Classic Home Video Games, 1989Ð1990

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Author :
Publisher : McFarland
ISBN 13 : 0786492317
Total Pages : 344 pages
Book Rating : 4.7/5 (864 download)

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Book Synopsis Classic Home Video Games, 1989Ð1990 by : Brett Weiss

Download or read book Classic Home Video Games, 1989Ð1990 written by Brett Weiss and published by McFarland. This book was released on 2012-03-08 with total page 344 pages. Available in PDF, EPUB and Kindle. Book excerpt: The third in a series about home video games, this detailed reference work features descriptions and reviews of every official U.S.–released game for the Neo Geo, Sega Genesis and TurboGrafx-16, which, in 1989, ushered in the 16-bit era of gaming. Organized alphabetically by console brand, each chapter includes a description of the game system followed by substantive entries for every game released for that console. Video game entries include historical information, gameplay details, the author’s critique, and, when appropriate, comparisons to similar games. Appendices list and offer brief descriptions of all the games for the Atari Lynx and Nintendo Game Boy, and catalogue and describe the add-ons to the consoles covered herein—Neo Geo CD, Sega CD, Sega 32X and TurboGrafx-CD.

Classic Home Video Games, 1985-1988

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Author :
Publisher : McFarland
ISBN 13 : 1476601410
Total Pages : 828 pages
Book Rating : 4.4/5 (766 download)

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Book Synopsis Classic Home Video Games, 1985-1988 by : Brett Weiss

Download or read book Classic Home Video Games, 1985-1988 written by Brett Weiss and published by McFarland. This book was released on 2012-11-12 with total page 828 pages. Available in PDF, EPUB and Kindle. Book excerpt: A follow up to 2007's Classic Home Video Games, 1972-1984, this reference work provides detailed descriptions and reviews of every U.S.-released game for the Nintendo NES, the Atari 7800, and the Sega Master System, all of which are considered among the most popular video game systems ever produced. Organized alphabetically by console brand, each chapter includes a description of the game system followed by substantive entries for every game released for that console. Video game entries include publisher/developer data, release year, gameplay information, and, typically, the author's critique. A glossary provides a helpful guide to the classic video game genres and terms referenced throughout the work, and a preface provides a comparison between the modern gaming industry and the industry of the late 1980s.

Classic Home Video Games, 1972-1984

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Author :
Publisher : McFarland
ISBN 13 : 0786487550
Total Pages : 317 pages
Book Rating : 4.7/5 (864 download)

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Book Synopsis Classic Home Video Games, 1972-1984 by : Brett Weiss

Download or read book Classic Home Video Games, 1972-1984 written by Brett Weiss and published by McFarland. This book was released on 2011-12-20 with total page 317 pages. Available in PDF, EPUB and Kindle. Book excerpt: This reference work provides a comprehensive guide to popular and obscure video games of the 1970s and early 1980s, covering virtually every official United States release for programmable home game consoles of the pre-Nintendo NES era. Included are the following systems: Adventure Vision, APF MP1000, Arcadia 2001, Astrocade, Atari 2600, Atari 5200, Atari 7800, ColecoVision, Fairchild Channel F, Intellivision, Microvision, Odyssey, Odyssey2, RCA Studio II, Telstar Arcade, and Vectrex. Organized alphabetically by console brand, each chapter includes a history and description of the game system, followed by substantive entries for every game released for that console, regardless of when the game was produced. Each video game entry includes publisher/developer information and the release year, along with a detailed description and, frequently, the author's critique. An appendix lists "homebrew" titles that have been created by fans and amateur programmers and are available for download or purchase. Includes glossary, bibliography and index.

Crash Course in Gaming

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Author :
Publisher : Bloomsbury Publishing USA
ISBN 13 : 1610690478
Total Pages : 140 pages
Book Rating : 4.6/5 (16 download)

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Book Synopsis Crash Course in Gaming by : Suellen S. Adams

Download or read book Crash Course in Gaming written by Suellen S. Adams and published by Bloomsbury Publishing USA. This book was released on 2013-11-25 with total page 140 pages. Available in PDF, EPUB and Kindle. Book excerpt: Video games aren't just for kids anymore. This book will describe the "why" and "how" to start or expand a video gaming program in the library, including some specific examples of how to target adult and female gamer patrons. Gaming supplies more than just visual stimulation and empty entertainment; it can also promote socialization as well as the learning of both traditional and new literacies required to succeed in the modern world. Problem-solving, multi-tasking, complex decision-making on the fly, and "reading" the combination of words and graphics are vital skills for the 21st century—all of which are required to play video games. Crash Course in Gaming discusses the pros and cons of gaming, the types of games and game systems, circulating collections, and game programs. It explains how a library's video game program can—and should—do much more than simply draw younger users to the library, providing examples of how everyone from parents to senior citizens can benefit from a patron-oriented computer gaming program. The appendices also include specific games, programs, review sources, and sources for further information.

Debugging Game History

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Author :
Publisher : MIT Press
ISBN 13 : 0262551101
Total Pages : 465 pages
Book Rating : 4.2/5 (625 download)

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Book Synopsis Debugging Game History by : Henry Lowood

Download or read book Debugging Game History written by Henry Lowood and published by MIT Press. This book was released on 2024-02-06 with total page 465 pages. Available in PDF, EPUB and Kindle. Book excerpt: Essays discuss the terminology, etymology, and history of key terms, offering a foundation for critical historical studies of games. Even as the field of game studies has flourished, critical historical studies of games have lagged behind other areas of research. Histories have generally been fact-by-fact chronicles; fundamental terms of game design and development, technology, and play have rarely been examined in the context of their historical, etymological, and conceptual underpinnings. This volume attempts to “debug” the flawed historiography of video games. It offers original essays on key concepts in game studies, arranged as in a lexicon—from “Amusement Arcade” to “Embodiment” and “Game Art” to “Simulation” and “World Building.” Written by scholars and practitioners from a variety of disciplines, including game development, curatorship, media archaeology, cultural studies, and technology studies, the essays offer a series of distinctive critical “takes” on historical topics. The majority of essays look at game history from the outside in; some take deep dives into the histories of play and simulation to provide context for the development of electronic and digital games; others take on such technological components of games as code and audio. Not all essays are history or historical etymology—there is an analysis of game design, and a discussion of intellectual property—but they nonetheless raise questions for historians to consider. Taken together, the essays offer a foundation for the emerging study of game history. Contributors Marcelo Aranda, Brooke Belisle, Caetlin Benson-Allott, Stephanie Boluk, Jennifer deWinter, J. P. Dyson, Kate Edwards, Mary Flanagan, Jacob Gaboury, William Gibbons, Raiford Guins, Erkki Huhtamo, Don Ihde, Jon Ippolito, Katherine Isbister, Mikael Jakobsson, Steven E. Jones, Jesper Juul, Eric Kaltman, Matthew G. Kirschenbaum, Carly A. Kocurek, Peter Krapp, Patrick LeMieux, Henry Lowood, Esther MacCallum-Stewart, Ken S. McAllister, Nick Monfort, David Myers, James Newman, Jenna Ng, Michael Nitsche, Laine Nooney, Hector Postigo, Jas Purewal, Reneé H. Reynolds, Judd Ethan Ruggill, Marie-Laure Ryan, Katie Salen Tekinbaş, Anastasia Salter, Mark Sample, Bobby Schweizer, John Sharp, Miguel Sicart, Rebecca Elisabeth Skinner, Melanie Swalwell, David Thomas, Samuel Tobin, Emma Witkowski, Mark J.P. Wolf

Encyclopedia of KISS

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Author :
Publisher : McFarland
ISBN 13 : 1476625409
Total Pages : 236 pages
Book Rating : 4.4/5 (766 download)

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Book Synopsis Encyclopedia of KISS by : Brett Weiss

Download or read book Encyclopedia of KISS written by Brett Weiss and published by McFarland. This book was released on 2017-08-11 with total page 236 pages. Available in PDF, EPUB and Kindle. Book excerpt: The self-proclaimed "Hottest Band in the World," KISS is one of the most popular groups in the history of rock, having sold more than 100 million albums during their more than 40-year reign. With more gold albums than any other American band, they were inducted into the Rock and Roll Hall of Fame in 2014. KISS influenced a generation of musicians, from Garth Brooks and Motley Crue to Nirvana and the Red Hot Chili Peppers. The original leather-clad, makeup-wearing line-up--Ace "Spaceman" Frehley, Gene "Demon" Simmons, Paul "Starchild" Stanley and Peter "Catman" Criss--and their classic hits "Beth" and "Rock and Roll All Nite" are forever etched in pop culture consciousness. This encyclopedia of all things KISS provides detailed information on their songs, albums, tours, television and movie appearances, merchandise, solo work and much more, including replacement members Eric Carr, Vinnie Vincent, Bruce Kulick, Mark St. John, Eric Singer and Tommy Thayer.

Classic Home Video Games, 1985-1988

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Author :
Publisher : McFarland
ISBN 13 : 1476601410
Total Pages : 828 pages
Book Rating : 4.4/5 (766 download)

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Book Synopsis Classic Home Video Games, 1985-1988 by : Brett Weiss

Download or read book Classic Home Video Games, 1985-1988 written by Brett Weiss and published by McFarland. This book was released on 2012-11-12 with total page 828 pages. Available in PDF, EPUB and Kindle. Book excerpt: A follow up to 2007's Classic Home Video Games, 1972-1984, this reference work provides detailed descriptions and reviews of every U.S.-released game for the Nintendo NES, the Atari 7800, and the Sega Master System, all of which are considered among the most popular video game systems ever produced. Organized alphabetically by console brand, each chapter includes a description of the game system followed by substantive entries for every game released for that console. Video game entries include publisher/developer data, release year, gameplay information, and, typically, the author's critique. A glossary provides a helpful guide to the classic video game genres and terms referenced throughout the work, and a preface provides a comparison between the modern gaming industry and the industry of the late 1980s.

Better Homes and Gardens New Cook Book

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Author :
Publisher : Meredith Books
ISBN 13 : 9780696224034
Total Pages : 664 pages
Book Rating : 4.2/5 (24 download)

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Book Synopsis Better Homes and Gardens New Cook Book by : Better Homes and Gardens

Download or read book Better Homes and Gardens New Cook Book written by Better Homes and Gardens and published by Meredith Books. This book was released on 2006 with total page 664 pages. Available in PDF, EPUB and Kindle. Book excerpt: Completely revised and updated with a fresh new design. More than 1,400 recipes—tested and perfected in the Better Homes and Gardens Test Kitchen--including 400+ quick and easy ones. All-new 20-Minute chapter, which includes more than 45 fast meal solutions. More recipes on your favorite topics: Cookies, Desserts, Grilling and Slow Cooker. Plus, the Grilling chapter now features recipes for the turkey fryer and more recipes for the smoke cooker. At-a-glance icons identify Easy, Fast, Low-Fat, Fat-Free, Whole Grain, Vegetarian, and Favorite recipes. Simple menu ideas featured in every main-dish chapter. Updated Cooking Basics chapter includes need-to-know kitchen survival advice including food safety, make-ahead cooking, must-have timesaving kitchen gadgets and emergency substitution charts. Essential need-to-know information now conveniently located at the front of each chapter for easy reference helps ensure cooking success. More than 800 full-color photos of finished dishes, how-to demonstrations and food IDs. Hundreds of hints and tips, plus easy-to-read cooking charts. Bonus Material: Exclusive to cookbook buyers, an online menu component offers hundreds of menu ideas and more than 75 bonus recipes.

History of Digital Games

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Author :
Publisher : CRC Press
ISBN 13 : 1317503813
Total Pages : 255 pages
Book Rating : 4.3/5 (175 download)

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Book Synopsis History of Digital Games by : Andrew Williams

Download or read book History of Digital Games written by Andrew Williams and published by CRC Press. This book was released on 2017-03-16 with total page 255 pages. Available in PDF, EPUB and Kindle. Book excerpt: The growth of videogame design programs in higher education and explosion of amateur game development has created a need for a deeper understanding of game history that addresses not only "when," but "how" and "why." Andrew Williams takes the first step in creating a comprehensive survey on the history of digital games as commercial products and artistic forms in a textbook appropriate for university instruction. History of Digital Games adopts a unique approach and scope that traces the interrelated concepts of game design, art and design of input devices from the beginnings of coin-operated amusement in the late 1800s to the independent games of unconventional creators in the present. Rooted in the concept of videogames as designed objects, Williams investigates the sources that inspired specific game developers as well as establishing the historical, cultural, economic and technological contexts that helped shape larger design trends. Key Features Full-color images and game screenshots Focuses primarily on three interrelated digital game elements: visual design, gameplay design and the design of input devices This book is able to discuss design trends common to arcade games, home console games and computer games while also respecting the distinctions of each game context Includes discussion of game hardware as it relates to how it affects game design Links to online resources featuring games discussed in the text, video tutorial and other interactive resources will be included.

The NES Encyclopedia

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Author :
Publisher : Casemate Publishers
ISBN 13 : 1526737825
Total Pages : 274 pages
Book Rating : 4.5/5 (267 download)

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Book Synopsis The NES Encyclopedia by : Chris Scullion

Download or read book The NES Encyclopedia written by Chris Scullion and published by Casemate Publishers. This book was released on 2019-03-30 with total page 274 pages. Available in PDF, EPUB and Kindle. Book excerpt: A comprehensive, colorful guide to every game ever released on the classic Nintendo Entertainment System. One of the most iconic video game systems, the NES is credited with saving the American video games industry in the early 1980s. The NES Encyclopedia is the first ever complete reference guide to every game released on the Nintendo Entertainment System, Nintendo’s first industry-defining video game system. As well as covering all 714 officially licensed NES games, the book also includes more than 160 unlicensed games released during its lifespan, giving for the first time a definitive history of this important console's full library. Written by a retro gaming expert with 30 years of gaming experience and a penchant for bad jokes, TheNES Encyclopedia promises to be both informative and entertaining. The NES continues to enjoy a strong cult following among Nintendo fans and gamers in general with wide varieties of officially licensed merchandise proving ever popular. Nintendo’s most recent console, the Switch, is the fastest selling video game console of all time in the United States and Japan. Nintendo launched a variety of classic NES games for download on the system, meaning a new audience of gamers is due to discover the NES for the first time if they have not already. Praise for The NES Encyclopedia “As a catalog of all 876 NES games, this work is unique in its breadth of coverage and will be of great interest to old-school video gamers and collectors.” —Booklist “A definitive resource that is more than worthy of the title ‘Encyclopedia.’ ” —Nintendo World Report

The Game Console 2.0

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Author :
Publisher : No Starch Press
ISBN 13 : 1718500610
Total Pages : 314 pages
Book Rating : 4.7/5 (185 download)

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Book Synopsis The Game Console 2.0 by : Evan Amos

Download or read book The Game Console 2.0 written by Evan Amos and published by No Starch Press. This book was released on 2021-09-08 with total page 314 pages. Available in PDF, EPUB and Kindle. Book excerpt: This revised and expanded second edition of the bestselling The Game Console contains brand new content, with coverage of 50 more consoles, variants, and accessories in 50 added pages. The Game Console 2.0 is a gorgeous coffee table book for geeks and gamers that brings together highly detailed photos of more than 100 video game consoles and their electronic interiors spanning nearly five decades. Revised and updated since the first edition’s celebrated 2018 release, The Game Console 2.0 is an even bigger archival collection of vividly detailed photos of more than 100 video-game consoles. This ultimate archive of gaming history spans five decades and nine distinct generations, chronologically covering everything from market leaders to outright failures, and tracing the gaming industry’s rise, fall, and monumental resurgence. The book’s 2nd edition features more classic game consoles and computers, a section on retro gaming in the modern era, and dozens of new entries — including super-rare finds, such the Unisonic Champion 2711, and the latest ninth-generation consoles. You’ll find coverage of legendary systems like the Magnavox Odyssey, Atari 2600, NES, and the Commodore 64; systems from the ‘90s and 2000s; modern consoles like the Nintendo Switch, Xbox Series X|S, and PlayStation 5; and consoles you never knew existed. Get a unique peek at the hardware powering the world’s most iconic video-game systems with The Game Console 2.0 — the perfect gift for geeks of all stripes and every gamer’s must-have coffee-table book.

101 Classic Toy Trains

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Author :
Publisher : Kalmbach Books
ISBN 13 : 0871164108
Total Pages : 130 pages
Book Rating : 4.8/5 (711 download)

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Book Synopsis 101 Classic Toy Trains by : Roger Carp

Download or read book 101 Classic Toy Trains written by Roger Carp and published by Kalmbach Books. This book was released on 2010-10-19 with total page 130 pages. Available in PDF, EPUB and Kindle. Book excerpt: Based on the popular “Collectible Classics” column from Classic Toy Trains magazine, 101 Classic Toy Trains surveys the most collectible toy train accessories, locomotives, and rolling stock. This book is very helpful to those who have found an old train collection and are looking for the value of it, as well as for those who just want a better idea of what they should buy next for their layout.

Tiffany's Table Manners for Teenagers

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Author :
Publisher : Random House Books for Young Readers
ISBN 13 : 0375983082
Total Pages : 98 pages
Book Rating : 4.3/5 (759 download)

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Book Synopsis Tiffany's Table Manners for Teenagers by : Walter Hoving

Download or read book Tiffany's Table Manners for Teenagers written by Walter Hoving and published by Random House Books for Young Readers. This book was released on 2011-08-09 with total page 98 pages. Available in PDF, EPUB and Kindle. Book excerpt: Here is the perfect little book for anyone—teenage or otherwise—who has ever wanted to master the art of good table manners. Written by Walter Hoving, former chairman of Tiffany's of New York, it is a step-by-step introduction to all the basics, from the moment the meal begins to the time it ends ("Remember that a dinner party is not a funeral, nor has your hostess invited you because she thinks you are in dire need of food. You're there to be entertaining"). In addition to the essentials about silverware, service, and sociability, it includes many of the fine points, too—the correct way to hold a fish fork, how to eat an artichoke properly, and, best of all, how to be a gracious dining companion. Concise, witty, and illustrated with humor and style by Joe Eula, this classic guide to good table manners has delighted readers of all ages since 1961.

The Adult Learner

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Author :
Publisher : Routledge
ISBN 13 : 1000072916
Total Pages : 319 pages
Book Rating : 4.0/5 ( download)

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Book Synopsis The Adult Learner by : Malcolm S. Knowles

Download or read book The Adult Learner written by Malcolm S. Knowles and published by Routledge. This book was released on 2020-12-21 with total page 319 pages. Available in PDF, EPUB and Kindle. Book excerpt: How do you tailor education to the learning needs of adults? Do they learn differently from children? How does their life experience inform their learning processes? These were the questions at the heart of Malcolm Knowles’ pioneering theory of andragogy which transformed education theory in the 1970s. The resulting principles of a self-directed, experiential, problem-centred approach to learning have been hugely influential and are still the basis of the learning practices we use today. Understanding these principles is the cornerstone of increasing motivation and enabling adult learners to achieve. The 9th edition of The Adult Learner has been revised to include: Updates to the book to reflect the very latest advancements in the field. The addition of two new chapters on diversity and inclusion in adult learning, and andragogy and the online adult learner. An updated supporting website. This website for the 9th edition of The Adult Learner will provide basic instructor aids. For each chapter, there will be a PowerPoint presentation, learning exercises, and added study questions. Revisions throughout to make it more readable and relevant to your practices. If you are a researcher, practitioner, or student in education, an adult learning practitioner, training manager, or involved in human resource development, this is the definitive book in adult learning you should not be without.

The 100 Greatest Console Video Games

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Author :
Publisher : Schiffer Publishing
ISBN 13 : 9780764346187
Total Pages : 0 pages
Book Rating : 4.3/5 (461 download)

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Book Synopsis The 100 Greatest Console Video Games by : Brett Weiss

Download or read book The 100 Greatest Console Video Games written by Brett Weiss and published by Schiffer Publishing. This book was released on 2014 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Here are the best of the early video games, shown in over 400 color photos and described in incredible detail in the entertaining and informative text. Each game's entry features production history, critical commentary, quotes from industry professionals, gameplay details, comparisons to other games, and more. This book celebrates the very best of the interactive entertainment industry's games from this highly crucial, fondly remembered decade. This pivotal period was marked by the introduction of the indispensable Atari 2600, Odyssey2, and Intellivision, the unleashing of the underrated Vectrex, the mind-blowing debut of the next-gen ColecoVision and Atari 5200, plus the rebirth of the industry through Nintendo's legendary juggernaut, the NES.

Home Game

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Author :
Publisher : McClelland & Stewart
ISBN 13 : 0771029101
Total Pages : 0 pages
Book Rating : 4.7/5 (71 download)

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Book Synopsis Home Game by : Ken Dryden

Download or read book Home Game written by Ken Dryden and published by McClelland & Stewart. This book was released on 2006-08-01 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: In October 1983 Ken Dryden gave us what was called the best non-fiction book ever written about hockey: The Game. In that same month Roy MacGregor published what was hailed as the best novel ever written about hockey: The Last Season. These two writers teamed up to write another extraordinary book. Inspired by Ken Dryden’s major CBC-TV series on hockey, Home Game delves into hockey in all its incarnations, from life in a small hockey community and the dreams of amateurs determined to reach the NHL to the reminiscences of players involved in the 1972 Canada-Soviet series. By exploring hockey’s significance to our nation, Dryden and MacGregor help to define what it means to be Canadian. On publication, Home Game shot to the top of the bestseller lists, establishing itself as a must-read for every hockey fan. The lavish book, with nearly 100 full-colour photographs, continues to win over Canadians.

Ultimate Nintendo

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Author :
Publisher :
ISBN 13 : 9780997328318
Total Pages : 436 pages
Book Rating : 4.3/5 (283 download)

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Book Synopsis Ultimate Nintendo by : Pat Contri

Download or read book Ultimate Nintendo written by Pat Contri and published by . This book was released on 2019-08 with total page 436 pages. Available in PDF, EPUB and Kindle. Book excerpt: Ultimate Nintendo: Guide to the NES Library 1985-1995 is an expansive and thorough look at one of the greatest video game libraries of all time - the Nintendo Entertainment System. This nearly 450-page book covers all 800+ licensed and unlicensed games released during the system's lifespan, and features information and reviews for these classic (and not so classic) 8-bit games.