Classic Videogame Hardware Genius Guide

Download Classic Videogame Hardware Genius Guide PDF Online Free

Author :
Publisher : Imagine Publishing
ISBN 13 : 1908222220
Total Pages : 580 pages
Book Rating : 4.9/5 (82 download)

DOWNLOAD NOW!


Book Synopsis Classic Videogame Hardware Genius Guide by : Imagine Publishing

Download or read book Classic Videogame Hardware Genius Guide written by Imagine Publishing and published by Imagine Publishing. This book was released on with total page 580 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Ultimate Retro Hardware Guide

Download Ultimate Retro Hardware Guide PDF Online Free

Author :
Publisher :
ISBN 13 : 9781800232686
Total Pages : 207 pages
Book Rating : 4.2/5 (326 download)

DOWNLOAD NOW!


Book Synopsis Ultimate Retro Hardware Guide by :

Download or read book Ultimate Retro Hardware Guide written by and published by . This book was released on 2021 with total page 207 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Ultimate Retro Hardware Guide

Download Ultimate Retro Hardware Guide PDF Online Free

Author :
Publisher :
ISBN 13 : 9781838500955
Total Pages : 207 pages
Book Rating : 4.5/5 (9 download)

DOWNLOAD NOW!


Book Synopsis Ultimate Retro Hardware Guide by : Charlie Ginger

Download or read book Ultimate Retro Hardware Guide written by Charlie Ginger and published by . This book was released on 2019 with total page 207 pages. Available in PDF, EPUB and Kindle. Book excerpt:

The Video Games Guide

Download The Video Games Guide PDF Online Free

Author :
Publisher : McFarland
ISBN 13 : 078647257X
Total Pages : 385 pages
Book Rating : 4.7/5 (864 download)

DOWNLOAD NOW!


Book Synopsis The Video Games Guide by : Matt Fox

Download or read book The Video Games Guide written by Matt Fox and published by McFarland. This book was released on 2013-01-17 with total page 385 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Video Games Guide is the world's most comprehensive reference book on computer and video games. Presented in an A to Z format, this greatly expanded new edition spans fifty years of game design--from the very earliest (1962's Spacewar) through the present day releases on the PlayStation 3, Xbox 360, Wii and PC. Each game entry includes the year of release, the hardware it was released on, the name of the developer/publisher, a one to five star quality rating, and a descriptive review which offers fascinating nuggets of trivia, historical notes, cross-referencing with other titles, information on each game's sequels and of course the author's views and insights into the game. In addition to the main entries and reviews, a full-color gallery provides a visual timeline of gaming through the decades, and several appendices help to place nearly 3,000 games in context. Appendices include: a chronology of gaming software and hardware, a list of game designers showing their main titles, results of annual video game awards, notes on sourcing video games, and a glossary of gaming terms.

Popular Mechanics

Download Popular Mechanics PDF Online Free

Author :
Publisher :
ISBN 13 :
Total Pages : 140 pages
Book Rating : 4./5 ( download)

DOWNLOAD NOW!


Book Synopsis Popular Mechanics by :

Download or read book Popular Mechanics written by and published by . This book was released on 2000-01 with total page 140 pages. Available in PDF, EPUB and Kindle. Book excerpt: Popular Mechanics inspires, instructs and influences readers to help them master the modern world. Whether it’s practical DIY home-improvement tips, gadgets and digital technology, information on the newest cars or the latest breakthroughs in science -- PM is the ultimate guide to our high-tech lifestyle.

Designing Games

Download Designing Games PDF Online Free

Author :
Publisher : "O'Reilly Media, Inc."
ISBN 13 : 144933802X
Total Pages : 416 pages
Book Rating : 4.4/5 (493 download)

DOWNLOAD NOW!


Book Synopsis Designing Games by : Tynan Sylvester

Download or read book Designing Games written by Tynan Sylvester and published by "O'Reilly Media, Inc.". This book was released on 2013-01-03 with total page 416 pages. Available in PDF, EPUB and Kindle. Book excerpt: Ready to give your design skills a real boost? This eye-opening book helps you explore the design structure behind most of today’s hit video games. You’ll learn principles and practices for crafting games that generate emotionally charged experiences—a combination of elegant game mechanics, compelling fiction, and pace that fully immerses players. In clear and approachable prose, design pro Tynan Sylvester also looks at the day-to-day process necessary to keep your project on track, including how to work with a team, and how to avoid creative dead ends. Packed with examples, this book will change your perception of game design. Create game mechanics to trigger a range of emotions and provide a variety of play Explore several options for combining narrative with interactivity Build interactions that let multiplayer gamers get into each other’s heads Motivate players through rewards that align with the rest of the game Establish a metaphor vocabulary to help players learn which design aspects are game mechanics Plan, test, and analyze your design through iteration rather than deciding everything up front Learn how your game’s market positioning will affect your design

Vintage Tomorrows

Download Vintage Tomorrows PDF Online Free

Author :
Publisher : "O'Reilly Media, Inc."
ISBN 13 : 1449337996
Total Pages : 423 pages
Book Rating : 4.4/5 (493 download)

DOWNLOAD NOW!


Book Synopsis Vintage Tomorrows by : James Carrott

Download or read book Vintage Tomorrows written by James Carrott and published by "O'Reilly Media, Inc.". This book was released on 2013-01-15 with total page 423 pages. Available in PDF, EPUB and Kindle. Book excerpt: Can you imagine what today’s technology would have looked like in the Victorian Era? That’s the world Steampunk envisions: a mad-inventor collection of 21st Century-inspired contraptions powered by stream and driven by gears. It’s more than just a whimsical idea. In the past few years, the Steampunk genre has captivated makers, hackers, artists, designers, writers, and others throughout the world. In this fascinating book, futurist Brian David Johnson and cultural historian James Carrott offer insights into what Steampunk’s alternative history says about our own world and its technological future. Interviews with experts such as William Gibson, Cory Doctorow, Bruce Sterling, James Gleick, and Margaret Atwood explore how this vision of stylish craftsmen making fantastic and beautiful hand-tooled gadgets has become a cultural movement—and perhaps an important countercultural moment. Steampunk is everywhere—as gadget prototypes at Maker Faire, novels and comic books, paintings and photography, sculptures, fashion design, and music. Discover how this elaborate view of a future that never existed can help us look forward.

Videogames

Download Videogames PDF Online Free

Author :
Publisher :
ISBN 13 :
Total Pages : 292 pages
Book Rating : 4.F/5 ( download)

DOWNLOAD NOW!


Book Synopsis Videogames by : Ralph H. Baer

Download or read book Videogames written by Ralph H. Baer and published by . This book was released on 2005 with total page 292 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Vintage Games 2.0

Download Vintage Games 2.0 PDF Online Free

Author :
Publisher : CRC Press
ISBN 13 : 1000000923
Total Pages : 357 pages
Book Rating : 4.0/5 ( download)

DOWNLOAD NOW!


Book Synopsis Vintage Games 2.0 by : Matt Barton

Download or read book Vintage Games 2.0 written by Matt Barton and published by CRC Press. This book was released on 2019-05-08 with total page 357 pages. Available in PDF, EPUB and Kindle. Book excerpt: Super Mario Bros. Doom. Minecraft. It’s hard to imagine what life would be like today without video games, a creative industry that now towers over Hollywood in terms of both financial and cultural impact. The video game industry caters to everyone, with games in every genre for every conceivable electronic device--from dedicated PC gaming rigs and consoles to handhelds, mobile phones, and tablets. Successful games are produced by mega-corporations, independent studios, and even lone developers working with nothing but free tools. Some may still believe that video games are mere diversions for children, but today’s games offer sophisticated and wondrously immersive experiences that no other media can hope to match. Vintage Games 2.0 tells the story of the ultimate storytelling medium, from early examples such as Spacewar! and Pong to the mind blowing console and PC titles of today. Written in a smart and engaging style, this updated 2nd edition is far more than just a survey of the classics. Informed by hundreds of in-depth personal interviews with designers, publishers, marketers, and artists--not to mention the author’s own lifelong experience as a gamer--Vintage Games 2.0 uncovers the remarkable feats of intellectual genius, but also the inspiring personal struggles of the world’s most brilliant and celebrated game designers--figures like Shigeru Miyamoto, Will Wright, and Roberta Williams. Ideal for both beginners and professionals, Vintage Games 2.0 offers an entertaining and inspiring account of video game’s history and meteoric rise from niche market to global phenomenon. Credit for the cover belongs to Thor Thorvaldson.

Ebony

Download Ebony PDF Online Free

Author :
Publisher :
ISBN 13 :
Total Pages : 188 pages
Book Rating : 4./5 ( download)

DOWNLOAD NOW!


Book Synopsis Ebony by :

Download or read book Ebony written by and published by . This book was released on 2000-12 with total page 188 pages. Available in PDF, EPUB and Kindle. Book excerpt: EBONY is the flagship magazine of Johnson Publishing. Founded in 1945 by John H. Johnson, it still maintains the highest global circulation of any African American-focused magazine.

100 Videogames

Download 100 Videogames PDF Online Free

Author :
Publisher :
ISBN 13 :
Total Pages : 288 pages
Book Rating : 4.F/5 ( download)

DOWNLOAD NOW!


Book Synopsis 100 Videogames by : James Newman

Download or read book 100 Videogames written by James Newman and published by . This book was released on 2007-02-14 with total page 288 pages. Available in PDF, EPUB and Kindle. Book excerpt: Videogames are one of the most culturally, socially and economically significant, not to mention pervasive, media forms. The global videogames industry is worth billions of dollars and growing year on year as it releases yet more innovative products that synthesize cutting edge technology, ease of use, accessibility and, most importantly, fun. It is hardly surprising then that every day, millions of adults and children around the globe dedicate countless hours to exploring virtual worlds, assuming alternative identities and engaging in digital play. Yet for all this, there is relatively little critical discussion of videogames and they remain the poor relation of contemporary media criticism, leaving those new to videogames struggling to find information about key titles and the cognoscenti hungry for insight into their favourite titles. James Newman and Iain Simons' guide provides a map of the most important games from the 1960s to the present day that will satisfy both novices and acolytes alike as it journeys through the most interesting, innovative and entertaining titles of the first forty years of videogames.

The Service Economy

Download The Service Economy PDF Online Free

Author :
Publisher :
ISBN 13 :
Total Pages : 180 pages
Book Rating : 4.3/5 ( download)

DOWNLOAD NOW!


Book Synopsis The Service Economy by :

Download or read book The Service Economy written by and published by . This book was released on 1985 with total page 180 pages. Available in PDF, EPUB and Kindle. Book excerpt:

The Illustrated History of 151 Video Games

Download The Illustrated History of 151 Video Games PDF Online Free

Author :
Publisher :
ISBN 13 : 9780754823902
Total Pages : 0 pages
Book Rating : 4.8/5 (239 download)

DOWNLOAD NOW!


Book Synopsis The Illustrated History of 151 Video Games by : Simon Parkin

Download or read book The Illustrated History of 151 Video Games written by Simon Parkin and published by . This book was released on 2014-01-07 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: More than any other entertainment medium, videogames offer the chance for us to participate in a worldbeyond the ordinary. Whether you are playing as asupersonic hedgehog, an athletic archeologist, or amoustachioed Italian plumber, video games allow theirplayers to inhabit spaces where the usual parameters ofexistence do not apply. The medium's history ischronicled through the individual stories of 151 of themost iconic video games. Beginning in the early 1970s, the book charts five decades of the pixel revolution. Thestory of each game is accompanied by trivia andquotations, and illustrated with photographs, screenshotsand artwork. This celebratory reference, and up-to-datehistory, will enthral any video games aficionado. - Chronicles the history of gaming through an analysis of151 of the world's most-iconic and best-loved games - Expert analysis of the story of each game, accompaniedby fascinating trivia, memorable quotes, and informationon the year of publication and where the game can beplayed today - Includes titles across all platforms, including arcade, console, PC, online and handheld games - Charts five decades of video game evolution, fromComputer Space to Fez - Compulsively illustrated with over 1000 actionscreenshots, game artworks and photographs

Ready Player One

Download Ready Player One PDF Online Free

Author :
Publisher : Ballantine Books
ISBN 13 : 0307887456
Total Pages : 386 pages
Book Rating : 4.3/5 (78 download)

DOWNLOAD NOW!


Book Synopsis Ready Player One by : Ernest Cline

Download or read book Ready Player One written by Ernest Cline and published by Ballantine Books. This book was released on 2011-08-16 with total page 386 pages. Available in PDF, EPUB and Kindle. Book excerpt: #1 NEW YORK TIMES BESTSELLER • Now a major motion picture directed by Steven Spielberg. “Enchanting . . . Willy Wonka meets The Matrix.”—USA Today • “As one adventure leads expertly to the next, time simply evaporates.”—Entertainment Weekly A world at stake. A quest for the ultimate prize. Are you ready? In the year 2045, reality is an ugly place. The only time Wade Watts really feels alive is when he’s jacked into the OASIS, a vast virtual world where most of humanity spends their days. When the eccentric creator of the OASIS dies, he leaves behind a series of fiendish puzzles, based on his obsession with the pop culture of decades past. Whoever is first to solve them will inherit his vast fortune—and control of the OASIS itself. Then Wade cracks the first clue. Suddenly he’s beset by rivals who’ll kill to take this prize. The race is on—and the only way to survive is to win. NAMED ONE OF THE BEST BOOKS OF THE YEAR BY Entertainment Weekly • San Francisco Chronicle • Village Voice • Chicago Sun-Times • iO9 • The AV Club “Delightful . . . the grown-up’s Harry Potter.”—HuffPost “An addictive read . . . part intergalactic scavenger hunt, part romance, and all heart.”—CNN “A most excellent ride . . . Cline stuffs his novel with a cornucopia of pop culture, as if to wink to the reader.”—Boston Globe “Ridiculously fun and large-hearted . . . Cline is that rare writer who can translate his own dorky enthusiasms into prose that’s both hilarious and compassionate.”—NPR “[A] fantastic page-turner . . . starts out like a simple bit of fun and winds up feeling like a rich and plausible picture of future friendships in a world not too distant from our own.”—iO9

Level Up!

Download Level Up! PDF Online Free

Author :
Publisher : John Wiley & Sons
ISBN 13 : 0470970928
Total Pages : 515 pages
Book Rating : 4.4/5 (79 download)

DOWNLOAD NOW!


Book Synopsis Level Up! by : Scott Rogers

Download or read book Level Up! written by Scott Rogers and published by John Wiley & Sons. This book was released on 2010-09-29 with total page 515 pages. Available in PDF, EPUB and Kindle. Book excerpt: Design and build cutting-edge video games with help from video game expert Scott Rogers! If you want to design and build cutting-edge video games but aren’t sure where to start, then this is the book for you. Written by leading video game expert Scott Rogers, who has designed the hits Pac Man World, Maxim vs. Army of Zin, and SpongeBob Squarepants, this book is full of Rogers's wit and imaginative style that demonstrates everything you need to know about designing great video games. Features an approachable writing style that considers game designers from all levels of expertise and experience Covers the entire video game creation process, including developing marketable ideas, understanding what gamers want, working with player actions, and more Offers techniques for creating non-human characters and using the camera as a character Shares helpful insight on the business of design and how to create design documents So, put your game face on and start creating memorable, creative, and unique video games with this book!

A Game Design Vocabulary

Download A Game Design Vocabulary PDF Online Free

Author :
Publisher : Addison-Wesley Professional
ISBN 13 : 0133155218
Total Pages : 235 pages
Book Rating : 4.1/5 (331 download)

DOWNLOAD NOW!


Book Synopsis A Game Design Vocabulary by : Anna Anthropy

Download or read book A Game Design Vocabulary written by Anna Anthropy and published by Addison-Wesley Professional. This book was released on 2014-02-20 with total page 235 pages. Available in PDF, EPUB and Kindle. Book excerpt: Master the Principles and Vocabulary of Game Design Why aren’t videogames getting better? Why does it feel like we’re playing the same games, over and over again? Why aren’t games helping us transform our lives, like great music, books, and movies do? The problem is language. We still don’t know how to talk about game design. We can’t share our visions. We forget what works (and doesn’t). We don’t learn from history. It’s too hard to improve. The breakthrough starts here. A Game Design Vocabulary gives us the complete game design framework we desperately need—whether we create games, study them, review them, or build businesses on them. Craft amazing experiences. Anna Anthropy and Naomi Clark share foundational principles, examples, and exercises that help you create great player experiences...complement intuition with design discipline...and craft games that succeed brilliantly on every level. Liberate yourself from stale clichés and genres Tell great stories: go way beyond cutscenes and text dumps Control the crucial relationships between game “verbs” and “objects” Wield the full power of development, conflict, climax, and resolution Shape scenes, pacing, and player choices Deepen context via art, animation, music, and sound Help players discover, understand, engage, and “talk back” to you Effectively use resistance and difficulty: the “push and pull” of games Design holistically: integrate visuals, audio, and controls Communicate a design vision everyone can understand

Game Feel

Download Game Feel PDF Online Free

Author :
Publisher : CRC Press
ISBN 13 : 1482267330
Total Pages : 377 pages
Book Rating : 4.4/5 (822 download)

DOWNLOAD NOW!


Book Synopsis Game Feel by : Steve Swink

Download or read book Game Feel written by Steve Swink and published by CRC Press. This book was released on 2008-10-13 with total page 377 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Game Feel" exposes "feel" as a hidden language in game design that no one has fully articulated yet. The language could be compared to the building blocks of music (time signatures, chord progressions, verse) - no matter the instruments, style or time period - these building blocks come into play. Feel and sensation are similar building blocks whe