Cinematic Game Secrets for Creative Directors and Producers

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Author :
Publisher : Taylor & Francis
ISBN 13 : 1136138536
Total Pages : 234 pages
Book Rating : 4.1/5 (361 download)

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Book Synopsis Cinematic Game Secrets for Creative Directors and Producers by : Rich Newman

Download or read book Cinematic Game Secrets for Creative Directors and Producers written by Rich Newman and published by Taylor & Francis. This book was released on 2013-07-18 with total page 234 pages. Available in PDF, EPUB and Kindle. Book excerpt: Cinematography for Games covers the space between the game and film industries by pointing out the most relevant cinematic techniques in today's hottest games, and including interviews with the game industry's greatest luminaries (including Will Wright: Sims legend, Harvey Smith, legendary game Deus Ex, Warren Spector creator of one of the original game companies, Origin). The convergence of games and film is a widely discussed and debated topic in the game industry. Many major publishers, along with some high-profile directors (John Woo, James Cameron, Steven Spielberg, Tony Scott) are exploring the middle ground between the industries. This book introduces game producers and directors to the tried and true techniques cinematographers have relied on for years. Game developers learn how to create compelling video games by: developing quality stories and characters; visualizing scenes within the game through the eyes of a cinematographer; using tried and true film industry methods for casting, voice-over, direction, and production. The book will also feature screen shots from some of today's hottest titles that illustrate key cinematic concepts, as well as advice from successful game industry professionals already using these techniques.

Cinematic Game Secrets for Creative Directors and Producers

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Author :
Publisher : Taylor & Francis
ISBN 13 : 1136138544
Total Pages : 233 pages
Book Rating : 4.1/5 (361 download)

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Book Synopsis Cinematic Game Secrets for Creative Directors and Producers by : Rich Newman

Download or read book Cinematic Game Secrets for Creative Directors and Producers written by Rich Newman and published by Taylor & Francis. This book was released on 2013-07-18 with total page 233 pages. Available in PDF, EPUB and Kindle. Book excerpt: Cinematography for Games covers the space between the game and film industries by pointing out the most relevant cinematic techniques in today's hottest games, and including interviews with the game industry's greatest luminaries (including Will Wright: Sims legend, Harvey Smith, legendary game Deus Ex, Warren Spector creator of one of the original game companies, Origin). The convergence of games and film is a widely discussed and debated topic in the game industry. Many major publishers, along with some high-profile directors (John Woo, James Cameron, Steven Spielberg, Tony Scott) are exploring the middle ground between the industries. This book introduces game producers and directors to the tried and true techniques cinematographers have relied on for years. Game developers learn how to create compelling video games by: developing quality stories and characters; visualizing scenes within the game through the eyes of a cinematographer; using tried and true film industry methods for casting, voice-over, direction, and production. The book will also feature screen shots from some of today's hottest titles that illustrate key cinematic concepts, as well as advice from successful game industry professionals already using these techniques.

Intermedia Games—Games Inter Media

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Author :
Publisher : Bloomsbury Publishing USA
ISBN 13 : 1501330519
Total Pages : 297 pages
Book Rating : 4.5/5 (13 download)

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Book Synopsis Intermedia Games—Games Inter Media by : Michael Fuchs

Download or read book Intermedia Games—Games Inter Media written by Michael Fuchs and published by Bloomsbury Publishing USA. This book was released on 2019-02-21 with total page 297 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is available as open access through the Bloomsbury Open Access programme and is available on www.bloomsburycollections.com While all media are part of intermedial networks, video games are often at the nexus of that network. They not only employ cinematics, embedded books, and in-world television screens for various purposes, but, in our convergence culture, video games also play a vital role in allowing players to explore transmedia storyworlds. At the same time, video games are frequently thematized and remediated in film, television, and literature. Indeed, the central role video games assume in intermedial networks provides testament to their significance in the contemporary media environment. In this volume, an international group of contributors discuss not only intermedial phenomena in video games, but also the intermedial networks surrounding them. Intermedia Games-Games Inter Media will deepen readers' understanding of the convergence culture of the early twenty-first century and video games' role in it.

Transmediations

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Author :
Publisher : Routledge
ISBN 13 : 1000761304
Total Pages : 282 pages
Book Rating : 4.0/5 (7 download)

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Book Synopsis Transmediations by : Niklas Salmose

Download or read book Transmediations written by Niklas Salmose and published by Routledge. This book was released on 2019-11-22 with total page 282 pages. Available in PDF, EPUB and Kindle. Book excerpt: This collection offers a multi-faceted exploration of transmediations, the processes of transfer and transformation that occur when communicative acts in one medium are mediated again through another. While previous research has explored these processes from a broader perspective, Salmose and Elleström argue that a better understanding is needed of the extent to which the outcomes of communicative acts are modified when transferred across multimodal media in order to foster a better understanding of communication more generally. Using this imperative as a point of departure, the book details a variety of transmediations, viewed through four different lenses. The first part of the volume looks at narrative transmediations, building on existing work done by Marie-Laure Ryan on transmedia storytelling. The second section focuses on the spatial dynamics involved in media transformation as well as the role of the human body as a perceptive agent and a medium in its own right. The third part investigates new, radical boundaries and media types in transmediality and hence shows its versatility as a method of analyzing complex and contemporary communicative discourses. The fourth and final part explores the challenges involved in transmediating scientific data into the narrative format in the context of environmental issues. Taken together, these sections highlight a range of case studies of transmediations and, in turn, the complexity and variety of the process, informed by the methodologies of the different disciplines to which they belong. This innovative volume will be of particular interest to students and scholars in multimodality, communication, intermediality, semiotics, and adaptation studies.

Foundations in Sound Design for Interactive Media

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Publisher : Routledge
ISBN 13 : 135160385X
Total Pages : 355 pages
Book Rating : 4.3/5 (516 download)

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Book Synopsis Foundations in Sound Design for Interactive Media by : Michael Filimowicz

Download or read book Foundations in Sound Design for Interactive Media written by Michael Filimowicz and published by Routledge. This book was released on 2019-06-21 with total page 355 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume provides a comprehensive introduction to foundational topics in sound design for interactive media, such as gaming and virtual reality; compositional techniques; new interfaces; sound spatialization; sonic cues and semiotics; performance and installations; music on the web; augmented reality applications; and sound producing software design. The reader will gain a broad understanding of the key concepts and practices that define sound design for its use in computational media and design. The chapters are written by international authors from diverse backgrounds who provide multidisciplinary perspectives on sound in its interactive forms. The volume is designed as a textbook for students and teachers, as a handbook for researchers in sound, design and media, and as a survey of key trends and ideas for practitioners interested in exploring the boundaries of their profession.

The Routledge Companion to Video Game Studies

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Author :
Publisher : Taylor & Francis
ISBN 13 : 1000886026
Total Pages : 832 pages
Book Rating : 4.0/5 (8 download)

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Book Synopsis The Routledge Companion to Video Game Studies by : Mark J.P. Wolf

Download or read book The Routledge Companion to Video Game Studies written by Mark J.P. Wolf and published by Taylor & Francis. This book was released on 2023-06-19 with total page 832 pages. Available in PDF, EPUB and Kindle. Book excerpt: A definitive guide to contemporary video game studies, this second edition has been fully revised and updated to address the ongoing theoretical and methodological development of game studies. Expertly compiled by well-known video game scholars Mark J. P. Wolf and Bernard Perron, the Companion includes comprehensive and interdisciplinary models and approaches for analyzing video games, new perspectives on video games both as an art form and cultural phenomenon, explorations of the technical and creative dimensions of video games, and accounts of the political, social, and cultural dynamics of video games. Brand new to this second edition are chapters examining topics such as preservation; augmented, mixed, and virtual reality; eSports; disability; diversity; and identity, as well as a new section that specifically examines the industrial aspects of video games including digital distribution, game labor, triple-A games, indie games, and globalization. Each essay provides a lively and succinct summary of its target area, quickly bringing the reader up-to-date on the pertinent issues surrounding each aspect of the field, including references for further reading. A comprehensive overview of the present state of video game studies that will undoubtedly prove invaluable to students, scholars, and game designers alike.

Producing Games

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Author :
Publisher : CRC Press
ISBN 13 : 1136138781
Total Pages : 305 pages
Book Rating : 4.1/5 (361 download)

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Book Synopsis Producing Games by : D S. Cohen

Download or read book Producing Games written by D S. Cohen and published by CRC Press. This book was released on 2012-09-10 with total page 305 pages. Available in PDF, EPUB and Kindle. Book excerpt: Computer games are big business - tens of billions of dollars are spent annually by the worldwide video games market. The cost of producing video games has ballooned to beyond $20 million dollars in many cases, and team sizes are quickly growing past 100 team members. At the center of this storm is the producer - one person who transforms the money, the hours spent by the team, and the latest technology into a work of art that millions of people will call fun. This book will dig deeply into the role of the producer and expose secrets of game production that stand the test of time: how to build a great team, how to plan a major game development project, and how to pull the development team toward the vision of a great game.

Videogame Sciences and Arts

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Author :
Publisher : Springer Nature
ISBN 13 : 3031514521
Total Pages : 347 pages
Book Rating : 4.0/5 (315 download)

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Book Synopsis Videogame Sciences and Arts by : Liliana Vale Costa

Download or read book Videogame Sciences and Arts written by Liliana Vale Costa and published by Springer Nature. This book was released on 2024-01-02 with total page 347 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the revised selected papers of the 13th International Conference on Videogame Sciences and Arts, VJ 2023, held in Aveiro, Portugal, during November 28–30, 2023. The 17 full papers and the 6 short papers presented were carefully reviewed and selected from 64 submissions. They are organized in topical sections named: game experience and evaluation; game-based learning and edutainment; games and culture; game design and development.

Directing Video Games

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Author :
Publisher :
ISBN 13 : 9780998637501
Total Pages : pages
Book Rating : 4.6/5 (375 download)

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Book Synopsis Directing Video Games by :

Download or read book Directing Video Games written by and published by . This book was released on 2017-03-24 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: What does a video game director actually do? What guiding principles do they follow while directing a team of game developers? Longtime director of the Ratchet & Clank series, Brian Allgeier, boils down his 25 years of experience into 101 fully illustrated tips that every aspiring and seasoned director should know.Directing Video Games covers creative approaches from using comedy improv techniques for brainstorming to methods on guiding the player's attention. If you are curious about what it takes to be a director or want learn more about the art of creative collaboration, this book will help you understand the basic principles for leading and inspiring a team to make great games.Tips cover the 5 essential qualities of a Creative Director:1. Holding the Vision2. Providing Structure3. Developing a Creative Toolbox4. Leading a Team5. Working within Production

The Art of Game Design

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Publisher : CRC Press
ISBN 13 : 0123694965
Total Pages : 522 pages
Book Rating : 4.1/5 (236 download)

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Book Synopsis The Art of Game Design by : Jesse Schell

Download or read book The Art of Game Design written by Jesse Schell and published by CRC Press. This book was released on 2008-08-04 with total page 522 pages. Available in PDF, EPUB and Kindle. Book excerpt: Anyone can master the fundamentals of game design - no technological expertise is necessary. The Art of Game Design: A Book of Lenses shows that the same basic principles of psychology that work for board games, card games and athletic games also are the keys to making top-quality videogames. Good game design happens when you view your game from many different perspectives, or lenses. While touring through the unusual territory that is game design, this book gives the reader one hundred of these lenses - one hundred sets of insightful questions to ask yourself that will help make your game better. These lenses are gathered from fields as diverse as psychology, architecture, music, visual design, film, software engineering, theme park design, mathematics, writing, puzzle design, and anthropology. Anyone who reads this book will be inspired to become a better game designer - and will understand how to do it.

The British National Bibliography

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Author :
Publisher :
ISBN 13 :
Total Pages : 1922 pages
Book Rating : 4.F/5 ( download)

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Book Synopsis The British National Bibliography by : Arthur James Wells

Download or read book The British National Bibliography written by Arthur James Wells and published by . This book was released on 2009 with total page 1922 pages. Available in PDF, EPUB and Kindle. Book excerpt:

The Hollywood Reporter

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Publisher :
ISBN 13 :
Total Pages : 644 pages
Book Rating : 4.F/5 ( download)

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Book Synopsis The Hollywood Reporter by :

Download or read book The Hollywood Reporter written by and published by . This book was released on 2008 with total page 644 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Game Programming 5.0

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Publisher : Pearson Software
ISBN 13 : 9781575955551
Total Pages : 500 pages
Book Rating : 4.9/5 (555 download)

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Book Synopsis Game Programming 5.0 by : Pearson Software

Download or read book Game Programming 5.0 written by Pearson Software and published by Pearson Software. This book was released on 2002-05 with total page 500 pages. Available in PDF, EPUB and Kindle. Book excerpt: Make Your Game Ideas A Reality! -- Includes a unique digital library that consists of the best-selling electronic books Tricks of the Windows Game Programming Gurus by Andre LeMothe and Game Design: Secrets of the Sages, Third Edition by gaming guru Marc Saltzman! -- 3D GameStudio Standard 5.12 is the leading authoring system for 2D and 3D computer games. -- Microsoft "RM" Visual C++ 6.0 Introductory Edition is a full-featured compiler that gives users the power to create applications in an environment designed for easy viewing and manipulation of code. This unique programming kit provides everything you need to create your own cool games. 3D GameStudio Standard 5.12 combines a programming language with a high-end 3D engine, a 2D engine, a C++ interface, a map and model editor and huge libraries of 3D objects, artwork and pre-made games. Microsoft "RM" Visual C++ 6.0 Introductory Edition includes a debugger and resource editor for easy editing of your code. Microsoft "RM" DirectX "RM" 8.0 SDK provides the industry standard two-dimensional and 3D graphical development API libraries to enhance your game project.

Confessions of a Casting Director

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Author :
Publisher : Harper Collins
ISBN 13 : 0062292102
Total Pages : 208 pages
Book Rating : 4.0/5 (622 download)

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Book Synopsis Confessions of a Casting Director by : Jen Rudin

Download or read book Confessions of a Casting Director written by Jen Rudin and published by Harper Collins. This book was released on 2013-12-17 with total page 208 pages. Available in PDF, EPUB and Kindle. Book excerpt: A must-have for any aspiring actor or stage parent––the definitive guide to breaking into film, television, theater, and even YouTube from a top casting director Packed with information that aspiring actors clamor for, this up-to-the-minute advice from a true expert is essential reading for anyone pursuing an acting career. Longtime casting director Jen Rudin demystifies the intimidating and constantly changing audition process, sharing insider tips on how to prepare for every type of audition, from musical theater, television (including reality TV), and film to voice-overs, animated movies, and even Web series. In this comprehensive guide, Rudin covers everything that today's actor needs to succeed on subjects like: finding an agent or manager, using technology to your advantage, understanding the world of child acting, living in New York versus L.A., turning a callback into an offer for the role, and many more. Every actor should walk into an audition room feeling confident and prepared, and this book is full of the dos and don'ts and surefire tricks to help turn rejection into that first big break. Complete with checklists, easy-to-follow game plans, and advice from successful actors, agents, and industry professionals, Confessions of a Casting Director is like having a private audition coach in your back pocket.

Developer's Dilemma

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Publisher : MIT Press
ISBN 13 : 0262028190
Total Pages : 351 pages
Book Rating : 4.2/5 (62 download)

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Book Synopsis Developer's Dilemma by : Casey O'Donnell

Download or read book Developer's Dilemma written by Casey O'Donnell and published by MIT Press. This book was released on 2014-11-21 with total page 351 pages. Available in PDF, EPUB and Kindle. Book excerpt: An examination of work—including the organization of work and the market forces that surround it—through the lens of the collaborative practice of game development. Rank-and-file game developers bring videogames from concept to product, and yet their work is almost invisible, hidden behind the famous names of publishers, executives, or console manufacturers. In this book, Casey O’Donnell examines the creative collaborative practice of typical game developers. His investigation of why game developers work the way they do sheds light on our understanding of work, the organization of work, and the market forces that shape (and are shaped by) media industries. O’Donnell shows that the ability to play with the underlying systems—technical, conceptual, and social—is at the core of creative and collaborative practice, which is central to the New Economy. When access to underlying systems is undermined, so too is creative collaborative process. Drawing on extensive fieldwork in game studios in the United States and India, O’Donnell stakes out new territory empirically, conceptually, and methodologically. Mimicking the structure of videogames, the book is divided into worlds, within which are levels; and each world ends with a boss fight, a “rant” about lessons learned and tools mastered. O’Donnell describes the process of videogame development from pre-production through production, considering such aspects as experimental systems, “socially mandatory” overtime, and the perpetual startup machine that exhausts young, initially enthusiastic workers. He links work practice to broader systems of publishing, manufacturing, and distribution; introduces the concept of a privileged “actor-intra-internetwork”; and describes patent and copyright enforcement by industry and the state.

Alone in a Room

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Publisher :
ISBN 13 :
Total Pages : 244 pages
Book Rating : 4.3/5 (91 download)

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Book Synopsis Alone in a Room by : John Scott Lewinski

Download or read book Alone in a Room written by John Scott Lewinski and published by . This book was released on 2004 with total page 244 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book tackles the hard truths that other screenwriting books are afraid to confront. Film and TV writing is the most competitive literary field in the world and if an aspiring does not get the work done properly, he or she will fail.

The Ultimate Film Festival Survival Guide

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Author :
Publisher : Lone Eagle Publishing Company, LLC
ISBN 13 :
Total Pages : 488 pages
Book Rating : 4.3/5 (91 download)

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Book Synopsis The Ultimate Film Festival Survival Guide by : Chris Gore

Download or read book The Ultimate Film Festival Survival Guide written by Chris Gore and published by Lone Eagle Publishing Company, LLC. This book was released on 2004 with total page 488 pages. Available in PDF, EPUB and Kindle. Book excerpt: Chris Gore reveals how to get a film accepted and what to do after acceptance, from putting together a press kit to putting on a great party.