Building Games with Flutter

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Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1801813663
Total Pages : 224 pages
Book Rating : 4.8/5 (18 download)

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Book Synopsis Building Games with Flutter by : Paul Teale

Download or read book Building Games with Flutter written by Paul Teale and published by Packt Publishing Ltd. This book was released on 2022-06-30 with total page 224 pages. Available in PDF, EPUB and Kindle. Book excerpt: Build a complete game from start to finish using Flutter and Flame while getting acquainted with each building block in game design along the way Key FeaturesBegin your Flutter game development journey with step-by-step instructions and best practicesUnderstand the Flame game engine and its essential elements for making games, sprite animation, tilemaps, and audioBuild enjoyable games with Flutter that can be played across different platformsBook Description With its powerful tools and quick implementation capabilities, Flutter provides a new way to build scalable cross-platform apps. In this book, you'll learn how to build on your knowledge and use Flutter as the foundation for creating games. This game development book takes a hands-on approach to building a complete game from scratch. You'll see how to get started with the Flame library and build a simple animated example to test Flame. You'll then discover how to organize and load images and audio in your Flutter game. As you advance, you'll gain insights into the game loop and set it up for fast and efficient processing. The book also guides you in using Tiled to create maps, add sprites to the maps that the player can interact with, and see how to use tilemap collision to create paths for a player to walk on. Finally, you'll learn how to make enemies more intelligent with artificial intelligence (AI). By the end of the book, you'll have gained the confidence to build fun multiplatform games with Flutter. What you will learnDiscover the Flame engine and how to use it in game programming in FlutterOrganize the graphics and sounds used in your gameAnimate a sprite in your games and detect when the player collides with tilesRun the game as a web page and desktop appExpand our player control with key navigationBuild your first game and make your enemies more intelligent with AI for gamesWho this book is for If you are a Flutter developer looking to apply your Flutter programming skills to games development, this book is for you. Basic knowledge of Dart will assist with understanding the concepts covered.

Flutter Flame: Game Development

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Author :
Publisher : Andres Cruz
ISBN 13 :
Total Pages : 243 pages
Book Rating : 4./5 ( download)

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Book Synopsis Flutter Flame: Game Development by : Andrés Cruz

Download or read book Flutter Flame: Game Development written by Andrés Cruz and published by Andres Cruz. This book was released on with total page 243 pages. Available in PDF, EPUB and Kindle. Book excerpt: With Flutter, we can make all kinds of applications, especially focused on the mobile field, but we can also use the same project to develop not only on Android and iOS, but also on desktops for Linux, MacOS and Windows, and also for web development. making subtle changes to the project at the code level. Although, Flutter goes much further with Flame. Flame is an engine for creating 2D games with Flutter; Its installation is extremely simple since Flame is nothing more than a pub package; thus, with this, we can create 2D games with Flame for mobile, desktop and web. With Flame, we can create components, which have been the equivalent of widgets in Flutter and where the components are nothing more than an element of our game, such as a player, an enemy, the background, a consumable, etc; and each component contains the implementation for their operation; for example, in the case of a player or player, it contains the logic to move it, change animations, control lives, consumables, etc; and through a master class, we can organize all the logic of these components. This book is mostly practical, we will get to know the basics of Flame based on small examples until we get to know enough about the library to create a simple 2D game. This book is for anyone who wants to learn how to develop on Flame and create their first 2D games with cross-platform Flutter. This book has a total of 9 chapters, it is recommended that you read in the order in which they are arranged and as we explain the fundamentals of Flame based on examples; once you've mastered the library, you can browse the sections in any order you like. Chapter 1: We will create a project in Flutter with the basic dependencies needed to create games with Flame in Flutter. Chapter 2: This chapter is mostly theoretical and we will know the structure of Flame, which is mainly based on Flame classes, components and life cycle methods. Chapter 3: This chapter we'll take a practical approach to Flame features, such as Game classes, core Flame components, key-in, tap, and collisions. Chapter 4: This chapter we will begin by creating the structure of a simple 2D collision game using as a base part of the code seen in the previous chapter. Chapter 5: This chapter introduces the use of the background to define the same by means of a solid color or an image. Chapter 6: This chapter introduces the use of tile-like backgrounds, using a software to edit the maps and using them in the project in Flutter with Flame. Chapter 7: This chapter we will start by creating the structure of a simple 2D jumping game using the tile system presented above. Chapter 8: This chapter will make some additional changes over the previous game such as varying the jump, limiting player movements, and defining a background. Chapter 9: This chapter we will create a new game by changing the perspective of its visualization and with this, the gameplay. This chapter we will create a new game by changing the perspective of its visualization and with this, the gameplay. We will start by creating the structure of a simple 2D jumping game using the tile system presented above.

Flutter Projects

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Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1838642536
Total Pages : 483 pages
Book Rating : 4.8/5 (386 download)

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Book Synopsis Flutter Projects by : Simone Alessandria

Download or read book Flutter Projects written by Simone Alessandria and published by Packt Publishing Ltd. This book was released on 2020-04-07 with total page 483 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn Flutter and the Dart programming language by building impressive real-world mobile applications for Android and iOS Key FeaturesLearn cross-platform mobile development with Flutter and Dart by building 11 real-world appsCreate wide array of mobile projects such as 2D game, productivity timer, movie browsing app, and morePractical projects demonstrating Flutter development techniques with tips, tricks, and best practicesBook Description Flutter is a modern reactive mobile framework that removes a lot of the complexity found in building native mobile apps for iOS and Android. With Flutter, developers can now build fast and native mobile apps from a single codebase. This book is packed with 11 projects that will help you build your own mobile applications using Flutter. It begins with an introduction to Dart programming and explains how it can be used with the Flutter SDK to customize mobile apps. Each chapter contains instructions on how to build an independent app from scratch, and each project focuses on important Flutter features.From building Flutter Widgets and applying animations to using databases (SQLite and sembast) and Firebase, you'll build on your knowledge through the chapters. As you progress, you’ll learn how to connect to remote services, integrate maps, and even use Flare to create apps and games in Flutter. Gradually, you’ll be able to create apps and games that are ready to be published on the Google Play Store and the App Store. In the concluding chapters, you’ll learn how to use the BLoC pattern and various best practices related to creating enterprise apps with Flutter. By the end of this book, you will have the skills you need to write and deliver fully functional mobile apps using Flutter. What you will learnDesign reusable mobile architectures that can be applied to apps at any scaleGet up to speed with error handling and debugging for mobile application developmentApply the principle of ‘composition over inheritance’ to break down complex problems into many simple problemsUpdate your code and see the results immediately using Flutter’s hot reloadIdentify and prevent bugs from reappearing with Flutter’s developer toolsManage an app's state with Streams and the BLoC patternBuild a simple web application using Flutter WebWho this book is for This book is for mobile developers and software developers who want to learn Flutter to build state-of-the-art mobile apps. Although prior experience with Dart programming or Flutter is not required, knowledge of object-oriented programming (OOP), data structures and software design patterns will be beneficial.

Flame Game Development

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Author :
Publisher : Apress
ISBN 13 :
Total Pages : 0 pages
Book Rating : 4.8/5 (688 download)

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Book Synopsis Flame Game Development by : Andrés Cruz Yoris

Download or read book Flame Game Development written by Andrés Cruz Yoris and published by Apress. This book was released on 2024-01-03 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Reimagine your development process and create, test, and deploy your mobile, web, desktop, and embedded apps from a single codebase. This book shows you how to leverage Flame, the modular Flutter game engine, to build cross-platform 2D games. With Flutter, you can create all kinds of apps by making subtle changes to projects at the code level. Guided by a practical project-based approach, you'll begin by downloading and installing the game engine. You'll then move on to creating widgets in Flutter and components within our game, such as player, enemy, background, consumables, etc. The book also shows you how to add sprites, render images, setup animation, and much more. Flame Game Development is perfect for the novice eager to gain hands-on knowledge of this exciting game engine's library to create a simple 2D game. What You'll Learn Apply Flutter coding skills to game development Develop games that can be played on all platforms Create your first 2D game using Flame Who This Book Is For Beginners who want to learn how to develop games on Flame and create their first 2D game with Flutter.

Flutter in Action

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Author :
Publisher : Simon and Schuster
ISBN 13 : 1638356432
Total Pages : 586 pages
Book Rating : 4.6/5 (383 download)

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Book Synopsis Flutter in Action by : Eric Windmill

Download or read book Flutter in Action written by Eric Windmill and published by Simon and Schuster. This book was released on 2020-01-07 with total page 586 pages. Available in PDF, EPUB and Kindle. Book excerpt: Summary In 2017, consumers downloaded 178 billion apps, and analysts predict growth to 258 billion by 2022. Mobile customers are demanding more—and better—apps, and it’s up to developers like you to write them! Flutter, a revolutionary new cross-platform software development kit created by Google, makes it easier than ever to write secure, high-performance native apps for iOS and Android. Flutter apps are blazingly fast because this open source solution compiles your Dart code to platform-specific programs with no JavaScript bridge! Flutter also supports hot reloading to update changes instantly. And thanks to its built-in widgets and rich motion APIs, Flutter’s apps are not just highly responsive, they’re stunning! Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the technology With Flutter, you can build mobile applications using a single, feature-rich SDK that includes everything from a rendering engine to a testing environment. Flutter compiles programs written in Google’s intuitive Dart language to platform-specific code so your iOS and Android games, utilities, and shopping platforms all run like native Java or Swift apps. About the book Flutter in Action teaches you to build professional-quality mobile applications using the Flutter SDK and the Dart programming language. You’ll begin with a quick tour of Dart essentials and then dive into engaging, well-described techniques for building beautiful user interfaces using Flutter’s huge collection of built-in widgets. The combination of diagrams, code examples, and annotations makes learning a snap. As you go, you’ll appreciate how the author makes easy reading of complex topics like routing, state management, and async programming. What's inside Understanding the Flutter approach to the UI All the Dart you need to get started Creating custom animations Testing and debugging About the reader You’ll need basic web or mobile app development skills. About the author Eric Windmill is a professional Dart developer and a contributor to open-source Flutter projects. His work is featured on the Flutter Showcase page. Table of Contents: PART 1 - MEET FLUTTER 1 ¦ Meet Flutter 2 ¦ A brief intro to Dart 3 ¦ Breaking into Flutter PART 2 - FLUTTER USER INTERACTION, STYLES, AND ANIMATIONS 4 ¦ Flutter UI: Important widgets, themes, and layout 5 ¦ User interaction: Forms and gestures 6 ¦ Pushing pixels: Flutter animations and using the canvas PART 3 - STATE MANAGEMENT AND ASYNCHRONOUS DART 7 ¦ Flutter routing in depth 8 ¦ Flutter state management 9 ¦ Async Dart and Flutter and infinite scrolling PART 4 - BEYOND FOUNDATIONS 10 ¦ Working with data: HTTP, Firestore, and JSON 11 ¦ Testing Flutter apps

Flutter Apps Development 2E

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Author :
Publisher : Independently Published
ISBN 13 :
Total Pages : 0 pages
Book Rating : 4.8/5 (595 download)

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Book Synopsis Flutter Apps Development 2E by : Mouaz M Al-Shahmeh

Download or read book Flutter Apps Development 2E written by Mouaz M Al-Shahmeh and published by Independently Published. This book was released on 2023-08-29 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Flutter is a cross-platform apps or games development framework created by Google. It allows you to build native apps for Android and iOS using the same codebase. Flutter is known for its high performance, beautiful UI, and ease of use. This book will teach you everything you need to know to build your first Flutter app. You will learn about the basics of Flutter, such as widgets, state management, and navigation. You will also learn how to build a variety of different app types, such as games, social media apps, and e-commerce apps. By the end of this book, you will be able to build beautiful, high-performance apps or games using Flutter. Here are some of the benefits of using Flutter: - High performance: Flutter apps are known for their high performance. They are as fast as native apps and can even outperform them in some cases. - Beautiful UI: Flutter apps are known for their beautiful UI. Flutter uses a declarative UI approach, which makes it easy to create complex UIs that are both visually appealing and functional. - Ease of use: Flutter is a very easy framework to use. It has a simple syntax and a well-documented API. This makes it easy to get started with Flutter, even if you are new to apps or game development. If you are looking for a cross-platform apps or games development framework that is high-performance, beautiful, and easy to use, then Flutter is the perfect choice for you. Many books or resources be useful for learning Flutter, but in this book, I collect the most important topics you need to know and practice to master the app development process from the definitions of Flutter to the building of high-performance apps. We have divided the book into three sections, each section containing several chapters. The first section is prepared for development, which includes getting to know the Flutter development environment and running the first application. The second section covers delving into development and includes chapters on responsive and interactive design, null-safe programming, state management, keys, navigation, and database options. The last section is the completion of the development process, which includes performance tests and various types of building applications. Each chapter is self-contained and linked to other chapters. In other words, you can jump directly to the chapter you want, and you can adhere to the structure and sequence of the book, which is desirable. We've included many programming examples and practical applications, accompanied by figures and images illustrated from within the development environment and results associated with each process for further clarity. After each chapter, we have included accompanying questions to increase understanding and comprehension. We are all confident that this work will be your first step into the world of building and developing Flutter applications.

Practical Flutter

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Author :
Publisher : Apress
ISBN 13 : 1484249720
Total Pages : 407 pages
Book Rating : 4.4/5 (842 download)

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Book Synopsis Practical Flutter by : Frank Zammetti

Download or read book Practical Flutter written by Frank Zammetti and published by Apress. This book was released on 2019-07-19 with total page 407 pages. Available in PDF, EPUB and Kindle. Book excerpt: Explore what Flutter has to offer, where it came from, and where it’s going. Mobile development is progressing at a fast rate and with Flutter – an open-source mobile application development SDK created by Google – you can develop applications for Android and iOS, as well as Google Fuchsia.Learn to create three apps (a personal information manager, a chat system, and a game project) that you can install on your mobile devices and use for real. You will begin by getting a solid foundation of Flutter knowledge, and building on it immediately by constructing two more traditional productivity apps.. You will also learn to create a game, enabling you to see a whole other perspective on what Flutter can do. In addition to building these apps, you'll have the benefit of reviewing real-world issues you might encounter, along with ways to deal with them through tips and tricks, all designed to make your Flutter experience that much more productive and, frankly, fun! Practical Flutter will leave you with a solid grasp of how to build apps with Flutter, and springboard into creating more advanced apps on your own. By the time your journey through this material concludes, another larger one will begin as you springboard, well-prepared, into the larger world of Flutter development, tackling any project that comes your way with aplomb. Practical Flutter is a learning adventure you won't want to miss. What You'll Learn Get a Flutter project started and logically structure it Use the interface elements Flutter provides, such as widgets, controls, and extensions Build layouts using interface elements Use available tooling, specifically Android Studio Leverage server-side development and connect a Flutter app to a server back-end. Who This Book Is For Mobile developers who are looking to build for multiple mobile platforms and trying to do so with a codebase that is largely the same across all. Basic knowledge of iOS and Android generally, and some general programming experience is expected.

Flutter Cookbook

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Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1838827374
Total Pages : 639 pages
Book Rating : 4.8/5 (388 download)

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Book Synopsis Flutter Cookbook by : Simone Alessandria

Download or read book Flutter Cookbook written by Simone Alessandria and published by Packt Publishing Ltd. This book was released on 2021-06-18 with total page 639 pages. Available in PDF, EPUB and Kindle. Book excerpt: Discover how to build, scale, and debug native iOS and Android applications from a single codebase using the Dart programming language – a hands-on approach Key FeaturesWork through practical recipes for building mobile applications with FlutterQuickly build and iterate on your user interface (UI) with hot reloadFix bugs and prevent them from reappearing using Flutter's developer tools and test suitesBook Description “Anyone interested in developing Flutter applications for Android or iOS should have a copy of this book on their desk.” – Amazon 5* Review Lauded as the ‘Flutter bible’ for new and experienced mobile app developers, this recipe-based guide will teach you the best practices for robust app development, as well as how to solve cross-platform development issues. From setting up and customizing your development environment to error handling and debugging, The Flutter Cookbook covers the how-tos as well as the principles behind them. As you progress, the recipes in this book will get you up to speed with the main tasks involved in app development, such as user interface and user experience (UI/UX) design, API design, and creating animations. Later chapters will focus on routing, retrieving data from web services, and persisting data locally. A dedicated section also covers Firebase and its machine learning capabilities. The last chapter is specifically designed to help you create apps for the web and desktop (Windows, Mac, and Linux). Throughout the book, you’ll also find recipes that cover the most important features needed to build a cross-platform application, along with insights into running a single codebase on different platforms. By the end of this Flutter book, you’ll be writing and delivering fully functional apps with confidence. What you will learnUse Dart programming to customize your Flutter applicationsDiscover how to develop and think like a Dart programmerLeverage Firebase Machine Learning capabilities to create intelligent appsCreate reusable architecture that can be applied to any type of appUse web services and persist data locallyDebug and solve problems before users can see themUse asynchronous programming with Future and StreamManage the app state with Streams and the BLoC pattern Who this book is for If you’re familiar with the basic concepts of programming and have your eyes set on developing mobile apps using Dart, then this book is for you. As a beginner, you’ll benefit from the clear and concise step-by-step recipes, while a more experienced programmer will learn best practices and find useful tips. You’ll get the most out of this book if you have experience coding in either JavaScript, Swift, Kotlin, Java, Objective-C, or C#.

Flutter Apprentice (Third Edition)

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Author :
Publisher : Razeware LLC
ISBN 13 : 9781950325740
Total Pages : 0 pages
Book Rating : 4.3/5 (257 download)

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Book Synopsis Flutter Apprentice (Third Edition) by : Michael Katz

Download or read book Flutter Apprentice (Third Edition) written by Michael Katz and published by Razeware LLC. This book was released on 2022-09-13 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Build for iOS & Android With Flutter!Flutter is an exciting development toolkit that lets you build apps for iOS, Android and even web and desktop, all from a single codebase.It uses a declarative approach to UI development. You can "hot reload" code while developing, and apps will perform at native speed thanks to its custom rendering engine.With Flutter and Flutter Apprentice, you can achieve the dream of building fast applications, faster.Who This Book Is ForThis book is for developers who are new to Flutter, and also developers that already have some experience with building apps for the iOS and Android platforms, or web apps.Topics Covered in Flutter ApprenticeWidgets: Use Flutter widgets to build modern mobile user interfaces.Navigation: Navigate between multiple screens within a Flutter app, including using deep links.Networking and Persistence: Fetch data from the network, parse the JSON response and cache data locally in a SQLite database.State Management: Explore the all-important idea of state management in Flutter and learn about various state management techniques and tools.Streams: Learn about Dart streams and how to use them in Flutter apps.Deployment: Learn to prepare and deploy your app to mobile app stores.Firebase: Learn how to leverage Firebase Cloud Firestore to store data remotely.One thing you can count on: After reading this book, you'll be prepared to create and deploy full-featured mobile apps to both the iOS App Store and the Google Play Store, without having to write two separate apps.

Learning Java by Building Android Games

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Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1800563124
Total Pages : 686 pages
Book Rating : 4.8/5 (5 download)

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Book Synopsis Learning Java by Building Android Games by : John Horton

Download or read book Learning Java by Building Android Games written by John Horton and published by Packt Publishing Ltd. This book was released on 2021-03-26 with total page 686 pages. Available in PDF, EPUB and Kindle. Book excerpt: Get ready to learn Java the fun way by developing games for the Android platform with this new and updated third edition Key FeaturesLearn Java, Android, and object-oriented programming from scratchFind out how to build games including Sub Hunter, Retro Pong, Bullet Hell, Classic Snake, and Scrolling ShootersCreate and design your own games by learning all the concepts that a game developer must knowBook Description Android is one of the most popular mobile operating systems today. It uses the most popular programming language, Java, as one of the primary languages for building apps of all types. Unlike most other Android books, this book doesn't assume that you have any prior knowledge of Java programming, instead helps you get started with building Android games as a beginner. This new, improved, and updated third edition of Learning Java by Building Android Games helps you to build Android games from scratch. Once you've got to grips with the fundamentals, the difficulty level increases steadily as you explore key Java topics, such as variables, loops, methods, object-oriented programming (OOP), and design patterns while working with up-to-date code and supporting examples. At each stage, you'll be able to test your understanding by implementing the concepts that you've learned to develop a game. Toward the end, you'll build games such as Sub Hunter, Retro Pong, Bullet Hell, Classic Snake, and Scrolling Shooter. By the end of this Java book, you'll not only have a solid understanding of Java and Android basics but will also have developed five cool games for the Android platform. What you will learnSet up a game development environment in Android StudioRespond to a player's touch and program intelligent enemies who can challenge the player in different waysExplore collision detection, sprite sheets animation, simple tracking and following, AI, parallax backgrounds, and particle explosionsAnimate objects at 60 FPS and manage multiple independent objects using OOPWork with design patterns such as OOP, singleton, strategy, and entity-componentWork with the Android API, the SoundPool API, Paint, Canvas, Bitmap classes, and detect version numbersWho this book is for Learning Java by Building Android Games is for anyone who is new to Java, Android, or game programming and wants to develop Android games. The book will also serve as a refresher for those who already have experience using Java on Android or any other platform but are new to game development.

Pragmatic Flutter

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Author :
Publisher : CRC Press
ISBN 13 : 1000427072
Total Pages : 354 pages
Book Rating : 4.0/5 (4 download)

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Book Synopsis Pragmatic Flutter by : Priyanka Tyagi

Download or read book Pragmatic Flutter written by Priyanka Tyagi and published by CRC Press. This book was released on 2021-08-12 with total page 354 pages. Available in PDF, EPUB and Kindle. Book excerpt: Have you ever thought of creating beautiful, blazing-fast native apps for iOS and Android from a single codebase? Have you dreamt of taking your native apps to the web and desktop without it costing a fortune? If so, Pragmatic Flutter: Building Cross-Platform Mobile Apps for Android, iOS, Web & Desktop is the right place to start your journey to developing cross-platform apps. Google’s Flutter is the brand-new way for developing beautiful, fluid, and blazing-fast cross-platform apps for Android, iOS, web, and desktops (macOS, Linux, Windows). Google’s new Fuchsia OS user interface (UI) is implemented using Flutter as well. Learning to develop mobile apps with Flutter opens the door to multiple devices, form-factors, and platforms using a single codebase. You don’t need any prior experience using Dart to follow along in this book; however, it’s recommended that readers have some familiarity with writing code using one of the object-oriented programming languages. Your journey starts with learning to structure and organize the Flutter project to develop apps for multiple platforms. Next, you will explore the fundamentals of Flutter widgets. The journey continues with Flutter’s layout widgets while also learning to build responsive layouts. You will get an understanding of organizing and applying themes and styles, handling user input, and gestures. Then you will move on to advanced concepts, such as fetching data over the network and integrating and consuming REST API in your app. You will get hands-on experience on design patterns, data modeling, routing, and navigation for multi-screen apps. When you are finished, you will have a solid foundational knowledge of Flutter that will help you move on to building great and successful mobile apps that can be deployed to Android, iOS, web, and desktop (macOS, Linux, Windows) platforms from a single codebase.

Flutter and Dart Cookbook

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Author :
Publisher : "O'Reilly Media, Inc."
ISBN 13 : 1098119479
Total Pages : 334 pages
Book Rating : 4.0/5 (981 download)

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Book Synopsis Flutter and Dart Cookbook by : Richard Rose

Download or read book Flutter and Dart Cookbook written by Richard Rose and published by "O'Reilly Media, Inc.". This book was released on 2022-12-15 with total page 334 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn the essentials of working with Flutter and Dart to build full stack applications that meet the needs of a cloud-driven world. Together, the Flutter open source UI software development kit and the Dart programming language for client development provide a unified solution to building applications capable of targeting multiple platforms. Recipes in this cookbook show you how this potent combination provides an efficient approach to application development. Typically used in frontend development, Flutter helps you develop cross-platform applications for Android, iOS, Linux, Mac, Windows, and the Google Fuchsia operating systems. The Dart SDK provides native access to third-party solutions, including APIs, databases, and authentication. When used in concert with Flutter, Dart allows you to compile source code ahead of time to native code. This cookbook shows you how to: Write effective Dart code by using variables and data structures Build applications with Flutter by exploring widgets and data handling Understand cloud provider solutions and learn how to integrate them with Flutter Manage data through APIs using Google Cloud Serverless Work with Firebase solutions such as Authentication and the Cloud Firestore database Build web applications that also work with mobile and desktop platforms

Building Cross-Platform Apps with Flutter and Dart

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Author :
Publisher : BPB Publications
ISBN 13 : 9389423570
Total Pages : 381 pages
Book Rating : 4.3/5 (894 download)

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Book Synopsis Building Cross-Platform Apps with Flutter and Dart by : Deven Joshi

Download or read book Building Cross-Platform Apps with Flutter and Dart written by Deven Joshi and published by BPB Publications. This book was released on 2023-05-31 with total page 381 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn how to create powerful apps for multiple platforms with Flutter and Dart KEY FEATURES ● Design visually striking UI with engaging animations using the Dynamic UI Capabilities of Flutter. ● Understand why Dart is an ideal choice for cross-platform app development. ● Learn how to secure, test, deploy and publish your Flutter apps. DESCRIPTION Flutter and Dart have emerged as a powerful duo that empowers developers to create stunning and feature-rich apps for Android, iOS, and web platforms from a single codebase. By leveraging Flutter's rich set of customizable widgets and Dart's reactive programming model, you can create visually appealing and interactive user interfaces that feel native on both iOS and Android devices. This book adopts a hands-on approach to help you progress from fundamental to advanced concepts in Flutter development, establishing a solid foundation along the way. It will teach you how to create elegant user interfaces, utilize Flutter's Widget library, and incorporate captivating animations for enhanced user experience. It will also guide you through building apps that work seamlessly on all supported Flutter platforms, saving you time and effort. Additionally, you'll explore state management techniques for efficient app state handling and scalable applications. Following that, the book explores the process of connecting REST APIs and seamlessly integrating Firebase into your Flutter applications. It also includes testing and debugging techniques to ensure code quality and reliability. Lastly, it will guide publishing and distributing your app, covering code signing, release management, and app distribution to app stores. By the end of this book, you will have the confidence and expertise to develop cross-platform apps efficiently. WHAT YOU WILL LEARN ● Get familiar with different features of the Dart programming language. ● Learn how to leverage the vast collection of pre-built widgets provided by Flutter. ● Get tips to enhance the security of your Flutter app. ● Learn how to implement basic and advanced animations in Flutter. ● Explore various state management techniques in Flutter. WHO THIS BOOK IS FOR This book is for beginner and experienced developers who aspire to master Flutter and advance their cross-platform app development skills. It is also for mobile app developers who wish to harness Flutter's capabilities for creating apps across multiple platforms. Additionally, web developers interested in transitioning into mobile app development using the Flutter framework will find valuable insights. TABLE OF CONTENTS 1. An Overview of Dart 2. Data Types 3. Conditionals and Loops 4. Functions and Classes 5. Operators 6. Asynchronous Programming 7. Why Flutter? 8. Installing Flutter 9. Flutter Project Structure and Package Ecosystem 10. Diving into Widgets 11. Basic Widgets and Layouts 12. Networking in Flutter 13. Local Data Persistence 14. Theming, Navigation, and State Management 15. Advanced Flutter - Animations 16. Advanced Flutter - Under the Hood 17. Writing Tests in Flutter 18. Popular Flutter Packages 19. Deploying Applications

Getting started with Forge2D and Flame with Flutter

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Author :
Publisher : Andres Cruz
ISBN 13 :
Total Pages : 141 pages
Book Rating : 4./5 ( download)

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Book Synopsis Getting started with Forge2D and Flame with Flutter by : Andrés Cruz Yoris

Download or read book Getting started with Forge2D and Flame with Flutter written by Andrés Cruz Yoris and published by Andres Cruz. This book was released on with total page 141 pages. Available in PDF, EPUB and Kindle. Book excerpt: This guide is intended to take your first steps with Forge 2D using Flame with Flutter; with this, we are going to propose two things: It is not a book that aims to know 100% Forge with Flame, or from zero to expert, since it would be too big an objective for the scope of this guide, otherwise, to know what it offers us, its main characteristics and how apply them to the development of games with 2D physics. It is assumed that the reader has at least basic knowledge in the development of Flame, Flutter and their basic technologies such as Dart. This book has a practical approach, knowing the key aspects of the technology and moving into practice, gradually implementing small features and functionalities that can be adapted to a real game. To follow this book you need to have a computer with Windows, Linux or MacOS. The book is currently in development. This book has a total of 7 chapters, it is recommended that you read in the order in which they are arranged and as we explain the fundamentals of Forge 2D with Flame based on examples; once you master the library, you can consult the sections in any order you want. Chapter 1: We will create a project in Flutter with the basic dependencies necessary to create games with Forge 2D, Flame and Flutter. Chapter 2: We will explain the basic concepts such as what Forge 2D is, bodies, their characteristics and components, applying momentum, speed or forces, body shapes, handling contact between bodies and how to interact with the Forge2D world in general. Chapter 3: We will create several small examples to present one by one the main characteristics and functionalities of Forge2D, we will see in a practical way the concepts presented in the previous chapter. Chapter 4: We will create our first real game in Forge which would be a jumping and horizontal scrolling platform game, we will see how to handle movement, jumping using linear speed in addition to using tile type maps. Chapter 5: We will create a second game where we will implement functionalities similar to Angry Birds such as positioning a bird, moving the bird in a specific radius using the drag event and adding impulses based on a resulting vector between the origin and final position. Chapter 6: We will create a third game where we will implement functionalities similar to Pinball, adding a ball, creating obstacles, creating an arm and implementing a moving goal. Chapter 7: We will create a fourth Pong-style game in which it consists of creating walls, a couple of bars and tilting the bars and walls according to the angle of impact of the ball.

Flutter for Beginners

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Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1800562365
Total Pages : 370 pages
Book Rating : 4.8/5 (5 download)

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Book Synopsis Flutter for Beginners by : Thomas Bailey

Download or read book Flutter for Beginners written by Thomas Bailey and published by Packt Publishing Ltd. This book was released on 2021-10-18 with total page 370 pages. Available in PDF, EPUB and Kindle. Book excerpt: Develop the real-world experience you need to build and launch your own Flutter apps with this full-color guide Key Features Get up to speed with the basics of Dart programming and delve into Flutter development Learn about Flutter widgets, plugins, and animations to create a high-quality app user experience Package and deploy your Flutter apps to achieve native-like performance Book DescriptionThere have been many attempts at creating frameworks that are truly cross-platform, but most struggle to create a native-like experience at high performance levels. Flutter achieves this with an elegant design and a wealth of third-party plugins, making it the future of mobile app development. If you are a mobile developer who wants to create rich and expressive native apps with the latest Google Flutter framework, this book is for you. This book will guide you through developing your first app from scratch all the way to production release. Starting with the setup of your development environment, you'll learn about your app's UI design and responding to user input via Flutter widgets, manage app navigation and screen transitions, and create widget animations. You'll then explore the rich set of third party-plugins, including Firebase and Google Maps, and get to grips with testing and debugging. Finally, you'll get up to speed with releasing your app to mobile stores and the web. By the end of this Flutter book, you'll have gained the confidence to create, edit, test, and release a full Flutter app on your own.What you will learn Explore the core concepts of the Flutter framework and how it is used for cross-platform development Understand the fundamentals of the Dart programming language Work with Flutter widgets and learn the concepts of stateful and stateless widgets Add animation to your app using animated widgets and advanced animations techniques Master the complete development lifecycle, including testing and debugging Investigate the app release process to both mobile stores and the web Who this book is forThis book is for developers looking to learn Google's revolutionary framework Flutter from scratch. No prior knowledge of Flutter or Dart is required.

Flutter Apps Development

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Author :
Publisher : Independently Published
ISBN 13 :
Total Pages : 0 pages
Book Rating : 4.3/5 (961 download)

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Book Synopsis Flutter Apps Development by : Mouaz M Al-Shahmeh

Download or read book Flutter Apps Development written by Mouaz M Al-Shahmeh and published by Independently Published. This book was released on 2023-05-26 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Flutter is a cross-platform mobile app development framework created by Google. It allows you to build native apps for Android and iOS using the same codebase. Flutter is known for its high performance, beautiful UI, and ease of use. This book will teach you everything you need to know to build your first Flutter app. You will learn about the basics of Flutter, such as widgets, state management, and navigation. You will also learn how to build a variety of different app types, such as games, social media apps, and e-commerce apps. By the end of this book, you will be able to build beautiful, high-performance mobile apps using Flutter. Here are some of the benefits of using Flutter: High performance: Flutter apps are known for their high performance. They are as fast as native apps and can even outperform them in some cases. Beautiful UI: Flutter apps are known for their beautiful UI. Flutter uses a declarative UI approach, which makes it easy to create complex UIs that are both visually appealing and functional. Ease of use: Flutter is a very easy framework to use. It has a simple syntax and a well-documented API. This makes it easy to get started with Flutter, even if you are new to mobile app development. If you are looking for a cross-platform mobile app development framework that is high-performance, beautiful, and easy to use, then Flutter is the perfect choice for you. Many books or resources be useful for learning Flutter, but in this book, I collect the most important topics you need to know and practice to master the app development process from the definitions of Flutter to the building of high-performance apps. We have divided the book into three sections, each section containing several chapters. The first section is prepared for development, which includes getting to know the Flutter development environment and running the first application. The second section covers delving into development and includes chapters on responsive and interactive design, null-safe programming, state management, keys, navigation, and database options. The last section is the completion of the development process, which includes performance tests and various types of building applications. Each chapter is self-contained and linked to other chapters. In other words, you can jump directly to the chapter you want, and you can adhere to the structure and sequence of the book, which is desirable. We've included many programming examples and practical applications, accompanied by figures and images illustrated from within the development environment and results associated with each process for further clarity. After each chapter, we have included accompanying questions to increase understanding and comprehension. We are all confident that this work will be your first step into the world of building and developing Flutter applications

Beginning Flutter

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Author :
Publisher : John Wiley & Sons
ISBN 13 : 1119550858
Total Pages : 670 pages
Book Rating : 4.1/5 (195 download)

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Book Synopsis Beginning Flutter by : Marco L. Napoli

Download or read book Beginning Flutter written by Marco L. Napoli and published by John Wiley & Sons. This book was released on 2019-09-17 with total page 670 pages. Available in PDF, EPUB and Kindle. Book excerpt: Build your first app in Flutter—no experience necessary! Beginning Flutter: A Hands-On Guide to App Development is the essential resource for both experienced and novice developers interested in getting started with Flutter—the powerful new mobile software development kit. With Flutter, you can quickly and easily develop beautiful, powerful apps for both Android and iOS, without the need to learn multiple programming languages or juggle more than one code base. This book walks you through the process step by step. In Flutter, you’ll be working with Dart, the programming language of choice for top app developers. Even if you’re just starting out in your development career, you can learn Dart quickly, eliminating the barrier to entry for building apps. This is a more efficient way to develop and maintain cross-platform mobile apps, and this book makes the process even easier with a teach-by-example approach. Focus on providing quality content by eliminating the need to switch between multiple coding languages Learn the ins and outs of Flutter, including all the frameworks, widgets, and tools available to developers Accelerate your app development pace, keeping all the code for your cross-platform app in a single code base Leapfrog barriers to entry to the mobile software market, creating your first app with no experience necessary The Flutter community is growing rapidly and transforming the way Android and iOS apps get made. Beginning Flutter allows you to get on board with the latest app development technology, giving your mobile development career a big head start.