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Collecting And Trading In Pokemon Go
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Book Synopsis The Pokemon Go Phenomenon by : Jamie Henthorn
Download or read book The Pokemon Go Phenomenon written by Jamie Henthorn and published by McFarland. This book was released on 2019-05-20 with total page 236 pages. Available in PDF, EPUB and Kindle. Book excerpt: Pokemon Go is not just play--the game has had an impact on public spaces, social circles and technology, suggesting new ways of experiencing our world. This collection of new essays explores what Pokemon Go can tell us about how and why we play. Covering a range of topics from mobile hardware and classroom applications to social conflict and urban planning, the contributors approach Pokemon Go from both practical and theoretical angles, anticipating the impact play will have on our digitally augmented world.
Download or read book Pokémon written by Betsy Rathburn and published by Bellwether Media. This book was released on 2023-01-01 with total page 32 pages. Available in PDF, EPUB and Kindle. Book excerpt: With cards, video games, and movies, Pokémon fans have a lot to love about this brand! In this title, readers are introduced to the history of Pokémon, including favorite games, characters, and more. Fact-filled text and crisp photos highlight the company’s early years, present-day offerings, charitable giving, fan engagement, and more. Features map the brand’s headquarters, profile an influential person associated with the brand, highlight sales, show off a fan event, and more. Readers will enjoy this fun foray into the famous Pokémon brand!
Download or read book Pokemon Cards written by Ryan Majeske and published by Penguin. This book was released on 2017-11-13 with total page 386 pages. Available in PDF, EPUB and Kindle. Book excerpt: Pokemon Palooza! How much is your childhood obsession with Charizard, Blastoise and Venusaur worth? Find out with Pokemon Cards: The Unofficial Ultimate Collector's Guide. Filled with 8,000 Trading Card Game cards and values, this must-have reference is packed with all 73 current TCG expansion sets, every ultra rare and secret rare cards (GX, EX, 1st Edition, and more) and checklists for every expansion set. Also included: expert tips for collecting and investing from the star of YouTube's PrimetimePokemon, author Ryan Majeske. Inside you'll discover TCG cards hotter than Charmander's flaming tail, including the rarest and most valuable card on the secondary market: a Pikachu illustrator card worth $54,000! Enjoy the thrill of the hunt, the memories and the excitement of the worldwide phenomenon that is Pokemon.
Book Synopsis Reengineering Retail by : Doug Stephens
Download or read book Reengineering Retail written by Doug Stephens and published by Figure 1 Publishing. This book was released on 2017-03-22 with total page 316 pages. Available in PDF, EPUB and Kindle. Book excerpt: Since the release of Doug Stephens’ first book, The Retail Revival, change in the global retail sector has accelerated beyond even the boldest forecasts. As predicted, online giants like Amazon and Alibaba.com are growing at a dizzying pace. Hundreds of well-known brick and mortar retailers have closed their doors, and brands and retailers across categories are struggling to understand the shifting needs and expectations of a new consumer. Picking up where The Retail Revival left off, Reengineering Retail explores the coming revolution in the global retail and consumer goods market, offering sales and marketing executives a roadmap to the future. Author and internationally renowned consumer futurist, Doug Stephens, paints a bold vision of the future where every aspect of the retail experience as we know it, will be radically transformed. From online to bricks and mortar, the very concept of what stores are, how consumers shop them, and even the core economic model for revenue, will be will be profoundly reinvented; changes sure to affect not only retailers large and small but any business with a stake in the global retail industry. Infused with real world examples and interviews with industry disruptors, Reengineering Retail illustrates the vast opportunities at play for bold brands and business leaders. Stephens’ strategies will provide businesses with the foresight required to move quickly and effectively into the future.
Book Synopsis Collector's Guide to Buying, Selling, and Trading on the Internet by : Nancy L. Hix
Download or read book Collector's Guide to Buying, Selling, and Trading on the Internet written by Nancy L. Hix and published by . This book was released on 2000 with total page 280 pages. Available in PDF, EPUB and Kindle. Book excerpt: In a brand new introduction author Nancy L. Hix primes you with new web sites to buy, sell and trade collectibles. Whether it's antiques or collectibles, she shows you how to bargain with people on the Internet. You'll learn to use auction sites with confidence, while making your auctions stand out among the rest. It's full of facts, tips, and step by step procedures for buying, selling, and trading in the high-tech collecting world. No prices. 5.5 x 8.5.
Book Synopsis Real Life in Real Time by : Johanna Brewer
Download or read book Real Life in Real Time written by Johanna Brewer and published by MIT Press. This book was released on 2023-08-22 with total page 353 pages. Available in PDF, EPUB and Kindle. Book excerpt: The cultural ramifications of online live streaming, including its effects on identity and power in digital spaces. Some consider live streaming—the broadcasting of video and/or audio footage live online—simply an internet fad or source of entertainment, yet it is at the center of the digital mediation of our lives. In this edited volume, Johanna Brewer, Bo Ruberg, Amanda L. L. Cullen, and Christopher J. Persaud present a broad range of essays that explore the cultural implications of live streaming, paying special attention to how it is shifting notions of identity and power in digital spaces. The diverse set of international authors included represent a variety of perspectives, from digital media studies to queer studies, from human-computer interaction to anthropology, and more. While important foundational work has been carried out by game studies scholars, many other elements of streaming practices remain to be explored. To deepen engagement with diversity and social justice, the editors have included a variety of voices on such topics as access, gender, sexuality, race, disability, harassment, activism, and the cultural implications of design aesthetics. Live streaming affects a wide array of behaviors, norms, and patterns of communication. But above all, it lets participants observe and engage with real life as it unfolds in real time. Ultimately, these essays challenge us to look at both the possibilities for harm and the potential for radical change that live streaming presents.
Book Synopsis Intergenerational Locative Play by : Michael Saker
Download or read book Intergenerational Locative Play written by Michael Saker and published by Emerald Group Publishing. This book was released on 2021-02-08 with total page 179 pages. Available in PDF, EPUB and Kindle. Book excerpt: Intergenerational Locative Play: Augmenting Family examines the social, spatial and physical impact of the hybrid reality game (HRG) Pokémon Go on the relationship between parents and their children.
Download or read book Pokemon Fever written by Hank Schlesinger and published by St. Martin's Paperbacks. This book was released on 2016-03-15 with total page 256 pages. Available in PDF, EPUB and Kindle. Book excerpt: You thought you knew everything there was to know about the world's favorite game of Pocket Monsters, right? Think again! Because in your very hands is the ULTIMATE Pokemon guide, jam-packed with more fun facts and cool information than you ever thought possible! Now, expert gaming author Hank Schlesinger brings you very the latest on: --Everything you ever wanted to know about the Yellow, Red and Blue versions of Pokemon --Pokemon trading cards, the Pokemon TV show, and the new Pokemon movie --Hints, tips, tricks, winning combinations and super trading advice from kids just like you, who have become Pokemon masters --All the newest Pokemon offshoots, including Pokemon Snap, Super Smash Bros., Pokemon Pinball, and more --Listings of hundreds of awesome Pokemon websites --Plus: tons of cool info, hilarious jokes, fabulous lists (including "How to Tell If You're a Pokemon Fanatic"), interesting Poke trivia, and much more! Special bonus! Exclusive profile of the actor who plays the voice of James, Brock, and many other of your favorite Pokemon on the "Pokemon" animated series! Pokemon Fever has not been authorized or endorsed by Nintendo or anyone else involved in the creation, manufacture or distribution of Pokemon games, the preparation or broadcast of the "Pokemon" television show, or the creation or production of the Pokemon movie.
Book Synopsis Free Stuff for Collectors on the Internet by : Judy Heim
Download or read book Free Stuff for Collectors on the Internet written by Judy Heim and published by C&T Publishing Inc. This book was released on 2000 with total page 180 pages. Available in PDF, EPUB and Kindle. Book excerpt: Antiquers, nostalgia buffs, and memorabilia collectors of all types will welcome the great leads offered in this guide to finding free Internet information on the ins and outs of collecting in numerous specialized areas. 80 illustrations.
Book Synopsis Virtual, Augmented and Mixed Reality by : Stephanie Lackey
Download or read book Virtual, Augmented and Mixed Reality written by Stephanie Lackey and published by Springer. This book was released on 2016-07-04 with total page 752 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume constitutes the refereed proceedings of the 8th International Conference on HCI in Virtual, Augmented and Mixed Reality, VAMR 2016, held as part of the 18th International Conference on Human-Computer Interaction, HCII 2016, which took place in Toronto, Canada, in July 2016. HCII 2016 received a total of 4354 submissions, of which 1287 papers were accepted for publication after a careful reviewing process. The 70 papers presented in this volume are organized in topical sections named: Usability, User Experience and Design in VAMR, Perception, Cognition, Psychology and Behaviour in VAMR, Multimodal Interaction in VAMR, Novel Devices and Technologies in VAMR, VAMR Applications in Aviation, Space and the Military, Medicine, Health and Well-Being Applications of VAMR, VAMR in Industry, Design and Engineering, Novel Virtual Environments.
Book Synopsis Pokemon Collector's Value Guide by : Checker Bee Publishing
Download or read book Pokemon Collector's Value Guide written by Checker Bee Publishing and published by . This book was released on 2000-04 with total page 324 pages. Available in PDF, EPUB and Kindle. Book excerpt: -- Color photos of the American and Japanese trading cards -- A first look at the new Team Rocket "TM", Base Set 2 "TM", & Neo "TM" cards -- An in-depth look at the collectible cards & video games -- A "Who's Who" of Pokemon "TM" characters -- A spotlight on the American & Japanese promotional cards
Book Synopsis Final Fantasy XIV: Shadowbringers -- The Art of Reflection -Histories Forsaken- by : Square Enix
Download or read book Final Fantasy XIV: Shadowbringers -- The Art of Reflection -Histories Forsaken- written by Square Enix and published by National Geographic Books. This book was released on 2020-07-28 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: A gorgeous, oversized, full-color art book showcasing the artwork from the massively popular online video game Final Fantasy XIV. Volume one of a two-volume set with The Art of Reflection -Histories Unwritten-.(NOTE: E-book edition does not include bonus item code.) Delve into the breathtaking world of Final Fantasy XIV: Shadowbringers in this deluxe volume featuring hundreds of beautiful illustrations of characters, environments, equipment, and more. Offering concept art, reference images, and messages from the artists, this book is a must-have not only for fans of the game but for any who appreciate top-tier game art. Includes an exclusive bonus code redeemable for a Wind-up Dulia-Chai minion! The sixth volume in the line of Final Fantasy XIV official art books.
Download or read book Pokemon Cards written by Ryan Majeske and published by Penguin. This book was released on 2017-11-13 with total page 386 pages. Available in PDF, EPUB and Kindle. Book excerpt: Pokemon Palooza! How much is your childhood obsession with Charizard, Blastoise and Venusaur worth? Find out with Pokemon Cards: The Unofficial Ultimate Collector's Guide. Filled with 8,000 Trading Card Game cards and values, this must-have reference is packed with all 73 current TCG expansion sets, every ultra rare and secret rare cards (GX, EX, 1st Edition, and more) and checklists for every expansion set. Also included: expert tips for collecting and investing from the star of YouTube's PrimetimePokemon, author Ryan Majeske. Inside you'll discover TCG cards hotter than Charmander's flaming tail, including the rarest and most valuable card on the secondary market: a Pikachu illustrator card worth $54,000! Enjoy the thrill of the hunt, the memories and the excitement of the worldwide phenomenon that is Pokemon.
Book Synopsis Discourses of Anxiety over Childhood and Youth across Cultures by : Liza Tsaliki
Download or read book Discourses of Anxiety over Childhood and Youth across Cultures written by Liza Tsaliki and published by Springer Nature. This book was released on 2020-07-15 with total page 433 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book revolves around neoliberal notions governing children and youth – a trend that permeates and dominates contemporary perceptions of "the young." In fact, given how the disciplinary power of neoliberalism swiftly becomes a common conceptual currency across national and cultural borders, discussing the way in which neoliberal self-governance permeates the cultures of childhood and youth is even more pertinent. This is followed by research on media discourses of children and their cultural practices in Norway, Germany, Austria and Switzerland, Serbia, Greece, and the US.
Download or read book Retromania written by Simon Reynolds and published by Macmillan + ORM. This book was released on 2011-07-19 with total page 498 pages. Available in PDF, EPUB and Kindle. Book excerpt: One of The Telegraph's Best Music Books 2011 We live in a pop age gone loco for retro and crazy for commemoration. Band re-formations and reunion tours, expanded reissues of classic albums and outtake-crammed box sets, remakes and sequels, tribute albums and mash-ups . . . But what happens when we run out of past? Are we heading toward a sort of culturalecological catastrophe where the archival stream of pop history has been exhausted? Simon Reynolds, one of the finest music writers of his generation, argues that we have indeed reached a tipping point, and that although earlier eras had their own obsessions with antiquity—the Renaissance with its admiration for Roman and Greek classicism, the Gothic movement's invocations of medievalism—never has there been a society so obsessed with the cultural artifacts of its own immediate past. Retromania is the first book to examine the retro industry and ask the question: Is this retromania a death knell for any originality and distinctiveness of our own?
Book Synopsis Vacation Romance Collection by : Tess Oliver
Download or read book Vacation Romance Collection written by Tess Oliver and published by Sugartree Press. This book was released on 2016-12-12 with total page 658 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis The Phenomenon Pokémon Go. An Analysis by : Lea-Christin Klaas
Download or read book The Phenomenon Pokémon Go. An Analysis written by Lea-Christin Klaas and published by GRIN Verlag. This book was released on 2022-06-13 with total page 27 pages. Available in PDF, EPUB and Kindle. Book excerpt: Seminar paper from the year 2021 in the subject Communications - Multimedia, Internet, New Technologies, grade: 2,7, University of Dortmund, language: English, abstract: In 2016 when Pokémon Go was released, the hype around collecting Pokémon once again increased immensely and a lot of new players started to become interested in the world of Pokémon. This is owed to various features of the game. In the following, the reasons for the game’s success should be found out. To do so, the franchise history of Pokémon and the game Pokémon Go itself will be described, before focussing on space-time in games. Afterwards, criteria for successful pervasive gaming and augmented reality will be compared to Pokémon Go until cultural and social aspects will be included as well with special attention to hype. Lastly, the most important findings will be summarized in the conclusion. Gaming is undisputedly one of the most liked free time activities. That is why the gaming industry is booming and constantly working on new games. Even though there are new games being released every year, some managed to stay successful over decades. Especially the Pokémon franchise is indispensable for the gaming community. For over 20 years the franchise is one of the most successful ones. For a lot of players, this series of games accompanied them since their childhood.