Richard Freed

Download or read book Wired Child written by Richard Freed and published by Createspace Independent Publishing Platform. This book was released on 2015-03-12 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: In "Wired Child," child and adolescent psychologist Dr. Richard Freed exposes the powerful myths that underlie our kids' use of technology. These myths have encouraged the "wiring up" of a generation of youth, seducing kids to spend endless hours with digital self-amusements that damage family bonding and education, and put kids at risk of addiction. Written for parents, teachers, and others who care for children, "Wired Child" uses the science of behavior and brain function to provide a common-sense guide to build the strong families children and teens need, promote their success in school, limit their risk of tech addiction, and encourage their productive use of technology.

Harmful Content on the Internet and in Video Games

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Publisher : The Stationery Office
ISBN 13 : 9780215523389
Total Pages : 84 pages
Book Rating : 4.5/5 (233 download)

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Book Synopsis Harmful Content on the Internet and in Video Games by : Great Britain. Parliament. House of Commons. Culture, Media and Sport Committee

Download or read book Harmful Content on the Internet and in Video Games written by Great Britain. Parliament. House of Commons. Culture, Media and Sport Committee and published by The Stationery Office. This book was released on 2008 with total page 84 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Internet has become an indispensable tool for communications, research and commerce. But this report addresses the growing public concern at the Internet's dark side: the easy availability of hardcore pornography, which people may find offensive, the uploading by ordinary people of film of real fights, bullying or alleged rape, or the setting up of websites encouraging others to follow extreme diets, or self-harm, or even commit suicide. In particular, there is increasing anxiety among parents about the use of social networking sites and chatrooms for grooming and sexual predation. The Committee welcomes the Government-commissioned report by Dr Tanya Byron on the risks posed by the Internet to children, and agrees that a UK Council for Child Internet Safety should be established. Sites which host user-generated content-typically photos and videos uploaded by members of the public-have taken some steps to set minimum standards for that content. The Committee recommends that proactive review of content should be standard practice for such sites, and calls for provision of high profile facilities for reporting abuse or unwelcome behaviour directly to law enforcement and support organisations. There is a distinct issue about labelling of video games to indicate the nature of their content. Two systems currently exist side by side: the industry awards its own ratings, and the British Board of Film Classification awards classifications to a small number of games which feature content unsuitable for children. The dual system is confusing, and BBFC should have responsibility for rating games with content appropriate for adults or teenagers.

ECGBL2013-Proceedings of the 6th European Conference on Games Based Learning

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Author :
Publisher : Academic Conferences Limited
ISBN 13 : 1908272694
Total Pages : 678 pages
Book Rating : 4.9/5 (82 download)

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Book Synopsis ECGBL2013-Proceedings of the 6th European Conference on Games Based Learning by : Patrick Felicia

Download or read book ECGBL2013-Proceedings of the 6th European Conference on Games Based Learning written by Patrick Felicia and published by Academic Conferences Limited. This book was released on 2012 with total page 678 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Children’s Internet Search

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Publisher : Springer Nature
ISBN 13 : 3031022866
Total Pages : 92 pages
Book Rating : 4.0/5 (31 download)

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Book Synopsis Children’s Internet Search by : Elizabeth Foss

Download or read book Children’s Internet Search written by Elizabeth Foss and published by Springer Nature. This book was released on 2022-05-31 with total page 92 pages. Available in PDF, EPUB and Kindle. Book excerpt: Searching the Internet and the ability to competently use search engines are increasingly becoming an important part of children’s daily lives. Whether mobile or at home, children use search interfaces to explore personal interests, complete academic assignments, and have social interaction. However, engaging with search also means engaging with an ever-changing and evolving search landscape. There are continual software updates, multiple devices used to search (e.g., phones, tablets), an increasing use of social media, and constantly updated Internet content. For young searchers, this can require infinite adaptability or mean being hopelessly confused. This book offers a perspective centered on children’s search experiences as a whole instead of thinking of search as a process with separate and potentially problematic steps. Reading the prior literature with a child-centered view of search reveals that children have been remarkably consistent over time as searchers, displaying the same search strategies regardless of the landscape of search. However, no research has synthesized these consistent patterns in children’s search across the literature, and only recently have these patterns been uncovered as distinct search roles, or searcher types. Based on a four-year longitudinal study on children’s search experiences, this book weaves together the disparate evidence in the literature through the use of 9 search roles for children ages 7-15. The search role framework has a distinct advantage because it encourages adult stakeholders to design children’s search tools to support and educate children at their existing levels of search strength and deficit, rather than expecting children to adapt to a transient search landscape.

The Modern Parent

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Publisher :
ISBN 13 : 9780648828600
Total Pages : 208 pages
Book Rating : 4.8/5 (286 download)

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Book Synopsis The Modern Parent by : Martine Oglethorpe

Download or read book The Modern Parent written by Martine Oglethorpe and published by . This book was released on 2020-04-28 with total page 208 pages. Available in PDF, EPUB and Kindle. Book excerpt: Digital technology has changed the parenting territory dramatically in recent years. Suddenly we've been tasked with preparing kids to be safe, happy and successful, not just in the real world, but in the online world as well. Martine Oglethorpe is part of a new breed of parenting educator who nimbly stays abreast of technology changes while keeping one foot firmly grounded in the timeless ways that make families strong.Martine skilfully combines her professional expertise with the lived experience gained by guiding her own children down the pathway to being skilled, savvy digital citizens. In these pages lies the blueprint for parenting kids in the digital age. It shares how to be engaged in the digital lives of our children without being overbearing or burdensome; to know when to tread lightly as a parent and when care and caution need to be taken.

Kids Online

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Publisher : Policy Press
ISBN 13 : 9781847424389
Total Pages : 300 pages
Book Rating : 4.4/5 (243 download)

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Book Synopsis Kids Online by : Sonia Livingstone

Download or read book Kids Online written by Sonia Livingstone and published by Policy Press. This book was released on 2009-09-30 with total page 300 pages. Available in PDF, EPUB and Kindle. Book excerpt: As the internet and new online technologies are becoming embedded in everyday life, there are increasing questions about their social implications and consequences. This text addresses these risks in relation to children.

Toys, Games, and Media

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Publisher : Routledge
ISBN 13 : 1135614555
Total Pages : 262 pages
Book Rating : 4.1/5 (356 download)

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Book Synopsis Toys, Games, and Media by : Jeffrey Goldstein

Download or read book Toys, Games, and Media written by Jeffrey Goldstein and published by Routledge. This book was released on 2004-09-10 with total page 262 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is a state-of-the-art look at where toys have come from and where they are likely to go in the years ahead. The focus is on the interplay between traditional toys and play, and toys and play that are mediated by or combined with digital technology. As well as covering the technical aspects of computer mediated play activities, the authors consider how technologically enhanced toys are currently used in traditional play and how they are woven into childrens' lives. The authors contrast their findings about technologically enhanced toys with knowledge of traditional toys and play. They link their studies of toys to goals in education and to entertainment and information transfer. This book will appeal to students, researchers, teachers, child care workers and more broadly the entertainment industry. It is appropriate for courses that deal with the specialized subject of toys and games, media studies, education and teacher training, and child development.

Hooked on Games

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Author :
Publisher : Fep International
ISBN 13 : 9781935576020
Total Pages : 0 pages
Book Rating : 4.5/5 (76 download)

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Book Synopsis Hooked on Games by : Andrew P. Doan

Download or read book Hooked on Games written by Andrew P. Doan and published by Fep International. This book was released on 2012 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: About the Book The multi-billion dollar video game industry is in the business of creating fun and enticing games that can be addictive. As addicted gamers feast on digital indulgences, real life is neglected and their reality crumbles around them. Headlines related to video games: ¿New Mexico mom gets 25 years for starving daughter.¿ ¿ Fox News ¿China used prisoners in lucrative Internet gaming work.¿ ¿ Guardian News ¿Online gamer killed for selling virtual weapon.¿ ¿ Sydney Morning Herald ¿South Korean dies after games sessions.¿ ¿ BBC News Hooked on Games is written by Brooke Strickland and Andrew Doan, MD, PhD, a physician with a research background in neuroscience, who battled his own addictions with video games. Dr. Doan was an addicted gamer, who at his peak, invested over 20,000 hours of playing games over a period of nine years. Dr. Doan¿s reckless compulsion to play games transformed him into a monster that almost destroyed his family, marriage, and career. He shares his expertise to educate others on the dangers of video game addiction and to provide hope for video game addicts and their families. Dr. Doan shares steps for gaming addicts to achieve recovery and steps for families and loved ones to intervene. Without attention to this quickest growing addiction, our society will suffer from the creation of Generation Vidiot, millions of people devoid of innovation and skills to live in the physical world. ¿As is true with many addictions, overuse of video games steals our valuable and limited time and minds.¿ ¿ Christie Morse, MD (Pediatric Ophthalmologist) ¿Shocking insights into the minds of hardcore gamers.¿ ¿ Daniel Hunt (Former Competitive Gamer)

ECGBL2011-Proceedings of the 5th European Conference on Games Based Learning

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Author :
Publisher : Academic Conferences and Publishing International
ISBN 13 : 1908272198
Total Pages : 679 pages
Book Rating : 4.9/5 (82 download)

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Book Synopsis ECGBL2011-Proceedings of the 5th European Conference on Games Based Learning by : Dimitris Gouscos

Download or read book ECGBL2011-Proceedings of the 5th European Conference on Games Based Learning written by Dimitris Gouscos and published by Academic Conferences and Publishing International. This book was released on with total page 679 pages. Available in PDF, EPUB and Kindle. Book excerpt: