Cross-Platform Desktop Applications

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Author :
Publisher : Simon and Schuster
ISBN 13 : 1638353921
Total Pages : 511 pages
Book Rating : 4.6/5 (383 download)

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Book Synopsis Cross-Platform Desktop Applications by : Paul Jensen

Download or read book Cross-Platform Desktop Applications written by Paul Jensen and published by Simon and Schuster. This book was released on 2017-05-03 with total page 511 pages. Available in PDF, EPUB and Kindle. Book excerpt: Summary Cross-Platform Desktop Applications guides you step-by-step through creating Node.js desktop applications with NW.js and Electron from GitHub. Foreword by Cheng Zhao, creator of Electron. Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the Technology Desktop application development has traditionally required high-level programming languages and specialized frameworks. With Electron and NW.js, you can apply your existing web dev skills to create desktop applications using only HTML, CSS, and JavaScript. And those applications will work across Windows, Mac, and Linux, radically reducing development and training time. About the Book Cross-Platform Desktop Applications guides you step by step through the development of desktop applications using Electron and NW.js. This example-filled guide shows you how to create your own file explorer, and then steps through some of the APIs provided by the frameworks to work with the camera, access the clipboard, make a game with keyboard controls, and build a Twitter desktop notification tool. You'll then learn how to test your applications, and debug and package them as binaries for various OSs. What's Inside Create a selfie app with the desktop camera Learn how to test Electron apps with Devtron Learn how to use Node.js with your application About the Reader Written for developers familiar with HTML, CSS, and JavaScript. About the Author Paul Jensen works at Starcount and lives in London, UK. Table of Contents PART 1 - WELCOME TO NODE.JS DESKTOP APPLICATION DEVELOPMENT Introducing Electron and NW.js Laying the foundation for your first desktop application Building your first desktop application Shipping your first desktop application PART 2 - DIVING DEEPER Using Node.js within NW.js and Electron Exploring NW.js and Electron's internals PART 3 - MASTERING NODE.JS DESKTOP APPLICATION DEVELOPMENT Controlling how your desktop app is displayed Creating tray applications Creating application and context menus Dragging and dropping files and crafting the UI Using a webcam in your application Storing app data Copying and pasting contents from the clipboard Binding on keyboard shortcuts Making desktop notifications PART 4 - GETTING READY TO RELEASE Testing desktop apps Improving app performance with debugging Packaging the application for the wider world

Electron: From Beginner to Pro

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Author :
Publisher : Apress
ISBN 13 : 148422826X
Total Pages : 274 pages
Book Rating : 4.4/5 (842 download)

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Book Synopsis Electron: From Beginner to Pro by : Chris Griffith

Download or read book Electron: From Beginner to Pro written by Chris Griffith and published by Apress. This book was released on 2017-11-22 with total page 274 pages. Available in PDF, EPUB and Kindle. Book excerpt: Discover how to take your existing web development skills and learn how to create desktop applications for macOS, Windows, and Linux, using GitHub's Electron. Learn how to combine the power of Node.js and Chromium to provide a powerful development platform for creating web applications that break free from the browser. Electron: From Beginner to Pro guides you through the capabilities that you have available to create desktop applications. Learn to use features like file system access, create native menus, OS-specific dialogs and more. The authors will show you how to package your application for distribution for multiple platforms and enable auto-updating. What You Will Learn Leverage your knowledge of HTML, CSS and JavaScript Use current web applications for the desktop Create and use Electron’s main process and render process to create effective desktop applications Communicate between processes and between windows Build desktop applications that can be updated and distributed Who This Book Is For Web developers looking to leverage their HTML, CSS and JavaScript skills to create desktop widgets and applications. Developers wanting to leverage existing a Web application to extend functionality with a desktop application.

Electron Projects

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Publisher : Packt Publishing Ltd
ISBN 13 : 183855310X
Total Pages : 429 pages
Book Rating : 4.8/5 (385 download)

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Book Synopsis Electron Projects by : Denys Vuika

Download or read book Electron Projects written by Denys Vuika and published by Packt Publishing Ltd. This book was released on 2019-11-29 with total page 429 pages. Available in PDF, EPUB and Kindle. Book excerpt: A project-based guide to help you create, package, and deploy desktop applications on multiple platforms using modern JavaScript frameworks Key FeaturesUse your web development skills with JavaScript and Node.js to build desktop applications for macOS and WindowsDevelop desktop versions of popular mobile applications that are similar to Slack, Spotify, and moreDesign desktop apps with automatic updates and real-time analytics capabilitiesBook Description The Electron framework allows you to use modern web technologies to build applications that share the same code across all operating systems and platforms. This also helps designers to easily transition from the web to the desktop. Electron Projects guides you through building cross-platform Electron apps with modern web technologies and JavaScript frameworks such as Angular, React.js, and Vue.js. You’ll explore the process of configuring modern JavaScript frameworks and UI libraries, real-time analytics and automatic updates, and interactions with the operating system. You’ll get hands-on with building a basic Electron app, before moving on to implement a Markdown Editor. In addition to this, you’ll be able to experiment with major JavaScript frameworks such as Angular and Vue.js, discovering ways to integrate them with Electron apps for building cross-platform desktop apps. Later, you’ll learn to build a screenshot snipping tool, a mini-game, and a music player, while also gaining insights into analytics, bug tracking, and licensing. You’ll then get to grips with building a chat app, an eBook generator and finally a simple digital wallet app. By the end of this book, you’ll have experience in building a variety of projects and project templates that will help you to apply your knowledge when creating your own cross-platform applications. What you will learnInitialize Node.js, Node Package Manager (NPM), and JavaScript to set up your appIntegrate Phaser with Electron to build a simple 2D gameImprove app quality by adding an error tracking system and crash reportsImplement group chat features and event handling capabilities using FirebaseIntegrate a WordPress-like rich-text editor into your appBuild Electron applications using a single codebaseWho this book is for This book is for JavaScript developers who want to explore the Electron framework for building desktop apps. Working knowledge of modern frontend JavaScript frameworks and Node.js is assumed. No prior knowledge of desktop development is required.

Building Cross-Platform Desktop Applications with Electron

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Author :
Publisher :
ISBN 13 : 9781786464125
Total Pages : 344 pages
Book Rating : 4.4/5 (641 download)

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Book Synopsis Building Cross-Platform Desktop Applications with Electron by : Muhammed Jasim

Download or read book Building Cross-Platform Desktop Applications with Electron written by Muhammed Jasim and published by . This book was released on 2017-04-28 with total page 344 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn how to develop cross-platform desktop app from scratch with Electron and NodeAbout This Book * Build a solid foundation with Electron for an easier development experience* Use modern JavaScript frameworks and tools along with Electron to take your desktop applications to the next level* Extend the functionality of Electron through modulesWho This Book Is ForIf you are a developer with prior experience of building front-end applications and you are keen on developing a cross-platform desktop application, then this book is for you. This book is also ideal for experienced JavaScript developers with a basic understanding of front-end development and Node.js development.What You Will Learn * Explore various tools and libraries to build and debug an Electron application* Use popular JavaScript frameworks such as Angular and Typescript along with Electron to enhance your app* Work with the desktop UI development for Electron using Photon* Find out how to use various Electron APIs like Clipboard, Process, Shell, Image, File, Session, and Cookie* Integrate your application into different desktop environments with Electron API* Cache your network resources using service worker* Test the Electron application using Mocha and Spectron* See how to package and distribute an Electron applicationIn Detail Though web applications are becoming increasingly popular, desktop apps are still important. The Electron framework lets you write cross-platform desktop applications using JavaScript, HTML, and CSS, and this book will teach you how to create your first desktop application with Electron. It will guide you on how to build desktop applications that run on Windows, Mac, and Linux platforms.You will begin your journey with an overview of Electron, and then move on to explore the various stages of creating a simple social media application. Along the way, you will learn how to use advanced Electron APIs, debug an Electron application, and make performance improvements using the Chrome developer tools. You'll also find out how to package and distribute an application, and more.By the end of the book, you will be able to build a complete desktop application using Electron and web technologies. You will have a solid understanding of the common challenges that desktop app developers face, and you'll know how to solve them.Style and approachCovers everything you need to know about Electron with full examples and explanations to get you building desktop apps with Electron as quickly as possible.

Electron in Action

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Publisher : Simon and Schuster
ISBN 13 : 1638356041
Total Pages : 531 pages
Book Rating : 4.6/5 (383 download)

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Book Synopsis Electron in Action by : Steve Kinney

Download or read book Electron in Action written by Steve Kinney and published by Simon and Schuster. This book was released on 2018-10-02 with total page 531 pages. Available in PDF, EPUB and Kindle. Book excerpt: Summary Electron in Action guides you, step-by-step, as you learn to build cross-platform desktop applications that run on Windows, OSX, and Linux. By the end of the book, you'll be ready to build simple, snappy applications using JavaScript, Node, and the Electron framework. Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the Technology Wouldn't it be great to build desktop applications using just your web dev skills? Electron is a framework designed for exactly that! Fully cross-platform, Electron lets you use JavaScript and Node to create simple, snappy desktop apps. Spinning up tools, games, and utilities with Electron is fast, practical, and fun! About the Book Electron in Action teaches you to build cross-platform applications using JavaScript, Node, and the Electron framework. You'll learn how to think like a desktop developer as you build a text tool that reads and renders Markdown. You'll add OS-specific features like the file system, menus, and clipboards, and use Chromium's tools to distribute the finished product. You'll even round off your learning with data storage, performance optimization, and testing. What's inside Building for macOS, Windows, and Linux Native operating system APIs Using third-party frameworks like React Deploying to the Mac App Store About the Reader Requires intermediate JavaScript and Node skills. No experience building desktop apps required. About the Author Steven Kinney is a principal engineer at SendGrid, an instructor with Frontend Masters, and the organizer of the DinosaurJS conference in Denver, Colorado. Table of Contents PART 1 - GETTING STARTED WITH ELECTRON Introducing Electron Your first Electron application PART 2 - BUILDING CROSS-PLATFORM APPLICATIONS WITH ELECTRON Building a notes application Using native file dialog boxes and facilitating interprocess communication Working with multiple windows Working with files Building application and context menus Further operating system integration and dynamically enabling menu items Introducing the tray module Building applications with the menubar library Using transpilers and frameworks Persisting use data and using native Node.js modules Testing applications with Spectron PART 3 - DEPLOYING ELECTRON APPLICATIONS Building applications for deployment Releasing and updating applications Distributing your application through the Mac App Store

Cross-platform Desktop Application Development: Electron, Node, NW.js, and React

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Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1788299299
Total Pages : 300 pages
Book Rating : 4.7/5 (882 download)

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Book Synopsis Cross-platform Desktop Application Development: Electron, Node, NW.js, and React by : Dmitry Sheiko

Download or read book Cross-platform Desktop Application Development: Electron, Node, NW.js, and React written by Dmitry Sheiko and published by Packt Publishing Ltd. This book was released on 2017-07-27 with total page 300 pages. Available in PDF, EPUB and Kindle. Book excerpt: Build powerful cross-platform desktop applications with web technologies such as Node, NW.JS, Electron, and React About This Book Build different cross-platform HTML5 desktop applications right from planning, designing, and deployment to enhancement, testing, and delivery Forget the pain of cross-platform compatibility and build efficient apps that can be easily deployed on different platforms. Build simple to advanced HTML5 desktop apps, by integrating them with other popular frameworks and libraries such as Electron, Node.JS, Nw.js, React, Redux, and TypeScript Who This Book Is For This book has been written for developers interested in creating desktop applications with HTML5. The first part requires essential web-master skills (HTML, CSS, and JavaScript). The second demands minimal experience with React. And finally for the third it would be helpful to have a basic knowledge of React, Redux, and TypeScript. What You Will Learn Plan, design, and develop different cross-platform desktop apps Application architecture with React and local state Application architecture with React and Redux store Code design with TypeScript interfaces and specialized types CSS and component libraries such as Photonkit, Material UI, and React MDL HTML5 APIs such as desktop notifications, WebSockets, WebRTC, and others Desktop environment integration APIs of NW.js and Electron Package and distribute for NW.JS and Electron In Detail Building and maintaining cross-platform desktop applications with native languages isn't a trivial task. Since it's hard to simulate on a foreign platform, packaging and distribution can be quite platform-specific and testing cross-platform apps is pretty complicated.In such scenarios, web technologies such as HTML5 and JavaScript can be your lifesaver. HTML5 desktop applications can be distributed across different platforms (Window, MacOS, and Linux) without any modifications to the code. The book starts with a walk-through on building a simple file explorer from scratch powered by NW.JS. So you will practice the most exciting features of bleeding edge CSS and JavaScript. In addition you will learn to use the desktop environment integration API, source code protection, packaging, and auto-updating with NW.JS. As the second application you will build a chat-system example implemented with Electron and React. While developing the chat app, you will get Photonkit. Next, you will create a screen capturer with NW.JS, React, and Redux. Finally, you will examine an RSS-reader built with TypeScript, React, Redux, and Electron. Generic UI components will be reused from the React MDL library. By the end of the book, you will have built four desktop apps. You will have covered everything from planning, designing, and development to the enhancement, testing, and delivery of these apps. Style and approach Filled with real world examples, this book teaches you to build cross-platform desktop apps right from scratch using a step-by-step approach.

Electron: From Beginner to Pro

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Author :
Publisher :
ISBN 13 :
Total Pages : 269 pages
Book Rating : 4.:/5 (16 download)

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Book Synopsis Electron: From Beginner to Pro by : Chris Griffith

Download or read book Electron: From Beginner to Pro written by Chris Griffith and published by . This book was released on 2017 with total page 269 pages. Available in PDF, EPUB and Kindle. Book excerpt:

JavaScript Everywhere

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Publisher : "O'Reilly Media, Inc."
ISBN 13 : 1492046930
Total Pages : 310 pages
Book Rating : 4.4/5 (92 download)

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Book Synopsis JavaScript Everywhere by : Adam D. Scott

Download or read book JavaScript Everywhere written by Adam D. Scott and published by "O'Reilly Media, Inc.". This book was released on 2020-02-06 with total page 310 pages. Available in PDF, EPUB and Kindle. Book excerpt: JavaScript is the little scripting language that could. Once used chiefly to add interactivity to web browser windows, JavaScript is now a primary building block of powerful and robust applications. In this practical book, new and experienced JavaScript developers will learn how to use this language to create APIs as well as web, mobile, and desktop applications. Author and engineering leader Adam D. Scott covers technologies such as Node.js, GraphQL, React, React Native, and Electron. Ideal for developers who want to build full stack applications and ambitious web development beginners looking to bootstrap a startup, this book shows you how to create a single CRUD-style application that will work across several platforms. Explore GraphQL’s simple process for querying data Learn about shared authentication for APIs, web apps, and native applications Build performant web applications with React and Styled Components Use React Native to write cross-platform applications for iOS and Android that compile to native code Learn how to write desktop applications with Electron

Getting started with Electron.js

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Author :
Publisher : Andres Cruz
ISBN 13 :
Total Pages : 162 pages
Book Rating : 4./5 ( download)

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Book Synopsis Getting started with Electron.js by : Andrés Cruz

Download or read book Getting started with Electron.js written by Andrés Cruz and published by Andres Cruz. This book was released on with total page 162 pages. Available in PDF, EPUB and Kindle. Book excerpt: Electron.js is a web framework with which we can create cross-platform (non-native) desktop applications that work on Windows, MacOS and Linux, with a web wrapper using JavaScript, HTML and CSS and without the need for native development experience. This book is for anyone who wants to start developing with Electron.js; No prior knowledge of other JavaScript frameworks is required, although you should know basic Node.js development, as well as HTML, CSS, and JavaScript. For those who want to learn about the framework and create their first desktop applications. For those people who want to learn something new, learn about a framework that doesn't have much documentation. For people who want to improve a skill, want to grow as a developer, and want to continue to climb their path in web development. For those who want to learn or improve a skill and with this, increase their chances of employment or to carry out a personal project. This book has a total of 7 chapters and consists of explanations and practices: We will give the first contact with Electron, creating a minimal application with which we will know the flow and basic structure of the framework and with this, know its possibilities. We are going to know the key modules that Electron.js provides us in a more theoretical than practical way, therefore, when using them later, you will already have a reference to them. We are going to create the bases of a chat type application, which, although it will not have real functionality, will allow us to experiment with some modules provided in the Electron API. We are going to generate an application for production and with this, generate its executables. We are going to create a basic text editor type application and with this, learn about the first integrations with Electron.js; the application will have options to customize the text in formats and save and open files. We are going to create a To Do application or tasks, for it we will use Vue.js, Express.js, Axios and MySQL as main technologies in its development. We are going to work in a better way with the development mode in the application, we will know how to configure the environment variables and packages to make the main process reload every time changes are started in said process. The book is currently in development...

Information Science and Applications 2018

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Publisher : Springer
ISBN 13 : 9811310564
Total Pages : 691 pages
Book Rating : 4.8/5 (113 download)

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Book Synopsis Information Science and Applications 2018 by : Kuinam J. Kim

Download or read book Information Science and Applications 2018 written by Kuinam J. Kim and published by Springer. This book was released on 2018-07-23 with total page 691 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book contains selected papers from the 9th International Conference on Information Science and Applications (ICISA 2018) and provides a snapshot of the latest issues encountered in technical convergence and convergences of security technology. It explores how information science is core to most current research, industrial and commercial activities and consists of contributions covering topics including Ubiquitous Computing, Networks and Information Systems, Multimedia and Visualization, Middleware and Operating Systems, Security and Privacy, Data Mining and Artificial Intelligence, Software Engineering, and Web Technology. The proceedings introduce the most recent information technology and ideas, applications and problems related to technology convergence, illustrated through case studies, and reviews converging existing security techniques. Through this volume, readers will gain an understanding of the current state-of-the-art information strategies and technologies of convergence security. The intended readership includes researchers in academia, industry and other research institutes focusing on information science and technology.

Building Cross-Platform GUI Applications with Fyne

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Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1800566883
Total Pages : 318 pages
Book Rating : 4.8/5 (5 download)

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Book Synopsis Building Cross-Platform GUI Applications with Fyne by : Andrew Williams

Download or read book Building Cross-Platform GUI Applications with Fyne written by Andrew Williams and published by Packt Publishing Ltd. This book was released on 2021-01-25 with total page 318 pages. Available in PDF, EPUB and Kindle. Book excerpt: Understand how to use the Fyne toolkit to build exciting apps for a range of devices and deploy them effectively Key FeaturesLearn how to use standard widgets, dialogs, and layouts as well as how to build your ownUnderstand how to develop an app and package and distribute it to different operating systems and app storesExplore the design principles and vision of the Fyne toolkit and how that may align with your projectBook Description The history of graphical application development is long and complicated, with various development challenges that persist to this day. The mix of technologies involved and the need to use different programming languages led to a very steep learning curve for developers looking to build applications across multiple platforms. In Building Cross-Platform GUI Applications with Fyne, you'll understand how the Go language, when paired with a modern graphical toolkit such as Fyne, can overcome these issues and make application development much easier. To provide an easy-to-use framework for cross-platform app development, the Fyne project offers many graphical concepts and design principles that are outlined throughout this book. By working through five example projects, you'll learn how to build apps effectively, focusing on each of the main areas, including the canvas, layouts, file handling, widgets, data binding, and themes. The book will also show you how the completed applications can then be run on your desktop computer, laptop, and smartphone. After completing these projects, you will discover how to prepare applications for release and distribute them to platform marketplaces and app stores. By the end of this book, you'll be able to create cross-platform graphical applications with visually appealing user interfaces and concise code. What you will learnBecome well-versed with the history of GUI development and how Fyne and the Golang programming language make it easierExplore how the Fyne toolkit is architected and the various modules are providedDiscover how Fyne apps can be tested and constructed using best practicesConstruct five complete applications and deploy them to your devicesCustomize the design of your apps by extending widgets and themesUnderstand the separation and presentation of data and how to test and build applications that present dynamic dataWho this book is for This Fyne-Golang GUI book is for developers from any background who are looking to build cross-platform applications with a modern toolkit. It will also be useful for Go developers who are looking to explore graphical apps and GUI developers looking for a new toolkit for cross-platform development. Basic knowledge of Graphical User Interface (GUI) development is assumed (although a brief history is also included in the book). The book also features a short introduction to the Go language as a quick refresher.

Node.js Web Development

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Publisher : Packt Publishing Ltd
ISBN 13 : 1785885413
Total Pages : 376 pages
Book Rating : 4.7/5 (858 download)

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Book Synopsis Node.js Web Development by : David Herron

Download or read book Node.js Web Development written by David Herron and published by Packt Publishing Ltd. This book was released on 2016-06-27 with total page 376 pages. Available in PDF, EPUB and Kindle. Book excerpt: Create real-time server-side applications with this practical, step-by-step guide About This Book Learn about server-side JavaScript with Node.js and Node modules through the most up-to-date book on Node.js web development Understand website development both with and without the Connect/Express web application framework Develop both HTTP server and client applications Who This Book Is For This book is for anybody looking for an alternative to the "P" languages (Perl, PHP, and Python), or anyone looking for a new paradigm of server-side application development. You should have at least a rudimentary understanding of JavaScript and web application development. What You Will Learn Install and use Node.js for both development and deployment Use the Express application framework Configure Bootstrap for mobile-first theming Use data storage engines such as MySQL, SQLITE3, and MongoDB Understand user authentication methods, including OAuth, with third-party services Deploy Node.js to live servers, including microservice development with Docker Perform unit testing with Mocha Perform functional testing of the web application with CasperJS In Detail Node.js is a server-side JavaScript platform using an event driven, non-blocking I/O model allowing users to build fast and scalable data-intensive applications running in real time. Node.js Web Development shows JavaScript is not just for browser-side applications. It can be used for server-side web application development, real-time applications, microservices, and much more. This book gives you an excellent starting point, bringing you straight to the heart of developing web applications with Node.js. You will progress from a rudimentary knowledge of JavaScript and server-side development to being able to create and maintain your own Node.js application. With this book you'll learn how to use the HTTP Server and Client objects, data storage with both SQL and MongoDB databases, real-time applications with Socket.IO, mobile-first theming with Bootstrap, microservice deployment with Docker, authenticating against third-party services using OAuth, and much more. Style and Approach This book is a practical guide for anyone looking to develop striking and robust web applications using Node.js.

Vue.js 3 By Example

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Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1838828060
Total Pages : 321 pages
Book Rating : 4.8/5 (388 download)

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Book Synopsis Vue.js 3 By Example by : John Au-Yeung

Download or read book Vue.js 3 By Example written by John Au-Yeung and published by Packt Publishing Ltd. This book was released on 2021-04-26 with total page 321 pages. Available in PDF, EPUB and Kindle. Book excerpt: Kick-start your Vue.js development career by learning the fundamentals of Vue 3 and its integration with modern web technologies such as Electron, GraphQL, Ionic, and Laravel Key FeaturesDownload complete source code for all Vue.js projects built throughout the bookDiscover steps to build production-ready Vue.js apps across web, mobile, and desktopBuild a compelling portfolio of web apps, including shopping cart system, booking app, slider puzzle game, real-time chat app, and moreBook Description With its huge ecosystem and wide adoption, Vue is one of the leading frameworks thanks to its ease of use when developing applications. However, it can get challenging for aspiring Vue.js developers to make sense of the ecosystem and build meaningful applications. This book will help you understand how you can leverage Vue effectively to develop impressive apps quickly using its latest version – Vue 3.0. The book takes an example-based approach to help you get to grips with the basics of Vue 3 and create a simple application by exploring features such as components and directives. You'll then enhance your app building skills by learning how to test the app with Jest and Vue Test Utils. As you advance, you'll understand how to write non-web apps with Vue 3, create cross-platform desktop apps with the Electron plugin, and build a multi-purpose mobile app with Vue and Ionic. You'll also be able to develop web apps with Vue 3 that interact well with GraphQL APIs. Finally, you'll build a chat app that performs real-time communication using Vue 3 and Laravel. By the end of this Vue.js book, you'll have developed the skills you need to build real-world apps using Vue 3 by working through a range of projects. What you will learnGet to grips with Vue architecture, components, props, directives, mixins, and other advanced featuresUnderstand the Vue 3 template system and use directivesUse third-party libraries such as Vue Router for routing and Vuex for state managementCreate GraphQL APIs to power your Vue 3 web appsBuild cross-platform Vue 3 apps with Electron and IonicMake your Vue 3 apps more captivating with PrimeVueBuild real-time communication apps with Vue 3 as the frontend and LaravelWho this book is for This book is for web developers who want to learn frontend web development with Vue 3 and use it to create professional applications. You'll also find this book useful if you're looking to create full-stack web apps with Vue.js 3.0 as the frontend. Knowledge of JavaScript programming is required to get the most out of this book.

Building Tools with GitHub

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Author :
Publisher : "O'Reilly Media, Inc."
ISBN 13 : 1491933453
Total Pages : 302 pages
Book Rating : 4.4/5 (919 download)

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Book Synopsis Building Tools with GitHub by : Chris Dawson

Download or read book Building Tools with GitHub written by Chris Dawson and published by "O'Reilly Media, Inc.". This book was released on 2016-02-08 with total page 302 pages. Available in PDF, EPUB and Kindle. Book excerpt: For your next project on GitHub, take advantage of the service’s powerful API to meet your unique development requirements. This practical guide shows you how to build your own software tools for customizing the GitHub workflow. Each hands-on chapter is a compelling story that walks you through the tradeoffs and considerations for building applications on top of various GitHub technologies. If you’re an experienced programmer familiar with GitHub, you’ll learn how to build tools with the GitHub API and related open source technologies such as Jekyll (site builder), Hubot (NodeJS chat robot), and Gollum (wiki). Build a simple Ruby server with Gist API command-line tools and Ruby’s "Octokit" API client Use the Gollum command-line tool to build an image management application Build a GUI tool to search GitHub with Python Document interactions between third-party tools and your code Use Jekyll to create a fully-featured blog from material in your GitHub repository Create an Android mobile application that reads and writes information into a Jekyll repository Host an entire single-page JavaScript application on GitHub Use Hubot to automate pull request reviews

Build an HTML5 Game

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Author :
Publisher : No Starch Press
ISBN 13 : 1593276788
Total Pages : 224 pages
Book Rating : 4.5/5 (932 download)

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Book Synopsis Build an HTML5 Game by : Karl Bunyan

Download or read book Build an HTML5 Game written by Karl Bunyan and published by No Starch Press. This book was released on 2015-03-01 with total page 224 pages. Available in PDF, EPUB and Kindle. Book excerpt: If you already have even basic familiarity with HTML, CSS, and JavaScript, you’re ready to learn how to build a browser-based game. In Build an HTML5 Game, you’ll use your skills to create a truly cross-platform bubble-shooter game—playable in both desktop and mobile browsers. As you follow along with this in-depth, hands-on tutorial, you’ll learn how to: –Send sprites zooming around the screen with JavaScript animations –Make things explode with a jQuery plug-in –Use hitboxes and geometry to detect collisions –Implement game logic to display levels and respond to player input –Convey changes in game state with animation and sound –Add flair to a game interface with CSS transitions and transformations –Gain pixel-level control over your game display with the HTML canvas The programming starts right away in Chapter 1—no hemming and hawing, history, or throat clearing. Exercises at the end of each chapter challenge you to dig in to the bubble shooter’s code and modify the game. Go ahead. Take the plunge. Learn to create a complete HTML5 game right now and then use your newfound skills to build your own mega-popular, addictive game.

AIR for Javascript Developers Pocket Guide

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Author :
Publisher : "O'Reilly Media, Inc."
ISBN 13 : 0596518374
Total Pages : 206 pages
Book Rating : 4.5/5 (965 download)

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Book Synopsis AIR for Javascript Developers Pocket Guide by : Mike Chambers

Download or read book AIR for Javascript Developers Pocket Guide written by Mike Chambers and published by "O'Reilly Media, Inc.". This book was released on 2008 with total page 206 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is the official guide to Adobe ® AIR[TM], written by members of the AIR team. With Adobe AIR, web developers can use technologies like HTML and JavaScript to build and deploy web applications to the desktop. Packed with examples, this book explains how AIR works and features recipes for performing common runtime tasks. Part of the Adobe Developer Library, this concise pocket guide explains: What Adobe AIR is, and the problems this runtime aims to solve How to set up your development environment The HTML and JavaScript environments within AIR How to create your first AIR application using HTML and JavaScript Ways to perform an array of common tasks with this runtime Also included is a guide to AIR packages, classes, and command line tools. Once you understand the basics of building HTML- and JavaScript-based AIR applications, this book makes an ideal reference for tackling specific problems. It offers a quick introduction to a significant new development technology, which lets you combine the reach and ease of the Web with the power of the desktop.

Learning IoT with Particle Photon and Electron

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Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1785887343
Total Pages : 136 pages
Book Rating : 4.7/5 (858 download)

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Book Synopsis Learning IoT with Particle Photon and Electron by : Rashid Khan

Download or read book Learning IoT with Particle Photon and Electron written by Rashid Khan and published by Packt Publishing Ltd. This book was released on 2016-09-12 with total page 136 pages. Available in PDF, EPUB and Kindle. Book excerpt: Develop applications on one of the most popular platforms for IoT using Particle Photon and Electron with this fast-paced guide About This Book Get an introduction to IoT architecture, command-line build tools and applications of IoT devices and sensors Design and develop connected IoT applications using Particle Photon and Electron in a step-by-step manner, gaining an entry point into the field of IoT Get tips on troubleshooting IoT applications Who This Book Is For This book is for developers, IoT enthusiasts and hobbyists who want to enhance their knowledge of IoT machine-to-machine architecture using Particle Photon and Electron, and implement cloud-based IoT projects. What You Will Learn Setup the Particle Photon and Electron on the cloud using the command-line tools Build and deploy applications on the Photon and Electron using the Web-based IDE Setup a local cloud server to interact with Particle Photon and Electron Connect various components and sensors to Particle Photon and Electron Tinker with the existing firmware and deploy a custom firmware on the Photon and Electron Setup communication between two or more Particle Photon and Electron Debug and troubleshoot Particle Photon and Electron projects Use webhooks to communicate with various third-party server applications In Detail IoT is basically the network of physical devices, vehicles, buildings and other items—embedded with electronics, software, sensors, actuators, and network connectivity that enable these objects to collect and exchange data.. The number of connected devices is growing rapidly and will continue to do so over years to come. By 2020, there will be more than 20 billion connected devices and the ability to program such devices will be in high demand. Particle provides prototyping boards for IoT that are easy to program and deploy. Most importantly, the boards provided by Particle can be connected to the Internet very easily as they include Wi-Fi or a GSM module. Starting with the basics of programming Particle Photon and Electron, this book will take you through setting up your local servers and running custom firmware, to using the Photon and Electron to program autonomous cars. This book also covers in brief a basic architecture and design of IoT applications. It gives you an overview of the IoT stack. You will also get information on how to debug and troubleshoot Particle Photon and Electron and set up your own debugging framework for any IoT board. Finally, you'll tinker with the firmware of the Photon and Electron by modifying the existing firmware and deploying them to your boards. By the end of this book, you should have a fairly good understanding of the IoT ecosystem and you should be able to build standalone projects using your own local server or the Particle Cloud Server. Style and approach This project-based guide contains easy-to-follow steps to program Particle Photon and Electron. You will learn to build connected applications with the help of projects of increasing complexity, and with each project, a new concept in IoT is taught.